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VIRGIN SPEAR OF ATHENA

The Virgin Spear of Athena is an intricate spear made of silver and gold metals. Near the
head is a four-sided ring engraved with the symbols of the Ancient Greek zodiac.
Nonlegacy Game Statistics: +1 Spear; Cost 2,750 gp. The Virgin Spear is
nearly weightless, and is considered a light weapon.
Omen: The Virgin Spear always feels warm, regardless of outside temperature.

HISTORY
The Virgin Spear was created millennia ago by the Greek deity Athena, Goddess of
Wisdom. It has been passed from champion to champion, each claiming to be the
chosen warrior of the goddess. (DC 5)

Ares, God of War, grew jealous of soldiers swearing fealty to Athena instead of him.
Among his attempts at retribution was the destruction of Athenas Virgin Spear. Athena,
sensing the plot, sent the Spear to the one place into which Ares would never venture
the titan dungeon of Tartarus. Ares tried several times to send champions into Tartarus
to reclaim the Spear, but none returned. (DC 10)

When Zeus created his own champion from the heart of a fallen god and soul of an
ancient hero, he named him Achilles Warkiller. As part of his initiation and proof of
worth, Zeus sent Achilles into Tartarus to fetch the Virgin Spear. Achilled remained there
for several weeks, and the gods of Olympus presumed him dead. One night, however,
he rose from the earth burnt and wounded but wielding the Spear. Achilles was then
granted guardianship of Olympus, the throne of Themyscira, and ownership of the Virgin
Spear of Athena. (DC 15)

LEGACY RITUALS
Three rituals are required to unlock all the abilities of Virgin Spear.

A Test of Worth: You must not only wield Virgin Spear, which requires divine worthiness, but must willingly
be struck by lightning from any natural or magical source and survive. Possessing supplemental spell
resistance or energy resistance nullifies the ritual, though innate resistances have no effect. Cost: 750 gp, 500
XP. Feat Granted: Least Legacy (Virgin Spear).

Defender of Asgard: You must single-handedly defeat a Frost Giant, or other known enemy of Asgard, with
an Encounter Level at least equal to your character level. You may only use Virgin Spear and your own magic,
psionics or spell-like abilities. If you use benefits from anothers magic or wield any other weapon in the
encounter, the ritual is nullified. Cost: 7,500 gp, 1,000 XP. Feat Granted: Lesser Legacy (Virgin Spear).

Blessing of the All-Father: You must travel to the Plane of Asgard, where the deity Odin himself must
declare you worthy of the power of Virgin Spear. You must then spend 24 continuous hours in Asgard before
returning to your native plane. Cost: 16,000 gp, 2,000 XP. Feat Granted: Greater Legacy (Virgin Spear).

WIELDER REQUIREMENTS
As the simple weapon, Fighters and other such warriors would benefit most rom Virgin Spear. Being divine in
nature, Paladins, Oracles and Clerics will still command considerable power with the weapon.

Virgin Spear Wielder Requirements
Base Attack +5
Proficiency in Simple Weapons


Personal Costs
Wielder
Level
Armor Class
Penalty
Reflex Save
Penalty
Hit Point
Loss

Abilities
5
th
2 Flaming Spear
6
th
-1 Fire Resistance 5
7
th
-1 +1 Spear
8
th
2 Divine Insight
9
th
---
10
th
Flaming Burst
11
th
-2 2 Fire Resistance 10
12
th
-2 +2 Spear
13
th
Divine Liaison
14
th
2 ---
15
th
-3 Brilliant Energy
16
th
Fire Resistance 15
17
th
2 +3 Spear
18
th
-3 Divine Visage
19
th
-4 ---
20
th
2 Fire of the Gods

LEGACY ITEM ABILITIES
All the following are legacy item abilities of Virgin Spear.

Flaming Weapon (Su): At 5
th
level Virgin Spear gains the flaming weapon property, which can be activated or
cancelled as a swift action. At 10
th
level, the flaming burst property is also added as is the brilliant energy property
at 15
th
level. All properties are only when wielded, and cease to function if thrown.

Fire Resistance (Su): At 6
th
level Virgin Spear grants you Fire Resistance 5 when held. This increases to Fire
Resistance 10 at 11
th
level and Fire Resistance 15 at 16
th
level.

Weapon Enhancement (Sp): Starting at 7th
th
level you receive an effective enhancement bonus of 1. This
bonus increases to 2 at 12
th
level and 3 at 17
th
level.

Divine Insight (Su): Starting at 8
th
level you are able to cast divine insight as a spell-like ability. Your effective
caster level is equal to your base attack bonus. You can do this a number of times per day equal to your
Charisma modifier.

Divine Liaison (Su): Starting at 13
th
level you are able to cast commune as a spell-like ability. Your effective
caster level is equal to your base attack bonus. You can do this a number of times per day equal to your
Charisma modifier.

Divine Visage (Su): Starting at 18
th
level you are able to cast visage of the deity as a spell-like ability. Your
effective caster level is equal to your base attack bonus. You can do this a number of times per day equal to
your Charisma modifier.

Fire of the Gods (Su): At 20
th
level you become immune to fire damage. Furthermore, you gain fast healing
4 for 1 round anytime they you would take fire damage (whether or not you chose to ignore the damage).
You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

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