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CHARACTER NAME PLAYER NAME REGION

CLASS RACE SIZE GENDER ALIGNMENT DEITY


LEVEL TYPE AGE HEIGHT WEIGHT EYES HAIR
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
AMMUNITION
WEIGHT SPECIAL PROPERTIES SIZE TYPE
+
DAMAGE
+
Medium
2
+
0 +2 + 0 =
SIZE
= 0
CRITICAL
0 +
SPECIAL PROPERTIES
CRITICAL DAMAGE TOTAL ATTACK BONUS
SIZE
RANGE
Glaive
ATTACK BONUS
+0
TYPE WEIGHT
+2
BASE
ATTACK
ABILITY
MODIFIER
DAMAGE
Two-handed
ATTACK 1
10 ft
ATTACK 2
ATTACK 4
SIZE WEIGHT SPECIAL PROPERTIES
CRITICAL
WEIGHT
1d10+3
TYPE RANGE
10 lb
TEMP.
MODIFIER
+ 0
TOTAL ATTACK BONUS
MISC.
BONUS
SIZE
MODIFIER
TOTAL
TOTAL ATTACK BONUS
+
+
SPECIAL PROPERTIES
1
This skill can be used even if the character has zero skill ranks.
This skill is a class skills for at least one of your classes.
* Armor check penalty, if any, applies. ** Double the armor check penalty.
=
+
+ =
DAMAGE
RANGE WEIGHT TYPE SIZE
ATTACK 6
TOTAL ATTACK BONUS
RANGE WEIGHT TYPE
S
TYPE
SPECIAL PROPERTIES
ATTACK 5
RANGE
MELEE
ATTACK BONUS
RANGED
RANGE
TOTAL ATTACK BONUS
ATTACK 3
CRITICAL
CRITICAL DAMAGE
0
0
+
+
=
=
+
=
=
=
=
=
=
+
+ +
SPECIAL PROPERTIES
20/x3
TOTAL ATTACK BONUS CRITICAL
SIZE
DAMAGE
=
=
+
+
+
+
+ +
+
+ +
+
+
+
+
+
+
+
+
+
= + +
+
+
= + +
=
=
=
=
=
+ +
+ +
+
+ = +
+
+
+ +
+ =
=
=
=
=
+
+
+
+
+ +
+ +
=
=
+
+
+
+
+
= +
=
=
+ =
+
+
= +
+
+
=
+
+
+ = +
+ = +
Use Rope
+ 0 = 0
+ 0
DEX 0 = 0 + 0 + 0
WIS 0 + 0
+ -8 Swim STR** -6 = 2
Spot
Survival
= 0
WIS 0 = 0
0
+ 0
+ 0
+ 0
+ 0
0
+ 0 = 0 + 0
0 +
2
0
Sense Motive
Search
WIS
INT 0
DEX Ride =
0
Perform skills ... CHA 2
=
= + 0
0
0
+
+
+ 0
+ -4
0 + Listen 0
0
WIS
Move Silently DEX* -4
0 +
STR* -8
CHA 6
-10 + 0 +
0
= 0
= 2
+ 4
+
= 2
0 + 0
+ -4
+ 0 + 0
+
+ 0 + 0
-4
+
Heal
2 =
WIS 0 =
= 0
0
DEX*
=
2
0

2
INT 0
CHA
Diplomacy
J ump
Intimidate
Hide
CHA 4
Gather Information
-4
Disguise
0
CHA
DEX* =
2
0
2
0 + 0
+ 2
0
0 +
Craft skills INT =
-4
0
+
+ =
+
+
+
0
0 +
+
0
+ 0
2
4 +
3
0
0 +
2
+
SKILL
MODIFIER
0 =
=
ABILITY
MODIFIER
+ 0
+
0
Forgery
= CON
0
3
=
Escape Artist
SPELL RESISTANCE
=
REFLEX
DEXTERITY
WILL
GRAPPLE
=
0
TOTAL
MODIFIER
ARCANE SPELL FAILURE
2 +
STR
MODIFIER
SIZE
MODIFIER
BASE
ATTACK
0 + +2 +
+
+
0
0
+
+
+
0
MISC.
BONUS
ACTION POINTS
MISC.
BONUS
0 0 +
ABILITY
MODIFIER
0 0 +
TEMP.
MODIFIER
CONDITIONAL MODIFIERS
-4
Climb
Balance
Bluff CHA
+ -4 +
BASE ATTACK

=
=
-2 STR*
6
=
Concentration
-4
MISC.
BONUS
Appraise
SKILL NAME
DEX*
KEY
ABILITY
INT
C
L
A
S
S
S
K
IL
L
S
MISC.
BONUS
+ RANKS
0 + 0
+
10
INITIATIVE
14
+0
ARMOR CLASS
FLAT-FOOTED
TOTAL
DEX
MODIFIER
TOTAL
TOUCH
ARMOR CLASS
SHIELD
BONUS
0
17
11
+3
+0
10
ARMOR
BONUS
= 0
CON
CONSTITUTION
+0
+2
INT
INTELLIGENCE
WIS
+2
CHA
WISDOM
+0
CHARISMA
15
+
2
=
WISDOM
+5
SAVING THROWS
0
2
FORTITUDE
CONSTITUTION
+
TOTAL
BASE
SAVE
= 3
DAMAGE REDUCTION
MAX RANKS:
SKILLS
SIZE
MODIFIER
NATURAL
ARMOR
MISC.
BONUS
ARMOR
CHECK
PENALTY
DEFLECT
BONUS
DEX
MODIFIER
SPEED WOUNDS NON-LETHAL DAMAGE
20 ft/x4
-4
TOTAL
+ 0 + 0 10 + 0
DEX
DEXTERITY
14
AC
10 +0
ARMOR CLASS
=
HP
0 0 + + 4 + 0 +
TEMP.
MODIFIER
ABILITY
SCORE
ABILITY NAME
TEMP.
SCORE
Thoven Draconis
Dragon Shaman
1
Dwarf, Dream
Humanoid(dwarf)
Male
ABILITY
MODIFIER
STRENGTH
14 +2
STR
HIT POINTS
11
185 Emerald Brown
Tony
Medium
57 4'4"
NG
CAMPAIGN EXPERIENCE POINTS
GEAR
1
2
3
4
5
6
7
8
9
#
#
#
#
#
#
#
#
#
#
#
22+
13-15
Art
19-21
16-18
CP
SP
Other (GP)
Gems
Used
Turning/Rebuking
Check Modifier
#of HD Turned/Rebuked
If your cleric level is double
the HD of the undead or
more, the undead are
destroyed/commanded
rather than turned/rebuked.
Dispelling rebuking/turning
works like turning/rebuking,
but you must equal or
exceed the check result of
the cleric who
rebuked/turned.
2d6
10-12
4-6
7-9
LIFT OFF
GROUND
LIFT
OVER
MONEY
875
1-3
GP
PUSH
DRAG
175 350
PP
Up to 0
Most Powerful Undead
Affected(MaxHD)
Times/Day
Turning/Re
buking
HEAVY
LOAD
LIGHT
LOAD
175
MED
LOAD
58 116
Feet Slot
0
Common
TURN/REBUKE ATTEMPTS
Dwarven
CARRYING INFO
30 TOTAL WEIGHT CARRIED
LANGUAGES NOTES
0
(none) (0 GP)
(none) (0 GP)
Body Slot
(none) (0 GP)
Waist Slot
0 (none) (0 GP)
Head Slot
(none) (0 GP)
(none) (0 GP)
Shoulder Slot
WEIGHT
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
ITEM Wgt Wgt
OTHER POSSESSIONS
25%
SPELL FAILURE CHECK PENALTY
SPECIAL PROPERTIES
ITEM
0
0 (none) (0 GP)
0 (none) (0 GP)
0 (none) (0 GP)
Magic Items Equipped by Slot
Ring Slot (RH)
(none) (0 GP)
Hand Slot
WEIGHT
4 20 30
Ring Slot (LH)
0
(none) (0 GP) 0
1,000
Neck Slot
/
MAX DEX BONUS
+3
Face Slot
Arm Slot
Scale mail
ARMOR/PROTECTIVE ITEM
ACP SPELL FAILURE SPEED SPECIAL PROPERTIES
SPECIAL ABILITIES
RACIAL ABILITIES
Dexterity-2, Constitution+2
Base land speed of 20 feet.
Darkvision 90 feet.
Stonecunning: +2 racial bonus on checks to notice unusual stonework.
Can find such by passing within 10 feet, and can find stonework traps as a
rogue can. Can intuit depth.
Weapon Familiarity: You treat dwarven waraxes and dwarven urgroshes
as martial weapons, rather than exotic weapons.
Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a
+4 bonus on ability checks made to resist being bull rushed or tripped
when standing on the ground.
+2 racial bonus on Diplomacy checks made with creatures of the earth
subtype.
Dream Sight (Su): You can see ethereal creatures as easily as you see
material creatures and objects.
Spell Power: Your effective caster level when casting divination spells or
with the earth descriptor increases by 1.
Favored Class: Druid
CLASS ABILITIES
Proficient in light and medium armor, and all shields (except tower shields)
Proficient with all simple weapons, and with Glaive.
Totem Dragon: You must choose a totem dragon from one of the true
dragons from the Monster Manual. (Copper)
Draconic Aura(Su): (+1) You can channel powers of dragonkind that grant
you and nearby allies special benefits. (See Pg. 13 PHB II)
+Presence Aura: Gain a +1 bonus on Bluff, Diplomacy, and Intimidate
checks.
+Senses Aura: Gain +1 bonus on Listen, Spot and initiative checks.
+Vigor Aura: Gain Fast Healing 1.
FEATS
Martial Weapon Proficiency(PH 97) (Glaive) : No penalty on attacks with
specific martial weapon.
Torso Slot
(none) (0 GP) 0
Medium +4
TYPE ARMOR BONUS

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