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StarCraft: Brood War

Unit Design Specification


UNIT NAME: MEDIC SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: 1st Lieutenant Heal (Spell)
Casting Cost: 1 mana point for every 2
VITAL STATISTICS hp healed
Hit Points: 60 Range: 2
Armor Class: Light Description: The Medic starts with this
Armor: 1 spell and may cast it on any organic
ground units to heal damage.
COSTS
Mineral: 50 Restoration (Spell)
Gas: 25 Casting Cost: 50
Food: 1 Range: 6 Matrix
Description: The Medic may cast this
TECH TREE spell on any unit to remove harmful
Built From: Barracks spell effects (does not affect Stasis
Pre-Requisite: Academy Field, but does include Lockdown)

WEAPONS Optic Flare (Spell)


Weapon System: none Casting Cost: 75
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Targeted spell. The unit hit
Splash Damage: n/a will have his sight range reduced to 1
Damage: n/a matrix permanently (unless restored by
Bonus: n/a Medic). The unit affected should have
‘Blinded’ displayed in info box. Also
removes detection ability if the unit had
any.

NEW UPGRADES
Restoration (Spell)
Researched at: Academy
Research Cost: 100m, 100g

Optic Flare (Spell)


Researched at: Academy
Research Cost: 100m, 100g

Caduceus Reactor (+50 Mana


Capacity)
Researched at: Academy
Research Cost: 150m, 150g

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UNIT NAME: VALKYRIE FRIGATE SPELLS/SPECIAL ABILITIES
RACE: Terran
RANK: Lt. Commander Halo Rockets
This is the Valkyrie’s only attack. It is an
VITAL STATISTICS Air to Air attack that fires a volley of 8
Hit Points: 200 small missiles at a target. The missiles
Armor Class: Heavy will hit at and around the target within a
Armor: 2 3 x 3 matrix area. Each missile does a
small amount of splash damage in its
COSTS target area.
Mineral: 250
Gas: 125
Food: 3

TECH TREE
Built From: Starport
Pre-Requisite: Armory, Control Tower

WEAPONS
Weapon System: Halo Rockets
Attack Type: Air only
Damage Class: Explosive
Splash Damage: Yes (Small area)
Damage: 5 per missile
Bonus: 1 NEW UPGRADES

None

UNIT NAME: LURKER

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RACE: Zerg
RANK: n/a Attack while Burrowed
The Lurker may Burrow himself. This
VITAL STATISTICS acts exactly like Burrow for other Zerg
Hit Points: 125 units, but while Burrowed, the Lurker
Armor Class: Heavy may attack. The Lurker always has this
Armor: 1 ability, it does not have to researched.

COSTS Subterranean Spines


Mineral: 50 The Lurker may only attack while
Gas: 100 Burrowed. The attack is a series on
Food: 2 spines that rip through the ground in a
straight line from the Lurker to the target
TECH TREE to its maximum range. Every enemy unit
Built From: Hydralisk in the path of the spines will take
Pre-Requisite: Lair, Aspect Research damage.

WEAPONS
Weapon System: Subterranean Spines NEW UPGRADES
Attack Type: Ground only
Damage Class: Normal Lurker Aspect
Splash Damage: Yes (Straight Line) Research at: Hydralisk Den (after Lair)
Damage: 20 Research Cost: 125m, 125g
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: DEVOURER


RACE: Zerg

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RANK: n/a
Corrosive Venom: The Devourer has
VITAL STATISTICS an attack that can only effect air units. It
Hit Points: 250 will damage its target and splash all
Armor Class: Heavy surrounding targets with a corrosive
Armor: 2 acid. Units that are affected will take
longer to fire and will take more damage
COSTS when attacked.
Mineral: 150
Gas: 50
Food: 2

TECH TREE NEW UPGRADES


Built From: Mutalisk
Pre-Requisite: Greater Spire none

WEAPONS
Weapon System: Corrosive Venom
Attack Type: Air only
Damage Class: Normal (special)
Splash Damage: No
Damage: 25
Bonus: 2

SPELLS/SPECIAL ABILITIES

UNIT NAME: CORSAIR


RACE: Protoss
RANK: n/a

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Neutron Flare: The Corsair fires short
VITAL STATISTICS quick bursts of Photon energy that are
Hit Points: 100 very effective against groups of small
Shields: 80 flying units.
Armor Class: Medium
Armor: 0 Disruption Web (Spell)
Casting Cost: 125
COSTS Range: 9 Matrix
Mineral: 150 Description: Can cast a web of energy
Gas: 100 in a small area of effect that disrupts all
Food: 2 attacks that are within it. All ground
units, including photon cannons, spore
TECH TREE colonies, sunken colonies, and bunkers,
Built From: Stargate cannot attack while within the Web’s
Pre-Requisite: none area of effect.

WEAPONS
Weapon System: Neutron Flare NEW UPGRADES
Attack Type: Air only
Damage Class: Normal Disruption Web
Splash Damage: Yes (Small area) Research at: Fleet Beacon
Damage: 5 Research Cost: 200m, 200g
Bonus: 1
Argus Jewel (+50 mana capacity)
Research at: Fleet Beacon
SPELLS/SPECIAL ABILITIES Research Cost: 100m, 100g

UNIT NAME: DARK TEMPLAR

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RACE: Protoss Permanent Cloaking
RANK: none Dark Templars are always cloaked, just
like the Observer, they can only be
VITAL STATISTICS attacked if detected first.
Hit Points: 80
Shields: 40 Dark Archon Meld
Armor Class: Light Two Dark Templars may combine into a
Armor: 1 Dark Archon.

COSTS
Mineral: 125 NEW UPGRADES
Gas: 100
Food: 2 none

TECH TREE
Built From: Gateway
Pre-Requisite: Templar Archives

WEAPONS
Weapon System: Warp Blades
Attack Type: Ground only
Damage Class: Normal
Splash Damage: No
Damage: 40
Bonus: 3

SPELLS/SPECIAL ABILITIES UNIT NAME: DARK ARCHON


RACE: Protoss

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RANK: n/a Feedback (Spell):
Casting Cost: 50
VITAL STATISTICS Range: 8 Matrix
Hit Points: 25 Description: Targeted spell that when
Shields: 200 cast on a unit, that unit lose all of its
Armor Class: Heavy mana and will take an amount of
Armor: 1 damage equal to the mana lost.

COSTS Mind Control (Spell):


Mineral: 0 Casting Cost: 150 + Shields
Gas: 0 Range: 6 Matrix
Food: 4 Description: The Dark Archon may take
control of any unit when this spell is
TECH TREE cast. The spell costs 200 mana and it
Built From: 2 Dark Templars will drain all the shields from the Dark
Pre-Requisite: none Archon when it is cast.

WEAPONS Maelstrom (Spell):


Weapon System: none Casting Cost: 100
Attack Type: n/a Range: 8 Matrix
Damage Class: n/a Description: Area of effect spell (same
Splash Damage: n/a size as Ensnare) that will stun (cannot
Damage: n/a move or attack) all organic units for
Bonus: n/a several seconds.

NEW UPGRADES

Maelstrom
Research at: Templar Archives
Research Cost: 100m, 100g

Mind Control
Research at: Templar Archives
Research Cost: 200m, 200g

Argus Talisman (+50 mana capacity)


Research at: Templar Archives
SPELLS/SPECIAL ABILITIES Research Cost: 150m, 150g

NEW UPGRADES TO EXISTING UNITS

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ULTRALISK
Chitinous Plating
(Improved Ultralisk Armor)
Researched at: Ultralisk Cavern
Research Cost: 150m, 150g
Description: This will give all the player’s Ultralisks an addition +2 to their armor.

ULTRALISK
Anabolic Synthesis
(Faster Ultralisk Movement)
Researched at: Ultralisk Cavern
Research Cost: 200m, 200g
Description: This will greatly increase the speed of all Ultralisks.

GOLIATH
Charon Boosters
(Increased Goliath Missile Range)
Researched at: Machine Shop (also requires Armory)
Research Cost: 150m, 150g
Description: This will increase the Goliath Air attack range. This does not increase his
ground attack range.

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