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Snyder wasn't wrong necessarily, but he often was implying a high-skill, high-reward approach.

Moo321's ! is a good way to look at e"ery single shoe. #ere's how $ would recommend
approaching S%&
1. 'ead Snyder's (ookbook. )one* )on't get o"erly stressed about needing to pick out a 13 card
slug with 3 e+tra high cards. $f you get to that point, you don't need anyone's ad"ice.
2. 'ead Burning the Tables, by $an ,ndersen. %he point right now is not a debate or ad"ocacy of his
-ambits. .ut pay attention to the lengths he goes to in order to eke out a .!/ ad"antage with hea"y
co"er. %hink to yourself, hmm, how could $ get more of an edge and0or with more co"er1
3. -o out on the intratubes and find 23'S Method2 of S%. 4ut it into 5+cel and see what kind of a
situation you might be able to get for the shoes you scout. $t might not always be 62-7/ and it
might not be better than standard wonging out, but it's an approach.
4eople ask too many general 8uestions about S%. 9ou ha"e to go look at a shuffle, see what non-
randomness you can identify, and then go home and figure out how good the opportunity is.
#ere are a few baseline ad"antages to think about, to get the ball rolling&
1. 5"ery card you can track, is ideally worth at least its ad"antage in added penetration. %here are
split-slug e+ceptions $ suppose, but... yeah. -ood rule of thumb.
2. ,ccording to basic 5:' estimates, cutting a ; out of play is worth about .1/ throughout the
shoe.
3. ,ccording to 3'S and basic 5:' estimates, cutting an ,ce into two decks is worth about the
same.
3othing to dri"e 3<< miles for, but it gets you started thinking.
1. 4lease don't talk about specific shuffles in this thread
2. 9es, you can beat shuffles, but you need to find "ulnerable ones. $ will not get more specific in
public, and $ ask others to refrain as well.
3. ,rnold's approach is "aluable mathematically. .ut, $ don't think it's practical for casino play. $t
needs to be modified to deal with eccentricities in shuffles& dealers don't all shuffle the same, or
shuffle the same way e"ery time they shuffle.
7. )eck estimation and cutting skills are "ery important. $f you can't cut a shoe to within a couple of
cards of your estimate, you could be betting into air. 9ou also need much better deck estimation
skills to know e+actly when your =one starts.
;. Shuffle tracking is more of a 2soft2 skill than counting. So, it's easy to delude yourself and think
you ha"e an ad"antage, when you actually don't. >or this reason, it's important to practice a ?:%,
and consider underbetting.
!. %here are some tracking methods that are much simpler, and less prone to error than others. $ can
count down a shoe and do some tracking at the same time, without mapping out the whole shoe.
,gain, $ can't get more specific in public.
@. %here aren't that many games. $ ha"e found a grand total of maybe 3-7 games that $ consider
worth any le"el of effort. 9ou will not make A;<< an hour off of this.

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