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Jeffrey Rawlins was raised by his older sister as they

bounced from one foster home to another. Jeffrey was


a sports fanatic, especially baseball, but due to his many
disabilities, he was never able to participate. Baseball was
his only escape from the monotony of life as a foster child.
He fell in love with the game despite never being able to
play, and remains devoted to the sport today. He had a
lot of time to listen to games when he was in the hospital
after his foster mother, Tricia, crashed the car they were
in. The car flipped twice, landed on Jeffrey, and burst into
flames. How frail little Jeffrey survived that trauma or the
terrible burns is anyones guess.
Like his sister, Jeffrey came out of the wreck unable to
move. Unlike his sister, his injuries didnt
involve spinal damage, but he was
just as incapacitated by them...
it also meant he could feel
every torturous moment
while being treated for
his extensive burns.
The doctors kept him
on heavy painkillers
almost constantly, but
it was still unbearable
for the boy.
Jeffrey was taken in
by Motherboard at the
same time as his
sister, but his body
rejected the cy-
bersheath shed
intended to
give him. In its
place, Moth-
erboard built
him an en-
v i r onme nt
suit of sorts.
It was huge,
but Jeffrey
e v e n t u a l l y
became quite
comfortable in
the walking tank,
so comfortable that he
prefers it to the energy form Rez,
Digital Demon, and Pulse possess (he
didnt like the weird way the bodies
felt). Jeffrey holds out hope that
eventually Motherboard will find
a way to repair his body, but
until then, his family needs him
like he is.
PERSONALITY
Heavy Metal is a gentle giant. Hes protective of his
adopted family, particularly of his sister, and doesnt really
want to hurt anyone. He resorts to violence if he has to,
but constantly worries about seriously injuring whomever
hes fighting. Despite his intimidating appearance, hes a
shy and friendly guy. When hes operating beside Sister
Steel, he almost always defers to her judgment; he trusts
her completely.
Emotionally, Jeffrey is still young and immature; com-
bined with his slow speech patterns and black and white
view of the world, many people assume hes stupid or
mentally disabled to some extent, but that isnt the case.
HEAVY METAL
REAL NAME: Jeffrey Rawlins
OCCUPATION: Professional muscle
BASE: Emerald City
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THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL
HEAVY METAL PL11
STR STA AGL DEX FGT INT AWE PRE
14* 10* 0 0 6 0 0 1
POWERS
Massive Cyber-Chassis: Enhanced Skill 4 (Intimidation 8),
Growth 4 (Permanent, Innate); Immunity 10 (Life Support);
Impervious Toughness 12; Power-lifting 4 (Lifting Str 18;
6,000 tons); Protection 6; Speed 3 (16 MPH) 30 points
Miscellaneous Sub-Systems: Environment 2 (Retractable
lights; 60 feet); Feature 1 (Retractable manipulator arms);
Leaping 5 (Jump Jets; 900 feet); Regeneration 5; Swimming
6 (Fluid Turbines; 30 MPH) 19 points
Sensor Suite: Senses 7 (Communication Link with team HQ,
Direction Sense, Distance Sense, Infravision, Low-light
Vision, Radio, Time Sense ) 7 points
Weapons Array: Array (24 points)
Foam Capture Pods: Ranged Affliction 12 (Resisted by Dodge;
Hindered and Vulnerable, Defenseless and Immobile), Extra
Condition, Limited Degree, Accurate 4 28 points
Pressor Beam: Cone Area Move Object 10, Limited to
Pushing Targets Away 1 point
Tear Gas Rounds: Ranged Cloud Area Affliction 9 (Resisted
by Fortitude; Dazed and Visually Impaired, Stunned and
Visually Disabled), Extra Condition, Limited Degree 1 point
SKILLS
Athletics 2 (+16), Expertise: Baseball 8 (+8), Intimidation 8
(+11*), Perception 4 (+4), Ranged Combat: Throw 8 (+8)
ADVANTAGES
All-out Attack, Close Attack 2, Fast Grab, Improved Grab, Improved
Hold, Improved Smash, Interpose, Power Attack, Startle, Weapon
Break
OFFENSE
INITIATIVE +0
Thrown Objects +8 Ranged, Damage 14
Unarmed +8 Close, Damage 14
Weapons Array +8 Ranged, Affliction 12, Resisted
by Dodge, or Alternate Effects
DEFENSE
DODGE 6* FORTITUDE 14
PARRY 6* TOUGHNESS 16
WILL 8 *Includes Growth modifiers.
POWER POINTS
ABILITIES 46 SKILLS 11
POWERS 104 DEFENSES 22
ADVANTAGES 11 TOTAL 194
COMPLICATIONS
Disability: Heavy Metal suffers from debilitating medical
problems. Outside of the mobile life support cyber-chassis that
is his home, he is incapable of independent action.
MotivationSafety: Heavy Metal, like his teammates, is
mostly interested in security for himself and his family.
QuirkShy: Heavy Metal has difficulty interacting with
others, especially women.
QuirkWorried About Abilities: Because Heavy Metal
is so big and powerful, he worries that hell inadvertently
maim or kill someone by accident. Outside of combat, he
treats everything and everyone like theyre made of glass.
In combat, unless he knows the target can take it, he always
holds back from using his full strength at first. In combat, that
means he starts out using only Strength 8 and if the target
isnt significantly hurt (suffers at least one degree of failure),
he increases it by 2 ranks, then another 2, and finally another
2, maxing out at 14 ranks.
Relationship: The Cybertribe is Heavy Metals family and he is
fiercely protective of them, particularly sister, Sister Steel.
POWERS & ABILITIES
Heavy Metals suit is a sophisticated life support pod
inside the torso of a large humanoid exoframe. His
nervous system is directly connected to the suits controls,
making it an extension of his body rather than a vehicle.
The exoframe is large, monstrously strong, and very
durable. It can shrug off heavy weapons fire and operate
in practically any environment. In addition, the exoframe
is equipped with a weapons suite and boasts a set of so-
phisticated sensors and several utility sub-systems.
ALLIES
Jeffrey social deficiencies impede his ability to make
friends, even though hes a pretty likable kid once you get
to know him. As with many member of his new family, his
only real allies are the rest of the team.
ENEMIES
Heavy Metal ranks second highest on Arwin Kesslers hit
list immediately behind Motherboard herselfsimply
because of his strength and durability.
HOOKS
I Did A Bad Thing: While engaged in a fight against
rent-a-goons sent after the Tribe by KessKorp, Heavy
Metal loses his balance and overcompensates, swinging
much harder than intended... and he kills a man. Heavy
Metal is emotionally incapable of dealing with the guilt of
actually killing someone. He decides to turn himself in to
the authorities, much against the advice of the rest of the
Tribe. The heroes have to see to it that he stays in custody
despite the best efforts of his family to rescue him/force
him to escape.
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THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL THREAT REPORT: HEAVY METAL
CREDITS & LICENSE
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Mutants & Masterminds Threat Report #14: Heavy Metal,
Copyright 2011, Green Ronin Publishing, LLC; Author
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Mutants & Masterminds Threat Report #14: Heavy Metal
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