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Dungeons & Dragons 3.

5

Dragon Fist Monk (Monk Variant Class)
"My gaze is heavy rain, my fists are a flood." ~ Ying Long, Dragon Fist Monk

Gain
Weapon and Armor Proficiency
The dragon fist monk is proficient with his unarmed strike.

Dragon Fist (Ex)
At level 1, the dragon fist monk gains Stunning Fist as a bonus feat, even if he does not
meet the prerequisites.

If the monk has no daily uses of Stunning Fist remaining, he may meditate as a full-round
action to regain 1 daily use of Stunning Fist.

A level 11 dragon fist monk may use the effect of his Stunning Fist feat at-will. If they have
any feats that grant extra uses of Stunning Fist (such as Extra Stunning from Complete
Warrior), they may retrain those feats the next time they gain a feat.

Dance of the Dragon (Ex)
At level 2, when the dragon fist monk moves at least 10 feet or takes the full defense
action, all attacks against him suffer a 20% miss chance for 1 round.

At level 6, the dragon fist monk can use an immediate action to take a 5 ft step. This does
not affect and is not affected by any other 5 ft step the dragon fist monk makes. If the
dragon fist monk takes this 5 ft step while targeted by an attack or forced to make a save,
he gains a +4 dodge bonus to his AC or saving through but does not ignore the
attack/effect even if he is no longer a legal target.

Dragon's Presence (Ex)
At level 3, as a swift action, the dragon fist monk can impose a -2 circumstance penalty to
all attack rolls and save DCs originating from a creature within his reach + 5 ft or he can
treat the area within 5 ft per monk level as difficult terrain for all enemies. Both of these
effects last 1 round.

Unrelenting Force (Ex)
At level 4, as a standard action, the dragon fist monk can make a single unarmed attack
against a creature. On a successful hit, the dragon fist monk deals damage as normal and
the target must make a successful reflex save (DC 10 + 1/2 HD + Wisdom modifier) or be
pushed 20 feet back as though the dragon fist monk had bull rushed them 20 feet. This
movement provokes attacks of opportunity. If the target fails their save by 5 or more, they
are knocked prone in addition to the movement. Targets larger than the monk or those with
Stability move only half the distance.

The dragon fist monk can target multiple creatures with this ability. He makes one attack
and one damage roll for all targets, but suffers penalties based on the number of targets
selected. For each creature targeted beyond the first, the dragon fist monk suffers a -1
penalty to his attack roll, damage roll, and save DC.

Every 2 levels after 4th (6, 8, 10, etc) the distance creatures are pushed as a result of
Unrelenting Force is increased by 10 feet. At level 20, targets that fail their save at all are
knocked prone and targets that fail their save by 5 or more die.

Lose
Bonus Feats, Flurry of Blows, Still Mind, Slow Fall, Greater Flurry

Spoiler: Notes and Analysis
Hide
The monk was ranked T5 despite never performing as well as a fighter, so these features
are designed to be stronger than their replaced counterparts so the monk is more on par
with a good fighter/barb. The optimization floor is now higher, but the ceiling remains
unimpressive. A lot of that is because the standard ACFs are no longer an option.

The monk gets extra tank abilities because he is now expected to run into the back line and
smack things. I tried not to push the monk up a tier in case you wanted it to remain at the
same power level.

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