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hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_

guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter


_house crusade jihad lavra selo gorod big land stol relig patr rvst rujn rsvr rz
pd azia balk balt euro plsk step volg mordva chud chrnkl volun rustatar moskva r
es1 res2 res3 res4 res5 res6 arguin horde_target no_pirates no_brigands road hdc
amel hdelephant
building core_building
{
convert_to core_castle_building
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { russia, polock, byz
antium, bulgaria, armenia, galich, denmark, hungary, england, serbia, saxons, ve
nice, smolensk, turks, aztecs, normans, timurids, mongols, moors, poland, france
, slave, spain, venice, sicily, milan, scotland, egypt, portugal, papal_states,
hre, chernigov, } and hidden_resource gorod
{
convert_to 1
capability
{
wall_level 0
tower_level 1
law_bonus bonus 1
recruitment_slots 3
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.3 1 0
requires factions { armenia, galich, };; Kiev 3
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.3 1 0
requires factions { russia, polock, };; Novgorod 3
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.3 1 0
requires factions { saxons, smolensk, };; Vladimir 3
recruit_pool "mon_keshikten" 0 0.4 1 0 requires faction
s { mongols, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.3 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.3 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.3 1 0 requires
factions { venice, england, }
recruit_pool "Khan's Guard" 0 0.4 1 0 requires faction
s { mongols, timurids, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "Mongol Bodyguard" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "ME Bodyguard" 0 0.3 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.3 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Tevton Bodyguard" 0 0.3 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.3 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.2 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "NE Bodyguard" 0 0.2 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.2 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 3
}
material wooden
construction 2
cost 800
settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { russia, polock, by
zantium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia,
saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moor
s, poland, france, slave, spain, venice, sicily, milan, scotland, moors, egypt,
portugal, papal_states, timurids, hre, chernigov, } and hidden_resource goro
d
{
convert_to 2
capability
{
wall_level 1
gate_strength 1
tower_level 1
law_bonus bonus 2
recruitment_slots 4
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.3 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.3 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.3 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.4 1 0 requires faction
s { mongols, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.3 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.3 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.3 1 0 requires
factions { venice, england, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "Khan's Guard" 0 0.3 1 0 requires faction
s { mongols, timurids, }
ecruit_pool "Mongol Bodyguard" 0 0.3 1 0 requires
factions { mongols, timurids, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "ME Bodyguard" 0 0.3 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.3 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tevton Bodyguard" 0 0.3 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.3 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Greek Bodyguard" 0 0.3 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.3 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.3 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 4
}
material wooden
construction 3
cost 900
settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { russia, polock, byzantium,
bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, saxons, v
enice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland
, france, slave, spain, venice, sicily, milan, scotland, moors, egypt, portugal
, papal_states, timurids, hre, chernigov, } and hidden_resource big
{
capability
{
wall_level 2
tower_level 1
gate_strength 1
law_bonus bonus 3
recruitment_slots 5
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.3 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.3 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.3 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.4 1 0 requires faction
s { mongols, timurids, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.3 1 0
requires factions { normans, moors, milan, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.3 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.3 1 0 requires
factions { venice, england, }
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "ME Bodyguard" 0 0.3 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.3 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tevton Bodyguard" 0 0.3 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.3 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.3 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.3 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.3 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 5
}
material stone
construction 7
cost 4000
settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { russia, polock, byz
antium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, s
axons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors
, poland, france, slave, spain, venice, sicily, milan, scotland, moors, egypt,
portugal, papal_states, timurids, hre, chernigov, } and hidden_resource land
{
capability
{
wall_level 3
tower_level 1
gate_strength 2
law_bonus bonus 4
recruitment_slots 7
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.4 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "Hussars" 1 0.3 1 0 requires faction
s { poland, france, hungary, spain, }
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.4 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.4 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.5 1 0 requires faction
s { mongols, timurids, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.4 1 0
requires factions { normans, moors, milan, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.4 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.4 1 0 requires
factions { venice, england, }
recruit_pool "ME Bodyguard" 0 0.4 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.4 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Tevton Bodyguard" 0 0.4 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.4 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.3 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.3 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.3 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 6
}
material stone
construction 7
cost 5000
settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { russia, polock, byz
antium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, s
axons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors
, poland, france, slave, spain, venice, sicily, milan, scotland, moors, egypt,
portugal, papal_states, timurids, hre, chernigov, } and hidden_resource stol
{
capability
{
wall_level 4
tower_level 1
gate_strength 2
law_bonus bonus 9 ;;
population_health_bonus bonus 2
population_growth_bonus bonus 2
recruitment_slots 8
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.4 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.4 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.4 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.4 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.4 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.4 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.4 1 0 requires
factions { venice, england, }
recruit_pool "Khan's Guard" 0 0.4 1 0 requires faction
s { mongols, }
recruit_pool "Mongol Bodyguard" 0 0.4 1 0 requires
factions { mongols, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.4 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "ME Bodyguard" 0 0.4 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.4 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tevton Bodyguard" 0 0.4 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.4 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.4 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.4 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.4 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 7
}
material stone
construction 7
cost 5000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building core_castle_building
{
convert_to core_building
levels motte_and_bailey wooden_castle castle fortress citadel
{
motte_and_bailey castle requires factions { russia, polock, byz
antium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, s
axons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors
, poland, france, slave, spain, venice, sicily, milan, scotland, moors, egypt,
portugal, papal_states, timurids, hre, chernigov, } and hidden_resource gorod
;;;;;;;;;; and hidden_resource gorod
{
capability
{
wall_level 0
tower_level 1
law_bonus bonus 4
recruitment_slots 4
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.1 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.1 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.1 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.3 1 0 requires faction
s { mongols, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.1 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.1 1 0 requires
factions { venice, england, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "ME Bodyguard" 0 0.1 1 0 requires faction
s { turks, }
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "ME Late Bodyguard" 0 0.1 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tevton Bodyguard" 0 0.1 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.1 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.1 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.1 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.1 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 3
}
material wooden
construction 4
cost 1000
settlement_min village
upgrades
{
wooden_castle
}
}
wooden_castle castle requires factions { russia, polock, byz
antium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, s
axons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors
, poland, france, slave, spain, venice, sicily, milan, scotland, moors, egypt,
portugal, papal_states, timurids, hre, chernigov, } and hidden_resource gorod
; and hidden_resource gorod
{
convert_to 0
capability
{
wall_level 1
gate_strength 1
tower_level 1
law_bonus bonus 5
recruitment_slots 5
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.1 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.1 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.1 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.1 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.1 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.1 1 0 requires
factions { venice, england, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "ME Bodyguard" 0 0.1 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.1 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tevton Bodyguard" 0 0.1 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.1 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.1 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.1 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.1 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 4
}
material wooden
construction 4
cost 2000
settlement_min village
upgrades
{
castle
}
}
castle castle requires factions { russia, polock, byzantium,
bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, saxons, v
enice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland
, france, slave, spain, venice, sicily, milan, scotland, moors, egypt, portugal
, papal_states, timurids, hre, chernigov, } and hidden_resource gorod ; and hi
dden_resource gorod
{
convert_to 1
capability
{
wall_level 2
tower_level 1
gate_strength 1
law_bonus bonus 6
recruitment_slots 5
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.1 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.1 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.1 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.1 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.1 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.1 1 0 requires
factions { venice, england, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "ME Bodyguard" 0 0.001 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.1 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tevton Bodyguard" 0 0.1 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.1 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.1 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.1 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.1 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 5
population_growth_bonus bonus 1
}
material stone
construction 7
cost 3000
settlement_min town
upgrades
{
fortress
}
}
fortress castle requires factions { russia, polock, byzantium,
bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, saxons, v
enice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland
, france, slave, spain, venice, sicily, milan, scotland, moors, egypt, portugal
, papal_states, timurids, hre, chernigov, } and hidden_resource gorod ; and not
hidden_resource lavra
{
convert_to 2
capability
{
wall_level 3
tower_level 1
gate_strength 2
law_bonus bonus 8
recruitment_slots 6
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.1 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.1 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.1 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.1 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.1 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.1 1 0 requires
factions { venice, england, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "ME Bodyguard" 0 0.1 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.1 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tevton Bodyguard" 0 0.1 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.1 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.1 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.1 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.1 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 6
population_growth_bonus bonus 2
}
material stone
construction 7
cost 4000
settlement_min large_town
upgrades
{
citadel
}
}
citadel castle requires factions { russia, polock, byzantium,
bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, saxons, v
enice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland
, france, slave, spain, venice, sicily, milan, scotland, moors, egypt, portugal
, papal_states, timurids, hre, chernigov, } and hidden_resource gorod ; and hi
dden_resource gorod
{
convert_to 2
capability
{
wall_level 4
tower_level 1
gate_strength 2
law_bonus bonus 10
recruitment_slots 7
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.1 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.1 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.1 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.1 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.1 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.1 1 0 requires
factions { venice, england, }
recruit_pool "Sudanese Tribesmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Horse Archers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Light Lancers" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "ME Levy Spearmen" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Archers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Heavy Lancers" 0 0.4 1 0 requires
factions { mongols, timurids, }
recruit_pool "Mongol Infantry" 0 0.5 2 0 requires
factions { mongols, timurids, }
recruit_pool "Litva Lithuanian Archers" 0 0.2 1 0
requires factions { venice, poland, france, }
recruit_pool "EE Spear Militia" 0 0.2 1 0 requires
factions { poland, france, polock, }
recruit_pool "Dismounted Polish Nobles" 0 0.2 1 0
requires factions { poland, france, }
recruit_pool "Polish Nobles" 0 0.2 1 0 requires faction
s { poland, france, }
recruit_pool "Armenian Cavalry" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "SE Spear Militia" 0 0.2 1 0 requires
factions { bulgaria, }
recruit_pool "Mongol Foot Archers" 0 0.1 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.1 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "Naffatun Cav" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Flagellants" 0 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "ME Bodyguard" 0 0.001 1 0 requires faction
s { turks, }
recruit_pool "ME Late Bodyguard" 0 0.1 1 0 requires
factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tevton Bodyguard" 0 0.1 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.1 1 0 requires
factions { serbia, } and event_counter gunpowder_discovered 1
recruit_pool "Greek Bodyguard" 0 0.1 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Feudal Knights" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Templar" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "Knights Hospitaller" 0 0.3 1 0 requires
factions { papal_states, }
recruit_pool "NE Bodyguard" 0 0.1 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.1 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, } and event_c
ounter gunpowder_discovered 1
free_upkeep bonus 7
population_growth_bonus bonus 3
}
material stone
construction 7
cost 7000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;;;;;;;;
building castle_tower
{
; convert_to tower
levels c_ballista_towers c_cannon_towers
{
c_ballista_towers castle requires factions { middle_eas
tern, northern_european, eastern_european, greek, southern_european, } and hid
den_resource gorod
{
convert_to 0
capability
{
tower_level 2
}
material stone
construction 2
cost 800
settlement_min large_city
upgrades
{
c_cannon_towers
}
}
c_cannon_towers castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and hidden_reso
urce gorod
{
convert_to 1
capability
{
tower_level 2
law_bonus bonus 2
}
material stone
construction 2
cost 900
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building city_hall
;; -
{
levels town_hall council_chambers city_hall mayors_palace
{
town_hall city requires factions { northern_european, eastern_
european, middle_eastern, greek, england, venice, aztecs, }
{
capability
{
recruitment_slots 2
law_bonus bonus 2
happiness_bonus bonus 2
recruit_pool "rus_kiy_lesnik_axe2" 1 0.2 1 0 requires
factions { armenia, galich, } and hidden_resource rujn or hidden_resour
ce rzpd
recruit_pool "rus_kiy_lesnik_axe2" 1 0.2 1 0 requires
factions { armenia, galich, } and hidden_resource rsvr or hidden_resour
ce rvst
recruit_pool "rus_kiy_lesnik_axe2" 1 0.2 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rujn
recruit_pool "rus_nov_lesnik_axe2" 1 0.2 1 0 requires
factions { russia, polock, } and hidden_resource rsvr or hidden_resour
ce rzpd
recruit_pool "rus_nov_lesnik_axe2" 1 0.2 1 0 requires
factions { russia, polock, } and hidden_resource rujn or hidden_resour
ce rvst
recruit_pool "rus_nov_lesnik_axe2" 1 0.2 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rsvr
recruit_pool "rus_suz_lesnik_axe2" 1 0.2 1 0 requires
factions { saxons, smolensk, } and hidden_resource rvst or hidden_resour
ce rzpd
recruit_pool "rus_suz_lesnik_axe2" 1 0.2 1 0 requires
factions { saxons, smolensk, } and hidden_resource rujn or hidden_resour
ce rsvr
recruit_pool "rus_suz_lesnik_axe2" 1 0.2 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rvst
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.2 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.2 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.2 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.2 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.2 1 0 requires
factions { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Gasmuli" 1 0.14 1 0 requires faction
s { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Litva Estonian Rebels" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Baltic Archers" 1 0.2 1
0 requires factions { venice, }
recruit_pool "Acritae" 1 0.1 1 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scoutatoi" 1 0.1 1 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Alamanoi" 1 0.1 1 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scoutatoi Swordsmen" 1 0.1 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Spartharii tou Vasileos" 1 0.1 1 0
requires factions { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Mounted Acritae" 1 0.1 1 0 requires
factions { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Stratiotae" 1 0.1 1 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Cavalarii" 1 0.1 1 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Latinikon" 1 0.1 1 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Pronoiarii" 1 0.1 1 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scholarii" 1 0.1 1 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "mon_hoshiga" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_militia_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
}
material wooden
construction 2
cost 800
settlement_min village
upgrades
{
council_chambers
}
}
council_chambers city requires factions { northern_european,
eastern_european, middle_eastern, greek, england, venice, aztecs, }
{
capability
{
recruitment_slots 3
law_bonus bonus 3
happiness_bonus bonus 3
agent diplomat 0 requires factions { no
rthern_european, eastern_european, middle_eastern, greek, england, venice, aztec
s, }
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 2 0 requires
factions { armenia, galich, } and hidden_resource rujn or hidden_resour
ce rzpd
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr or hidden_resour
ce rvst
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rujn
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 2 0 requires
factions { russia, polock, } and hidden_resource rsvr or hidden_resour
ce rzpd
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 2 0 requires
factions { russia, polock, } and hidden_resource rujn or hidden_resour
ce rvst
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rsvr
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst or hidden_resour
ce rzpd
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn or hidden_resour
ce rsvr
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rvst
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Gasmuli" 1 0.16 1 0 requires faction
s { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Archontopoulai" 1 0.16 1 0 requires
factions { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Litva Estonian Rebels" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Baltic Archers" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Acritae" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scoutatoi" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Alamanoi" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scoutatoi Swordsmen" 1 0.2 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Spartharii tou Vasileos" 1 0.2 2 0
requires factions { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Mounted Acritae" 1 0.2 2 0 requires
factions { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Stratiotae" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Cavalarii" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Latinikon" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Pronoiarii" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scholarii" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "mon_hoshiga" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_hoshuchi" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_nukeri" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_lubchiten" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_yas_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "cum_militia_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step
recruit_pool "cum_girls_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
}
material wooden
construction 3
cost 1100
settlement_min town
upgrades
{
city_hall
}
}
city_hall city requires factions { northern_european, eastern_
european, middle_eastern, greek, england, venice, aztecs, }
{
capability
{
recruitment_slots 4
law_bonus bonus 4
happiness_bonus bonus 4
agent diplomat 0 requires factions { no
rthern_european, eastern_european, middle_eastern, greek, england, venice, aztec
s, }
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 3 0 requires
factions { armenia, galich, } and hidden_resource rujn or hidden_resour
ce rzpd
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 3 0 requires
factions { armenia, galich, } and hidden_resource rsvr or hidden_resour
ce rvst
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rujn
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 3 0 requires
factions { russia, polock, } and hidden_resource rsvr or hidden_resour
ce rzpd
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 3 0 requires
factions { russia, polock, } and hidden_resource rujn or hidden_resour
ce rvst
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rsvr
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 3 0 requires
factions { saxons, smolensk, } and hidden_resource rvst or hidden_resour
ce rzpd
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 3 0 requires
factions { saxons, smolensk, } and hidden_resource rujn or hidden_resour
ce rsvr
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rvst
recruit_pool "Varangian Guard" 1 0.20 1 0 requires
factions { byzantium, } and not event_counter byzantium_event 1
recruit_pool "Gasmuli" 1 0.20 1 0 requires faction
s { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Archontopoulai" 1 0.20 1 0 requires
factions { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Litva Estonian Rebels" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Baltic Archers" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Followers of Perkunas" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Acritae" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scoutatoi" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Alamanoi" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scoutatoi Swordsmen" 1 0.3 3 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Spartharii tou Vasileos" 1 0.3 3 0
requires factions { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Mounted Acritae" 1 0.3 3 0 requires
factions { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Stratiotae" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Cavalarii" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Latinikon" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Pronoiarii" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scholarii" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "mon_hoshiga" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_hoshuchi" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_nukeri" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_lubchiten" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_yas_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "alan_druzhina_aldarov" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "cum_militia_a_sw" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_girls_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_druz_bek_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_polovec_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res1
recruit_pool "cum_pecheneg_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res3
recruit_pool "cum_militia_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_girls_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
}
material wooden
construction 3
cost 1500
settlement_min large_town
upgrades
{
mayors_palace
}
}
mayors_palace city requires factions { northern_european,
eastern_european, middle_eastern, greek, england, venice, aztecs, }
{
capability
{
recruitment_slots 5
law_bonus bonus 5
happiness_bonus bonus 5
agent diplomat 0 requires factions { no
rthern_european, eastern_european, middle_eastern, greek, england, venice, aztec
s, }
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 4 0 requires
factions { armenia, galich, } and hidden_resource rujn or hidden_resour
ce rzpd
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 4 0 requires
factions { armenia, galich, } and hidden_resource rsvr or hidden_resour
ce rvst
recruit_pool "rus_kiy_lesnik_axe2" 1 0.25 2 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rujn
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 4 0 requires
factions { russia, polock, } and hidden_resource rsvr or hidden_resour
ce rzpd
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 4 0 requires
factions { russia, polock, } and hidden_resource rujn or hidden_resour
ce rvst
recruit_pool "rus_nov_lesnik_axe2" 1 0.25 2 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rsvr
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 4 0 requires
factions { saxons, smolensk, } and hidden_resource rvst or hidden_resour
ce rzpd
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 4 0 requires
factions { saxons, smolensk, } and hidden_resource rujn or hidden_resour
ce rsvr
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.25 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rvst
recruit_pool "Varangian Guard" 1 0.25 1 0 requires
factions { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Gasmuli" 1 0.26 1 0 requires faction
s { byzantium, } and not event_counter byzantium_event 1
recruit_pool "Archontopoulai" 1 0.26 1 0 requires
factions { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Litva Estonian Rebels" 1 0.3 3
0 requires factions { venice, }
recruit_pool "Litva Baltic Archers" 1 0.3 3
0 requires factions { venice, }
recruit_pool "Litva Followers of Perkunas" 1 0.3 2 0
requires factions { venice, }
recruit_pool "Acritae" 1 0.4 4 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scoutatoi" 1 0.4 4 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Alamanoi" 1 0.4 4 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scoutatoi Swordsmen" 1 0.4 4 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Spartharii tou Vasileos" 1 0.4 4 0
requires factions { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Mounted Acritae" 1 0.4 4 0 requires
factions { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Stratiotae" 1 0.4 4 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Cavalarii" 1 0.4 4 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Latinikon" 1 0.4 4 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Pronoiarii" 1 0.4 4 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "Scholarii" 1 0.4 4 0 requires faction
s { byzantium, bulgaria, } and hidden_resource stol
recruit_pool "mon_hoshiga" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_hoshuchi" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_nukeri" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_lubchiten" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_yas_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "alan_druzhina_aldarov" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "cum_militia_a_sw" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_girls_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_druz_bek_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_polovec_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res1
recruit_pool "cum_pecheneg_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res3
recruit_pool "cum_militia_a_sw" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_girls_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_druz_bek_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_polovec_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res1
recruit_pool "cum_pecheneg_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res3
}
material wooden
construction 3
cost 1700
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
convert_to castle_barracks
levels town_watch town_guard city_watch militia_drill_square militia_barracks ar
my_barracks royal_armoury
{
town_watch city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, } and building_present_mi
n_level city_hall town_hall and hidden_resource gorod
{
convert_to 1
capability
{
recruit_pool "rus_kiy_militia_junior_axe" 1 0.2 1 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_axe" 1 0.2 1 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_axe" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_axe" 1 0.2 1 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_axe" 1 0.2 1 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_axe" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.2 1 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_axe" 1 0.2 1 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 1
0 requires factions { venice, }
recruit_pool "tevton opol" 1 0.3 1 0 requires
factions { serbia, }
recruit_pool "Town Militia" 1 0.2 1 0 requires
factions { denmark, england, }
recruit_pool "EE Town Militia" 1 0.2 1 0 requires
factions { poland, france, hungary, spain, }
recruit_pool "Acontistae" 1 0.2 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "ME Town Militia" 1 0.3 1 0 requires
factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.1 2 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "sib_junior_militia" 1 0.3 2 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 4
cost 1800
settlement_min town
upgrades
{
town_guard
}
}
town_guard city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, } and hidden_resource gorod

{
convert_to 2
capability
{
recruit_pool "rus_kiy_militia_junior_axe" 1 0.2 2 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_axe" 1 0.2 2 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_axe" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_axe" 1 0.2 2 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_axe" 1 0.2 2 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_axe" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.2 2 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_axe" 1 0.2 2 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.2 1 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_a" 1 0.2 1 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_a" 1 0.2 1 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_a" 1 0.2 1 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_a" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.2 1 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_a" 1 0.2 1 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.2 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Litva Aztec Spear Throwers" 1 0.35 2 0
requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3 1
0 requires factions { venice, }
recruit_pool "tevton opol" 1 0.3
2 0 requires factions { serbia, }
recruit_pool "tevton uruz" 1 0.3
2 0 requires factions { serbia, }
recruit_pool "cum_druz_han_sp" 1 0.25
4 1 requires factions { normans, milan, moors, }
recruit_pool "cum_militia_a_sw" 1 0.1
2 0 requires factions { normans, milan, moors, }
recruit_pool "Town Militia" 1 0.2
3 0 requires factions { denmark, england, }
recruit_pool "EE Town Militia" 1 0.2
3 0 requires factions { poland, france, hungary, spain, }
recruit_pool "Acontistae" 1 0.2 3
0 requires factions { byzantium, bulgaria, }
recruit_pool "ME Town Militia" 1 0.2
3 0 requires factions { turks, aztecs, }
recruit_pool "EE Spear Militia" 1 0.2
2 0 requires factions { poland, france, hungary, spain, }
recruit_pool "Contaratoi" 1 0.2 2
0 requires factions { byzantium, bulgaria, }
recruit_pool "ME Spear Militia" 1 0.3
2 0 requires factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.25 3 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.25 3 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.2 2 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 4
cost 1900
settlement_min large_town
upgrades
{
city_watch
}
}
city_watch city requires factions { denmark, england, serbia, n
ormans, timurids, mongols, milan, moors, mongols, middle_eastern, northern_europ
ean, eastern_european, greek, southern_european, } and hidden_resource gorod
{
convert_to 3
capability
{
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 3 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 3 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 3 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 3 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 3 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 3 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.25 2 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_a" 1 0.25 2 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_a" 1 0.25 2 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_a" 1 0.25 2 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_a" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.25 2 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_a" 1 0.25 2 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.25 1 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_senior_sp" 1 0.25 1 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_senior_sp" 1 0.25 1 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_senior_sp" 1 0.25 1 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_senior_sp" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.25 1 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_senior_sp" 1 0.25 1 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.25 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
;;;;;;;
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3
1 0 requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.3 1
0 requires factions { venice, }
recruit_pool "tevton serz" 1
0.3 2 0 requires factions { serbia, }
recruit_pool "tevton opol" 1
0.3 3 1 requires factions { serbia, }
recruit_pool "tevton uruz" 1
0.3 2 1 requires factions { serbia, }
recruit_pool "Town Militia" 1
0.3 3 0 requires factions { denmark, england, }
recruit_pool "EE Town Militia" 1
0.3 3 0 requires factions { poland, france, hungary, spain, }
recruit_pool "Acontistae" 1 0.231
3 0 requires factions { byzantium, bulgaria, }
recruit_pool "ME Town Militia" 1
0.231 3 0 requires factions { turks, aztecs, }
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "EE Spear Militia" 1
0.3 3 0 requires factions { poland, france, hungary, spain, }
recruit_pool "Contaratoi" 1 0.3
3 0 requires factions { byzantium, bulgaria, }
recruit_pool "ME Spear Militia" 1
0.3 3 0 requires factions { turks, aztecs, }
recruit_pool "Crossbow Militia" 1
0.231 3 0 requires factions { denmark, england, }
recruit_pool "Toxotae" 1 0.231
3 0 requires factions { byzantium, bulgaria, }
recruit_pool "Kurdish Auxiliaries" 1 0.3
2 0 requires factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.30 4 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.30 4 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "cum_druz_han_sp" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.25 3 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.25 3 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 6
cost 2000
settlement_min city
upgrades
{
militia_drill_square
}
}
militia_drill_square city requires factions { denmark, en
gland, serbia, normans, timurids, mongols, milan, moors, mongols, turks, aztecs,
northern_european, eastern_european, greek, southern_european, } and hidden_r
esource gorod
{
convert_to 4
capability
{
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 4 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 4 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_axe" 1 0.16 2 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 4 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 4 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_axe" 1 0.16 2 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 4 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 4 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.16 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.20 3 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_a" 1 0.20 3 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_a" 1 0.20 3 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_a" 1 0.20 3 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.20 3 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_a" 1 0.20 3 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.16 2 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_senior_sp" 1 0.16 2 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_senior_sp" 1 0.16 2 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_senior_sp" 1 0.16 2 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.16 2 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_senior_sp" 1 0.16 2 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.14 1 0 requires
factions { armenia, galich, } and hidden_resource rujn or hidden_resour
ce rzpd
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.14 1 0 requires
factions { armenia, galich, } and hidden_resource rsvr or hidden_resour
ce rvst
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rujn
recruit_pool "rus_nov_ohochie_a_axe" 1 0.14 1 0 requires
factions { russia, polock, } and hidden_resource rsvr or hidden_resour
ce rzpd
recruit_pool "rus_nov_ohochie_a_axe" 1 0.14 1 0 requires
factions { russia, polock, } and hidden_resource rujn or hidden_resour
ce rvst
recruit_pool "rus_nov_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rsvr
recruit_pool "rus_suz_ohochie_a_axe" 1 0.14 1 0 requires
factions { saxons, smolensk, } and hidden_resource rvst or hidden_resour
ce rzpd
recruit_pool "rus_suz_ohochie_a_axe" 1 0.14 1 0 requires
factions { saxons, smolensk, } and hidden_resource rujn or hidden_resour
ce rsvr
recruit_pool "rus_suz_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rvst
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3
2 0 requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Litva Dismounted Szlachta" 1 0.3
1 0 requires factions { venice, }
recruit_pool "Litva Giltines Chosen" 1 0.3
1 0 requires factions { venice, }
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.4 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.4 1 0 requires faction
s { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "tevton serz" 1 0.3 2 1 requires faction
s { serbia, }
recruit_pool "tevton opol" 1 0.3 3 1 requires faction
s { serbia, }
recruit_pool "tevton uruz" 1 0.3 2 1 requires faction
s { serbia, }
; recruit_pool "cum_druz_bek_a_sw" 1 0.3 4
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_han_sp" 1 0.3 3
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_a_sw" 1 0.1 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
recruit_pool "Town Militia" 1 0.3 3 1 requires faction
s { denmark, england, }
recruit_pool "EE Town Militia" 1 0.231 3 1 requires
factions { poland, france, hungary, spain, }
recruit_pool "Acontistae" 1 0.231 3 1 requires faction
s { byzantium, bulgaria, }
recruit_pool "ME Town Militia" 1 0.231 3 1 requires
factions { turks, aztecs, }
recruit_pool "Contaratoi" 1 0.231 3 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "ME Spear Militia" 1 0.231 3 0 requires
factions { turks, aztecs, }
recruit_pool "Crossbow Militia" 1 0.3 3 0 requires
factions { denmark, england, }
recruit_pool "Toxotae" 1 0.231 3 1 requires faction
s { byzantium, bulgaria, }
recruit_pool "Halberd Militia" 1 0.165 2 0 requires
factions { poland, france, hungary, spain, }
recruit_pool "Kurdish Auxiliaries" 1 0.3 3 0 requires
factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.30 4 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.30 4 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "cum_druz_han_sp" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.30 4 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.30 4 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 6
cost 2200
settlement_min large_city
upgrades
{
militia_barracks
}
}
militia_barracks city requires factions { serbia, normans, ti
murids, mongols, milan, moors, mongols, turks, aztecs, england, } and h
idden_resource gorod
{
convert_to 4
capability
{
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 4 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 4 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_axe" 1 0.16 2 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 4 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 4 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_axe" 1 0.16 2 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 4 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 4 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.16 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_kiy_militia_junior_a" 1 0.20 3 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_a" 1 0.20 3 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_a" 1 0.20 3 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_a" 1 0.20 3 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.20 3 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_a" 1 0.20 3 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.16 2 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_senior_sp" 1 0.16 2 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_senior_sp" 1 0.16 2 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_senior_sp" 1 0.16 2 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.16 2 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_senior_sp" 1 0.16 2 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.14 1 0 requires
factions { armenia, galich, } and hidden_resource rujn or hidden_resour
ce rzpd
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.14 1 0 requires
factions { armenia, galich, } and hidden_resource rsvr or hidden_resour
ce rvst
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rujn
recruit_pool "rus_nov_ohochie_a_axe" 1 0.14 1 0 requires
factions { russia, polock, } and hidden_resource rsvr or hidden_resour
ce rzpd
recruit_pool "rus_nov_ohochie_a_axe" 1 0.14 1 0 requires
factions { russia, polock, } and hidden_resource rujn or hidden_resour
ce rvst
recruit_pool "rus_nov_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rsvr
recruit_pool "rus_suz_ohochie_a_axe" 1 0.14 1 0 requires
factions { saxons, smolensk, } and hidden_resource rvst or hidden_resour
ce rzpd
recruit_pool "rus_suz_ohochie_a_axe" 1 0.14 1 0 requires
factions { saxons, smolensk, } and hidden_resource rujn or hidden_resour
ce rsvr
recruit_pool "rus_suz_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rvst
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 3 0
requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3 3 0
requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.3
2 0 requires factions { venice, }
recruit_pool "Litva Dismounted Szlachta" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Litva Lithuanian Archers" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Litva Giltines Chosen" 1 0.3 1 0
requires factions { venice, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Litva Aztec Warriors" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Samogitian Axemen" 1 0.3 1
0 requires factions { venice, }
recruit_pool "tevton serz" 1 0.3 2 1 requires faction
s { serbia, }
recruit_pool "tevton opol" 1 0.3 3 2 requires faction
s { serbia, }
recruit_pool "tevton uruz" 1 0.3 2 1 requires faction
s { serbia, }
; recruit_pool "cum_druz_bek_a_sw" 1 0.4 4
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_han_sp" 1 0.4 4
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_a_sw" 1 0.1 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
recruit_pool "ME Town Militia" 1 0.3 3 2 requires
factions { turks, aztecs, }
recruit_pool "ME Spear Militia" 1 0.3 3 1 requires
factions { turks, aztecs, }
recruit_pool "ME Halberd Militia" 1 0.3 3 0 requires
factions { turks, aztecs, }
recruit_pool "Saracen Militia" 1 0.25 2 0 requires
factions { turks, aztecs, }
recruit_pool "Castrophilakae" 1 0.1122 3 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Kurdish Auxiliaries" 1 0.3 3 0 requires
factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.30 4 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.30 4 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "cum_druz_han_sp" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.30 4 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.30 4 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 6
cost 2300
settlement_min large_city
upgrades
{
army_barracks
}
}
army_barracks city requires factions { turks, aztecs, mong
ols, normans, timurids, mongols, milan, moors, england, } and hidden_res
ource gorod
{
convert_to 4
capability
{
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 4 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 4 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_axe" 1 0.16 2 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 4 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 4 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_axe" 1 0.16 2 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 4 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 4 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.16 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_kiy_militia_junior_a" 1 0.20 3 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_a" 1 0.20 3 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_a" 1 0.20 3 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_a" 1 0.20 3 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.20 3 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_a" 1 0.20 3 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.16 2 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_senior_sp" 1 0.16 2 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_senior_sp" 1 0.16 2 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_senior_sp" 1 0.16 2 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.16 2 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_senior_sp" 1 0.16 2 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.14 1 0 requires
factions { armenia, galich, } and hidden_resource rujn or hidden_resour
ce rzpd
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.14 1 0 requires
factions { armenia, galich, } and hidden_resource rsvr or hidden_resour
ce rvst
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rujn
recruit_pool "rus_nov_ohochie_a_axe" 1 0.14 1 0 requires
factions { russia, polock, } and hidden_resource rsvr or hidden_resour
ce rzpd
recruit_pool "rus_nov_ohochie_a_axe" 1 0.14 1 0 requires
factions { russia, polock, } and hidden_resource rujn or hidden_resour
ce rvst
recruit_pool "rus_nov_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rsvr
recruit_pool "rus_suz_ohochie_a_axe" 1 0.14 1 0 requires
factions { saxons, smolensk, } and hidden_resource rvst or hidden_resour
ce rzpd
recruit_pool "rus_suz_ohochie_a_axe" 1 0.14 1 0 requires
factions { saxons, smolensk, } and hidden_resource rujn or hidden_resour
ce rsvr
recruit_pool "rus_suz_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rvst
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 3 0
requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3 3 0
requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.3
3 0 requires factions { venice, }
recruit_pool "Litva Dismounted Szlachta" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Lithuanian Archers" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Giltines Chosen" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Aztec Warriors" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Samogitian Axemen" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Litva Dismounted Lithuanian Cavalry" 1 0.3
1 0 requires factions { venice, }
recruit_pool "ME Town Militia" 1 0.231 3 3 requires
factions { turks, aztecs, }
recruit_pool "ME Spear Militia" 1 0.231 3 2 requires
factions { turks, aztecs, }
recruit_pool "ME Halberd Militia" 1 0.231 3 0 requires
factions { turks, aztecs, }
recruit_pool "Saracen Militia" 1 0.1122 3 0 requires
factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.30 4 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.30 4 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "cum_druz_han_sp" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.30 4 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.30 4 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 6
cost 2400
settlement_min huge_city
upgrades
{
royal_armoury
}
}
royal_armoury city requires factions { turks, aztecs, mong
ols, normans, timurids, mongols, milan, moors, } and hidden_resource go
rod
{
convert_to 4
capability
{
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 4 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_axe" 1 0.25 4 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_axe" 1 0.16 2 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 4 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_axe" 1 0.25 4 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_axe" 1 0.16 2 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 4 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_axe" 1 0.25 4 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_axe" 1 0.16 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.20 3 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_junior_a" 1 0.20 3 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_junior_a" 1 0.20 3 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_junior_a" 1 0.20 3 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.20 3 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_junior_a" 1 0.20 3 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_junior_a" 1 0.14 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.16 2 0
requires factions { armenia, galich, } and hidden_resource rujn or hidde
n_resource rzpd
recruit_pool "rus_kiy_militia_senior_sp" 1 0.16 2 0
requires factions { armenia, galich, } and hidden_resource rsvr or hidde
n_resource rvst
recruit_pool "rus_kiy_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rujn
recruit_pool "rus_nov_militia_senior_sp" 1 0.16 2 0
requires factions { russia, polock, } and hidden_resource rsvr or hidde
n_resource rzpd
recruit_pool "rus_nov_militia_senior_sp" 1 0.16 2 0
requires factions { russia, polock, } and hidden_resource rujn or hidde
n_resource rvst
recruit_pool "rus_nov_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.16 2 0
requires factions { saxons, smolensk, } and hidden_resource rvst or hidde
n_resource rzpd
recruit_pool "rus_suz_militia_senior_sp" 1 0.16 2 0
requires factions { saxons, smolensk, } and hidden_resource rujn or hidde
n_resource rsvr
recruit_pool "rus_suz_militia_senior_sp" 1 0.12 1 0
requires factions { russia, polock, saxons, smolensk, } and hidden_resource
rvst
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.14 1 0 requires
factions { armenia, galich, } and hidden_resource rujn or hidden_resour
ce rzpd
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.14 1 0 requires
factions { armenia, galich, } and hidden_resource rsvr or hidden_resour
ce rvst
recruit_pool "rus_kiy_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rujn
recruit_pool "rus_nov_ohochie_a_axe" 1 0.14 1 0 requires
factions { russia, polock, } and hidden_resource rsvr or hidden_resour
ce rzpd
recruit_pool "rus_nov_ohochie_a_axe" 1 0.14 1 0 requires
factions { russia, polock, } and hidden_resource rujn or hidden_resour
ce rvst
recruit_pool "rus_nov_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rsvr
recruit_pool "rus_suz_ohochie_a_axe" 1 0.14 1 0 requires
factions { saxons, smolensk, } and hidden_resource rvst or hidden_resour
ce rzpd
recruit_pool "rus_suz_ohochie_a_axe" 1 0.14 1 0 requires
factions { saxons, smolensk, } and hidden_resource rujn or hidden_resour
ce rsvr
recruit_pool "rus_suz_ohochie_a_axe" 1 0.11 1 0 requires
factions { russia, polock, saxons, smolensk, } and hidden_resource rvst
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 3 0
requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3 3 0
requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.3
3 0 requires factions { venice, }
recruit_pool "Litva Dismounted Szlachta" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Lithuanian Archers" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Giltines Chosen" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Aztec Warriors" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Samogitian Axemen" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Litva Dismounted Lithuanian Cavalry" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Litva Aztec Spearmen" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Native Warriors" 1 0.3 1 0
requires factions { venice, }
recruit_pool "ME Town Militia" 1 0.3 3 4 requires
factions { turks, }
recruit_pool "ME Spear Militia" 1 0.3 3 3 requires
factions { turks, }
recruit_pool "ME Halberd Militia" 1 0.3 3 1 requires
factions { turks, }
recruit_pool "Saracen Militia" 1 0.3 3 0 requires
factions { turks, }
recruit_pool "Janissary Heavy Inf" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "mon_kashtim" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.30 4 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.30 4 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "cum_druz_han_sp" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.30 4 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.30 4 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 6
cost 2400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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building smith
{
convert_to castle_smith
levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_a
rmourer
{
leather_tanner city requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and hidden_reso
urce gorod
{
convert_to 0
capability
{
recruit_pool "EE Crossbow Militia" 1 0.3 2 0 requires
factions { poland, france, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Camel Gunners" 1 0.3 4 0 requires factions { poland, arm
enia, galich, venice, polock, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.3 4 0 requires factions { saxons,
smolensk, armenia, galich, russia, polock, } and event_counter gunpowder_discov
ered 1
recruit_pool "Janissary Musketeers" 1 0.3 4 0 requires factions { turk
s, } and event_counter gunpowder_discovered 1
recruit_pool "Hand Gunners" 1 0.3 4 0 requires factions { serbia, denm
ark, spain, venice, poland, france, hungary, papal_states, } and event_counter
gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.3 4 0 requires factions { s
erbia, denmark, spain, venice, poland, france, hungary, papal_states, } and eve
nt_counter gunpowder_discovered 1
recruit_pool "Cossack Musketeers" 1 0.3 4 0 requires factions { saxons
, smolensk, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Siphonatores" 1 0.2 4 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "NE Bombard" 1 0.2 3 0 requires factions { france, denmar
k, spain, venice, papal_states, serbia, } and event_counter gunpowder_discovere
d 1
recruit_pool "EE Bombard" 1 0.2 3 0 requires factions { poland, easter
n_european, hungary, } and event_counter gunpowder_discovered 1
recruit_pool "GR Bombard" 1 0.2 3 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "ME Bombard" 1 0.2 3 0 requires factions { turks, moors,
} and event_counter gunpowder_discovered 1
recruit_pool "AS Rocket Launcher" 1 0.3 3 0 requires factions { mongol
s, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "AS Bombard" 1 0.3 3 0 requires factions { timurids, } a
nd event_counter gunpowder_discovered 1
recruit_pool "Croat Axemen" 1 0.3 2 0 requires faction
s { hungary, spain, }
armour 1
}
material wooden
construction 2
cost 1500
settlement_min town
upgrades
{
blacksmith
}
}
blacksmith city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, } and hidden_res
ource gorod
{
convert_to 1
capability
{
recruit_pool "EE Crossbow Militia" 1 0.3 3 0 requires
factions { poland, france, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Camel Gunners" 1 0.3 4 0 requires factions { poland, arm
enia, galich, venice, polock, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.3 4 0 requires factions { saxons,
smolensk, armenia, galich, russia, polock, } and event_counter gunpowder_discov
ered 1
recruit_pool "Janissary Musketeers" 1 0.3 4 0 requires factions { turk
s, } and event_counter gunpowder_discovered 1
recruit_pool "Hand Gunners" 1 0.3 4 0 requires factions { serbia, denm
ark, spain, venice, poland, france, hungary, papal_states, } and event_counter
gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.3 4 0 requires factions { s
erbia, denmark, spain, venice, poland, france, hungary, papal_states, } and eve
nt_counter gunpowder_discovered 1
recruit_pool "Cossack Musketeers" 1 0.3 4 0 requires factions { saxons
, smolensk, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Siphonatores" 1 0.2 4 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "Croat Axemen" 1 0.3 3 0 requires faction
s { hungary, spain, }
recruit_pool "Pavise Crossbow Militia" 1 0.3 2 0
requires factions { hungary, spain, }
recruit_pool "NE Bombard" 1 0.2 3 0 requires factions { france, denmar
k, spain, venice, papal_states, serbia, } and event_counter gunpowder_discovere
d 1
recruit_pool "EE Bombard" 1 0.2 3 0 requires factions { poland, easter
n_european, hungary, } and event_counter gunpowder_discovered 1
recruit_pool "GR Bombard" 1 0.2 3 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "ME Bombard" 1 0.2 3 0 requires factions { turks, moors,
} and event_counter gunpowder_discovered 1
recruit_pool "AS Rocket Launcher" 1 0.3 3 0 requires factions { mongol
s, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "AS Bombard" 1 0.3 3 0 requires factions { timurids, } a
nd event_counter gunpowder_discovered 1
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { venice, papal_s
tates, } and event_counter gunpowder_discovered 1
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france,
serbia, spain, } and event_counter gunpowder_discovered 1
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, } an
d event_counter gunpowder_discovered 1
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungar
y, } and event_counter gunpowder_discovered 1
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia,
armenia, saxons, galich, polock, smolensk, } and event_counter gunpowder_discov
ered 1
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { turks, }
and event_counter gunpowder_discovered 1
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, spain
, venice, papal_states, } and event_counter gunpowder_discovered 1
recruit_pool "ME Halberd Militia" 1 0.3 2 0 requires
factions { turks, aztecs, }
recruit_pool "AS Ballista" 1 0.2 1 0 requires faction
s { mongols, }

armour 2
}
material wooden
construction 3
cost 1800
settlement_min large_town
upgrades
{
armourer
}
}
armourer city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, } and hidden_resource gor
od
{
convert_to 2
capability
{
recruit_pool "EE Crossbow Militia" 1 0.3 3 0 requires
factions { poland, france, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Camel Gunners" 1 0.3 4 0 requires factions { poland, arm
enia, galich, venice, polock, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.3 4 0 requires factions { saxons,
smolensk, armenia, galich, russia, polock, } and event_counter gunpowder_discov
ered 1
recruit_pool "Janissary Musketeers" 1 0.3 4 0 requires factions { turk
s, } and event_counter gunpowder_discovered 1
recruit_pool "Hand Gunners" 1 0.3 4 0 requires factions { serbia, denm
ark, spain, venice, poland, france, hungary, papal_states, } and event_counter
gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.3 4 0 requires factions { s
erbia, denmark, spain, venice, poland, france, hungary, papal_states, } and eve
nt_counter gunpowder_discovered 1
recruit_pool "Cossack Musketeers" 1 0.3 4 0 requires factions { saxons
, smolensk, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Siphonatores" 1 0.2 4 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "Croat Axemen" 1 0.3 3 0 requires faction
s { hungary, spain, }
recruit_pool "Pavise Crossbow Militia" 1 0.3 3 0
requires factions { hungary, spain, }
recruit_pool "ME Halberd Militia" 1 0.3 3 0 requires
factions { turks, aztecs, }
recruit_pool "Swordstaff Militia" 1 0.3 2 0 requires
factions { denmark, england, }
recruit_pool "NE Bombard" 1 0.2 3 0 requires factions { france, denmar
k, spain, venice, papal_states, serbia, } and event_counter gunpowder_discovere
d 1
recruit_pool "EE Bombard" 1 0.2 3 0 requires factions { poland, easter
n_european, hungary, } and event_counter gunpowder_discovered 1
recruit_pool "GR Bombard" 1 0.2 3 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "ME Bombard" 1 0.2 3 0 requires factions { turks, moors,
} and event_counter gunpowder_discovered 1
recruit_pool "AS Rocket Launcher" 1 0.3 3 0 requires factions { mongol
s, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "AS Bombard" 1 0.3 3 0 requires factions { timurids, } a
nd event_counter gunpowder_discovered 1
recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { venice, papal_s
tates, } and event_counter gunpowder_discovered 1
recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france,
serbia, spain, } and event_counter gunpowder_discovered 1
recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungar
y, } and event_counter gunpowder_discovered 1
recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia,
armenia, saxons, galich, polock, smolensk, } and event_counter gunpowder_discov
ered 1
recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { turks, }
and event_counter gunpowder_discovered 1
recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, spain
, venice, papal_states, } and event_counter gunpowder_discovered 1
recruit_pool "AS Ballista" 1 0.3 1 0 requires faction
s { mongols, }
recruit_pool "AS Catapult" 1 0.25 1 0 requires faction
s { mongols, }
armour 3
}
material wooden
construction 3
cost 2000
settlement_min city
upgrades
{
heavy_armourer
}
}
heavy_armourer city requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and hidden_resou
rce gorod
{
convert_to 3
capability
{
recruit_pool "EE Crossbow Militia" 1 0.3 3 0 requires
factions { poland, france, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Camel Gunners" 1 0.3 4 0 requires factions { poland, arm
enia, galich, venice, polock, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.3 4 0 requires factions { saxons,
smolensk, armenia, galich, russia, polock, } and event_counter gunpowder_discov
ered 1
recruit_pool "Janissary Musketeers" 1 0.3 4 0 requires factions { turk
s, } and event_counter gunpowder_discovered 1
recruit_pool "Hand Gunners" 1 0.3 4 0 requires factions { serbia, denm
ark, spain, venice, poland, france, hungary, papal_states, } and event_counter
gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.3 4 0 requires factions { s
erbia, denmark, spain, venice, poland, france, hungary, papal_states, } and eve
nt_counter gunpowder_discovered 1
recruit_pool "Cossack Musketeers" 1 0.3 4 0 requires factions { saxons
, smolensk, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Siphonatores" 1 0.2 4 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "Croat Axemen" 1 0.3 3 0 requires faction
s { hungary, spain, }
recruit_pool "Pavise Crossbow Militia" 1 0.3 3 0
requires factions { hungary, spain, }
recruit_pool "ME Halberd Militia" 1 0.3 3 0 requires
factions { turks, aztecs, }
recruit_pool "Swordstaff Militia" 1 0.3 2 0 requires
factions { denmark, england, }
recruit_pool "AS Ballista" 1 0.3 1 0 requires faction
s { mongols, }
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { france, spain
, venice, papal_states, } and event_counter gunpowder_discovered 1
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { serbia, denmark
, } and event_counter gunpowder_discovered 1
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hun
gary, } and event_counter gunpowder_discovered 1
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, armenia
, saxons, galich, polock, smolensk, } and event_counter gunpowder_discovered 1
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { turks, } and e
vent_counter gunpowder_discovered 1
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, ser
bia, denmark, } and event_counter gunpowder_discovered 1
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, } and
event_counter gunpowder_discovered 1
recruit_pool "AS Catapult" 1 0.25 1 0 requires faction
s { mongols, }
recruit_pool "AS Trebuchet" 1 0.25 1 0 requires faction
s { mongols, }
armour 4
}
material wooden
construction 3
cost 2200
settlement_min large_city
upgrades
{
plate_armourer
}
}
plate_armourer city requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and hidden_resou
rce gorod
{
convert_to 4
capability
{
recruit_pool "EE Crossbow Militia" 1 0.3 3 0 requires
factions { poland, france, }
recruit_pool "Croat Axemen" 1 0.3 3 0 requires faction
s { hungary, spain, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Pavise Crossbow Militia" 1 0.3 3 0
requires factions { hungary, spain, }
recruit_pool "Camel Gunners" 1 0.3 4 0 requires factions { poland, arm
enia, galich, venice, polock, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.3 4 0 requires factions { saxons,
smolensk, armenia, galich, russia, polock, } and event_counter gunpowder_discov
ered 1
recruit_pool "Janissary Musketeers" 1 0.3 4 0 requires factions { turk
s, } and event_counter gunpowder_discovered 1
recruit_pool "Hand Gunners" 1 0.3 4 0 requires factions { serbia, denm
ark, spain, venice, poland, france, hungary, papal_states, } and event_counter
gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.3 4 0 requires factions { s
erbia, denmark, spain, venice, poland, france, hungary, papal_states, } and eve
nt_counter gunpowder_discovered 1
recruit_pool "Cossack Musketeers" 1 0.3 4 0 requires factions { saxons
, smolensk, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Siphonatores" 1 0.2 4 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "ME Halberd Militia" 1 0.3 3 0 requires
factions { turks, aztecs, }
recruit_pool "Swordstaff Militia" 1 0.3 2 0 requires
factions { denmark, england, }
recruit_pool "AS Ballista" 1 0.3 1 0 requires faction
s { mongols, }
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { france, spain
, venice, papal_states, } and event_counter gunpowder_discovered 1
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { serbia, denmark
, } and event_counter gunpowder_discovered 1
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hun
gary, } and event_counter gunpowder_discovered 1
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, armenia
, saxons, galich, polock, smolensk, } and event_counter gunpowder_discovered 1
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { turks, } and e
vent_counter gunpowder_discovered 1
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, ser
bia, denmark, } and event_counter gunpowder_discovered 1
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, } and
event_counter gunpowder_discovered 1
recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, serbi
a, spain, } and event_counter gunpowder_discovered 1
recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { venice
, } and event_counter gunpowder_discovered 1
recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, armen
ia, saxons, galich, polock, smolensk, hungary, poland, } and event_counter gunp
owder_discovered 1
recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks,
} and event_counter gunpowder_discovered 1
recruit_pool "AS Catapult" 1 0.25 1 0 requires faction
s { mongols, }
recruit_pool "AS Trebuchet" 1 0.25 1 0 requires faction
s { mongols, }
armour 5
}
material wooden
construction 4
cost 2500
settlement_min huge_city
upgrades
{
gothic_armourer
}
}
gothic_armourer city requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and hidden_reso
urce gorod
{
convert_to 5
capability
{
recruit_pool "EE Crossbow Militia" 1 0.35 3 0 requires
factions { poland, france, }
recruit_pool "Croat Axemen" 1 0.35 3 0 requires faction
s { hungary, spain, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "cum_kolodnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Naffatun" 1 0.3 1 0 requires faction
s { aztecs, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Camel Gunners" 1 0.3 4 0 requires factions { poland, arm
enia, galich, venice, polock, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.3 4 0 requires factions { saxons,
smolensk, armenia, galich, russia, polock, } and event_counter gunpowder_discov
ered 1
recruit_pool "Janissary Musketeers" 1 0.3 4 0 requires factions { turk
s, } and event_counter gunpowder_discovered 1
recruit_pool "Hand Gunners" 1 0.3 4 0 requires factions { serbia, denm
ark, spain, venice, poland, france, hungary, papal_states, } and event_counter
gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.3 4 0 requires factions { s
erbia, denmark, spain, venice, poland, france, hungary, papal_states, } and eve
nt_counter gunpowder_discovered 1
recruit_pool "Cossack Musketeers" 1 0.3 4 0 requires factions { saxons
, smolensk, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Siphonatores" 1 0.2 4 0 requires factions { byzantium, }
and event_counter gunpowder_discovered 1
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Pavise Crossbow Militia" 1 0.35 3 0
requires factions { hungary, spain, }
recruit_pool "ME Halberd Militia" 1 0.35 3 0 requires
factions { turks, aztecs, }
recruit_pool "Swordstaff Militia" 1 0.35 2 0 requires
factions { denmark, england, }
recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { france, spain
, venice, papal_states, } and event_counter gunpowder_discovered 1
recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { serbia, denmark
, } and event_counter gunpowder_discovered 1
recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hun
gary, } and event_counter gunpowder_discovered 1
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, armenia
, saxons, galich, polock, smolensk, } and event_counter gunpowder_discovered 1
recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { turks, } and e
vent_counter gunpowder_discovered 1
recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, ser
bia, denmark, } and event_counter gunpowder_discovered 1
recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, } and
event_counter gunpowder_discovered 1
recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, serbi
a, spain, } and event_counter gunpowder_discovered 1
recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { venice
, } and event_counter gunpowder_discovered 1
recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, armen
ia, saxons, galich, polock, smolensk, hungary, poland, } and event_counter gunp
owder_discovered 1
recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks,
} and event_counter gunpowder_discovered 1
recruit_pool "AS Ballista" 1 0.3 1 0 requires faction
s { mongols, }
recruit_pool "AS Catapult" 1 0.3 1 0 requires faction
s { mongols, }
recruit_pool "AS Trebuchet" 1 0.3 1 0 requires faction
s { mongols, }
armour 6
}
material wooden
construction 4
cost 2600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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building castle_barracks ;
{
convert_to barracks
levels mustering_hall garrison_quarters drill_square barracks armoury
{
mustering_hall castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and hidden_res
ource gorod
{
capability
{
recruit_pool "rus_kiy_lesnik_axe2" 1 0.3 2 1 requires
factions { armenia, galich, } ;;Kiev 41
recruit_pool "rus_nov_lesnik_axe2" 1 0.3 2 1 requires
factions { russia, polock, } ;;Novgorod 42
recruit_pool "nov_karel_jav_axe" 1 0.3 2 1 requires
factions { russia, polock, } and hidden_resource chud;;Novgorod 43
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 2 1 requires
factions { saxons, smolensk, } ;;Vladimir 46
recruit_pool "suz_mordva_axe" 1 0.2 2 1 requires
factions { saxons, smolensk, } and hidden_resource mordva ;;Vladimir
47
recruit_pool "tevton opol" 1 0.3 2 0 requires faction
s { serbia, }
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
; recruit_pool "cum_druz_han_sp" 1 0.3 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_a_sw" 1 0.1 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Peasants" 1 0.1122 2 0 requires faction
s { denmark, england, }
recruit_pool "Acritae" 1 0.2 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Peasants" 1 0.12 2 0 requires faction
s { poland, france, hungary, spain, }
recruit_pool "ME Peasants" 1 0.3 2 0 requires faction
s { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.2 2 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "sib_junior_militia" 1 0.3 2 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 3
cost 800
settlement_min large_town
upgrades
{
garrison_quarters
}
}
garrison_quarters castle requires factions { middle_eas
tern, northern_european, eastern_european, greek, southern_european, } and hid
den_resource gorod
{
convert_to 0
capability
{
recruit_pool "rus_kiy_lesnik_axe2" 1 0.2178 2 1 requires
factions { armenia, galich, } ;;Kiev 43
recruit_pool "rus_kiy_druz_junior_a_sw" 1 0.2 2 1
requires factions { armenia, galich, } and hidden_resource chud ;;Kiev 44
recruit_pool "rus_nov_lesnik_axe2" 1 0.2178 2 1 requires
factions { russia, polock, } ;;Novgorod 44
recruit_pool "nov_karel_jav_axe" 1 0.2178 2 1 requires
factions { russia, polock, } and hidden_resource chud;;Novgorod 45
recruit_pool "rus_suz_lesnik_axe2" 1 0.2178 2 1 requires
factions { saxons, smolensk, } ;;Vladimir 49
recruit_pool "suz_mordva_axe" 1 0.2178 2 1 requires
factions { saxons, smolensk, } and hidden_resource mordva ;;Vladimir
50
recruit_pool "rus_suz_druz_junior_a_sw" 1 0.2 2 1
requires factions { saxons, smolensk, } ;;Vladimir 51
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 2
0 requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.2
1 0 requires factions { venice, }
recruit_pool "tevton opol" 1 0.3 2 0 requires faction
s { serbia, }
recruit_pool "tevton uruz" 1 0.3 2 0 requires faction
s { serbia, }
; recruit_pool "cum_druz_han_sp" 1 0.33 4
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_a_sw" 1 0.1 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
recruit_pool "Peasants" 1 0.231 2 0 requires faction
s { denmark, england, }
recruit_pool "Acritae" 1 0.231 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Peasants" 1 0.231 2 0 requires faction
s { poland, france, hungary, spain, }
recruit_pool "ME Peasants" 1 0.231 2 0 requires faction
s { turks, aztecs, }
recruit_pool "Viking Raiders" 1 0.3 2 0 requires
factions { denmark, england, }
recruit_pool "Slav Levies" 1 0.3 2 0 requires faction
s { hungary, spain, }
recruit_pool "Scoutatoi" 1 0.1452 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Javelinmen" 1 0.3 2 0 requires
factions { turks, aztecs, }
recruit_pool "Azabs" 1 0.3 2 0 requires factions { tu
rks, aztecs, }
; recruit_pool "ME Levy Spearmen" 1 0.1452 2
0 requires factions { mongols, }
recruit_pool "Ahdath" 1 0.165 2 0 requires faction
s { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.25 3 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.25 3 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.2 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.2 2 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 4
cost 1000
settlement_min large_town
upgrades
{
drill_square
}
}
drill_square castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and hidd
en_resource gorod
{
convert_to 1
capability
{
recruit_pool "rus_kiy_lesnik_axe2" 1 0.2475 3 1 requires
factions { armenia, galich, } ;;Kiev 46
recruit_pool "rus_kiy_druz_junior_a_sw" 1 0.2475 2 1
requires factions { armenia, galich, } ;;Kiev 47
recruit_pool "rus_kiy_druz_senior_sp" 1 0.1485 2 1
requires factions { armenia, galich, } ;;Kiev 48
recruit_pool "rus_nov_lesnik_axe2" 1 0.2475 3 1 requires
factions { russia, polock, } ;;Novgorod 46
recruit_pool "nov_karel_jav_axe" 1 0.2475 3 1 requires
factions { russia, polock, } and hidden_resource chud;;Novgorod 47
recruit_pool "nov_boyar_axe2" 1 0.1485 2 1 requires
factions { russia, polock, };;Novgorod 48
recruit_pool "rus_suz_lesnik_axe2" 1 0.2475 3 1 requires
factions { saxons, smolensk, } ;;Vladimir 53
recruit_pool "suz_mordva_axe" 1 0.2475 3 1 requires
factions { saxons, smolensk, } and hidden_resource mordva ;;Vladimir
54
recruit_pool "rus_suz_druz_junior_a_sw" 1 0.2475 2 1
requires factions { saxons, smolensk, } ;;Vladimir 55
recruit_pool "rus_suz_druz_senior_sp" 1 0.1485 2 1
requires factions { saxons, smolensk, } ;;Vladimir 56
recruit_pool "tevton footknight" 1 0.3 1 0 requires
factions { serbia, }
recruit_pool "tevton serz" 1 0.3 2 0 requires faction
s { serbia, }
recruit_pool "tevton opol" 1 0.3 3 1 requires faction
s { serbia, }
recruit_pool "tevton uruz" 1 0.3 2 1 requires faction
s { serbia, }
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
; recruit_pool "cum_druz_bek_a_sw" 1 0.25 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_han_sp" 1 0.4 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_a_sw" 1 0.1 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
recruit_pool "Litva Aztec Spear Throwers" 1 0.3 3 0
requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.3 3 0
requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.3
2 0 requires factions { venice, }
recruit_pool "Litva Dismounted Szlachta" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Litva Lithuanian Archers" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Litva Giltines Chosen" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Aztec Warriors" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Samogitian Axemen" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Peasants" 1 0.231 3 0 requires faction
s { denmark, england, }
recruit_pool "Acritae" 1 0.231 3 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Peasants" 1 0.231 3 0 requires faction
s { poland, france, hungary, spain, }
recruit_pool "ME Peasants" 1 0.231 3 0 requires faction
s { turks, aztecs, }
recruit_pool "Viking Raiders" 1 0.3 2 0 requires
factions { denmark, england, }
recruit_pool "Slav Levies" 1 0.3 2 0 requires faction
s { hungary, spain, }
recruit_pool "Scoutatoi" 1 0.165 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Javelinmen" 1 0.3 2 0 requires
factions { turks, aztecs, }
recruit_pool "Azabs" 1 0.165 2 0 requires factions { tu
rks, aztecs, }
; recruit_pool "ME Levy Spearmen" 1 0.165 2
0 requires factions { mongols, }
recruit_pool "EE Spearmen" 1 0.3 2 0 requires faction
s { poland, france, }
recruit_pool "Norse Swordsmen" 1 0.3 1 0 requires
factions { denmark, england, }
recruit_pool "Dismounted Huscarls" 1 0.25 1 0 requires
factions { denmark, england, }
recruit_pool "Dismounted Polish Nobles" 1 0.3 1 0
requires factions { poland, france, }
recruit_pool "Pavise Spearmen" 1 0.3 2 0 requires
factions { hungary, spain, }
recruit_pool "Alamanoi" 1 0.099 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Scoutatoi Swordsmen" 1 0.25 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.3 1 0
requires factions { turks, aztecs, }
;;recruit_pool "Dismounted Light Lancers" 1 0.1122 1 0
requires factions { mongols, }
recruit_pool "Ahdath" 1 0.165 2 0 requires faction
s { turks, aztecs, }
recruit_pool "Dismounted Hasham" 1 0.35 2 0 requires
factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.30 4 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.30 4 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "cum_druz_han_sp" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.25 3 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.25 3 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 5
cost 1200
settlement_min city
upgrades
{
barracks
}
}
barracks castle requires factions { denmark, england, serbia, m
iddle_eastern, northern_european, eastern_european, greek, southern_european, }
and hidden_resource gorod
{
convert_to 2
capability
{
recruit_pool "rus_kiy_lesnik_axe2" 1 0.2475 3 1 requires
factions { armenia, galich, } ;;Kiev 50
recruit_pool "rus_kiy_druz_junior_a_sw" 1 0.2475 3 1
requires factions { armenia, galich, } ;;Kiev 51
recruit_pool "rus_kiy_druz_senior_sp" 1 0.2178 2 1
requires factions { armenia, galich, } ;;Kiev 52
recruit_pool "rus_kiy_bodyguard_sp" 1 0.1485 2 1 requires
factions { armenia, galich, } ;;Kiev 53
recruit_pool "rus_nov_lesnik_axe2" 1 0.2475 3 1 requires
factions { russia, polock, } ;;Novgorod 49
recruit_pool "nov_karel_jav_axe" 1 0.2475 3 1 requires
factions { russia, polock, } and hidden_resource chud;;Novgorod 50
recruit_pool "nov_boyar_axe2" 1 0.2178 2 1 requires
factions { russia, polock, };;Novgorod 51
recruit_pool "rus_nov_bodyguard_sp" 1 0.1485 2 1 requires
factions { russia, polock, } ;;Novgorod 52
recruit_pool "rus_suz_lesnik_axe2" 1 0.2475 3 1 requires
factions { saxons, smolensk, } ;;Vladimir 58
recruit_pool "suz_mordva_axe" 1 0.2475 3 1 requires
factions { saxons, smolensk, } and hidden_resource mordva ;;Vladimir
59
recruit_pool "rus_suz_druz_junior_a_sw" 1 0.2475 3 1
requires factions { saxons, smolensk, } ;;Vladimir 60
recruit_pool "rus_suz_druz_senior_sp" 1 0.2178 2 1
requires factions { saxons, smolensk, } ;;Vladimir 61
recruit_pool "rus_suz_bodyguard_sp" 1 0.1485 2 1 requires
factions { saxons, smolensk, } ;;Vladimir 62
recruit_pool "tevton footknight" 1 0.3 2 0 requires
factions { serbia, }
recruit_pool "tevton serz" 1 0.3 2 1 requires faction
s { serbia, }
recruit_pool "tevton uruz" 1 0.3 2 1 requires faction
s { serbia, }
recruit_pool "tevton opol" 1 0.3 2 2 requires faction
s { serbia, }
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
; recruit_pool "cum_druz_bek_a_sw" 1 0.4 4
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_han_sp" 1 0.4 4
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_a_sw" 1 0.1 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
recruit_pool "Litva Aztec Spear Throwers" 1 0.35 3 0
requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.35 3 0
requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.32
2 0 requires factions { venice, }
recruit_pool "Litva Dismounted Szlachta" 1 0.32 1
0 requires factions { venice, }
recruit_pool "Litva Lithuanian Archers" 1 0.32 1
0 requires factions { venice, }
recruit_pool "Litva Giltines Chosen" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Aztec Warriors" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Samogitian Axemen" 1 0.3 1
0 requires factions { venice, }
recruit_pool "Peasants" 1 0.231 3 1 requires faction
s { denmark, england, }
recruit_pool "Acritae" 1 0.231 3 1 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Peasants" 1 0.231 3 1 requires faction
s { poland, france, hungary, spain, }
recruit_pool "ME Peasants" 1 0.231 3 1 requires faction
s { turks, aztecs, }
recruit_pool "Viking Raiders" 1 0.32 3 0 requires
factions { denmark, england, }
recruit_pool "Slav Levies" 1 0.32 3 0 requires faction
s { hungary, spain, }
recruit_pool "Scoutatoi" 1 0.1122 3 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Javelinmen" 1 0.32 3 0 requires
factions { turks, aztecs, }
recruit_pool "Azabs" 1 0.1122 3 0 requires factions { tu
rks, aztecs, }
; recruit_pool "ME Levy Spearmen" 1 0.1122 3
0 requires factions { mongols, }
recruit_pool "EE Spearmen" 1 0.32 3 0 requires faction
s { poland, france, }
recruit_pool "Norse Swordsmen" 1 0.35 2 0 requires
factions { denmark, england, }
recruit_pool "Dismounted Huscarls" 1 0.22 2 0 requires
factions { denmark, england, }
recruit_pool "Dismounted Polish Nobles" 1 0.32 2 0
requires factions { poland, france, }
recruit_pool "Pavise Spearmen" 1 0.35 2 0 requires
factions { hungary, spain, }
recruit_pool "Alamanoi" 1 0.165 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Scoutatoi Swordsmen" 1 0.25 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.35 2 1
requires factions { turks, aztecs, }
; recruit_pool "Dismounted Light Lancers" 1 0.165
2 0 requires factions { mongols, }
recruit_pool "Dismounted Feudal Knights" 1 0.32 2 0
requires factions { denmark, england, hungary, spain, }
recruit_pool "Norse Axemen" 1 0.32 2 0 requires faction
s { denmark, england, } and event_counter new_era 1
recruit_pool "Varangian Guard" 1 0.22 1 0 requires
factions { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Spartharii tou Vasileos" 1 0.1452 2 0
requires factions { byzantium, bulgaria, }
; recruit_pool "Dismounted Heavy Lancers" 1 0.1452
2 0 requires factions { mongols, }
recruit_pool "Castrophilakae" 1 0.1122 3 0 requires
factions { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Ahdath" 1 0.1122 3 1 requires faction
s { turks, aztecs, }
recruit_pool "Dismounted Hasham" 1 0.1122 3 0 requires
factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.30 4 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.30 4 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "cum_druz_han_sp" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.30 4 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.30 4 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 6
cost 1500
settlement_min large_city
upgrades
{
armoury
}
}
armoury castle requires factions { denmark, england, serbia, p
oland, france, hungary, spain, greek, eastern_european, } and hidden_reso
urce gorod
{
convert_to 3
capability
{
recruit_pool "rus_kiy_lesnik_axe2" 1 0.2475 3 1 requires
factions { armenia, galich, } ;;Kiev 55
recruit_pool "rus_kiy_druz_junior_a_sw" 1 0.2475 3 1
requires factions { armenia, galich, } ;;Kiev 56
recruit_pool "rus_kiy_druz_senior_sp" 1 0.2475 3 1
requires factions { armenia, galich, } ;;Kiev 57
recruit_pool "rus_kiy_bodyguard_sp" 1 0.2178 2 1 requires
factions { armenia, galich, } ;;Kiev 58
recruit_pool "rus_kiy_gridni_sp_sw" 1 0.2 2 1 requires
factions { armenia, galich, } ;;Kiev 59
recruit_pool "rus_nov_lesnik_axe2" 1 0.2475 3 1 requires
factions { russia, polock, } ;;Novgorod 53
recruit_pool "nov_karel_jav_axe" 1 0.2475 3 1 requires
factions { russia, polock, } and hidden_resource chud;;Novgorod 54
recruit_pool "nov_boyar_axe2" 1 0.2475 3 1 requires
factions { russia, polock, };;Novgorod 55
recruit_pool "rus_nov_bodyguard_sp" 1 0.2178 2 1 requires
factions { russia, polock, } ;;Novgorod 56
recruit_pool "rus_nov_gridni_sp_sw" 1 0.2 2 1 requires
factions { russia, polock, } ;;Novgorod 57
recruit_pool "rus_suz_lesnik_axe2" 1 0.2475 3 1 requires
factions { saxons, smolensk, } ;;Vladimir 65
recruit_pool "suz_mordva_axe" 1 0.2475 3 1 requires
factions { saxons, smolensk, } and hidden_resource mordva ;;Vladimir
66
recruit_pool "rus_suz_druz_junior_a_sw" 1 0.2475 3 1
requires factions { saxons, smolensk, } ;;Vladimir 67
recruit_pool "rus_suz_druz_senior_sp" 1 0.2475 3 1
requires factions { saxons, smolensk, } ;;Vladimir 68
recruit_pool "rus_suz_bodyguard_sp" 1 0.2178 2 1 requires
factions { saxons, smolensk, } ;;Vladimir 69
recruit_pool "rus_suz_gridni_sp_sw" 1 0.2 2 1 requires
factions { saxons, smolensk, } ;;Vladimir 71
recruit_pool "tevton serz" 1 0.3 2 1 requires faction
s { serbia, }
recruit_pool "tevton uruz" 1 0.3 2 1 requires faction
s { serbia, }
recruit_pool "tevton opol" 1 0.3 2 2 requires faction
s { serbia, }
recruit_pool "tevton footknight" 1 0.3 2 1 requires
factions { serbia, }
recruit_pool "tevton komtur inf" 1 0.3 1 0 requires
factions { serbia, }
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_suz_lesnik_axe2" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_ohotnik_sp" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "bulgar_militia_senior_sp" 1 0.3 1 0
requires factions { aztecs, }
recruit_pool "suz_mordva_axe" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "rus_mordovian_nobels" 1 0.3 1 0 requires
factions { aztecs, }
recruit_pool "Mercenary Crossbowmen" 1 0.3 2 0 requires
factions { france, hungary, }
recruit_pool "Mercenary Pavise Crossbowmen" 1 0.3 2 0
requires factions { france, hungary, }
recruit_pool "Slav Mercenaries" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Mercenary Spearmen" 1 0.3 2 0 requires
factions { france, hungary, spain, }
recruit_pool "Litva Aztec Spear Throwers" 1 0.35 3 0
requires factions { venice, }
recruit_pool "Litva Aztec Archers" 1 0.35 3 0
requires factions { venice, }
recruit_pool "Litva Dismounted Tartar Lancers" 1 0.25
3 0 requires factions { venice, }
recruit_pool "Litva Dismounted Szlachta" 1 0.32 2
0 requires factions { venice, }
recruit_pool "Litva Lithuanian Archers" 1 0.32 2
0 requires factions { venice, }
recruit_pool "Litva Giltines Chosen" 1 0.32 1 0
requires factions { venice, }
recruit_pool "Litva Aztec Warriors" 1 0.32 1 0
requires factions { venice, }
recruit_pool "Litva Samogitian Axemen" 1 0.32 1
0 requires factions { venice, }
recruit_pool "Litva Dismounted Lithuanian Cavalry" 1 0.32 1
0 requires factions { venice, }
recruit_pool "Litva Aztec Spearmen" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Native Warriors" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Peasants" 1 0.231 3 2 requires faction
s { denmark, england, }
recruit_pool "Acritae" 1 0.231 3 2 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Peasants" 1 0.231 3 2 requires faction
s { poland, france, hungary, spain, }
recruit_pool "Viking Raiders" 1 0.32 3 1 requires
factions { denmark, england, }
recruit_pool "Slav Levies" 1 0.32 3 1 requires faction
s { hungary, spain, }
recruit_pool "Scoutatoi" 1 0.22 3 1 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Spearmen" 1 0.32 3 1 requires faction
s { poland, france, }
recruit_pool "Norse Swordsmen" 1 0.35 2 1 requires
factions { denmark, england, }
recruit_pool "Dismounted Huscarls" 1 0.22 2 1 requires
factions { denmark, england, }
recruit_pool "Dismounted Polish Nobles" 1 0.32 2 1
requires factions { poland, france, }
recruit_pool "Pavise Spearmen" 1 0.35 2 1 requires
factions { hungary, spain, }
recruit_pool "Alamanoi" 1 0.165 2 1 requires faction
s { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Scoutatoi Swordsmen" 1 0.165 2 1 requires
factions { byzantium, bulgaria, }
recruit_pool "Dismounted Feudal Knights" 1 0.35 2 0
requires factions { denmark, england, hungary, spain, }
recruit_pool "Norse Axemen" 1 0.35 2 0 requires faction
s { denmark, england, } and event_counter new_era 1
recruit_pool "Varangian Guard" 1 0.25 2 1 requires
factions { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Spartharii tou Vasileos" 1 0.165 2 1
requires factions { byzantium, bulgaria, }
recruit_pool "Dismounted Chivalric Knights" 1 0.22 2 0
requires factions { denmark, england, }
recruit_pool "Obudshaer" 1 0.22 2 0 requires faction
s { denmark, england, }
recruit_pool "Dismounted Polish Knights" 1 0.32 2 0
requires factions { poland, france, }
recruit_pool "Dismounted E Chivalric Knights" 1 0.32 2
0 requires factions { hungary, spain, }
recruit_pool "Castrophilakae" 1 0.1122 3 0 requires
factions { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Ahdath" 1 0.32 3 1 requires faction
s { turks, aztecs, }
recruit_pool "Dismounted Hasham" 1 0.32 3 0 requires
factions { turks, aztecs, }
recruit_pool "mon_kashtim" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_habutu_inf" 1 0.30 4 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_mergen" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_inf" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "cum_kosog_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "cum_alan_axe" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and hidden_resource res2
recruit_pool "kosog_senior_militia_ug0" 1 0.25 3 0
requires factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and hidden_resource res2
recruit_pool "cum_cheled_sw" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step and not hidden_resource res2
recruit_pool "cum_kolodnik_axe2" 1 0.30 4 0 requires
factions { moors, } and hidden_resource step and not hidden_resource
res2
recruit_pool "cum_druz_bek_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "cum_druz_han_sp" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step and not hidden_resource res2
recruit_pool "rus_latgal" 1 0.30 4 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, serbia, venice, }
and hidden_resource balt
recruit_pool "rus_mordovian_nobels" 1 0.30 4 0 requires
factions { saxons, smolensk, armenia, galich, russia, polock, mongols, milan
, timurids, moors, normans, } and hidden_resource volg
recruit_pool "sib_senior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
recruit_pool "sib_junior_militia" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, }
}
material wooden
construction 6
cost 1600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_smith
{
convert_to smith
levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armoure
r c_gothic_armourer
{
c_leather_tanner castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pre
sent_min_level castle_barracks mustering_hall and hidden_resource gorod
{
convert_to 0
capability
{
recruit_pool "Scouts" 1 0.3 2 0 requires faction
s { denmark, england, }
recruit_pool "Dismounted Mercenary German Knights" 1 0.3 2
0 requires factions { serbia, }
recruit_pool "Dismounted Frankish Knights" 1 0.1 1 0
requires factions { serbia, }
recruit_pool "Teutonic Knights" 1 0.1 1 0 requires
factions { serbia, }
recruit_pool "Irish Kerns" 1 0.3 1 0 requires faction
s { england, }
recruit_pool "Saracen Militia" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Armenian Cavalry" 1 0.4 2 0 requires
factions { bulgaria, }
recruit_pool "EE Spear Militia" 1 0.4 2 0 requires
factions { poland, france, spain, hungary, polock, }
recruit_pool "Naffatun" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.4 2 0 requires
factions { aztecs, }
recruit_pool "Naffatun Cav" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_alan_axe" 1 0.4 2 0 requires faction
s { normans, moors, bulgaria, aztecs, }
recruit_pool "Turkopoles" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Akinjis" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans Mercs" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Polish Shooters" 1 0.3 2 0 requires
factions { poland, france, }
recruit_pool "Mounted Acritae" 1 0.3 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Stratiotae" 1 0.3 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.3 2 0 requires
factions { hungary, spain, }
recruit_pool "EE Spearmen" 1 0.32 2 0 requires faction
s { poland, france, }
armour 1
archer_bonus 1
}
material wooden
construction 5
cost 2000
settlement_min town
upgrades
{
c_blacksmith
}
}
c_blacksmith castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pre
sent_min_level castle_barracks garrison_quarters and hidden_resource gorod
{
convert_to 1
capability
{
recruit_pool "Scouts" 1 0.3 2 0 requires faction
s { denmark, england, }
recruit_pool "Polish Shooters" 1 0.3 2 0 requires
factions { poland, france, }
recruit_pool "Dismounted Mercenary German Knights" 1 0.3 2
0 requires factions { serbia, }
recruit_pool "Dismounted Frankish Knights" 1 0.1 1 0
requires factions { serbia, }
recruit_pool "Teutonic Knights" 1 0.1 1 0 requires
factions { serbia, }
recruit_pool "Irish Kerns" 1 0.3 1 0 requires faction
s { england, }
recruit_pool "Saracen Militia" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Armenian Cavalry" 1 0.4 2 0 requires
factions { bulgaria, }
recruit_pool "EE Spear Militia" 1 0.4 2 0 requires
factions { poland, france, spain, hungary, polock, }
recruit_pool "Naffatun" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.4 2 0 requires
factions { aztecs, }
recruit_pool "Naffatun Cav" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_alan_axe" 1 0.4 2 0 requires faction
s { normans, moors, bulgaria, aztecs, }
recruit_pool "Turkopoles" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Akinjis" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans Mercs" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Mounted Acritae" 1 0.3 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Stratiotae" 1 0.3 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.3 2 0 requires
factions { hungary, spain, }
recruit_pool "EE Spearmen" 1 0.3 2 0 requires faction
s { poland, france, }
armour 2
archer_bonus 1
weapon_projectile 1
population_growth_bonus bonus 1
}
material wooden
construction 6
cost 2500
settlement_min large_town
upgrades
{
c_armourer
}
}
c_armourer castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pre
sent_min_level castle_barracks garrison_quarters and hidden_resource go
rod
{
convert_to 2
capability
{
recruit_pool "Scouts" 1 0.32 2 0 requires faction
s { denmark, england, }
recruit_pool "Polish Shooters" 1 0.32 2 0 requires
factions { poland, france, }
recruit_pool "Dismounted Mercenary German Knights" 1 0.3 2
0 requires factions { serbia, }
recruit_pool "Dismounted Frankish Knights" 1 0.1 1 0
requires factions { serbia, }
recruit_pool "Teutonic Knights" 1 0.1 1 0 requires
factions { serbia, }
recruit_pool "Irish Kerns" 1 0.3 1 0 requires faction
s { england, }
recruit_pool "Saracen Militia" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Armenian Cavalry" 1 0.4 2 0 requires
factions { bulgaria, }
recruit_pool "EE Spear Militia" 1 0.4 2 0 requires
factions { poland, france, spain, hungary, polock, }
recruit_pool "Naffatun" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.4 2 0 requires
factions { aztecs, }
recruit_pool "Naffatun Cav" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_alan_axe" 1 0.4 2 0 requires faction
s { normans, moors, bulgaria, aztecs, }
recruit_pool "Turkopoles" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Akinjis" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans Mercs" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Mounted Acritae" 1 0.32 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Stratiotae" 1 0.32 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.32 2 0 requires
factions { hungary, spain, }
recruit_pool "EE Spearmen" 1 0.32 2 0 requires faction
s { poland, france, }
armour 3
archer_bonus 2
weapon_projectile 2
cavalry_bonus 1
population_growth_bonus bonus 2
}
material wooden
construction 6
cost 2700
settlement_min city
upgrades
{
c_heavy_armourer
}
}
c_heavy_armourer castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pres
ent_min_level castle_barracks drill_square and hidden_resource gorod
{
convert_to 3
capability
{
recruit_pool "Scouts" 1 0.32 2 0 requires faction
s { denmark, england, }
recruit_pool "Polish Shooters" 1 0.32 2 0 requires
factions { poland, france, }
recruit_pool "Dismounted Mercenary German Knights" 1 0.3 2
0 requires factions { serbia, }
recruit_pool "Dismounted Frankish Knights" 1 0.1 1 0
requires factions { serbia, }
recruit_pool "Teutonic Knights" 1 0.1 1 0 requires
factions { serbia, }
recruit_pool "Irish Kerns" 1 0.3 1 0 requires faction
s { england, }
recruit_pool "Saracen Militia" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Armenian Cavalry" 1 0.4 2 0 requires
factions { bulgaria, }
recruit_pool "EE Spear Militia" 1 0.4 2 0 requires
factions { poland, france, spain, hungary, polock, }
recruit_pool "Naffatun" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.4 2 0 requires
factions { aztecs, }
recruit_pool "Naffatun Cav" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_alan_axe" 1 0.4 2 0 requires faction
s { normans, moors, bulgaria, aztecs, }
recruit_pool "Turkopoles" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Akinjis" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans Mercs" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Mounted Acritae" 1 0.32 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Stratiotae" 1 0.32 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.32 2 0 requires
factions { hungary, spain, }
recruit_pool "EE Spearmen" 1 0.32 2 0 requires faction
s { poland, france, }
armour 4
archer_bonus 2
weapon_projectile 2
cavalry_bonus 2
weapon_melee_blade 1
population_growth_bonus bonus 3
}
material wooden
construction 6
cost 2900
settlement_min city
upgrades
{
c_plate_armourer
}
}
c_plate_armourer castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pre
sent_min_level castle_barracks barracks and hidden_resource gorod
{
convert_to 4
capability
{
recruit_pool "Scouts" 1 0.32 2 0 requires faction
s { denmark, england, }
recruit_pool "Polish Shooters" 1 0.32 2 0 requires
factions { poland, france, }
recruit_pool "Mounted Acritae" 1 0.32 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Dismounted Mercenary German Knights" 1 0.3 2
0 requires factions { serbia, }
recruit_pool "Dismounted Frankish Knights" 1 0.1 1 0
requires factions { serbia, }
recruit_pool "Teutonic Knights" 1 0.1 1 0 requires
factions { serbia, }
recruit_pool "Irish Kerns" 1 0.3 1 0 requires faction
s { england, }
recruit_pool "Saracen Militia" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Armenian Cavalry" 1 0.4 2 0 requires
factions { bulgaria, }
recruit_pool "EE Spear Militia" 1 0.4 2 0 requires
factions { poland, france, spain, hungary, polock, }
recruit_pool "Naffatun" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.4 2 0 requires
factions { aztecs, }
recruit_pool "Naffatun Cav" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_alan_axe" 1 0.4 2 0 requires faction
s { normans, moors, bulgaria, aztecs, }
recruit_pool "Turkopoles" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Akinjis" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans Mercs" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Stratiotae" 1 0.32 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.32 2 0 requires
factions { hungary, spain, }
recruit_pool "EE Spearmen" 1 0.32 2 0 requires faction
s { poland, france, }
armour 5
archer_bonus 2
weapon_projectile 2
cavalry_bonus 2
weapon_melee_blade 2
heavy_cavalry_bonus 1
population_growth_bonus bonus 3
}
material wooden
construction 6
cost 3100
settlement_min large_city
upgrades
{
c_gothic_armourer
}
}
c_gothic_armourer castle requires factions { middle_eas
tern, northern_european, eastern_european, greek, southern_european, } and build
ing_present_min_level castle_barracks armoury and hidden_resource gorod
{
convert_to 5
capability
{
recruit_pool "Scouts" 1 0.32 2 0 requires faction
s { denmark, england, }
recruit_pool "Polish Shooters" 1 0.32 2 0 requires
factions { poland, france, }
recruit_pool "Mounted Acritae" 1 0.32 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Dismounted Mercenary German Knights" 1 0.3 2
0 requires factions { serbia, }
recruit_pool "Dismounted Frankish Knights" 1 0.1 1 0
requires factions { serbia, }
recruit_pool "Teutonic Knights" 1 0.1 1 0 requires
factions { serbia, }
recruit_pool "Irish Kerns" 1 0.3 1 0 requires faction
s { england, }
recruit_pool "Saracen Militia" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Armenian Cavalry" 1 0.4 2 0 requires
factions { bulgaria, }
recruit_pool "EE Spear Militia" 1 0.4 2 0 requires
factions { poland, france, spain, hungary, polock, }
recruit_pool "Naffatun" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_kolodnik_axe2" 1 0.4 2 0 requires
factions { aztecs, }
recruit_pool "Naffatun Cav" 1 0.4 2 0 requires faction
s { aztecs, }
recruit_pool "cum_alan_axe" 1 0.4 2 0 requires faction
s { normans, moors, bulgaria, aztecs, }
recruit_pool "Turkopoles" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Akinjis" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans" 1 0.3 2 0 requires faction
s { turks, }
recruit_pool "Turkomans Mercs" 1 0.3 2 0 requires
factions { turks, }
recruit_pool "Stratiotae" 1 0.32 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.32 2 0 requires
factions { hungary, spain, }
recruit_pool "EE Spearmen" 1 0.32 2 0 requires faction
s { poland, france, }
armour 6
archer_bonus 2
weapon_projectile 2
cavalry_bonus 2
weapon_melee_blade 2
heavy_cavalry_bonus 2
weapon_artillery_mechanical 1
population_growth_bonus bonus 4
}
material wooden
construction 6
cost 3300
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building equestrian
{
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, } and building_present_min
_level castle_smith c_blacksmith and hidden_resource gorod
{
capability
{
recruit_pool "rus_kiy_druz_junior_cav_a_sw" 1 0.25 1 1
requires factions { armenia, galich, } ;;Kiev 66
recruit_pool "rus_kiy_klobuki_cav_a_sw" 1 0.25 1 1
requires factions { armenia, galich, } and hidden_resource chrnkl ;;Kiev
67
recruit_pool "nov_militia_senior_cav_sp" 1 0.25 1 1
requires factions { russia, polock, };;Novgorod 18
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.25 1 1
requires factions { russia, polock, } and hidden_resource chrnkl ;;Novgor
od 19
recruit_pool "rus_suz_druz_junior_cav_a_sw" 1 0.25 1 1
requires factions { saxons, smolensk, } ;;Vladimir 75
recruit_pool "rus_suz_klobuki_cav_a_sw" 1 0.25 1 1
requires factions { saxons, smolensk, } and hidden_resource chrnkl ;;Vladim
ir 76
; recruit_pool "cum_pecheneg_cav_a_sw" 1 0.2 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_bek_cav_a_sw" 1 0.4 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_yas_cav_a_sw" 1 0.3 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_cheled_sw" 1 0.1 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_alan_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_kosog_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "Litva Lithuanian Cavalry" 1 0.3 1 0
requires factions { venice, }
recruit_pool "tevton serz cav" 1 0.32 2 0 requires
factions { serbia, }
recruit_pool "Cavalarii" 1 0.32 2 0 requires faction
s { byzantium, bulgaria, } and not event_counter byzantium_event 1
recruit_pool "Turkish Horse Archers" 1 0.32 2 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Horse Archers" 1 0.1122 2
0 requires factions { mongols, }
recruit_pool "mon_hoshiga" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_militia_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
}
material wooden
construction 3
cost 1000
settlement_min large_town
upgrades
{
knights_stables
}
}
knights_stables castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pres
ent_min_level castle_smith c_armourer and hidden_resource gorod
{
capability
{
recruit_pool "rus_kiy_druz_junior_cav_a_sw" 1 0.26 2 1
requires factions { armenia, galich, } ;;Kiev 69
recruit_pool "rus_kiy_klobuki_cav_a_sw" 1 0.26 2 1
requires factions { armenia, galich, } and hidden_resource chrnkl ;;Kiev
70
recruit_pool "nov_militia_senior_cav_sp" 1 0.26 2 1
requires factions { russia, polock, };;Novgorod 20
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.26 2 1
requires factions { russia, polock, } and hidden_resource chrnkl ;;Novgor
od 21
recruit_pool "rus_suz_druz_junior_cav_a_sw" 1 0.26 2 1
requires factions { saxons, smolensk, } ;;Vladimir 78
recruit_pool "rus_suz_klobuki_cav_a_sw" 1 0.26 2 1
requires factions { saxons, smolensk, } and hidden_resource chrnkl ;;Vladim
ir 79
recruit_pool "tevton serz cav" 1 0.32 2 0 requires
factions { serbia, }
recruit_pool "tevton uruz cav" 1 0.32 2 0 requires
factions { serbia, }
; recruit_pool "cum_pecheneg_cav_a_sw" 1 0.3 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_yas_cav_a_sw" 1 0.3 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_cav_a_sw" 1 0.3 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_bek_cav_a_sw" 1 0. 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_girls_cav_a_sw" 1 0.4 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_cheled_sw" 1 0.1 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_alan_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_kosog_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "Litva Lithuanian Cavalry" 1 0.3 2 0
requires factions { venice, }
recruit_pool "Litva Tartar Lancers" 1 0.26 2 0 requires
factions { venice, }
recruit_pool "Polish Shooters" 1 0.32 2 0 requires
factions { poland, france, }
recruit_pool "Polish Nobles" 1 0.32 1 0 requires faction
s { poland, france, }

recruit_pool "Cavalarii" 1 0.32 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Mounted Acritae" 1 0.22 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Stratiotae" 1 0.22 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Vardariotai" 1 0.19 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Horse Archers" 1 0.32 2 0 requires
factions { turks, aztecs, }
recruit_pool "Sipahis" 1 0.32 2 0 requires faction
s { turks, aztecs, }
; recruit_pool "Mongol Horse Archers" 1 0.1452 2
0 requires factions { mongols, }
; recruit_pool "Mongol Light Lancers" 1 0.1122 2
0 requires factions { mongols, }
recruit_pool "Scouts" 1 0.32 2 0 requires faction
s { denmark, england, }
recruit_pool "Huscarls" 1 0.19 1 0 requires faction
s { denmark, england, }
recruit_pool "Mounted Crossbowmen" 1 0.32 1 0 requires
factions { denmark, england, }
recruit_pool "Magyar Cavalry" 1 0.32 2 0 requires
factions { hungary, spain, }
recruit_pool "Hungarian Nobles" 1 0.32 1 0 requires
factions { hungary, spain, }
recruit_pool "mon_hoshiga" 1 0.35 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_hoshuchi" 1 0.3 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_nukeri" 1 0.3 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_lubchiten" 1 0.3 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.35 3 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_yas_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "cum_militia_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_girls_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
}
material wooden
construction 3
cost 2000
settlement_min city
upgrades
{
barons_stables
}
}
barons_stables castle requires factions { denmark, england, s
erbia, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, } and building_present_min_level castle_smith c_heavy_armourer
and hidden_resource gorod
{
capability
{
recruit_pool "rus_kiy_druz_junior_cav_a_sw" 1 0.27 3 1
requires factions { armenia, galich, } ;;Kiev 72
recruit_pool "rus_kiy_klobuki_cav_a_sw" 1 0.27 3 1
requires factions { armenia, galich, } and hidden_resource chrnkl ;;Kiev
73
recruit_pool "kiy_torki_cav_sp_sw" 1 0.25 1 1 requires
factions { armenia, galich, } and hidden_resource chrnkl;; Kiev 74
recruit_pool "nov_militia_senior_cav_sp" 1 0.27 3 1
requires factions { russia, polock, };;Novgorod 22
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.27 3 1
requires factions { russia, polock, } and hidden_resource chrnkl ;;Novgor
od 23
recruit_pool "rus_suz_druz_junior_cav_a_sw" 1 0.27 3 1
requires factions { saxons, smolensk, } ;;Vladimir 81
recruit_pool "rus_suz_klobuki_cav_a_sw" 1 0.27 3 1
requires factions { saxons, smolensk, } and hidden_resource chrnkl ;;Vladim
ir 82
recruit_pool "suz_tatar_cav_a_sw" 1 0.25 1 1 requires
factions { saxons, smolensk, } and hidden_resource rustatar ;;Vladimir
83
recruit_pool "tevton knight" 1 0.32 2 0 requires faction
s { serbia, }
recruit_pool "tevton uruz cav" 1 0.32 2 0 requires
factions { serbia, }
recruit_pool "tevton serz cav" 1 0.32 2 0 requires
factions { serbia, }
recruit_pool "Litva Lithuanian Cavalry" 1 0.35 3 0
requires factions { venice,}
recruit_pool "Litva Tartar Lancers" 1 0.35 3 0 requires
factions { venice, }
recruit_pool "Litva L Cavalry Militia" 1 0.35 2 0
requires factions { venice, }
; recruit_pool "cum_druz_bek_cav_a_sw" 1 0.5 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_han_cav_a_sp" 1 0.35 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_pecheneg_cav_a_sw" 1 0.35 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_yas_cav_a_sw" 1 0.3 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_cav_a_sw" 1 0.3 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_girls_cav_a_sw" 1 0.4 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_cheled_sw" 1 0.1 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_alan_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_kosog_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "Cavalarii" 1 0.25 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Horse Archers" 1 0.35 2 0 requires
factions { turks, aztecs, }
recruit_pool "Scouts" 1 0.35 2 0 requires faction
s { denmark, england, }
recruit_pool "Polish Shooters" 1 0.35 2 0 requires
factions { poland, france, }
recruit_pool "Mounted Acritae" 1 0.25 2 0 requires
factions { byzantium, bulgaria, }
recruit_pool "Stratiotae" 1 0.25 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.25 2 0 requires
factions { hungary, spain, }
recruit_pool "Huscarls" 1 0.19 1 0 requires faction
s { denmark, england, }
recruit_pool "Mounted Crossbowmen" 1 0.32 2 0 requires
factions { denmark, england, }
recruit_pool "Polish Nobles" 1 0.32 2 0 requires faction
s { poland, france, }
recruit_pool "Hungarian Nobles" 1 0.32 2 0 requires
factions { hungary, spain, }
recruit_pool "Vardariotai" 1 0.22 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Sipahis" 1 0.32 2 0 requires faction
s { turks, aztecs, }
recruit_pool "Hussars" 1 0.29 1 0 requires faction
s { poland, france, hungary, spain, }
recruit_pool "Pronoiarii" 1 0.19 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Sipahi Lancers" 1 0.29 1 0 requires
factions { turks, aztecs, }
recruit_pool "mon_hoshiga" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_hoshuchi" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_nukeri" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_lubchiten" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_yas_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "alan_druzhina_aldarov" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "cum_militia_a_sw" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_girls_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_druz_bek_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_polovec_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res1
recruit_pool "cum_pecheneg_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res3
}
material wooden
construction 4
cost 3000
settlement_min city
upgrades
{
earls_stables
}
}
earls_stables castle requires factions { denmark, england, s
erbia, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, } and building_present_min_level castle_smith c_plate_armourer
and hidden_resource gorod
{
capability
{
recruit_pool "rus_kiy_druz_junior_cav_a_sw" 1 0.27 3 1
requires factions { armenia, galich, } ;;Kiev 76
recruit_pool "rus_kiy_klobuki_cav_a_sw" 1 0.27 3 1
requires factions { armenia, galich, } and hidden_resource chrnkl ;;Kiev
77
recruit_pool "kiy_torki_cav_sp_sw" 1 0.26 2 1 requires
factions { armenia, galich, } and hidden_resource chrnkl;; Kiev 78
recruit_pool "rus_kiy_druz_senior_cav_sp_sw" 1 0.25 1 1
requires factions { armenia, galich, } ;;Kiev 79
recruit_pool "nov_militia_senior_cav_sp" 1 0.27 3 1
requires factions { russia, polock, };;Novgorod 24
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.27 3 1
requires factions { russia, polock, } and hidden_resource chrnkl ;;Novgor
od 25
recruit_pool "nov_boyar_cav_sp_sw" 1 0.25 1 1 requires
factions { russia, polock, };;Novgorod 26
recruit_pool "rus_suz_druz_junior_cav_a_sw" 1 0.27 3 1
requires factions { saxons, smolensk, } ;;Vladimir 86
recruit_pool "rus_suz_klobuki_cav_a_sw" 1 0.27 3 1
requires factions { saxons, smolensk, } and hidden_resource chrnkl ;;Vladim
ir 87
recruit_pool "suz_tatar_cav_a_sw" 1 0.26 2 1 requires
factions { saxons, smolensk, } and hidden_resource rustatar ;;Vladimir
88
recruit_pool "rus_suz_druz_senior_cav_sp_sw" 1 0.25 1 1
requires factions { saxons, smolensk, } ;;Vladimir 90
recruit_pool "tevton komtur" 1 0.32 1 0 requires faction
s { serbia, }
recruit_pool "tevton serz cav" 1 0.32 2 1 requires
factions { serbia, }
recruit_pool "tevton uruz cav" 1 0.32 2 1 requires
factions { serbia, }
recruit_pool "tevton knight" 1 0.32 2 0 requires faction
s { serbia, }
recruit_pool "Litva Lithuanian Cavalry" 1 0.35 3 0
requires factions { venice, }
recruit_pool "Litva Tartar Lancers" 1 0.35 3 0 requires
factions { venice, }
recruit_pool "Litva L Cavalry Militia" 1 0.35 2 0
requires factions { venice, }
recruit_pool "Litva Dzukijan Horsemen" 1 0.35 2 0
requires factions { venice, }
recruit_pool "Kataphractoi" 1 0.1122 1 0 requires factions { byzantium
, bulgaria, }
; recruit_pool "cum_druz_bek_cav_a_sw" 1 0.5 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_han_cav_a_sp" 1 0.35 3
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_cav_a_sw" 1 0.35 3
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_pecheneg_cav_a_sw" 1 0.35 3
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_yas_cav_a_sw" 1 0.3 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_girls_cav_a_sw" 1 0.4 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_cheled_sw" 1 0.1 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_alan_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_kosog_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "Cavalarii" 1 0.165 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Horse Archers" 1 0.35 2 1 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Horse Archers" 1 0.165 2
1 requires factions { mongols, }
recruit_pool "Polish Shooters" 1 0.35 2 1 requires
factions { poland, france, }
recruit_pool "Mounted Acritae" 1 0.25 2 1 requires
factions { byzantium, bulgaria, }
recruit_pool "Stratiotae" 1 0.25 2 1 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.35 2 1 requires
factions { hungary, spain, }
recruit_pool "Huscarls" 1 0.22 2 0 requires faction
s { denmark, england, }
recruit_pool "Mounted Crossbowmen" 1 0.35 2 0 requires
factions { denmark, england, }
recruit_pool "Polish Nobles" 1 0.35 2 0 requires faction
s { poland, france, }
recruit_pool "Hungarian Nobles" 1 0.35 2 0 requires
factions { hungary, spain, }
recruit_pool "Vardariotai" 1 0.25 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Sipahis" 1 0.32 3 0 requires faction
s { turks, aztecs, }
; recruit_pool "Mongol Light Lancers" 1 0.1122 3
0 requires factions { mongols, }
recruit_pool "Hussars" 1 0.32 2 0 requires faction
s { poland, france, hungary, spain, }
recruit_pool "Pronoiarii" 1 0.22 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Sipahi Lancers" 1 0.35 2 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Heavy Archers" 1 0.165 2
0 requires factions { mongols, }
recruit_pool "Feudal Knights" 1 0.29 1 0 requires
factions { denmark, england, hungary, spain, }
recruit_pool "Polish Retainers" 1 0.29 1 0 requires
factions { poland, france, }
recruit_pool "Latinikon" 1 0.22 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Armenian Cavalry" 1 0.22 2 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Heavy Lancers" 1 0.1452 2
0 requires factions { mongols, }
recruit_pool "mon_hoshiga" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_hoshuchi" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_nukeri" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_lubchiten" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_yas_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "alan_druzhina_aldarov" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "cum_militia_a_sw" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_girls_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_druz_bek_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_polovec_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res1
recruit_pool "cum_pecheneg_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res3
}
material wooden
construction 5
cost 3500
settlement_min large_city
upgrades
{
kings_stables
}
}
kings_stables castle requires factions { denmark, england, s
erbia, turks, aztecs, mongols, northern_european, eastern_european, greek, } a
nd building_present_min_level castle_smith c_gothic_armourer and hidden_reso
urce gorod
{
capability
{
recruit_pool "rus_kiy_druz_junior_cav_a_sw" 1 0.3 3 1
requires factions { armenia, galich, } ;;Kiev 81
recruit_pool "rus_kiy_klobuki_cav_a_sw" 1 0.3 3 1
requires factions { armenia, galich, } and hidden_resource chrnkl ;;Kiev
82
recruit_pool "kiy_torki_cav_sp_sw" 1 0.3 2 1 requires
factions { armenia, galich, } and hidden_resource chrnkl;; Kiev 83
recruit_pool "rus_kiy_druz_senior_cav_sp_sw" 1 0.3 2 1
requires factions { armenia, galich, } ;;Kiev 84
recruit_pool "rus_kiy_vitjaz_cav_sp_sw" 1 0.3 1 1
requires factions { armenia, galich, } ;;Kiev 85
recruit_pool "nov_militia_senior_cav_sp" 1 0.3 3 1
requires factions { russia, polock, };;Novgorod 27
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.3 3 1
requires factions { russia, polock, } and hidden_resource chrnkl ;;Novgor
od 28
recruit_pool "nov_boyar_cav_sp_sw" 1 0.3 2 1 requires
factions { russia, polock, };;Novgorod 29
recruit_pool "rus_nov_vitjaz_cav_sp_sw" 1 0.3 2 1
requires factions { russia, polock, } ;;Novgorod 30
recruit_pool "rus_suz_druz_junior_cav_a_sw" 1 0.3 3 1
requires factions { saxons, smolensk, } ;;Vladimir 92
recruit_pool "rus_suz_klobuki_cav_a_sw" 1 0.3 3 1
requires factions { saxons, smolensk, } and hidden_resource chrnkl ;;Vladim
ir 93
recruit_pool "suz_tatar_cav_a_sw" 1 0.3 2 1 requires
factions { saxons, smolensk, } and hidden_resource rustatar ;;Vladimir
94
recruit_pool "rus_suz_druz_senior_cav_sp_sw" 1 0.3 2 1
requires factions { saxons, smolensk, } ;;Vladimir 96
recruit_pool "rus_suz_vitjaz_cav_sp_sw" 1 0.3 1 1
requires factions { saxons, smolensk, } ;;Vladimir 97
recruit_pool "tevton komtur" 1 0.35 2 1 requires faction
s { serbia, }
recruit_pool "tevton knight" 1 0.35 2 0 requires faction
s { serbia, }
recruit_pool "tevton uruz cav" 1 0.35 2 1 requires
factions { serbia, }
recruit_pool "tevton serz cav" 1 0.35 2 1 requires
factions { serbia, }
recruit_pool "Kataphractoi" 1 0.1122 2 1 requires factions { byzantium
, bulgaria, }
; recruit_pool "cum_druz_bek_cav_a_sw" 1 0.5 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_druz_han_cav_a_sp" 1 0.4 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_militia_cav_a_sw" 1 0.4 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_girls_cav_a_sw" 1 0.4 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_pecheneg_cav_a_sw" 1 0.4 2
1 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_yas_cav_a_sw" 1 0.3 2
0 requires factions { normans, timurids, mongols, milan, moors, mongols,
}
; recruit_pool "cum_cheled_sw" 1 0.1 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_alan_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
; recruit_pool "cum_kosog_axe" 1 0.3 2 0
requires factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "Litva Lithuanian Cavalry" 1 0.35 3 0
requires factions { venice, }
recruit_pool "Litva Tartar Lancers" 1 0.35 3 0 requires
factions { venice, }
recruit_pool "Litva L Cavalry Militia" 1 0.35 2 0
requires factions { venice, }
recruit_pool "Litva Dzukijan Horsemen" 1 0.35 2 0
requires factions { venice, }
recruit_pool "Litva Dievas Guard" 1 0.3 1 0 requires
factions { venice, }
recruit_pool "Cavalarii" 1 0.25 3 2 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Horse Archers" 1 0.25 3 2 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Horse Archers" 1 0.165 3
2 requires factions { mongols, }
recruit_pool "Scouts" 1 0.25 3 2 requires faction
s { denmark, england, }
recruit_pool "Polish Shooters" 1 0.35 3 2 requires
factions { poland, france, }
recruit_pool "Mounted Acritae" 1 0.25 3 2 requires
factions { byzantium, bulgaria, }
recruit_pool "Stratiotae" 1 0.25 3 2 requires faction
s { byzantium, bulgaria, }
recruit_pool "Magyar Cavalry" 1 0.35 3 2 requires
factions { hungary, spain, }
recruit_pool "Huscarls" 1 0.32 2 1 requires faction
s { denmark, england, }
recruit_pool "Mounted Crossbowmen" 1 0.35 2 1 requires
factions { denmark, england, }
recruit_pool "Polish Nobles" 1 0.35 2 1 requires faction
s { poland, france, }
recruit_pool "Hungarian Nobles" 1 0.35 2 1 requires
factions { hungary, spain, }
recruit_pool "Vardariotai" 1 0.25 2 1 requires faction
s { byzantium, bulgaria, }
recruit_pool "Sipahis" 1 0.32 3 1 requires faction
s { turks, aztecs, }
; recruit_pool "Mongol Light Lancers" 1 0.1122 3
1 requires factions { mongols, }
recruit_pool "Hussars" 1 0.32 2 1 requires faction
s { poland, france, hungary, spain, }
recruit_pool "Pronoiarii" 1 0.22 2 1 requires faction
s { byzantium, bulgaria, }
recruit_pool "Sipahi Lancers" 1 0.35 2 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Heavy Archers" 1 0.1122 3
0 requires factions { mongols, }
recruit_pool "Feudal Knights" 1 0.35 2 0 requires
factions { denmark, england, hungary, spain, }
recruit_pool "Polish Retainers" 1 0.35 2 0 requires
factions { poland, france, }
recruit_pool "Latinikon" 1 0.35 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Armenian Cavalry" 1 0.32 3 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Heavy Lancers" 1 0.165 2
0 requires factions { mongols, }
recruit_pool "Chivalric Knights" 1 0.32 2 0 requires
factions { denmark, england, }
recruit_pool "Polish Knights" 1 0.32 2 0 requires
factions { poland, france, }
recruit_pool "Polish Guard" 1 0.29 1 0 requires faction
s { poland, france, }
recruit_pool "E Chivalric Knights" 1 0.32 2 0 requires
factions { hungary, spain, }
recruit_pool "Royal Banderium" 1 0.29 1 0 requires
factions { hungary, spain, }
recruit_pool "Scholarii" 1 0.22 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Kwarizmian Cavalry" 1 0.22 2 0 requires
factions { turks, aztecs, }
recruit_pool "Quapukulu" 1 0.32 2 0 requires faction
s { turks, aztecs, }
; recruit_pool "Khan's Guard" 1 0.1122 2 0
requires factions { mongols, }
recruit_pool "Feudal Knights" 1 0.29 2 0 requires
factions { denmark, england, }
recruit_pool "mon_hoshiga" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_hoshuchi" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_nukeri" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_lubchiten" 1 0.25 3 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_torhaguti_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "mon_horchi_cav" 1 0.2 2 0 requires
factions { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.30 4 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_yas_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "alan_druzhina_aldarov" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidden_resou
rce step
recruit_pool "cum_militia_a_sw" 1 0.30 4 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_girls_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_militia_cav_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_druz_bek_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "cum_polovec_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res1
recruit_pool "cum_pecheneg_cav_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res3
}
material wooden
construction 6
cost 4000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
bowyer castle requires factions { middle_eastern, northern_e
uropean, greek, southern_european, }
{
capability
{
recruit_pool "tevton bow" 1 0.3 2 0 requires faction
s { serbia, }
recruit_pool "Peasant Archers" 1 0.3 2 0 requires
factions { denmark, england, }
recruit_pool "Acontistae" 1 0.3 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Peasant Archers" 1 0.3 2 0 requires
factions { poland, }
recruit_pool "Free Company Longbowmen" 1 0.3 2 0
requires factions { france, }
recruit_pool "ME Peasant Archers" 1 0.3 2 0 requires
factions { turks, }
}
material wooden
construction 2
cost 1000
settlement_min town
upgrades
{
practice_range
}
}
practice_range castle requires factions { denmark, england, m
iddle_eastern, northern_european, greek, southern_european, }
{
capability
{
recruit_pool "tevton crossbow" 1 0.35 2 0 requires
factions { serbia, }
recruit_pool "tevton bow" 1 0.3 2 0 requires faction
s { serbia, }
recruit_pool "Peasant Archers" 1 0.3 3 0 requires
factions { denmark, england, }
recruit_pool "Acontistae" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Peasant Archers" 1 0.3 2 0 requires
factions { poland, }
recruit_pool "Free Company Longbowmen" 1 0.3 2 0
requires factions { france, }
recruit_pool "ME Peasant Archers" 1 0.3 3 0 requires
factions { turks, }
recruit_pool "Norse Archers" 1 0.3 2 0 requires faction
s { denmark, england, }
recruit_pool "Crossbowmen" 1 0.35 2 0 requires faction
s { denmark, england, hungary, spain, }
recruit_pool "Bosnian Archers" 1 0.3 2 0 requires
factions { hungary, spain, }
recruit_pool "Toxotae" 1 0.3 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Archers" 1 0.35 2 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Foot Archers" 1 0.165 2
0 requires factions { mongols, }
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range castle requires factions { denmark, england, m
iddle_eastern, northern_european, greek, southern_european, }
{
capability
{
recruit_pool "tevton crossbow" 1 0.35 2 1 requires
factions { serbia, }
recruit_pool "tevton bow" 1 0.3 2 1 requires faction
s { serbia, }
recruit_pool "Peasant Archers" 1 0.3 3 0 requires
factions { denmark, england, }
recruit_pool "Acontistae" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "EE Peasant Archers" 1 0.3 2 0 requires
factions { poland, }
recruit_pool "Free Company Longbowmen" 1 0.3 2 0
requires factions { france, }
recruit_pool "Hussites" 1 0.3 2 0 requires faction
s { france, }
recruit_pool "ME Peasant Archers" 1 0.3 3 0 requires
factions { turks, }
recruit_pool "Norse Archers" 1 0.3 3 1 requires faction
s { denmark, england, }
recruit_pool "Crossbowmen" 1 0.35 3 0 requires faction
s { denmark, england, hungary, spain, }
recruit_pool "Bosnian Archers" 1 0.3 3 1 requires
factions { hungary, spain, }
recruit_pool "Toxotae" 1 0.3 3 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Turkish Archers" 1 0.35 3 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Foot Archers" 1 0.1122 3
0 requires factions { mongols, }
recruit_pool "Mourtatoi" 1 0.3 2 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "Cavalarii" 1 0.25 3 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "iqta'dar" 1 0.3 3 0 requires faction
s { turks, aztecs, }
}
material wooden
construction 4
cost 1400
settlement_min city
upgrades
{
marksmans_range
}
}
marksmans_range castle requires factions { turks, aztecs, mong
ols, } ;;and building_present_min_level castle_smith c_blacksmith
{
capability
{
recruit_pool "ME Peasant Archers" 1 0.3 3 0 requires
factions { turks, aztecs, }
recruit_pool "Turkish Archers" 1 0.3 3 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Foot Archers" 1 0.231 3
0 requires factions { mongols, }
recruit_pool "Ottoman Infantry" 1 0.3 3 0 requires
factions { turks, aztecs, }
; recruit_pool "Dismounted Archers" 1 0.3 3
0 requires factions { mongols, }
recruit_pool "Janissary Archers" 1 0.3 2 0 requires
factions { turks, aztecs, }
; recruit_pool "Mongol Infantry" 1 0.165 2
0 requires factions { mongols, }
}
material wooden
construction 5
cost 1800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_siege
{
levels c_ballista_range c_catapult_range c_siege_works
{
c_ballista_range castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pres
ent_min_level castle_smith c_blacksmith and hidden_resource gorod
{
convert_to 0
capability
{
recruit_pool "NE Ballista" 1 0.19 1 0 requires faction
s { serbia, denmark, england, poland, france, hungary, spain, }
recruit_pool "EE Ballista" 1 0.19 1 0 requires faction
s { russia, polock, saxons, smolensk, armenia, galich, }
recruit_pool "Litva Ballista" 1 0.19 1 0 requires
factions { venice, }
recruit_pool "GR Ballista" 1 0.19 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "ME Ballista" 1 0.19 1 0 requires faction
s { turks, aztecs, }
recruit_pool "AS Ballista" 1 0.25 1 0 requires faction
s { mongols, }
}
material wooden
construction 2
cost 800
settlement_min large_town
upgrades
{
c_catapult_range
}
}
c_catapult_range castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pres
ent_min_level castle_smith c_heavy_armourer and hidden_resource gorod
{
convert_to 1
capability
{
recruit_pool "NE Ballista" 1 0.19 1 0 requires faction
s { serbia, denmark, england, poland, france, hungary, spain, }
recruit_pool "EE Ballista" 1 0.19 1 0 requires faction
s { russia, polock, saxons, smolensk, armenia, galich,}
recruit_pool "Litva Ballista" 1 0.20 1 0 requires
factions { venice, }
recruit_pool "GR Ballista" 1 0.19 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "ME Ballista" 1 0.19 1 0 requires faction
s { turks, aztecs, }
recruit_pool "AS Ballista" 1 0.26 1 0 requires faction
s { mongols, }
recruit_pool "NE Catapult" 1 0.16 1 0 requires faction
s { serbia, denmark, england, poland, france, hungary, spain, }
recruit_pool "EE Catapult" 1 0.16 1 0 requires faction
s { russia, polock, saxons, smolensk, armenia, galich,}
recruit_pool "Litva Catapult" 1 0.16 1 0 requires
factions { venice, }
recruit_pool "GR Catapult" 1 0.16 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "ME Catapult" 1 0.16 1 0 requires faction
s { turks, aztecs, }
recruit_pool "AS Catapult" 1 0.26 1 0 requires faction
s { mongols, }
}
material wooden
construction 3
cost 1000
settlement_min city
upgrades
{
c_siege_works
}
}
c_siege_works castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and building_pres
ent_min_level castle_smith c_gothic_armourer and hidden_resource gorod
{
convert_to 2
capability
{
recruit_pool "NE Ballista" 1 0.22 1 0 requires faction
s { serbia, denmark, england, poland, france, hungary, spain, }
recruit_pool "EE Ballista" 1 0.22 1 0 requires faction
s { russia, polock, saxons, smolensk, armenia, galich, }
recruit_pool "Litva Ballista" 1 0.26 1 0 requires
factions { venice, }
recruit_pool "GR Ballista" 1 0.22 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "ME Ballista" 1 0.22 1 0 requires faction
s { turks, aztecs, }
recruit_pool "AS Ballista" 1 0.26 1 0 requires faction
s { mongols, }
recruit_pool "NE Catapult" 1 0.20 1 0 requires faction
s { serbia, denmark, england, poland, france, hungary, spain, }
recruit_pool "EE Catapult" 1 0.20 1 0 requires faction
s { russia, polock, saxons, smolensk, armenia, galich, }
recruit_pool "Litva Catapult" 1 0.20 1 0 requires
factions { venice, }
recruit_pool "GR Catapult" 1 0.20 1 0 requires faction
s { byzantium, bulgaria, }
recruit_pool "ME Catapult" 1 0.20 1 0 requires faction
s { turks, aztecs, }
recruit_pool "AS Catapult" 1 0.25 1 0 requires faction
s { mongols, }
recruit_pool "AS Trebuchet" 1 0.22 1 0 requires faction
s { mongols, }
}
material wooden
construction 3
cost 1200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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building siege
{ ;;
levels ballista_range catapult_range siege_works
{ ;
ballista_range city requires factions { russia, polock, byz
antium, bulgaria, mongols, } and not building_present tower and
building_present_min_level cannon cannon_foundry or building_present
_min_level hospital great_bimaristan
{
convert_to 0
capability
{
trade_base_income_bonus bonus 2 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
farming_level 2 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, } and event_counter PLOH_UR 1
farming_level 4 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, } and event_counter HOR_UR 1
farming_level 3 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, } and not event_counter PLOH_UR 1
and not event_counter HOR_UR 1
population_growth_bonus bonus 1 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
recruit_pool "Litva Sudovian Tribesmen" 1 0.132 2 0
requires factions { venice, }
}
material wooden
construction 3
cost 2000
settlement_min large_city
upgrades
{
catapult_range
}
} ;
catapult_range city requires factions { russia, polock, byz
antium, bulgaria, mongols, } and not building_present tower and
building_present_min_level cannon cannon_foundry or building_present
_min_level hospital great_bimaristan
{
convert_to 1
capability
{
population_growth_bonus bonus 2 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
trade_base_income_bonus bonus 4 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
farming_level 2 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, } and event_counter PLOH_UR 1
farming_level 5 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, } and event_counter HOR_UR 1
farming_level 4 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, } and not event_counter PLOH_UR 1
and not event_counter HOR_UR 1
recruit_pool "Litva Sudovian Tribesmen" 1 0.165 3 0
requires factions { venice, }
}
material wooden
construction 3
cost 2000
settlement_min huge_city
upgrades
{
siege_works
}
}
siege_works city requires factions { mongols, } and hi
dden_resource sparta
{
convert_to 2
capability
{
}
material wooden
construction 3
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building tower ;;
{
levels ballista_towers cannon_towers
{ ;

ballista_towers city requires factions { russia, polock, byz
antium, bulgaria, mongols, } and not building_present siege and
building_present_min_level cannon cannon_foundry or building_present
_min_level hospital great_bimaristan
{
; convert_to 0
capability
{
population_growth_bonus bonus 1 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
recruit_pool "nov_boyar_axe2" 1 0.2 2
0 requires factions { russia, polock, }
recruit_pool "nov_militia_senior_cav_sp" 1 0.2 2 0
requires factions { russia, polock, }
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.2 2 0
requires factions { russia, polock, } and hidden_resource rujn and hidd
en_resource res5
recruit_pool "kiy_torki_cav_sp_sw" 1 0.2 2 0
requires factions { russia, polock, } and hidden_resource rujn and hidd
en_resource res3
recruit_pool "suz_tatar_cav_a_sw" 1 0.2 2 0
requires factions { russia, polock, } and hidden_resource rvst and hidd
en_resource res6
recruit_pool "polock_boyars" 1 0.2 2
0 requires factions { russia, polock, } and hidden_resource rzpd
and hidden_resource res2
recruit_pool "chernigov_kovui" 1 0.2 2
0 requires factions { russia, polock, } and hidden_resource rujn
and hidden_resource res6
recruit_pool "galich_strelcy" 1 0.2 2
0 requires factions { russia, polock, } and hidden_resource rujn
and hidden_resource res2
recruit_pool "galich_boyars" 1 0.2 2
0 requires factions { russia, polock, } and hidden_resource rujn
and hidden_resource res2
recruit_pool "smolensk_infantry" 1 0.2 2
0 requires factions { russia, polock, } and hidden_resource rzpd
and hidden_resource res3
recruit_pool "rostov_boyars" 1 0.2 2
0 requires factions { russia, polock, } and hidden_resource rvst
and hidden_resource res5
}
material stone
construction 3
cost 2000
settlement_min large_city
upgrades
{
cannon_towers
}
} ;
cannon_towers city requires factions { russia, polock, byz
antium, bulgaria, mongols, } and not building_present siege and
building_present_min_level cannon cannon_foundry or building_present
_min_level hospital great_bimaristan
{
; convert_to 1
capability
{
population_growth_bonus bonus 2 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
recruit_pool "nov_boyar_axe2" 1 0.23 2
0 requires factions { russia, polock, }
recruit_pool "nov_militia_senior_cav_sp" 1 0.23 2 0
requires factions { russia, polock, }
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.23 2 0
requires factions { russia, polock, } and hidden_resource rujn and hidd
en_resource res5
recruit_pool "kiy_torki_cav_sp_sw" 1 0.23 2 0
requires factions { russia, polock, } and hidden_resource rujn and hidd
en_resource res3
recruit_pool "suz_tatar_cav_a_sw" 1 0.23 2 0
requires factions { russia, polock, } and hidden_resource rvst and hidd
en_resource res6
recruit_pool "polock_boyars" 1 0.23 2
0 requires factions { russia, polock, } and hidden_resource rzpd
and hidden_resource res2
recruit_pool "chernigov_kovui" 1 0.23 2
0 requires factions { russia, polock, } and hidden_resource rujn
and hidden_resource res6
recruit_pool "galich_strelcy" 1 0.23 2
0 requires factions { russia, polock, } and hidden_resource rujn
and hidden_resource res2
recruit_pool "galich_boyars" 1 0.23 2
0 requires factions { russia, polock, } and hidden_resource rujn
and hidden_resource res2
recruit_pool "smolensk_infantry" 1 0.23 2
0 requires factions { russia, polock, } and hidden_resource rzpd
and hidden_resource res3
recruit_pool "rostov_boyars" 1 0.23 2
0 requires factions { russia, polock, } and hidden_resource rvst
and hidden_resource res5
}
material stone
construction 3
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;;;;
building music ;;;;;;;;;;;;;;;;;;
{
levels theatre conservatorium
{ ;;
theatre city requires factions { saxons, venice, smolensk, t
urks, aztecs, normans, timurids, mongols, milan, moors, poland, france, } and
not building_present zemvlad1 and building_present_min_level urban_equestr
ian sultans_racing_track or building_present_min_level health aqueduct
{
capability
{
population_growth_bonus bonus 1 requires faction
s { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan,
moors, poland, france, }
recruit_pool "suz_boyar_sons_cav_a_sw" 1 0.2 2 0
requires factions { saxons, smolensk, }
recruit_pool "rus_suz_chud_jav_sw" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res1
recruit_pool "suz_mordva_axe" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce mordva
recruit_pool "suz_mordva_axe" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res3
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.2 2 0
requires factions { saxons, smolensk, } and hidden_resource rujn and hidd
en_resource res5
recruit_pool "kiy_torki_cav_sp_sw" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn and hidden_resou
rce res3
recruit_pool "suz_tatar_cav_a_sw" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res6
recruit_pool "polock_boyars" 1 0.2 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rzpd and hidden_resource
res2
recruit_pool "chernigov_kovui" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn and hidden_resou
rce res6
recruit_pool "galich_strelcy" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn and hidden_resou
rce res2
recruit_pool "galich_boyars" 1 0.2 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rujn and hidden_resource
res2
}
material wooden
construction 3
cost 2000
settlement_min large_city
upgrades
{
conservatorium
}
} ;;

conservatorium city requires factions { saxons, venice, smo


lensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france,
} and not building_present zemvlad1 and building_present_min_lev
el urban_equestrian sultans_racing_track or building_present_min_level healt
h aqueduct
{
capability
{
population_growth_bonus bonus 2 requires faction
s { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan,
moors, poland, france, }
recruit_pool "suz_boyar_sons_cav_a_sw" 1 0.23 2 0
requires factions { saxons, smolensk, }
recruit_pool "rus_suz_chud_jav_sw" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res1
recruit_pool "suz_mordva_axe" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce mordva
recruit_pool "suz_mordva_axe" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res3
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.23 2 0
requires factions { saxons, smolensk, } and hidden_resource rujn and hidd
en_resource res5
recruit_pool "kiy_torki_cav_sp_sw" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn and hidden_resou
rce res3
recruit_pool "suz_tatar_cav_a_sw" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res6
recruit_pool "polock_boyars" 1 0.23 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rzpd and hidden_resource
res2
recruit_pool "chernigov_kovui" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn and hidden_resou
rce res6
recruit_pool "galich_strelcy" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn and hidden_resou
rce res2
recruit_pool "galich_boyars" 1 0.23 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rujn and hidden_resource
res2
}
material wooden
construction 3
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building zemvlad1 ;
{
levels zemnach1 zemprod1
{
zemnach1 city requires factions { saxons, venice, smolensk, t
urks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }
and not building_present music and building_present_min_level urban
_equestrian sultans_racing_track or building_present_min_level health aquedu
ct
{
convert_to 0
capability
{
population_growth_bonus bonus 1 requires faction
s { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan,
moors, poland, france, }
farming_level 4 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, } and event_counter PLOH_UR 1
farming_level 10 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, } and event_counter HOR_UR 1
farming_level 8 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, } and not event_counter PLOH_UR 1 and not event_counter HOR_U
R 1
}
material wooden
construction 3
cost 2000
settlement_min large_city
upgrades
{
zemprod1
}
}
zemprod1 city requires factions { saxons, venice, smolensk, t
urks, aztecs, normans, timurids, mongols, milan, moors, poland, france, } and
not building_present music and building_present_min_level urban_equestr
ian sultans_racing_track or building_present_min_level health aqueduct
{
convert_to 1
capability
{
population_growth_bonus bonus 2 requires faction
s { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan,
moors, poland, france, }
farming_level 5 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, } and event_counter PLOH_UR 1
farming_level 12 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, } and event_counter HOR_UR 1
farming_level 9 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, } and not event_counter PLOH_UR 1 and not event_counter HOR_U
R 1
}
material wooden
construction 3
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;
building zemvlad2 ;
{
levels zemnach2 zemprod2
{
zemnach2 city requires factions { armenia, galich, denmark, h
ungary, england, serbia, } and not building_present zemvlad3 and
building_present_min_level urban_equestrian sultans_racing_track or building
_present_min_level health aqueduct
{
convert_to 0
capability
{
population_growth_bonus bonus 1 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
trade_base_income_bonus bonus 1 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
farming_level 4 requires factions { ar
menia, galich, denmark, hungary, england, serbia, } and event_counter PLOH_UR 1
farming_level 9 requires factions { ar
menia, galich, denmark, hungary, england, serbia, } and event_counter HOR_UR 1
farming_level 7 requires factions { ar
menia, galich, denmark, hungary, england, serbia, } and not event_counter PLOH_
UR 1 and not event_counter HOR_UR 1
}
material wooden
construction 3
cost 2000
settlement_min large_city
upgrades
{
zemprod2
}
}
zemprod2 city requires factions { armenia, galich, denmark, h
ungary, england, serbia, } and not building_present zemvlad3 and building
_present_min_level urban_equestrian sultans_racing_track or building_present
_min_level health aqueduct
{
convert_to 1
capability
{
population_growth_bonus bonus 2 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
trade_base_income_bonus bonus 2 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
farming_level 5 requires factions { ar
menia, galich, denmark, hungary, england, serbia, } and event_counter PLOH_UR 1
farming_level 10 requires factions { ar
menia, galich, denmark, hungary, england, serbia, } and event_counter HOR_UR 1
farming_level 8 requires factions { ar
menia, galich, denmark, hungary, england, serbia, } and not event_counter PLOH_
UR 1 and not event_counter HOR_UR 1
}
material wooden
construction 3
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building zemvlad3 ;
{
levels zemnach3 zemprod3
{
zemnach3 city requires factions { armenia, galich, denmark, h
ungary, england, serbia, } and not building_present zemvlad2 and
building_present_min_level urban_equestrian sultans_racing_track or building
_present_min_level health aqueduct
{
convert_to 0
capability
{
population_growth_bonus bonus 1 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
recruit_pool "rus_kiy_druz_junior_cav_a_sw" 1 0.2 2 0
requires factions { armenia, galich, }
recruit_pool "rus_kiy_chud_jav_sw" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res1
recruit_pool "suz_mordva_axe" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce mordva
recruit_pool "suz_mordva_axe" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res3
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.2 2 0
requires factions { armenia, galich, } and hidden_resource rujn and hidd
en_resource res5
recruit_pool "kiy_torki_cav_sp_sw" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rujn and hidden_resou
rce res3
recruit_pool "suz_tatar_cav_a_sw" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res6
recruit_pool "polock_boyars" 1 0.2 2 0 requires faction
s { armenia, galich, } and hidden_resource rzpd and hidden_resource
res2
recruit_pool "chernigov_kovui" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rujn and hidden_resou
rce res6
recruit_pool "galich_strelcy" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rujn and hidden_resou
rce res2
recruit_pool "galich_boyars" 1 0.2 2 0 requires faction
s { armenia, galich, } and hidden_resource rujn and hidden_resource
res2
}
material wooden
construction 3
cost 2000
settlement_min large_city
upgrades
{
zemprod3
}
}
zemprod3 city requires factions { armenia, galich, denmark, h
ungary, england, serbia, } and not building_present zemvlad2 and
building_present_min_level urban_equestrian sultans_racing_track or building
_present_min_level health aqueduct
{
convert_to 1
capability
{
population_growth_bonus bonus 2 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
recruit_pool "rus_kiy_druz_junior_cav_a_sw" 1 0.23 2 0
requires factions { armenia, galich, }
recruit_pool "rus_kiy_chud_jav_sw" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res1
recruit_pool "suz_mordva_axe" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce mordva
recruit_pool "suz_mordva_axe" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res3
recruit_pool "rus_nov_klobuki_cav_a_sw" 1 0.23 2 0
requires factions { armenia, galich, } and hidden_resource rujn and hidd
en_resource res5
recruit_pool "kiy_torki_cav_sp_sw" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rujn and hidden_resou
rce res3
recruit_pool "suz_tatar_cav_a_sw" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res6
recruit_pool "polock_boyars" 1 0.23 2 0 requires faction
s { armenia, galich, } and hidden_resource rzpd and hidden_resource
res2
recruit_pool "chernigov_kovui" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rujn and hidden_resou
rce res6
recruit_pool "galich_strelcy" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rujn and hidden_resou
rce res2
recruit_pool "galich_boyars" 1 0.23 2 0 requires faction
s { armenia, galich, } and hidden_resource rujn and hidden_resource
res2
}
material wooden
construction 3
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building temple_orthodox
{
convert_to temple_orthodox_castle
religion orthodox
levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
{
small_church_o city requires factions { russia, polock, sax
ons, smolensk, armenia, galich, byzantium, bulgaria, }
{
convert_to 0
capability
{
happiness_bonus bonus 1
religion_level bonus 1
agent_limit priest 1
}
material wooden
construction 2
cost 1000
settlement_min village ; town
upgrades
{
church_o
}
}
church_o city requires factions { russia, polock, saxons, smo
lensk, armenia, galich, byzantium, bulgaria, }
{
convert_to 1
capability
{
agent priest 0 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria,}
happiness_bonus bonus 1
population_health_bonus bonus 1
religion_level bonus 1
agent_limit priest 2
}
material wooden
construction 3
cost 1500
settlement_min town
upgrades
{
abbey_o
}
}
abbey_o city requires factions { russia, polock, saxons, smo
lensk, armenia, galich, byzantium, bulgaria, }
{
capability
{
agent priest 0 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria,}
happiness_bonus bonus 1
population_health_bonus bonus 2
religion_level bonus 2
agent_limit priest 3
}
material wooden
construction 4
cost 1800
settlement_min large_town
upgrades
{
cathedral_o
}
}
cathedral_o city requires factions { russia, polock, sax
ons, smolensk, armenia, galich, byzantium, bulgaria, }
{
capability
{
agent priest 1 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria, }
happiness_bonus bonus 2
population_health_bonus bonus 2
religion_level bonus 2
agent_limit priest 3
}
material wooden
construction 5
cost 2000
settlement_min city
upgrades
{
huge_cathedral_o
}
}
huge_cathedral_o city requires factions { russia, polock, sax
ons, smolensk, armenia, galich, byzantium, bulgaria, }
{
capability
{
agent priest 2 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, }
agent priest 2 requires factions { byzantium,
bulgaria, }
happiness_bonus bonus 3
population_health_bonus bonus 3
religion_level bonus 3
agent_limit priest 4
}
material wooden
construction 6
cost 2500
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_orthodox_castle
{
convert_to temple_orthodox
religion orthodox
levels small_chapel_o chapel_o
{
small_chapel_o castle requires factions { russia, polock, sax
ons, smolensk, armenia, galich, byzantium, bulgaria, }
{
convert_to 0
capability
{
agent priest 0 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria, } and hidden_resou
rce gorod
agent priest 1 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria,} and hidden_reso
urce lavra
happiness_bonus bonus 3
population_health_bonus bonus 3 ; 1
religion_level bonus 1
agent_limit priest 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
chapel_o
}
}
chapel_o castle requires factions { russia, polock, saxons, smo
lensk, armenia, galich, byzantium, bulgaria, }
{
convert_to 1
capability
{
agent priest 1 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria, } and hidden_resou
rce gorod
agent priest 3 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria,} and hidden_reso
urce lavra
happiness_bonus bonus 4
population_health_bonus bonus 5 ; 2
religion_level bonus 2
agent_limit priest 1 requires factions { russi
a, polock, saxons, smolensk, armenia, galich, byzantium, bulgaria, } and hidden_
resource gorod
agent_limit priest 3 requires factions { russi
a, polock, saxons, smolensk, armenia, galich, byzantium, bulgaria, } and hidden_
resource lavra
}
material wooden
construction 3
cost 1000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic
{
convert_to temple_catholic_castle
religion catholic
levels small_church church abbey cathedral huge_cathedral
{
small_church city requires factions { denmark, england, h
ungary, spain, poland, france, }
{
convert_to 0
capability
{
happiness_bonus bonus 1
religion_level bonus 1
agent_limit priest 1
}
material wooden
construction 3
cost 1000
settlement_min village
upgrades
{
church
}
}
church city requires factions { denmark, england, hungary,
spain, poland, france, }
{
convert_to 1
capability
{
agent priest 0 requires factions { denmark, e
ngland, hungary, spain, poland, france, }
happiness_bonus bonus 1
population_health_bonus bonus 1
religion_level bonus 1
agent_limit priest 1
}
material wooden
construction 4
cost 2000
settlement_min town
upgrades
{
abbey
}
}
abbey city requires factions { denmark, england, hungary,
spain, poland, france, }
{
capability
{
agent priest 0 requires factions { denmark, e
ngland, hungary, spain, poland, france, }
happiness_bonus bonus 1
population_health_bonus bonus 2
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 4
cost 3000
settlement_min large_town
upgrades
{
cathedral
}
}
cathedral city requires factions { denmark, england, hungary,
spain, poland, france, }
{
capability
{
agent priest 1 requires factions { denmark, e
ngland, }
agent priest 1 requires factions { hungary, s
pain, poland, france, }
happiness_bonus bonus 2
population_health_bonus bonus 2
religion_level bonus 2
agent_limit priest 1
recruit_pool "Armored Clergy" 1 0.099 1 0 requires
factions { denmark, england, }
}
material wooden
construction 4
cost 4000
settlement_min city
upgrades
{
huge_cathedral
}
}
huge_cathedral city requires factions { denmark, england, h
ungary, spain, poland, france, }
{
capability
{
agent priest 2 requires factions { denmark, e
ngland, }
agent priest 2 requires factions { hungary, s
pain, poland, france, }
happiness_bonus bonus 3
population_health_bonus bonus 3
religion_level bonus 3
agent_limit priest 1
recruit_pool "Armored Clergy" 1 0.099 2 1 requires
factions { denmark, england, } and event_counter new_era 1
}
material wooden
construction 4
cost 4500
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic_castle
{
convert_to temple_catholic
religion catholic
levels small_chapel chapel
{
small_chapel castle requires factions { denmark, england, h
ungary, spain, poland, france, }
{
convert_to 0
capability
{
agent priest 0 requires factions { denmark, e
ngland, hungary, spain, poland, france, }
happiness_bonus bonus 1
population_health_bonus bonus 3 ; 1
religion_level bonus 1
agent_limit priest 1
}
material wooden
construction 4
cost 2000
settlement_min town
upgrades
{
chapel
}
}
chapel castle requires factions { denmark, england, hungary,
spain, poland, france, }
{
convert_to 1
capability
{
agent priest 1 requires factions { denmark, e
ngland, }
agent priest 1 requires factions { hungary, s
pain, poland, france, }
happiness_bonus bonus 2
population_health_bonus bonus 5 ; 2
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 4
cost 3000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim
{
convert_to temple_muslim_castle
religion islam
levels small_masjid masjid minareted_masjid jama great_jama
{
small_masjid city requires factions { turks, aztecs, moor
s, }
{
convert_to 0
capability
{
happiness_bonus bonus 1
religion_level bonus 1
agent_limit priest 1
}
material wooden
construction 2
cost 800
settlement_min village
upgrades
{
masjid
}
}
masjid city requires factions { turks, aztecs, moors, }
{
convert_to 1
capability
{
agent priest 0 requires factions { turks, azt
ecs, moors, }
happiness_bonus bonus 1
population_health_bonus bonus 1
religion_level bonus 1
agent_limit priest 1
}
material wooden
construction 3
cost 900
settlement_min town
upgrades
{
minareted_masjid
}
}
minareted_masjid city requires factions { turks, aztecs, moor
s, }
{
capability
{
agent priest 0 requires factions { turks, azt
ecs, moors, }
happiness_bonus bonus 1
population_health_bonus bonus 2
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 4
cost 1000
settlement_min large_town
upgrades
{
jama
}
}
jama city requires factions { turks, aztecs, moors, }
{
capability
{
agent priest 1 requires factions { turks, azt
ecs, moors, }
happiness_bonus bonus 2
population_health_bonus bonus 2
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 5
cost 1500
settlement_min city
upgrades
{
great_jama
}
}
great_jama city requires factions { turks, aztecs, moors, }
{
capability
{
agent priest 2 requires factions { turks, azt
ecs, moors, }
happiness_bonus bonus 3
population_health_bonus bonus 3
religion_level bonus 3
agent_limit priest 1
}
material wooden
construction 6
cost 1800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim_castle
{
convert_to temple_muslim
religion islam
levels c_small_masjid c_masjid
{
c_small_masjid castle requires factions { turks, aztecs, moor
s, }
{
convert_to 0
capability
{
happiness_bonus bonus 1
population_health_bonus bonus 3 ; 1
religion_level bonus 1
agent_limit priest 1
}
material wooden
construction 3
cost 1700
settlement_min town
upgrades
{
c_masjid
}
}
c_masjid castle requires factions { turks, aztecs, moors, }
{
convert_to 1
capability
{
agent priest 1 requires factions { turks, azte
cs, moors, }
happiness_bonus bonus 2
population_health_bonus bonus 5 ; 2
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 4
cost 1700
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_temple
{
convert_to temple_c_temple
religion kipchak
levels temple m_temple gm_temple
{
temple city requires factions { mongols, normans, timurids,
mongols, milan, venice, }
{
convert_to 0
capability
{
agent priest 0 requires factions { mongols, n
ormans, timurids, mongols, milan, venice, }
happiness_bonus bonus 6
religion_level bonus 3
agent_limit priest 1
agent priest 0 requires factions { mongols, n
ormans, timurids, mongols, milan, venice, }
}
material wooden
construction 2
cost 800
settlement_min village
upgrades
{
m_temple
}
}
m_temple city requires factions { mongols, normans, timurids,
mongols, milan, venice, }
{
convert_to 1
capability
{
agent priest 0 requires factions { mongols, n
ormans, timurids, mongols, milan, venice,}
happiness_bonus bonus 8
population_health_bonus bonus 2
religion_level bonus 3
agent_limit priest 1
}
material wooden
construction 3
cost 900
settlement_min large_town
upgrades
{
gm_temple
}
}
gm_temple city requires factions { mongols, normans, timurids
, mongols, milan, venice, }
{
convert_to 2
capability
{
agent priest 1 requires factions { mongols, n
ormans, timurids, mongols, milan, venice, }
happiness_bonus bonus 10
population_health_bonus bonus 3
religion_level bonus 5
agent_limit priest 1
}
material wooden
construction 4
cost 1000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_c_temple
{
convert_to temple_temple
religion kipchak
levels c_temple m_c_temple gm_c_temple
{
c_temple castle requires factions { mongols, normans, timurids,
mongols, milan, venice, }
{
convert_to 0
capability
{
agent priest 0 requires factions { mongols, n
ormans, timurids, mongols, milan, venice, }
happiness_bonus bonus 6
population_health_bonus bonus 2
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 2
cost 1000
settlement_min town
upgrades
{
m_c_temple
}
}
m_c_temple castle requires factions { mongols, normans, t
imurids, mongols, milan, venice, }
{
convert_to 1
capability
{
agent priest 1 requires factions { mongols, n
ormans, timurids, mongols, milan, venice, }
happiness_bonus bonus 8
population_health_bonus bonus 3
religion_level bonus 3
agent_limit priest 1
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
gm_c_temple
}
}
gm_c_temple castle requires factions { mongols, normans, t
imurids, mongols, milan, venice, }
{
convert_to 2
capability
{
agent priest 2 requires factions { mongols, n
ormans, timurids, mongols, milan, venice, }
happiness_bonus bonus 10
religion_level bonus 5
law_bonus bonus 5
}
material wooden
construction 4
cost 1200
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building bullring ;;;;;;;;;;;;;;
{
levels plaza_del_toro
{
plaza_del_toro city requires factions { armenia, galich, by
zantium, bulgaria, } and hidden_resource patr and building_present_min_level t
emple_orthodox huge_cathedral_o
{
capability
{
agent priest 3 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria, }
happiness_bonus bonus 9
population_health_bonus bonus 2
religion_level bonus 3
agent_limit priest 2
stage_races 1 requires factions { russia, po
lock, saxons, smolensk, armenia, galich, byzantium, bulgaria, }
recruit_pool "rus_kiy_vitjaz_cav_sp_sw" 0 0.033 1 0
requires factions { armenia, galich, };;Kiev 61
}
material wooden
construction 4
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building taverns ;; .
{
levels brothel inn tavern coaching_house pleasure_palace
{
brothel city requires factions { slave, russia, polock, byza
ntium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, sa
xons, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and building_present_min_level temple_orthodox church_o or b
uilding_present_min_level temple_catholic church
{
capability
{
happiness_bonus bonus 2
}
material wooden
construction 3
cost 1000
settlement_min large_town
upgrades
{
inn
}
}
inn city requires factions { slave, russia, polock, byza
ntium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, sa
xons, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and building_present_min_level temple_orthodox abbey_o or buil
ding_present_min_level temple_catholic abbey
{
capability
{
happiness_bonus bonus 3
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
tavern
}
}
tavern city requires factions { slave, russia, polock, byza
ntium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, sa
xons, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and building_present_min_level temple_orthodox huge_cathedral_o
or building_present_min_level temple_catholic huge_cathedral
{
capability
{
happiness_bonus bonus 4
stage_races 1 requires factions { russia, pol
ock, byzantium, bulgaria, }
}
material wooden
construction 3
cost 1400
settlement_min large_city
upgrades
{
coaching_house
}
}
coaching_house city requires factions { armenia, galich, by
zantium, bulgaria, slave, } and building_present_min_level temple_orthodox
huge_cathedral_o or building_present_min_level temple_catholic huge_cathedral

{
capability
{
happiness_bonus bonus 4
law_bonus bonus 2 requires faction
s { armenia, galich, byzantium, bulgaria, slave, }
stage_races 2 requires factions { armenia, ga
lich, byzantium, bulgaria, slave, }
}
material wooden
construction 3
cost 1600
settlement_min huge_city
upgrades
{
pleasure_palace
}
}
pleasure_palace city requires factions { slave, }
{
capability
{
}
material wooden
construction 3
cost 1700
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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building academic
;;
{
levels alchemists_lab alchemy_school university
{
alchemists_lab city requires factions { eastern_european, g
reek, northern_european, } and building_present_min_level temple_orthodox
church_o or building_present_min_level temple_catholic church
{
capability
{
law_bonus bonus 1
}
material wooden
construction 3
cost 1000
settlement_min large_town
upgrades
{
alchemy_school
}
}
alchemy_school city requires factions { eastern_european, g
reek, northern_european, } and building_present_min_level temple_orthodox huge_
cathedral_o or building_present_min_level temple_catholic huge_cathedral
{
capability
{
law_bonus bonus 2
}
material wooden
construction 3
cost 1200
settlement_min large_city
upgrades
{
university
}
}
university city requires factions { armenia, galich, greek, no
rthern_european, } and building_present_min_level bullring plaza_del_toro or
building_present_min_level temple_catholic huge_cathedral
{
capability
{
law_bonus bonus 3
}
material wooden
construction 3
cost 1400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_academic ;;;
{
levels library academy
{
library city requires factions { northern_european, } and b
uilding_present_min_level temple_catholic small_church
{
capability
{
law_bonus bonus 2
}
material wooden
construction 3
cost 1000
settlement_min large_town
upgrades
{
academy
}
}
academy city requires factions { northern_european, } and
building_present_min_level temple_catholic huge_cathedral
{
capability
{
law_bonus bonus 4
}
material wooden
construction 4
cost 1200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building icon_art
{
levels ikoner_studio master_ikoner_studio
{
ikoner_studio city requires factions { eastern_european, g
reek, } and building_present_min_level temple_orthodox huge_cathedral_
o
{
capability
{
happiness_bonus bonus 1
amplify_religion_level 1
}
material wooden
construction 2
cost 1000
settlement_min large_city
upgrades
{
master_ikoner_studio
}
}
master_ikoner_studio city requires factions { armenia, ga
lich, greek, } and building_present_min_level temple_orthodox huge_cathedral_o

{
capability
{
happiness_bonus bonus 2
amplify_religion_level 2
}
material wooden
construction 3
cost 1200
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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building hinterland_roads
{
convert_to hinterland_castle_roads
levels roads paved_roads
{
roads city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
trade_base_income_bonus bonus 2 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
trade_base_income_bonus bonus 1 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
;recruit_pool "rus_kiy_militia_junior_axe" 1 0.132 1 0
requires factions { armenia, galich, };; Kiev 1
;recruit_pool "rus_nov_militia_junior_axe" 1 0.132 1 0
requires factions { russia, polock, };; Novgorod 1
;recruit_pool "rus_suz_militia_junior_axe" 1 0.132 1 0
requires factions { saxons, smolensk, };; Vladimir 1
}
material wooden
construction 2
cost 800
settlement_min village
upgrades
{
paved_roads
}
}
paved_roads city requires factions { slave, } and hidd
en_resource road
{
convert_to 1
capability
{
road_level 1
}
material wooden
construction 3
cost 1000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_castle_roads
{
convert_to hinterland_roads
levels c_roads c_paved_roads
{
c_roads castle requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
road_level 0
}
material wooden
construction 2
cost 1200
settlement_min village
upgrades
{
c_paved_roads
}
}
c_paved_roads castle requires factions { slave, } and hidd
en_resource road
{
convert_to 1
capability
{
road_level 1
}
material wooden
construction 3
cost 1400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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building port
{
convert_to castle_port
levels port shipwright dockyard naval_drydock
{
port city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "longboat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dhow" 1 0.132 2 0 requires factions { mi
ddle_eastern, }
recruit_pool "cog" 1 0.132 2 0 requires factions { hu
ngary, spain, poland, france, }
recruit_pool "ladya" 1 0.132 2 0 requires factions { east
ern_european, }
recruit_pool "dromon" 1 0.132 2 0 requires faction
s { greek, }
trade_base_income_bonus bonus 1
}
material wooden
construction 2
cost 1000
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "longboat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dragon boat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dhow" 1 0.132 2 0 requires factions { mi
ddle_eastern, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "cog" 1 0.132 2 0 requires factions { hu
ngary, spain, poland, france, }
recruit_pool "ladya" 1 0.132 2 0 requires factions { east
ern_european, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "holk" 1 0.66 3 0 requires factions { ru
ssia, polock, poland, france, }
recruit_pool "dromon" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "fire ship" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { southern_european, }
trade_base_income_bonus bonus 2
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
dockyard
}
}
dockyard city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, } and event_counter gunpo
wder_discovered 1
{
convert_to 2
capability
{
recruit_pool "longboat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dragon boat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dhow" 1 0.132 2 0 requires factions { mi
ddle_eastern, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "cog" 1 0.132 2 0 requires factions { hu
ngary, spain, poland, france, }
recruit_pool "ladya" 1 0.132 2 0 requires factions { east
ern_european, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "holk" 1 0.66 3 0 requires factions { ru
ssia, polock, poland, france, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "dromon" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "fire ship" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { greek, }
trade_base_income_bonus bonus 2 requires faction
s { armenia, galich, denmark, hungary, england, serbia, saxons, venice, smolen
sk, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }
trade_base_income_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 4
cost 1400
settlement_min large_city
upgrades
{
naval_drydock
}
}
naval_drydock city requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and event_count
er world_is_round 1
{
convert_to 3
capability
{
recruit_pool "longboat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dragon boat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "carrack" 1 0.132 2 0 requires faction
s { }
recruit_pool "dhow" 1 0.132 2 0 requires factions { mi
ddle_eastern, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "baghlah" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "cog" 1 0.132 2 0 requires factions { hu
ngary, spain, poland, france, }
recruit_pool "ladya" 1 0.132 2 0 requires factions { east
ern_european, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "holk" 1 0.66 3 0 requires factions { ru
ssia, polock, poland, france, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "carrack" 1 0.132 2 0 requires faction
s { northern_european, eastern_european, }
recruit_pool "dromon" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "fire ship" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "carrack" 1 0.132 2 0 requires faction
s { greek, }
trade_base_income_bonus bonus 3 requires faction
s { armenia, galich, denmark, hungary, england, serbia, saxons, venice, smolen
sk, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }
trade_base_income_bonus bonus 4 requires
factions { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 4
cost 1400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_port
{
convert_to port
levels c_port c_shipwright c_dockyard c_naval_drydock
{
c_port castle requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "longboat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dhow" 1 0.132 2 0 requires factions { mi
ddle_eastern, }
recruit_pool "cog" 1 0.132 2 0 requires factions { hu
ngary, spain, poland, france, }
recruit_pool "ladya" 1 0.132 2 0 requires factions { east
ern_european, }
recruit_pool "dromon" 1 0.132 2 0 requires faction
s { greek, }
trade_base_income_bonus bonus 1
}
material wooden
construction 3
cost 1400
settlement_min large_town
upgrades
{
c_shipwright
}
}
c_shipwright castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "longboat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dragon boat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dhow" 1 0.132 2 0 requires factions { mi
ddle_eastern, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "cog" 1 0.132 2 0 requires factions { hu
ngary, spain, poland, france, }
recruit_pool "ladya" 1 0.132 2 0 requires factions { east
ern_european, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "holk" 1 0.66 3 0 requires factions { ru
ssia, polock, poland, france, }
recruit_pool "dromon" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "fire ship" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { southern_european, }
trade_base_income_bonus bonus 2
}
material wooden
construction 3
cost 1400
settlement_min city
upgrades
{
c_dockyard
}
}
c_dockyard castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and event_counte
r gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "longboat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dragon boat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dhow" 1 0.132 2 0 requires factions { mi
ddle_eastern, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "cog" 1 0.132 2 0 requires factions { hu
ngary, spain, poland, france, }
recruit_pool "ladya" 1 0.132 2 0 requires factions { east
ern_european, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "holk" 1 0.66 3 0 requires factions { ru
ssia, polock, poland, france, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "dromon" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "fire ship" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { southern_european, }
trade_base_income_bonus bonus 2 requires faction
s { armenia, galich, denmark, hungary, england, serbia, saxons, venice, smolen
sk, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }
trade_base_income_bonus bonus 3 requires
factions { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1500
settlement_min large_city
upgrades
{
c_naval_drydock
}
}
c_naval_drydock castle requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, } and event_count
er world_is_round 1
{
convert_to 3
capability
{
recruit_pool "longboat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "dragon boat" 1 0.132 2 0 requires faction
s { denmark, england, }
recruit_pool "carrack" 1 0.132 2 0 requires faction
s { }
recruit_pool "dhow" 1 0.132 2 0 requires factions { mi
ddle_eastern, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "baghlah" 1 0.132 2 0 requires faction
s { turks, aztecs, }
recruit_pool "cog" 1 0.132 2 0 requires factions { hu
ngary, spain, poland, france, }
recruit_pool "ladya" 1 0.132 2 0 requires factions { east
ern_european, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "holk" 1 0.66 3 0 requires factions { p
oland, france, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { hungary, spain, }
recruit_pool "carrack" 1 0.132 2 0 requires faction
s { northern_european, eastern_european, }
recruit_pool "dromon" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "fire ship" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "lanternas" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "carrack" 1 0.132 2 0 requires faction
s { greek, }
recruit_pool "war galley" 1 0.132 2 0 requires faction
s { southern_european, }
trade_base_income_bonus bonus 3 requires faction
s { armenia, galich, denmark, hungary, england, serbia, saxons, venice, smolen
sk, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }
trade_base_income_bonus bonus 4 requires
factions { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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building sea_trade
{
levels merchants_wharf warehouse docklands
{
merchants_wharf city requires factions { middle_eastern, nor
thern_european, eastern_european, greek, } and building_present_min_level por
t port
{
capability
{
trade_fleet 1
trade_base_income_bonus bonus 1 requires
factions { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols
, milan, moors, poland, france, }
trade_base_income_bonus bonus 2 requires
factions { armenia, galich, denmark, hungary, england, serbia, }
trade_base_income_bonus bonus 3 requires
factions { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 2
cost 1000
settlement_min city
upgrades
{
warehouse
}
}
warehouse city requires factions { russia, polock, byzantium,
bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, } and
building_present_min_level port port
{
capability
{
trade_fleet 2
trade_base_income_bonus bonus 2 requires
factions { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols
, milan, moors, poland, france, }
trade_base_income_bonus bonus 3 requires
factions { armenia, galich, denmark, hungary, england, serbia, }
trade_base_income_bonus bonus 4 requires
factions { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1200
settlement_min large_city
upgrades
{
docklands
}
}
docklands city requires factions { russia, polock, byzantium,
bulgaria, mongols, } and building_present_min_level port port
{
capability
{
trade_fleet 3
trade_base_income_bonus bonus 3 requires
factions { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols
, milan, moors, poland, france, }
trade_base_income_bonus bonus 4 requires
factions { armenia, galich, denmark, hungary, england, serbia, }
trade_base_income_bonus bonus 5 requires
factions { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1300
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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building market
{
levels corn_exchange market fairground great_market merchants_quarter
{
corn_exchange city requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { m
iddle_eastern, northern_european, eastern_european, greek, southern_european, }

happiness_bonus bonus 1
agent_limit merchant 1
trade_base_income_bonus bonus 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
market
}
}
market city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { m
iddle_eastern, northern_european, eastern_european, greek, southern_european, }

trade_base_income_bonus bonus 2
happiness_bonus bonus 2
agent_limit merchant 1
population_health_bonus bonus 1
}
material wooden
construction 3
cost 1000
settlement_min large_town
upgrades
{
fairground
}
}
fairground city requires factions { middle_eastern, northern_e
uropean, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { m
iddle_eastern, northern_european, eastern_european, greek, southern_european, }

trade_base_income_bonus bonus 3
happiness_bonus bonus 3
agent_limit merchant 2
population_health_bonus bonus 2
}
material wooden
construction 4
cost 1200
settlement_min city
upgrades
{
great_market
}
}
great_market city requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { m
iddle_eastern, northern_european, eastern_european, greek, southern_european, }

trade_base_income_bonus bonus 4
happiness_bonus bonus 4
agent_limit merchant 2
population_health_bonus bonus 2 requires
factions { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongol
s, milan, moors, poland, france, }
population_health_bonus bonus 3 requires
factions { russia, polock, byzantium, bulgaria, mongols, armenia, galich, den
mark, hungary, england, serbia, }
}
material wooden
construction 4
cost 1300
settlement_min large_city
upgrades
{
merchants_quarter
}
}
merchants_quarter city requires factions { middle_eastern, no
rthern_european, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { m
iddle_eastern, northern_european, eastern_european, greek, southern_european, }

trade_base_income_bonus bonus 5
happiness_bonus bonus 5
agent_limit merchant 2
population_health_bonus bonus 2 requires
factions { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongol
s, milan, moors, poland, france, }
population_health_bonus bonus 4 requires faction
s { russia, polock, byzantium, bulgaria, mongols, armenia, galich, denmark, hu
ngary, england, serbia, }
}
material wooden
construction 4
cost 1400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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building cannon ;;;
{
levels gunsmith cannon_maker cannon_foundry royal_arsenal
{ ;;
gunsmith city requires factions { russia, polock, byz
antium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, }
and building_present_min_level market corn_exchange and not building_present ho
spital
{
capability
{
trade_base_income_bonus bonus 4 requires faction
s { russia, polock, byzantium, bulgaria, mongols, armenia, galich, denmark, hun
gary, england, serbia, }
population_health_bonus bonus 1 requires faction
s { russia, polock, byzantium, bulgaria, mongols, armenia, galich, denmark, hun
gary, england, serbia, }
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
cannon_maker
}
} ;;
cannon_maker city requires factions { russia, pol
ock, byzantium, bulgaria, mongols, armenia, galich, denmark, hungary, england, s
erbia, } and building_present_min_level market corn_exchange and not building_pr
esent hospital
{
capability
{
trade_base_income_bonus bonus 6 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
trade_base_income_bonus bonus 4 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
population_health_bonus bonus 2 requires faction
s { russia, polock, byzantium, bulgaria, mongols, armenia, galich, denmark, hun
gary, england, serbia, }
}
material wooden
construction 2
cost 900
settlement_min large_town
upgrades
{
cannon_foundry
}
} ;;
cannon_foundry city requires factions { russia, polock
, byzantium, bulgaria, mongols, } and building_present_min_level market corn_exc
hange and not building_present hospital
{
capability
{
trade_base_income_bonus bonus 8 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
trade_base_income_bonus bonus 5 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
population_health_bonus bonus 2 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
population_health_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1000
settlement_min city
upgrades
{
royal_arsenal
}
}
royal_arsenal city requires factions { russia, polock, byz
antium, bulgaria, mongols, } and hidden_resource america ;;;;
{
capability
{
}
material wooden
construction 4
cost 1500
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hospital ;
{
levels bimaristan tyscha great_bimaristan
{ ;
bimaristan city requires factions { russia, polock, byzantium,
bulgaria, mongols, } and building_present_min_level market corn_exchange and no
t building_present cannon
{
capability
{
population_health_bonus bonus 1 requires faction
s { russia, polock, byzantium, bulgaria, mongols, armenia, galich, denmark, hun
gary, england, serbia, }
recruit_pool "rus_gorec_axe" 1 0.3 2 0 requires
factions { russia, polock, } and hidden_resource rujn and hidden_resou
rce res4
recruit_pool "rus_razboinik_axe" 1 0.3 2 0 requires
factions { russia, polock, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "rus_ohotnik_sp" 1 0.3 2 0 requires
factions { russia, polock, } and hidden_resource rsvr and hidden_resou
rce res2
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
tyscha
}
} ;
tyscha city requires factions { russia, polock, byzantium,
bulgaria, mongols, } and building_present_min_level market corn_exchange and not
building_present cannon
{
capability
{
recruit_pool "rus_gorec_axe" 1 0.3 2 0 requires
factions { russia, polock, } and hidden_resource rujn and hidden_resou
rce res4
recruit_pool "rus_razboinik_axe" 1 0.3 2 0 requires
factions { russia, polock, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "rus_ohotnik_sp" 1 0.3 2 0 requires
factions { russia, polock, } and hidden_resource rsvr and hidden_resou
rce res2
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "nov_militia_senior_axe2" 1 0.25 2 0
requires factions { russia, polock, }
recruit_pool "nov_karel_jav_axe" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rsvr
and hidden_resource res4
recruit_pool "yatvyag_merc" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rzpd
and hidden_resource res4
recruit_pool "rus_nov_chud_jav_sw" 1 0.25 2 0
requires factions { russia, polock, } and hidden_resource rsvr and hidd
en_resource res1
recruit_pool "suz_mordva_axe" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rvst
and hidden_resource mordva
recruit_pool "suz_mordva_axe" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rvst
and hidden_resource res3
recruit_pool "pruss_militia_senior_sp" 1 0.25 2 0
requires factions { russia, polock, } and hidden_resource rzpd and hidd
en_resource res1
recruit_pool "rus_brodnik_sw" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rvst
and hidden_resource res4
recruit_pool "rus_ushkuiniki_sp" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rsvr
and hidden_resource res3
recruit_pool "suz_militia_senior_sw" 1 0.25 2 0
requires factions { russia, polock, } and hidden_resource rvst and hidd
en_resource res2
population_health_bonus bonus 2 requires faction
s { russia, polock, byzantium, bulgaria, mongols, armenia, galich, denmark, hun
gary, england, serbia, }
}
material wooden
construction 2
cost 1000
settlement_min large_town
upgrades
{
great_bimaristan
}
}
great_bimaristan city requires factions { russia, polock, byz
antium, bulgaria, mongols, } and building_present_min_level market corn_exchange
and not building_present cannon
{
capability
{
recruit_pool "rus_gorec_axe" 1 0.35 2 0 requires
factions { russia, polock, } and hidden_resource rujn and hidden_resou
rce res4
recruit_pool "rus_razboinik_axe" 1 0.35 2 0 requires
factions { russia, polock, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "rus_ohotnik_sp" 1 0.35 2 0 requires
factions { russia, polock, } and hidden_resource rsvr and hidden_resou
rce res2
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, russia, polock, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "nov_militia_senior_axe2" 1 0.25 2 0
requires factions { russia, polock, }
recruit_pool "nov_karel_jav_axe" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rsvr
and hidden_resource res4
recruit_pool "yatvyag_merc" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rzpd
and hidden_resource res4
recruit_pool "rus_nov_chud_jav_sw" 1 0.25 2 0
requires factions { russia, polock, } and hidden_resource rsvr and hidd
en_resource res1
recruit_pool "suz_mordva_axe" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rvst
and hidden_resource mordva
recruit_pool "suz_mordva_axe" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rvst
and hidden_resource res3
recruit_pool "pruss_militia_senior_sp" 1 0.25 2 0
requires factions { russia, polock, } and hidden_resource rzpd and hidd
en_resource res1
recruit_pool "rus_brodnik_sw" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rvst
and hidden_resource res4
recruit_pool "rus_ushkuiniki_sp" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rsvr
and hidden_resource res3
recruit_pool "suz_militia_senior_sw" 1 0.25 2 0
requires factions { russia, polock, } and hidden_resource rvst and hidd
en_resource res2
recruit_pool "nov_militia_senior_cr_axe" 1 0.2 2 0
requires factions { russia, polock, }
recruit_pool "kiy_volin_cr_sw" 1 0.25 2
0 requires factions { russia, polock, } and hidden_resource rujn
and hidden_resource res1
population_health_bonus bonus 2 requires faction
s { armenia, galich, denmark, hungary, england, serbia, }
population_health_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1100
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;
building hinterland_mines
{
convert_to hinterland_castle_mines
levels mines mines+1
{
mines city requires factions { russia, polock, byzantium,
bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, } and r
esource silver or resource gold and building_present_min_level market fairground
{
convert_to 0
capability
{
mine_resource 1 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, }
mine_resource 2 requires factions { arm
enia, galich, denmark, hungary, england, serbia, }
mine_resource 4 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, }
trade_base_income_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
population_health_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 2
cost 800
settlement_min village
upgrades
{
mines+1
}
}
mines+1 city requires factions { russia, polock, byzantium,
bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, } and r
esource silver or resource gold and building_present_min_level market fairground
{
convert_to 1
capability
{
mine_resource 2 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, }
mine_resource 4 requires factions { arm
enia, galich, denmark, hungary, england, serbia, }
mine_resource 7 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, }
trade_base_income_bonus bonus 6 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
population_health_bonus bonus 6 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_castle_mines
{
convert_to hinterland_mines
levels c_mines c_mines+1
{
c_mines castle requires factions { russia, polock, byzantium,
bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, } and r
esource silver or resource gold
{
convert_to 0
capability
{
mine_resource 1 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, }
mine_resource 2 requires factions { arm
enia, galich, denmark, hungary, england, serbia, }
mine_resource 4 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, }
trade_base_income_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
population_health_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1000
settlement_min large_city
upgrades
{
c_mines+1
}
}
c_mines+1 castle requires factions { russia, polock, byz
antium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, }
and resource silver or resource gold
{
convert_to 1
capability
{
mine_resource 2 requires factions { sax
ons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors,
poland, france, }
mine_resource 4 requires factions { arm
enia, galich, denmark, hungary, england, serbia, }
mine_resource 7 requires factions { rus
sia, polock, byzantium, bulgaria, mongols, }
trade_base_income_bonus bonus 6 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
population_health_bonus bonus 6 requires faction
s { russia, polock, byzantium, bulgaria, mongols, }
}
material wooden
construction 3
cost 1200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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building hinterland_farms
{
convert_to hinterland_farms
levels farms farms+1 farms+2 farms+3
{
farms requires factions { middle_eastern, northern_european
, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
farming_level 1
population_health_bonus bonus 1
recruit_pool "rus_kiy_militia_junior_axe" 0 0.25 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_militia_junior_axe" 0 0.25 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_militia_junior_axe" 0 0.25 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "Acritae" 0 0.25 1 0 requires faction
s { byzantium, bulgaria, };; Vladimir 1
recruit_pool "EE Peasants" 0 0.02 1 0 requires faction
s { poland, france, hungary, spain, };; Vladimir 1
recruit_pool "ME Peasant Archers" 0 0.25 1 0 requires
factions { turks, aztecs, };; Vladimir 1
recruit_pool "Peasant Archers" 0 0.25 1 0 requires
factions { denmark, england, };; Vladimir 1
recruit_pool "mon_hoshiga" 1 0.2 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.25 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_militia_a_sw" 1 0.2 2 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.2 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.2 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.2 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.2 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.2 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.2 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.3 1 0 requires
factions { venice, england, }
;recruit_pool "Khan's Guard" 0 0.3 1 0 requires faction
s { mongols, }
;recruit_pool "Mongol Bodyguard" 0 0.3 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.3 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "ME Bodyguard" 0 0.3 1 0 requires faction
s { turks, aztecs, }
recruit_pool "ME Late Bodyguard" 0 0.3 1 0 requires
factions { turks, aztecs, }
recruit_pool "Tevton Bodyguard" 0 0.35 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.35 1 0 requires
factions { serbia, }
recruit_pool "Greek Bodyguard" 0 0.3 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "NE Bodyguard" 0 0.35 1 0 requires faction
s { denmark, poland, france, hungary, spain, }
recruit_pool "NE Late Bodyguard" 0 0.35 1 0 requires
factions { denmark, poland, france, hungary, spain, }
free_upkeep bonus 3 requires factions { armen
ia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks,
aztecs, normans, timurids, mongols, milan, moors, poland, france, }
}
material wooden
construction 3
cost 700
settlement_min village
upgrades
{
farms+1
}
}
farms+1 requires factions { middle_eastern, northern_european
, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
farming_level 1 requires factions { middle_ea
stern, northern_european, eastern_european, greek, southern_european, } and even
t_counter PLOH_UR 1
farming_level 3 requires factions { middle_ea
stern, northern_european, eastern_european, greek, southern_european, } and even
t_counter HOR_UR 1
farming_level 2 requires factions { middle_ea
stern, northern_european, eastern_european, greek, southern_european, } and not
event_counter PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 1
recruit_pool "rus_kiy_militia_junior_axe" 0 0.25 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_militia_junior_axe" 0 0.25 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_militia_junior_axe" 0 0.25 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "Acritae" 0 0.25 1 0 requires faction
s { byzantium, bulgaria, };; Vladimir 1
recruit_pool "EE Peasants" 0 0.02 1 0 requires faction
s { poland, france, hungary, spain, };; Vladimir 1
recruit_pool "ME Peasant Archers" 0 0.25 1 0 requires
factions { turks, aztecs, };; Vladimir 1
recruit_pool "Peasant Archers" 0 0.25 1 0 requires
factions { denmark, england, };; Vladimir 1
recruit_pool "mon_hoshiga" 1 0.25 2 0 requires faction
s { mongols, milan, timurids, } and hidden_resource step
recruit_pool "alan_aldary" 1 0.25 2 0 requires faction
s { mongols, milan, timurids, moors, normans, } and hidden_resource
step
recruit_pool "cum_militia_a_sw" 1 0.25 3 0 requires
factions { mongols, milan, timurids, moors, normans, } and hidd
en_resource step and not hidden_resource res2
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.2 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.2 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.2 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.2 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.2 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.2 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.3 1 0 requires
factions { venice, england, }
;recruit_pool "Khan's Guard" 0 0.3 1 0 requires faction
s { mongols, }
;recruit_pool "Mongol Bodyguard" 0 0.3 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.3 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "ME Bodyguard" 0 0.3 1 0 requires faction
s { turks, aztecs, }
recruit_pool "ME Late Bodyguard" 0 0.3 1 0 requires
factions { turks, aztecs, }
recruit_pool "Tevton Bodyguard" 0 0.35 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.35 1 0 requires
factions { serbia, }
recruit_pool "Greek Bodyguard" 0 0.25 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "NE Bodyguard" 0 0.3 1 0 requires faction
s { denmark, poland, france, hungary, spain, }
recruit_pool "NE Late Bodyguard" 0 0.3 1 0 requires
factions { denmark, poland, france, hungary, spain, }
free_upkeep bonus 4 requires factions {
armenia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, tu
rks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }
}
material wooden
construction 3
cost 800
settlement_min village
upgrades
{
farms+2
}
}
farms+2 requires factions { middle_eastern, n
orthern_european, eastern_european, greek, southern_european, } and hidden_reso
urce selo ; { armenia, galich, denmark, hungary, england, serbia, saxons,
venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, polan
d, france, }
{
convert_to 2
capability
{
farming_level 2 requires factions { ru
ssia, polock, byzantium, bulgaria, mongols, papal_states, } and event_counter PL
OH_UR 1
farming_level 4 requires factions { ru
ssia, polock, byzantium, bulgaria, mongols, papal_states, } and event_counter HO
R_UR 1
farming_level 3 requires factions { ru
ssia, polock, byzantium, bulgaria, mongols, papal_states, } and not event_counte
r PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 2 requires faction
s { russia, polock, byzantium, bulgaria, mongols, papal_states, }
; trade_base_income_bonus bonus 1
trade_level_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, papal_states, }
farming_level 2 requires factions { ar
menia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turk
s, aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_state
s, } and event_counter PLOH_UR 1
farming_level 4 requires factions { ar
menia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turk
s, aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_state
s, } and event_counter HOR_UR 1
farming_level 3 requires factions { ar
menia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turk
s, aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_state
s, } and not event_counter PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 3 requires factions { ar
menia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turk
s, aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_state
s, }
recruit_pool "rus_kiy_militia_junior_axe" 0 0.25 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_militia_junior_axe" 0 0.25 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_militia_junior_axe" 0 0.25 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "Acritae" 0 0.25 1 0 requires faction
s { byzantium, bulgaria, };; Vladimir 1
recruit_pool "EE Peasants" 0 0.02 1 0 requires faction
s { poland, france, hungary, spain, };; Vladimir 1
recruit_pool "ME Peasant Archers" 0 0.3 1 0 requires
factions { turks, aztecs, };; Vladimir 1
recruit_pool "Peasant Archers" 0 0.25 1 0 requires
factions { denmark, england, };; Vladimir 1
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.2 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.2 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.2 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.2 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.2 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.2 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.3 1 0 requires
factions { venice, england, }
;recruit_pool "Khan's Guard" 0 0.2 1 0 requires faction
s { mongols, }
;recruit_pool "Mongol Bodyguard" 0 0.2 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.2 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "ME Bodyguard" 0 0.2 1 0 requires faction
s { turks, aztecs, }
recruit_pool "ME Late Bodyguard" 0 0.2 1 0 requires
factions { turks, aztecs, }
recruit_pool "Tevton Bodyguard" 0 0.3 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.35 1 0 requires
factions { serbia, }
recruit_pool "Greek Bodyguard" 0 0.25 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "NE Bodyguard" 0 0.3 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.3 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, }
free_upkeep bonus 5 requires factions { armen
ia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks,
aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_states,
}
}
material wooden
construction 3
cost 800
settlement_min village
upgrades
{
farms+3
}
}
farms+3 requires factions { armenia, galich,
denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs, norm
ans, timurids, mongols, milan, moors, poland, papal_states, } and hidden_resour
ce selo ; { armenia, galich, denmark, hungary, england, serbia, saxons,
venice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, polan
d, france, papal_states, }
{
convert_to 3
capability
{
farming_level 3 requires factions { ru
ssia, polock, byzantium, bulgaria, mongols, papal_states, } and event_counter
PLOH_UR 1
farming_level 5 requires factions { ru
ssia, polock, byzantium, bulgaria, mongols, papal_states, } and event_counter
HOR_UR 1
farming_level 4 requires factions { ru
ssia, polock, byzantium, bulgaria, mongols, papal_states, } and not event_coun
ter PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 2 requires faction
s { russia, polock, byzantium, bulgaria, mongols, papal_states, }
trade_level_bonus bonus 3 requires faction
s { russia, polock, byzantium, bulgaria, mongols, papal_states, }
farming_level 3 requires factions { ar
menia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turk
s, aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_state
s, } and event_counter PLOH_UR 1
farming_level 5 requires factions { ar
menia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turk
s, aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_state
s, } and event_counter HOR_UR 1
farming_level 4 requires factions { ar
menia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turk
s, aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_state
s, } and not event_counter PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 3 requires
factions { armenia, galich, denmark, hungary, england, serbia, saxons, venice
, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland, fra
nce, papal_states, }
recruit_pool "rus_kiy_militia_junior_axe" 0 0.25 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_militia_junior_axe" 0 0.25 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_militia_junior_axe" 0 0.25 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "Acritae" 0 0.25 1 0 requires faction
s { byzantium, bulgaria, };; Vladimir 1
recruit_pool "EE Peasants" 0 0.02 1 0 requires faction
s { poland, france, hungary, spain, };; Vladimir 1
recruit_pool "ME Peasant Archers" 0 0.3 1 0 requires
factions { turks, };; Vladimir 1
recruit_pool "Peasant Archers" 0 0.25 1 0 requires
factions { denmark, england, };; Vladimir 1
recruit_pool "rus_kiy_bodyguard_cav_sp" 0 0.2 1 0
requires factions { armenia, galich, };; Kiev 1
recruit_pool "rus_nov_bodyguard_cav_sp" 0 0.2 1 0
requires factions { russia, polock, };; Novgorod 1
recruit_pool "rus_suz_bodyguard_cav_sp" 0 0.2 1 0
requires factions { saxons, smolensk, };; Vladimir 1
recruit_pool "mon_keshikten" 0 0.3 1 0 requires faction
s { mongols, milan, timurids, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.2 1 0
requires factions { normans, moors, milan, }
recruit_pool "cum_druz_han_cav_a_sp" 0 0.2 1 0 requires
factions { normans, moors, milan, }
recruit_pool "Litva Aztec Bodyguard" 0 0.3 1 0 requires
factions { venice, england, }
;recruit_pool "Khan's Guard" 0 0.3 1 0 requires faction
s { mongols, }
;recruit_pool "Mongol Bodyguard" 0 0.3 1 0 requires
factions { mongols, }
recruit_pool "cum_bodyguard_kog_cav_sp_ma" 0 0.3 1 0
requires factions { normans, timurids, mongols, milan, moors, }
recruit_pool "ME Bodyguard" 0 0.3 1 0 requires faction
s { turks, aztecs, }
recruit_pool "ME Late Bodyguard" 0 0.3 1 0 requires
factions { turks, aztecs, }
recruit_pool "Tevton Bodyguard" 0 0.3 1 0 requires
factions { serbia, }
recruit_pool "Tevton Late Bodyguard" 0 0.3 1 0 requires
factions { serbia, }
recruit_pool "Greek Bodyguard" 0 0.3 1 0 requires
factions { byzantium, bulgaria, }
recruit_pool "NE Bodyguard" 0 0.3 1 0 requires faction
s { denmark, poland, france, hungary, spain, papal_states, }
recruit_pool "NE Late Bodyguard" 0 0.3 1 0 requires
factions { denmark, poland, france, hungary, spain, papal_states, }
free_upkeep bonus 6 requires factions { armen
ia, galich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks,
aztecs, normans, timurids, mongols, milan, moors, poland, france, papal_states,
}
}
material wooden
construction 3
cost 800
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
building urban_equestrian ;
{
levels racing_track sultans_racing_track
{ ;
racing_track city requires factions { armenia, galich, den
mark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs, normans
, timurids, mongols, milan, moors, poland, france, } and building_present_min
_level castle_cannon c_cannon_maker and not building_present health
{
capability
{
recruit_pool "rus_kiy_druz_junior_a_sw" 1 0.2 2 0
requires factions { armenia, galich, }
recruit_pool "smolensk_infantry" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rzpd and hidden_resou
rce res3
recruit_pool "rostov_boyars" 1 0.2 2 0 requires faction
s { armenia, galich, } and hidden_resource rvst and hidden_resource
res5
recruit_pool "pruss_militia_senior_sp" 1 0.2 2 0
requires factions { armenia, galich, } and hidden_resource rzpd and hidd
en_resource res1
recruit_pool "rus_brodnik_sw" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res4
recruit_pool "rus_ushkuiniki_sp" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res3
recruit_pool "suz_militia_senior_sw" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res2
recruit_pool "kiy_volin_cr_sw" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rujn and hidden_resou
rce res1
recruit_pool "nov_karel_jav_axe" 1 0.2 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res4
recruit_pool "yatvyag_merc" 1 0.2 2 0 requires faction
s { armenia, galich, } and hidden_resource rzpd and hidden_resource
res4
recruit_pool "suz_boyar_sons_a_sw" 1 0.2 2 0 requires
factions { saxons, smolensk, }
recruit_pool "smolensk_infantry" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rzpd and hidden_resou
rce res3
recruit_pool "rostov_boyars" 1 0.2 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rvst and hidden_resource
res5
recruit_pool "pruss_militia_senior_sp" 1 0.2 2 0
requires factions { saxons, smolensk, } and hidden_resource rzpd and hidd
en_resource res1
recruit_pool "rus_brodnik_sw" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res4
recruit_pool "rus_ushkuiniki_sp" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res3
recruit_pool "suz_militia_senior_sw" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res2
recruit_pool "kiy_volin_cr_sw" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn and hidden_resou
rce res1
recruit_pool "nov_karel_jav_axe" 1 0.2 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res4
recruit_pool "yatvyag_merc" 1 0.2 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rzpd and hidden_resource
res4
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "cum_pecheneg_cav_a_sw" 1 0.3 2 0 requires
factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_yas_cav_a_sw" 1 0.3 2 0 requires
factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_cheled_sw" 1 0.2 2 0 requires faction
s { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_alan_axe" 1 0.3 2 0 requires faction
s { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_kosog_axe" 1 0.3 2 0 requires faction
s { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "Litva Lithuanian Cavalry" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Tartar Lancers" 1 0.3 1 0 requires
factions { venice, }
recruit_pool "Turkomans" 1 0.32 2 0 requires faction
s { turks, aztecs, }
recruit_pool "Mongol Horse Archers" 1 0.32 2 0 requires
factions { mongols, }
happiness_bonus bonus 1
stage_races 1 requires factions { mongols, }
}
material wooden
construction 2
cost 1000
settlement_min large_town
upgrades
{
sultans_racing_track
}
} ;
sultans_racing_track city requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and building_pre
sent_min_level castle_cannon c_cannon_foundry and not building_present health

{
capability
{
recruit_pool "rus_kiy_druz_junior_a_sw" 1 0.23 2 0
requires factions { armenia, galich, }
recruit_pool "smolensk_infantry" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rzpd and hidden_resou
rce res3
recruit_pool "rostov_boyars" 1 0.23 2 0 requires faction
s { armenia, galich, } and hidden_resource rvst and hidden_resource
res5
recruit_pool "pruss_militia_senior_sp" 1 0.23 2 0
requires factions { armenia, galich, } and hidden_resource rzpd and hidd
en_resource res1
recruit_pool "rus_brodnik_sw" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res4
recruit_pool "rus_ushkuiniki_sp" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res3
recruit_pool "suz_militia_senior_sw" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res2
recruit_pool "kiy_volin_cr_sw" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rujn and hidden_resou
rce res1
recruit_pool "nov_karel_jav_axe" 1 0.23 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res4
recruit_pool "yatvyag_merc" 1 0.23 2 0 requires faction
s { armenia, galich, } and hidden_resource rzpd and hidden_resource
res4
recruit_pool "suz_boyar_sons_a_sw" 1 0.23 2 0 requires
factions { saxons, smolensk, }
recruit_pool "smolensk_infantry" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rzpd and hidden_resou
rce res3
recruit_pool "rostov_boyars" 1 0.23 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rvst and hidden_resource
res5
recruit_pool "pruss_militia_senior_sp" 1 0.23 2 0
requires factions { saxons, smolensk, } and hidden_resource rzpd and hidd
en_resource res1
recruit_pool "rus_brodnik_sw" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res4
recruit_pool "rus_ushkuiniki_sp" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res3
recruit_pool "suz_militia_senior_sw" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res2
recruit_pool "kiy_volin_cr_sw" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rujn and hidden_resou
rce res1
recruit_pool "nov_karel_jav_axe" 1 0.23 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res4
recruit_pool "yatvyag_merc" 1 0.23 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rzpd and hidden_resource
res4
recruit_pool "Litva Lithuanian Cavalry" 1 0.3 1 0
requires factions { venice, }
recruit_pool "Litva Tartar Lancers" 1 0.3 1 0 requires
factions { venice, }
recruit_pool "Litva L Cavalry Militia" 1 0.27 1 0 requires
factions { venice, }
recruit_pool "Litva Dzukijan Horsemen" 1 0.27 1 0 requires
factions { venice, }
recruit_pool "Litva Dievas Guard" 1 0.25 1 0 requires
factions { venice, }
recruit_pool "Pilgrims" 1 0.3 2 0 requires faction
s { saxons, smolensk, armenia, galich, }
recruit_pool "Galloglaich" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Archers" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Rabble" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Noble Highland Archers" 1 0.3 2 0
requires factions { england, }
recruit_pool "Highlanders" 1 0.3 2 0 requires faction
s { england, }
recruit_pool "Highland Pikemen" 1 0.3 2 0 requires
factions { england, }
recruit_pool "Highland Nobles" 1 0.3 2 0 requires
factions { england, }
recruit_pool "cum_pecheneg_cav_a_sw" 1 0.35 4 1 requires
factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_yas_cav_a_sw" 1 0.3 2 0 requires
factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_militia_cav_a_sw" 1 0.2 2 0 requires
factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_girls_cav_a_sw" 1 0.4 2 1 requires
factions { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_cheled_sw" 1 0.1 2 0 requires faction
s { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_alan_axe" 1 0.3 2 0 requires faction
s { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "cum_kosog_axe" 1 0.3 2 0 requires faction
s { normans, timurids, mongols, milan, moors, mongols, }
recruit_pool "Turkomans" 1 0.1452 2 1 requires faction
s { turks, }
recruit_pool "Mongol Horse Archers" 1 0.1452 2 1 requires
factions { mongols, }
recruit_pool "Mongol Heavy Archers" 1 0.1122 1 1 requires
factions { mongols, }
happiness_bonus bonus 2
stage_races 2 requires factions { mongols, }
}
material wooden
construction 2
cost 1200
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building health ;
{
levels public_baths aqueduct ;
{ ;
public_baths city requires factions { armenia, galich, den
mark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs, normans
, timurids, mongols, milan, moors, poland, france, } and building_present_min
_level castle_cannon c_cannon_maker and not building_present urban_equestrian

{
capability
{
farming_level 3 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and event_counter
PLOH_UR 1
farming_level 5 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and event_counter
HOR_UR 1
farming_level 4 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and not event_cou
nter PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 1
population_growth_bonus bonus 1
}
material wooden
construction 2
cost 800
settlement_min large_town
upgrades
{
aqueduct
}
} ;
aqueduct city requires factions { armenia, galich, denmark, hu
ngary, england, serbia, saxons, venice, smolensk, turks, aztecs, normans, timuri
ds, mongols, milan, moors, poland, france, } and building_present_min_level c
astle_cannon c_cannon_foundry and not building_present urban_equestrian
{
capability
{
farming_level 3 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, } and event_counter PLOH_UR 1
farming_level 7 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, } and event_counter HOR_UR 1
farming_level 6 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, } and not event_counter PLOH_UR 1 an
d not event_counter HOR_UR 1
farming_level 3 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and event_counter PLOH_UR 1
farming_level 8 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and event_counter HOR_UR 1
farming_level 7 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and not event_counter PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 2
population_growth_bonus bonus 2
}
material wooden
construction 2
cost 900
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
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building castle_cannon ;;
{ ;;
levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal
{
c_gunsmith city requires factions { armenia, galich, denmark, h
ungary, england, serbia, saxons, venice, smolensk, turks, aztecs, normans, timur
ids, mongols, milan, moors, poland, france, } and building_present_min
_level hinterland_farms farms+1
{
capability
{
population_health_bonus bonus 1 requires faction
s { armenia, galich, denmark, hungary, england, serbia, saxons, venice, smolens
k, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }

farming_level 1 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and event_counter
PLOH_UR 1
farming_level 3 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and event_counter
HOR_UR 1
farming_level 2 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and not event_cou
nter PLOH_UR 1 and not event_counter HOR_UR 1
recruit_pool "rus_razboinik_axe" 1 0.25 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "rus_ohotnik_sp" 1 0.25 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res2
recruit_pool "rus_gorec_axe" 1 0.25 2 0 requires faction
s { armenia, galich, } and hidden_resource rujn and hidden_resource
res4
recruit_pool "rus_razboinik_axe" 1 0.25 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "rus_ohotnik_sp" 1 0.25 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res2
recruit_pool "rus_gorec_axe" 1 0.25 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rujn and hidden_resource
res4
}
material wooden
construction 2
cost 900
settlement_min town
upgrades
{
c_cannon_maker
}
} ;;
c_cannon_maker city requires factions { armenia, galich, de
nmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs, norman
s, timurids, mongols, milan, moors, poland, france, }
{
capability
{
population_health_bonus bonus 2 requires faction
s { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan,
moors, poland, france, }
farming_level 2 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and event_counter PLOH_UR 1
farming_level 4 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and event_counter HOR_UR 1
farming_level 3 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and not event_counter PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 1 requires faction
s { armenia, galich, denmark, hungary, england, serbia, saxons, venice, smolens
k, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }

farming_level 2 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and event_counter
PLOH_UR 1
farming_level 4 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and event_counter
HOR_UR 1
farming_level 3 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and not event_cou
nter PLOH_UR 1 and not event_counter HOR_UR 1
recruit_pool "rus_razboinik_axe" 1 0.25 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "rus_ohotnik_sp" 1 0.25 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res2
recruit_pool "rus_gorec_axe" 1 0.25 2 0 requires faction
s { armenia, galich, } and hidden_resource rujn and hidden_resource
res4
recruit_pool "rus_razboinik_axe" 1 0.25 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "rus_ohotnik_sp" 1 0.25 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res2
recruit_pool "rus_gorec_axe" 1 0.25 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rujn and hidden_resource
res4
}
material wooden
construction 2
cost 1000
settlement_min large_town
upgrades
{
c_cannon_foundry
}
} ;;
c_cannon_foundry city requires factions { armenia, galich, de
nmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs, norman
s, timurids, mongols, milan, moors, poland, france, }
{
capability
{
population_health_bonus bonus 3 requires faction
s { saxons, venice, smolensk, turks, aztecs, normans, timurids, mongols, milan,
moors, poland, france, }
farming_level 3 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and event_counter PLOH_UR 1
farming_level 6 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and event_counter HOR_UR 1
farming_level 5 requires factions { saxons, ven
ice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, } and not event_counter PLOH_UR 1 and not event_counter HOR_UR 1
population_health_bonus bonus 1 requires faction
s { armenia, galich, denmark, hungary, england, serbia, saxons, venice, smolens
k, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france, }

farming_level 3 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and event_counter
PLOH_UR 1
farming_level 6 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and event_counter
HOR_UR 1
farming_level 5 requires factions { armenia, ga
lich, denmark, hungary, england, serbia, saxons, venice, smolensk, turks, aztecs
, normans, timurids, mongols, milan, moors, poland, france, } and not event_cou
nter PLOH_UR 1 and not event_counter HOR_UR 1

recruit_pool "rus_razboinik_axe" 1 0.25 2 0 requires
factions { armenia, galich, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "rus_ohotnik_sp" 1 0.25 2 0 requires
factions { armenia, galich, } and hidden_resource rsvr and hidden_resou
rce res2
recruit_pool "rus_gorec_axe" 1 0.25 2 0 requires faction
s { armenia, galich, } and hidden_resource rujn and hidden_resource
res4
recruit_pool "rus_razboinik_axe" 1 0.25 2 0 requires
factions { saxons, smolensk, } and hidden_resource rvst and hidden_resou
rce res1
recruit_pool "rus_ohotnik_sp" 1 0.25 2 0 requires
factions { saxons, smolensk, } and hidden_resource rsvr and hidden_resou
rce res2
recruit_pool "rus_gorec_axe" 1 0.25 2 0 requires faction
s { saxons, smolensk, } and hidden_resource rujn and hidden_resource
res4
}
material wooden
construction 3
cost 1100
settlement_min city
upgrades
{
c_royal_arsenal
}
}
c_royal_arsenal city requires factions { saxons, venice, smo
lensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland, france,
} and hidden_resource america ;;;;
{
capability
{
}
material wooden
construction 3
cost 1200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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building caravan ;;
{
levels caravan_stop caravanersary
{
caravan_stop city requires factions { russia, polock, byz
antium, bulgaria, mongols, armenia, galich, denmark, hungary, england, serbia, s
axons, venice, smolensk, turks, aztecs, normans, timurids, milan, moors, poland,
france, papal_states, }
{
capability
{
trade_base_income_bonus bonus 2
agent spy 0 requires factions { middle_eas
tern, }
agent spy 0 requires factions { northern_e
uropean, eastern_european, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { southern_e
uropean, }
happiness_bonus bonus 1
trade_base_income_bonus bonus 1
}
material wooden
construction 1
cost 500
settlement_min town
upgrades
{
caravanersary
}
}
caravanersary city requires factions { russia, polock, byz
antium, bulgaria, armenia, galich, denmark, hungary, england, serbia, saxons, ve
nice, smolensk, turks, aztecs, normans, timurids, mongols, milan, moors, poland,
france, papal_states, }
{
capability
{
trade_base_income_bonus bonus 2
trade_level_bonus bonus 4
agent spy 0 requires factions { middle_eas
tern, }
agent assassin 0 requires factions { mi
ddle_eastern, }
agent spy 0 requires factions { northern_e
uropean, eastern_european, }
agent assassin 0 requires factions { no
rthern_european, eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { gr
eek, }
agent spy 0 requires factions { southern_e
uropean, }
agent assassin 0 requires factions { so
uthern_european, }
happiness_bonus bonus 2
}
material wooden
construction 2
cost 800
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building paper
{
levels printing_press printing_house
{
printing_press city requires factions { poland, france, pap
al_states, }
{
capability
{
happiness_bonus bonus 1
trade_base_income_bonus bonus 1
}
material wooden
construction 2
cost 1000
settlement_min large_city
upgrades
{
printing_house
}
}
printing_house city requires factions { poland, france, pap
al_states, }
{
capability
{
happiness_bonus bonus 2
trade_base_income_bonus bonus 2
}
material wooden
construction 2
cost 1000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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building admiralty
{
levels naval_academy admiralty
{
naval_academy city requires factions { denmark, england, s
erbia, venice, poland, france, papal_states, } and building_present_min_level
port port
{
capability
{
recruitment_cost_bonus_naval bonus 1
navy_bonus 1
}
material wooden
construction 3
cost 1500
settlement_min city
upgrades
{
admiralty
}
}
admiralty city requires factions { denmark, papal_states, }
{
capability
{
recruitment_cost_bonus_naval bonus 2
navy_bonus 2
}
material wooden
construction 4
cost 1800
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
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building tourney ;;;;;;;;;;;;;
{
levels jousting_lists tourney_fields ;;;;;
{
jousting_lists castle requires factions { russia, polock, arm
enia, galich, saxons, smolensk, }
{
capability
{
law_bonus bonus 2
}
material wooden
construction 2
cost 1000
settlement_min town
upgrades
{
tourney_fields
}
}
tourney_fields castle requires factions { russia, polock, arm
enia, galich, saxons, smolensk, }
{
capability
{
law_bonus bonus 4
}
material wooden
construction 2
cost 1100
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building art
{
levels artist_studio artist_gallery
{
artist_studio castle requires factions { armenia, galich, s
lave, }
{
capability
{
happiness_bonus bonus 1
cavalry_bonus 2
}
material wooden
construction 2
cost 1000
settlement_min large_town
upgrades
{
artist_gallery
}
}
artist_gallery castle requires factions { slave, }
{
capability
{
happiness_bonus bonus 1
cavalry_bonus 2
}
material wooden
construction 2
cost 1000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building bank
{
levels merchant_bank merchant_vault
{
merchant_bank castle requires factions { russia, polock, sl
ave, }
{
capability
{
happiness_bonus bonus 1
heavy_cavalry_bonus bonus 3
}
material wooden
construction 2
cost 1000
settlement_min town
upgrades
{
merchant_vault
}
}
merchant_vault castle requires factions { slave, }
{
capability
{
happiness_bonus bonus 1
heavy_cavalry_bonus bonus 3
}
material wooden
construction 2
cost 1000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building professional_military
{
levels military_academy officers_academy
{
military_academy castle requires factions { saxons, smolensk,
slave, }
{
capability
{
happiness_bonus bonus 1
heavy_cavalry_bonus bonus 1
archer_bonus 1
}
material wooden
construction 2
cost 1000
settlement_min town
upgrades
{
officers_academy
}
}
officers_academy castle requires factions { slave, }
{
capability
{
heavy_cavalry_bonus bonus 1
archer_bonus 1
}
material wooden
construction 2
cost 1000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
;;;;;;; , ;;;;;;;;;;;
building guild_assassins_guild
{
levels assassins_guild m_assassins_guild gm_assassins_guild
{
assassins_guild city requires factions { hungary, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 1 re
quires factions { hungary, }
law_bonus bonus 1
}
material wooden
construction 2
cost 1000
settlement_min city
upgrades
{
m_assassins_guild
}
}
m_assassins_guild city requires factions { slave, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 1 re
quires factions { hungary, }
law_bonus bonus 1
}
material wooden
construction 2
cost 1000
settlement_min large_city
upgrades
{
gm_assassins_guild
}
}
gm_assassins_guild city requires factions { hungary, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 1 re
quires factions { hungary, }
law_bonus bonus 2
}
material wooden
construction 2
cost 1000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_assassins_muslim_guild
{
levels eastern_assassins_guild m_eastern_assassins_guild gm_eastern_assassins_gu
ild
{
eastern_assassins_guild city requires factions { turks, }

{
capability
{
recruit_pool "Hashishim" 1 0.4 3 2 requires facti
ons { turks, }
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_eastern_assassins_guild
}
}
m_eastern_assassins_guild city requires factions { turks, }

{
capability
{
recruit_pool "Hashishim" 1 0.4 3 2 requires facti
ons { turks, }
}
material wooden
construction 2
cost 1800
settlement_min large_city
upgrades
{
gm_eastern_assassins_guild
}
}
gm_eastern_assassins_guild city requires factions { turks, }

{
capability
{
recruit_pool "Hashishim" 1 0.4 3 2 requires facti
ons { turks, }
}
material wooden
construction 2
cost 2000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_masons_guild
{
levels masons_guild m_masons_guild gm_masons_guild
{
masons_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, }
{
capability
{
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requi
res factions { denmark, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires
factions { poland, hungary, france, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requi
res factions { turks, }
trade_base_income_bonus bonus 1
happiness_bonus bonus 1
}
material stone
construction 2
cost 2000
settlement_min city
upgrades
{
m_masons_guild
}
}
m_masons_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, }
{
capability
{
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requi
res factions { denmark, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires
factions { poland, hungary, france, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requi
res factions { turks, }
trade_base_income_bonus bonus 2
happiness_bonus bonus 2
}
faction_capability
{
happiness_bonus bonus 2
}
material stone
construction 3
cost 3000
settlement_min large_city
upgrades
{
gm_masons_guild
}
}
gm_masons_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, }
{
capability
{
recruit_pool "Swordstaff Militia" 1 0.5 4 0 requi
res factions { denmark, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires
factions { poland, hungary, france, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requi
res factions { turks, }
trade_base_income_bonus bonus 3
happiness_bonus bonus 3
}
faction_capability
{
happiness_bonus bonus 3
}
material stone
construction 4
cost 4000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_theologians_guild
{
levels theologians_guild m_theologians_guild gm_theologians_guild
{
theologians_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, greek, }
{
capability
{
happiness_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_theologians_guild
}
}
m_theologians_guild city requires factions { denmark, se
rbia, papal_states, venice, hungary, france, poland, slave, greek, }
{
capability
{
happiness_bonus bonus 2
}
material wooden
construction 2
cost 2000
settlement_min large_city
upgrades
{
gm_theologians_guild
}
}
gm_theologians_guild city requires factions { denmark, se
rbia, papal_states, venice, hungary, france, poland, slave, greek, }
{
capability
{
happiness_bonus bonus 3
}
material wooden
construction 3
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_merchants_guild
{
levels merchants_guild m_merchants_guild gm_merchants_guild
{
merchants_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, turks, }
{
capability
{
recruit_pool "Sipahis" 1 0.4 3 0 requires faction
s { turks, }
recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0
requires factions { france, denmark, papal_states, poland, hungary, }
trade_base_income_bonus bonus 1
}
material wooden
construction 3
cost 3000
settlement_min city
upgrades
{
m_merchants_guild
}
}
m_merchants_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, turks, }
{
capability
{
recruit_pool "Sipahis" 1 0.4 3 0 requires faction
s { turks, }
recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0
requires factions { france, denmark, papal_states, poland, hungary, }
trade_base_income_bonus bonus 2
}
material wooden
construction 4
cost 4000
settlement_min large_city
upgrades
{
gm_merchants_guild
}
}
gm_merchants_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, turks, }
{
capability
{
recruit_pool "Sipahis" 1 0.4 3 0 requires faction
s { turks, }
recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0
requires factions { france, denmark, papal_states, poland, hungary, }
trade_base_income_bonus bonus 3
}
material wooden
construction 5
cost 5000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_alchemists_guild
{
levels alchemists_guild m_alchemists_guild gm_alchemists_guild
{
alchemists_guild city requires factions { denmark, serbia, sp
ain, papal_states, venice, hungary, france, poland, slave, }
{
capability
{
recruit_pool "Hand Gunners" 1 0.4 3 0 requires fa
ctions { serbia, denmark, spain, hungary, venice, poland, france, papal_states,
}
gun_bonus 1
}
material wooden
construction 4
cost 4000
settlement_min city
upgrades
{
m_alchemists_guild
}
}
m_alchemists_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, }
{
capability
{
recruit_pool "Hand Gunners" 1 0.4 3 0 requires fa
ctions { serbia, denmark, spain, hungary, venice, poland, france, papal_states,
}
gun_bonus 1
}
faction_capability
{
gun_bonus 1
}
material wooden
construction 5
cost 5000
settlement_min large_city
upgrades
{
gm_alchemists_guild
}
}
gm_alchemists_guild city requires factions { denmark, se
rbia, papal_states, venice, hungary, france, poland, slave, }
{
capability
{
recruit_pool "Hand Gunners" 1 0.4 3 0 requires fa
ctions { serbia, denmark, spain, hungary, venice, poland, france, papal_states,
}
gun_bonus 1
}
faction_capability
{
gun_bonus 2
}
material wooden
construction 6
cost 6000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_thiefs_guild
{
levels thieves_guild m_thieves_guild gm_thieves_guild
{
thieves_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, }
{
capability
{
;;;;;;;;;;;;
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_thieves_guild
}
}
m_thieves_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, }
{
capability
{
;;;;;;;;;;;;
}
material wooden
construction 2
cost 2000
settlement_min large_city
upgrades
{
gm_thieves_guild
}
}
gm_thieves_guild city requires factions { denmark, serbia, pa
pal_states, venice, hungary, france, poland, slave, }
{
capability
{
;;;;;;;;;;;;
}
material wooden
construction 3
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_explorers_guild
{
levels explorers_guild m_explorers_guild gm_explorers_guild
{
explorers_guild city requires factions { denmark, serbia, pa
pal_states, slave, northern_european, }
{
capability
{
;;;;;;;;;;;;
}
material wooden
construction 2
cost 2000
settlement_min city
upgrades
{
m_explorers_guild
}
}
m_explorers_guild city requires factions { denmark, serbia, pa
pal_states, slave, northern_european, }
{
capability
{
;;;;;;;;;;;;
}
material wooden
construction 3
cost 3000
settlement_min large_city
upgrades
{
gm_explorers_guild
}
}
gm_explorers_guild city requires factions { denmark, serbia, pa
pal_states, slave, northern_european, }
{
capability
{
;;;;;;;;;;;;
}
material wooden
construction 4
cost 4000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_swordsmiths_guild
{
convert_to guild_swordsmiths_guild
levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild
{
swordsmiths_guild requires factions { denmark, serbia, p
apal_states, slave, }
{
convert_to 0
capability
{
weapon_melee_blade 1
}
material wooden
construction 5
cost 5000
settlement_min city
upgrades
{
m_swordsmiths_guild
}
}
m_swordsmiths_guild requires factions { denmark, serbia, p
apal_states, slave, }
{
convert_to 1
capability
{
weapon_melee_blade 1
}
faction_capability
{
heavy_cavalry_bonus bonus 1
}
material wooden
construction 6
cost 6000
settlement_min large_city
upgrades
{
gm_swordsmiths_guild
}
}
gm_swordsmiths_guild requires factions { denmark, serbia, p
apal_states, slave, }
{
convert_to 2
capability
{
weapon_melee_blade 2
}
faction_capability
{
heavy_cavalry_bonus bonus 2
}
material wooden
construction 7
cost 7000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_templars_chapter_house
{
convert_to guild_templars_chapter_house
levels templars_minor_ch templars_major_ch templars_hq
{
templars_minor_ch requires factions { denmark, serbia, p
apal_states, slave, hungary, }
{
convert_to 0
capability
{
recruit_pool "Knights Templar" 1 0.4 3 0 requires
factions { denmark, papal_states, hungary, }
population_health_bonus bonus 1
}
material stone
construction 5
cost 5000
settlement_min city
upgrades
{
templars_major_ch
}
}
templars_major_ch requires factions { denmark, serbia, p
apal_states, slave, }
{
convert_to 1
capability
{
recruit_pool "Knights Templar" 1 0.4 3 0 requires
factions { denmark, papal_states, hungary, }
population_health_bonus bonus 2
}
material stone
construction 6
cost 6000
settlement_min large_city
upgrades
{
templars_hq
}
}
templars_hq requires factions { denmark, serbia, papal_sta
tes, slave, }
{
convert_to 2
capability
{
recruit_pool "Knights Templar" 1 0.4 3 0 requires
factions { denmark, papal_states, hungary, }
population_health_bonus bonus 3
}
material stone
construction 7
cost 7000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_st_johns_chapter_house
{
convert_to guild_st_johns_chapter_house
levels st_johns_minor_ch st_johns_major_ch st_johns_hq
{
st_johns_minor_ch requires factions { slave, papal_state
s, denmark, hungary, }
{
convert_to 0
capability
{
recruit_pool "Knights Hospitaller" 1 0.4 3 0 requ
ires factions { denmark, papal_states, hungary, }
population_health_bonus bonus 1
}
material stone
construction 6
cost 6000
settlement_min city
upgrades
{
st_johns_major_ch
}
}
st_johns_major_ch requires factions { slave, papal_state
s, denmark, hungary, }
{
convert_to 1
capability
{
recruit_pool "Knights Hospitaller" 1 0.4 3 0 requ
ires factions { denmark, papal_states, hungary, }
population_health_bonus bonus 2
}
material stone
construction 7
cost 7000
settlement_min large_city
upgrades
{
st_johns_hq
}
}
st_johns_hq requires factions { slave, papal_states, denma
rk, hungary, }
{
convert_to 2
capability
{
recruit_pool "Knights Hospitaller" 1 0.4 3 0 requ
ires factions { denmark, papal_states, hungary, }
population_health_bonus bonus 3
}
material stone
construction 7
cost 7000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_teutonic_knights_chapter_house
{
convert_to guild_teutonic_knights_chapter_house
levels teutonic_knights_minor_ch teutonic_knights_major_ch teutonic_knights_hq
{
teutonic_knights_minor_ch requires factions { serbia, }

{
convert_to 0
capability
{
recruit_pool "Teutonic Knights" 1 0.4 3 0 require
s factions { serbia, }
}
material stone
construction 2
cost 1000
settlement_min city
upgrades
{
teutonic_knights_major_ch
}
}
teutonic_knights_major_ch requires factions { serbia, }

{
convert_to 1
capability
{
recruit_pool "Teutonic Knights" 1 0.4 3 0 require
s factions { serbia, }
}
material stone
construction 2
cost 1200
settlement_min large_city
upgrades
{
teutonic_knights_hq
}
}
teutonic_knights_hq requires factions { serbia, }
{
convert_to 2
capability
{
recruit_pool "Teutonic Knights" 1 0.4 3 0 require
s factions { serbia, }
}
material stone
construction 2
cost 1400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_knights_of_santiago_chapter_house
{
convert_to guild_knights_of_santiago_chapter_house
levels knights_of_santiago_minor_ch knights_of_santiago_major_ch knights_of_sant
iago_hq
{
knights_of_santiago_minor_ch requires factions { slave, }
and hidden_resource sparta and event_counter knight_orders 1
{
convert_to 0
capability
{
}
material stone
construction 6
cost 6000
settlement_min city
upgrades
{
knights_of_santiago_major_ch
}
}
knights_of_santiago_major_ch requires factions { slave, }
and hidden_resource sparta and event_counter knight_orders 1
{
convert_to 1
capability
{
}
material stone
construction 7
cost 7000
settlement_min large_city
upgrades
{
knights_of_santiago_hq
}
}
knights_of_santiago_hq requires factions { slave, } and hid
den_resource sparta and event_counter knight_orders 1
{
convert_to 2
capability
{
}
material stone
construction 7
cost 7000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_woodsmens_guild
{
levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild
{
woodsmens_guild castle requires factions { slave, denmark, hun
gary, serbia, venice, poland, france, papal_states, }
{
capability
{
archer_bonus 1
}
material wooden
construction 6
cost 3000
settlement_min city
upgrades
{
m_woodsmens_guild
}
}
m_woodsmens_guild castle requires factions { slave, denm
ark, hungary, serbia, venice, poland, france, papal_states, }
{
capability
{
archer_bonus 1
}
faction_capability
{
archer_bonus 1
}
material wooden
construction 7
cost 4000
settlement_min large_city
upgrades
{
gm_woodsmens_guild
}
}
gm_woodsmens_guild castle requires factions { slave, denm
ark, hungary, serbia, venice, poland, france, papal_states, }
{
capability
{
archer_bonus 2
}
faction_capability
{
archer_bonus 2
}
material wooden
construction 7
cost 5000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_horse_breeders_guild
{
levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild
{
horse_breeders_guild castle requires factions { slave, denm
ark, hungary, serbia, venice, poland, france, papal_states, }
{
capability
{
cavalry_bonus 1
}
material wooden
construction 4
cost 5000
settlement_min city
upgrades
{
m_horse_breeders_guild
}
}
m_horse_breeders_guild castle requires factions { slave, denm
ark, hungary, serbia, venice, poland, france, papal_states, }
{
capability
{
cavalry_bonus 1
}
faction_capability
{
cavalry_bonus 1
}
material wooden
construction 5
cost 6000
settlement_min large_city
upgrades
{
gm_horse_breeders_guild
}
}
gm_horse_breeders_guild castle requires factions { slave, denm
ark, hungary, serbia, venice, poland, france, papal_states, }
{
capability
{
cavalry_bonus 2
}
faction_capability
{
cavalry_bonus 2
}
material wooden
construction 6
cost 7000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building convert_to_castle
{
convert_to convert_to_city
levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle
{
village_to_wooden_castle city requires factions { denmark, en
gland, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, } and hidden_resource rome
{
convert_to 0
capability
{
;;;;;;;;;;;;
}
material wooden
construction 3
cost 2000
settlement_min village
upgrades
{
small_town_to_stone_keep
}
}
small_town_to_stone_keep city requires factions { denmark, en
gland, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, }
{
convert_to 1
capability
{
;;;;;;;;;;;;
}
material wooden
construction 5
cost 5000
settlement_min town
upgrades
{
large_town_to_castle
}
}
large_town_to_castle city requires factions { denmark, en
gland, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, }
{
convert_to 2
capability
{
;;;;;;;;;;;;
}
material wooden
construction 6
cost 5000
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building convert_to_city
{
convert_to convert_to_castle
levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town la
rge_castle_to_city fortress_to_city
{
wooden_castle_to_village castle requires factions { denmark, en
gland, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, } and hidden_resource rome
{
convert_to 0
capability
{
;;;;;;;;;;;;
}
material wooden
construction 3
cost 2000
settlement_min village
upgrades
{
stone_keep_to_small_town
}
}
stone_keep_to_small_town castle requires factions { denmark, en
gland, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, } and hidden_resource gorod
{
convert_to 1
capability
{
;;;;;;;;;;;;
}
material wooden
construction 5
cost 5000
settlement_min town
upgrades
{
castle_to_large_town
}
}
castle_to_large_town castle requires factions { denmark, en
gland, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, }
{
convert_to 2
capability
{
;;;;;;;;;;;;
}
material wooden
construction 6
cost 5000
settlement_min large_town
upgrades
{
large_castle_to_city
}
}
large_castle_to_city castle requires factions { denmark, en
gland, middle_eastern, northern_european, eastern_european, greek, southern_euro
pean, }
{
capability
{
;;;;;;;;;;;;
}
material wooden
construction 6
cost 6000
settlement_min city
upgrades
{
fortress_to_city
}
}
fortress_to_city castle requires factions { denmark, england, m
iddle_eastern, northern_european, eastern_european, greek, southern_european, }

{
capability
{
;;;;;;;;;;;;
}
material wooden
construction 7
cost 7000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}

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