Attributes As normal, divide 15 pts between Body, Mind, and Social, no attribute being higher than 6. Powers Divide pts between as many superpowers as you li!e, no "ower being higher than #. $hings li!e %&orld's (reatest Detective) can be a %"ower), etc. Traits Same as normal* +ne trait at #, $wo traits at ,, other traits at 1. $raits are normally reserved -or more %mundane) .but still /uite use-ul01 details about the hero, li!e perhaps related to their civilian occupation, etc. Calling &hat drives the hero. $he (M will decide when the 2alling delivers a 31D bonus. 4gnoring the 2alling will cost you, probably some 5ero "oints, possibly more. Mission Much li!e the %6uest) in the regular game. A speci7c, long8term mission that the hero is currently on, unrelated to the current adventure .until the (M ma!es it a part o- the adventure, natch1. 4gnoring the Mission may also cost ya. Relationships Same as the regular game. Wealth Same as the regular game, although &ealth could be increased as a %"ower.) Weaknesses 9p to : points in &ea!nesses. A wea!ness can* 11 ;ower a hero's e<ectiveness at using a stat in some way, li!e being 8, Body -or anything involving agility .strong but slow=clumsy1, or being 8, Social around Spiders, etc. ,1 ;ower a hero's stats across the board by 8, in certain situations. A wea!ness to 2raptonite that lowers all Attributes, "owers, and $raits by 8,, -or e>ample. #1 4nvolve a persistent enemy or dar! secret o- minor .11 or ma?or .,1 inconvenience. @>ample 1 counts as 1 &ea!ness point, and gives 1 Bonus "oint per 8, penatly. Aou may only ta!e one o- these !inds o- &ea!nesses unless the (M allows more. @>ample , counts as , &ea!ness points, and gives , Bonus "oints @>ample # counts as 1 &ea!ness point -or minor, and , &ea!ness "oints -or Ma?or, and gives 1 or , Bonus points accordingly. Aou may buy e>tra traits with the Bonus points, -or one point per $rait level, with each new Bonus $rait being no higher than a ,. .Aou would o- course not buy a $rait o- 1, because those are -ree1 So, what i- you have # Bonus "ointsB Aou may also give your 5ero a -ree Starting 5ero "oint -or each Bonus point that is not spent on a Bonus $rait. Hero Points 5ero "oints can add successes to die rolls, save your hero -rom de-eat, and directly a<ect the story itsel-. @ach 5ero starts the game with 1 5ero "oint, plus 1 -or each level they've gained beyond the 1 st , plus any bonus starting hero points they earned in character creation. 5ero "oints may be added to a dice pool as Successes, but only to replace dice that have %missed.) , 5ero "oints can be spent to add an e>tra die to the dice pool be-ore rolling. 1 5ero "oint may be spent to remove a %condition) -rom a hero. $he price goes up 1 more point each time, though. 5ero "oints can be spent to raise an Attribute that was ?ust reduced to Cero, avoiding a !noc!out. @ach 5ero "oint spent this way raises that Attribute by 1 point, but also reduces the other two attributes by that many points. @arning 5ero "oints in game can happen when the (M says so. Also, whenever you roll misses, save those dice until the end o- your turn. &hen your turn is over, re8roll them. Any 6's become 5ero "oints -or that session. The Eort S!ale $he Scale is shi-ted up, to represent the -act that all o- the characters are superheroes* 3D 2osmic E D ;egendary 5 D Super # D @>cellent 1 D Average F D Mediocre E"a#ple Chara!ter Sooper#an Geal Hame* 2ler! Iant ;evel* 1 Body 6 Mind : Social 5 "owers Strong # $ough , @yebeams , Jlight , $raits Geporter # Jarmhand , Diplomat , Scientist , .Bonus $rait1 &ea!nesses 2raptonite, 8, to All .3,1 Magic, 8, to $ough "ower .311 2alling Mega Boy Scout Mission @missary between humans and aliens Gelationship 2raKy .and Jearless1 Jemale Geporter "er!y .and Jearless1 Male 2ub Geporter Starting 5ero "oints , $e%eling &p ;eveling up happensL.whenever the (M allows itB 4 guessL..-eel -ree to chime in, ehB &hen you level up* Aou earn a bonus Starting 5ero "oint Aou may also increase any "ower or $rait by 1. $he most any "ower or $rait can ever be rated is %:.) Attributes do not get leveled up. 4- you do not choose to increase a "ower or $rait, you may add a new $rait or "ower at %1.) .$raits o- %1) are -ree at character creation, but not therea-ter.1 Ga#bling $he rules -or gambling are still in place, as they wor! separately -rom 5ero "oints, and provide the ris! o- a %spectacular -ailure.) A -ailed (ambling roll may not have 5ero "oints spent on it.