Jeffrey Rawlins was raised by his older sister as they
bounced from one foster home to another. Jeffrey was
a sports fanatic, especially baseball, but due to his many disabilities, he was never able to participate. Baseball was his only escape from the monotony of life as a foster child. He fell in love with the game despite never being able to play, and remains devoted to the sport today. He had a lot of time to listen to games when he was in the hospital after his foster mother, Tricia, crashed the car they were in. The car flipped twice, landed on Jeffrey, and burst into flames. How frail little Jeffrey survived that trauma or the terrible burns is anyones guess. Like his sister, Jeffrey came out of the wreck unable to move. Unlike his sister, his injuries didnt involve spinal damage, but he was just as incapacitated by them... it also meant he could feel every torturous moment while being treated for his extensive burns. The doctors kept him on heavy painkillers almost constantly, but it was still unbearable for the boy. Jeffrey was taken in by Motherboard at the same time as his sister, but his body rejected the cy- bersheath shed intended to give him. In its place, Moth- erboard built him an en- v i r onme nt suit of sorts. It was huge, but Jeffrey e v e n t u a l l y became quite comfortable in the walking tank, so comfortable that he prefers it to the energy form Rez, Digital Demon, and Pulse possess (he didnt like the weird way the bodies felt). Jeffrey holds out hope that eventually Motherboard will find a way to repair his body, but until then, his family needs him like he is. PERSONALITY Heavy Metal is a gentle giant. Hes protective of his adopted family, particularly of his sister, and doesnt really want to hurt anyone. He resorts to violence if he has to, but constantly worries about seriously injuring whomever hes fighting. Despite his intimidating appearance, hes a shy and friendly guy. When hes operating beside Sister Steel, he almost always defers to her judgment; he trusts her completely. Emotionally, Jeffrey is still young and immature; com- bined with his slow speech patterns and black and white view of the world, many people assume hes stupid or mentally disabled to some extent, but that isnt the case. HEAVY METAL REAL NAME: Jeffrey Rawlins OCCUPATION: Professional muscle BASE: Emerald City 22 THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL HEAVY METAL PL11 STR STA AGL DEX FGT INT AWE PRE 14* 10* 0 0 6 0 0 1 POWERS Massive Cyber-Chassis: Enhanced Skill 4 (Intimidation 8), Growth 4 (Permanent, Innate); Immunity 10 (Life Support); Impervious Toughness 12; Power-lifting 4 (Lifting Str 18; 6,000 tons); Protection 6; Speed 3 (16 MPH) 30 points Miscellaneous Sub-Systems: Environment 2 (Retractable lights; 60 feet); Feature 1 (Retractable manipulator arms); Leaping 5 (Jump Jets; 900 feet); Regeneration 5; Swimming 6 (Fluid Turbines; 30 MPH) 19 points Sensor Suite: Senses 7 (Communication Link with team HQ, Direction Sense, Distance Sense, Infravision, Low-light Vision, Radio, Time Sense ) 7 points Weapons Array: Array (24 points) Foam Capture Pods: Ranged Affliction 12 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree, Accurate 4 28 points Pressor Beam: Cone Area Move Object 10, Limited to Pushing Targets Away 1 point Tear Gas Rounds: Ranged Cloud Area Affliction 9 (Resisted by Fortitude; Dazed and Visually Impaired, Stunned and Visually Disabled), Extra Condition, Limited Degree 1 point SKILLS Athletics 2 (+16), Expertise: Baseball 8 (+8), Intimidation 8 (+11*), Perception 4 (+4), Ranged Combat: Throw 8 (+8) ADVANTAGES All-out Attack, Close Attack 2, Fast Grab, Improved Grab, Improved Hold, Improved Smash, Interpose, Power Attack, Startle, Weapon Break OFFENSE INITIATIVE +0 Thrown Objects +8 Ranged, Damage 14 Unarmed +8 Close, Damage 14 Weapons Array +8 Ranged, Affliction 12, Resisted by Dodge, or Alternate Effects DEFENSE DODGE 6* FORTITUDE 14 PARRY 6* TOUGHNESS 16 WILL 8 *Includes Growth modifiers. POWER POINTS ABILITIES 46 SKILLS 11 POWERS 104 DEFENSES 22 ADVANTAGES 11 TOTAL 194 COMPLICATIONS Disability: Heavy Metal suffers from debilitating medical problems. Outside of the mobile life support cyber-chassis that is his home, he is incapable of independent action. MotivationSafety: Heavy Metal, like his teammates, is mostly interested in security for himself and his family. QuirkShy: Heavy Metal has difficulty interacting with others, especially women. QuirkWorried About Abilities: Because Heavy Metal is so big and powerful, he worries that hell inadvertently maim or kill someone by accident. Outside of combat, he treats everything and everyone like theyre made of glass. In combat, unless he knows the target can take it, he always holds back from using his full strength at first. In combat, that means he starts out using only Strength 8 and if the target isnt significantly hurt (suffers at least one degree of failure), he increases it by 2 ranks, then another 2, and finally another 2, maxing out at 14 ranks. Relationship: The Cybertribe is Heavy Metals family and he is fiercely protective of them, particularly sister, Sister Steel. POWERS & ABILITIES Heavy Metals suit is a sophisticated life support pod inside the torso of a large humanoid exoframe. His nervous system is directly connected to the suits controls, making it an extension of his body rather than a vehicle. The exoframe is large, monstrously strong, and very durable. It can shrug off heavy weapons fire and operate in practically any environment. In addition, the exoframe is equipped with a weapons suite and boasts a set of so- phisticated sensors and several utility sub-systems. ALLIES Jeffrey social deficiencies impede his ability to make friends, even though hes a pretty likable kid once you get to know him. As with many member of his new family, his only real allies are the rest of the team. ENEMIES Heavy Metal ranks second highest on Arwin Kesslers hit list immediately behind Motherboard herselfsimply because of his strength and durability. HOOKS I Did A Bad Thing: While engaged in a fight against rent-a-goons sent after the Tribe by KessKorp, Heavy Metal loses his balance and overcompensates, swinging much harder than intended... and he kills a man. Heavy Metal is emotionally incapable of dealing with the guilt of actually killing someone. He decides to turn himself in to the authorities, much against the advice of the rest of the Tribe. The heroes have to see to it that he stays in custody despite the best efforts of his family to rescue him/force him to escape. 33 THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL CREDITS & LICENSE OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved. 1. 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