Momentum can be defined as "mass in motion." All objects have mass; so if an object is
moving, then it has momentum - it has its mass in motion. The
amount of momentum which an object has is dependent upon
two variables: how much stuff is moving and how fast the stuff is
moving. Momentum depends upon the variables mass and
velocity. In terms of an equation, the momentum of an object is
equal to the mass of the object times the velocity of the object.
In physics, the symbol for the quantity momentum is the small case "p"; thus, the above
equation can be rewritten as
p=m.v
where m = mass and v=velocity. The equation illustrates that momentum is directly
proportional to an object's mass and directly proportional to the object's velocity.
The unit for momentum would be mass unit times velocity unit. The standard metric
unit of momentum is the kg.m/s. While the kg.m/s is the standard metric unit of
momentum, there are a variety of other units which are acceptable (though not
conventional) units of momentum; examples include kg.km/hr, and g.cm/s.
From the definition of momentum, it becomes obvious that an object has a large
momentum if either its mass or its velocity is large. Both variables are of equal
importance in determining the momentum of an object. Consider a truck and a roller
skate moving down the street at the same speed. The considerably greater mass of the
truck gives it a considerably greater momentum. Yet if the truck were at rest, then the
momentum of the least massive roller skate would be the greatest; for the momentum of
any object which is at rest is 0.
Impulse
According to Newton’s first law, to stop such an object, it is necessary to apply a force
against its motion for a given period of time. The more momentum an object has, the
harder that it is to stop. Thus, it would require a greater amount of force or a longer
amount of time (or both) to bring an object with more momentum to a halt. As the
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force acts upon the object for a given amount of time, the object's velocity is changed;
and hence, the object's momentum is changed.
A force acting for a given amount of time will change an object's momentum. The
impulse that a force gives to an object is the product of the force times the time it
has been acting.
I = F. t
Notice that impulse is also a vector quantity because forces are vector quantities.
An unbalanced force always accelerates an object. If the force acts opposite the object's
motion, it slows the object down. If a force acts in the same direction as the object's
motion, then the force speeds the object up. Either way, a force will change the velocity
of an object. And if the velocity of the object is changed, then the momentum of the
object is changed.
F = m . a = m . (Δv / t) or F = m . Δv / t
If both sides of the above equation are multiplied by t, a new equation results.
F . t = m . Δv
This equation is one of two primary equations to be used in this unit. To truly
understand the equation, it is important to understand its meaning in words. In words, it
could be said that the force times the time equals the mass times the change in
velocity. In physics, the quantity "Force.time" is known as the impulse. And since the
quantity m.v is the momentum, the quantity m. "Delta "v must be the change in
momentum. The equation really says that the
Collisions
One focus of this unit is to understand the physics of collisions. A collision is a brief
dynamic event consisting of the close approach of two or more particles, resulting
in an abrupt exchange of momentum and exchange of energy. The physics of
collisions is governed by the laws of momentum; and the first law which we discuss in
this unit is expressed in the above equation. The equation is known as the impulse-
momentum change equation.
Now consider a collision of a tennis ball with a wall. The speed at which the ball
rebounds after colliding with the wall will vary because of its physical properties (its
elastic nature).
In a collision, an object experiences a force for a given amount of time, that is, an
impulse, which results in its mass undergoing a change in velocity (i.e., which results in
a momentum change).
First we will examine the importance of the collision time in effecting the amount of
force which an object experiences during a collision. It was mentioned that force and
time are inversely proportional. An object with 100 units of momentum must experience
100 units of impulse in order to be brought to a stop. Any combination of force and time
could be used to produce the 100 units of impulse necessary to stop an object with 100
units of momentum.
Observe that the greater the time over which the collision occurs, the smaller the force
acting upon the object. Thus, to minimize the effect of the force on an object involved
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in a collision, the time must be increased; and to maximize the effect of the force on an
object involved in a collision, the time must be decreased.
There are several real-world applications of these phenomena. One example is the use
of air bags in automobiles. Air bags are used in automobiles because they are able to
minimize the effect of the force on an object involved in a collision. Air bags
accomplish this by extending the time required to stop the momentum of the driver and
passenger. When encountering a car collision, the driver and passenger tend to keep
moving in accord with Newton's first law. Their motion carries them towards a
windshield which results in a large force exerted over a short time in order to stop their
momentum. If instead of hitting the windshield, the driver and passenger hit an air bag,
then, the time duration of the impact is increased. When hitting an object with some
compressibility such as an air bag, the time that the interaction lasts might be increased
by a factor of 100. Increasing the time by a factor of 100 will result in a decrease in
force by a factor of 100.
The same principle explains why dashboards are padded. If the driver or passenger
should hit the dashboard, then the force and time required to stop their momentum is
exerted by the dashboard. Padded dashboards provide some compressibility in such a
collision and serve to extend the time duration of the impact, thus minimizing the effect
of the force. This same principle of padding a potential impact area can be observed in
gymnasiums (underneath the basketball hoops), in pole-vaulting pits, in baseball gloves
and goalie mitts, on the fist of a boxer, inside the helmet of a football player, and on
gymnastic mats.
Although the following example is not a collision (in fact, it avoids a collision) relates
to the same principle. Nylon ropes are used in the sport of rock-climbing for the same
reason. Rock climbers attach themselves to the steep cliffs by means of nylon ropes. If a
rock climber should lose her grip on the rock, she will begin to fall. In such a situation,
her momentum will ultimately be halted by means of the rope, thus preventing a
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disastrous fall to the ground below. The ropes are made of nylon or similar
material because of its ability to stretch. If the rope is capable of stretching
upon being pulled taut by the falling climber's mass, then it will apply a
force upon the climber over a longer time period. Extending the time over
which the climber's momentum is broken results in reducing the force
exerted on the falling climber. That is why bungee jumping needs a very
resistant and elastic material for the rope.
A water balloon thrown high into the air can be successfully caught (i.e., caught without
breaking). The key to the success of the demonstration is to contact the ball with
outstretched arms and carry the ball for a meter or more before finally stopping its
momentum. The effect of this strategy is to extend the time over which the collision
occurs and so reduce the force.
Occasionally when objects collide, they bounce off each other (as opposed to sticking to
each other and travelling with the same speed after the collision). Bouncing off each
other is known as rebounding. Rebounding involves a change in direction of an object;
the before- and after-collision direction is different. It was said that rebounding
situations are characterized by a large velocity change and a large momentum change.
One of the most powerful laws in physics is the law of momentum conservation. The
law of momentum conservation can be stated as follows.
For a collision occurring between object 1 and object 2 in an isolated system, the total
momentum of the two objects before the collision is equal to the total momentum of the
two objects after the collision. That is, the momentum lost by object 1 is equal to the
momentum gained by object 2.
The above statement tells us that the total momentum of a collection of objects (a
system) is conserved - that is, the total amount of momentum is a constant or
unchanging value. To understand the basis of momentum conservation, let's begin with
a short logical proof.
Consider a collision between two objects - object 1 and object 2. For such a collision,
the forces acting between the two objects are equal in magnitude and opposite in
direction (Newton's third law). The forces act between the two objects for a given
amount of time. In some cases, the time is long; in other cases the time is short.
Regardless of how long the time is, it can be said that the time that the force acts upon
object 1 is equal to the time that the force acts upon object 2. These statements can be
expressed in equation form:
F1 = -F2 and t1 = t2
Since the forces between the two objects are equal in magnitude and opposite in
direction, and since the times for which these forces act are equal in magnitude, it
follows that the impulses experienced by the two objects are also equal in magnitude
and opposite in direction.
F1.t1 = - F2.t2
But the impulse experienced by an object is equal to the change in momentum of that
object. Thus, since each object experiences equal and opposite impulses, it follows
logically that they must also experience equal and opposite momentum changes. As an
equation, this can be stated as
gained by object 2. In a collision between two objects, one object slows down and loses
momentum while the other object speeds up and gains momentum.
Isolated Systems
Total system momentum is conserved for collisions occurring in isolated systems. But
what makes a system of objects an isolated system?
An isolated system is a system which is free from the influence of a net external force.
There are two criteria for the presence of a net external force; it must be...
One thing we haven't made any mention of is the material the masses are made from.
Surely soft squishy masses will behave differently after a collision than hard elastic
masses. It turns out that in a head-on collision a given pair of materials will act
predictably in that the magnitude of the difference will be constant fraction of the
difference between the velocities before the collision
A collision is said to be elastic, if the total kinetic energy of the system is conserved
after the event.
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A collision is said to be inelastic, if the total kinetic energy of the system is not
conserved, but part of it is changed into other classes of energy (thermal,
strain energy, sound energy, etc.).
Elastic collisions
Now, for an elastic collision, both kinetic energy and momentum are conserved, so
(p1)i + (p2)i = (p1)f + (p2)f and (k.e1)i + (k.e2)i = (k.e1)f + (ke2)f
If the energy equation is divided into the momentum equation and the p’s and k.e’s are
replaced by m.v’s and ½(mv2)’s respectively, after working out some cancelling
the following simplified equation is left
This simple equation states that for an elastic collision the velocities of object 2
relative to the velocity of object 1 before and after the elastic collision are
equal and opposite.
This case, strictly speaking, occurs when sub atomic particles collide. All “real life”
collisions are not perfectly elastic although some can be an excellent
approximation (for example two ivory billiard balls colliding)
Inelastic collisions
The perfectly inelastic collision (also called plastic collision) occurs when both
colliding objects stick to one another and both move at the same velocity. All
other possibilities between these two extreme situations can occur. We can
rearrange the last equation to
This ratio is called the coefficient of restitution (e). It will be always somewhere
between 1 and 0, the extreme values for the elastic and plastic situations.
If we know the coefficient of restitution between any two materials we can predict the
velocities after the collision has occurred (provided we know the masses of both
objects.
This is the case of a ball rebounding against a brick wall or against the floor. The
change in momentum of the ball as it rebounds is equal and opposite to the change
in momentum of the earth. But being its mass zillions of times greater, the change
in velocity of the earth is zero.
PROBLEMS
Case M1 (kg) (vi)1 (m/s) (vf)1 (m/s) M2 (kg) (vi)2 (m/s) (vf)2 (m/s) e
1 0,400 2,00 0,400 2,00 1,0
2 0,400 2,00 0,400 1,00 1,0
3 0,400 2,00 0,400 2,00 0,0
4 0,400 2,00 0,600 2,00 1,0
5 0,400 2,00 0,600 1,00 1,0
6 0,400 2,00 0,600 1,00 0,5
7 0,400 2,00 -0,500 0,600 1,00
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8- Calculate the coefficient of restitution for both a baseball and a golf ball
according to the graphic information given. Which of the balls is more elastic?
9- A small steel ball f alls from 2 m and rebounds on a tile floor. If e= 0,8 find:
a- Its kinetic energy before colliding
b- Its speed after collision
c- Its kinetic energy after collision
d- The height it will reach after rebounding once
e- The height after the 5th rebound