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ARMY RESTRICTIONS FOR THE ETC 2013

Rules changes:
Two characters per unit (owner's choice) will get "look out sir" versus the following
spells that automatically kill models or automatically remove an entire regiment:
Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout
sir apply.
All BSBs can take all the equipment, their unit type has access to as if they weren't
BSBs.

General Restrictions:
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based
army lists & units may not be used on the event, except for Chaos Dwarves.
An army may have up to 4 war machines and/or shooting template weapons. War
machines that use a template count as a single choice in this regard. All template
weapons (from magic items, abilities, etc.) count, except for spells. Bolt throwers count
as a war machine(round up).
Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
Folding Fortress is not allowed.
Units cannot be more than 40 models nor 450 points (including all command,
upgrades, magic items/banners). This restriction applies during the creation of the roster
- unit size/cost may be increased during the game (for example - by joining characters to
the unit). This restriction does not apply to characters.

Magic Restrictions:
No duplicate non-signature spells (not including bound spells) and max 2 Spirit Leech
(Signature spells are spells you can swap other spells to).
An army may use up to maximum 12 power dice during each phase.
Player can use maximum 5 power dice to cast a spell. For spells from Lore of
Death/Lore of Shadow/Lore of Hashut, this max is lowered to 4 power dice.
Apart from Winds of magic, an army may only use 2 power/dispel dice per magic
phase. After an army generates the limit all the other extra dice are discarded. This
includes channeled power dice/dispel dice.
You may have units/abilities that actually would generate more than 2 extra dice, but
any excess dice are lost.
Some magic items/abilities count as generating dice toward this limit. Count as
items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This
means that a player who already spent his limit power dice limit, can't take more items
which count as adding power dice or add power dice from channeling during game
(same for dispel dice).
All modifiers are applied from the army list and will not change during the game.


Detailed description
Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic
phase (unless army restrictions specify otherwise). After an army generates the limit all
the other extra dice are discarded. This includes channeled power dice/dispel dice.

If a dice is stolen fromthe opponents pool, but your army has already generated two
extra dice, the dice is removed from the opponents pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can
add to the pool. We refer to those as count as items. What this means is that, if your
roster includes one counts as 1 Power Dice (PD) item, your army can only add 1
power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of
the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of
extra power or dispel dice to below zero.

Race specific army composition:
Army sizes, additional power dice/dispel dice and VP reduction are represented as
follows:
Army (Point size, additional power dice/dispel dice, VP reduction, if any (excluding
bonus points for banners, general, etc.))

Some choices are limited to a maximum number. If there is a , between the unit
names it means you can have a maximum of each of these units corresponding to the
number. If there is a / it means that you can have a maximum of these units
combined(or choice for a single model), corresponding to the number. Sometimes there
will be an 0-1 listed after a unit's name, that means that this unit can only be picked
once.

For example a Beastmen army can have 4 units of Tuskgor Chariots and 4 units of
Ungor Raiders. While an Ogre army can have a maximum of 2 out of these 4, Slaugther
master/Iron blaster 0-1/Standard of Discipline/Crown of Command. So you could have
2 Slaugther masters, but no of the other picks, or a Slaugther master and either an Iron
blaster, the Standard of Discipline or the Crown of Command. The 0-1 after the Iron
blaster, means it can only be pick once, so you are not allowed 2 Iron blasters.





Bretonnia (2400pts)
No Restrictions.

Beastmen (2700pts, +1 Power Dice, -10%)
Tuskgor Chariots, Ungor Raiders, max 4 each.
A unit cap of 50 models per unit and point cap on units 550 pts. instead of 450 pts.

Chaos Dwarfs (2400pts)
Chalice of darkness(counts as 2 PD)/Sorcerer Prophet, max 1 in total.
Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.
Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total

Dark Elves (2400pts)
Repeater Crossbows (excluding chariots & characters) in the army, max 35.
Harpies, Flying characters, Rending stars, max 2 of each.
Dark rider units, max 3.
Shades models, max 20.
Pendant cannot be worn by a Dreadlord or models with Crown of command.
Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra, max 2 in total.
Sacrificial dagger/mage lord, max 2 in total.

Daemons of Chaos (2400pts, +1 Dispel Dice)
Skull Cannon, max 1.
Beast of Nurgle models, max 8.
Flying units(excluding chariots and units with the Hover special rule), max 4.
The Rock of Inevitability cannot be chosen.

Dwarfs (2400pts, +2 Dispel Dice)
Quarrelers/Thunderers, max 45 models in total.
Grudge Throwers, max 2.
Gyrocopter doesn't count towards the war machine/template max.
Anvil counts as 1 war machine.





Empire (2400pts)
Models with strength 4 shooting weapons, max 45.
Units of Knightly Orders, max 3.
Demigryphs models, max 8.
Cannon/Steam tank, max 3 in total.
Cannon/Steam tank/Demigryph unit, max 4 in total.
Crown of Command/Steam tank, max 1 in total.

High Elves (2400pts)
Flying units (excluding chariots), max 4.
Frostheart Phoenixes, max 1.
Book of Hoeth counts as 2 power dice and 1 dispel dice.
Banner of World Dragon counts as 1 dispel dice.
Ellyrian Reavers, max 3.
Models armed with shooting weapons(Bolt Throwers count as 5 each), max 70.

Lizardmen (2400pts)
Salamanders units, max 1.
Mounted Scar-Veterans, max 2.
Cupped hands of the Old Ones counts as 2 power dice.
Becalming Cogitations/Dispel Scroll/Cube of darkness, max 1 in total.
A model with feedback scroll and/or the Lore of Death cannot take Bane Head.
(Crown of Command or Higher State of Consciusness)/Standard of
Discipline/Focused Rumination/Second Slann, max 2 in total.
Non character units consisting of less than 20 models and costing 130pts or under,
max 6.

Ogre Kingdoms (2400pts)
Gnoblars units with less than 20 models, max 3.
Dispell Scroll/Hell Heart (count as 1 dispel dice), max 1 in total.
Slaugther Master/Iron Blaster 0-1/Standard of Discipline/Crown of Command, max 2
in total.
Mournfang models, Max 8.

Orcs&Goblins (2600pts)
Night Goblin Shamans mushroom dice do not count as power dice in regard to the
power dice limit.
Maximum model cap is 60 models per unit
Fanatics/Manglers, max 9 in total.

Skaven (2400pts)
Clan Slave units, Rat Swarms, Engineers, max 3 each.
Giant Rats units with less than 20 models, max 2.
Gutter runners are limited to 2 units and max 20 models in total.
Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
Hellpit Abomination 0-1/Screaming Bell/2nd Assassin/Doomwheel 0-1/Warp-lightning
Cannon 0-1, max 3 in total.
Doom Rocket/Brass Orb/Storm Banner, max 2 in total.

Tomb Kings (2600pts, +1 Power Dice, -10%)
Models with Bow or Giant Bow, max 80.
Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice.
Hierotitan is worth 1 power dice so long as it's alive.
Skeleton Horsemen, Skeleton Horse archers, Chariots units, max 3 each.
Warsphinx/Necrosphinx, max 3 in total.

Vampire Counts (2400pts)
Zombies, Dire Wolfs units, max 3 each.
Flying units (excluding Hovers), max 4.
Vargheists models, max 8.
Ethereal units, max 3 in total, of these max 2 can be of the same type or characters.
Howls/shrieks, max 2 in total
Red Fury/Quick Blood/Terrorgheist 0-1/Each Lord Choice, max 3 in total.
Mounted characters and black knights combined, max 15.
Blasphemous Tome upgrade count as 1 power dice.

Warriors of Chaos (2400pts)
Core Chaos chariots, Marauder Horsemen, Warhounds, max 3 each; Hell Cannon,
max 1.
Model with 3+ ward save cant have Third eye of Tzeentch.
Chimera/Daemon Prince, max 2 in total.
Daemon Prince can have max (3 - his levels) of Soul feeder/armour save of 2+ or
better/Mark of Nurgle/Fly
5 or more chariots/Deamon Prince/Unit of Skullcrushers/Exalted Heroes on daemonic
mount, max 3 in total

Wood Elves (2700pts, -10%)
Glade guard models, max 70.
Glade Riders, Scouts units, max 3 each.

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