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Spell Storage

Spell Storage
by Sir Sothus & Etrius
Note: Please also recognize the efforts and contribution of Skerry, as he deserv
es equal credit.
The Dragonlance Campaign Setting doesn't change the fact that wizards and sorcer
ers have familiars, but what familiar did Raistlin have? Dalamar? Par-Salian? Kr
ynn mages don't have to use familiars. We designed Spell Storage in order to sup
press the familiar and still give the arcane spellcasters something worthwhile t
o have.
One of the first things a mage learns is how to store magic energy in a item. Th
is item is not a magic item with a set of abilities, it is an object whereby one
can store magic energy. This way, an arcane spellcaster can store as many spell
levels as the arcane spellcaster has caster levels. For example, a 5th level wi
zard could store 5 1st-level spells, or perhaps two 2nd-level spells and one 1st
-level spell. Zero-level spells count as 1/2 of a spell level. The spellcaster w
ho charged the item is the only one capable of using the stored energy (the spel
ls).
However, this ability has a cost: each time a spellcaster attunes an item to him
(but not each time he charges the item), some experience points must be spent.
Additionally, whenever the spellcaster increases in level a number of spell poin
ts must be spent also to attune oneself to the object, because the power you can
store is greater and the item must be able to hold it. The XP necessary to spen
d on the item varies by caster level, as follows:
Spell Storage
Caster Level Experience Points
1 80
2 320
3 720
4 1280
5 2000
6 2880
7 3920
8 5120
9 6480
10 8000
11 8160
12 8320
13 8480
14 8640
15 8840
16 9040
17 9240
18 9440
19 9640
20 9840
The progression increases by 200XP per level beyond 20th.
Using a stored spell takes just as long as it would to cast the spell. If the sp
ell to be stored has an XP cost, it must be paid the moment the spell is stored
in the item. Multiple spellcasters can attune to a single object - in this case,
the caster levels are added together when determining the spell storage capacit
y (and all spellcasters must pay the XP).
A spellcaster can "unattune" himself from the object at any time, and can only h
ave one item attuned to himself. If someone tries to appropriate an attuned item
from the spellcaster, the would-be thief must first unattune the item. To do so
he must cast dispel magic with an increased difficulty: 20 + caster level inste
ad of the standard 10 + caster level.

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