GENERATION OF CUMPUTER ? CLASSIFICATION OF COMPUTER ? PARTS OF COMPUTER ? WHAT IS HARDWARE ? EX. OF HARDWARE ACCORDING TO INPUT,OUTPUT,STORAGE,COMMUNICATION WHAT IS SOFTWARE ? EX. OF SOFTWARE ACCORDING TO APPLICATION AND SYSTEM SOFTWARE ? WHAT IS PEOPLEWARE?
SUBMITTED BY: SUBMITTED TO: Ms. Remielyn Cabuyadao
DATE: 11-20-13
HISTORY OF COMPUTER?
1.ABACUS 2.NAPIERS BONES 3.SLIDE RULE 4.PASCALINE- BLAISE PASCUAL 1645 BC 5.LEIBNITS WHEEL 6.JACQUARDS PUNCH CARD LOOM 7.DIFFERENCE ENGINE 8.CHARLES BABBAGE 9.ANALYTICAL ENGINE 10.LADY AUGUSTA ADA BYRON 11.HERMAN HOLLENTHS TABULATING in 1890 12.MARK 1 1944 13.HOWARD AIKON 14.ENIAC (ELECTONIC NUMERICAL INTEGRATOR AND CALCULATOR) 15.EDVAC (ELECTRONIC DELAY STORAGE AUTOMATIC CALCULATOR) 16.UNIVAC (UNIVERSAL AUTOMATIC COMPUTER) 17.IBM (INTERNATIONAL BUSSINESS MACHINE)
GENERATION OF COMPUTER ?
VACUUM TUBE- started in 1940 TRANSISTOR- started in 1950 IC (INTEGRATED CIRCUIT) invented in1964 MICRO PROCESSORS- started in 1971 with intell
CLASSIFICATION OF COMPUTER?
GENERAL PURPOSE-the ability to stove different programs of instructions SPECIAL PURPOSE-designed to perform specific task
PARTS OF COMPUTER ?
INFRONT BACK
1.On/Off Switch 1.Monitor 8.Printer Port 2.Reset Switch 2.Network Cable 9.Power Port 3.CD or DVD Drive 3.Microphone Port 10.Usb Drive 4.Floppy Disk 4.Speaker Port 5.Usb Drive 5.Keyboard Port 6.Sound Out 6.Mouse Port 7.Microphone In 7.Auxiliary Port
WHAT IS HARDWARE ? HARDWARE- is best described as a device that is physically connected to your computer or something that can be physically touched. EX. OF HARDWARE ACCORDING TO INPUT,OUTPUT,STORAGE,COMMUNICATION ?
WHAT IS SOFTWARE? SOFTWARE- step by step instruction that tells computer what to do.
EX. OF SOFTWARE ACCORDING TO APPLICATION SOFTWARE AND SYSTEM SOFTWARE ?
WHAT IS PEOPLEWARE ? Peopleware- is a term used to refer to one of the three core aspects of computer technology, the other two being hardware and software. Peopleware- can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design, and human-machine- interaction.