<property value="32" name="ServerMaxPlayerCount"/> <!-- Maximum Concurrent Players --> <property value="Abyss" name="GameName"/> <!-- Whatever you want the game name to be --> <property value="4" name="GameDifficulty"/> <!-- 0 - 4, 0=easiest, 4=hardest --> <property value="GameModeSurvivalMP" name="GameMode"/> <property value="0" name="ZombiesRun"/> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run --> <property value="false" name="BuildCreate"/> <!-- cheat mode on/off --> <property value="60" name="DayNightLength"/> <!-- 20 minutes --> <property value="true" name="FriendlyFire"/> <!-- Can players damage each other (PvP) --> <property value="2" name="DropOnDeath"/> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property value="0" name="DropOnQuit"/> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only --> <property value="2" name="CraftTimer"/> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) --> <property value="2" name="LootTimer"/> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) --> <property value="2" name="PlayerDamageGiven"/> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very Hig h 200% --> <property value="2" name="PlayerDamageRecieved"/> <!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very Hig h 200% --> <property value="60" name="EnemySenseMemory"/> <!-- Time, in seconds, that a zombie will pursue something that has been sensed. --> <property value="5" name="EnemySpawnMode"/> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 1 25%, 5 = Very High 150% --> <property name="EnemyDifficulty" value="1"/> <!-- 0 = Normal, 1 = Feral --> <property value="35" name="NightPercentage"/> <!-- percentage in whole numbers --> <property value="100" name="BlockDurabilityModifier"/> <!-- percentage in whole numbers --> <property value="100" name="LootAbundance"/> <!-- percentage in whole numbers --> <property value="1" name="LootRespawnDays"/> <!-- days in whole numbers --> <property value="30" name="LandClaimSize"/> <!-- Size in blocks that is protected by a keystone --> <property value="50" name="LandClaimDeadZone"/> <!-- Keystones must be this many blocks apart (unless you are friends with the o ther player) --> <property value="30" name="LandClaimExpiryTime"/> <!-- The number of days a player can be offline before their claims expire and a re no longer protected --> <property value="2" name="LandClaimDecayMode"/> <!-- Controls how offline players land claims decay. All claims have full protec tion for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. --> <property value="15" name="LandClaimOnlineDurabilityModifier"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x --> <property value="20" name="LandClaimOfflineDurabilityModifier"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x --> <property value="24" name="AirDropFrequency"/> <!-- How often airdrop occur in game-hours, 0 == never -->