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<property value="KAMCRAFT" name="ServerName"/>

<!-- Whatever you want the name to be. -->


<property value="32" name="ServerMaxPlayerCount"/>
<!-- Maximum Concurrent Players -->
<property value="Abyss" name="GameName"/>
<!-- Whatever you want the game name to be -->
<property value="4" name="GameDifficulty"/>
<!-- 0 - 4, 0=easiest, 4=hardest -->
<property value="GameModeSurvivalMP" name="GameMode"/>
<property value="0" name="ZombiesRun"/>
<!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
<property value="false" name="BuildCreate"/>
<!-- cheat mode on/off -->
<property value="60" name="DayNightLength"/>
<!-- 20 minutes -->
<property value="true" name="FriendlyFire"/>
<!-- Can players damage each other (PvP) -->
<property value="2" name="DropOnDeath"/>
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property value="0" name="DropOnQuit"/>
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property value="2" name="CraftTimer"/>
<!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property value="2" name="LootTimer"/>
<!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property value="2" name="PlayerDamageGiven"/>
<!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very Hig
h 200% -->
<property value="2" name="PlayerDamageRecieved"/>
<!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very Hig
h 200% -->
<property value="60" name="EnemySenseMemory"/>
<!-- Time, in seconds, that a zombie will pursue something that has been sensed.
-->
<property value="5" name="EnemySpawnMode"/>
<!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 1
25%, 5 = Very High 150% -->
<property name="EnemyDifficulty" value="1"/>
<!-- 0 = Normal, 1 = Feral -->
<property value="35" name="NightPercentage"/>
<!-- percentage in whole numbers -->
<property value="100" name="BlockDurabilityModifier"/>
<!-- percentage in whole numbers -->
<property value="100" name="LootAbundance"/>
<!-- percentage in whole numbers -->
<property value="1" name="LootRespawnDays"/>
<!-- days in whole numbers -->
<property value="30" name="LandClaimSize"/>
<!-- Size in blocks that is protected by a keystone -->
<property value="50" name="LandClaimDeadZone"/>
<!-- Keystones must be this many blocks apart (unless you are friends with the o
ther player) -->
<property value="30" name="LandClaimExpiryTime"/>
<!-- The number of days a player can be offline before their claims expire and a
re no longer protected -->
<property value="2" name="LandClaimDecayMode"/>
<!-- Controls how offline players land claims decay. All claims have full protec
tion for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim
is expired. -->
<property value="15" name="LandClaimOnlineDurabilityModifier"/>
<!-- How much protected claim area block hardness is increased when a player is
online. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property value="20" name="LandClaimOfflineDurabilityModifier"/>
<!-- How much protected claim area block hardness is increased when a player is
offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property value="24" name="AirDropFrequency"/>
<!-- How often airdrop occur in game-hours, 0 == never -->

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