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Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.

com/screwdrivertut/

This is a basic modelling tutorial that will teach you how to make a screw-driver and render it with
FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth
of field, optional). First off you will need an HDRI map (I will explain this in a moment) please
e-mail me at bartonix@gmail.com in the subject state kitchen_probe.hdr and I will send you the
map. Also if you have any problems with maya, please sign up for my forum and post in the Help
section click Here

Now as to explain the HDRI map. Basically, what an HDRI map does is lights your scene
according to THE hdri map you're using. An HDRI map is just a picture taken with a wide-angle
fish-eye lense camera. And converted to the .hdr format with a program like HDR shop. What it
does is it lights your scene using the light within that photo, so you will get somewhat similar
lighting It's ideal for putting 3D objects into a real environment.

Let us begin shall we, open Maya, and go to the modelling section. Now create a polygon cylinder
on it's X axis, with 30 subdivisions around axis, 5 subdivisions along height, and 32 subdivisions
on it's caps.

1 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Now take your scale tool and scale the cylinder out on it's X axis a bit, like in the image.

Go into vertex mode, go at a side view of the cylinder, select the two middle spans.

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Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

And scale it using the middle scale button to make them smaller, and then select the span closest
to the end of -X half of the cylinder and move it close to the end spans

Now select the end spans on the -X end and move them closer to it's nearest span

3 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Select the 4'th span and scale it with the middle scale button to make it a bit larger, then move it
closer to the 3'rd span on the -X end.

Select the two end spans, and scale them on their X axis, then move it to the -X direction.

4 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Ok, we're pretty much done with it's basic shape, we'll need to boolean some sphere's into this,
let's create a sphere with 30 subdivisions around it's axis, and 30 subdivisions along it's height on
it's Y axis

Ok, we're going to need to turn this into a capsule like shape, we'll do this by going into vertex
mode, and select one half, and move that end out quite a bit. I'd suggest you go into front view for

this by clicking the on the tool-bar

5 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Now we're going to scale it with the middle scale button, to make it smaller, and move it into
position over the handle

6 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Now dupilcate the sphere, and move it on the exact underside of the handle, try to make it as
deep in on the handle, as the top sphere is.

Now select both spheres, then hit CTRL+G, to group them, then select your rotate tool, and hit
CTRL+D to duplicate the spheres, then rotate them along the edge, keep doing this

7 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Now smooth the handle twice Polygons>smooth

8 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Combine (polygons>combine)all the spheres, then select the handle first, then select your
combined spheres, then boolean difference them (polygons>booleans>difference), if your
screwdriver handle dissappears, undo all the commands until your spheres are seperate, and then
boolean them individually, if that doesn't work, start over with making your spheres. (what I had to
do)=\

9 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Ok looking pretty good! Now we will start on the screw-drivers shaft. Create a polygon cylinder
with the same settings as the last one, then scale it with the middle scale button to make it
smaller, then scale it out on it's X axis

Now we're going to make it a standard bit end, select the three spans on the -X end, and scale it
on it's X axis to make them closer together and then move them in the -X direction

Now select the two end spans, and scale them on it's +Z axis

10 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Ok now let's boolean some cubes to it. Create a cube, and move it to the end at an angle, then
duplicate it then select the shaft, then select a cube, then go to polygons>booleans>difference,
now rotate the shaft 180 degrees and boolean again.

Now scale the end on it's X axis to make the edge a bit long

11 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Ok, we've got the screwdriver model done, now we're going to go on to the materials, and render
settings! Ok, select your shaft, and go into the rendering section, lighting/shading>assign new
material>Dgs_material

12 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Ok that's good enough for that! Now we'll make our handle a "Dieletric" material, go to
lighting/shading>assign new material>Dieletric_material, give it any color you like, I chose a
yellowish color by clicking the "col" white block, you can select a color for it.

13 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Alright, now we're going to set the scene up for rendering, select your screw-driver, and move it up
some, so that it's resting atop the grid, then create a polygon plane on it's Y axis, doesn't matter
how many subdivisions it has, and apply a lambert material to it Lighting/shading>assign new
material>lambert, and make it a tanish color

14 of 17 10/04/2009 15:39
Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Now create an ambient light, with no intensity, make it cast shadows, then go to render globals
Select mental ray in the drop down menu (if it's not there go to
window>preferences/settings>plug-in manager, and check mayatomr) apply these settings in the
render globals:
min sample level 1
max sample level 3
RAYTRACING SECTION, move all the sliders up to 10 except the shadow trace depth attribute
FINAL GATHER SECTION, check final gather, final gather rays 500
IMAGE BASED LIGHTING SECTION, click create, if you do not have an HDRI map, E-Mail me at
bartonix@gmail.com and I will send you one, now over in your attribute editor for your HDRI map,
apply these settings:

Make sure the mapping is on angular, and that you find where you saved your HDRI map

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Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

---------------------------------------------------------

Optional DoF

---------------------------------------------------------

for DoF you're going to need an extra screw-driver, a bit further away from this one. And perhaps a
different color handle. I chose a blue-ish purple color

Ok, once you've duplicated your screwdriver and moved/modified it, select the screwdriver you
want your camera to be focused on and go to display>heads up display>object details. Now on
your new HUD, find it's distance from the camera and either write it down in note pad and copy it,
or remember it. Now select the ground plane, and hit the right arrow key until you come upon the
perspective camera (perspshape) scroll down to the mental ray tab on it, and click the little box by
the attribute "Lens shader" scroll down and find the lenses in the pop up, and select
"physical_lense" now on the attribute "plane" type the number the distance of the camera is, and
put a - infront of it, (this will work in most cases, if not, put a +) now render!

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Maya 7.0 and Mental Ray screw-driver tutorial http://micah.noobgrinder.com/screwdrivertut/

Hope you had fun!

Home

http://bartonix.deviantart.com

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