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Aduran (1) Flint Desna None Chaotic Good

CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT


Ranger 6 Human Medium / 5 ft. 5' 10" 180 lbs. Normal
CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
6 / 5 23000 / 35000 28 Male Dark Brown
Light Brown,
Straight
Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY NAME
ABILITY
SCORE
EQUIPPED
SCORE
ABILITY
MODIFIER
ABILITY
DAMAGE PENALTY
STR
Strength
15 +2
DEX
Dexterity
19 +4
CON
Constitution
14 +2
INT
Intelligence
10 +0
WIS
Wisdom
12 +1
CHA
Charisma
9 -1
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
hit points
54
Walk 20 ft.
AC
armor class
18
:
14
:
14
=
10
+
4
+
0
+
4
+
0
+
0
+
0
+
0
+
0 20 -3 0
TOTAL FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE NATURAL
ARMOR
DEFLEC-
TION
DODGE MISC MISS
CHANCE
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESIST
INITIATIVE
modifier
+4 = +4 + +0
TOTAL
DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
bonus
+6/+1
TOTAL SKILLPOINTS: 42 SKILLS MAX RANKS: 6/6
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER

Acrobatics DEX 1 = 4 + -3

Acrobatics (Jump) DEX -3 = 4 + -7

Appraise INT 0 = 0

Bluff CHA -1 = -1

Climb STR 8 = 2 + 6
Craft (Traps) INT 4 = 0 + 1 + 3

Craft (Untrained) INT 0 = 0

Diplomacy CHA -1 = -1
Disable Device DEX 4 = 4 + 1 + -1

Disguise CHA -1 = -1

Escape Artist DEX 1 = 4 + -3

Fly DEX 1 = 4 + -3
Handle Animal CHA 10 = -1 + 6 + 5

Heal WIS 5 = 1 + 1 + 3

Intimidate CHA 3 = -1 + 1 + 3
Knowledge (Dungeoneering) INT 4 = 0 + 1 + 3
Knowledge (Geography) INT 5 = 0 + 2 + 3
Knowledge (Nature) INT 6 = 0 + 2 + 4

Perception WIS 10 = 1 + 6 + 3

Perform (Untrained) CHA -1 = -1


Profession (Trapper) WIS 5 = 1 + 1 + 3

Ride DEX 7 = 4 + 1 + 2

Sense Motive WIS 1 = 1


Sleight of Hand DEX 4 = 4 + 1 + -1
Spellcraft INT 4 = 0 + 1 + 3

Stealth DEX 5 = 4 + 1

Survival WIS 10 = 1 + 6 + 3

Survival (Find Food) WIS 12 = 1 + [6] + 5

Survival (Follow or identify tracks) WIS 13 = 1 + [6] + 6

Swim STR 8 = 2 + 6
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+7 = +5 + +2 + +0 + +0 + +0 +
REFLEX
(dexterity)
+9 = +5 + +4 + +0 + +0 + +0 +
WILL
(wisdom)
+3 = +2 + +1 + +0 + +0 + +0 +
Conditional Modifiers
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
+8/+3 = +6/+1 + +2 + +0 + +0 + +0 +
RANGED
attack bonus
+10/+5 = +6/+1 + +4 + +0 + +0 + +0 +
CMB
attack bonus
+8/+3 = +6/+1 + +2 + +0 + +0 + +
GRAPPLE TRIP DISARM SUNDER
BULL
RUSHOVERRUN
Offense +8/+3 +8/+3 +8/+3 +8/+3
+8 +8
Defense
22 22 22 22 22 22
*Composite Longbow
HAND TYPE SIZE CRITICAL REACH
Both P M 19-20/x2 5 ft.
Range: 30 ft. To Hit: +11/+6 Damage: 1d10+1
120 ft. 240 ft. 360 ft. 480 ft. 600 ft.
TH
+10/+5 +8/+3 +6/+1 +4/-1 +2/-3
Dam
1d10 1d10 1d10 1d10 1d10
720 ft. 840 ft. 960 ft. 1080 ft. 1200 ft.
TH
+0/-5 -2/-7 -4/-9 -6/-11 -8/-13
Dam
1d10 1d10 1d10 1d10 1d10
Special Properties
(Crossbow (Heavy))
Dagger
HAND TYPE SIZE CRITICAL REACH
Carried PS M 19-20/x2 5 ft.
To Hit Dam To Hit Dam
1H-P
+8/+3 1d4+2
2W-P-(OH)
+2/-3 1d4+2
1H-O
+4/-1 1d4+1
2W-P-(OL)
+4/-1 1d4+2
2H
+8/+3 1d4+2
2W-OH
+0 1d4+1
10 ft. 20 ft. 30 ft. 40 ft. 50 ft.
TH
+11/+6 +9/+4 +7/+2 +4/-1 +2/-3
Dam
1d4+3 1d4+3 1d4+3 1d4+2 1d4+2
Handaxe
HAND TYPE SIZE CRITICAL REACH
Carried S M 20/x3 5 ft.
To Hit Dam To Hit Dam
1H-P
+8/+3 1d6+2
2W-P-(OH)
+2/-3 1d6+2
1H-O
+4/-1 1d6+1
2W-P-(OL)
+4/-1 1d6+2
2H
+8/+3 1d6+2
2W-OH
+0 1d6+1
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
*Hide Armor Medium +4 +4 -3 20
(Hide)
Character: Aduran (1)
Player: Flint
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jul 18, 2014 at 1:35:07 PM
Level:6 (CR:5)
Page 1
EQUIPMENT
ITEM LOCATION QTY WT COST
TOTAL WEIGHT CARRIED/VALUE 41 lbs. / 76 gp
Composite Longbow
0 lbs.
(Crossbow (Heavy))
Equipped 1 8 50
Leather Bracers
(Bracers)
Equipped 1 0 0
Leather Gloves
(Gloves)
Equipped 1 0 0
Hide Armor
(Hide)
Equipped 1 25 15
Leather Belt Equipped 1 0 0
Ragged Cloak
(Cloak)
Equipped 1 0 0
Leather Boots
(Boots)
Equipped 1 0 0
Arrow
JJJJJ JJJJJ JJJJJ JJJJJ
Equipped 20 0.2 (3) 0 (1)
Dagger Carried 2 1 (2) 2 (4)
Handaxe Carried 1 3 6
WEIGHT ALLOWANCE
Light 66 Medium 133 Heavy 200
Lift over head 200 Lift off ground 400 Push / Drag 1000
LANGUAGES
Common
Traits
Child of Nature (Gozreh) (Knowledge (Nature)) [Paizo Inc. - Advanced
Player's Guide, p.333]
You have been blessed by Gozreh to be as comfortable in the wilderness as you
are at home. You gain a +2 trait bonus on Survival checks to find food and water, and
a +1 trait bonus on Knowledge (nature) checks. One of these skills (your choice) is
always a class skill for you.
Dirty Fighter [Paizo Inc. - Advanced
Player's Guide, p.328]
You wouldn't have lived to make it out of childhood without the aid of a sibling,
friend, or companion on whom you could always count to distract your enemies long
enough to do a little bit more damage than normal. When you hit a foe you are
flanking, you deal an additional 1 point of damage (this damage is added to your
base damage, and is multiplied on a critical hit). This additional damage is a trait
bonus.
Special Attacks
Favored Enemy (Animal) (Ex) [Paizo Inc. - Core
Rulebook, p.64]
You gain a +4 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival
checks when using these skills against animals. Likewise, you get a +4 bonus on
weapon attack and damage rolls against such creatures. You may make Knowledge
Skill checks untrained to identify such creatures.
Favored Enemy (Dragon) (Ex) [Paizo Inc. - Core
Rulebook, p.64]
You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival
checks when using these skills against dragons. Likewise, you get a +2 bonus on
weapon attack and damage rolls against such creatures. You may make Knowledge
Skill checks untrained to identify such creatures.
Special Qualities
Bonus Animal Companion Hit Point (2x) [Paizo Inc. - Advanced
Player's Guide]
Add +1 hit point to your animal companion. If you ever replace your animal
companion, the new animal companion gains these bonus hit points.
Bonus Animal Companion Skill Rank (2x) [Paizo Inc. - Advanced
Player's Guide]
Add +1 skill rank to your animal companion. If you ever replace your companion,
the new companion gains these bonus skill ranks.
Bonus Feat [Paizo Inc. - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Favored Terrain (Forest) (Ex) [Paizo Inc. - Core
Rulebook, p.65]
You gain a +2 bonus on Knowledge (Geography), Perception, Stealth, and Survival
checks when using these skills in forest terrain (coniferous and deciduous). Likewise,
you get a +2 bonus on initiative checks when in this terrain. If you desire, you leave
no trail in this terrain and cannot be tracked.
Hunting Companions (Ex) [Paizo Inc. - Core
Rulebook, p.66]
You form a powerful band with your companions. You may spend a move action to
grant half your favored enemy bonus against a single target to all allies within 30 feet
who can see or hear you for 1 rounds. This bonus does not stack with any favored
enemy bonuses possessed by your allies; they use whichever bonus is higher.
Skilled [Paizo Inc. - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank whenever
they gain a level.
Track (Ex) [Paizo Inc. - Core
Rulebook, p.64]
You gain +3 to Survival checks made to follow tracks.
Weapon and Armor Proficiency [Paizo Inc. - Core
Rulebook]
A ranger is proficient with all simple and martial weapons and with light armor,
medium armor, and shields (except tower shields).
Wild Empathy (Ex) [Paizo Inc. - Core
Rulebook, p.50/64]
You can improve the attitude of an animal. This ability functions just like Diplomacy
check made to improve the attitude of a person. You roll 1d20+5 to determine the
Wild Empathy check result. The typical domestic animal has a starting attitude of
indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and
the animal must be within 30 feet of one another under normal circumstances.
Generally, influencing an animal in this way takes 1 minute, but as with influencing
people, it might take more or less time. You can use this ability to influence a magical
beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.
Feats
Animal Affinity [Paizo Inc. - Core
Rulebook, p.118]
You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or
more ranks in one of these skills, the bonus increases to +4 for that skill.
Deft Hands [Paizo Inc. - Core
Rulebook, p.121]
You get a +2 bonus on Disable Device and Sleight of Hand skill checks. If you have
10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Nimble Moves [Paizo Inc. - Core
Rulebook, p.131]
Whenever you move, you may move through 5 feet of difficult terrain each round as
if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain.
Point-Blank Shot [Paizo Inc. - Core
Rulebook, p.131]
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of
up to 30 feet.
Endurance [Paizo Inc. - Core
Rulebook, p.112]
You gain a +4 bonus on the following checks and saves: Swim checks made to
resist nonlethal damage from exhaustion; Constitution checks made to continue
running; Constitution checks made to avoid nonlethal damage from a forced march;
Constitution checks made to hold your breath; Constitution checks made to avoid
nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal
damage from hot or cold environments; and Fortitude saves made to resist damage
from suffocation. You may sleep in light or medium armor without becoming fatigued.
Manyshot (Granted) [Paizo Inc. - Core
Rulebook, p.130]
When making a full-attack action with a bow, your first attack fires two arrows. If the
attack hits, both arrows hit. Apply precision-based damage (such as sneak attack)
and critical hit damage only once for this attack. Damage bonuses from using a
composite bow with a high Strength bonus apply to each arrow, as do other damage
bonuses, such as a ranger's favored enemy bonus. Damage reduction and
resistances apply separately to each arrow.
Rapid Shot (Granted) [Paizo Inc. - Core
Rulebook, p.132]
When making a full-attack action with a ranged weapon, you can fire one additional
time this round. All of your attack rolls take a -2 penalty when using Rapid Shot.
Character: Aduran (1)
Player: Flint
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jul 18, 2014 at 1:35:07 PM
Level:6 (CR:5)
Page 2
PROFICIENCIES
Atlatl, Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun,
Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy),
Crossbow (Light), Dagger, Dagger (Punching), Dart, Double Chicken Saber, Falchion,
Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple,
Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe,
Hooked Lance, Iron Brush, Javelin, Jutte, Katana, Kerambit, Kukri, Lance, Longbow,
Longspear, Longsword, Lucern Hammer, Lungchuan Tamo, Mace (Heavy), Mace
(Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Pick
(Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier,
Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Shang Gou,
Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells
(Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword
(Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli,
Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Waraxe
(Dwarven), Warhammer, Wushu Dart
TEMPLATES
Character: Aduran (1)
Player: Flint
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jul 18, 2014 at 1:35:07 PM
Level:6 (CR:5)
Page 3
Ranger Spells
* =Domain/Speciality Spell
LEVEL
0 1 2 3 4
PER DAY
2
Concentration +4
LEVEL 1
Name Save Information Time Duration Range Comp. Source
JJJJJAlarm
1 standard action 6 hours [D] Close (30 ft.) V, S, F/DF CR: p.240
School: Abjuration SR: No Target: 20-ft.-radius emanation centered on a point in space Caster Level:3 Concentration:+4
Effect: Alarm creates a subtle ward on an area you select.
JJJJJAnimal Messenger
DC: 12, None; see text 1 minute 1 day/level Close (30 ft.) V, S, M CR: p.241
School: Enchantment (Compulsion) [Mind-Affecting] SR: Yes Target: One Tiny animal Caster Level:3 Concentration:+4
Effect: You compel a Tiny animal to go to a spot you designate.
JJJJJAnt Haul
DC: 12, Fortitude negates (harmless) 1 standard action 6 hours Touch V, S, M/DF (a small
pulley)
APG: p.202
School: Transmutation SR: Yes (harmless) Target: creature touched Caster Level:3 Concentration:+4
Effect: Triples carrying capacity of a creature.
JJJJJAspect of the Falcon
1 standard action 3 minutes Personal V, S, DF APG: p.203
School: Transmutation (Polymorph) SR: Target: You Caster Level:3 Concentration:+4
Effect: Gives bonuses on Perception checks and ranged attacks.
JJJJJCall Animal
1 standard action 3 hours [D] see description V, S, DF APG: p.209
School: Enchantment (Compulsion) [Mind-Affecting] SR: None Target: one animal whose CR is equal or less than 3 Caster Level:3 Concentration:+4
Effect: Makes an animal come to you.
JJJJJCalm Animals
DC: 12, Will negates 1 standard action 3 minutes Close (30 ft.) V, S CR: p.252
School: Enchantment (Compulsion) [Mind-Affecting] SR: Yes Target: Animals within 30 ft. of each other Caster Level:3 Concentration:+4
Effect: This spell soothes and quiets animals, rendering them docile and harmless.
JJJJJCharm Animal
DC: 12, Will negates 1 standard action 3 hours Close (30 ft.) V, S CR: p.254
School: Enchantment (Charm) [Mind-Affecting] SR: Yes Target: One animal Caster Level:3 Concentration:+4
Effect: This spell functions like charm person, except that it affects a creature of the animal type.
JJJJJCloak of Shade
DC: 12, Will negates (harmless) 1 standard action 3 hours [D] Touch V, S, M (a leaf from a
shade tree)
APG: p.211
School: Abjuration SR: Yes (harmless) Target: one creature per level Caster Level:3 Concentration:+4
Effect: Reduces effects of sun exposure and heat.
JJJJJDancing Lantern
1 standard action 3 hours [D] Touch V, S, F (a lantern) APG: p.214
School: Transmutation, FireSchool [Fire, Light] SR: No Target: Animates one lantern Caster Level:3 Concentration:+4
Effect: Animates a lantern that follows you.
JJJJJDelay Poison
DC: 12, Fortitude negates (harmless) 1 standard action 3 hours Touch V, S, DF CR: p.265
School: Conjuration (Healing) SR: Yes (harmless) Target: Creature touched Caster Level:3 Concentration:+4
Effect: The subject becomes temporarily immune to poison.
JJJJJDetect Aberration
1 standard action concentration, up to 30 minutes [D] Long (520 ft.) V, S APG: p.215
School: Divination SR: No Target: cone-shaped emanation Caster Level:3 Concentration:+4
Effect: Reveals presence of aberrations.
JJJJJDetect Animals or Plants
1 standard action Concentration, up to 30 minutes [D] Long (520 ft.) V, S CR: p.266
School: Divination SR: No Target: Cone-shaped emanation Caster Level:3 Concentration:+4
Effect: You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face.
JJJJJDetect Poison
1 standard action Instantaneous Close (30 ft.) V, S CR: p.268
School: Divination SR: No Target: Or Area one creature, one object, or a 5-ft. cube Caster Level:3 Concentration:+4
Effect: You determine whether a creature, object, or area has been poisoned or is poisonous.
JJJJJDetect Snares and Pits
1 standard action Concentration, up to 30 minutes [D] 60 ft. V, S CR: p.268
School: Divination SR: No Target: Cone-shaped emanation Caster Level:3 Concentration:+4
Effect: You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials.
JJJJJEndure Elements
DC: 12, Will negates (harmless) 1 standard action 24 hours Touch V, S CR: p.277
School: Abjuration SR: Yes (harmless) Target: Creature touched Caster Level:3 Concentration:+4
Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
JJJJJEntangle
DC: 12, Reflex partial; see text 1 standard action 3 minutes [D] Long (520 ft.) V, S, DF CR: p.278
School: Transmutation SR: No Target: Plants in a 40-ft.-radius spread Caster Level:3 Concentration:+4
Effect: This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area.
JJJJJFeather Step
DC: 12, Fortitude negates (harmless) 1 standard action 30 minutes Close (30 ft.) V, S APG: p.221
School: Transmutation SR: Yes Target: one creature Caster Level:3 Concentration:+4
Effect: Ignore movement penalty in difficult terrain.
JJJJJGlide
1 standard action until landing or 3 minutes [D] Personal V, S, M/DF (a leaf ) APG: p.225
School: Transmutation, AirSchool SR: Target: You Caster Level:3 Concentration:+4
Effect: You take no falling damage, move 60 ft./round while falling.
JJJJJGravity Bow
1 standard action 3 minutes [D] Personal V, S APG: p.226
School: Transmutation SR: Target: You Caster Level:3 Concentration:+4
Effect: Arrows do damage as though one size category bigger.
JJJJJHide from Animals
DC: 12, Will negates (harmless) 1 standard action 30 minutes [D] Touch S, DF CR: p.296
School: Abjuration SR: Yes Target: 3 creatures touched Caster Level:3 Concentration:+4
Effect: Animals cannot sense the warded creatures.
JJJJJHunter's Howl
DC: 12, Will negates Spell Resistance none 1 standard action 3 rounds 20 ft. V, S APG: p.228
School: Necromancy [Fear, Mind-Affecting] SR: Target: 20-ft.-radius burst Caster Level:3 Concentration:+4
Effect: Treat enemies as favored for 3 rounds.
JJJJJJump
DC: 12, Will negates (harmless) 1 standard action 3 minutes [D] Touch V, S, M CR: p.303
School: Transmutation SR: Yes Target: Creature touched Caster Level:3 Concentration:+4
Effect: The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps.
JJJJJKeen Senses
DC: 12, Will negates (harmless) 1 standard action 3 minutes [D] Touch V, M/DF (a hawk's
feather)
APG: p.230
School: Transmutation SR: Yes (harmless) Target: creature touched Caster Level:3 Concentration:+4
Effect: Subject gains +2 Perception, low-light vision.
JJJJJLead Blades
1 standard action 3 minutes [D] Personal V, S APG: p.230
School: Transmutation SR: Target: touch Caster Level:3 Concentration:+4
Effect: Melee weapons damage as if one size bigger.
JJJJJLongstrider
1 standard action 3 hours [D] Personal V, S, M CR: p.305
School: Transmutation SR: Target: You Caster Level:3 Concentration:+4
Effect: This spell gives you a +10 foot enhancement bonus to your base speed.
JJJJJMagic Fang
DC: 12, Will negates (harmless) 1 standard action 3 minutes Touch V, S, DF CR: p.308
School: Transmutation SR: Yes (harmless) Target: Living creature touched Caster Level:3 Concentration:+4
Effect: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls.
JJJJJNegate Aroma
DC: 12, Fortitude negates 1 standard action 3 hours [D] Close (30 ft.) V, S, M/DF (a pinch of
alum)
APG: p.234
School: Transmutation SR: Yes Target: 3 creatures or objects touched Caster Level:3 Concentration:+4
Effect: Subject cannot be tracked by scent.
JJJJJPass without Trace
DC: 12, Will negates (harmless) 1 standard action 3 hours [D] Touch V, S, DF CR: p.318
School: Transmutation SR: Yes (harmless) Target: 3 creatures touched Caster Level:3 Concentration:+4
Effect: The subject or subjects of this spell do not leave footprints or a scent trail while moving.
JJJJJRead Magic
1 standard action 30 minutes Personal V, S, F CR: p.330
School: Divination SR: Target: You Caster Level:3 Concentration:+4
Character: Aduran (1)
Player: Flint
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jul 18, 2014 at 1:35:07 PM
Level:6 (CR:5)
Page 4
Ranger Spells
* =Domain/Speciality Spell
Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
JJJJJResidual Tracking
1 minute Instantaneous Touch V, S, M (a bit of
plaster)
APG: p.238
School: Divination SR: No Target: footprint touched Caster Level:3 Concentration:+4
Effect: Tell creature's appearance by footprint.
JJJJJResist Energy
DC: 12, Fortitude negates (harmless) 1 standard action 30 minutes Touch V, S, DF CR: p.334
School: Abjuration, AirSchool, EarthSchool, FireSchool,
WaterSchool
SR: Yes (harmless) Target: Creature touched Caster Level:3 Concentration:+4
Effect: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.
JJJJJSpeak with Animals
1 standard action 3 minutes Personal V, S CR: p.346
School: Divination SR: Target: You Caster Level:3 Concentration:+4
Effect: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.
JJJJJSummon Nature's Ally I
1 round 3 rounds [D] Close (30 ft.) V, S, DF CR: p.354
School: Conjuration (Summoning) SR: No Target: One summoned creature Caster Level:3 Concentration:+4
Effect: This spell summons to your side a natural creature [typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant].
JJJJJTireless Pursuit
1 standard action 3 hours [D] Personal V, S, M (a hard biscuit)APG: p.249
School: Transmutation SR: Target: You Caster Level:3 Concentration:+4
Effect: Ignore fatigue while hustling.
Character: Aduran (1)
Player: Flint
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jul 18, 2014 at 1:35:07 PM
Level:6 (CR:5)
Page 5
Aduran (1)
Human
RACE
28
AGE
Male
GENDER
VISION
Chaotic Good
ALIGNMENT
Right
DOMINANT HAND
5' 10"
HEIGHT
180 lbs.
WEIGHT
Dark Brown
EYE COLOUR
Tan
SKIN COLOUR
Light Brown, Straight
HAIR
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Description:
Biography:
Character: Aduran (1)
Player: Flint
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jul 18, 2014 at 1:35:07 PM
Level:6 (CR:5)
Page 6
Notes:
Character Sheet Notes:
Character: Aduran (1)
Player: Flint
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on Jul 18, 2014 at 1:35:07 PM
Level:6 (CR:5)
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