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The Unofficial Aion Templar
Guide
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The Unofficial Aion Templar Guide
Table of Contents
2 Important
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The short version
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The long version
6 Preface
7 Introduction
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Role Overview
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enmity
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Choosing a Race
. . . . . . . . . . . . . . . . . . . . . . . 8 Elyos Templars vs Asmodian Templars
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Strengths and Weaknesses
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Player Attitude
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Templar characteristics
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Basic Attributes
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Available Weapons
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Available Armor
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Class Features
12 General Leveling Tips
14 Leveling
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Elyos
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Levels 1-10
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Ascension
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Levels 11-20
. . . . . . . . . . . . . . . . . . . . . 41 Stigma Quest: A Sliver of Darkness
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Levels 21-30
. . . . . . . . . . . . . . . . . . . . . . . . . . 71 Abyss Entry Quest (LV25)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Levels 31-40
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Levels 41-50
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Reshanta
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Asmodian
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 Levels 1-10
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Ascension
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 Levels 11-20
. . . . . . . . . . . . . . . . . . . . 146 Stigma Quest: No Escaping Destiny
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Levels 21-30
. . . . . . . . . . . . . . . . . . . . . . . . . 170 Abyss Entry Quest (LV25)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 Levels 31-40
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192 Levels 41-50
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192 Grinding
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 Reshanta
213 Skill Strategy/Usage
216 Equipment
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Weapon
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216 Armor
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217 Accessories
218 Recommendations
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 Manastones
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 Godstones
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Enchantment Stones
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Stigma Skills
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 Crafting Professions
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 Builds
229 The Abyss
235 Combat Strategy
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235 Solo - PVE
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 Group - PVE
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 PvP
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 PvP Strategies
. . . . . . . . . . . . . . . . . . . . . . . . . . . 237 PvP as a Templar
. . . . . . . . . . . . . . . . . . . . . 240 Recommended PvP Stigmas
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 PvP Items
. . . . . . . . . . . . . . . . . . . . . . 242 Game Setting Suggestions
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243 Templar VS:
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244 Templar
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244 Gladiator
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 Ranger
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248 Assassin
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251 Sorcerer
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253 Spiritmaster
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 Cleric
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258 Chanter
262 Kinah making strategy
267 Macros
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267 Introduction
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
. . . . . . . . . . . . . . . . . 268 Entering a Macro command automatically
. . . . . . . . . . . . . . . . . . . . 268 Entering a Macro Manually - Skills
. . . . . . . . . . . . . . . . . . 269 Entering a Macro Manually - Functions
. . . . . . . . . . . . . . . . . . . 269 Entering a Macro Manually - Emotes
. . . . . . . . . . . . . . . . . . 269 Entering a Macro Manually - Quickbar
. . . . . . . . . . . . . . . . . . . . . 270 Entering a Macro Manually - Item
. . . . . . . . . . . . . . . 270 Entering a Macro Manually - Target Selection
. . . . . . . . . . . . . . . . . . . . . 270 Entering a Macro Manually - Chat
. . . . . . . . . . . . . . . . . . 271 Entering a Macro Manually - Variables
. . . . . . . . . . . . 271 Entering a Macro Manually - Using breaks/ pauses
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 Sample Templar Macros
273 Appendix I - Full Skill List
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Preface
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Introduction
With the mighty beginnings of a
warrior, Templars are considered as the
ultimate tanks of the game, thanks to
their high defense rating and HP, further
enhanced by a balanced combination of
offensive, healing and damage reduction
skills.
Role Overview
Templars are hardcore frontline
fighters whose main role is to protect his
party members by taking most, if not all,
of the enemies' brunt. Their unrivaled
defense rating, HP, healing and
protective skills ensure that Templars are
toughest and most resilient class in the
game. As tanks, they serve as the party's
"meat shield", drawing enemy aggression
towards himself holding aggro while his
team mates deal damage. This will allow
the party's ranged and spellcasting
members to safely provide support at a
distance and decimate enemies. Templars
also have self-healing and
self-preservation skills that is very handy
in easing up the burden of the healer.
Templars are party-oriented; you need a
templar on almost every group-based
instances or locations.
Enmity
As a templar, getting the enemy's
attention will be your primary focal point.
Enmity is also called "threat" or better yet
"aggro". In simpler terms, an enemy will
only attack you if they have enmity
towards you. For both of our
conveniences, I will refer Enmity as
"aggro" in several occasions in this guide,
as this term is one widely used not only for
MMO's but also for other games. Enmity =
enemy's aggression towards a target.
The main way of triggering a
non-hostile target's enmity towards you is
by landing the first strike. Some
aggressive mobs already have default
enmity towards anybody which will
prompt them to attack the first player they
spotted or the first one that attacked them.
As a templar, it is your job to take all the
beating by raising the target's enmity
towards you. Templars are the shield of
the group and with that, most of the
templar's skills naturally increases a
target's aggro towards them.
Templars start with the basic Provoke
skill, which is also popularly known as
"Taunt". This is very useful in "pulling" a
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target towards the templar, and if he is in
a group, towards the waiting hands of his
party members. They'll also gain more
enmity boosting skills through stigma
stones (best example would be
Inescapable Judgement) or skill manuals.
Templars deliberately raise the enmity of
enemies towards themselves to protect
the group. However, enmity is not only
triggered by attacking a target; healing
skills will also divert an enemy's
attention from its current target towards
the healer so templars are expected to use
their skills to get the enemy's attention
instead. In later levels, their attacks will
even generate enmity naturally upon
hitting and they'll also have access to
skills that has an AoE (area of effect)
blast that will divert the attacks of all
affected enemies towards him. Aside
from healing, DPS classes can also gain
enmity by dealing too much damage to
the target and when the templar failed to
continously use his enmity boosting
skills to hold the aggro.
Choosing a Race
Being an Elyos or Asmodian Templar
doesn't really bring any advantage nor
disadvantage. In fact, its just a matter of
personal, aesthetic preference. Elyos and
Asmodian Templars share the same
strengths, weaknesses and skills. The only
differences are the class masters they'll
need to get their skill books from, certain
race-specific "special" skills, and the
overall locations they'll need to travel to.
Elyos Templars vs
Asmodian Templars
As mentioned earlier, they both have the
same skill sets - except for some skills.
One example would be the unique DP
skills each faction has. These skills use DP
(Divine Points) which in turn can be
obtained by killing various mobs or
players. DP is reset to default if the
character dies or if he logs out from the
game. The differences of these skills are
described below. Both skills deal damage
and increase enmity at the same time.
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Divine Chastisement (Elyos only)
Elyos templars can block all attacks within 15
seconds - meaning they will have a 15-second
invincibility - assuming that all attacks are
blocked. However, a shield is required for this
skill.
Chastisement of Darkness (Asmodian only)
Once activated, damaged inflicted on
Asmodian templars will be reduced by 50%
while reflecting 20 damage. The shield can
absorb up to 10000 damage in total and since
no shield is required for this skill, offensive
templars may switch to their greatswords to
deal more damage while mitigating damage.
Strengths and
Weaknesses
Templars have the highest defense
rating in the game, thanks to their ability
to wear Plate armors and shields. Their
shields are not only used for blocking
enemy attacks or reducing damage but
also allows them to utilize
class-exclusive skills that knockback or
stun enemies, disrupting their offfense
and leaving them vulnerable for the
Templar's destructive chain skills or their
party member's attacks. They have
various buffs and skills that further
enhances their HP and defensive
capabilities, as well the ability to heal
themselves and their comrades when the
situation is dire. They can draw enemy
attention to themselves, giving their
lesser-armored comrades the peace of
mind of not getting attacked.
When Templars excel in defense, they
lack in offense. They don't have any high
damaging skills, a fair trade-off for their
excellent defensive capabilities. They can
wield two-handed greatswords; to give
them a much needed offensive boost but
unfortunately, it won't fully utilize the
templar's full potential, as their shield
skills won't be put to use. Templars also
require players that control them to be
quick in making decisions and use skills at
the right time since things always get hairy
instantly being in the frontlines and having
everybody's attention; not to mention that
they'll also need to mind their team mates,
not only themselves.
Player Attitude
Playing as a templar does not only
constitute in-game skills and features but
the attitude of the player behind the
character. The playing style of the player
will definitely affect how effective this
specific class can be. Generally speaking,
templars are expected to remain calm even
in the midst of adversity. There are a lot of
unexpected things that may happen, like
an unwanted mob pulled by somebody
accidentally, somebody from the team gets
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disconnected, a teammate falls, mobs
respawn near your party's location, your
team's healer gets targeted - the list
continues on. When the going gets tough,
templars are expected to fall first - or
last. Getting worked up in those
situations will lead to poor,
uncoordinated decisions - sometimes, it
may also trigger the nasty "blame game"
which will further corrode the team's
cohesiveness.
It may be hard to do this for some
since getting fired up when things go
awry is part of being human. The only
advise I can give is to stick to your role.
Do what you're supposed do. As a
templar, your priority is to be the party's
meat shield. If an ally pulls an enemy
towards him/her, ignore your current
engagement temporarily and quickly
generate its enmity towards you. If you
have a good healer in your side, you
shouldn't worry about keeping your HP
up.
Another thing is to have faith in your
teammates. Being the center of the
enemy's attention isn't necessarily a good
thing but as long as you keep enemies at
bay, that means you're doing your job
well. Trust your allies that they'll do their
jobs as you do yours. Now if ever you
have someone in your party that
performs poorly, don't hate him/her. A
little talking is all it takes to alleviate the
situation - though admitably, this is not
applicable in uncommon, unfortunate
situations.
Lastly, be open and cut yourself some
slack. Even if you think you're doing well,
you'll never be perfect. Learn from
mistakes as they're part of your growth,
not only as an individual but also as your
own character. Experience is a great
teacher after all. Be open for suggestions
and (constructive) criticisms. Don't blame
yourself if things don't go your way or if
you did something that compromised your
party; take it as another lesson and learn
from it.
Besides, even though this is just a game,
you play as your own character in this
virtual world. Have fun and don't make
your role feel like a burdened job.
Templar characteristics
- Basic Attributes
- Available Weapons
- Available Armor
- Class Features
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Basic Attributes
Power 115
Health 110
Agility 100
Accuracy 100
Knowledge 90
Will 105
What each attribute mean:
- Power - Defines the character's
physical strength and effectiveness of
physical damage during combat
- Health - This attribute determines the
character's HP and HP recovery rate
- Agility - This attribute determines the
character's ability to evade, parry or
block enemy attacks
- Accuracy - This attribute determines
how often the character's attacks hit the
target, as well as the character's critical
hit rate.
- Knowledge - This attribute
determines the effectiveness of spell
damage as well as spell accuracy
- Will - Determines the character's MP
and MP recovery.
Available Weapons
Maces - One-handed, normal attack
speed, moderate damage, provides magic
boost, allows templar to carry a shield
Sword - One-handed, normal attack
speed and crit rate, moderate damage,
allows templar to carry a shield
Greatsword - Two-handed, slow attack
speed, high damag, low crit
To put it simply, Mace/Sword+Shield
combo is for defensive purposes while
greatswords are used for offense. Since
you can carry two sets of weapons, it is
always a good idea to carry both types of
weapons to use in certain kinds of
situations. For example, most of the time,
you'll need the mace/sword-shield combo
as the party's main tank. Not only that
carrying a shield significantly reduces the
damage you receive and allow you to
insert additional manastones to help you
further increase your defensive capabilites,
it also gives you access to shield counters
and other shield-based skills. If you want
to deal more damage at a cost of lower
defense, switching to a greatsword will be
your choice. You will be unable to trigger
shield skills and your attack speed will
become slower.
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Available Armor
Cloth, Leather, Chain, Plate, Shields
What armor to wear
Plate equipment are the best gears in
Aion and being a Templar, you'll have
the priviledge of being the only class
aside from the Gladiator that can wear
Plate armors. Templars can also
occasionally use chains, if ever they find
ones with greater stat boosts while
leather or cloth won't be that much of
help. Though shields don't give defense
boosts, they do offer damage reduction at
a certain percentage and allow Templars
to execute shield-exclusive skills. Having
shields will also allow you to take
advantage of additional manastone slots
which you can use to further increase
your defense or shield defense ratings.
Class Features
- Ability to equip plate armors which
offers the best protection in the game
- Enhanced resiliency and survivability
compared to other classes
- Considered as the main and best
tanking class in the game
- A balanced set of offensive and
defensive skills that will ensure the
protection of the party while dealing
damage.
- Ability to use some healing skills
- One of the most popular and
in-demand classes for group raids, quests,
and PvPvE situations
General Leveling
Tips
- Always carry an ample supply of
healing potions, scrolls and food with you.
You won't have the ability to heal yourself
until the later levels so you'll need to rely
on pots to keep your HP up, especially
during tough battles and when playing
solo. Various scrolls and food will also
help you get out of tight situations, like
encounters with enemy players.
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- Rest often to save potions, unless
you're in a hostile area or if you don't
want too much downtime.
- Always carry Return Scrolls with
you. This is a good way of traveling back
and forth from various locations without
the assistance of teleporter NPCs found
only in main cities.
- Don't forget to soul-bind in the new
town you'll be in. This saves you time
(and kinah) in case something
unfortunate happens.(Death or getting
ganked by enemy players)
- Though not specifically instructed in
this guide, always gather materials from
any nodes you come across. This will
ensure that your gather skill level is up to
date and you'll be able to gather higher
level materials, some of them may be
required for quests or crafting. Also,
make sure to collect raw material drops
as well, especially the rawhides and
elemental stones. These are sought after
by other crafters, especially the higher
level ones.
- When having problems in an area, be
the first to offer forming a party. Getting
the help of other players can easily cover
your weaknesses and will make grinding
a lot easier.
- To buy good equipment for your
character, don't settle with NPC
merchants; head to trade brokers or craft
your own instead. Remember that the
items sold via trade broker are from other
players themselves so you'll find good
deals, if you just take note of the items'
quality and price.
- As a templar, your damage won't be
that high compared to other classes. In this
case, also bring a trusty greatsword with
you. This is recommended when solo
grinding as you can inflict better damage
with a greatsword.
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Leveling
- Elyos
- Asmodian
Elyos
- Levels 1-10
- Ascension
- Levels 11-20
- Stigma Quest: A Sliver of Darkness
- Levels 21-30
- Abyss Entry Quest (LV25)
- Levels 31-40
- Levels 41-50
- Reshanta
Levels 1-10
Color Legend
- Green - Normal Quest Starter
- Orange- Campaign/ Mission Quest Starter
- Maroon - Normal/ Campaign Quest Finisher
1. As soon as you start the game, talk to
Elpas near your first spawn point to start
your first quest Sleeping on the Job. Talk
to Mires to complete it.
2. Speak with Mires again to start
Kerubim Hunt. Kill 3 Striped Kerubs
from a nearby camp to the northwest and
return to Mires to complete the quest.
3. Talk to Mires to start Grain Thieves.
Gather x4 Kerubim Grain Sacks from
the nearby kerub camp. These respawn
quickly so wait for them in case there are a
lot of other players trying to get it as well.
Deliver the sacks to him to complete the
quest.
4. Talk to Mires again to start the
Report to the Priest quest.
5. Follow the road up north to find
another NPC named Kales. Talk to him
trigger the "Snuffler Headache" quest.
Kill the Grain Snufflers in the field
nearby until you collect x4 Long Snuffler
Tail and deliver them to Kales.
6.Talk to Kales again to start Kales'
Request.
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Follow the road until you reach
Akarios Village. Gather Azphas
(formerly known as Angelicas) here until
you reach Collecting skill LV15. Keep at
least 10 Azphas for a quest and you'll
need your collecting level to be able to
gather higher level materials. Try to
spend some time farming mobs here until
you're at least LV4 for you to accept
LV4 quests. The quest "A New Skill"
will appear once you've reached LV3.
The quest "Mercenary Captain's Call"
will become available as soon as you
enter the village. Bind at the obelisk, sell
your loot and talk to your class' trainer to
complete the "A New Skill" quest.
Purchase your LV3 and even LV5 skill
manuals from him if you can afford it.
7. Talk to Polinia to complete the
quest Report to the Priest. Talk to
Polinia again and accept the quest
"Collecting Azphas". If you have
followed the suggestion before, then you
should have more than enough Azphas to
complete this quest immediately.
8. Talk to Kalio to complete the
Mercenary Captain's Call quest.
9. Talk to Uno to "Kales' Request".
Talk to Uno again to start "Uno's
Ingredients" quest
10. Talk to Minalinerk to trigger the
Abandoned Goods quest.
11. Talk to Melampus to get the "A
Book for Namus" quest. Travel northwest
from the village to reach Cliona Lake.
12. Follow the road northwest to find
Muranes. Talk to her to start the
campaign quest "The Kerub Threat".
Defeat x5 Small Horn Kerubs in the area
then report back to her. Next, defeat Big
Horn Kerubs until you collect x5
Kerubim Fangs. Deliver the fangs to her.
13. Hunt down Pink Beak Airons in the
lake until you collect x6 Airon Meats.
(Update: Uno's Ingredients)
13.1. Keep hunting Airons until they
drop a Broken Axe Handle. Right-click it
to start the The Woodcutter's Lost Axe
quest.
14. Head to Ager's Farm west of the
lake and examine the Wine Barrels
scattered in the area until you collect x5
Wine (Update: Abandoned Goods)
15. Head to Feira's Dock northeast of
the lake and talk to Feira to start To Fish
in Peace quest. Kill x5 Brown Bristle
Brax and x5 Rake Claw Slinks then talk to
her to complete the quest.
16. Now head back to the village to talk
to the NPCs below to complete their
respective quests and obtain your rewards:
- Kerub Threat - Kalio
- Uno's Ingredients - Uno
- Abandoned Goods - Minalinerk
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17. Talk to Mune inside the armor
shop and accept the quest Pernos' Robe.
18. Talk to Polinia (if you're LV6) and
accept the quest Polinia's Ointment
19. Leave the village and follow the
road northeast. You should find Pranoa
along the way, near his house. Talk to
him and accept the quest Light Up the
Night.
20. After entering the forest, talk to
Ampeis to start the campaign quest
Request of the Elim. Talk to him again
to start the Mushroom Thief quest.
21. Talk to Forest Protector Noah,
near Ampeis.(Update: Request of the
Elim)
22. Talk to Namus twice to complete
the quests "A Book for Namus" and
"The Woodcutter's Lost Axe". Talk to
Namus again twice to trigger Insomnia
Medicine, A Taste Of Namus's
Medicine and The Elim's Mysterious
Message
23. Hunt the following mobs until you
defeated the required number or you
collect the required items
- Hunt x5 Grove Abex and collect
skins(Update: Pernos' Robe)
- Hunt Two-day Sparkys and collect
x6 Sparky Luciferins (Update: Light Up
the Night)
- Hunt x8 Short Bristle Megipus
(Update: Mushroom Thief)
- Hunt Everglade Sylphen to collect x5
Sylphen Wings (Update: Insomnia
Medicine)
23.1 Continue hunting Grove Abexes
until they drop Namus' Diary. Activate it
by right-clicking this quest item to trigger
the Nymph's Feathered Gown quest.
24. Go further in the middle of the forest
and look for the Sleeping Elders. These
woodfolks are abundant in the surrounding
area and all you need to do is to interact
with them. Wake two elders this way and
talk to Protector Noah. (Update: Request
of the Elim)
25. Talk to Namus. (Update: Nymph's
Feathered Gown) Head to the spring in the
northern part of the forest until you find
the gown. Make sure to steal it during
night time (check your in-game clock in
the lower right menu) otherwise, you'll get
killed by the nymph if she sees you.
Deliver the gown to Namus to complete
the quest.
26. Return to Ampeis to complete the
quest Mushroom Thief.
27. Follow the road leading back to the
village and talk to Pranoa to complete the
quest Light Up the Night.
28. Go to Feira's Dock and chat with
Feira. (Update: The Elim's Mysterious
Message) Return to the village afterwards.
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29. Talk to Uno and have him make a
soup (Update: Insomnia Medicine)
30. Enter the weapon/armor shop and
talk to Mune to complete the quest
Pernos' Robe
31. Exit the shop and talk to the cube
artisan Baevrunerk to start the quest
"The Ancient Cube."
32. Talk to Asteros to complete the
quest "The Elim's Mysterious
Message"
Buy some LV7 Skill Manuals from
your trainer. You may want to include
the skill manuals for LV9 and/or
consider expanding your cube if you still
have the kinah.
33. Use the Flight Transporter and
travel to Melphoneh's Campsite.
34. Talk to Melphoneh to complete
the quest "Polinia's Ointment"
35. Talk to Lonia to complete the
quest "A Taste Of Namus's Medicine"
36. Talk to Tula to start the campaign
quest Neutralizing Odium and the quest
Mopping Up Zaifs.
37. Talk to Oz to start the campaign
quest Illegal Logging and the quest Oz's
Prayer Beads.
38. Go south and hunt Dukaki
Woodcutters and Dukaki Lumberjacks
until you collect x6 Kobold Axes.
(Update: Request of the Elim)
39. Hunt down x9 Gray Zaifs (Update:
Mopping Up Zaifs)
40. Make your way back to Daminu
Forest and talk to Namus to complete the
quest Insomnia Medicine.
41. Talk to Forest Protector Noah to
update the quest "Request of the Elim".
42. Talk to Daminu (the giant tree with
a face, in the middle of the forest), talk to
Belpartan then talk to Daminu again. If
you are still bound to Akarios Village, use
your Return skill to teleport back there.
43. Talk to Kalio to complete the
campaign quest "Request of the Elim".
Equip your title from your Profile window
- Title tab.
44. You should be at least LV7 by now.
Talk to Mune inside the weapons/ armor
shop to start the Delivering Perno's Robe
quest.*
45. Use the flight transporter to return to
the camp. Bind with the obelisk there.
To get the best reward for the Delivering
Perno's Robe quest, I suggest hunting the
Alpha Zaif inside its den, in the
southeastern corner of the Deforested
Area. You should find the oblivious
looking cave by heading southeast. Defeat
the Alpha Zaif and obtain the Scar's Fang
it drops.
46. Talk to Tula to complete the
Mopping up Zaifs quest. Talk to him
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again and accept the follow up quest
"Tula's Music Box"
47. Talk to Melphoneh and start the
quest "Melphoneh's Mushroom
Research". Follow the road northwest of
the camp along the Agaric Spore Road.
48. Hunt down Fearless Fungies until
you collect x5 Mushroom Hearts
(Update: Melphoneh's Mushroom
Research)
49. Hunt down Three-Day Sparkies
until you collect x3 Oz's Prayer Beads
(Update: Oz's Prayer Beads)
50. Talk to Pernos along the Spore
Road and accept the quest Where's
Tutty?
51. Return to the camp and talk to
Melphoneh to complete Melphoneh's
Mushroom Research.
52. Talk to Oz to complete the quest
"Oz's Prayer Beads"
53. Head to the Kabarah Strip Mine
via the eastern road from the Agaric
Spore Road. Continue heading east and
you should find a guarded encampment
uphill north (to your left). Fight your way
in and examine the roasted boar to
update the quest (Update: Where's
Tutty?)
54. Continue east of the mine. Try to
check the northern part of the mines to
find a dig site with enemies. The Ancient
Cube should be lying on the ground
around that area. Try to manually locating
it by accessing quest window and clicking
the Ancient Cube to mark its location in
your map. (Update: The Ancient Cube)
55. Head east and look for a small hill
with a giant cauldron on it. Fight/ sneak
your way to the Cauldron and examine it.
(Update: Neutralizing Odium)
56. While there, defeat 12
Dukakis.(Update: Illegal Logging)
57. Report back to Pernos to complete
Where's Tutty. Accept the follow up
quest "Avenging Tutty". Talk to him
again to update the "Neutralizing Odium"
quest.
58. Hunt down Spore Shade Fungi
along the Agaric Spore Road until you
collect x3 Mushroom Spores. Deliver
them back to Pernos(Update: Neutralizing
Odium)
59. Return to the camp and report to Oz.
(Update: Illegal Logging)
60. Return back to the mining site and
start hunting Dukaki Brawlers and
Vigilantes until you collect x5 Kobold's
Spoons (Update: Avenging Tutty)
61. Hunt down x3 Tursin Overseers
(Update: Illegal Logging)
62. Head back to the cauldron and
examine it again to pour the solution
Pernos made (Update: Neutralizing
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Odium)
63. Return to Pernos to complete the
quest "Avenging Tutty"
64. Return to the camp and talk to Oz
to complete "Illegal Logging" (Update:
Neutralizing Odium) Take a flight trip
back to the village.
66. Talk to Kalion to complete the
quest Neutralizing Odium. Talk to
Kalion again to start the last campaign
quest "No Entry"
67. Talk to Baevrunerk to complete
"Ancient Cube"
At this point, you should buy your
LV9 skill manuals. As soon as you reach
LV9, the Ascension quest will become
available. Ignore the other quests and
prioritize completing the Ascension quest
first. By completing the Ascension quest,
you'll be automatically reach LV10 -
regardless of how many experience you
already have. You'll also have access to
even more powerful equipment and skills
after completing the ceremory for your
transition on being a Daeva. This way,
you'll be able to maximize the experience
points and rewards for your unfinished
quests. If ever you reach LV9 before
completing all the quests in this guide,
please refer to the Ascension Quest
section of this guide.
68. Use the flight transporter again and
return to the camp. Talk to Oz
69. Next, talk to Pernos
70. Continue following the road west
until you find the NPC Poa. Talk to him to
complete "Tula's Music Box". Talk to
him twice more to activate the
"Suspicious Ore" and "Scouting the
Timolia Mine" quests.
70.1. Talk to him again to update the
"No Entry" campaign quest. (Update: No
Entry)
71. Enter the mine and examine the
Suspicious Boxes to collect x6 Suspicious
Ores from them. (Update: Suspicious
Ore)
72. Find Ino inside a cell along the way
and talk to him. (Update: No Entry)
73. Continue killing enemies inside until
you collect x5 Engine Parts. (Update:
Scouting the Timolia Mine)
If you need the exp boost to gain a level,
then backtrack to Poa and complete the
two quests. Otherwise, just head further
inside the cave to complete the final
campaign quest for this area.
74. Once you've reached the heart of the
mine, proceed to destroy three colored
generators. Just interact with them to
destroy them. The green generator is
located to the left from where you enter
the cavern and the blue generator should
be immediately visible from where you
enter. The purple generator is located up
the hill where the abyss gate is located.
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There is a boss guarding the area so
prepare for a hard fight. Just make sure
to bring at least a partner to clear the area
if you're having problems. After
destroying the last generator, examine
the Abyss Gate to destroy it.
75. Complete the "Suspicious Ore"
and "Scouting the Timolia Mine" quests
by talking to Poa, if you haven't done so
yet. Head back to the Village and talk to
Kalio to complete the campaign quest
and receive your reward and title.
Ascension
1. Once the Ascension quest becomes
available, travel to Agaric Spore Road
and look for Pernos. Talk to him and use
the potion he gives you.
2. Travel back to the Daminu Forest
and talk to Daminu. He's the large
treefolk found along the road.
3. Return to Pernos and you'll be
transported again to your memories.
4. Talk to Belpartan and watch the
scenes.
5. Upon landing, you'll need to defeat
the four ambushers that will appear. You
shouldn't have any problems defeating
them. After getting rid of the weaklings,
the boss, the Orissa of Horror will
appear. This is a battle meant to be won
(by you) so defeat it and watch the
following scenes.
6. Talk to Pernos again and select
Templar as your sub-class to complete this
part of the quest.
7. You'll be taken back to Poeta, next to
Pernos.
8. Talk to Pernos again and accept the
"Daeva's Ceremony" quest. You'll be
teleported to Sanctum.
9. Follow your marker and talk to Leah
near the Sanctum entrance.
10. Open your map and head to the
Lyceum. Talk to Jucleas and watch the
following scenes. You're now a true
Daeva!
11. Now head to the warrior master in
Lyceum and talk to himto receive your
gift. Choose whatever equipment you want
then purchase LV10 Skill Manuals. Head
to the General Goods merchant in Elyos
Square and get yourself some Sanctum
and Verteron Return Scrolls. Always keep
a stock of them as since they'll come in
pretty handy later on.
You'll have access your warehouse now.
Head to the Hall of Prosperity and store
your unnecessary items (materials that you
have collected, higher level skill manuals
or higher level equipment that you want to
equip later on). If you have some valuable
equipment that your character can't use/
outdated ones and you wish to dispose
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them, then go to the Trade Broker in the
same hall and sell your items there. You
won't earn spot cash but if you priced
your items reasonably, you'll earn profits
immediately. As long as those equipment
are not acquired as quest rewards or
soul-bound to the owner then you can
auction them. If not, you'll have no
choice but to dump them to a NPC
merchant
When done, go back to the teleport and
to teleport back to Poeta to finish some
of your unfinished businesses there.
Levels 11-20
Grinding Spots
Solo LV16-20 - Hunt Tempest and Frost Wind
spirits in Miraju's Holy Ground for the
repeatable coin quest [Dampening Spirits].
- Hunt Ancient Elyos Spirits (night) and
Contaminated Plumas (day) near Altamia
Ridge and Pilgrim's Respite.
- Hunt Sea Starturtles and Shipwrecked
crewmembers in and around Canta Coast
Group LV16-20 - Hunt Tursin elites in Tursin
Garrison
- Hunt Veteran Tursin Crackers and
Loudmouths for the repeatable group quest
[Persistent Krall]. This quest will only become
available from Meteina after completing
[Group] Culling Krall.
You may start by tackling some quests
in Sanctum.
1. Talk to Perikles inside the Lyceum to
start the A Ring Imbued With Aether
quest.
2. Head to the middle-north of Elyos
Square and talk to Mikero (Update: A
Ring Imbued With Aether) Talk to Mikero
again to start the Song of Praise quest.
3. Head to the northernmost part of the
Sanctum. Talk to Polyidus (Update: Song
of Praise). Talk to him again to start
Delivery to the Outer Port quest.
4. Talk to Bellasia southwest of the
Airship Dock, in the norther end of the
pathway across the Sky Canal.(Update: A
Ring Imbued With Aether)
5. Head to the middle-south of the
Sanctum, by the airship dock and talk to
Phogus. (Update: Delivery to the Outer
Port)
6. Talk to Alcmene inside the Artisan's
Hall. Talk to Demodocos in the same
location to the north (Update: A Ring
Imbued With Aether)
7. Talk to Vatonia inside the Library of
Sages to complete the A Ring Imbued
With Aether quest.
8. Talk to Seirenia to start the quest An
Ax for Namus.
9. Talk to Anteros inside the Artisan's
Hall to get the Silibaros Axe from him
(Update: An Ax for Namus)
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10. Deliver the axe back to Seirenia to
complete theAn Ax for Namus quest.
Talk to Seirenia again to accept the
follow up quest "A Lingering Mystery"
11. During the day, head to the
Tempest Shipyard and talk to
Kunberunerk to start the quest "Krallic
Language Potion"
12. Talk to Mapirerk in the Airship
Docks (Update: Krallic Language
Potion)
13. Return to Polyidus to complete the
Delivery to the Outer Port quest. This
is a repeatable quest; just talk to Polyidus
again to start the whole quest over.
Start accepting basic crafting quests
here - I suggest taking them all, even for
the profession that you won't be using for
the sake of the experience and kinah they
give initially. They will only give these
crafting quests once; the next time you
take up a quest with them, it will be the
actual item crafting so you can proceed
mastering the profession fit for your
character by then.
Here are the list of raw materials you
need to collect for each crafting quest.
The total number of required raw
materials will be enclosed in ().
Crafting
Quest
Required
Materials
Raw
Materials
Crafting
Ingots
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Ingot
Ingredients
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Roasting
Scallops
Roast Inina
x3
Inina (x3),
Salt (x6)*
A Betua
Wood
Offering
Betua Wood
x3
Betua Log
(x6)
A Token of
Respect
Lesser
Elemental
Water x15
Lesser
Elemental
Stone (x3)
First Steps in
Tailoring
Thin Leather
x3
Thin
Rawhide
(x6)
- Can be purchased from the profession's
respective workshop merchant
ALWAYS keep at least two Sanctum
and Verteron Return Scrolls. You won't
know how invaluable having these items
are.
14. Make a quick trip to Poeta and talk
to Namus in Daminu Forest (Update: A
Lingering Mystery)
15. Return to Sanctum and talk to
Seirena to complete A Lingering
Mystery
If you can still afford it, try to stock up
with skill manuals, at least until LV16.
Store those skill manuals to your
warehouse so you can use them later on
once you've reached the required level to
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learn them.
16. Travel to Verteron and talk to
Spatalos to complete the campaign quest
"Summons to the Citadel"
17. Talk to Selene to complete the
quest "Song of Praise"
18. Talk to Hyacinte to start the
Undelivered Armor quest.
20. Talk to Gaurinerk
21. Talk to Nadaelo to complete the
Undelivered Armor quest. Talk to him
again to start the "An Honest
Merchant" quest.
22. Talk to William to start
theLobnite Hunt quest.
23. Talk to Anaka to accept the quest
"Polluted Fountainhead"
24. Talk to Spiros to start the quest
Ancient Lobnite Fossil.
25. Talk to Manos to receive the quest
"A Father's Letter"
26. Talk to Ivis to receive the quest
"Decorative Weapons"
27. Talk to Kairon to start the
campaign quest "Danger from Above"
28. Activate your wings and fly up
until you find Hynops on top of the
platform above the Citadel. Speak to him
for a quest update. (Update: Danger
from Above)
29. Destroy the required number of
Abyss Fragments floating
nearby.(Update: Danger from Above)
30. Return to Kairon to complete the
quest Danger from Above
31. Head out of the Citadel and hunt the
following mobs until you kill the required
number and until you collect the necessary
quest items they drop.
- Swamp Starturtles (Collect x5
Starturtle Shells) (Update: An Honest
Merchant)
- Small Horned Crab (Collect x6
Starcrab Carapaces)(Update: An Honest
Merchant)
- Spiral Lobnite x11(Update: Lobnite
Hunt)
- Brown Beak Airon x10 (Update:
Polluted Fountainhead)
- Swamp Slinks x10 (Update: Polluted
Fountainhead)
32. You should find some crystals in the
nearby ponds around the Citadel. Collect
x5 crystals. (Update: Decorative
Weapons)
33. Go south of Verteron and fly
towards the cliffs. Look for the large
lobnite shell fossil stuck on the cliff wall.
Examine it to obtain Ancient Lobnite
Fossil. Remember to check your available
flight time (lower right hand portion of
your screen, with the wing icon); once
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you're out of time, your wings will
disappear and you'll suffer a fatal fall.
(Update: Ancient Lobnite Fossil)
34. While outside the Citadel, keep an
eye for a lone tog named Gaione,
walking around the Citadel. Talk to him
to activate the Guardian Tog quest.
35. Hunt down x9 Mud Potcrabs and
return to Gaione to complete the
Guardian Tog quest. Talk to him again to
initiate the repeatable quest "A Favor
for Gaione"
36. Return back to the Citadel and talk
to the following NPCs to complete their
respective quests.
- Hyacinthe - An Honest Merchant
- William - Lobnite Hunt
- Anaka - Polluted Fountainhead
- Ivis-Decorative Weapons
- Spiros - Ancient Lobnite Fossil
37. Talk to Spiros to start the
campaign quest "Masked Loiterers".
Head outside the Citadel.
38. Scout the revolutionary camps
outside the Citadel and return to Spiros
to report your findings (Update: Masked
Loiterers)
39. Defeat Lepharist Revolutionaries
until you acquire x5 Lepharist Symbols
(Update: Masked Loiterers)
40. Talk to Spiros to complete the quest
Masked Loiterers
41. Talk to Perinens to receive A
Mother's Worry quest
Before leaving Verteron, buy some
Verteron Pepper from Drasia, the food
merchant. You'll need it to complete a
quest later on.
42. Travel northeast and follow the road
until you reach the crossroad in Northern
Tolbas Forest. Talk to Gano to complete
the A Mother's Worry quest. Talk to him
again to start the Abandoned Scarecrow
quest.
43. Talk to Ondanius to start the quest
Kukuru Gathering.
44. Go north to find devastated farm
with a scarecrow in the middle. Talk to it
(named as Nola) to complete the
Abandoned Scarecrow quest.
45. Speak with Nola the scarecrow to
start Pumpkin Season and Nola's
Request quests.
46. Gather x7 Pumpkins around the
farm(Update: Pumpkin Season)
47. Defeat x15 Peons in and around
Belbua's Farm then report to Nola to
complete Nola's Request. Talk to him
again to get the quest Belbua's Treasure
48. Gather x4 Kukuru from the nearby
gathering spots.(Update: Collecting
Kukuru)
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49. Return to Ondanius to complete
the quest "Collecting Kukuru". Talk to
him again the start the quest Forest
Outlaw.
50. Hunt down x10 Hungry Zaifs and
x10 Violent Zaifs around the area
(Update: Forest Outlaw)
51. Talk to Ondanius to complete the
Forest Outlaw quest.
52. Talk to Gano to start the Delicate
Mandrake quest. You'll need to deliver
the mandrake to Krodis within 15
minutes
53. Quickly run to Tolbas Village and
look for Krodis. He should be located in
the eastern side of the village in a small
farmyard. Talk to him to complete the
Delicate Mandrake quest.
54. Talk to Nemia to start the Odella
Recipe quest.
55. Talk to Eradis to complete
"Pumpkin Season". Talk to him again
and hand over the Verteron Pepper you
acquired to complete the quest. Talk to
him again to start the quest "Feeding
Hianu"
56. Talk to Qydro to complete "A
Father's Letter". Talk to him again to
activate the quest "Belbua is Missing"
57. Talk to Maniparas
58. Talk to Abolos to start the
campaign "Hunting Lepharist
Revolutionaries"
59. Talk to Beris to start the quest "An
Unwanted Dagger"
60. Bind at the obelisk here if you still
haven't then go back to North Tolbas
Forest.
61. Defeat x10 Lephar Thieves (Update:
Hunting Lepharist Revolutionaries).
Keep defeating the Thieves, Peons and
Shamans until they drop a Lepharist Crest.
Don't sell this as this is required for a later
level quest. If you want, you can farm
them for this item as you can sell it at a
much higher price via trade broker.
62. Continue defeating thieves until they
drop Belbua's Diary (Update: Belbua is
Missing)
63. Head back to Tolbas Village and
report back to Abolos (Update: Hunting
Lepharist Revolutionaries)
64. Report to Qydro to complete
Belbua is Missing
65. Return to North Tolbas Forest, go
east to towards the lake to find some
shacks guarded by peons, thieves and
shamans. Fight your way or sneak until
you reach the farthest hut. Look for a
barrel that has a quest indicator on it
behind the hut. Examine it to complete the
quest "Belbua's Treasure"
66. Continue further north to Belbua's
Farm. Clear the enemies outside, prepare
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yourself and enter a battle with Boss
Cavil inside the house. Defeat him.
(Update: Hunting Lepharist
Revolutionaries)
67. After defeating Boss Cavil, look
for a note pinned by the wall inside the
room where he appeared. Examine it to
start the quest "The Writing on the
Wall"
68. Make your way back to Verteron
and talk to Ivis to complete theAn
Unwanted Dagger quest.
69. Next, deliver the letter you
acquired earlier to Spatalos to complete
The Writing on the Wall quest.
70. Talk to William to start the
Supplies for the Watch quest.
71. Go back to Tolbas Village and talk
to Abolos to complete the campaign
quest "Hunting Lepharist
Revolutionaries. Talk to Abolos again
to activate the quest "Retrieving
Supplies"
72. Talk to Leto to start the campaign
"Odium in the Dukaki Settlement"
73. Talk to the following NPCs to
activate more quests:
- Santenius - Stolen Village Seal
- Saminel - Secret Trade
- Naia - Stolen Jewelry
- Maniparas - The Potion Maker's
Mistake
Now when ready, head to the northeast
and enter the mine. The enemies here are
quite aggressive so avoid unnecessary
aggro by pulling your targets. It will be
easier to tackle this area with a partner or
better yet, with a group. Since you're a
templar, you won't have problems finding
allies that may be trying the do the same
quests as you do. You can also go solo,
just make sure you have the best
equipment you can get at this point, as
well as an ample supply of potions.
As you kill mobs in this area, you may
get a random, rare drop item called Dukaki
Amulet. Keep these amulets as they're
extremely rare and they're needed to
complete a quest later on. You need at
least two but if you're lucky enough to
collect more than two, keep them and sell
them at a much higher price through a
trade broker or private store.
74. Head northwest to reach Dukaki
Mine. You should find a large supply pile
beside a caged shugo. Examine the supply
pile (Update: Stolen Village Seal,
Retrieving Supplies)
75. Talk to Gaphyrk, the caged shugo
nearby to complete the quest Stolen
Village Seal. Talk to him again to update
the quest "Krallic Language Potion".
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76. Talk to Gaphyrk again to start the
follow up quest "Gaphyrk's Love".
77. Go down the ramp behind
Gaphyrk. Carefully follow it until you
find some rail tracks. Spot Mimiti with
the Long Eyelashes and pull her towards
you. Just remember to hit her
occassionally as you lure her towards
Gaphyrk's Cage so she doesn't give up in
her pursuit. Gaphyrk's Love quest will
be completed.
78. Talk to Gaphyrk again to start
another follow up quest "Village Seal
Found". Search the supply pile again to
grab the seal.(Update: Village Seal
Found)
79.Silver Ore nodes are pretty
common in the area. Collect x5 Silver
Ores (Update: Secret Trade)
80. Go east this time and kill x9
Dukaki Miners along the way.
(Update:Odium in the Dukaki Settlement
)
81. Hunt the following mobs until you
collect the necessary jewelries (Update:
Stolen Jewelry)
- Kobold Cook - drops Naia's Ring
- Dukaki Warriors - drops Naia's
Bracelet
- Dukaki Sentinels - drops Naia's
Necklace
82. Continue hunting Kobold Cooks
until they drop the quest item Odium
Refining Method. Activate the book to
start the quest "Krall Book"
83. Head back to the village. Talk to the
following NPCs to complete their
respective quests.
- Santenius - Village Seal Found
- Saminel - Secret Trade
- Naia - Stolen Jewelry
- Abolos - Retrieving Supplies
84. Talk to Leto. (Update: Odium in the
Dukaki Settlement). Talk to him again to
complete the quest "Krall Book"
85. Talk to Abolos to start the
"Lightningfoot Tuka" quest
86. Talk to Ramor to start the "Missing
Poppy" quest
87. Head back to Dukaki Mine and keep
a look out for Lightning Foot Tukka. He
is a very fast runner and you'll have
problems catching up with him unless you
can catch up with him and land some
stunning hits. If you can get the help of a
ranger or a sorcerer that can snare and
slow down this enemy, then it will be
easier to slay him. He usually roams the
road starting from the middle entrance
leading to the mine.
88. Hunt for a Tursin Senty and defeat
it. Loot its Striking Rod (Update: Odium
in the Dukaki Settlement)
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89. Go to the Dukaki Settlement and
locate the giant cauldrons (southwest of
the letter "D" in the "Dukaki Settlement"
label in your map). You should find a
bell by the ramp .Ring the bell by using
the Striking Rod and Overseer Barbati
will appear. Defeat it and pick up the
Odium Solvent it drops (Update: Odium
in the Dukaki Settlement)
90. Go up the ramp and use the
examine the cauldron to pour the solvent
there. (Update: Odium in the Dukaki
Settlement)
91. To find Poppy the pig, look for a
small pen along the road in the middle of
Dukaki Mine and Settlement. Talk to
him to make him follow you and
carefully escort Poppy back to Tolbas
village. Make sure don't walk too fast or
the pig will disappear and return to its
default position. (Update: Missing
Poppy)
92. Return back to Tolbas Village and
talk to Ramor to complete the Missing
Poppy quest.
93. Report back to Leto (Update:
Odium in the Dukaki Settlement) Speak
with Leto again to start the new
campaign quest Frillneck Hunt.
94. Talk to Abolos to complete the
Lightningfoot Tuka quest. You'll also
earn a new title. You may attach it to
your character's name from your profile
window - title tab.
95. Talk to Hanontus to receive the
quest "Gift to a Pilgrim"
Before heading to the Southern Frillneck
Habitat, head back to Verteron first. Use
your warehouse to dump some crafting
materials you've collected, use your
stocked skill manuals as necessary. You
may even sell any good equipment you
can't use or lesser than what you currently
have.
96. Talk to Spatalos in Verteron to
complete the campaign quest Odium in
the Dukaki Settlement and get your
reward
97. Talk to Marion to start the quest An
Antidote for Roseino
98. Talk to Enia to start the quest
Alteno's Wedding Ring
99. Exit the Citadel then proceed to
Ellun River Mouth, to the northwest.
Follow the road and when you see the two
guards in a small outpost, slide down to
the riverbank to your right (north portion
of the map). Look for a purple Treasure
Box near the water. Examine it to obtain
the ring (Update: Alteno's Wedding Ring)
100. Return to the Citadel and talk to
Enia to complete Alteno's Wedding Ring
OR
101. Talk to Alteno to complete
Alteno's Wedding Ring
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102. Once done, head to the Southern
Tolbas Forest and find the Watcher's
Camp. Talk to Hianu to complete
Feeding Hianu. Talk to Hianu again to
start the quest "A Special Omelet"
103. Talk to Lostes to start the quest
"Lostes the Braggart"
104. Hunt down Wild Striped Togs
and Leaf Plumas until you collect x7
Tog Tail and x5 Pluma's Claw. (Update:
Lostes the Braggart)
105. Report back to Lostes to complete
the quest "Lostes the Braggart"
106. Go up the hill beside the watcher's
camp and start slaying Rake Claw
Frillnecks until the quest updates.
(Update: Frillneck Hunt)
107. Take note of any tree patrolled by
Frillneck Mothers and Hatchlings. These
trees should have a hollow spot where
some Frillneck Eggs are nested. Gather
six of them (Update: A Special Omelet)
108. There is a small research camp
down the hill behind the Watcher's camp.
Just follow the road leading to the
Frillneck Habitat and you should spot the
camp. Talk to Archaeolus to complete
"The Potion Maker's Mistake". Talk to
Geolus again to start the campaign quest
"Source of Pollution"
109. Talk to Illos to receive
"Collecting Poison Sacs"
110. Hunt Baby Octasides and loot a
Poison Sac from them.. Remember that
you won't find baby octasides alone. An
adult will always be accomplanying two
Baby Octasides and attaching one baby
will still cause the entire group to attack
you. Just slay the babies first (they die
quickly), then heal and deal with the adult.
Octasides are abundant up north of the
Frillneck Habitat. (Update: Collecting
Poison Sacs)
111. Talk to Illos to complete
"Collecting Poison Sacs"
112. Follow the road down until you
reach the waterfall. Talk to Lepios there to
receive the quest "Contaminated
Samples". Talk to him as well update
Source of Pollution campaign quest.
113. Of all the three mobs you may
hunt, I recommend going after the Glade
Plumas
114. Report back to Lepios to complete
the quest "Contaminated Samples". Talk
to Geolus as well to update Source of
Pollution.
115. Return to Tolbas Village and talk to
Eradis to complete A Special Omelet
116. Talk to Leto to update the
campaign quest "Frillneck Hunt"
117. Go back to the Frillneck Habitat
and hunt x12 Giant Rake Claw
Frillnecksuntil the quest updates(Update:
Frillneck Hunt)
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118. Return to Leto in Tolbas Village
to complete the quest "Frillneck Hunt".
Talk to Leto again to start the new
campaign quest "Trandila's Eggs"
119. Return to Tolbas Village again
and look for Trandila. This giant
frillneck is located near the entrance of
the Frillneck Habitat, just northeast of
the watcher's camp. As a templar, you
should be able to solo this one out
though you must not let your guard
down. You can take this boss out in a
single battle, just make sure you pull it
away from any nearby mob to avoid
getting ganked. Just use healing potions
whenever needed.
120. Return to Leto to complete
"Trandila's Eggs"
121. If you haven't done so yet, free up
your inventory by selling your loot and
stocking collected materials in your
warehouse since the next leg of your
journey is a rather long one before the
next settlement/ bind point. And make
sure that you stock up with Verteron and
Sanctum Return Scrolls. Head back to
Dukaki Settlement and take the road
going to the southeast. Look for a
Headless Stone Statue along the road.
Interact with it to start the quest
Headless Stone Statue
122. Look for the Head of the Stone
Statue in the other side of the road, in
the middle of the water. (Update:
Headless Stone Statue)
123. Bring back the head to the Stone
statue to complete this quest.
124. Follow the road south. Collect any
Targena (45p) plants you encounter. You
shouldn't have any problems collecting it
if you're frequently collecting from any
nodes you come across, as suggested
earlier in this guide.
125. Keep an eye for an NPC Abex
before crossing the bridge. Talk to
Considerate Lagos to accept two quests
"Give and Take" and "Hungry Abex"
126. If you have 12 Targenas collected,
surrender it to Lagos to complete the
Hungry Abex quest. Otherwise, collect the
nearby nodes to gather enough Targenas to
complete the quest.
127. Collect x12 Oats (skill level 55
required) from the nearby nodes. They are
more common in the other side of the
cave, near the nest of the condors.
(Update: Give and Take)
128. Cross the bridge and talk to Anasia
to complete "Gift to the Pilgrim"
129. Talk to Dronoa to start the quest
Pilgrim in Trouble
130. Hunt Mountain Abexes to collect
x3 Abex Hind Meat and Ferocious
Condors for x5 Condor Breast Meat.
Abexes are plentiful along the road
leading to the pilgrim camp while the
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Condors are easily found in the other
side of the cave. (Update: Pilgrim in
Trouble)
131. Collect x5Soporific Mushrooms
from inside the nearby cave. Be cautious
when venturing the cave since there are
several poisonous and annoying arachnas
residing inside. (Update: Soporific
Mushrooms)
132. Talk to Dronoa again to complete
the quest "Pilgrim in Trouble"
133. Talk to Anasia to complete
Soporific Mushrooms
134. From the pilgrim's camp, walk all
the way south until you reach the
Contaminated Swamp. There is a small
camp on top of the hill. Talk to Roseino
to complete the quest "An Antidote for
Roseino" Talk to Roseino again to start
the Ribbit Blood and Slaying Slimes
quests.
135. Hunt Mud Ribbits nearby until
you collectx5 Ribbit Blood
136. Kill x12 Contaminated Swamp
Slimes from the small pond nearby
(Update: Slaying Slimes)
137. Return to Roseino to complete
both Ribbit Blood andSlaying Slimes
quests.
You should be around LV16 at this
point. If not, farm the enemies here until
you reach LV16. More quests will be
available to you at this point.
138. Talk to Roseino to start the Swamp
Plant Samples quest.
139. Talk to Meliodas to start the
Violent Plumas and Mysterious Stones
quests
140. Go to the waterfall and examine the
bizarre looking plants growing in and
around the water.(Update: Swamp Plant
Samples)
141. Report back to Roseino to
complete the quest Swamp Plant
Samples.
After completing the initial quests,
continue southwest to reach Altamia
Ridge. The enemies here changes
according to the time of the day -
including an NPC required to start and to
finish a quest. Start collecting Jute Fibers
x10 (25p) and Oranges x5 (50p) you'll
come across. There are some oranges and
jute fibers found in the middle northern
part of Altamia Ridge
142. During daytime, you'll find
Contaminated Plumas around the area,
which you'll need to hunt (x9). (Update:
Violent Plumas)
143. During daytime, talk to the lady in
the middle of the ridge named Eninte and
accept the quest "Eninte's Request"
144. Collect x7 Mysterious Stones.
These are floating, diamond-shaped stones
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that are scattered around Altamia Ridge.
(Update: Mysterious Stones)
Continue southwest until you reach
Pilgrim's Respite. Bind here, don't use
Return anytime soon or go anywhere else
yet.
145. Talk to Vascus to complete the
quest "Give and Take" and
"Mysterious Stones". Talk to Vascus
again to start the quest "Feed A Cold".
If you have collected enough Jute Fibers
and Oranges, you may turn it over to
Vascus to complete the quest
immediately. Otherwise, collect as
described before.
146. Talk to Ibion to start the quests
Kalgolem's Essence and Dispelling
Ancient Spirits
147. Hunt Broken Rock Kalgolems
and collect x8 Kalgolem's Essence
(Update: Kalgolem's Essence)
148. During nighttime, defeat x10
Ancient Elysean Spirits (Update:
Dispelling Ancient Spirits )
149. You can make a quick run back to
the Contaminated Swamp and report
back to Meliodas to complete "Violent
Plumas".
150. Return to Pilgrim's Respite and
talk to Ibion to complete the quests
"Kalgolem's Essence" and "Dispelling
Ancient Spirits"
Now is the perfect time to return to
Sanctum to update some of your pending
quests and get some new gears. If you
don't have any return scrolls to Verteron at
least... then shame on you. That tip is
already mentioned several times
throughout this guide. If you have a
Sanctum Return Scroll, then that's just
perfect. Activate it to return to Sanctum.
151. Once in the Sanctum, withdraw the
Lepharist Crest, High-purity Odium
and x2 Dukaki Amulets you've stored
earlier in your warehouse. Head south and
take the long bridge to the middle right of
the Sanctum and look for Thersites. Talk
to him to him to complete "Eninte's
Request". Talk to Thersites again to start
the quest "Eninte"
152. Continue south to the Library of
Sages and speak with Dimos to update the
campaign quest (Update: Source of
Pollution)
153. With the Lepharist Crest in your
possession, talk to Xenophon to start and
immediately complete "The Seed of Evil"
154. Head to the Protector's Hall/
Artisans' Hall and talk to
Jumentis(Update: Source of Pollution)
155. Exit east of the Artisans' Hall and
talk to Quintus (Update: Krallic
Language Potion)
157. Talk to Kunberunerk (Update:
Krallic Language Potion)
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158. Talk to Marmeia, drink the
potion to complete the Krallic
Language Potion quest. Talk to
Marmeia again to start the quest
"Ulaguru Speaks"
159. Talk to the caged Ulaguru then
talk to Marmeia again to complete the
quest Ulaguru Speaks.
160. If you have x2 Dukaki Amulets
in your possession, talk to Marmeia to
start theMarmeia's Krall Research
quest and talk to her again to
immediately complete it.
161. Talk to Marmeia again to start
the quest "Familiar Food"
162. Head to the Lyceum (Update:
Source of Pollution)
Now its time to return to Verteron.
Before leaving, make sure to purchase
your skill manuals up to LV19, and free
up your inventory by selling/ depositing
unnecessary stuff. Replenish your
supplies of supply scrolls if you haven't
done so yet. Use the teleporter service to
return to Verteron.
163. Upon returning to Verteron, talk
to Perinens to activate the quest "A
Foolish Gamble"
164. Exit the citadel and take a long
walk back to Southern Tolbas Forest.
Talk to Geolus to obtain the Slime
Immunity Medicine (Update: Source of
Pollution)
165. Now use your Return skill to
teleport back to Pilgrim's Respite You
must be bound there as suggested earlier.
Otherwise, you'll need to use the Flight
Transporter in Verteron and fly to the
Holy Ground of Miraju, and follow the
road northeast
166. Talk to Vascus to start "Tribute to
the Temple"
167. From Pilgrim's Respite, walk back
to Altamia Ridge and wait until night time
(around 10PM onwards) and defeat Eninte
the Banshee. (Update: Eninte)
168. Continue down the Contaminated
Swamp, go down the hill and find Deadly
Poison Slacy, a named slime found in the
small pond below the waterfall. This mob
may be tough so you may want to have a
partner or a group just to safe. Use the
Slime Immunity Medicine Geolus gave
you when facing this boss; otherwise,
Slacy's protective shield will just reduce
all attack damage to 1.(Update: Source of
Pollution)
169. After defeating slacy, locate Kato
from your quest window and report to
him. (Update: Source of Pollution)
170. Use a Verteron Return Scroll, and
report to Spatalos to complete the
campaign quest Source of Pollution and to
get your reward.
171. Talk to William to start the
questArachna Antidote.
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172. Head back to Southern Tolbas
Forest and talk to Illos(Update: Arachna
Antidote)
173. If your Return Skill is available,
use it to return to Pilgrim's Respite.
Otherwise, you'll need to return to
Verteron and purchase a flight trip to the
Holy Ground of Miraju, then walk all the
way back to the Contaminated Swamp
and report to Roseino to complete the
quest Arachna Antidote
After all those long walks, head back
to the Holy Ground Miraju (the path
there from Pilgrim's Respite is a
downhill so just glide to travel faster).
The Holy Ground is a flyable area, where
the settlement is located on top of the
tower. Careful not to fly too close to the
hostile gargoyles as you'll probably get
the bitter taste of your first aerial combat.
Just settle down and start your new set of
quests.
174. Talk to Lunax to complete
"Tribute to the Temple". Talk to Lunax
again to start the campaign quest "Held
Sacred" and the quest "Unquiet Spirits"
175. Talk to Anontrite to start the
repeatable [Coin] Dampening Spirits
quest. Completing coin quests will
reward you with Iron Coins that can be
traded to high level equipment that you
can use to upgrade your character. This is
repeatable up to 100 times and possible
the best time to farm some XP and kinah.
You can trade 2 or 4 coins at a time.
176. Talk to Elote to start the Wriggot
Menace andSpirit of Nature quests
177. Bind at the obelisk here and start
hunting the following mobs on the ground:
- x6 Water Bubble Spirits (Update:
Unquiet Spirits)
- x14 Atmosphere Spirits (Update:
Coin] Dampening Spirits)
- x8 Frost Wind Spirits (Update: Coin]
Dampening Spirits)
- Violent Wriggots (formerly known
as rippleworms)
178. Continue defeating the violent
wriggots until they drop the quest item
"Investigating Wind Spirits"
Since you'll be hunting a lot of
Atmosphere Spirits, you'll have a very
good chance of obtaining several greens
alongside with normal junk items. Sell
those junk to the merchant in the shrine
and return to Verteron to sell your greens
to the Trade Brokers. Ardus Shrine has a
flight transport system that will take you
back to Verteron for a small fee, making
things a lot more convenient. You may
consider selling your greens at a customer
friendly price so you can get the profits
immediately without running out of
registry slots in the trade broker. If you
want, you can fill out the registry slots in
the trade broker window AND sell via
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private store in the middle of the citadel.
Coin quests are a lot more easier when
doing it in a party. Each kill will add up
to everybody's total and defeating the
required number of mobs will be a lot
faster.
179. Return to Lunax to complete the
quest Unquiet Spirits
180. Talk to Anontrite to complete
[Coin] Dampening Spirits quest. Talk
to her again if you want to repeat the
quest. You'll need to kill the same
amount of mobs though.
181. Talk to Morai to start the
quest"Message From Morai"
182. Talk to Cerios to start the quest
Investigating Wind Spirits
183. Get the Spirit of Water from
Mileno(Update: Spirit of Nature)
184. Change the Spirit of Water to
Spirit of Earth by talking to
Alrunta.(Update: Spirit of Nature)
185. Talk to Elote to complete the
quests "Wriggot Menace" and "Spirit
of Nature". Talk to her again to activate
the repeatable quest Wriggot
Resurgence
At this point, you should be at least a happy
LV19'er. If not, it will greatly help to farm
around a bit (preferably doing the Coin quests)
until you level up. Being LV19 at this point
will allow you to accept more quests at your
own convenience.
186. Travel back to Verteron and talk to
Hyacinthe to complete the "Investigating
Wind Spirits"
187. Talk to Selene to start the quest An
Urgent Letter.
188. During daytime, talk to Worker
Supervisor Numonerk to accept
Numonerk's Demand Note
189. Talk to Spatalos to receive the
campaign quest A Nest of Lepharists and
the quest Verteron Reinforcements
190. Now use the flight transporter and
head to Canta Coast. Talk to Une to
complete the quest Numonerk's Demand
Note. Talk to Une again to start the quests
"Can't Please Everyone" and "Lepharist
Treasure Box"
191. Talk to Zephyros to start the quest
Potcrab, the Headache
192. Talk to Notos to complete Message
from Morai
193. Talk with Phorcys to start Flotsam
quest
194. Talk with Gen to start Saving the
Snappers quest
195. Talk to Khidia to start Shipwreck
Revolutionaries. Talk to Khadia again to
completeAn Urgent Letter. Finally agree
to be transformed to a pluma (Update: A
Nest of Lepharists)
195. As a pluma, fly northwest to the
shipwreck and infiltrate it. Head inside the
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main deck and go downstairs. A scene
will trigger. Just listen to the
conversation of the captain and the
quests will update. After the update,
you'll be back in your true form. Quickly
go upstairs and jump of the ship and
glide safely to the shore. (Update: A Nest
of Lepharists)
If you can already handle the
crewmembers single-handedly, then you
may want to fight your way and grab the
treasure boxes. There is a treasure chest
by the campfire outside the ship, one in
the middle deck (there is a ramp going
down from the rock), another chest is in
the upper deck and two inside the
captain's room. Collect x3 chests.
(Update: Lepharist Treasure Box)
193. Report to Khidia(Update: A Nest
of Lepharists)
194. Collect Venera x15 (85p)
(Update: Can't Please Everyone)
195. Hunt the following mobs outside
to update some of the quests:
- Abandoned Cargo x12 (Update:
Flotsam)
- Sea Starturtles x12 (Update: Saving
the Snappers)
- Sand Potcrabs (collect x7 Sharp
Pincers) (Update: Potcrab, the
Headache)
- Shipwreck Crews (collect x3
Lepharist Treasure Boxes) (Update:
Lepharist Treasure Box)
- Shipwreck Deck Hand (collect x3
Lepharist Treasure Boxes) (Update:
Lepharist Treasure Box)
- Shipwreck Crews (defeat them until
you obtain Lepharist's Order) (Update:
Shipwreck Revolutionaries)
196. Talk to following NPCs to
complete their respective quests.
- Phorcys - Flotsam
- Gen - Saving the Snappers
- Une - Can't Please Everyone,
Lepharist Treasure Box
- Zephyros - Potcrab, the Headache
- Khidia - Shipwreck Revolutionaries
197. Potcrab Pincers is a follow up,
repeatable quest to Potcrab, the
Headache. Just talk to Zephyros if you
want to repeat it.
198. Talk to Une to start A Secret
Delivery quest.
The last few campaign quests and group
quests will force you to work in a group
for you to complete them. Even with
top-notch equipment and skills, you won't
be able to venture far into the Tursin
Outpost and Tursin Garrison alone. It may
take some time to form a group; just
switch channels until you find the most
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populated channel to you can get the help
of potential group members who happen
to have the same quests, or better yet,
offer to join an existing group that is still
looking for party members.
As such, you may take these quests at
your own pace whichever is most
convenient for you. That said, this
grinding guide won't be that much of
help since forming/ joining a party is
entirely based on chance, unless you
already have a group of friends willing to
help you out. This guide however, will
list all the objectives per each quest for
you to follow.
Warning: The Tursin Garrison and
Tursin Outpost areas are full of elites and
are impossible to be ventured alone.
Make sure to form a party of at least 3-4
people, composing of at least a tank and
a healer. An ideal party should have at
least one templar, a cleric and/or a
chanter. A full party of 6 will make it a
lot easier. Remember that even with a
full party, some of these guys won't go
down easily so it is best to engage them
one by one and avoid "aggro'ing" other
mobs to prevent your party from getting
massacred.
199. Head back to Holy Ground of
Miraju and form/join a group. Enter the
garrison and hunt the mobs below until
you get the x3 Icon of Kaisinel (Update:
Held Sacred)
- Veteran Tursin Shaman
- Veteran Tursin Cracker
- Veteran Tursin Scout
- Veteran Tursin Loudmouth Boss
- Veteran Tursin Commander
200. The other mobs in the Tursin
Garrison also drop the Krall Marks which
are necessary to complete the campaign
quest "Mark of Vengeance"'.You'll need
to collect x50 of them. These are common
drops from most of the mobs here so you
shouldn't have problems collecting them.
201. After getting the Sacred Image,
return to Lunax to complete the Held
Sacred campaign quest and to get your
reward. Talk to Lunax again to start the
Krall Desecration quest.
202. Return to the Garrison and hunt x5
'Veteran Tursin Smackstoppers' this time.
(Update: Krall Desecration)
203. Continue hunting the elites in this
area until you collect x50 Krall Marks
(Update: Mark of Vengeance)
204. Report back to Lunax to complete
the questKrall Desecration.
205. Travel back to Verteron and talk to
Spatalos to complete the campaign quest
"Mark of Vengeance", upon collecting
x50 Krall Marks
206. Exit the Citadel and head northwest
toEllun River Mouth and talk to Estino
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to start the campaign quest "Flying
Reconnaissance"
207. Talk to Meteina to start the group
quest Culling Krall.
208. Use the Transformation Potion
near the gate (you may need to clear the
enemies first) and watch the cut scene.
(Update: Flying Reconnaissance )
209. Form/ join a group then start
killing Veteran Tursin Crackers x10 and
Veteran Tursin Loudmouths x10
(Update: Culling Krall)
210. Keep an eye out for Krall Supply
Boxes. Examine them until you collectx8
Krall Weapons (Update: A Foolish
Gamble)
211. Find the Ancient Stone
Fragment in the southwest portion of the
Outpost (In the small corner, to the lower
left of the letter "T" in the Tursin Outpost
label in the map) Right-click it to
activate the quest Ancient Stone
Fragment.
212. Keep defeating Kralls until you
collect x3 Krall Rations. These are rare
quest items that (Update: Familiar Food)
213. Return to Verteron Citadel. If you
are still in a party, you may bid your
team mates farewell or just inform them
that you'll need to do something, in case
they still want to grind in the previous
area.
214. Talk to Selene to complete the
quest "Ancient Stone Fragment"
215. Talk to Spatalos. (Update: Flying
Reconnaissance)
216. Head back to Ellun River Mouth
and speak with Meteina to update the
quest Flying Reconnaissance. Talk to
Meteina again to complete Culling Krall.
Talk to her again to start the repeatable
group questPersistent Krall.
217. Talk to Estino to complete A
Foolish Gamble
218. Attack aTursin Loudmouth Boss
and damage it until it has at least 25% HP
left. Carefully lure it towards Meteina and
Estino. Remember that any nearby mobs
might get pulled as well so make sure you
follow the dirt road as you lure the boss. A
scene will trigger once you bring the
loudmouth close enough. (Update: Flying
Reconnaissance)
219. Talk to Meteina (Update: Flying
Reconnaissance)
220. Infiltrate the camp and destroy x3
Tursin Tribal Flags. You can camp
nearby a flag spawn point if you're doing
this alone so you don't have to look around
on your own. (Update: Flying
Reconnaissance)
221. Once you found the Totem Pole,
you can stealthily set it on fire from
behind without alerting the elites or work
with your party to clear the elites and do it
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the normal way. The totem itself is a
large gray tower that is exactly on the
marked location if your map if you try to
locate it.(Update: Flying
Reconnaissance)
222. Now this part will really require
your party's involvement. Head deeper in
the outpost and into the Garrison. Look
for Ziloota the Seer near some large
stone formations. He is surrounded by
several mobs so plan your attacks
carefully or you'll end up getting wiped
out. (Update: Flying Reconnaissance)
223. Return to Spatalos in Verteron
Citadel to complete the Flying
Reconnaissance quest.
Once you've reached LV20, the Stigma
quest will become available. This quest
is similar to Ascension and will serve as
a proof of your advance on becoming a
higher daeva. The Stigma quest must be
completed alone and comprised of
several steps. For a complete coverage of
the Stigma quest, refer to the "Stigma"
portion of the guide, right after this
section.
224. Return to Cantas Coast via flight
transporter. Head to the shipwreck and
defeat Captain Kinsgreen. This boss has
two adds with him so having some party
members to help you out will make
things a lot easier.. Examine his body for
clues(Update: A Nest of Lepharists)
225. Return to Khidia and deliver the
clues. (Update: A Nest of Lepharists)
226. Return to Verteron again and
report to Spatalos to complete the
quest.(Update: A Nest of Lepharists) Talk
to Spatalos again to start the final
campaign quest in Verteron: Sealing the
Abyss Gate.
227. Take this time to return to the
Sanctum first to complete some of the
remaining sidequests there.
228. Talk to Polyidus by the teleporter
to start the quest A Souvenir For Noris
229. Talk to Thersites to complete the
long due quest Eninte.
230. Head to the west entrance of
theArtisan's Hall. Talk to Noris (Update:
A Souvenir to Noris)
231. Go inside the Artisan's Hall and use
the elevator to reach the Protector's Hall.
Talk to Lavirintos (Update: Verteron
Reinforcements)
232. Go inside the Library of Sages and
talk to Xenophon(Update: Verteron
Reinforcements)
233. Talk to Latri to start to start the
quest Secret Library Access
234. Surrender the Krall Rations (x3) to
Marmeia to complete the Familiar Food
quest.
235. Return to Polyidus to complete the
quest A Souvenir For Noris
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236. Return to Verteron and talk to
Spatalos to complete Verteron
Reinforcements. Talk to him again to
update the quest Secret Library Access
237. Kill Tursin Loudmouth Chiefs
until they drop a Necklace Studded with
Odium. Chiefs are found in the first area
past the Tursin Garrison entrance.
Continue killing them until you get a
Necklace Studded with Odium (Update:
Krall Conspiracy)
238. Immediately report back to
Spatalos to complete Krall Conspiracy.
Finally, talk to him again to receive
[Group] Reducing Tursin Strength.
239. Head inside the camp again and
make your way to the southern portion of
the camp. The quest Reducing Tursin
Strength will update once you spot the
tracker near Chieftain Draka or as soon
as you cross the bridge leading to the
Abyss. Continue killing Crack Tursin
Crackers x9 (update: [Group] Reducing
Tursin Strength)
240. The Abyss Gate is located in the
southernmost portion of the Tursin
Garrison and the whole place is littered
with nasty elites. There is also a
boss-type elites, especially before
reaching the abyss so having a decent
group to work with is essential to
complete this quest. The main objective
of the quest is simple; destroy the Abyss
Gate. However, you'll still need to face a
boss, Chieftain Kraka who is guarding the
only entrance to the Abyss.
Chieftain Kraka drops magnificent
items, though you'll need to carefully pick
off his minions before attacking him or
they'll easily wipe out your entire party.
Once that's taken care of, assign your
healers to spam heal your tanks and keep
distance from each other since this boss is
capable of using an AoE (area of effect)
attack that will deal devastating damage to
everybody in range. Kraka can also put
nearby characters to sleep and change
targets so if that happens, wake up your
tanks through potions or skills and have
them immediately draw the aggro away
from your squishes (sorcs, spiritmasters,
clerics and chanters) Don't let up with the
attacks and heals and you should be able
to pull through.
241. After finally destroying the Abyss
Gate, talk to Spatalos back in Verteron to
complete the quests. He will also give you
his recommendation as needed for the
Secret Library Access quest after
completing all the campaign quests. You
may proceed to the next area. If you still
haven't completed your Stigma quest, then
this is the best time to do so. Return to
Sanctum to complete some of the
remaining quests there, including your
Stigma quest.
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Stigma Quest: A
Sliver of Darkness
1. In Sanctum, head to the Lyceum
and talk to Jucleas to start this quest.
2. Next, head to the Dionysia tavern
and talk to Ludina. To reach it, head to
the Airship Dock and wait for the airship
to dock. It is a bit slow so you'll need to
be patient.
3. Teleport back to Verteron Citadel
and fly to Pilgrim's Respite. Walk all the
way down to the Holy Ground of Miraju
4. Talk with Morai on top of the tower.
You'll be taken in an alternate dimension
called "Fragment of Darkness" Talk to
Icaronix.
5. Watch the scenes and after landing,
examien Icaronix's box. Talk to Ecus.
6. Equip the stigma Ferocious Strike
III (this is only temporary) and assign it
to one of your hotkeys. Defeat the
Assassin Spectre (with the help of the
Stigma skill) and you'll be transported
back to Ardus' Shrine.
7. Go back to Morai and talk to him.
8. Return to the Sanctum and speak
with Lavirinthos in the Artisan's Hall.
9. Finally, talk with Orphe inside the
Artisan's Hall as well to get your
rewards.
Rewards:
50000XP
x300 Stigma Shard
Divine Fury
You should be able to equip Stigma
stones for here on. For more details about
Stigma Stones, please see the dedicated
section of this guide for it.
Levels 21-30
Grinding
Solo LV 20-23 (Eltnen)
- Hunt Crimsontail Plumas, Manduri Gatherers
and Hunters for the coin quest [Fortress Beasts]
obtain it from Ferenna. Plumas are common
around the fortress, while the manduris are
found in the Manduri Forest.
- Hunt Hissing Frillnecks in Manduri Forest for
the repeatable quest More Manduri Frillnecks
from NPC Androkles in Eltnen Fortress. You
should have completed The Frillneck Threat
first for this quest to become available.
- Hunt Kerubian Gatherers in Putried Mire and
collect their horns for the repeatable quest
Kerubian Horns. You need to complete
[Revenge of the Elim] quest first for this to
become available.
- Hunt Desert Crestliches, Kurins and Gnarls in
Eiron Desert
- Hunt Snapping Spiners, Fighters, Raiders and
Maekis in Ruberein Wastes
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Solo LV20 - 25 (Theobomos) - Hunt Sandstone
Kalgolems, Red Stone Kalgolems and
Wasteland Spiners in Crimson Barrens for the
repeatable quest Kuonomerk's Side Job
- Hunt Virago Warriors in Revenge Valley for
the repeatable quest A Few Good Pens from
Thesaly.
- Hunt Molten Blade Spirits in the Scorchlands
for the repeatable quest Gathering Essence of
Flame from Ankises.
- Hunt Anubite Seekers and Unfest Sentinels in
Theobomos Ruins for the repeatable quest A
Hair-Raising Sound from Chaurinrinerk
Solo LV26-28 (Eltnen)
- Hunt Hulking Kurins and Maned Basilisks for
the coin quest [Sataloca's Heartbeat]. Obtain the
quest from Ando in Sataloca's Grave.
- Hunt down mobs in Eastern Eracus Desert
Solo LV28-31 - Hunt down mobs in Eastern
Eracus Desert, Kuriullu Mountain, Drake
Habitat and mobs around Agairon Village
Group LV28-31
- Hunt Kaidan elites in Kaidan Mines
- Hunt Veteran Kaidan Scouts and Loudmouths
for the repeatable quest [Group] Enemy Miner
Group LV29-31 - Hunt down Twister Spirits
and Wind Rake Spirits in Eracus Temple for the
repeatable quest [Group] A Gust Rising in the
Underground Temple. This is only repeatable
for 10 times.
- Hunt down elites in the area
Solo LV30-32 - Hunt down Red-tipped Sheluks,
Desert Caltrops and Hookhorn Keratons for the
coin quest [Desert Dangers]
You'll start your next leg of your
journey in Eltnen Fortress. If you have
completed all the quests back in
Verteron, you should be around LV21+
now.
- Talk to Onesimus by Eltnen's
teleporter to start A Teleportation
Experiment.
- Talk to Tran to start quest A Package
for Crios
- Head south to theTrade Broker and
talk to Arnesonerk to complete A Secret
Delivery
- Head to the building west of the
teleporter and talk to Shaoranranerk to
start the quest A Daeva's Reputation.
- Head inside the main building north.
Talk to Prorite to start the quest Prorite's
Money.
- Visit the weapon and armor shops to
the right and talk to Krato twice to
(Update: Prorite's Money) and to start the
new quest Desert Fess.
- Talk to Hibrion beside Krato, to start
the quests The Price of Titanium and
Worth your Weight in Gold
- Protesias is also nearby so accept his
Manastone quests if you want to.
However, I suggest accepting only if you
have the manastones he requires;
otherwise, you may not be able to accept
any more quests if you have too many of
them active.
- Exit the weapons/armor shop and look
for Hebestis, a sentinel standing near the
stairs to the south (check your
compass)(Update: Prorite's Money)
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- Go to the Potion shop to the left and
talk to Girrinerk to start the quest
Girrinerk's Potions
- Talk to Ferenna just outside the
potion shop to start the quest Ferenna's
Test.
- Head to the second floor and talk to
Machaon by the Obelisk to start the
quest Aether Powder. Don't forget to
bind in the Obelisk here! If you didn't
spend that much time gathering Aether
Powders, then the easiest place where
you can get them would be around
Verteron Citadel.
- Talk to Sonirim to update A
Teleportation Experiment. You'll be
accidentally taken back to Asmodia so
use your return skill to be transported
back to where you're bound. Talk to her
again to complete the quest.Don't attempt
to scout the area since this is Asmodian
territory... all NPCs and players will be
happy to slaughter you.
- Enter the room near the obelisk and
talk to Clio to start the quest The
Manduri Problem.
- Talk to Gaia to start the quest Pluma
Attack
- Exit the room and head to the main
hall. You should find Benos by the
entrance. Talk to him (Update: Prorite's
Money)
- Talk to Telemachus inside the room to
complete the campaign quest Orders
from Telemachus. Your campaign quests
here in Eltnen will be available as well.
The one you should start will be The
Manduri's Secret.
- Talk to Aurelius
- Talk to Valerius to start the campaign
quest Disappearing Aether.
- Exit the room and find Diokles near
the obelisk. (Update: Prorite's Money)
- Enter the room beside the obelisk and
talk to Diomedes to start the campaign
mission Sataloca's Heart
- Go to the first level and talk to
Tuskeos, near the elevator. (Update:
Prorite's Money)
- Talk to Girrinerk inside the potion
shop (Update: Prorite's Money)
- Head by the teleporter and talk to
Onesimus again to start the quest[Spy] A
Teleportation Adventure
- Head inside the food/general store
building and talk to Shaoranyerk.
(Update: Prorite's Money)
- Head to the Trade Broker and talk to
Arnesonerk(Update: Prorite's Money)
- Return to Prorite to complete Prorite's
Money and to get a new title.
- Talk to Sonirim in the second level
(Update: [Spy] A Teleportation
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Adventure)
- Talk to the elevator down and talk to
Androkles to start the quests The
Frillneck Threat and Cleansing the
Forest
- Talk to Archelaos to start the quests
Stolen Goods and Medicinal Roots.
- Follow the road south and talk to
Phomona to start the campaign quest A
Ruler's Duty and to complete The
Manduri Problem. Talk to her once
more to start the quest Seeds of
Restoration.
- Talk to Zelaka to start An Elim out
of Water
- Hunt down Crimsontail Plumas
until you collect x9 Pluma Feathers
(Update: Pluma Attack)
- Continue hunting down any mobs in
the area until you collect x10 Lipinium
Crystals (Update: Ferenna's Test)
- Return to the Fortress and surrender
the Lipinium Crystals to Ferenna to
complete Ferenna's Test. Talk to her
again to start the follow up coin quest
Fortress beasts
- Talk to Gaia to complete the
questPluma Attack. Talk to her again to
start the follow up quest Nature's
Balance
- Head to the northern side of the
fortress to find Lano by the shore. Talk
to him to start the quests The River
Predators and Bait and Switch.
- Hunt Web Crasaurs and Hooked
Sylphens until you collect x5 Crasaur
Flipper and x3 Sylphen Tail (Update:
Bait and Switch)
- Catch some Afari (95p) from the
nearby lake (Update: The River
Predators). If you are having problems
finding them or if there is stiff
competition, you can catch them freely
around the Observatory in Canta Coast,
Verteron.
- Hunt x10 Armored Sparkles(Update:
Nature's Balance)
- Return to Lano to complete both The
River Predators and Bait and Switch
quests
- Return to Gaia to complete Nature's
Balance.
- Once you've completed River
Predators, the follow up quest, Stalking
the Wily Lapia will be available from
Lano.
- Follow the road southwest until you
reach a crossroad. You should find two
elims there, namely Demro and Virdi.
Talk to Demro (Update: A Ruler's Duty).
Talk to him again to start the quest
Revenge of the Elim
- Talk to Virdi (Update: An Elim Out of
Water). Talk to Virdi again to start the
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quest Scourge of the Elim.
- Hunt x7 Grove Vespines (Update:
Cleansing the Forest) Keep hunting them
and the other Vespines to collect x20
Vespine Ichor (Update: Dye'r Maker)
- Hunt x7 Moss Spirits (Update:
Cleansing the Forest). Keep hunting
them until you collect x3 Essence of
Earth (Update: [Spy] Teleportation
Adventure)
- Hunt x11 Hissing Frillnecks
(Update: The Frillneck Threat).
If your extracting skill level isn't that
high enough, you'll be forced to spend a
few hours back in Verteron to raise your
extracting skill to 99. After that, you'll
need to talk to the Vitality Master in
Sanctum and pay him to upgrade your
extracting skill to 100. Unless you do
this, you won't be able to get past
LV100.
- Collect some Titaniums (100p)
along the way until you get x20.
(Update: The Price of Titanium)
- Collect some Lumesia (105p) along
the way until you get x20. (Update:
Girrinerk's Potions)
When gathering, make sure to take
note of the areas they're located.
Normally they're found close together so
staying near these areas will allow you to
monitor their respawns and save you
time instead of looking around the place.
- Return to Eltnen Fortress to complete
some of the quests and clear up your
inventory by selling junks and storing
valuables.
- Talk to Sonirim (Update: [Spy]
Teleportation Adventure) Talk to her again
and have her transport you like before.
Again, you'll be transported back to
Asmodian territory so just return here and
talk to her complete the quest.
What are [Spy] quests?
These are quests that will require you to
use a dimensional rift to jump to
Asmodian territory and perform tasks such
as hunting specific mobs and collecting
their drops or talking to spies disguised as
normal citizens. These quests are very
risky but very rewarding in terms of exp
and items you'll get for completing the
tasks. Since you are in enemy territory,
there is always a chance that you'll run
into asmodian players. Doing these quests
alone is very dangerous but you'll have a
better chance of being discreet. In the
other hand, you can enter as a group and
have the sense of security in safety in
numbers.
In the other hand, your arrival won't go
unannounced since the game will send an
in-game message if a rift has been opened.
Besides, players will be broadcasting rift
locations or your last spotted location so
there is also a risk of running into an
enemy ambush or hunting group upon
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arrival. Doing these quests will be done
at your own pace.
- Talk to Androkles to complete The
Frillneck Threat and Cleansing the
Forest. He will send you on another run
to hunt these mobs in the form of
repeatable quests (Cleansing the Forest,
More Manduri Frillnecks). You may hunt
them down if you want to.
- Return to the forest and hunt the
required number of Grove Vespines,
Moss Spirits and Hissing Frillnecks. (If
you accepted the repeatable quest)
- Follow the road south then head
southeast to find Iandeus. If you have
accepted Seeds of Restoration, you
should see his marker when you open
your map. Talk to him to complete that
quest. You should also be able to accept
his follow up quest A Germ of Hope.
Talk to him twice to accept Violent
Frillnecks and Manduri Polluters.
- Talk to Celestine to start the quests
Preserving Forest Soil, Plant Poison
Antidote and Dirty Chindu
- Collect a Fertile Soil nearby. Return
to Iandeus to complete the quest A
Germ of Hope. Accept the follow up
quest Hopeful Delivery.
- Hunt the following mobs:
- Sawtooth Frillnecks x11 (update: Violent
Frillneck)
- Stoneskull Monitors x5 (update: Preserving
Forest Soil)
- Piercing Vespine x12 (Update: Preserving
Forest Soil)
- Manduri Looter x6 (Update: The Manduri
Polluters)
- Manduri Fighter x6 (Update: The Manduri
Polluters)
- To find Dirty Chindu, use the locate
function in the quest window to mark the
area where he normally roams. Chindu
looks like any other normal manduri so
you'll need to highlight him to know that
its him. Make sure you have some pots
ready; if you have your Empyean Armor
on available, that will be better. Engage
the boss and release all your skills and
combos. Remember to use your shield
defense/steel wall defense if ever you need
to heal or if you want to wait for an item's
cooldown to complete. After defeating the
bastard, head back to Celestine to
complete the quest. (Dirty Chindu)
- As for the queen vespine, it randomly
appears around any of the giant beehives
(that look like rotten tree trunks) ; so far
there are three such locations I've found so
far and all of them are found in Manduri
forest. For the Purple Membranes, you'll
need to return to Verteron's Contaminated
Swamp and kill Mud Ribbits there until
you collect all 3. Report to Celestine to
complete. (Plant Poison Antidote) The
follow up quest [Spy] Celestine's
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Antidote will become available.
- Start collecting Rubashis (120p)
around here. (Update: Medicinal Roots)
- Hunt Manduri Gatherers and
Hunters until you obtain a Jewel Ring
and a Clothing Package. (Update: Stolen
Goods) They are also part of the Coin
quest Fortress Beasts.
- Continue hunting x6 Manduris (any
type) to update the campaign quest
Manduri's Secret
- Head to the Manduri Stores and
examine the barrels to collect Red
Thorn Fruit x10. (Update: Treat for
Adelphie)
- Return to Iandeus to complete The
Manduri Polluters
- Return back to the fortress. Talk to
Aurelius (Update: The Manduri's
Secret)
- Talk to Krato to complete A Treat
for Adelphie
- Take the elevator down and talk to
Archelaos (Update: The Manduri's
Secret, complete: Medicinal Roots) Talk
to him again to complete the quest
Stolen Goods. You'll also be able to
accept the follow up quest Wily Kundu.
- Head back to the Manduri Stores in
the forest. If you haven't noticed, there
are scattered paper gliders there.
Examine at least one of them. (Update:
The Manduri's Secret)
- Go inside the Manduri Stores and look
for Melginie. She's inside one of the
houses. Kill the Manduri Fighter inside the
house and talk to her (Update: The
Manduri's Secret) Remember that you
won't be able to escort her if she's being
escorted by somebody else so you gotta
wait for her to respawn.
- Once she's tagging along, escort her
northwest to Celestine. Talk to Celestine
afterwards (Update: The Manduri's Secret)
- You should also look out for Wily
Kundu. This is a named manduri that
hangs out between the Manduri Village
and Stores. I found him in Manduri Stores,
in the middle of the town, between
4AM-5AM. Defeat him; the fight isn't
necessarily hard but just enough to keep
you on your toes. Make sure you didn't
pull any add before engaging this guy.
(Update: Wily Kundu)
- If you haven't done so, talk again to
Demro and accept the quest Helping
Memnes
- Keep gathering materials until you get
your extracting skill level to 130,
necessary to collect Lapia.
- Return to the fortress, talk to Aurelius
to complete the campaign quest The
Manduri's Secret
- Take the lift down and talk to
Archelaos to completeWily Kundu and
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Medicinal Roots quests.
- If you want, you can take a quick
return to Verteron and travel to the
Miraju Holy Grounds to meet Alrunta to
complete the quest An Elim out of
Water. You may also do this while
hunting for Mud Ribbits to get Purple
Membranes for the quest Plan Poison
Antidote
- First, go back to the fortress and talk
to Memnes to complete Helping
Memnes. You will also receive the
follow up quest: Kerubian Weapons
- Head to the Putrid Mire west of the
Fortress. Hunt Kerubian Gatherers
until you collect x10 Kerubian Horns.
(Update: Revenge of Elim)
- Keep hunting Kerubian Fighters
until they drop a Kerubian Weapon.
(Update: Kerubian Weapon)
- Hunt Swamp Slimes
- Return to the crossroads and turn
over the quests to Virdi and Demro.
Upon completing Scourge of the Elim,
Virdi will immediately offer you the
follow up quest Plague of the Elim.
Kerubian Horns repeatable quest will
be available as well.
- Return back to the swamp and hunt
down Swamp Mudthorns.
(Update:Plague of the Elim)
- After hunting the Mudthorns, turn over
the quest to Virdi. Return to the fortress
free up your inventory. Next, head to
Eiron Desert to tackle your next
campaign quest.
- Head to the desert and climb up the hill
in the middle to find the NPCs that will
give you your next set of quests. Talk to
Lodas to update the campaign quest A
Ruler's Duty. Talk to him again to start
the following quests: Kurin Hunt, A
Feast for Phomona, The Three Kurin
Brothers
- Examine the Jewel Box beside him to
start the quest The Lost Jewel Box. Ask
Lodas about the Jewel Box. (Update: The
Lost Jewel Box)
- Talk to Harumonerk to start the
quests: Harumonerk's Request, Balaur
Bones and A Lepharist Box.
- Use the locate function to mark the
Kerubian Bucket's location. Head back
to the Putrid Mire and go to the kerubian
camp. You should find the bucket in the
middle, probably guarded by a fighter. Just
defeat it and get the bucket. Now head to
the waterfall north of the camp and use the
bucket. Return to Lados. (Update: A
Ruler's Duty)
- Start hunting the mobs necessary for
the quests:
- Wasteland Kurines x12 (Update:
Kurin Hunt)
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- Hunt Mottled Basilisks, Reckless
Kurines until you collect x4 Basilisk
Fins and x4 Kurin Feet respectively.
The basilisks are located in the southern
parts of the desert.
- Athos can be found roaming the
northern part of the desert while Porthos
appears around the hill where Lados is
located. Of all the three kurin brothers,
only Aramis appears at night. He roams
the same area as Athos. You can spot
Aramis during the day somewhere in the
southern part of the desert. He's fast so
you may need to get the help of someone
that can root or slow him down.
Be careful not to pull too many mobs,
especially the kurines since they have
stun and knockback attacks that could
render you vulnerable and decrease your
HP/defense at the same time. Also after
gnarls, they may release some parasitic
clodworms that will attack you
continuously until destroyed.
- Upon completing Wasteland Kurines
and turning them over to Lados, the
follow up quest The Elim Tragedy. Hunt
down x13 Dried Gnarls and return to
Lados to complete.
- Return to Manduri Forest and talk to
Demro. Head back to the Fortress and
speak with Phomona to complete the
quest.
- You should be around LV24 at this
point but if not, you may want to tackle
some quests in Theobomos. Talk to
Malonimus to update the quest Kaidan
Prisoner. If you are around LV24 at this
point, talk to him again to start the quest
Confidential Orders.
The main campaign quests must be
taken in Eltnen. However, some of the
sidequests are available in another area,
which we will tackle in this section of the
guide. If you are following this guide ever
since, then your level should be at least
above the recommended level (at this
point, LV22)
- Use the teleporter in Eltnen Fortress
and travel to Theobomos. You should be
at least LV22 at this point. Once there, talk
to Crios to complete A Package for Crios
quest. Talk to him again to complete
"Chasing A Criminal". He will then give
you the follow up quest Wicked Thief
Kaleino.
- Talk to Gojirunerk nearby and talk to
him (Update: Wicked Thief Kaleino) Talk
to him again to start Pests Among
Vegetables.
- Talk to Kuomonerk to start the
repeatable quest Kuomonerk's Side Job
- Talk to Thesaly, the flight transporter
to start the repeatable quest A Few Good
Pens
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- Talk to Yadamonerk to start the
quest Unearthing the Truth.
- Next, talk to Guruminerk nearby
(Update: Unearthing the Truth)
- Talk to Lianminerk to the far north
part of the camp.(Update: Unearthing
the Truth) Talk to him again to start the
quest Relics Left Behind
- Talk to Hecuba, southwest of
Lianminerk (Update: Wicked Thief
Kaleino).
- Talk to Chaurinrinerk to start the
repeatable quest A Hair Raising Sound
- Go back and talk to Crios to
completeUpdate: Wicked Thief Kaleino
- Talk to Crios again to start the
[Group] A Cursed Thief quest
- Talk to the warehouse keeper
Tiesansanerk. (Update: Unearthing the
Truth)
- Talk to Ankises to start Agrint Fire
- Talk to Talos to start the quests A
Map Made of Stone and Preparing a
New Site
- Examine the bulletin board near the
camp's exit to start the quests Wanted:
Fork Ear Rokes and Wanted: Black
Widow
- Return back to Yadamonerk to
complete the Unearthing the Truth
quest. Talk to him again to start the quest
Kerubar Interference
- Exit the camp and hunt Sandstone
Kalgolems, Red Stone Kalgolems and
Wasteland Spiners until you collect
Kalgolem Stone x10 and Spiner Carapace
x7 (Update: Kuomonerk's Side Job)
- Open your quest window and select the
"Relics Left Behind" quest. Locate the
Ancient Relics and follow the markers.
The excavation site has lots of Kerubars;
kill Kerubar Workers and Bandits
(Update: Kerubar Interference) Be careful
when attacking the bandits since they can
rally nearby adds and gang you up. Make
sure to pull them from a distance just to be
safe. The same thing goes for the workers
since they work behind the lines, guarded
by the bandits. The workers are
non-hostiles so you can slip past them and
get the relics if you want; just don't started
attacking any of them or they'll surround
you. You can stay in one excavation point
and wait for the relics to reappear since
they have short respawn times.
As a templar, you should be able to
handle enemies 1-2 levels above you so
long as you have the best equipment you
can get and fully socketed manastones.
Also, engage enemies one at a time and
rest as necessary. Besides, the mobs here
may drop equipment fit to upgrade your
character or at least good leveled
equipment that you can extract and
enhance your own gears.
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- Talk to Yadamonerk to complete
Kerubar Interference. Talk to him
again to start the quest The Shugo
Fugitive.
- Talk to Hecuba (Update: The Shugo
Fugitive)
- Talk to Lianminerk to complete
Relics Left Behind
- Use the locate function in Agrint
Afire and follow the marker southeast of
the Crimson Barrens until you reach the
Scorchlands. You should immediately
locate Tartagan. Talk to it (Update:
Agrint Afire). Talk to him again to start
Suffering Elim
- Hunt Flame Basilisks x11 then return
to Tartagan to complete. The follow up
quest Free from Suffering will become
available.
- Hunt Flame Leaf Agrints and Burnt
Branch Rotrons until you collect x20
Life Seed. Return to Tartaga to complete.
- Report back to Ankises in the camp
to complete Agrint Afire. You can talk
to him again to start the repeatable quest
Gathering Essence of Flame. You can
hunt Molten Blade Spirits in the
Scorchlands until you collect 20 Flame
Essences. Return to Arkinses to
complete.
- Continue following the road
southwest from the Barrnes and you'll
eventually find a trashed out cart with a
dead shugo nearby. Examine it and watch
the short scene.(Update: The Shugo
Fugitive)
For the quest A Map Made of Stone,
you'll need to extract the specified
materials until you proc'd and get the
stones.
- Upper Stone Plate -Titanium, Gold
- Middle Stone Plate- Topaz,
Aquamarine, Zircon
- Lower Stone Plate - Lumesia
The Middle Stone Plate will be the
hardest to get since you'll need to have
high extraction skills to gather the
minerals needed. Not to mention that you
can only harvest them once per node,
making it more harder to obtain it,
especially if you failed gathering or
interrupted by an enemy. There are several
aquamarine and topaz nodes in the
Theobomos Ruins while Lumesia and
Gold/Titanium nodes are pretty much
common; you can find them along the
way. Topaz can be harvested at 145p so
you may need to keep gathering Koa Logs
(140p) until you get to 145p.
- You'll also find Anubite Seekers,
Avaricious Zombies, and Unfest
Sentinels here. You'll also find Stinking
Clodworms in the southwestern side of the
Barrens.
- Use the locate function to find the
locations of Kerubar Sentinels and Loot
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Grabbers. The marker will lead you to
Meniherk's Third Excavation Site. Just
keep hunting them until they drop the
Rest of The Letter. (Update: A Clue Left
by the Dead)
- Use your locate function to find the
location of Fork Ear Rokes. He
occasionally appears there, especially
during the night. He also has a quick
respawn timer so you should wait for
him to reappear in case by some remote
chance other people kills him first. You
may want to hunt the mobs nearby while
waiting for him. He looks like an
ordinary bandit but considered as a
mini-boss. He hits hard; be careful of his
combos, especially when he stuns and
makes your character turn its back to
him, then followed up by a deadly attack
that takes a chunk of your HP.
Remember to heal often; start the battle
using pots and hots and don't let your HP
go down below 20%. Defeat him and
loot his body. (Update: Wanted: Fork
Ear Rokes)
- Hunt Wasteland Gorgons x7 and
Stinking Clodworm x11 (Update: Pests
Among the Vegetables)
- Hunt Anubite Seeker x13 and Unfest
Sentinel X11 (Update: A Hair-Raising
Sound)
- Hunt Avaricious Zombie x11 and
Wounded Ghost x11 in Theobomos
(Update: Preparing a New Site) The
Wounded Ghosts will just appear suddenly
so if ever they surround you, run
immediately as their poison takes a while
to be removed naturally.
If you're gathering minerals here, make
sure to pause for a few seconds before
extracting. It will be a waste if you get
interrupted by a Wounded Ghost suddenly
appearing and attacking you will
extracting.
- Continue hunting Clodworms and
collect x10 Stinky Sap (Update: D'yer
Ma'ker)
- After getting killing the mobs and
collecting the necessary items, return to
camp and turn over the quests to their
respective NPCs.
- Talk to Yadomonerk (Update: A Clue
Left by the Dead) then talk to Hecuba
next. Finally talk to Yadomonerk to
complete the quest. He'll also give the
follow up quest [Group] Eliminating a
Suspect.
- Talk to Gojirunerk to start Meat the
Viragos
- Talk to Guruminerk to start the quest
Selfish Guruminerk. You'll need to head
back to the Ruins or the Third Exacavation
Site to hunt Kerubar Loot Grabbers and
Sentinels. Also, if you can form a group
now, that will be better since you can
tackle the group quest Eliminating a
Suspect. It will also make it easier and
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faster for you to kill the Kerubar Loot
Grabbers and Sentinels.
You'll find Haremun the Leech in the
temple ruins at the southernmost part of
the Theo Ruins.He has a lot of minions
but you don't need to engage them all.
Carefully make your way behind him and
pull him there. He calls adds but you
should be able to handle them as long as
you have a tank and a dedicated healer in
your party. It will take a while to kill
him, not to mention that he can deal
critical damage so keep your HP up
always. He's pretty tough and has really
damaging attacks so use all your skills
and stocked scrolls/ potions to help
mitigate the damage received from him.
- Sinis the Black Widow is located
inside a small cavern northwest of the
Theo Ruins. Check this image and look
for the green marker. That's where the
cavern is. She's not that hard; just make
sure you don't pull unnecessary adds or
aggro when you fight her. Grab the hair
that she drops and return to the camp.
- Proceed to Revenge Valley. Use the
locate button to mark Kelaino's position.
He is inside a large cavern with some
shamans inside and out. Make sure to
deal with them first before aggroing with
Kelaino. He hits hard so start the battle
with some potions activated already.
Grab the necklace that he drops (Update:
A Cursed Thief)
- Kill Virago Shamans until you collect
around 10 pieces of their meat (Update:
Meat the Viragos)
- Kill Virago Warriors until you collect
x10 feathers (Update: A Few Good Pens)
- Return to the camp and turn over your
quests. After completing Meat the
Viragos, Gojirunerk will give a follow up
quest The Spice Must Flow.
- You should be around LV25 at this
point already. First return to Sanctum to
start your Abyss Entry Quest and to get
some new skills as well. Remember
though that getting all the new skill
manuals will cost a lot so you should have
saved enough kinah to afford them all.
- Go to the Artisan's Hall and talk to
Luelas. (Update: The Spice Must Flow)
- Make a quick trip back to Theobomos.
Use the locate function to locate Themis.
Walk all the way to the boundary of
Scorchlands and Parched Barrens. Just
don't go in there since the enemies here
very overleveled than you. Talk to Themis
then return to the camp(Update: The Spice
Must Flow)
- Talk to Gojirunerk to complete the
quest
- All available quests at the moment
should have been tackled by now (unless
you have some repetables) so return to
Eltnen. Back in Eltnen, talk to Machaon
to start new quest, Thirst Quencher
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- Head to Sataloca's Heart and talk to
Kimeia.(Update: Sataloca's Heart)
- Kill Archeron Drakes and collect x3
Drake Fangs within 3 minutes.
Remember that you must talk to Kimeia
before the timer runs out to succeed. This
is soloable but unless you can kill the
drakes fast enough, you should find a
partner to do it with you. Speak to
Kimeia after collecting the fangs and
before the timer expires.
- Talk to Ardos to start the coin quest
Sataloca's Heart. You'll need to hunt
Hulking Kurins and Maned Basilisks
around the area.
- Talk to Radamanthys to complete
the quest Thirst-quencher
- Head out and look for Dragon bones
scattered in the area around Sataloca's
Heart. These are pretty obvious so you
shouldn't have problems collecting them.
(Update: Balaur Bones)
- Head back to the middle of Eiron
Desert and talk to Harumonerk to
complete the quest Balaur Bones.
- Talk to Diomedes in Eltnen Fortress
to complete the campaign quest
Sataloca's Heart.
- Now is time to proceed with the next
campaign, Disappearing Aether. Go
through the Manduri Forest and follow
the road south to reach Outpost Ruins.
- Talk to Lakaias (Update:
Disappearing Aether)
- Talk to Novan to update the quest
Confidential Orders and to start the quest
Spiner Pincers.
- Talk to Heropres to complete
Confidential Orders. Talk to him again to
start two new quests Killing Cristlches
and [Spy] Message to a Spy.
- Look around for Justachys. Talk to
him to complete the quest Lost Jewel
Box. Talk to him again to start the new
questWhen Statues go Bad.
- Check the nearest ruins a short walk
southwest to find the artifact in the middle.
Examine it (Update: Disappearing Aether)
- Return to the outpost and talk to
Lakaias. (Update: Disappearing Aether)
- Head out and hunt Relic Caryatids
until you find Revolutionary Symbol
x5.(Update: Disappearing Aether) Kill at
least 15 of them to update the quest When
Statues go Bad as well. Caryatids are
normally found in and around the ruins
scattered in the area.
- Keep hunting Snapping Spiners until
you collect x15 Plump Pincers (Update:
Spiner Pincers)
- Hunt Redthroat Crestlichs in Eiron
Desert and Desert Crestlichs found in and
around the area until you kill the required
number to update the quest Killing
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Crestliches.
- Report back to Lakaias afte collecting
x5 Revolutionary Symbols. (Update:
Disappearing Aether)
- Head to the ruins here and look for
the Stolen Box inside one of the
buildings there. (Update: A Lepharist
Box) This is also a good place to grind
since the Raiders and Fighters here give
a higher base exp at their level.
- There is also a trader here which will
make it convenient for you when
resupplying and selling any collected
junk.
- Return to the outpost to turn over the
quests. Upon completion of When
Statues go Bad, Justachys will give you
a follow up quest Maeki Attack.
- Head out to the desert again and start
hunting Striped Maekis. (Update:
Maeki Attack). Return to Justachys to
complete the quest.
- While you're there, go to Taera's
position as marked in your map. Talk to
her to update the campaign quest Kaidan
Prisoner.
- Activate the quest Harumonerk's
Request and locate Ernia. Go southwest
to reach Drake Habitat and finally the
Refugee Camp. Talk to her to update the
quest. Talk to Taera then to
Chiyorinrinerk to complete the quest.
The follow up quest Chiyorinrinerk's
Request will be activated as well
- Return to the Outpost Ruins (you
should still be bound to this location) and
talk to Taera again (Update:
Chiyorinrinerk's Request)
- Return to the Outpost Ruins and talk to
Telamone.(Update: Chiyorinrinerk's
Request)
- Use the locate function to find Alexis.
Head to Eastern Eracus Desert to find the
Desert Scout Camp. The enemies here are
high-leveled so don't go out hunting them
yet; just go past them and complete the
quest.
- Talk to Makarion to get the quest First
Aid. Collect Umblias and hand them over
to him to complete the quest.
- Talk to Sandinas(Update:
Chiyorinrinerk's Request) Talk to
Harumonerk to complete the quest. He's
in Eiron Desert by day and in the Scout
Camp by night.
- Return to the fortress and talk to
Valerius to complete the campaign
Disappearing Aether. Talk to him again to
update the quest [Spy] Message to a Spy.
If you're LV26, you can start another spy
quest [Spy] That Old Elyos Spirit
- Talk to Shaoranyerk to start the quest
A Daeva's Reputation II. If you have
collected x5 Aquamarine along the way,
surrender it to her to complete the quest.
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- Talk to Gaia to start Refreshing the
Springs campaign.
- With all those primary quests done,
you're off to your next destination: the
Abyss. Head back to Eltnen and use the
Abyss Gate below the fortress elevator.
(Reshanta)
This place is literally occupied by
Elyos, Asmodian, Balaur and other
hostile mobs, you'll need to learn to keep
a lookout for everything around you;
you'll never know when a group of
asmodian players will rush and try to
gank you. Fight only when then are other
players around. Here in the abyss, you'll
all have one common enemy. The Abyss
Training quest will give you all the basic
knowledge you need to start off. For
more information about the Abyss, you
may also consult the Abyss Section of
this guide.
- Upon arriving, you'll receive the
campaign quest Governor's Directive.
You're going to stay here for a while so
bind at the Obelisk here. Time to start
new quests.
- Talk to Rastin just standing near
where you appeared to start Rastin's
Homesickness.
- Head inside the building and talk to
Michalis to completeGovernor's
Directive. The following campaign
quests below will become available as
well. Talk to Michalis again to start the
new quest Meeting with the Brigade
General and to update the campaign quest
Fragment of Memory.
- Abyss Training
- Saving Elyos Captives
- Speaking Balaur
- Fragment of Memory
You can also talk to the following NPCs
inside the get some new quests started and
to update existing ones:
- Calon - Defeat 9th Rank Asmodian
Soldiers (new), Meeting the Brigade
General (Update)
- Sakmis - Saving Elyos Captives
(Update), Meeting the Brigade General
(Update)
- Ventus - Speaking Balaur (Update)
- Rentia - [Group] Teach Them a
Lesson
You may want to upgrade your gear
here. Carefully check the items sold in the
Trade Broker since you may land on
cheap, high level gear. If you're extremely
lucky, there might even be a blue
equipment here you can afford. Once
done, exit the building and go southeast to
reach Terminon Landing.
- Talk to Radone (Update: Rastin's
Homesickness)
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- Talk to Chrioz to start Cursed
Guardian
- Talk to Soniksius to start Reaper
Expertise.
- Fly south to Terminon Training
Camp. Talk to Eulos to update Abyss
Training and to start[Group] Weapons
Inspection.
- Talk to Nereus to update Saving
Elyos Captives and Rastin's
Homesickness. You can also start the
group quests [Group] Killing the
Guardian Deity General of the
Training Camp and [Group] Cut Off
the Head of the Class
- Enter the training camp and talk to
Sileni. You'll need to talk to every single
instructor here and learn more about the
Abyss. (Update: Abyss Training)
- Next, go north to reach Terminon
Wharf. Talk to Claudia to complete
Abyss Training.
- Talk to Erienne to complete Meeting
with the Brigade General.
- Talk to Cymaon to start Pieces of
Aether.
- Head to the main building's entrance
and talk to Adellian. Go inside and talk
to Ventus. Head to the second floor and
talk to Ara then Mantus. (Update:
Rastin's Homesickness)
- Go back to Terminon Wharf and talk
to Clatanan. Next, use the locate function
to mark Erysiphe's location. Fly there are
talk to her. (Update: Rastin's
Homesickness)
- Return to Rastin to complete the quest
Rastin's Homesickness
I suggest grinding in the Nochsana
Training Grounds. It is available to
characters LV25 to 29 and can really help
you gain a few levels in the shortest span
of time. You may do the other quests here
in the Abyss while waiting for your
cooldown in the Training Grounds.
You can call your friends or use the
LFG channel and look for potential party
members to do the group quests in
Nochsana Training Camp. The mobs in
this location give out very excellent EXP
(around 19,000 exp per person in a full
6-man party) but it has a 16 hour lockout
so don't expect to use this place as a cheap
way to grind. The enemies here don't
respawn as well so if you want to make the
most out of your run here by completely
cleaning the place up.
If you still have the extremely rare
Lodas Amulet, this is the best time to use
it. Once activated, you'll gain additional
20% experience for an hour. This event
item is given as a pre-order gift of the
game or after answering a survey. Also, as
an additional bonus, the effect of Lodas
Amulet will also stack up with Energy of
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Repose, a buff that increases your
experience by additional 20% for hunting
creatures. This is given automatically the
longer you don't play your character. To
check if you can enter the Training
Grounds and other "instance" dungeons,
press enter to open your chat text box
and enter the command /checkentry. It
will list all the instance dungeons and
your entry status for each. You can reach
the training grounds by flying north of
the fortress to find some broken, floating
islands. You should see a broken statue,
with claw-like features. (Training
Grounds)
- One major rule in avoiding total
wipeout in this area: stay close together
and concentrate on one target at a time.
There are three ideal party members that
should be part of your party: Cleric for
healing, Sorcerer or Ranger for
sleeping/rooting/cursing and a Templar
for tanking and getting aggro off allies.
There will always be mobs that will react
to threat even if you just pulled one of
them. Having someone stop the other
aggressor on its tracks is very crucial
since the enemies are really strong that
having two mobs attacking at once can
really risk everyone's lives. The templar's
exceptional ability to draw aggro to
himself is a necessary evil to prevent he
party's squishes (low defense/ HP
classes) from getting swatted by the
enemy. Better yet, if your party's templar
has the Inescapable Judgment stigma skill,
it will be very useful here in safely and
quickly pulling mobs. Of course, a healer's
role is practically invaluable here - that
goes without saying.
- First, start by following the path ahead
from where you started, carefully clear the
mobs, and climb the hill to the right. An
artifact will be standing there so carefully
clean up the surrounding mobs. The
Nochsana Protector is one of the named
mobs that you need to defeat here and it
will attack you as you get near the artifact.
Have someone activate the artifact to
activate a shield/stone skin buff for
everybody in the party. This will help
immensely in protecting everyone from
the boss' attacks.
- Follow the path down and enter the
first gate in the middle of the road. You
should see a large, flaming drake guarding
the entrance (Nochsana Guard) It has
nasty aoe (area-of-effect) attack that can
knock down all nearby allies.As the tank,
advise your team that you'll attack the
drake from behind - to take all the brunt
and protect your DPS'ers and healer(s)
from its wide area frontal attacks. When
ready, use Charge and run towards it.
Make sure to engage it from behind so it
faces away from the others. Make sure to
continuously use your emnity-raising
attacks to have it attack you and raise your
shield (Steel Wall Defense) when you see
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it charging up for an attack. Use
Inescapable Judgement if ever this boss
strays away from you and selects another
target.
- Before going through the second
gate, use the nearby ramp and carefully
move up to reach the gate's platform.
You'll find the Aetheric Field Guard in
the far end so you have no choice but to
defeat the mobs guarding both sides of
the platform so you can reach it. The
Aetheric Field Guard can raise a shield
that can absorb thousands of damage, not
to mention that it can stun characters for
a good long time. As long as you keep
your Hps up, there shouldn't be proving
taking this guy out.
- After dealing with the Aetheric Field
Guard, defeat the elites guarding the
gate and summon the siege weapon by
using the quest item. Target the gate and
order the siege weapon to attack it. The
command buttons for the siege weapon
can be found in the lower left hand
corner of your screen. Make sure to stand
back when the gate is in danger already
since there will be a couple of mobs
behind the door that will attack your
party immediately.
- After dealing with them, examine the
weapon chests inside to grab x4
Prototype Weapons. Clear the floor again
with caution. Use the ramp to the right of
the boss to reach the second floor. Fight
your way around and you should reach the
Nochsana Teleporter standing in the
other side of the floor.
- Finally after dealing with those, its
time to deal with the general. Pull his two
bodyguards away from him and take them
out. Fortunately, doing this won't aggro
the boss so you can safely remove his adds
without any issues. Once ready, engage
the Nochsana General.
- The general has a really powerful AoE
attack that deals massive damage and
knocks down everyone in range so your
spellcasters must stay from a distance
enough to heal your fighters. The general
also has an attack that pulls everybody
nearby towards him, stunned. His normal
attacks can stun as well. Rage I and Steel
Wall Defense will help you in mitigating
most of the boss' heavy damage and resist
some of the stuns. Defeat the boss (and
hope that he drops something rare).
Otherwise, your quest here is over. You
can sweep the entire area or leave the
place. You'll have to wait for another 18
hours before you can visit this place again.
While waiting for the cooldown, you can
do some quests back in Eltnen or in the
Abyss as fillers. Abyss quests are better
done with a party of 2-3 people since there
is always the danger of asmodian players
ganking questing players like you.
Besides, it is proven that being in a group
reduces your chance of being targeted,
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unless you're up against a serious
ganking party, searching the abyss for
elyos players to kill.
- Return to Dark Poeta and talk to
Pernos. (Update: Fragment of Memory)
- Go to Reshanta and talk to Lugbug.
He is a leibo located in a floating island
in the middle of the lower reshanta, right
underneath the sun. Make sure to bring in
lots of flight potions, as well as
activating Wind Scrolls.
- Activate the Artifact of Inception.
- Talk to Lugbug again to complete the
quest.
(Eltnen - Kaidan Mine)
You need to work in a group to
complete this quest. This place is filled
with terrible elites. Fortunately, the quest
objectives won't bring you deep in the
mines but things can become hairy if
you're not careful. Also, avoid Flagmen
at all costs. They are your first reason for
party wipeout.
- Talk to Heini inside the camp. This
camp is filled with elites so make sure to
be in a group before heading inside.
- Kill Kaidan Bigmouths until they
drop the Sentry's Key
- Return to Heimi and free her.
- Next, talk to Gardugu to release him.
- Exit the camp and open your map.
Head to Prellus Wasteland and follow the
marker until you find Mabangtah's
Hideout. Talk to him as well to start the
quest The Strongest Spear.
- Gather Koa Logs and deliver them
back to Mabangtah to complete the quest.
- Report to Telemachus back in Eltnen
Fortress to complete the quest and to get a
new title.
- After completing Kaidan Prisoner
campaign quest and if you're at least
LV29, talk to Taera again, the sentinel
guarding the Eastern exit of Manduri
Forest. You can start the quests [Group]
The Four Leaders and [Group] Enemy in
Kaidan Mine. This requires a group so you
can do this immediately if you have a
party; if not save it for later. You'll be
given four leaders to choose from. The
reward for this quest are LV30 armors for
all class types, depending on the leader
you'll choose. See the rewards below to
know what you should choose for your
class. The locations of these bosses will be
shown in the map so just make your way
there; the only problem is that your party
will most likely have different targets.
- Kamtak the Destroyer - Taera's
Breastplate
- Greatmage Teotem - Taera's Tunic
- Greathealer Quvak - Taera's Mail
- Kantu - Taera's Jerkin
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- You'll need to go inside the mine and
hunt down Mamaki Butchers until you
collect Fighter's Weapon x5 and Mamaki
Brawlers until you collect Tough
Fighter's Weapons x5. Report back to
Taera afterwards.
- After completing [Group] Enemy in
Kaidan Mine, two more quests will
become available: Enemy Miner and
Geologist in Jeopardy
- For Geologist in Jeopardy, you'll
need to return back to the mine and hunt
down Crack/ Kaidan Wallarms until you
collect the required
You should be around LV28 to do the
following quests.
- Talk to Turiel to start Finding
Drinking Water
- Talk to Teos to start Like Mother
Used to Make
- Talk to Ernia to start Mother's
Keepsake
- Head to the Mystic Springs of Anathe
to proceed with these quest:
- Collect Omblices (165p) and gather
Bacoras (190) from the pool. (Update:
Like Mother Used to Make)
- Kill Watch Patrols and Watch Guards
until you obtain Pink Pearl Necklace and
Black Pearl Earrings (Update: Mother's
Keepsake)
- While there, look for a shugo named
Brirunyerk in this location. Talk to him
to start two quests. Spring Water Essence
and a Favor for Brirunerk.
- Hunt down Springwater Spirits until
you collect x5 Springwater Essence. You
may find other spiritmasters here farming
the Springwater Spirits to get their
Summon Water Spirit II so there may be
fierce competition with the Spirits. You
may want to team up with someone so if
ever the spirit they kill drops an essence,
you can get it. This will make your job a
lot easier.
- Once done, return to Brirunyerk to
complete Spring Water Essence. The
follow up quest, A Pain in the Nyerk will
become available as well.
- Return to the refugee camp and turn
over your quests. After turning over A
Favor for Brirunerk and Mother's
Keepsake, talk to Ernia again to start the
quest A Journey to Agairon.
- Talk to Turiel to start the quest
Thanking Mabangtah. Follow the marker
to Mabangtah's Hideout.
- Talk to Mabangtah to update
Thanking Mabangtah then talk to him
again to start the quest Mabangtah's First
Test.
- Hunt Desert Spirits x5 and Sand Spirits
x5. Report back to Mabangtah to complete
the quest. The follow up quest
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Mabangtah's Second Test will become
available.
- Go back to the refugee camp and talk
to Turiel to complete Thanking
Mabangtah quest.
- Talk to Teos (Update: A Journey to
Agairon)
- Agairon Village is just a short walk
and you can easily avoid hostile mobs.
You can mark Dellome's location in your
map and head there. She is just starting
by the entrance of the village. Lead Teos
there and talk to Dellome to complete the
quest.
- Go inside the village and talk to
Hannet to start the quest Letter to
Ophelos. Open the quest window and
mark Ophelos' location. Follow it until
you reach Mystic Spring of Laquepin.
- Upon reaching it, talk to the
following NPCs to start their quests.
- Leone - Armor for Pilgrims
- Esaias - Drake Hunt, Gimme Shelter
- Talk to Ophelos to complete Letter to
Ophelos. He will then give you the
follow up quest: Ore for Hannet. Talk to
him again to update the campaign quest
Refreshing the Springs.
- Collect x20 Adamantiums. These are
200p so you may need to upgrade your
aether extraction skill to LV3. This costs
around 120,000 kinah to upgrade so be
prepared to spend a lot. Or if you want,
you can pay someone to gather it for you -
a much cheaper and economical option if
you are not into gathering.
- Hunt Wild Tripolids until you collect
x7 Tripolid Skin. (Update: Armor for
Pilgrims)
- Hunt Wasteland Drake x8 and Fierce
Drake x4 (Update: Drake Hunt) Keep
hunting them until you get a Life Bead.
(Update: Refreshing the Springs)
- Talk to Esaias to complete Drake
Hunt. The follow up quest Drakie Hunt
will become available.
- Talk to Leone to complete Armor for
Pilgrims.
- Hunt the Wasteland Drakies around the
area until you kill 8. (Update: Drakie
Hunt)
- Examine the Spring to use the Life
Bead. Talk to Ophelos (Update:
Refreshing the Springs)
- Upon completing Ore for Hannet, the
follow up quest "Delivery for Hannet" will
become available.
- If you're already LV30 at this point,
you can talk to Lemia to start the quest
Griffon's Threat.
- Return to the refugee camp and talk to
Turiel to complete Gimme Shelter.
- Your next destination is Golden Bough
Garrison. You can use Eltnen's flight
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transporter to travel to Golden Bough
Garrison or just walk all the way there.
(Golden Bough Garrison)
- Start first by binding in this location.
- Talk to Castor to update the
campaign quests Secrets of the Temple
and Refreshing the Spring. Talk to him
again to start two new group quests.
[Group] Earning Marana's Respect and
[Group] Siren's Song.
- Talk to Axelion to update the
campaign quest Secrets of the Temple.
- Talk to Neornyerk to complete a
Pain in the Nyerk.
- Talk to the following NPCs to start
their respective quests:
- Tellarius - Killing for Castor
- Aron - The Vital Ingredient
- Head southwst of the garrison and
talk to Corybantes. (Update: Refreshing
the Spring)
- Exit the garrison and locate Heratos'
location. Talk to him and run to the
Desert Life Stone as marked in this
screenshot. You must examine the life
stone in the middle of the well to activate
it within 3 minutes (Update: Refreshing
the Spring)
- Make a quick run to Kyola Temple
(use the locate function) then talk to
Sirink. Activate the spring behind her
and talk to her again. (Update: Refreshing
the Spring)
- You may return to the fortress and talk
to Gaia to receive your reward. The LV34
campaign quest Something in the Water
will become available.
- Head to the Desert Scout Camp in the
Eastern Eracus Desert and talk to the
following NPCs to start their quests.
- Demokritos - Scouting for Demokritos
- Alexis - Killer Ksellids
- Acaste - Eating Better
- Hunt Dune Basilisks and Stoneshell
Ksellids (Update: Killing for Castor).
Keep hunting Stoneshell Ksellids and
Ksellikis until you collect x15 Ksellid
Shell. Dune Basilisks and Stoneshell
Ksellids are abundant in the stretch of
desert northeast of the garrison.
- You can also hunt the smaller Ksellikis
to obtain x7 Ksellid Meat. They're usually
accompanied by an adult ksellid. (Update:
Eating Better)
- Head southwest of the scout camp to
find the Gryphu Nest (Update: Scouting
for Demokritos)
- Go northeast of the scout camp to find
a field where carcasses of cow-like
creatures lie. (Update: Scouting for
Demokritos)
- Use the locate function to mark the
location of Dartas Village. Go there and
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watch the cutscene. (Update: Scouting
for Demokritos)
- While roaming the Eastern Eracus
Desert, keep an eye out for a large
monster named Andre. You don't have
any means of defeating it for the
meantime nor should you have a reason
to do so. Just stay away from it and you'll
be fine.
- Report to Alexis to complete the
quest Killer Ksellid. The follow up quest
Endymion the Slow will become
available.
- Report to Acaste to complete the
quest Eating Better.
- Report to Demokritos to complete
the quest. Talk to him again to start the
quest Scout Leader's Request.
- Talk to Kalitrates, a sentinel that is
just patrolling around the camp to
complete Scout Leader's Request. The
follow up quest The Scolopen Sting.
- Hunt down the Rattletail Scolopens
roaming the Eastern Eracus Desert until
you kill x12 (Update: The Scolopen
Sting)
- Report back to Kalitrates to complete
The Scolopen Sting. Accept the follow
up quest Basilisk Purge. You'll need to
hunt for Wasteland Basilisks this time.
These are also located in the Eastern
Eracus Desert. Report back to Kalitrates
to complete the quest.
- Use the locate function to mark the
position of Endymion the Slow. Go there
are look for a larger than normal ksellid.
Though it is a 4-dot mob, it is pretty easy
to defeat. Report back to Alexis to
complete the quest (Endymion the Slow)
- Upon surrendering the last LV27 Scout
Camp quest, more quests will become
available. Talk to the following NPCs to
start them.
- Makarion - Trinkets for Children
- Demokritos - Reporting to Castor
- Sandinas - [Coin] Desert Dangers
- You'll need to hunt the following mobs
for the coin quest.
- Red-Tipped Sheluk
- Desert Caltrops
- Hookhorn Keraton
- Hookhorn Keratons are found in the
cliff north of the garrison. Caltrops are
scattered in the desert and look like spiked
stones. Sheluks are normally found in and
around the ruins.
- Hunt Wasteland Basilisks and
Thorntail Scolopens until you get their
fangs and pincers (Update: Trinkets for
Children)
- Gather Rutas (180p) then return to
Aron (The Vital Ingredient)
- Report to Castor back in the garrison
to compete Killing for Castor and
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Reporting to Castor. If you're around
LV30 at this point, you should also be
able to accept the quest Raiding Claw.
- The next campaign quest requires a
group to work with so once you've
formed up a group, meet up in Eracus
Temple, north of the garrison.
Eracus Temple
- Go inside the temple by talking to the
guard outside. Talk to Marana to start
and update the following quests:
- [Group] Earning Marana's Respect
- [Group] Marana's Worry
- [Group] A Gust Rising in the
Underground Temple (repeatable)
- You can choose what to start first.
The temple is made out of several
individual towers, housing different
mobs needed for the group and campaign
quests. Also, as tempting as it may to
free fall to save flight time, don't let your
character fall halfway from the top
without activating your wings because
for some dumb reason, your character
will just die.
- For the campaign quest, you'll need
to collect four wall fragments. The
following mobs drop the specific
fragments. Remember their locations
since the place where you got the
fragments is the same place where you'll
activate the walls later as part of the
quest.
- Eracus Gargoyles - Wave Wall
Fragment
- Alluring Temptresses, Enticing
Temptresses - Fire Wall Fragment
- Venomous Skyray - Lightning Wall
Fragment
- Draft Spirits, Strong Sandstorm Spirits
- Wind Wall Fragmentas
- Keep hunting Eracus Gargoyles until
you collect x10 Black Stones (Update:
Earning Marana's Respect) Don't waste
your time hunting the other gargoyles
bearing the same name found in other
locations since the only ones that drop the
black stones are the ones located in their
own tower. (See note 1) Competition will
be fierce, especially if there are other
groups hunting the same creature.
Unfortunately, this quest item is NOT
shareable; meaning that it can only be
picked by one character at a time. This
will become pretty tedious since the drop
rate for the stones are not 100% and when
you have a full party of 6 doing this quest
from scratch, you'll need to keep hunting
the gargoyles until you collect a total of 60
stones. Also as a precaution, avoid
fighting the gargoyles in mid-air since
they have an anti-air move that will turn
your character into stone.
- Kill the required number of Seductive
and Alluring Temptresses while getting
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the Fire Wall Fragment to update the
quest Siren's Song
- Kill the required number of Draft
Spirits (see note 2) and Twister Spirits to
update A Gust Rising in the
Underground Temple.
- Hunt the following bats and collect
their wings to update Marana's Worry:
- Ruthless Fangwing - Found in the the
northern parts of the temple. Non-elite
and soloable.
- Pointy Ear Fangwing - (See note 3).
These are found in one of the upper
towers, usually accompanied by an
Ancient Bloodwing and another
Long-eared.
- Blade Fangwing - These are common
mobs in the tower where you'll
exclusively find bats only.
- Blackclaw Fangwing - These are
found in the ground level of the temple.
Carefully pull them since they are
scattered and accompanied with several
other mobs. They can quickly gang up on
your party if you made a wrong pull or
aggro.
- After collecting all the fragments,
report back to Axelion in the garrison to
update the campaign quest Secrets of the
Temple.
- Talk to Castor to complete Siren's
Song.
- Go back to the temple and talk to
Marana to turn over your quests, if you
have any completed. After completing and
turning over Marana's Respect, the follow
up quest Expert Advice will become
available. Just watch the following scene
and the quest will be completed
immediately. After that, she'll give the last
follow up quest from her: Pratical
Aerobatics. This is similar to the flight
test you did back when you're doing the
abyss entry quest. The route is pretty
simple and straightforward. You can do
this on your time.
- The next step for the campaign quest
Secrets of the Temple is to restore the
walls for each tower where you got the
fragments. First, you must restore the
Flower Wall. Do the same thing for
Lightning, Wave, Wind and Fire walls.
After restoring the last wall, watch the
scene.
- Report to Castor to complete the
campaign quest Secrets of the Temple.
Note: Earning Marana's
RespectRemember that there is a bug with
this quest. There elite Eracus Gargoyles
located in the topmost layer of the temple,
roaming the transparent "roof". Though
these are displayed as 4-dot elites, these
are pretty soloable and won't drop the
stones. The same thing goes for the other
Gargoyles located in the other towers. The
Eracus Gargoyles found in the Wave
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tower are the real ones that drop the
black stones.
Note: A Gust Rising in the
Underground TempleTranslation error;
Draft Spirits and Wind Rake Spirits are
the same mob.
Note: Marana's WorryPointy Ear
Fangwings are known as Long-eared
Fangwings
You should be around LV30 at this
point.
- Talk to Castor to start Raiding Klaw.
- Talk to Aron to start A Gift for
Acteon.
- Hunt the Klaw Workers and
Gatherers from their den west of the
garrison. Report to Tellarius to complete
the quest and to start the follow up quest
Seeking the Seekers.
- Return to the den and hunt the
required number of Klaw Seekers.
Report back to Tellarious to complete the
quest and to start another follow up
quest: The Klaw's Secret.
- Head back to the Den and attack the
spawning pods from the main hive in the
middle of the den. These pods are quite
resilient to attacks and attacking it will
alert any nearby Klaws. The best
approach would be clearing the mobs
surrounding the spawner pods before
destroying all 4 of them.
- Just use the locate function to mark
Acteon's location if you haven't talked to
him before.
- Proceed to the Klaw Spawning Ground
(190) Hunt Klaws and collect x12 Klaw
Shell that they drop (Update: Mabangtah's
Second Test
- Head to Mabangtah's Hideout and talk
to the Kobold Cook to start Mabangtah's
Feast.
- Talk to Mabangtah to complete
Mabangtah's Second Test and to start
Mabangtah's Message.
- For Mabangtah's Feast, you don't need
to get all the ingredients. Depending on
what ingredient you'll bring, you'll receive
a different item reward. The experience
reward is still the same.
- Bladebeak Crestlich - Crestlich Thigh
Meat - Recovery Serum x4
- Long-tusked Rynoce - Rynoce Neck
Meat - Regular Secret Remedy of Mana x4
- Grassland Rynoce - Rynoce Sirloin -
Regular Life Serum x4
Upon reaching level 30, two new quests
will become available: Wings of Mastery
and Orders from Perento. The first can be
completed immediately by talking to
Idomeneus in Sanctum while the other can
be completed by teleporting to Heiron.
Meeting a Sage is a quest that will enable
you to wear Daevanion Armor - the
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official armor of being a Daeva. The
reward is an armor set that is very
powerful when worn together. The catch
is that you can only get one piece out of
five choices per character. That means
you'll need to raise 5 characters to LV30
and get a different armor piece for each.
They can be of different classes; since
you can trade the equipment you'll get
from them to the type worn by your main
character.
(Sanctum)
- Talk to Tumblusen in Eltnen's
Observatory (use the locate function) to
update Meeting a Sage.
- Make sure you have full DP before
going here and at least 100,000 kinah.
- Talk to Paorunerk in Sanctum's Outer
Dock
- Buy a Divine Lamp from Perena and
Opehenes in the Caps and Straps store in
Sanctum then talk to Fermina to
complete.
- The follow up quest A Sage's
Teachings will become available.
- Go to the Protector's Hall and talk to
your class master.
- Report back to Fermina and choose
your reward.
- Another follow up quest will become
available (A Sage's Gift) However, you'll
need to collect all the Daevanian Armor
set before you can get the weapons as a
gift.
(Reshanta)
Head to Terminon Landing and fly
through the rings to restore your flight
time. Land on the next island then fly
again southeast to reach Shade island.
- Talk to Ladacus to complete Cursed
Guardian. The follow up quest
Redeeming Ladacus will also become
available.
- Hunt Crushed Souls until you collect
x7 Bracers. Talk to Ladacus once you've
collected enough bracers to complete the
quest. The follow up quest Hard Bone
will become available as well.
- You'll need to hunt Crushed Souls
again until you collect x5 Hard Bones.
Report to Ladacus to complete the quest.
Hard Bone will become a repeatable quest.
Repeat it 10 times to unlock another
follow up quest from Ladacus. (Dagger of
Love)
- Fly to the east to reach Twilight
Battlefield. Locate Lamia by the guard
tower. Talk to her to complete the quest.
- Talk to Deidamia (Update: Reaper
Expertise). Talk to her again to start
Twilight Battlefield.
- Talk to Tienshunerk to start the quests
Undead Destroyer's Ring and Earning
Some Green
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- Hunt down x7 Mind Reapers
(Update: Twilight Battlefield)
- Hunt Fierce and Odium Golems
until you collect x5 Green Minerals
(Update: Earning Some Green).
- Hunt Undead Destroyers until they
drop an Ancient Ring(Update: Undead
Destroyer's Ring)
- Report back to Deidamia to complete
the quest Twilight Battlefield. The
repeatable, follow up quest Immortal
Soul will become available.
- Now, you should be ready to head to
the abyss. Head to Terminon Landing
and fly through the rings to restore your
flight time. Land on the next island then
fly again southeast to reach Shade island.
- Talk to Ladacus to complete Cursed
Guardian. The follow up quest
Redeeming Ladacus will also become
available.
- Hunt Crushed Souls until you collect
x7 Bracers. Talk to Ladacus once
you've collected enough bracers to
complete the quest. The follow up quest
Hard Bone will become available as
well.
- You'll need to hunt Crushed Souls
again until you collect x5 Hard Bones.
Report to Ladacus to complete the quest.
Hard Bone will become a repeatable
quest. Repeat it 10 times to unlock
another follow up quest from Ladacus.
(Dagger of Love)
- Fly to the east to reach Twilight
Battlefield. Locate Lamia by the guard
tower. Talk to her to complete the quest.
- Talk to Deidamia (Update: Reaper
Expertise). Talk to her again to start
Twilight Battlefield.
- Talk to Tienshunerk to start the quests
Undead Destroyer's Ring and Earning
Some Green
- Hunt down x7 Mind Reapers
(Update: Twilight Battlefield)
- Hunt Fierce and Odium Golems until
you collect x5 Green Minerals (Update:
Earning Some Green).
- Hunt Undead Destroyers until they
drop an Ancient Ring(Update: Undead
Destroyer's Ring)
- Report back to Deidamia to complete
the quest Twilight Battlefield. The
repeatable, follow up quest Immortal Soul
will become available.
- Head to the Island of Exile (mark
Laius' location in the map by locating him)
and talk to Laius. (Update: Repear
Expertise)
- After that, fly back to the Forsaken Isle
and talk to Chrysaor to complete the
quest (Update: Repear Expertise)
- Use the locate function to find Dactyl.
Fly cautiously to the Sulfur Archipelago
and you should find a remote elyos outpost
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here. Talk to Dactyl to update Saving
Elyos Captives. To find the Elyos
captives, the fort in Sulfur Archipelago
should belong to the enemy. Talk to any
captives inside the cell and run past the
guards towards the magic ward in the
eastern side of the island. Don't worry
since there will be friendlies near the
ward that will deter the prison guards
from following you further. Just run and
make sure not to get too far from the
prisoner or you'll repeat the same process
again. Run to the magic ward and watch
the scene. Talk to Nereus for your
reward.
- Talk to Nemea to start Nemea's
Research Samples. Kill Sulfur Oculazen
and Lava Hoverstones until you collect
x10 Vicious Fluid and Hoverstone Core.
- Surrender the collected materials to
her to complete the quest and to start the
follow up quest Daeva of Flame's
Request.
- Talk to Kenia to start Stop the
Unavarun Legion quest.
- Hunt Screaming Treegards nearby
and Dry Root Scouts (Update: Daeva of
Flame's Request)
- Hunt the required number of Ashikar
Infantry and Churl until the quest
updates. Use the locate function to find
the their exact locations. (Update: Stop
the Unavarun Legion)
- Return to the outpost and turn over
your quests.
- After completing Stop the Unavarun
Legion, the follow up quest [Coin] The
Interfering Embers will become available.
Fortunately, Dry Embers are common
mobs nearby so you don't need to risk
yourself fighting them too far away from
the outpost.
- Talk to Soniksius to start Scouting the
Lake
- Travel to Eastern Shard of Latesran.
Head to the isolated islands of Exile and
Forsaken Isle since there are friendly
outposts there. Make sure to travel on the
outer portion of the islands since those
places are not frequented even by the most
diligent gankers.
- Upon reaching Eastern Shard of
Latesran, talk to Septimus to update
Scouting theLake. Talk to him again to
start the quest [Group] Assassin
Mokkurkalfi. You'll need a group to defeat
this NPC. He's really tough and even with
a full party, you must not fight him
without a healer. He is located in the
island near the Asmodian home base so
expect a lot of enemy traffic here, not to
mention that he is one of the quest givers
of asmodians. Report to Sakmis to
complete the quest.
- Use the layer transporter to reach the
Top part of the Abyss. Talk to Theon
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(Update: Scouting the Lake)
- Use the locate function and mark
Garpedo's location in the Clocktower
Plain. Fly there and talk to him to
complete the quest.
- Talk to Sierinererk to start Selling
the Abyss.
- Talk to Sohonerk to start Sohonerk's
Wish. Find any of the two students. Use
the locate function to mark their
locations. They are found on either side,
and by talking to them you'll need to
hunt different mobs to obtain the
necessary materials on their follow up
quest.
- Talk to Scoda to start the campaign
quest Looking for Leibo
- Go to Ishalgen and talk to Munin
- Go to Pandemonium and consult
Kasir, then tlak to Lyenenerk.
- Go to Reshanta and find Lugbug. He
is a leibo located in a floating island in
the middle of the lower reshanta, right
underneath the sun. Make sure to bring in
lots of flight potions, as well as
activating Wind Scrolls.
- Activate the Artifact of Inception
then talk to Lugbug again afterwards.
- Finally report back to Scoda to
complete the quest.
Abyss Entry Quest
(LV25)
Testing your Mettle
- Talk to Jucleas in the Lyceum. Watch
the scene.*
- Talk to Rinos inside the Coliseum.
You may need to talk to the guards to
enter and leave the arena. Be careful
though since this is a PvP Zone. If there
are any kids playing around, they may
hang around and attack you.
- Return to Jucleas. After the
conversation, the next part of the quest
will become available.
(As of this time of writing, this quest
seems to bugged. You'll be stuck in your
place after watching the scenes. The scene
will also loop so press escape to skip the
movie and restart the game if ever you
found yourself stuck. Also, check your
sound options as this bug may mute your
game's sound settings)
The Abyss Quiz
- Talk to Gromoros in the Library of
Sages. Its a really easy quiz since if you
choose a wrong answer, you'll be given
chances until you choose the correct one.
- Next, talk to Nestor, inside the Library
as well. Answer his three-question quiz as
well.
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- Talk to Xenophon.
- Finally, talk to Fuschia to complete
this quest.
Delivering on your Promises
You'll need to choose what type of test
would you like to choose. Whatever
option you choose, you'll be asked to talk
to the persons in charge. Personally, I've
chosen the battle the beasts in the arena.
They are laughably easy; probably can be
taken out within 1-2 hits. Just kill 10 of
them and the quest will be automatically
completed. Finally, you'll need to report
to Telemachus in Eltnen. Report to him
to get your rewards and to start the final
quest in this series.
Testing Flight Skills
After talking to Telemachus, go to the
teleporter and fly to Daedalus, who is
standing in the floating rock nearby.
You'll need to fly through the rings in
order. As he mentioned, the lights on the
top of rings indicate their order that you
must pass through in sequence. You need
to do this within the time allotted. In case
you didn't make it, you talk to him again
and try again. Passing through the rings
will add some seconds to your flight
time.
There are six rings in total; the last one
is located in the middle of two rocks,
passing through the fortress. After
passing through the 6th ring, the timer
will stop and you'll need to talk to
Daedalus. Report to Telemachus to
complete the quest.
Congratulations! You are now able to
enter the Abyss!
Levels 31-40
Grinding
Group LV30-38 - Run the Fire Temple instance
(30-minute lockdown)
Solo LV34-37
- Hunt down Kerubian Hunters and Fighters for
the coin quest [Kerubs in Kuriullu Mountain]
- Hunt down Fierce Rynoces and Poisonous
Drynacs around Lankusis Plateau for the
repeatable quest Trespassers at the Observatory
- Hunt down mobs in Geroch Caldera and the
path southwest for Agairon Village.
Solo LV37-41 - Hunt down non-elite lepharists
in the Lepharist Citadel and collect x60 Crude
Wood Bottles for the quest [Mysterious Water
Source]
Solo LV38-42 - Hunt down Lepharist Fighters
and Lepharist Outriders for the repeatable quest
[Lepharists Amok]. This is best done along side
with [Mysterious Water Source] since the
Fighters and Outriders drop Crude Wood
Bottles as well for the latter quest.
Group LV36-42
- Hunt elites in Kaidan HQ and collect their
Molars for various armor quests
- Hunt elites in Lepharist Citadel to collect their
Insignias for various accessory quests
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Solo 30-32 (Heiron) - Hunt down Tufted and
Hulking Ettins and bring their meat to Ibelia for
the coin quest [Ettin Jerky].
- Hunt down Humpback Worgs and Blacktooth
Karnifs for the repeatable quest [Vaizel Worg
Hunt]
Solo 32-34 - Hunt down Black Spotted
Clodworms and deliver their leather to Terentius
for the repeatable quest [Clodworm Vindicated].
This will become available after completing
another quest (Clodworm is Close Enough)
Solo LV35-38 - Hunt down Splintered Rotrons,
Motheaten Agrints and Branchling Agrints for
the coin quest [Deathsong Corruption]
Solo LV38-40 - Hunt down Tigric Looters for
the repeatable quest [Looting the Tigrics] from
NPC Garrett
Solo LV39-41 - Hunt down Anubite Warriors
for the repeatable [Rest for the Undead] from
NPC Rusiridite.
- Hunt down Warrior Spirits for the coin quest
[The Aggressive Undead]
- Hunt down Sentries, Troopers and Sentinels
for the coin quest [Taking Out the Trash]
- You should be around LV31 at this
point. Your next set of quests will be
available in Heiron but you still need to
do a handful of them in Eltnen Fortress
and Agairon Village.
- Talk to Krato in Eltnen Fortress to
start Garnets for Krato. You'll need to
collect Garnets (215p) for him. They are
more abundant in Heiron; besides there's
also a quest there that requires the same
gems there. Surrender the garnets to
Krato and he'll give you another
gathering quest as a follow up. (Krato
Needs Lapis). You'll need to bring him
Lapis Lazuli (245p) this time.
- Travel to Agairon Village and talk to
Beramones to start Food for Agairon
Village.
- Talk to Arkel to start Arkel's
Signsposts.
- Hunt Mottled Tipolids wandering
around the Mystc Spring of Agairon until
you collect x5 Tipolid Meat. Return to him
to complete the quest. After completing
Food for Agairon Village, next quest A
Tender Concern will become available.
- Collect Pleuro (230p) from the stream
near the village. (Update: A Tender
Concern)
- Collect Ulmus Logs (250p) beside the
trees. (Update: Arkel's Signposts)
- Report back to Arkel and Beramones
to complete their quests. Now its time for
you to teleport to Heiron.
(Heiron)
- Talk to Perento to complete Orders
from Perento. The campaign quests The
Ruins of Roah and Root of the Rot will
become available. Talk to him again to
start the quest A Message to Sakmis.
Talk to the following NPCs to start/
update their respective quests:
- Loktania - Eliminating Ettins
- Sarantus (Update: The Ruins of Roah)
- Sulates - A Lost Memento
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- Sisandra - Jewel of Passion
- Barzon -Tenacious Ibelia
- Resha - Resha's Special Stew
- Exit the fortress. Use the locate
function to mark Sisandra's Cube. Fly to
the cliffs and look for a box. Examine the
box to get Sisandra's Cube. Return to
Sulates to complete.
- Head to Heironopolis and hunt the
Ettins. Report to Laktonia to complete
the quest. The repeatable quest Vaizel
Worg Hunt will become available.
- Hunt Horned Abexes until you obtain
x5 Abex Tail Bones
- Head to the Destroyed Guard Tower
in the middle of the crossroads and talk
to Ibelia. (Update: The Ruins of Roa)
Talk to her again to complete the quest
Tenacious Ibelia. You can also start the
quest Troublesome Ettins
- Talk to Iorene to start Stolen Relic
- Hunt Cracktooth Ettins till they drop
x5 Ancient Books
- Mark the location of the Engraved
Stone Tablet using the locate function.
Go there and clear the area. Make sure to
take out the enemies one by one. The
stone is guarded by three ettins but as
long as you take them one by one, you
should be able to get inside and examine
the stone. Bring it back to Ibelia. You'll
need to talk to Sarantus next (The Ruins
of Roah)
- Surrender the Ancient Books to Ibelia
to complete Troublesome Ettins and to
start the quest [Coin] Ettin Jerky. You'll
need to hunt down Tufted Ettins and
Hulking Ettins and collect their drops.
They do drop it everytime so you don't
need to worry about grinding too much.
Tufted Ettins may also drop the quest item
Leather Necklace. It is needed to start the
quest The Ettin's Necklace. (LV32)
- Return to the fortress for the meantime
and turn over your quests. Talk to
Serantus. You'll need to head to the
Library of Sages in Sanctum next. Talk to
Latiri to enter the secret library. Talk to
Ipikio. (The Ruins of Roah)
- Go to Reshanta and talk to Calon. Fly
to the Western Shard of Latesran and talk
to Echo to teleport you to the top layer of
Western Shard of Latesran. Mark the
location of the stone plate and fly there
cautiously. It is usually located where the
Disturbed Residents are located. Just fly
from a distance and look for a stone tablet.
Deliver the stone to Calon. Finally report
back to Sarantus to complete the quest.
- Use the locate function to find the
Trainee Scouts and Scout Fighters'
location. Go there and kill them until they
drop Small Stone Statue and Spice Pot.
Return to Iorene to complete.
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- You should be around LV32 at this
point. If not, try to do some repeatables,
like the coin quest given by Ibelia
- Activate the Leather Necklace you
have found to start the quest The Ettin's
Necklace. Talk to Ibelia.
- Accept the quest The Cold, Cold
Ground quest from Neisthea. Hunt
Longhorn Abexes, Fierce Humpback
Worgs and Steelfur Karnifs until they
drop their skins. You just need one skin.
The best one so far would be the Karnif
skin since they don't drop it often.
- Return to Heiron Gate and talk to the
priest Sulates. You'll have to talk to
Biesa next to complete the quest. He's
the Library of Sages in Sanctum.
- Talk to Barzon to start the quest
Supporting Heiron Observatory.
- Talk to Neisthea to start the quest
Suspicious Spice Pot. Make your way to
the Observatory which location can be
marked in the map.
- Gairos - Basilisk is Best
- Rahelio - Killing Kerubiels.
- Terentius - Clodworm is Close
Enough
- Talk to Aphesius to complete
Suspicious Spice Pot and to update Root
of the Rot.
- Hunt the Kerubiel Sentinels around
the area and return to Rahelio to turn
over the quest. After completing it, the
follow up quest, Kerubiels on the Move
will become available.
- From Heiron Observatory, go east to
find Gloomy Mire. Hunt the following
mobs there:
- Kerubian Looters
- Red Spotted Basilisk
- Report back to the observatory to
complete Killing Kerubiels and Basilisk at
best. Use the locate function to mark the
location of Black Spotted Clodworms.
They are usually hanging around the trees
so you can easily hunt them. Collect x15
Clodworm Leathers from them. (Update:
Clodworm is Close Enough)
- Next head to the Decayed Grove and
hunt down Lumbering Agrints and
Greenclaw Rotrons until you obtain their
Root Samples. Report back to Aphesius.
- Turn over the quest Clodworm is Close
Enough to Terentius. He will give you the
repeatable quest Clodworm Vindication.
- Take a flight transport to Arbolu's
Haven and talk to Mersephon then
Trajanus to complete the quest Root of the
Rot. Talk to him again to start Power of
the Elim. Talk to Arbolu afterwards. He is
gnarl on top of the large rock in the middle
of the settlement. (Update: Power of the
Elim) You may head back to Poeta and
talk to Daminu to update the quest. Next,
talk to Lodas in Eiron Desert. Finally,
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you'll need to go to Arbolus Haven in
Eiron and talk to Arbolu. The last of the
quest will require you to hunt Splintered
Rotrons and Motheaten Agrints which
are around LV35-37 so if you think you
can manage killing them without
endangering yourself, then might as well
grind there. If not, wait until you get
access to more skills at LV34 and do it
then.
- New quests will become available
from the NPCs in the observatory at
LV32
- Agrint Aggro - Mirborante
- Peel me A Rotron - Mirborantge
- A Personal Gift - Panaita
- Returned Tartaron Residents - Klaus
- Stranger Leather - Rahelio, Aphesius
- Hunt Lumbering Agrint (Update:
Agrint Aggro)
- Hunt Greenclaw Rotrons and collect
their Rinds until the quest update (Peel
me a Rotron)
- Kill Sluggish Zombies to update
Returned Tartaron Residents
- Head to this location to find a small
camp. Talk to Gamedes to start Fish on
the Line.
- Check the old fishing rod north of the
camp.Check the plain fishing rod. Just
use the locate function. It can be found
beside a tree. Finally, look for the strong
fishing rod located further north. It is right
beside a fallen tree trunk.
- Talk to him again to complete the
quest. The follow up quest, Angling
Advise will become available. Talk to Ben
in Poeta's Cliona Lake to complete. He
will give you a follow up quest Ben's
Special Bait. This time, you'll just need to
hunt Horned Rhynoce near Agairon
Village and buy some Kukuru Powder
from Luelas, the food merchant in
Sanctum. Bring them to Gamedes back in
Heiron.
- Return to the Outpost and turn over the
quests. Surrender Returned Tartaron
Residents to Klaus to start the followed up
quest Sample Skulls.
- Head to Orton Farm and hunt Anubite
Sentinels until you obtain Anubite Skulls
x3. Return to Klaus to complete the quest.
- Use the flight transporter to Arbolu's
Haven then talk to Sirillis. Talk to
Trajanus to complete the Rotten Rotrons.
You can wind your way out of high level,
hostile mobs in the PuyaJungle to deliver
the clodworm leather to Senea to complete
the quest.
- That's all you can do for the meantime.
Head back to Eltnen and do some quests
there, especially the campaign quest in
Agairon Village.
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- Once there, talk to Hanet to start
Hannet's Lost Love. You'll need to go
back to Verteron then fly to Cantas Coast
to speak with Phorcys. You'll need to
talk to Alexis in Eltnen's scout camp.
He'll then refer you to Aron in the
Golden Bough Garrison. Finally, talk to
Hannet to complete the quest. The follow
up quest [Spy/Group] Finding Denlavis
will become available.
- Talk to Aeope to start Isson's
Betrayal.
- Head southwest of the village and
follow the stream. You should find a
fountain. Stand in the part of the water
where the flies are buzzing around and
use the empty bottle.
- To take down Isson, you'll need to be
at least in a group of 2-3 people. He hits
hard, he's tough and he can pull you in
case you'll flee. Report back to Aerope to
complete the quest after killing him. The
follow up quest Flowers for Isson will
become available. You'll need to return
to Verteron and gather some low level
ruko plans growing in Altamia Ridge and
in Northern/Southern Tolbas Forest.
Aerope needs 15 of them. Bring her the
flowers then offer it to Isson's Grave. It
will be marked in the map and is just a
few steps away from the village.
- Talk to Jumentis in Protector's Hall in
Sanctum
- Talk to Asclepius
- Hunt x3 Scout Vaegirs and x3 Scout
Fighters then talk to Asclepius to complete
the quest.
- Head to Eracus temple and check the
ground level for the underground artifact.
It is surrounded by elites so you'll need to
carefully approach the artifact from behind
and examine it. If done correctly, you
won't get the attention of nearby mobs.
Just make sure that you skip the scene
unless you have a full flight time since
your flight time will still count down even
while watching the cutscene. Return to
Actaeon in Kyola Temple. (The Shadow's
Command) Talk to him again to start the
quest Interfering Skyrays
- Talk to Sirink to star Mace Making
Materials.
- Hunt Speartail Skyrays outside the
temple until you kill 7 of them. (Update:
Interfering Skyrays)
- Go inside the temple and look for
Philipemos' body. Examine it to get the
diary then return to Actaeon. You'll need
to find the torn pages from Philipemos'
diary. The specific mobs that drop them
are the following:
- Page 28 - Shadow Bloodwing
- Page 31 - Inflamed Temptress
- Page 33 - Shadow Obscura
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- This is also a good chance to farm a
Fire Temple key from the Shadow
Obscuras and Chaotic Temptresses. This
key will lead you to a short quest that
will give you access to another instance
in the game: the Fire Temple. Another
good thing about this is that since this is
a shared drop, you may get a free key if
ever other players killed an obscura or
temptress carrying it. Just activate the
key once you have it and talk to Actaeon
to complete the easy quest. You'll have
access to the Fire Temple afterwards.
- Keep hunting Shadow Bloodwings
until you collect x8 Stone of
Clairvoyance, as well as Chaotic
Temptresses until you collect x6 Red
Magic Crystals. (Update: Mace Making
Materials)
- Be careful of the mobs here since
they do travel in pairs; attacking one will
pull the other.
- After turning over Mace Making
Materials, Sirink will give you the follow
up quest Doubtful Characters. You to
Sanctum and talk to Nestor to update the
quest. Finally go to Boreas in the
Protector's Hall and talk to him to
complete the quest. The follow up quest
A Strange Turn of Phrase will become
available. Return to Kyola Temple and
continue hunting Thorntail Skyrays until
they drop a Shining Scale. Talk to Sirink
to complete the quest.
- Surrender the pages to Actaeon. Head
to the Eltnen Observatory and talk to
Dionera. Watch the cutscene and defeat
Hippolytus. He should be manageable
enough at your own level. Talk to Dionera
again to complete the quest.
- At level 32, you can join Fire Temple
runs to grind and collect some really great
items. The greens and blues dropped here
are usable only at LV35 at least but the
white equipment you can get can be sold
for over 100,000+ kinah. Join your party
and look for Denlavis. During your first
time, its better to get the assistance of your
veteran team mates to bring you to
Denlavis' position. He's inside the chamber
filled with treasure. Just talk to him to
update the quest Finding Denlavis.
- Once out of Fire Temple, head back to
Agairon Village and talk to Hannet to
complete the quest. She'll give you the
follow up ques Hannet's Vengeance. This
quest will reward you with a wonderful
blue weapon that you can use for a while.
- Head inside the Fire Temple once more
and kill Kromede. This should be easy
since she is the same boss that everybody
is after during FT runs. Just kill her to
update your quest then talk to Hannet to
complete and get your weapon.
- Upon reaching LV33, the campaign
quests A Dangerous Artifact and The
Klaw Threat will become available.
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- Go to Agairon Village and talk to
Asclepius to start quest. Talk to Ophelos
in the Mystic Spring of Laquepin.
- New quests available at LV33 in
Mystic Spring of Laquepin.
- Ophelos - A Mysterious Crystal
- Shumerurk - Shumerurk's Trade
- Esaias - Suspicious Pretor
- Leone - Sentinel Viragos
- Head to Kiriullu Mountain and hunt
Pretor Looters until you collect x10
Pretor Skin. Surrender them to Esaias to
complete the quest. The follow up quest
Deliver to the Lyceum will become
available.
- Talk to Griffonix in this location
during the day to start the quest Rescuing
Griffo. You can't talk to him at night
since he'll be hostile. Head to the
Virago's Nest and look Dancing Feather
inside the first large cavern, running
around. Talk to it and escort it until you
reach the bridge. Watch the scene and
talk to Griffonix to get your reward.
- Cross the large bridge and follow the
path until you reach the mountain path.
Kill Virago Sentinels and collect their
Tail Feather (Sentinel Viragos)
- Hunt Virago Outlaws and Robbers
until you collect x5 feathers.
(Shumurunerk's Trade)
- After surrendering Sentinel Viragos,
Leone will give you a follow up quest.
Corpse-Hunting Wings. Return to Kiriullu
Mountain and hunt down Virago
Scavengers. They are more abundant in
the area across the second bridge, in the
southern part of the mountain.
- Continue to this location to find
Igorerk. Talk to him to start Magical
Shugo Grass. Collect Nepetas in the
mountain and give them to Igorerk to
complete the quest.
- Use the marker to locate the Kiriullu
Mountain Outpost. Cross the third bridge
going east and talk to Deurone to complete
A Mysterious Crystal.
- Talk to Elram to start New Flight Path.
It will trigger automatically so talk to him
to complete the quest upon your arrival.
Talk to him again to start the follow up
quest Reporting the New Flight Path.
- Report to Lemia in the Mystic Spring
of Laquepin, then talk to Asclepius in
Agairon Village. Use the locate function to
find Paion's position then go to her
outpost. Talk to her to complete the quest.
- If you're currently lV34 at this point,
you can start Trespassers at the
Observatory by talking to her again.
- Talk to Kibelle to start Tigrics of Ill
Omen. Hunt down x7 Tigric Sentinels
from the nearby Tigric Village. You
should be able to handle them one-on-one
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with good equipment, even if they're 2-3
levels higher than you.
- Hunt down Fierce Rynoces and
Poisonous Drynacs until you collect the
required number of their claws and tails.
Upon turning the quest over, you can
accept the quest again as a repeatable.
- After turning over Tigrics of Ill
Omen, you'll receive the follow up quest
Encountering Akeras. Akeras is a
mini-boss that patrols during the day
with two sentinels so its best to fight him
with a partner or a group. Kill him and
return to Kibelle to complete the quest.
- You should be at least LV34 at this
point so there will be new quests
available to you. If not, you must go
through some Fire Temple runs with
party members at least 2-3 levels higher
than you so that the experience penalty
won't be that high.
- Head back to Agairon Village and
talk to Aerope to start Water Therapy.
- Talk to Beramones to start Arming
the Watch and A Mountain of Troubles.
- Head to the Kiriullu Pass by
following the road south of the village.
Hunt down Kerubiel Hunters in their
camps until you kill 7 of them (A
Mountain of Trouble)
- Report to Agrips to complete A
Mountain of Trouble. He'll give you the
coin quest Kerubs in Kiriullu.
- Head to Geroch Caldera and look for a
geyser. There is one near the road, by the
river of lava. Stand near it and use the
empty bottle she gave you. A timer will
appear so you'll need to glide to make it to
the village faster. Deliver the water to
Aerope to complete the quest.
- Back in Heiron, fly to the Observatory
and talk to Roina to start Roina's Craving.
- Talk to Gamedes to turn over Ben's
Special Bait. He'll give you a follow up
quest Bait the Hooks. Place the bait on the
Old Fishing Rod, then to the Plain Fishing
Rod and finally on the strong fishing rod.
Talk to him to end this easy quest and to
get your free armor.
- Talk to Cursed Ganges, a friendly NPC
walking around the Heiron's Gloomy Mire
to start Late of Heiron. You'll need to hunt
Troll Brawlers then report to him to
complete the quest. The follow up quest
Undead Trinkets will become available.
Hunt Troll Looters and Blind Keratons
this time until you get Ganges' Locket and
Buckle.
- While in Arbolu's Haven, there is a
mysterious box in front of the general
goods merchant. Examine it and activate it
to start the quest "What's in the Box?"
Talk to Nagirinerk to update the quest.
Next, talk to Lomulias inside the chapel.
You'll need to make a quick return trip to
Sanctum and talk to Chiwurinerk then
finally talking to Nagirinerk back in
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Arbolu's Haven.
- Talk to the following NPCs to start/
update their respective quests:
- Tessia - Update: Eternal Rest
- Kravis - Helping Kravis
- Luke - An Egrassi Fence
- Terba - Some Tasty Mushrooms
- The Tree Mushrooms are scattered all
around the forest. Just collect five of
them and deliver them to Terba. Jump to
the spring and use the Contaminated
Mushroom to purify it. Give it to Terba
to complete the quest. The follow up
quest A Feast For a Village will become
available. The quest is a short and simple
one; just talk to three NPCs within the
village to give them the mushrooms then
finally talk to Terba to complete it. Yet
another follow up quest will be entrusted
to you: Deathsong Dangers. You'll need
to hunt Sticky Slimes and Goldenback
Arachnas this time.
- Talk to Kacias real quick to update
Eternal Rest. This quest can be done
solo; just avoid high level mobs if you
think you can't handle them. Find the
friendly undead NPCs by locating them
in the map. They won't have quest
markers above their heads but their
names are in green and can be spotted
from a distance.
- Talk to Kacias once you collected all
the bones. Bring it the Cemetery as
marked in the map, then report back to
Kacias. Finally report back to Tessia to
complete the quest.
Try to get to LV35 at this point to enable
more quests. You should be able to grind
by fighting the higher level mobs in the
area. Be careful though since this place is
where asmodian rifting parties frequent.
- Talk to Terba to start Where do
Rotrons come from?
- Talk to Trajanus next then to Trou.
Finally, you'll need to talk to Aiokina in
the Research Center Overwatch to
complete the quest. You can take a risky
trek to the remote jungle outpost and by
evading mobs since they're several levels
higher than you.
- Talk to Erone to start Gray Fog
Corruption
- Talk to Trou to stat Gray Fog
Monsters.
- Head to the Gray Fog Marshes and
hunt the following mobs:
- Clayfoot Mudthorn
- Fog Slime
- Mist Bloodwing
- Redtongue Keraton
- Continue hunting Fog Slimes and
Clayfoot Mudthorns until you collect x10
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Contaminated Sample.
- Return to Arbolu's Haven and turn
over the quests to their respective NPCs.
Make a quick trip to Sanctum to update
any pending quests you have there and
get some new skill books if you haven't
done so yet. Head to Eltnen afterwards.
- Talk to Coeus in Sanctum to start
Troll Hammers.
- Talk Arkel in Agairon Village to start
Supplies for Hylas
- Go to the Caldera Outpost and talk to
Hylas to complete the quest. Talk to
everybody in the outpost to start new
quests:
- Hylas - A Headstart on Hylas
- Paion - Paion's Worry
- Makis - Specialty Hides
- Head to Geroch caldera and hunt the
following mobs:
- Kill Barghests, Knuckledragger
Trollkins and Troll Outlaws until you kill
the required number. Continue hunting
Troll Outlaws until they drop a Troll
Hammer. Report back to Coeus to
complete the quest.
- Hunt Granite Gorgons to collect x3
Gorgon Hides.
- Return to the Caldera Outpost and
talk to the NPCs turn over their quests.
They will each give a follow up quest:
- Makis - Heart of the Mamut.
- Hylas - Crystals for Hylas
- Paion - A Lie Begets a Lie
Return to the Caldera and hunt the
following mobs:
- Crater Spirit
- Magma Spirit
- Troll Fighter
- Speedy Trollkin
- Adult Mamut or Moomba the
Earthshaker
- Magma Spirits are found along the lava
river, and the crater spirits are just
common, wandering around where the
Flame Barghests are.
- To find the Trolls, take the upper road,
starting where the outpost caldera is. Just
follow the road and you'll find the Troll
Fighters and Speedy Trollkins right after
crossing the bridge.
- Mamuts are located in this isolated
area just hunt down adult mamuts until
they drop the heart. You may also spot the
special mamut called Moomba the
Earthshaker. He is tougher than the
average mamut so be careful.
- Next, head to Eltnen Observatory to
start some new quests.
- Talk to Tanis to start Combat
Preparation. Collect some platinums
scattered in the area then surrender them to
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Tanis to complete the quest. The follow
up quest Delivery for Vulcanus will
become available. You'll just need to talk
to him in the armorsmithing workshop in
Sanctum's Artisan's Hall.
- Talk Kibelle to start [Group] Mamaki
Patrol Update Scouting the Scouts by
talking to Tumblusen.
- The first part of this quest is
challenging (killing the scouts) since
these are elites and can easily pull any
nearby adds to you. So bring in a friend
or group to help you kill the scouts. You
should be good to go from here on.
- After killing the scouts, report back to
Tumblusen to update the quest. Next
report to Telemachus back in Eltnen fort,
then talk to Mabangtah. You'll be
teleported by Mabangtah automatically.
Talk to Targatu and kill the watchtower
guard nearby. It should be easy. Watch
the following scene, then talk to Targatu
then to Mabangtah again. Finally report
back to Tumblusen to complete the
quest. The next campaign quest, Keeper
of Kaidan Key will become available;
talk to Tumblusen to update it.
The Kaidan Headquarters will be one
of your primary grinding points until you
reach LV40. You'll also be hunting the
kralls here for molars, which are
necessary for the quests that the shugo
Korumonerk gives (his rewards are blue
equipment that you can immediately
equip upon completion of the quests) This
place is party based and the experience
points from mobs are somewhat high
enough to boost your exp gauge a few bars
for run.
- Talk to Telemachus to start Infiltrate
the Kaidan
- Talk to Tumblusen to complete the
quest.
- Talk to Tumblusen again to start
follow up quest [Group] Operation
Windmill
- Talk to Tumblusen to start Keeper of
Kaidan Mine.
- Find a group, go inside the mine and
hunt Mamaki Butchers, Bruisers and
Patrols (Update: [Group] Mamaki Patrol)
- Use the locate function and search for
the Windmill in the upper part of the KHQ
(Kaidan Headquarters) Examine the gear
to update the quest. Return to Tumblusen
later on to complete it.
- Next, go to the lower part of the HQ
and hunt Kaidan Skullcrackers, Blocker
Bosses and Kaidan Captains until they
drop Chalipa's Order. Examine the order to
update the quest.
- Use the locate function to find
Chaoslord Kalubar. Defeat to get the
Abyss Key. Talk to Telemachus to
complete the quest.
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- Upon reaching LV37, you'll have
another set of group quests that will lead
you back to the Kaidan Headquarters.
- Talk to the following NPCs in Eltnen
Fortress to activate them.
- Aurelius - [Group] Odium Marks
- Valerius - [Group] Raiding the
Raiders
- Malonimus - [Group] Killing Kaidan
Guards
- Head to the Observatory and talk to
the following to start another set of group
quests that you can do inside the Kaidan
Headquarters.
- Korumonerk - [Group] Korumonerk
in Danger
- Tumblusen - [Group] Reducing
Kaidan Strength
- As for collecting marks, you'll need
to hunt specific mobs to collect their
corresponding marks. Also, while there,
keep any Krall Molar you find. It will be
used not only for Korumonerk's quest but
for future quests as well. See the list
below to know which mobs drop which
mark.
Guard's Mark:
- Crack Kaidan Blockers
- Kaidan Blocker Lieutenant
- Crack Kaidan Blocker Bosses
- Kaidan Smackstopper
- Crack Kaidan Captain
Odium Mark:
- Kaidan Shaman
- Mystic Kaidan Shaman
- Mystic Kaidan Witchdoctor
- Elder Kaidan Witchdoctor
- Crack Kaidan Soothsayer
- Elder Kaidan Soothsayer
Seeker Mark:
- Kaidan Tracker
- Kaidan Loudmouth
- Kaidan Louthmouth Boss
- Crack Kaidan Outrider
- Crack Kaidan Outrider Boss
Warrior's Mark
- Crack Kaidan Warmonger
- Crack Kaidan Slasher
- Kaidan Juggernaut
- Crack Kaidan Smasher
- Crack Kaidan Skullcracker
- Hunt Elder Pathrunners, Kaidan
Trackers and Crack Kaidan Outriders in
the upper layer of the KHQ until they drop
the Shugo Craftsman Shoes. (Update:
[Group] Korumonerk in Danger)
- After getting the necessary marks,
report to their respective NPCs to
complete the quest. After turning over the
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quest [Group] Reducing Kaidan
Strength, Tumblusen will give you an
easy follow up quest The Kaidan Report.
You just need to talk to Telemachus to
complete it.
- After collecting the necessary amount
of molars, turn over the quest [Group]
Korumonerk in Danger to Korumonerk
to get your new footgear and to start the
follow up quest [Group] The Lost Glove
Box. You'll also get another quest that
will require your to collect molars
[Group] Korumonerk's Backpack.
- The Shugo Craftman's Gloves are
dropped by Elder Pathrunner,
Smackstopper and Kaidan Soothsayers in
the upper part of the headquarters. You
can also get them from raiders and other
similar mobs but at a random and lower
rate.
- After surrendering [Group] The Lost
Glove Box, the follow up quest [Group]
Korumonerk's Pauldrons. Like the
others, you'll need to find a lost item as
well as collecting the necessary amount
of molars. This time, you're looking for
Shugo Craftman's Pauldrons.
You can do some campaign quests if
you want to take a break from grinding.
There are two you can do solo at LV37+
- Talk to Telemachus to update A
Dangerous Artifact
- Head to the Lepharist Citadel and find
one of the available engineers. You can
actually fly down from Kiriullu
Mountain.You just need to talk to one of
them.
- Destroy the cage where the engineer is
kept and talk to him.
- Carefully lead the engineer to the
secret path as marked in the map. Avoid
all mobs for the meantime.
- Report to Telemachus
- Report to Xenophon in the Library of
Sages in Sanctum
- Talk to Yuditio in the warehouse
construction site in Terminon Fortress, in
Reshanta
- Talk to Telemachus again
- Talk to Laigas as marked in the map.
Head south of Kiriullu Mountain, past the
griffon's nest south. You can glide off the
ledge to reach the other side of the cliff.
You'll find a small encampent there, as
well as an alternate entrance point to
Heiron.
- Now mark the artifact's location in the
map. Don't jump off to the valley yet; just
follow the marker util you get close to it.
Now glide to the other side of the
mountain and the artifact should be pretty
visible from below. Jump down and stay
close to the cliffside to avoid the patrol\s.
Carefully watch the movements of the
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guards so you can plan your move.
Carefully and quick get past them and
activate the artifact from the front.
Quickly run away from it before the
explosives detonate then report back to
Laigas.
- Finally talk to Telemachus to get
your reward and complete the quest.
Once you've hit LV38, two new quests
will become from Korumonerk - which
will also require more molars.
[Group] Korumonerk's Backpack (150
molars)[Group] Korumonerk's Worry
(200 Molar)
The other required items for these
quests can also be dropped by normal
mobs so if you concentrate grinding for
molars, you're sure to get those quest
items along the way.
Whether you decided to grind in
Kaidan HQ for molars or not, there will
be new quests available in Heiron. Refer
to the walkthroughs below in case you
want to take a break and do some solo
quests. You should be at least LV37 to
trigger most of them.
Reshanta
- Talk to Tellus to start the campaign
quest New Wings.
- Head to Tigraki Island and talk to
Agemonerk.
- Find Raithor who has gone missing.
You'll be transported to Raithor's location.
Make sure your skills and items are not in
cooldown, as well as your HP is full
before talking to Raithor. Make sure you
have self-resurrection stones just in case.
- Talk to Raithor and defeat the two
mobs that will appear. In case you die,
make sure to resurrect yourself before the
last mob dies so you can get your quest
updated. Talk to Raithor, then you'll be
transported back to Tigraki.
- Talk to Agemonerk to complete the
quest.
Kuriullu Mountain Outpost
Similar to KHQ, you can also grind here
for Lepharist Insignias, which can be
traded for blue accessories. You'll need a
total of 360 Lepharist Insignias to obtain
all the available accessory rewards (all
blue). The Elite Lepharists are the
following:
- Lepharist Assaulters
- Lepharist Defenders
- Lepharist Assassins
- Lepharist Healers
- Lepharist Footsoldiers
- Lepharist Sorcerers
- A Wrench in the Works
Talk to Laigas to start this quest. Get rid
of the following mobs to complete this
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quest:
- Lepharist Assaulter x7
- Laborer x9
- Peon x11
After completing A Wrench in the
Works, the follow up quest [Pressing the
Advantage] will become available. This
time, you'll need to hunt elite lepharists:
- Sorcerer x7
- Lepharist Healer x9
- Assassin x12
- Lepharist Defense Commander x3
- [Group] Ring Around the Citadel
- You need to collect 80 Golden
Insignias to complete this quest and get
your reward.
- [Group] Concerning A Necklace
- You need to collect 120 Golden
Insignias to complete this quest and get
your reward.
- [Group] Your Neck on the Line
- You need to collect 160 Golden
Insignias to complete this quest and get
your reward.
- Mysterious Water Source
You need to collect x60 Crude Wood
Bottles from Novice Lepharists
(non-elites). Since your reward is 10
Golden Lepharist Insignias, this is a good
alternative that you can do on your own
while waiting for a group.
- [Group] Important Targets
This will only become available once
you completed the LV33 quest New Flight
Path from the same NPC. You'll need to
hunt the following named mobs to
complete this quest:
- Major Gennaion - Use the locate
function. He should be along the main
road, near the slope you need to take to
return to the outpost.
- Adjutant Epicara - She's exactly in her
position, and is within a fenced perimeter.
She has at least once mob with her so its
impossible not to aggro the other while
you're trying to kill her. Get a partner or a
small group to help you deal with the mob
and make killing her a bit easier.
- [Group] A message in Blood
Upon completing the quest Important
Targets, this quest will become available
as a follow up quest. You need to hunt two
stronger semi-boss mobs again. Use the
locate function to find both of their
locations.
- Faceless Scoop - He is located inside a
heavily guarded position but he can be
reachable without aggroing too many
mobs by using the fallen tree trunk as your
bridge. Just carefully get rid of any nearby
mobs and make sure he stays in his
position on the platform while fighting
him.
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- Pale Narcis is located south and can
be easily fought without too much
danger. Just clear any nearby mobs. If
possible get rid of pull him away from
the patrolling sorcerers as their sleep and
pretor transformation curses can wreck
havok to your group.
- [Group] The Hand of Justice
After completing A message in Blood,
you'll receive the final group quest for
this quest chain. Like the others, you'll
need to get rid of the two named
lepharists indicated in the quest.
- Lepharist Amok
This is a repeatable quest that will
require you to kill non-elites. This is best
done alongside Mysterious Water Source
so you can kill the Lepharist Fighters and
Outriders while collecting their Crude
Water Bottles.
- [Group] Blood Feud
In Agairon, you can start a new group
quest that will only become available
after completing A Wrench in the Works
and Pressing the Advantage. Talk to
Nomiki to start the quest. (Berone's
Ruined House)Find this remote location
here. You can also consider this as one of
your escape points if there's any
asmodian players pursuing you simply
because there are stationed guards here.
Talk to the following NPCs to start their
respective quests.
- Gamedes - A Bone to Pick
Kill Anubite Looters and Rotten
Zombies as required then report to
Gamedes to complete the quest.
- Banshee Farming
Hunt down Sobbing Banshees and
Ragged Boggarts then report to Gamedes
to complete the quest.
- Crossed Destiny
This quest can only be given by Berone
during the evening. You need to locate
Litonos' tombstone, which also seems to
appear at night as well. Just follow the
main path north and you'll find the
tombstone overlooking the mire. (Near the
curved part of the road, right above the
letter "G" in the Gray Fog Marshes label
on the world map) Examine the tombstone
to summon Litonos' spirit. Guide him back
to Berone and watch the following scene.
The quest will be completed afterwards.
- Poporinerk - The Legend of
Vindachinerk
Hunt down Jaku the Glutton, an undead
porgus located here. Loot the diary it
drops and activate it. From here you can
decide who will you turn the quest to:
Kohrunerk or Poporinerk. Giving it to
Kohrunerk will reward you with a Cube
Upgrade after a couple of chain quests.
Giving it to Poporinerk will lead to a
series of 5 more chain quests. Refer to the
list below for the walkthrough of the chain
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quests for both paths.
Kohrunerk quest path
- Kohrunerk is located in Black Cloud
Island. Hand over the diary to him to
complete the quest and to start a follow
up quest:
- Pupil's Diary
Talk to Minonerk in one of the small
islands here (Soul Stream). Next, you
need to talk to Junjunbinerk in one of the
small islands across Minonerk's location.
(Zephyr Stream). Finally, you'll need to
talk to Vindachinerk which sometimes
appears around Roah Fortress (evening)/
Ruins of Roah or the Soul Stream
(daytime). He will send you to another
quest.
- Jaiorunerk's Tombstone
Return to Heiron and look for
Jaiorunerk's Tomb in Manor Cemetery,
east of Arbolu's Haven. Take to
Vindachinerk next to complete the quest
and get your free cube upgrade.
Popopinerk quest path
- Jaiorunerk's Diary
Deliver the Diary to Yiehmonerk in
Sanctum's Hall of Prosperity to complete
this quest. You'll receive the follow up
quest below:
- Where's Vindachinerk?
Go to Verteron Citadel and talk to
Supervisor Numonerk to ask about
Vindachinerk's whereabouts. Go to
Theobomos and talk to Yadamonerk.
Finally go to the Black Cloud Island and
talk to Garkbinerk to complete the quest
and start yet another quest.
- A Gift For Vindachinerk
Go to Eltnen and hunt some Steelback
Ksellid in the Eracus Desert until you
collect their whiskers. Deliver them to
Vindachinerk which sometimes appears
around Roah Fortress (evening)/ Ruins of
Roah or the Soul Stream (daytime). He
will send you to another quest.
- Vindachinerk's Demand
You need to a Griffon Egg from
Ferocious Griffins (Kuriullu Mountains,
Eltnen) and a Crynac Salivary Gland from
Spotted Crynacs (Deathsong Forest,
Heiron) and deliver them to Vindachinerk.
Finally, you'll receive the last part of this
quest:
- Vindachinerk's Scroll
Deliver the scroll to Yiehmonerk in
Sanctum to complete this quest.
- Head to Arbolu's Haven in Heiron.
Talk to the following NPCs to start their
respective quests.
- (Edoras) Discolored Bones, Edora's
Best Clothing
- (Rance) Picking off Undead, Gellar
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- (Trou) The Priest's Nightmare
- (Lomulias) [Coin] Deathsong
Corruption
- Hunt down Splintered Rotrons,
Motheaten Agrints and Branchling
Agrints as required by the quest. This
quest is repeatable.
- Gather discolored bones in and
around the area. Gather 5 of them and
surrender them to Erodas to complete the
quest.
- Hunt down Undead Peons and
Sharecroppers in Medeus Manor West
until you collect Farmer's Pick x5.
Return to Rance to complete the quest.
Complete Picking off Undead to start the
follow up quest Gellar.
- Look for an open grave in the
cemetery (not to be confused from the
empty stone coffin) and examine the
corpse inside. Report back to Trou. Next,
talk to Nerison in the Research Center
Overwatch (use the locate function) then
report back to the corpse (Kirenne) to
complete the quest.
- Make a quick trip back to Heiron
Gate and talk to Phothollo to start
Where's Belbua? You should get this
quest if you completed a series of chain
quests back in Verteron.
Next, head to the Research Center
Overwatch. Just use the /pathfinding
command to locate the small outpost.
Talk to the following NPCs to start their
respective quests.
- Garett - Looting the Tigrics
- Koube - Insomnia Tea
- Riley -Researching Lepharists
- Use the locate function to find the
Tigric Looters. They do chain aggros so
avoid pulling one of them when there are
others nearby. Just single them out, kill
them and collect their rugs. Return to
Garett afterwards to complete the quest.
The follow up quest, A Nice Tigric Rug
can be accepted.
- You need to hunt down the boss tigric
Avetron Firemane. He's deep inside tigric
territory to the west. He can be soloed; just
make sure to clear any surrounding tigrics
to avoid getting surrounded. This boss can
deal higher damage; just keep yourself
healed and you should be able to defeat
him. Use scrolls and potions as necessary.
Having a partner to help you defeat him is
not a bad idea as well. Report to Garett to
complete the quest.
- Gather Griffonias (365p) around the
area then surrender the required amount to
Koube to complete the quest.
- Hunt down Lepharist Troopers and
Researchers until they drop the
Experimental Plan. Surrender the plan to
Riley to complete the quest. You'll receive
the follow up quest, To Catch a Spy.
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- From the research center overwatch,
head north and you should see a spy. Pull
it and attack it in regular intervals as you
fall back to the overwatch; otherwise, it
will reset and return to its original
position. Make sure its HP is already
halved before luring it back to the
overwatch. If done correctly, you should
get a short scene where your allies in the
overwatch subdues the spy. Talk to Riley
again to complete the quest.
- After completing To Catch a Spy,
you can accept the follow up quest The
Lepharist Situation. Teleport back to
New Heiron Gate and talk to Graa. Next,
talk to Sarantus. Finally, report back to
Kalione back in the research center
overwatch to complete the quest.
- Head to Senea's Campsite in Heiron.
Talk to the following NPCs to start their
respective quests.
- Piera - Laupede Antidote
- Sillen - Sillen's Spirit Samples,
Gluttonous Manduris
- Okonus - Frillneck Fluid, Which
Came First, Frillneck Arrowheads,
Sylphen Wing Soup
- Zeudd - Stopping the Spread of Klaw
- Prokopios - A Cooling Drink
talk to her to update the Klaw Threat.
Talk to her again to start Contemplating
Klaw Hearts and Delivery to Arbolu's
Haven. Hand her over the Clodworm
leather to complete the quest Strange
Leather.
- Collect x15 Amalils (270) in and
around the area and bring them to him to
complete the quest.
- Kill Manduri Throwers and Beaters
around the area (Update: Gluttonous
Manduris) then report to Sillen to
complete the quest.
- Hunt down Fierce Sylphens and Jungle
Vespines until you collect their wings.
Sylphens are common in the forest while
the jungle vespines can be found near
Kakuna's nest. (Though the game instructs
you to hunt for Big Jungle Vespines, there
are no such creatures exist. It is a possible
typo error) (Update: Sylphen Wing Soup)
Report back to Okonus to complete the
quest.
- Hunt down Silver, Redclaw and
Violent Frillnecks until you obtain the
required number of Frillneck Teeth.
Report back to Okonus to complete the
quest Frillneck Arrowheads.
- Head to the giant skull on the map
(beware of the giant frillneck boss known
as Gojira as it patrols the area and stops
near the nest you're supposed to go to)
You should find a nest with a giant egg in
the middle of it. Destroy the egg and a
hatchling will appear. Defeat it, loot the
tissue sample from its body then report
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back to Okunus to complete the quest.
(Which Came First)
- Hunt down Pincerjaw Laupedes (use
the locate function) until you collect the
required number of poison sacs. Turn the
quest over to Piera.
- Hunt down Ruined Earth Spirits near
Heiron Pass until you collect their Spirit
Soils. Report back to Sillen to complete
the quest. After completing Sillen's Spirit
Samples to unlock Collecting the
Essence of Earth.
- Hunt down Decayed Earth Spirits.
Collect their essences and report back to
Sillen. (Collecting the Essence of Earth)
- Hunt down Frillneck Hatchlings and
collect their fluid. Report back to Okonus
to complete the quest. The follow up
quest Outlaw of the Jungle will become
available.
- Hunt down Sawmane Frillnecks
(x10) then report to Okonus to complete.
- Hunt down Klaw Defenders and
Sentinels until you collect Living Cell x3
from them. (Update: Klaw Threat)
- Hunt down Klaw Defenders and
Gatherers until you kill the required
number of them (Stopping the Spread of
Klaw)
- Head back to Klawtan's Wallow and
destroy the Klaw Spawners. You may
need to destroy three of them before the
queen appears. Defeat Queen Taklaw.
- Keep hunting the following klaws until
you obtain their hearts (3 each): Sentinel,
Defender, Gatherer and Patrol. Return to
Senea to complete the quest.
(Contemplating Klaw Hearts)Finally,
report back to Barzon in Heiron's Gate to
complete the quest Klaw Threat.
- Talk to Graa in Heiron Gate or from
Dokurunerk in Arbolu's Haven start the
quest Suspicious Shugo. You need to find
Roikinerk a shugo wandering in various
spots in Heiron. I found him here by the
water fall at around 5:29 AM. Just talk to
him to complete the quest. He'll give you a
follow up quest, Price of Goodwill.
- Accept the quest and you'll be
transported to Steel Rake, a shugo pirate
ship that also doubles up as an instance for
LV40+ characters. Talk to Haronerk and
watch the short scene. After the event,
grab the teleport scroll from the bag
nearby and use it to escape the place.
You'll be transported to the Black Cloud
Island in the upper abyss. Talk to
Garkinerk, then return to Sanctum. Head
to the Outer Dock and talk to Kuruminerk
to complete the quest. You should be able
to enter Steelrake from hereon.
Lepharist Poison Research
- Talk to Sofne, talk to Finn.
- Defeat Research Synthesis Researchers
(should be manageable as long as you
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single them out) until they drop the
Poison Bottle.
- Talk to Jumentis back in Sanctum.
- Head back to Research Center and
get rid of Chairman Garnis. He is located
inside the secret ruins past the hanging
bridge in this location. (You need a small
group or at least a partner to defeat him)
- Report back to Jumentis then finally
to Thrasymedes to complete the quest.
Balaur Conspiracy
- Talk to Telemachus to start the quest
- Talk to Mabangtah
- Form a full party and go to the Abyss
Gate inside Kaidan HQ in Eltnen.
Remember that you must have a full
party to increase your chances of survival
and completing the quest. Also, you
should have at least one self-resurrection
stone in your inventory.
- Once inside the gate, talk to Kimeia
to start the countdown. Waves of Balaur
will come rushing in; the first waves are
manageable with a single elite alongside
them. DO NOT rush forward to engage
them; let them come to you. Just
prioritize killing the archers since they
tend to target the healer(s). The crucial
part of this quest is the last 30 seconds.
Several elites will appear from the gate;
you must have your sorcs, sm's, rangers
or anybody with CC (crowd control)
skills like sleep, root, curse of root, fear,
paralysis etc use it against the elites.
- In case you die, make sure to resurrect
yourself (faster than having someone
resurrect you) BEFORE the timer runs out.
Having at least one self-resurrection stone
in this battle should be enough. You
should see a short cutscene, meaning that
you survived the ordeal. If not, then you
just failed the quest. You can do the quest
again with the same party as long as they
don't turn over the quest to Telemachus.
Otherwise, you'll need to find another
group again since your allies that
completed it won't be able to enter again.
- Talk to Kimeia after the scene. You'll
be teleported back to Telemachus; just talk
to him to complete the quest.
Levels 41-50
Grinding
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Solo LV40-42 (Heiron)
- Hunt Pretor Sentinels and Ferocious Kirrins
for the repeatable quest [Mutant Pretors] from
NPC Kuobe.
- Kill Blacksnout Porguses, collect their meat
and return them to Dokurunerk for the quest
[Dead Porgus Walking]
Solo LV41-43 - Kill Lepharist Security Guards,
Fighters, Priests and Pretor Pawns for the
repeatable quest [Give Me a Break]
Solo LV42-44 - Hunt Shifting Windwisps and
Anubite Fighters in Paterma Ruins for the coin
quest [Eradicating Undead]
Group LV38-42 - Hunt down Kishar elites in
Kishar Village
Group LV43-46 - Hunt Indratu Elites in Indratu
Barracks and Nute Warrens
- Hunt Indratu Specialists, Hunters and
Defenders for the repeatable quest [Reducing
Balaur Numbers] from NPC Brosia.
Group LV40-45 - Clear Steel Rake mid level
(4-hour lockdown)
Group LV44-50 - Clear Steel Rake lower and
upper levels (4-hour lockdown)
Steel Rake Repeatables: - Can be repeated up
to 30 times
- Can be done by any group with at least two
members
- Quest items will drop 100% regardless of level
[A Promise to the Customer]
Collect 4 Snow Blessing wines from the
wineroom and purchase Beriti Cheese (one per
turn-in) from the NPC in the tavern (mid)
section of the ship.
[Hairpin Ahoy!]
Complete the pre-requisite quest [Group] for the
Black Cloud Traders to unlock this quest. Hunt
Steel Rake Elite Vaegirs and Archers
(mid-level), collect 12 Shulack Pirate's Hairpin.
Report to NPC Koruchinerk to repeat.
[The Pirate's Pouch]
Defeat Krall Elite Prison Guards (lower-level),
collect 10 of the pouches they drop then report
to NPC Koruchinerk to repeat. You need to
complete the pre-requisite [Revenge of
Himusus] for this to become available
[Plunder the Pirates]
Hunt Steel Rake Sailors and Steel Rake Dark
Magicians (lower, upper levels), obtain their
swords and staves then deliver them to
Mikurunrunerk to repeat.
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Solo LV45-47 (Theobomos)
- Collect Salt Crystals in Northern/Southern
Latheron Coast for the repeatable quest [She
Sells Sea Salt on the Seashore] from
Caochenrinerk.
- Hunt down Scolopens and Lobseks, collect
their Salt Crystals for the platinum coin quest
[Obstacles to Cultivation]
Solo LV47-49
- Collect Giant Parasol Mushrooms in Dirmoi
Valley for the repeatable quest A Craving for
Dumplings
- Hunt down Calydon Chasers and Calydon
Shamans for the coin quest [Calydon
Eradication]
Solo LV48-50 - Hunt down Kirrins and
Nagolems in Theobomos Stronghold for the
coin quest [Theobomos Stronghold] excavation.
Arbolu's Haven
- Talk to the following NPCs to start
these quests:
- (Kacias) Amalen the Forlorn
(available only after completing Eternal
Rest)
- (Dokorunerk) Fangs for the Kinah,
Whip it Profitably
- (Kravis) Dignity and Bluster
- (Rusiridite) Showing Mercy, Rest for
the Undead
- (Rance) The Undead Orphanage,
News from Arbolu's Haven
- [Repeat] Dead Porgus Walking
- Use the locate function to find
Amalen in Medeus Manor West. Clear
any nearby boggarts before finally
engaging her. Defeat the required number
of boggarts as well then report to Kacias to
complete the quest.
- Hunt down Crowned Crynacs until you
get their fangs. They are normally found in
Medeus Manor East. Surrender the quest
to Dokorunerk to start the follow up quest
Whip it Profitably. You'll need to hunt
down Whiptail Crynacs this time and
collect their fangs.
- Hunt down Blacksnout Porguses until
you collect their meat. Deliver them to
Dokorunerk to complete the quest.
- Keep hunting Graveknight Warriors
until they drop the quest item Medeus'
Bronze Mirror. You should be able to
activate the LV43 quest Art Appreciation
when you're at least LV42. You just need
to bring the mirror to Kacias to complete
it. The exp reward is great, as well as the
green armor if you don't have anything
better yet.
- Hunt down Stinking Zombies and
Sneering Boggarts until you kill the
required number. (Update: Dignity and
Bluster)
- Hunt down Anubite Warriors until you
collect the required number of weapons
from them. Report back to Rusiridite to
complete the quest and start the follow up
quest Rest for the Undead.
- Head to the Manor Cemetery and hunt
down Gladiator Spirits and Missing Mage/
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Sorcerer Spirits. These only appear at
night. Complete Undead Orphanage to
get the follow up quest News from
Arbolu's Haven. Just use the locate
function to find Liske in Changemerk's
Campsite. Talk to her to complete the
quest.
Research Center Overwatch
- Talk to the following NPCs to start
their respective quests:
- Koube - Mutant Pretors
- Kalione - Kalione's Choice (must
have completed The Lepharist Situation)
- Hunt down Pretor Sentinels (x30) and
Ferocious Kirrins (x25) to complete the
quest. They are common around the
Lepharist Research Center. This quest is
repeatable.
- You'll need to destroy various test
subjects (Slime, Agrint, Zombie, Kirrin,
Moonflower). There are also other
hidden labs that you can check out to
find these subjects. You may use the
locate function to find the subjects easier.
You can solo this with careful planning
but would be easier if you have a partner
to work with.
- In the Mudthorn Laboratory, you'll
find Test Subject Moonflowers and
Belbua, inside a test capsule. Carefully
fight your way inside and destroy the
glass. Talk to him to update the quest.
You must escort him out in the entrance
so unless you cleared the path already, I
suggest not talking to him yet. Once you
lead him outside, the quest will update.
Report to Phuthollo in Heiron. After
completing this quest, a follow up quest
will be available from him. (Start
Spreading the News). This is just a simple
quest that will just require you to talk to
the previous NPCs linked to Belbua. Just
read the quest description to know which
NPCs you need to talk to.
- Mapping the
RevolutionariesRevolutionaries (sentries,
troopers) may drop a map which is a quest
item needed to activate this quest. Talk to
Kuobe to start the quest, then scout the
following labs needed: Mudthorn
Experiment Lab, Rotron Experiment Lab,
Pretor Experiment Lab and Poison
Extraction Lab. You should know where
these labs are if you have done some
quests already. Though it can be soloed
with careful pulls and approaches, it is
best done with a partner since these mobs
can easily gang up on you if you aggroed
the wrong one. These laboratories are
normally guarded by revolutionaries so it
won't be hard to spot them. Talk to Finn to
complete the quest and receive a follow
up.
- Breaking Things UpYou need to
destroy the 6 test capsules found in the
laboratories in order to complete the quest.
You may destroy one and wait for it to
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respawn to avoid the risk of aggroing any
nearby hostiles. Report to Finn to
complete the quest.
- [Coin] Taking out the TrashAfter
completing the last two quests, Finn will
give you this silver coin quest. You need
to kill the required number of Sentries,
Troopers and Sentinels then report back
to him to complete the quest.
[Aetherogenetics Lab is a good
group-grinding area for levels 40-45. The
mobs here give good exp and drops
LV40+ skill books. If you want to get
something for your character (high level
skill books costs a few hundred kinah
each) you may farming mobs here. Skill
Books will continue dropping from them
unless you have high-leveled party
members. There are a lot of individual
quests that will require you to kill and get
some stuff inside Aether Labs. Unless
you want to go back for another run, it
will be a good idea to get them all in one
run. Refer to the list of Aether Loab
quests below]
Aetherogenetics Lab quests:
- Creating a Monster (Campaign)
- [Group] RM-78c
- Target Lepharist Secrets
- [Group] Rules of Alchemy and Life
- [Group] Destroy the Seed of Evil
- Creating a Monster
Talk to Barzon in New Heiron Gate
- Talk to Nargis next
- Find Fallen Lapontos. His corpse is
located just a short distance from Heiron
Pass. Examine his body to get the
Research Journal
- Go to Aether Lab located in the
northwest of the research center.
- This instance follows a traditional RPG
format: Defeat bosses to get the keys,
defeat the gatekeepers guarding the gates
to open them and proceed to the next area.
Once inside, fight your way until you find
a room with three capsules containing
some live test subjects. You don't need to
fight them; just have someone from your
team to attack the capsule glass with
long-ranged attacks. Once the quest
updates, push a bit further to finally reach
Ormenon's Room and RM-78c.
- After defeating it, search the secret
safe on the table. Leave the place when
done and talk to Perento.
SanctumThis long and extensive chain
quest is popularly known as the "Xeno"
quest. The reward? A free LV43+ gold
weapon of your choice. This also takes an
awful lot of time so don't expect to
complete everything in one go - unless you
have a dedicated party that's willing to do
everything until the last quest.
- LV42 Disturbing Report
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Talk to Xenophon in Sanctum's
Library of Sages to start this quest. Go to
Heiron and hunt down Lab Researchers,
Vaegirs and Medics until you get each of
the research pages needed for the quest.
This can be soloed but with careful
planning since these guys can be easily
aggroed and it will only take a few
seconds before a whole gang of them are
already ganging up on you. Its better to
do this with a partner. Report to
Xenophon to complete the quest and start
the second part of this chain.
- LV43 [Group] RM-78c
This is best done alongside with the
campaign quest Creating a Monster since
you'll need to defeat the same boss.
Collect the tissue from RM-78c's body
and deliver it to Xenophon.
- LV43 Tissue? I don't even know you!
Talk to Gerania inside the Secret
Library. Talk to Hygea then finally to
Xenophon again
- LV43 What Nerrison Saw
Go to Heiron and talk to Nerison in the
Research Center Overwatch.
- LV44 [Spy/Group] A Suspicious Box
This is the part of the quest gets hairy.
You need a full party here. The rift you
need to take is the one near the research
center, a walks away from the the
overwatch. This rift takes you to the
asmodian elite area. There is a risk of
running into another asmo group doing
quests in the area but most of the time,
these encounters should be minimal. You
must find Lethe in the southeast part of the
stronghold. She is found under under a
wooden platform. Talk to her to complete
the quest. Of course, she'll give you a
follow up quest.
- LV44 [Spy/Group] Suspicious
Scientists
You need to hunt down the elite scholars
found in the courtyard of the Alquimia
Stronghold. Keep hunting the until you
collect x5 access cards. To make them
respawn faster, do not kill their pets; if you
accidentally aggroed them, keep running
around until they reset. Report back to
Lether to complete the quest.
- LV44 [Spy/Group] The Key is the Key
You need to find Supervisor Wyrmirren.
He should be standing in the middle of the
wooden bridge, a short walk to the
southwest. Defeat him and grab the key
from his body. Report back to Lethe.
- LV44 [Spy/Group] The Research
Journal
Now this is the hardest part of this chain.
Use the key to enter the stronghold. This is
an instance and a very tricky and
dangerous, nonetheless. You need to be
careful in pulling and fighting mobs here
since the area is too small; not to mention
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that the lepharist have this annoying
habit of running away and calling for
help. Clear the left side of the first area
first (without aggroing the ones in and
around the frontdesk). Once the area on
the left side is cleared, you'll need to
fight the ones guarding the door. There is
no way to avoid fighting 4 of them at
once but there are several ways of
managing them efficiently.
You need to concentrate on taking
them down one at a time. A sorcerer is
definitely a must in this quest; have him/
her concentrate in keeping the other
mobs slept/ rooted. If you have a ranger,
he/she must "kite" one of the mobs.
Since the left side is cleared already, he
should have enough space to run around
while taking the elite's attention. Make
sure he kites the non-ranged mob to
avoid getting damaged. There are also
invisible mobs, along the hallway past
the door and two more inside the library
where the journal is located. You can
clear the path by having the party stay
behind the hallway (after clearing it of
course) then somebody pull those mobs
one at a time.
Upon clearing the path, carefully head
to the library and cautiously pull any pat.
There might be a named mobs near the
bookshelf where the book is located but
you don't need to fight her; just grab the
book and you're good to go.
- LV44 A Lepharist Monstrosity
This follow up quest is very simple;
you'll just need to talk to the following
NPCs: Gerania, Hygea, Xenophon and
Nerison. You'll then start the last part of
the quest to get your gold weapon.
- LV44 [Group] RM-114c
Go to Lake Asteria in the upper abyss. If
you have Asteria Fortress under your
faction's control, you can just teleport
there directly for a small fee. Otherwise,
you'll need to teleport to Latesran and use
the layer teleporter there, then fly
manually to Lake Asteria.
The mobs you are looking for are
located inside the secret tunnels in the
middle of the islands. There are three
tunnels, surrounding Asteria Fortress. Just
look for the openings and kill RM-114cs
inside. Their cells are shared drops so your
party just needs to kill 10 of them. They
can't be found altogether inside the same
tunnel so you'll need to check out the other
tunnels instead of waiting for them to
respawn. After collecting the cells, deliver
them to Xenophon to complete the quest.
- LV40 Target Lepharist Secrets
Talk to Graa in Heiron Gate to start this
quest. This is another perfect quest that
you can do while doing Creating a
Monster campaign quest. You need to
destroy x4 Research Papers in
Aetherogenics Lab. Remember that an
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elite will appear upon examining the box
so don't activate it unless the area is clear
and your party is ready to fight it.
Remember that these boxes do respawn
after a few minutes so its possible to
complete the quest by camping on the
same box. The quest will update for
everybody that has this quest, even if one
person activates the boxes.
- LV41 [Group] Rules of Alchemy and
Life
Talk to Gerania in Sanctum's Library
of Sages to start this quest. This is only
will become available after completing
the LV34 quest The Shadow's
Command. The book is found in the
library section of the Aetherogenetics
Lab. It is found on the last line of
bookshelves, sticking out of the shelf.
However, there are elites and a boss
nearby so your party needs to get rid of
them first. Grab the book and deliver it to
Gerania to complete the quest.
- LV41 [Group] Destroy the Seed of
Evil
If you have completed Kalione's
Choice, you can start this follow up quest
from her. This is another quest that you
can do while on Aetherogenetics
Laboratory. While in there, you need to
kill four specific mobs: Special Lab
Strategist, Expert Lab Scholar, Expert
Lab Insvestigator and Expert Lab Medic.
The first two is located inside the library
while the other two are located in the first
area where you need to get the first key.
Talk to Kalione after killing them to
complete your quest.
Sanctum - Steel Rake
- Mikurunrunerk - [Group] Snow
Blessing L41
This quest isn't necessarily a group
quest. You just need to talk to Javirunerk
in Black Cloud Island in Reshanta's Upper
Layer. Then, report to Ludina in Sanctum's
Dionysia Tavern to complete the quest.
- Ludina - A Promise to a Customer
LV41; LV40
This repeatable quest will become
available after completing the quest
[Group] Snow Blessing. You need to
obtain 4 Snow Blessing wines and buy a
Beriti Cheese from the NPC inside Steel
Rake's tavern in the mid-section. You can
get 5 wines per run; to do this, NO ONE
should loot the wine barrels until you clear
the mobs below the stairs, the worker
patrol, the archer and the swabbie besides
the stairs and finally the two swabbies
upstairs. Once cleared, one member should
open all the barrels then everybody loots
after all barrels are opened. This will save
you future runs. If you have the cash, try
to keep an extra Beriti Cheese in your
inventory. Repeat and turn over this quest
30 times to receive a gold LV44 pauldron
of your choice.
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- Mikurunruerk - [Group] The Pirate's
Log L41
The logbook can be found in the first
room along the main hallway on the side
of the ship. The room has a vaegir, mage
and a swabbie. The logbook is on the
table. Report to Mikurunruerk to
complete the quest.
- Peperinrinerk [Group] The Manduri
Imperative L41
You can obtain the Manduri Training
Manual by defeating the boss of Steel
Rake's mid-section: Golden-Eye
Mantutu. You need two people,
preferably the ranged dps to man the
levers. Take note of what the trainer
says. If he says that he will give the
monkey "something delicious", pull the
"feed" lever. If he says that he will give
"something refreshing" then pull the
water lever. The lever guys should
immediately and correctly pull the levers
otherwise the boss will deal tremendous
damage and will receive almost no
damage at all. This boss is pratically easy
if the levers are properly pulled. Kill the
trainer afterwards and don't forget to loot
the manual from him. Report to
Peperinrinerk to complete the quest.
- Peperinrinerk - Shameless
Peperinrinerk (LV41; LV40)
This is a follow up quest for
completing [Group] The Manduri
Imperative. Fly to Black Cloud Island and
hand over the manual to Gufrinerk.
- Jielinlinerk - [Group] For the Black
Cloud Traders
Talk to Jielinlinerk in Black Cloud
Island. Kill x15 Petrahulk Sentinels found
in the loot depository area of Steel Rake's
mid-section. Talk to Jielinlinerk then
finally to Himusus to complete the quest.
- Koruchinerk - Hairpin Ahoy ( LV41;
RLV40)
Complete the pre-requisite quest
[Group] for the Black Cloud Traders to
unlock this quest. Hunt Steel Rake Elite
Vaegirs and Archers (mid-level), collect
12 Shulack Pirate's Hairpin. Repeat and
turn over the quest 30 times to receive a
LV44 gold head gear of your choice.
- Lukania - [Group] Bring Back the
Booty (LV44; RLV43)
Hunt Steel Rake Pirates and collect x20
bundles from them. These are not 100%
drop rate so it may take you several runs to
collect them all.
- Mikurunrunerk - [Group] Plunder the
Pirates (LV44; RLV43)
You need to complete the pre-requisite
quest [Group] Bring Back the Booty for
this to become available. Collect swords
from Steel Rake Sailors and staves from
Steel Rake Magicians. Repeat and turn
over the quest 30 times to receive a blue
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weapon of your choice.
- [Group] Rescue Haorunerk (LV44;
RLV43)
You can find his corpse in one of the
cells in the prison area, lower-section of
Steel Rake. Examine his body to update
the quest then proceed to defeat the two
pirates indicated in his notes. Warden
Tantaka holds a key necessary to proceed
deeper in the lower area while Engineer
Lahulahu is the boss of Steel Rake lower.
Report to Rabinerk afterwards. Rabinerk
is located in the upper section of the ship;
you'll see him immediately after you use
the anchor found outside Engineer
Lahulahu's chamber.
- Mikarinerk - [Group] Steel Rake Spy
Deliver the documents to Rabinerk in
Steel Rake. Rabinerk is located in the
upper section of the ship; you'll see him
immediately after you use the anchor
found outside Engineer Lahulahu's
chamber.
- Himusus - [Group] Revenge of
Himusus
You need to clear x20 Steel Rake
snipers commonly found in SR's lower
section. Report to Himusus to turn over
the quest.
- Koruchinerk - [Group] The Pirate's
Pouch (LV44; RLV43)
Hunt Elite Krall Prison Guards and
collect their pouches. Repeat and turn over
the quest 30 times to receive a LV44 gold
glove of your choice.
- Koruchinerk - [Group] The Difficulties
of Beauty (LV44; RLV43)
This quest will only become available
after completing [Group] The Pirate's
Pouch 30 times. Talk to Amabille, one of
the prisoners in SR's prison area. Talk to
Koruchinerk afterwards.
- Haimon - [Group] The Missing Cube
Craftsman
Talk to Haimon, then to Heerunerk.
Look for Sidrunerk in Steel Rake's lower
section. He is located in the right-most cell
in front of the giant cargo box. After
talking to him, you must walk slowly since
a total of 5 elite prison guards will spawn
as you escort him. After clearing the path,
you need to bring him to the escape exit,
guarded by 3 more elite mobs. Defeat
them all then examine the exit to update
the quest. Reprot to Heerunerk to complete
the quest.
Abyss
- LV40 Fragment of Memory 2
Talk to Yudito to start this campaign
quest, then talk to Nestor. Hunt Black
Blaze Spirits in Krotan Rock and collect
x3 Black Flame Stones. Obtain Lapis
Lazuli (245p gathering required) and a
manastone MP+50. These are easily
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available via broker in case you have no
stock or no means to collect them. Bring
the materials to Diana. Then, talk to
Nestor and watch the following cutscene.
After that, report to Nestor again.Talk to
Aithra next. Finally report to Boreas to
complete the quest.
- LV40 Fragment of Memory 3
Talk to Boreas to start this quest. Go to
Theobomos and talk to Gaix. Travel to
Heiron and talk to Finn.This part requires
a group to complete. The portal is located
in Heiron's Lepharist Research Center.
Enter a the portal with a full group; try
this with at least LV42+ members. Upon
entering the instance, talk to Acestes,
then to Peitho. Fight your way inside the
fortress. The finall room where Betrayer
Icaronix is located is crowded with elites;
you need to whittle their numbers by
carefully pulling individual mobs.
Remember that one wrong chain pull can
really mess things up. In case you get a
bad pull, you may run outside to reset the
mobs. You can also pull some of guards
surrounding Icaronix so they won't chain
when you pull him. Killing him will be
pretty much tank and spank afterwards.
After killing the boss, you may need to
fight your way outside the fortress. Talk
to Acestes, then report to Yuditio to
complete the quest.
Aether Insanity
LV41+ party members will be the
recommended level for this campaign
quest. Talk to Mabangtah and Sarantus
first to update the quest, then fight your
way inside the village. Head to mountain,
carefully pulling and defeating fanatic
kralls until you collect the required
number of congealed aether. Continue up,
be careful of the invisible fanatics. The
boss that has the sword is found on the
topmost hill. There is also a nearby cave
where the boss Chieftain Kunpapa is
located. Upon obtaining the necessary
items, report back to Sarantus to complete
the campaign quest.
Jeiaparan Village
The Archon of Storms
- Talk to Sulates in Heiron Gate to start
the quest.
- Talk to Anto in Jeiaparan Village
- Use the locate function and head to the
northern entrance of the Storm Circle.
Make sure to clear any mobs nearby first
before examining the obelisk. After the
scene, you'll be transformed to a skeleton
for a few seconds. Just stand still and
report back to Anto.
- Talk to Maximus, the merchant in the
village.
- Finally, head to the Patema Geyser
right outside the village and use the
incense there.
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- After the scene, report back to Sulates
to complete the quest.
- (Tegis) The Case of the Wailing
Windwisps
These are invisible mobs that can only
be seen by ranger, assassin and sorcerer
skill; they will appear only you're in their
aggro range. Use locate function for the
game to point their spawning points.
- Trouble at Changarnerk's Campsite
Kill Ethereal Windwisps around
Puitonen Bogs . These guys are stealthed
by default and will appear only once you
get near.
- (Ekseus) Supplies for the Blue Fleet
Collect the supply boxes found around
the village and deliver them to Ekseus
- (Voluptes) Starturtle Oil
Talk to Hunt Cobalt Starturtles until
you collect the required number of fats.
Report back to him to complete the
quest.
- Light the Path
The torches are found west of the
village then it leads north. They are in a
short distance from each other. Just
examine them to light them up. Report to
Voluptes to complete this quest.
- (Antione) - Specter's Wall of Sound
Hunt the required number of Vicious
Spectres commonly found in the Paterna
Ruins. These guys just dispel your magical
buffs well.
- (Camana) The Best Firewood
Kill vicious Specters and collect Flame
Staff x12 from them. These are not 100%
drop but won't be that hard to collect
either.
- (Euripia) [Coin] The Aggressive
Undead
Hunt down a total of 34 Warrior Spirits
found mostly to the west of the village.
- (Kleio) Energizing Food
Collect Esosa x20 (290p) These are
found in the shallow waters around the
village.
- (Senir) Blue's Crews Blues
Hunt Finned Basilisks and Fluttering
Mudthorns to obtain Basilisk Ribs and
Mudthorn Sap.
- (Menaxia) Give Me Some Skin
Hunt Mud Waterworms, collect
Waterworm Hide x5 then bring them to
Menaxia
- (Tolemos ) [Coin] Eradicating Undead
LV42
Talk to to start this gold coin quest. You
need to hunt down Shifting Windwisps
x10 and Anubite Fighters x20 then report
to Tolemos to complete the quest.
- (Zetus) A Kind Husband (LV43)
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Collect Litrea x15
- Dressing Up for Bollvig L43
After completing Archon of Storms,
talk to Zetus to start this quest. You need
to buy a Stenon Blouse and Stenon Skirt
first in Sanctum (in one of the shops
along Divine Road). Return to Jeiaparan
Village and head to the Patema Geyser
right outside the village. Examine the
statue there and watch the scene. He
summons some weak mobs afterwards;
just dispose of them then report back to
Zetus to complete the quest.
- Stealing Stigma L44
Talk to Gorgos to start the quest. You
need to kill Ancient Fighter's Spirit and
Ancient Dark Spirits. However, since
there are no Ancient Fighter Spirits in
Stenon Bay, I am not sure if these are the
same as the Gladiator Spirits that are
found there instead. Collect x5 Thief's
Mark from them to complete the quest.
- The Stenon Bay Shipwreck L44
After completing Undead War Alert,
talk to Antione to complete the quest and
start a new follow up quest.
- The Wreck of the Argos L44
Head to Stenon Bay and look for the
old ship that have run aground. Kill the
Deck Hand Spirits and Mate's Spirits to
collect their necklaces. Talk to Antione,
Lantis, Heraloene and Camana.
Thankfully, all of these NPCs are found in
Jeiaparan Village.
- The Missing Fiance L44
After completing the Stenon Bay
Shipwreck, talk to Aifemis to start the
quest. You can find the ghost of Captain
Berus inside the wreck of Argos. He is an
elite that summons adds so its better to do
it with a partner or a small group. Grab his
ring and report back to Aifemis to
complete the quest.
- Meteria's Regret LV45 (L43 req)
Talk to Meteria to start the quest. Talk to
Gorgos then finally Erato to complete the
quest. Both of these NPCs are found in
Heiron so you should be able to complete
this quest without any issues. You should
receive a follow up quest.
- [Spy] Alukina's Palace LV45 (L43 req)
You need to collect various materials
from different mobs along the Stenon Bay
and in Nolantis Ruins. Blue Stones can be
gathered from Reinforced Kalgolems,
Rock Piece from Melantis Gargoyles, and
Glossy Crystal from Divine Sea Spirits. Of
the three mobs, the Gargoyles are
surrounded by other mobs as well. The
good thing is that you can pull them
without aggroing the mobs beside them -
unless you used an AoE attack. Finally,
the last ingredient needed are Mithril
Ornaments, which can only be created
through handicrafting. You don't need to
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craft it yourself; you can have a
handicrafter or buy it from trade broker.
Surrender the items to Diana to start yet
another follow up quest.
- [Spy/Group] Mirror, Mirror LV45
(L43 req)
For this quest, you'll need to enter fire
temple. The talking mirror is right behind
Kromede, the instance's final boss. Talk
to the mirror after defeating her to update
the quest. Talk to Perento in New Heiron
then talk to Piera in Senea's Camp to
complete the quest.
- [Spy/Group] The Seiren's Fin
The last part of this chain quest will
require you to hop to a LV40+ rift
leading to the asmodian territory of
Beluslan. Be warned though that only
people with the same quest can enter the
place. You need to head to Alukina's
Palace and hunt Seiren Wavedancers
until you collect their fins. These are
shareable item drops and you can just
wait for the same wavedancer to respawn
if you want to. Talk to Meteria to
complete the quest.
- [Group] It's for Your Own Good L45
(L44 req)
Talk to Anto to start the quest. You'll
need to find group mates to hunt Cursed
Mage Shades, Cursed Priest Shades and
Cursed Warrior Shades found in the
Storm Circle. Talk to Anto after the
required number of mobs are taken care
of.
Indratu Legion LV46 (LV41 Req)
Talk to Perento to start this campaign
quest. Next, talk to Piros. You will be
transported by Piros deep in the Indratu
Barracks after talking to him. Though it is
possible to talk to Lamidros without
aggroing the nearby elites, going in as a
group will give you peace of mind. After
talking to Lamidros, your group must enter
the cavern in Nute Warrens. You may take
the tricky yet safer path on the mountain
side (you'll use the terrain) or just fight
your way through for extra experience.
Upon entering the cavern, destroy 10
Guardian Stones. They respawn quickly so
you can just stay in one spot and wait for
them to respawn if you don't want to
search for them. Go deeper in the cavern
until you find Guardian Drafala. No
special tactic needed for this boss. After
defeating it, report the result to Perento to
complete the quest and to start the next
campaign quest.
Changarnerk's Campsite
Talk to the following NPCs to start their
quests:
- (Liske) Know your Anubites L43
Defeat Anubite Fighters in Nolantis
Ruins until you collect x15 Hazy Disks.
Report back to Liske to complete the
quest.
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- (Liske) The Star of Star of Heiron
L43
This is a really easy and
straightforward quest. Just head to
Jeiaparan Village and talk with Erato,
then talk to the spirit of Prapero, talk to
Erato again then finally Liske.
- (Liske) Undead War Alert L43
After completing the two quests above,
Liske will give you this chain quest.
You'll just need to deliver the message to
Rance in Arbolu's Haven, Perento in
Heiron Gate and Gorgos in Jeiaparan
Village.
- (Namarinerk) Namarinerk's Dream
L43
Collect x5 Ancient Pots in Nolantis
Ruins. This is different from the ones
requested by Miobera. Be careful of the
sneaky Windwisps that may just appear
from nowhere. Bring the pots back to
Namarinerk to complete the quest.
- (Shoranerk) Medicinal Clodworm
L42
Hunt the Thorn Clodworms around the
swamp until you collect their teeth.
Report back to Shoranerk to complete the
quest.
- (Miobera) Ancient Pot L42
Instead of running around looking for
these, camp out the nearest pot here and
wait for it to respawn until you collect
the required number of pots. This pot
located a few walks outside the camp.
(Takes only a few seconds to respawn)
- (Miobera) Elemental Water Flowers
L43
Hunt Divine Sea Spirits in Stenon Bay
and collect the necessary number of Water
Flowers. Report back to Miobera to
complete quest.
- A Message to Trajanus LV44; RLV43
Talk to Rance to start the quest. Deliver
the message to Trajanus.
- Weakening Bollvig's Forces LV44;
RLV43
Hunt down Graveknight Fighters (30)
and a Lich Priest. Report to Rance to
complete the quest.
- The Greater of Two Evils LV44;
RLV43
Hunt down Cruel Specters and Merciless
Specters, collect their horns and deliver
them to Trajanus.
- Kishar Balaur LV44; RLV42
Hunt down Indratu Legionaries (60) and
Indratu Fighters (30). Report to Piros to
complete the quest. Theobomos (LV45+)
- A Request from Atropos (LV45;
RLV45)
Talk to Atropos to complete this quest
and to unlock new campaign quests in
Theobomos.
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- Josnack's Dilemna (LV46; RLV45)
Talk to Atropos to start this campaign
quest, then talk to Josnack in Dirmoi
Shrine. You'll be flown to the top of the
statue. Just glide and land on one of the
stones above the statue, restore your
flight time then carefully drop-glide to
the ground. You need to clear at least 2-3
mobs to reach the stone at the bottom of
the statue. Talk to Atropos to update the
quest. Next, head to Fregion's Flame and
look for large fiery mounds called
Eternal Flames. You'll only deal 1
damage on it. Keep on damaging it until
it is destroyed. A couple of Burnt
Zombies will appear; get rid of them as
fast as you can so you can obtain two
Soul Pieces. Repeat the process until you
obtain the necessary number of Soul
Pieces. Report to Atropos to complete
the quest and obtain your reward.
- Atropos - Bolstering the Aetheric
Field
Meet Brigade General Calon in
Reshanta. Obtain the High-purity Aether
from Cymaon. Report back to Atropos to
complete the quest.
- Eunomia - [Coin] Obstacle to
Cultivation
Hunt Scolopens and Lobseks in the
Latheron Coast, collect their shells then
report back to Eunomia. (Repeatable;
platinum coin reward)
- Noridia - A Sentinel's Predicament
Hunt Wasteland Hornskulls (28) then
talk to Noridia to complete the quest.
- Noridia - Hunting the Long Tongue
Complete the quest A Sentinel's
Predicament 15 times to unlock this quest.
Hunt down Long Tongue Puror then report
to Noridia to complete the quest.
- Diokuroi - Clearing the Beach
Hunt Black Mane Karnifs (20) and
Poison Tail Scolopen (20). Report to
Diokuroi to complete the quest.
- Caocherinerk - Insufficient
Construction Materials
Hunt Coral Reef Tipolids and Deep Sea
Mudthorns, collect their quest items then
deliver them to Caocherinerk.
- Caocherinerk - She Sells Salt on the
Sea Shore
Collect Salt Crystals (10) in Latheron
Coast. Bring them to Caocherinerk.
(Repeatable)
- Yugorunerk - Sororunerk's
Whereabouts
Use the locate function to mark
Sororunerk's position. You should find a
breakable pile of boulders. Destroy them
to find Sororunerk's body underneath.
Examine the body then report to
Yugorunerk to complete the quest.
- Themis - Clearing the Barrens
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Hunt down Striped Basilisks (20) and
Thorn Leaf Dionae (15) then report to
Diokuroi to complete the quest.
LV46+
- Carmen - Matching the Plumage
Hunt Virago Game Hunters and Virago
Poachers, collect their feathers and
deliver them to Carmen.
- Carmern - To Hope Once More
Hunt Steel Beak Griffons and Griffos,
collect their feathers and deliver them to
Carmen. (Not 100% drop rate)
- Recruiting Announcement
Report to Josnack to complete the
quest.
- Statues on the March
Kill Caryatids (20) and Kirrins (10) in
and around Dirmoi Shrine. Report to
Josnack to complete the quest.
- Cheorunerk's Care for His Wife
Collect the materials for the Diamond
Necklace:
- Salt Water Pearl
- Diamond Gem
- High-Grade Aether
- Worthy Superb Accessory Flux
The salt water pearls can be obtained
from red shells scattered in the area.
Diamond Gems are produced by
handicrafters with at least 310 level.
High-Grade Aether can be gathered from
aether cores LV300+. You can buy them
from the broker but expect them to be
expensive. Worthy Superb Accessory Flux
can be obtained randomly as mob drops;
otherwise you need to get them from the
broker as well. Take the materials to
Utsida once you collected it.
- A Shugo's Best Friend
Bring the fnished necklace to
Caochenrinerk then report to Cheorunerk
to complete the quest.
- Melleas - Culling the Calydons
Hunt Calydon Bandits (30) and Calydon
Sorcerers (15). Report to Melleas to
complete.
- Melleas - Gold Molar
Kill Gold Molar Dodugum, obtain his
gold tooth and bring it to Melleas.
- Owner of the Angled Blade Dagger
This quest is activated by examining the
dagger dropped randomly by mobs in the
Stalking Grounds/ Fregion's Flame areas.
Bring the dagger to Melleas then to
Josnack to complete the quest.
- Kerubiels on the Coast
Hunt Kerubiel Sentinels (13) and
Kerubiel Centurions (10). They are located
in the small hill like icon on the map,
south of the Southern Latheron Coast.
Talk to Atropos to complete.
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- Proctector Achrael
This is a follow quest for completing
Kerubiels on the Coast. Go back to the
Kerubiel camp and look for the protector.
He is an NPC that's a bit stronger than
the others. It will be a good idea to pull
him to a safe spot, away from patrols or
nearby mobs. Get the activation stone
from it then report back to Atropos to
complete the quest.
- Enhancing the Stone
This is a follow quest for completing
Proctector Achrael. Ask Fuchsia in
Sanctum about the activation stone.
Next, fly to the center of lower reshanta
and talk to Lugbug. Finally report back
to Atropos to complete the quest.
- Let's See What it Does
This is a follow quest for completing
Enhancing the Stone quest. Head back to
the Kerubiel Camp, clear some mobs
surrounding the artifact and activate it
using the activation stone. Report to
Atropos to complete the quest.
- Spreading the Flame of Fregion
Hunt down Spying Ashulagens (13)
and Lava Petrahulks (LV15). Report to
Atropos to complete.
- Visiting the Library
This quest will be unlocked after
completing the campaign quest Josnack's
Dilemna and the normal quest Spreading
the Flame of Fregion.
- Wanted: Pirates
Hunt down Krahumus Sailors (15) and
Kranuum Sailors (12). Claim the bounty
from Eunomia. LV47+
- The Calydon Ruins (LV48; RLV46)
Talk to Atropos to start this campaign
quest. Go to Sanctum and talk to Hestia.
Next, return to Theobomos and talk to
Jamanok. Travel to the Broken Fang
Bridge past the Boarlands and use the
candy to transform to a Calydon. This will
only last for a few minutes so make sure to
use it as far as you can go on the bridge.
The stone plates are located on altar-like
edifices; you can easily spot them. Just
examine them to update the quest. Upon
examining the third stone plate, quickly
find a safe place port out or just jump off
the cliff and glide to safety. Report to
Serimnir. He spawns in Marla Cave in
different times. Use the locate function to
mark his location. He should be in the
chamber to the northeast portion of the
cave, 6:00 GT (game time)
onwards.Finally report to Atropos to
complete the quest.
- Jabala - A Craving for Dumplings
Collect Giant Parasol Mushrooms in
Dirmoi Valley. (Repeatable)
- Blood Marks the Spot
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Find Kaylenini's Corpse along the
main roads in the Stalking Grounds and
Fregion's Flame. Find Ruria inside the
pit. Talk to her to update the quest and
start a follow up quest.
- Rescuing Ruria
Defeat Calydon Sorcerers to get the
antidote and bring them to Ruria. Talk to
her then escort her to Melleas' camp.
Talk to Melleas then talk to Rosina to
complete the quest.
- Wanderer's Staff
Talk to Ixion in a small camp inside
the crater in Cascade Springs. Talk to
Grynos in the Observatory Village to
complete the quest.
- Ask your Doctor About Ovisac
Obtain the quest from Majirunerk in a
small camp inside the crater in Cascade
Springs. Hunt down Salt Fin Cellatuses.
collect their Ovisacs then deliver them to
Majirunerk. Repeat this quest 18 times to
unlock a new follow up quest.
- Physician, Heal Thyself
Hunt Head Latustu, obtain its Ovisac
and deliver it to Majirunerk to complete
the quest.
- Elegant Fan
Collect Black Wing Feathers dropped
by Desert Gryphus, Egrasi Logs and
Major Sandpapers. Bring them to Ixion
to complete the quest.
- Picky Ixion
After completing Elegant Fan, collect
the necessary materials for creating Water
Beds. You need Rynoce Leather,
Waterproof Agent, Greater Leather
Hardener, Sobi Fiber Yarn.
- In-Cider Training
There are 3 possible rewards for this
quest, depending on how many Mela Juice
you have in your inventory. (These can be
bought from food vendors in major
settlements and cities). Trade 1, 10 or 100
Mela Juice to Shaorunerk in trade for
information.
- 1 - Task to bring a necklace to another
NPC (300,000 XP)
- 10 - Task to talk to various NPCs
(552,000 XP, 15,000 kinah)
- 100 - Task to find the prison inmate tag
from the Glowing Hornskull (494,800XP,
75000 kinah)
- The Statue in Port Anangke
Talk to Jiufarinerk in a small camp in
Port Anangke, Alisary Coast. Defeat Port
Caryatids (17) and Stone Fist Petrahulks
(21). Talk to Jiufarinerk to complete.
- Shaorunerk - Finding Fossils
Collect Ancient Fossils located inside
the huts in the Tigric Village. There are lot
of them in the southern part of the village,
up the hill.
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- Illythia - [Coin] Calydon Eradication
Hunt Calydon Chasers and Shamans,
collect their hair then report to Illythia to
complete. (Repeatable; platinum coin
reward)
LV48+
- Secret Dumpling Recipe
You need to complete A Craving for
Dumplings for this quest to become
available. Talk to Gastak, then to Jabala.
Go to Sanctum and talk to Hestia. Return
to Theobomos and talk with Bororinerk.
- Tityus - Calydon Hunt Wager
Hunt Calydon Chasers (30) and
Shamans (15). Report to Tityus to
complete the quest.
- Oileus - Oileus Hires a Ringer
Defeat Calydon Assassins (10) and
Calydon Fortunetellers (8) to complete
the quest. Complete this quest for 18
times to unlock a follow up quest.
- Dodum's Staff
Defeat Chieftain Dodum and deliver
his staff to Nagrunerk.
- Morati - Eat Like a Bellepig
Collect the Meat of Cyst Bakus in
Dirmoi Valley and deliver them to
Morati. Repeat this quest 10 times to
unlock a follow up quest.
- In Search for Pippi the Porgus
Talk to Nagrunerk to start the quest.
Find Pippi's Footprint and Red Ribbon.
Use the command /where Dropped Ribbon
to locate it it. The footprints are located
east of the bridge, north of the inn. Report
to Nagrunerk after finding the traces.
Next, find Pippi here. Report to Morati
afterwards to complete the quest.
- Koreumtor's Request
He is located inside one of the chambers
in Marla Cave. Talk to him to receive this
quest. You just need to kill 30
Venomthorn Laupedes to complete the
quest.
- Searching for the Elder of Wisdom
Talk to Trajanus in Heiron. Travel to the
Marla Cave in Theobomos and talk to
Koreumtor. Finally talk to Nausikaa to
complete the quest.
- [Coin] Theobomos Stronghold
Excavation
Hunt down Kirrins and Nagolems near
Theobomos Stronghold and collect their
statue pieces. Deliver them to Guneus.
(Repeatable; platinum coin reward)
LV49
- In Search of Zirius
Find Prison Breaker Zirius inside Marla
Cave. (Use the locate function). Talk to
him and he'll ask you to kill Deatheater
Mabolo. He is located in one of the
chambers in the southeast of the cave.
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You'll notice if you're near since there
will be haze in the area he's in. Defeat
him, don't forget to grab the Stone of
Mabolo. Report to Zirius afterwards.
- Cursed Zirius
Wait until night and Zirius will turn
into a worg. I suggest clearing all the
mobs from his chamber, the path leading
to the pond and some mobs in the pond
as well. You need to bring his HP down
to at least 15-20% then lead him to the
center of the pond. The quest will update
automatically if done correctly. Talk
Zirius afterwards.
- Stone of Mabolo
Bring the Stone to Oileus, then show
the stone to Lavirinthos. Return to Marla
Cave and talk to Zirius to complete the
quest.
- Fugitive Scopind
Go to Marla Cave and kill Fugitive
Scopind. His location varies at the time
of the day. Use the locate function to find
him. Report to Iphigenia to complete the
quest.
- Josnack - The Disappearing Statue
Talk to Yugorunerk, Gastak then
finally to Pyrrha to complete the quest.
This will lead to a follow up quest.
- A Statue that Came to Life
Defeat Beautiful Galateia and take her
keepsake to Josnack.
- Project Drakanhammer (LV50;
RLV46)
- Go to Sanctum and talk to Nestor.
- Next go to Theobomos and talk to
Atropos.
- Head to Port Anangke, west of Alisary
Coast and look for the Diary. It should be
located in one of the stairs. Just examine it
from your inventory to update the quest.
- Next head to the laboratory and defeat
the Four Weapons of Theobomos. Just use
the locate function to find them. Collect
their orbs then enter the Secret Laboratory
instance. Fight your way inside until you
obtain the Assistant's Research Diary.
Examine the diary, head to sanctum and
report to Nestor to complete the quest.
Heiron
- Brigadier Indratu (LV48; Req 41)
As soon as you receive this quest, DO
NOT talk to Perento unless you already
have a full group. I suggest having a full
group of LV45+ will be recommended.
Perento will teleport you in front of the
abyss gate that will take you to the
instance only ONCE so if ever you wasted
this chance or your initial party got wiped,
you'll need to find the abyss gate by other
means. There are two other possible ways
of getting to the abyss gate:
1. You can go through any rift in
Heiron. Once in Beluslan, you need to
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enter the rift again in Bakarma Barracks
which will port you directly inside the
cave in Nute Warrens, near the gate. You
can also check out this video.
2. You can access the abyss gate by
going through the Indratu Cave and
fighting your way deep inside. The elite
mobs here are at least LV48+ so going in
with a full party of LV47-50 is
recommended. If you can go with at least
two group, things will be a lot easier.
After reaching the chamber with green
lava+floating stone platforms, take the
path to the right. You need to work fast
in killing the mobs here and avoid
downtimes since they do respawn
quickly. It will be bad if you're caught in
the middle. There is also a hero-class
boss near the gate but you can safely go
past him by moving carefully.
Make sure to bring lots of HP recovery
pots/ serums as well as Resurrection
Stones, self-resurrection stones and other
necessities.
The instance is pretty similar to
Fragment of Memory 3 where you need
to enter Azoturan fortress and get rid of
the boss inside. Like before, you need to
be very careful with the pulls here since
the mobs chain aggro quite easily. You
need to whittle nearby mobs and patrols
to make sure that they won't add up when
you're fighting the boss.
Here's the strategy when fighting the
boss:
Tank and spank at the start of battle. At
60% he will summon a minion. For some
reason it will resist CC so the tank should
focus on aggroing the boss while the other
members focus-fire on the add. The boss's
HP will continuously regenerate while the
add is alive so depending on your DPS
output, the boss will end up having 90% to
100% HP by the time you kill the add.
Once the boss reaches 30% HP, he will
summon two (fire and earth elemental)
adds. The tank will attempt to hold aggro
on the boss and earth elemental while the
team focus-fire on the fire elemental (it
has lower HP). After getting rid of the fire
elemental, take down the earth elemental
then finally resume attacking the boss.
Like before, the presence of the two
minions will regenerate the boss' HP so
depending on how fast you killed the adds,
the boss should have recovered at least
60-70% of its HP.
After surviving the two adds, the battle
will become easier as the boss won't have
any tricks on its sleeve. Just tank and
spank to complete the quest.
After defeating Brigadier Indratu, make
your way back to the abyss gate then talk
to Perento. Finally, talk to Fasimedes to
complete the quest, obtain your reward
and to earn your new title.
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Reshanta
- Some NPCs will only become
available when a particular faction
controls a nearby fort
- Fort Instances can only be accessed
when your faction controls the fort.
- These sections will only feature
repeatable quests
Solo LV25-27
- Kill Crushed Souls located in the
island east of Terminon Landing, collect
their bones and surrender them to
Ladacus for the repeatable quest [Hard
Bone]. This can only be repeated for 10
times.
- Hunt down Immortal Fencers, Mage
and Guards for the repeatable quest [The
Nightmare Ghosts]. It can be acquired
from Iapetos
- Hunt down Immortal Warriors,
Soldiers and Healers for the repeatable
quest [Immortal Soul]. Quest will be
given by Deidamia after completing the
pre-req quest Twilight Battlefield
Group LV25-29
- Clear the Nochsana Training Grounds
instance (has 18 hour lockdown)
Solo LV26-28
- Obtain the quest [Eliminating the
Memory Reaper] from Chrysaor and
hunt down Memory Reapers. Chrysaor
will only be present there if the Siels forts
are occupied by asmodians.
- Start the quest [End of the Corrupted
Elim] by talking to Triminos. You need to
hunt down Smoldering Embers for this
repeatable quest. You need to complete the
pre-requisite quest called Root of the
Problem, coming from the same NPC
Solo LV27-29
- Hunt down Dry Root Scouts and
Screaming Treeguards for the repeatable
quest [Daeva of Flame's Request] from
Nemea.
- Hunt down Dry Embers for the coin
quest [The Interfering Embers] from
Kenia.
Solo LV28-30
- Hunt down Sulfur Worms and Sticky
Sulfur Worms for the repeatable quest
[Cannibal Worm Sap] from Pontus
Solo LV30-32
- Hunt down Disturbed Residents and
collect their crystals for the quest [Ending
the Ancients] from Hemera.
- Hunt down Tricos, Big Horn Grankers
and Immortal Plumas for the repeatable
quest [Selling the Abyss]. Surrender the
quest items to Sierinererk
- Hunt down Young Tricos in Asteria
and collect their horns for the repeatable
quest [Making Your Own Weapons],
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given by NPC Euridice.
Group LV35-40
- Clear lower Reshanta fort instances
Solo LV37-39
- Hunt down Degenerated Drakes and
Ancient Balaurs in Miren Island for the
repeatable quest [Drake Raiders], which
can be acquired from Metis.
- Hunt Greedy Pretors in the lava
region surrounding Kysis Fortress for the
repeatable quest [Our Weapons are
Melting] from NPC Musai.
- Hunt Ravenous Pretors in Krotan
Rock for the repeatable quest [Hunting
Ravenous Beasts] from NPC Taigeta
- Hunt Krotan Klaw Sentinels and
Searchers for the coin quest [Termination
Klaws] from NPC Tiberius
Solo LV38-40
- Hunt down Klaws in Krotan Rock for
the repeatable quest [Klaws for Panic]
- Hunt down Ravenous Pretors in the
lava region of Krotan Rock to for the
repeatable quest [Fire-Resistant
Weapons] from Moirai
Group LV40-50
- Clear upper Reshanta fort instances
Asmodian
- Levels 1-10
- Ascension
- Levels 11-20
- Stigma Quest: No Escaping Destiny
- Levels 21-30
- Abyss Entry Quest (LV25)
- Levels 31-40
- Levels 41-50
- Reshanta
Levels 1-10
1.Go north and talk to Asak to start your
first quest "Loyalty of the Raiders".
Follow the road north to find another NPC
named Vandarnt. Talk to him to complete
the quest
2.Talk to Vandarnt to start the quest
"The Sprigg's Revenge". Kill x4 Sprigg
Workers then report back to him to
complete quest.
3.Talk to Vandarnt again to start the
follow up quest "The Sprigg Report".
Follow road northwest until you reach a
small camp. Talk to Guheitun to complete
this quest.
4.Talk to Vanar, just beside Guheitun to
start "For the Love of Fruit". Head
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north/west of the camp to find the Sprigg
camp. Gather the 5 fruit baskets there
and deliver them to Vanar to complete
the quest.
5.Talk to Vanar again for the follow
up quest "Sight for the Sore Eyes".
Head north of the camp and defeat
Highland Sparkies / Sparkles until you
collect x3 Glowing Spheres. Return to
Vanar to complete the quest.
6.Talk to Vanar again to receive the
quest "Vanar's Flattery". Follow the road
southwest to reach the village.
Gather Azphas until you reach
collecting skill LV15. Keep at least 10
Azphas for a quest in the village. As a
general rule, always gather from nodes
that you encounter; you'll need to
increase your collecting level to be able
to gather higher level materials as you
make progress in the game. If possible,
try to grind here until you're at least LV4.
The quest "A New Skill" will appear
once you've reached LV3.
The quest "Order of the Captain" will
become available as soon as you enter
the village. Bind at the obelisk, sell your
loot and look for your class trainer.
Speak with him to complete the "A New
Skill" quest. Purchase your LV3 and
even LV5 skill manuals from him if you
can afford it.
7. Talk to Tobu to complete Vanar's
Flattery.
8. Talk to Ulgorn to complete "Order
of the Captain" to start receiving your
campaign quests.
9. Talk to Bacorunerk to start the quest
"The Shinier the Better"
10. Talk to Urd to start the quest "Urd's
Request"
11. Talk to Kaindal and accept the quest
"Idle Hands"
12. Speak with Boromer in the northern
exit of the village to start the campaign
quest "Thinking Ahead"
13. Talk to Nobekk up north in the
village to start another campaign quest
"Searching for Rae" and the quest
"Azphas For Health and Well-being".
Surrender 10 of your collected Azphas to
him to complete this quest.
14. Exit the village and travel west to
Tunapre Lake. Look for some Sprigg
encampments to the northwest and you
should find some grain sacks. Examine
them to gather x4 Sprigg Grain Sacks
(Update: Thinking Ahead)
15. Hunt Web Slinks until you collect
x5 Slink Oil (Update: The Shinier the
Better)
16. Hunt Black Beak Airons until you
obtain the x5 Airon Breast Feathers
(Update: Urd's Request)
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17. Talk to Bolir on the east side of the
lake and accept the quest "Love in
Bloom". Collect x6 Ampreh Flowers
that are growing in and around the lake.
Surrender the flowers to him to complete
the quest.
18. Talk to Bolir again to accept the
follow up quest "A Heartfelt
Confession"
19. Talk to Negi, directly south of
Bolir.(Update: A Heartfelt Confession)
20. Report back to Bolir to complete
"A Heartfelt Confession"
21. Return to the village and talk to
Boromer. (Update: Thinking Ahead)
22. Talk to Urd to complete "Urd's
Request"
23. Talk to Bacorunerk to
complete"The Shinier the Better"
You should be around LV5 at this
point. Get yourself some new skills
manuals. Exit the village again
24. Hunt x6 Sprigg Gatherers. The
nearest spot to find them is in the small
pocket area north of the village. (Update:
Thinking Ahead)
25. Talk to Boromer to complete
Thinking Ahead.
26. Exit the village now and follow the
road south until you reach Munihele
Forest. Talk to Dabi (Update: The
Search for Rae). Talk to him twice to
accept "Token of a Lost Love" and "Sap
for Leather"
27. Talk to Motgar right next to Dabi to
complete Idle Hands. Talk to him again to
start the quest "The Insect Problem".
Choose the Gooey Sylphens since there
are a lot of them flying around nearby.
28. Kill x10 Gooey Sylphens (Update:
The Insect Problem)
29. Kill Arma Snufflers until they drop
a Shiny Silver Ring (Update: Token of a
Lost Love)
30. Talk to Motgar to complete The
Insect Problem.
31. Talk to Dabi to complete Token of a
Lost Love.
32. Head southeast and don't follow the
main road. You should reach a small hut
with an old hag, a bird and several ribbids.
Talk to Verdandi.(Update: The Search for
Rae)
33. Hunt x7 White Foot Daru. They
tend to call for help from neach other so
you may need to pull them individually at
a distance. (Update: The Search for Rae)
34. Keep hunting White Foot Darus
until they drop an Old Scroll. Right-click
to read it and start the "The Lost Axe"
quest
35. Report back Verdandi to update the
quest. Go south and look for a red
mushroom sticking out from a tree.
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Examine it to obtain a Spore Sac. You'll
be transformed into a frog ina few
seconds as a side effect. (Update: The
Search for Rae)
36. Report back to Verdandi to update
the quest. After a few scenes, talk to the
ribbit specifically named as the "Cute
Ribbit". Talk to Rae who will spawn.
(Update: The Search for Rae)
37. Go southeast of the forest and
check the iron axe stuck on a tree in the
Daru Spring. Talk to Gunghelm and
answer his questions in the following
order: Gold Axe = No, Silver Axe = No,
Iron Axe = Yes. The quest The Lost Axe
will be completed afterwards.
38. Use your Return skill to teleport
back to the village. Talk to Ulgorn to
complete "The Search for Rae"
39. Talk to Dalor to complete "Sap for
Leather". Accept his follow up quest "A
Delivery of Leather"
You should be around LV7 at this
point. Get some skill manuals up to LV9
40. Use the flight transporter in the
village and travel to Anturoon Crossing.
Don't forget to bind yourself in the
Obelisk there.
41. Talk to Mijou to start the quest
"Teaching a Lesson". Talk to her twice
and accept Food Thieves and Checking
on a Friend.
42. Talk to Derot, right beside Mijou to
start the quest "Memento Mori". Accept
the quest "Up to No Good"
43. Talk to Denma to complete "A
Delivery of Leather". Talk to Denma
again to accept the Brax Skin Rug.
44. Hunt Gray Bristle Braxes until you
collect x8 Brax Skins (Update: Brax Skin
Rug)
45. Hunt x9 Fang Karnifs(Update:
Food Thieves)
46. Go up the ramp to the southeast.
Defeat Eyvindr Peons and Sailors until
they drop a Logbook of Eyvindr (Update:
Up to No Good)
47. Talk to Derot to complete "Up to
No Good". Accept the follow up quest
"Delivering the Pirate's Journal"
48. Go back to Denma to complete the
quest "Brax Skin Rug"
49. Talk to Mijou to complete "Food
Thieves"
50. Talk to Lidun, near Denma to
complete "Delivering the Pirate's
Journal". Accept the follow up quest "A
Treasure Map"
51. Head back to the ramp again with
Eyvindr Peons and Sailors, southeast of
the outpost.. There should be a another
ramp going down leading to the dock
where a pirate ship is anchored. Fight your
way to the ship, board it and grab the map
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on the deck.(Update: A Treasure Map)
52. Return to the outpost and talk to
Lidun to complete "A Treasure Map"
quest. Accept the follow up quest "Black
Opal"
Completing the Black Opal requires
you to defeat a strong mob Steeltooth
Karak. As a warrior, you shouldn't have
problems with this boss. Just keep your
HP up with HP potions to survive.
53. Take the road northeast and talk to
Jephani along the way to start "The
Captain's Secret" quest
54. Talk to Ere to the east who is
standing by the entrance of the prison
camp to complete "Checking on a
Friend"
55. Continue along the path and hunt
the following mobs to update their
respective quests:
- Grave Sparkles (Collect x5 Legs of
Sparkles) (Update: The Captain's Secret)
- Thorny Hari Amphis (Collect x3
Amphis Thorns) (Update: The Captain's
Secret)
- Vengeful Ghosts (Collect x4 Treasure
of the Deceased)(Update: Memento
Mori)
56. Keep hunting Vengeful Ghosts
until they drop a Silver Necklace.
Right-click the item to start the quest
"Ashes to Ashes".
57. Speak with the Ghost of the Prison
Guard Sentinel that is walking along the
main road of the prison camp.(Update:
Ashes to Ashes)
58. Examine the Bone Piles scattered
around the prison camp and collect x3
Victim's Bones(Update: Ashes to Ashes)'
59. Bring the bones to the incinerator.
It is located beside the slope leading to
Munin's prison crystal (Update: Ashes to
Ashes)
60. Talk to the Ghost of the Prison
Guard Sentinel to complete the quest
Ashes to Ashes.
61. Go back to Jephani and talk to her
complete the quest "The Captain's
Secret"
62. Return back to the outpost and talk
to Derot to complete Memento Mori.
Talk to him again to start the campaign
quest "Treasures Within Treasures"
63. Return to Ishalgen Prison Camp
and examine any tombstone and kill the
Vengeful Prison Spirits that will appear
until you collect a Cube of Magic Power
from them.
64. Go back to the outpost and talk to
Derot (Update:Treasures Within
Treasures).
65. Return to the prison camp and talk to
Munin (Update:Treasures Within
Treasures). Accept the quest"A
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Demanding Request" by talking to him
as well.
66. Hunt down x3 Grave Sparkles and
return to Munin (Update:Treasures
Within Treasures)
67. Return to the outpost and talk to
Derot to complete the quest "Treasures
Within Treasures"
68. If you haven't defeated Steeltooth
Karak yet, head a little to the southwest
and enter the cave full of karnifs.
(Otherwise, skip to #70) Defeat it and
examine the Jewelry Box to obtain the
Black Opal. (Update: Black Opal)
69. Deliver the Black Opal to Lidun
back in the outpost to complete the
quest.You can also equip your newly
acquired title from the Profile window
Title tab.
70. At this point, you should be at least
LV8. If not, try to grind a bit to reach
LV8. Talk to Mijou to start the quest "A
Robbery Plot"
71. Take the road west this time and
head north to find a small camp with two
soldiers. Talk to Alfrigh to accept the
quests "A Good Tonic" and "Alfrigh's
Request"
72. Talk to Devalin beside Alfrigh and
accept As Much as You can Carry and
Pearls Before Swine
73. Go to the Odella Plantation and
search the hillsides for iron nodes (15p).
Collect x5 Iron Ores
74. Hunt the following mobs to collect
their drops and update the following
quests:
- Dundun Farmers/ Sentries (Collect
x8 Dried Ginseng Roots) (Update: A Good
Tonic)
- Dundun Farmers (Collect Ginseng
Root) (Update: A Demanding Request)
- Gray Mane Fighters (Collect x8 Mau
Adornments) (Update: Pearl Before
Swine)
- Gray Mane Sentinels (Collect x5
Odella) (Update: Teaching a Lesson)
75. Examine the pots beside the huts
until you collect x7 Odella Juice (Update:
As Much as You Can Carry)
76. Report back to Alrigh to complete
"A Good Tonic" and"Alfrigh's
Request"
77. Report back to Devalin to complete
As Much as You can Carry and Pearls
Before Swine
78. Return to the outpost and talk to
Mijou to complete "Teaching A Lesson".
Accept the following campaign quest "Hit
Them Where It Hurts"
79. Go back to the Odella Plantation
and examine the grain sacks, beside the
huts. Collect x7 Mau Grain Sacks
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(Update: Hit Them Where It Hurts)
80. Return to Mijou to update the
quest. Use the flight transporter back to
Aldelle Village and talk to Ulgorn to
complete Hit Them Where It Hurts.
Talk to him again to start the last
campaign quest "The Abyss Gate"
81. Talk to Hephe (Update: The
Robbery Plot)
At this point, you should buy your
LV9 skill manuals. As soon as you reach
LV9, the Ascension quest will become
available. Ignore the other quests and
prioritize completing the Ascension quest
first. By completing the Ascension quest,
you'll be automatically reach LV10 -
regardless of how many experience you
already have. You'll also have access to
even more powerful equipment and skills
after completing the ceremory for your
transition on being a Daeva. This way,
you'll be able to maximize the experience
points and rewards for your unfinished
quests. If ever you reach LV9 before
completing all the quests in this guide,
please refer to the Ascension Quest
section of this guide.
82. Talk to Nobekk in Aldelle Village.
(Update: The Abyss Gate)
83. Return to Anturoon Crossing and
talk to Derot (Update: The Abyss Gate)
84. Report back to Alfrigh to complete
the quest The Robbery Plot. Continue
heading west to reach Dubaro Vine
Canyon
85. Talk to Nalto by the canyon
entrance (Update: The Abyss Gate) and
accept new quest Suspicious Activity.
86. Make your way inside the cave and
defeat a Gray Mane Guard Fighter
along the way.(Update: Suspicious
Activity)
87. You should find Rae that is hiding
behind some crates near the large area that
holds the Abyss Gate. Talk to her first
before heading in. (Update: The Abyss
Gate)
88. Starting from Rae's position, head to
the left and examine the Green Power
Generator to destroy it. Then destroy the
Blue Power Generator to the right. Go
uphill and destroy theViolet Power
Generator then finally the Abyss
Gate.(Update: The Abyss Gate)
89. Cruel Hatata is the boss of this area
and can be seen guarding the entrance
leading to the Abyss Gate. If you're
already a Daeva, then it shouldn't be that
hard dealing with this boss.Otherwise, you
mayt want to team up with somebody if
you're not that confident about your
character's survivability. Defeat Cruel
Hatata. (Update: Suspicious Activity)
91. Talk to Rae again (Update: The
Abyss Gate)
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92. Talk to Nalto on your way back to
complete Suspicious Activity
93. Return to the village and talk to
Ulgorn to complete the quest and for you
to acquire your second title. You're ready
now to move to your next area.
Ascension
1. Upon reaching LV9. the Ascension
quest becomes available. To start this
quest, you must travel back to the
Ishalgen Prison Camp and talk to
Munin
2. Return back to Aldelle Village and
talk to Urd
3. Make your way back to Munihele
Forest and talk to Verdandi
4. Go back to Anturoon Crossing and
head to the southwest to talk to Skuld at
the edge of the cliff.
5. Travel back to Ishalgen Prison
Camp and talk to Munin. You'll be
transported again to another area.
6. Talk to Hagen and watch the
following scenes. Upon landing,
weakling ambushers will appear so just
get rid of them quickly. Finally Brigade
General Hellion will appear. Defeat him
as well.
7. Talk to Munin and choose to be
Templar.
8. Talk to Munin again to complete the
"A Demanding Request" quest if you
haven't turned it in yet. Accept the Daeva's
Ceremony quest by talking to him again.
You'll be transported to the
Pandemonium.
9. Talk to Heimdall then go to the Great
Temple of Pandemonium (the entrance is
found by going down the ramps near the
pandemonium entrance) and talk to
Balder. You'll earn your wings after the
ceremony and will be hailed as a new
daeva.
10. Go to your class trainer to receive
your gift. Choose whatever equipment you
want then purchase LV10-13 Skill
Manuals. If you still have enough cash to
spare, head to the General Goods merchant
in Market Square to get some Return
Scrolls. Always keep a stock of them as
since they'll come in pretty handy later on.
You'll be able to access your warehouse
now. Head to the Temple of Gold and
dump your unnecessary items like
materials, higher level gear that you can't
equip at the moment and other stuff that
you don't need to carry along. If you have
some valuable equipment that your
character can't use/ outdated ones and you
wish to dispose off, you can sell them to
the Trade Broker in the same temple. As
long as those equipment are not acquired
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as quest rewards or soul-bound to you,
you can auction them for higher cash. If
not, you'll have no choice but to dump
them to an NPC merchant or better yet,
extract Enhancement Stones from them.
When done, go back to the teleport and
(purchase a trip) to teleport back to
Ishalgen to finish some of your
unfinished businesses there.
Levels 11-20
Grinding
Solo LV16-19
- Hunt Bladestorm Spirits and Cyclone spirits
around Impetusium for the coin quest
[Mutated Spirits]
- Hunt Longnecked Peckus, Watch Shamans,
Commander and Bodyguards in Calderon Hill
Solo LV17-20 - Hunt various spirits in and
around Impetesium
Group LV17-19 - Hunt elites in Black Claw
Outpost
Group LV18-20 - Hunt elites in Black Claw
Village, Zemurru's Grave
1. Talk to Grimhild inside the Great
Temple of Pandemonium to start the
quest "Song of Blessing"
2. Talk to Agamo who is standing
along the narrow path leading to
Prosperity Road and choose "Power"
over "Wealth" to complete the quest
Song of Blessing. Choose Power to
make two more quests available (Follow
the Ribbon and A Token of Lost Love)
Talk to Agamo to start the "Follow the
Ribbon" and a Chain of Debt quests.
3. Talk to Garm by the entrance of the
Coliseum. (Update: Follow the Ribbon)
4. Go inside the Coliseum and talk to
Therf. (Update: Follow the Ribbon)
5. Go to Vanahal District and talk to
Talmenu.(Update: Follow the Ribbon)
6. Talk to Frana to complete the Follow
the Ribbon quest.
7. Talk to Air near the Legion
Administration Office to start the quest A
Token Of Lost Love.
8. Head to the northernmost building in
the Vanahal District and talk to Frana
9. Return to Air to complete the A
Token Of Lost quest.
10. Talk with Fjeudil on the Airship
Dock. (Update: Chain of Debt)
11. Talk to Kamorunerk in the
southwestern part of the airship
dock.(Update: Chain of Debt)
12. Talk to Jeckrow to complete the
Chain of Debt quest. He is somewhere
east of the Temple of Knowledge (on your
map, look for a small circle beside the
Temple of Knowledge; Jeckrow is located
in the space next to it, in the southwest
corner) Talk to Jeckrow again to start the
quest Helping Apellbine
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13. Talk to Doman near the Teleporter
to start the quest Delivering Supply
Request
14. Head back to the Temple of Gold
and speak with Veldina(Update:
Delivering Supply Request)
15. Talk to Doman again to comlpete
Delivering Supply Request. This is a
repeatable quest.
You can also start the basic crafting
quests here - I suggest taking them all,
even the profession that you won't be
using for the sake of the experience and
kinah they give initially. They will only
give these crafting quests once; the next
time you take up a quest with them, it
will be the actual item crafting.
Here are the list of raw materials you
need to collect for each crafting quest.
The total number of required raw
materials will be enclosed in ().
Crafting
Quest
Required
Materials
Raw
Materials
Elgar's
Mistake
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Ingots for
Armor
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Cooking
Commitment
Roast Conide
x3
Conide (x3),
Salt (x6)*
A Betua
Wood
Offering
Tecoma
Wood x3
Tecoma Log
(x6)
The Basics
of Alchemy
Lesser
Elemental
Water x15
Lesser
Elemental
Stone (x3)
Wasted
Materials
Thin Leather
x3
Thin
Rawhide
(x6)
- Can be purchased from the profession's
respective workshop merchant
ALWAYS keep at least two
Pandaemonium and Altgard Return
Scrolls. You won't know how invaluable
having these items are. Don't forget to buy
skill manuals up to LV16 and keep them
in your warehouse for the meantime.
16. Once ready, use the teleporter and go
to Altgard. Once in Altgard, talk to the
following NPCs to activate their respective
quests.
- Valurion - Fungus Among Us
- Thrud - The Scribbler
- Heidunn - The Crasaur Threat
- Morn - The Lobnite Problem
- Nemnef - Ice Lake Crystals
- Nirmirn - Sparkie Sap Polish
- Venoa - The Way to His Heart
- Tulberg - Slinking About
- Meiyer - Encroachers
17. Talk to Suthran to complete
Altgard Duties
18. Talk to Tulberg to update The
Scribbler
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19. Talk to Borender. You'll need to
fly up to find him standing on the giant
crystal above the fortress. (Update:
Fungus Among Us, The Scribbler)
20. Destroy x5 Abyss Fungus that are
floating in the air. Remember to rest and
land in the crystal to recover your flight
time and avoid falling to your death.
(Update: Fungus Among Us)
21. Talk to Valurion to complete
Fungus Among Us
22. Talk to Arekedil then talk to
Chauminerk (Update: Arekedil's
Heritage)
23. Exit to the western gate and talk to
Emgata to start the quest Conversing
with a Skurv
24. Talk to Itu right beside Emgata
(Update: Conversing with a Skurv)
25. Report back to Suthran to deliver
the document. (Update: Conversing with
a Skurv)
26. Speak with Itu to complete
Conversing with a Skurv. Talk to Itu
again to start the quest Mau in Ten
Minutes a Day.
27. Locate Mumu Bon inside the
Altgard Dungeon. The Dungeon
entrance is located in the northwest part
of the fortress. There is a trench leading
to it. Talk to Mumu Bon (update: Mau in
Ten Minutes a Day)
28. Inside the dungeon, speak with
Noroia. (Update: The Scribbler)
29. Return to Itu to complete the
questMau in Ten Minutes a Day
30. Return to Thrud to complete The
Scribbler
31. Hunt the following mobs to update
their respective quests:
- x10 Ice Crasaur (Update: The Crasaur
Threat)
- x10 Lobnites (Update: The Lobnite
Problem)
- x4 Secret Agent* (Update:
Encroachers)
- x4 Goons* (Update: Encroachers)
- Ice Lake Sparkie (Collect x5 Sparkie
Saps) (Update: Sparkie Sap Polish)
- Ice Airons (Collect x5 Airon Meats)
(Update: The Way to His Heart)
- Frost Slink (Collect x5 Slink Tail)
(Update: Slinking About)
!! The goons and secret agents are
camping north of the fortress
32. Keep an eye for the crystal
formations protruding from the ground just
outside the fortress. Examine them and
collect x6 Crystals.(Update: Ice Lake
Crystals)
33. Don't forget to collect x5 Conide
(include those needed for crafting quest)
(Update: Helping Apellbine, [Craft]
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Cooking Commitment)
34. Report to the following NPCs to
complete their respective quests:
- Heidunn - The Crasaur Threat
- Morn - The Lobnite Problem
- Nemnef - Ice Lake Crystals
- Nirmirn - Sparkie Sap Polish
- Venoa - The Way to His Heart
- Tulberg - Slinking About
- Meiyer - Encroachers
Return to Pandaemonium first to
complete a couple of quests. It will be a
while before you'll need to return here
again to trigger new quests. This is also a
good chance to stock up with Return
scrolls and skill manuals if you haven't
done so yet.
35. Talk to Lanse in the Temple of
Artisans to completeArekedil's
Heritage.
36. Deliver the necessary materials to
complete some of the crafting quests
you've accepted earlier to your crafting
masters if you have collected the
sufficient amount.
37. Visit your cooking master and cook
x2Roasted Conide (Update: Helping
Apellbine)
38. Use the Ornate Jewelry Box you
just acquired to start the follow up quest
Deep Maternal Love
39. Talk to Jeckrow to deliver the
Roasted Conides and to complete Helping
Apellbine
40. Head back to Altgard and talk to
Arekedil to complete Deep Maternal
Love
41. Exit to the west gate and talk to
Rion to start the quest "Retrieving the
Report"
42. Continue west to reach Moslen
Forest.
43. Talk to Loriniah to start the
campaign quest A Dangerous Crop and
the No-Frills Quills quest. Talk to him
again to complete the quest Retrieving
the Report.
44. Talk to Olenja and accept the
campaign quest Scout it Out and the
Karnif Threat quest
45. Talk to Tigg to accept the Strange
Fruit quest.
46. Hunt the following mobs:
- x10 Needle Tail Karnif(Update: Karnif
Threat)
- Hunt plumas until you collect x5
Pluma's Feather(Update: No-Frills Quills)
47. Talk to Loriniah to complete "No
Frills Quills"
48. Talk to Olenja to complete the
Karnif Threat quest. Talk to Olenja
again to start the "A Better Trap quest"
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49. Hunt down Wild Togs and collect
x6 Tog Ribs. The wild togs thrive in the
southwestern part of the forest. (Update:
A Better Trap)
50. Report back to Olenja to complete
A Better Trap. Talk to Olenja again to
start the quest "A Long Lost Friend"
51. Take the road north and look for a
dirt, offroad path leading to an
ominous-looking tree. Examine it
(Update: Strange Fruit)
52. From there, follow the main road
as it curves to the northwest. There is a
small camp there with a lone NPC named
Manir. Talk to Manir to complete the
quest A Long Lost Friend
53. Make your way back to the camp
and talk to Tigg to complete Strange
Fruit. Talk to him again to start the
follow up quest Frightcorn Seeds
54. Go southwest and enter the Mumu
Farmland. Hunt down the Mumu
Farmers, Mumu Gatherers, and
Mumu Veteran Gatherers cautiously
until you collect x5 Frightcorn Seeds
(Update: Frightcorn Seeds)
55. Mumu Farmers are non-hostiles
though they may aid their comrades if
ever they see you another one of their
kin.
56. Continue hunting down Mumu
Farmers until you obtain a quest item
called "Mumu Grass Knot". Activate it
to start the quest "Knot your Average
Message"
57. Survey the farmland until the
campaign quest A Dangerous Crop will be
upated
58. Return to the camp and report back
to Loriniah (Update: A Dangerous Crop)
59. Talk to Tigg to complete
"Frightcorn Seeds". Talk to Tigg again to
start the follow up quest "Ripened
Frightcorn"
60. Talk to Olenja to complete the quest
"Knot your Average Message". Talk to
Olenja again to start the follow up quest
Gleaning the Meaning
61. Return to Mumu Farmland and look
for some Mumu Carts. Ignite and burn
three carts (Update: A Dangerous Crop)
62. Look for the large Well-Ripened
Frightcorn stalks and examine them to
collect Ripened Frightcorns. Beware
though since some of these frightcorns
spawn LV21 Frightcorn Monsters that will
attack you instead. These mobs can be
easily killed though. Collect x3 Ripened
Frightcorn (Update: Ripened Frightcorn)
(Update: A Dangerous Crop)
64. Talk to Tigg to complete Ripened
Frightcorn. Talk to Tigg again to start the
last follow up quest from him "Picking off
Frightcorn"
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65. Return to Mumu Farmland again.
This time, hunt the following mobs until
you've acquired the necessary items and
killed the necessary number of them.
- x5 Mumu Patroller -or- (Update:
Picking off Frightcorn)
- x5 Mumu Veteran Patrol(Update:
Picking off Frightcorn)
- Mumu Farmer, Patrol, Gatherer,
Veteran Gatherer, Veteran Patrol
(Collect x3 Sturdy Belt) (Update: A
Dangerous Crop)
- Mumu Patrol, Black Claw Patrol,
Mumu Veteran Patrol, Black Claw
Veteran Patrol (Collect x4 Hairpin)
(Update: A Dangerous Crop)
66. Talk to Loriniah to complete the
campaign quest A Dangerous Crop
67. Talk to Tigg to complete the quest
Picking off Frightcorn
68. Head back to Manir to the
northwest. Talk to him to start the quest
"Manir's Uncle"
69. Head north from Manir's Camp to
reach the small lake. Fight your way to
reach the waterfall and find Groken
behind it. Talk to him. (Update: Manir's
Uncle)
This area is swamped with
revolutionaries; however, it is fairly
soloable, especially if you're a tenplar.
Just remember to kill these guys quickly
since they tend to run off and call for
nearby reinforcements when their HP is
low. However, if you'll get an offer to
team up with other people for the
meantime, consider it as an opportunity to
complete these quests easily.
70. Clear the house and obtain the
Suspicious Document on the table. If
somebody already got it before you,
simply wait for the document to respawn
in a few seconds .(Update: Scout it out.)
71. Go to the back of the house to find
Groken's Safe. Examine it (Update:
Manir's Uncle)
72. Deliver the safe to Groken to
complete Manir's Uncle quest. Talk to
him again to start "Groken's Escape".
73. Escort Groken to his sailboat to the
east. You don't need to clear the area for
him; simply guide him to his sailbot and
get him close enough to complete the
quest. Don't delay him too long or he'll
just return back to his position at the back
of the waterfall. (Update: Groken's
Escape)
Groken will be unavailable as long as
somebody is already escorting him. Wait
for him to reappear behind the waterfall
before you can talk/escort him again.
74. Report back to Manir to complete
the quest Groken's Escape. Talk to
Manir again to start the follow up quest
"Manir's Message"
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(Update: Scout it Out)
76. Follow the road southwest until
you find Karl in his camp right before
reaching Basfelt Village (His camp is
along the 'upper' road) (Update: Manir's
Message)
Continue heading west until you reach
Basfelt Village.Bind at the Obelisk there
and free up your inventory by selling
junks and loot. There is also a Flight
Transporter here in case you need to
return to Verteron and learn your LV13
skill manuals.
77. Talk to Nokir to complete Manir's
Message quest. Talk to Nokir again to
start Fear This campaign
78. Talk to Gefion to complete
Gleaning the Meaning. Talk to Gefion
again to start the quest A Mythical
Monster.
79. Talk to Hunmir (Update: Scout it
Out). Talk to Hunmir again to start the
quest No-Good Slime
80. Talk to Garuntat to start A Cure
for Crazy
81. Talk to Lamir to start Lamir's
New Clothes and to update A Mythical
Monster
82. Talk to Shania to accept the quest
Put your Money Where Your Mouth
Is
83. As soon as the timer activates, exit
west of the village and hunt three
mosbears within 10 minutes. To save time,
target the Starved Mosbears roaming
near the lake. (Update: Put your Money
Where Your Mouth Is)
84. After killing three Mosbears, run
back to Shania as the timer will continue
counting down unless you talk to her.
After completing the quest, talk to Shania
again to accept Rampaging Mosbears
85. Talk to Gefion (Update: Rampaging
Mosbears)
86. Exit the village and continue west
until you find Gor who is sitting alone by
the ruins of an old tower, and a
ephemereal silhoutte of a castle. Talk to
Gor to complete A Cure for Crazy. Talk
to Gornak again to start the quest A
Crazy Request.
87. Hunt Lake Spirits in the lake until
you collect x3 Spirit Crystals (Update: A
Crazy Request)
88. Report back to Gor to complete A
Crazy Request. Talk to Gor again to start
the quest Report to Garuntat
89. Check the area north of the lake and
hunt the necessary number of Starved/
Fierce Mosbears roaming along the road.
(Update: Rampaging Mosbears)
90. Keep hunting Fierce Mosbears until
they drop a Tanning Knife. Activate it to
start the quest A Thorn in Its Side
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91. Push north and as the road turns
west leading to the Mumu Village, keep
an eye for the escort wagon near small
camp up north. Destroy it and take care
of the two enemies that will appear upon
the wagon's destruction. (Update: Scout
It Out)
92. Return to village and report to
Nokir to complete the Scout It Out
campaign quest. Talk to Nokir again to
start the follow up campaign quest Take
the Initiative
93. Talk to Garuntat to complete the
quest Report to Garuntat
94. Talk to Nornes to completeA
Thorn in Its Side
95. Talk to Gefion (Update:
Rampaging Mosbears)
You should be around LV14 at this
time. If not, try to fight a few battles until
you reach LV14. More quests will
become available to you by then.
96. Talk to the following NPCs to start
their respective quests.
- Lamir - Sibling Rivalry
- Shania - A Friendly Wager
- Bergard - Rarified Tastes
- Daike - A Fertile Field
- Gefion - A Matter of Pride
- Nerhel - Making A New Start
- Gilungk - The Broken Honey Jar
97. Head back to Karl's campsite east of
Basfelt Village and talk to Karl. (Update:
Sibling Rivalry)
98. Follow the alternate path north of
Basfelt Village, the one that is along the
river to find Gunmarson's Camp. Talk to
Gunmarson(Update: Sibling Rivalry)
Though you can access the Mosbear
Habitat from here, I suggest refrain from
doing so unless you have gained a few
levels. The recommended course would be
exploring the Mumu Village first and the
nearby areas.
99. Hunt the Starved/ Fierce Mosbears
until you collect x10 Mosbear Tusks.
They are found west of the village or
northeast of the lake leading to the
Mosbear Habitat. (Update: A Friendly
Wager)
100. Go northeast of Idun's Lake and
hunt Tusked Mosbear Cubs, Brown
Bristle Mosbear Cubs, or Swamp
Mosbear Cubs until you collect x6
Mosbear Cub's Leather. The cubs are
always accompanied by an adult mosbear
so expect to fight the two of them. Just
concentrate on attacking the cub from a
distance and take them out first before
dealing with the adult. (Update: Lamir's
New Clothes)
101. Report back to the village and talk
to Shania to complete theA Friendly
Wager quest.
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102. Report back to Lamir to complete
Lamir's New Clothes.
From there on, head northwest of Idun
Lake to reach the Mumu Village. This
area is fairly soloable but will be a lot
easier if you can get a partner or a group
to clean the place up.
Hunt the following mobs to update
their respective quests.
- x5 Black Claw Warriors, Black Claw
Sharpeyes or Black Claw Searchers
(Update: Fear This)
Mumu Workers, Mumu Herb
Gatherers (collect x5 Mumu Hairpin)
(Update: Rarified Tastes)
- Mumu Sentinels, Mumu Sentries
(collect x5 Mumu Belt) (Update: A
Matter of Pride)
103. Collect x3 fertilizer sacks near
the huts. (Update: A Fertile Field)
You'll need to hunt Mumu Lu, Mumu
Ring, Mumu Zoo, Mumu Zen, Mumu
Ang, and Mumu Di, to collect the Rings
of Passion, Jealousy and Love. You don't
need to hunt all of the mentioned mobs to
get all the rings. 3 of them spawn by day
while the other 3 spawn by night. To
easily locate them, use the "locate"
function. These mobs are always
escorted by two other mobs so prepare
your pots and make sure to cast all your
buffs before engaging them.
Mob Time of Day Drops
Mumu Ang Day
Jealousy
Ring
Mumu Lu Day Passion Ring
Mumu Zoo Day Love Ring
Mumu Ring Night
Jealousy
Ring
Mumu Zen Night Passion Ring
Mumu Di Night Love Ring
104. Return to the village and talk to the
following NPCs to complete their quests.
- Daike - A Fertile Field
- Bergard - Rarified Tastes
- Gefion - A Matter of Pride
- Nerhel - Making a New Start
105. Talk to Nokir to update the
campaign (Fear This).
106. Talk to Shania(Update: Fear This)
Head straight north of Idun's Lake and
go up the hill to find the Grave Robber's
Den. Cross the bridge and fight your way
inside. This place is crawling with the
usual hostile mobs that may pull adds (call
reinforcements) when their HP is low.
Clearing this place is better done when
there are a lot of people (non-party
members) in the area currently engaged
with the enemies so you can slip through
without attracting too much enemy fire.
However, you can pull this solo as long as
you're around LV15 or 16, have fairly
good equipment and a good supply of
healing potions. Like in the Mumu
Village, this place can be soloed but with
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extreme caution; however, having some
allies will make things a lot easier.
107. Hunt x5 Grave Robbing Sentries
and x5 Grave Robbing Fencer (Update:
Take the Initiative)
108. Go inside the cave kill Comrade
Sumarhon. He is tough to engages
single-handedly due to the fact that he
brings adds along and that he hits hard
himself. Make sure that you have a lot of
potions here just in case; use all the buffs
you have to at least help you in the battle,
if you're going solo. (Update: Take the
Initiative)
109. Return to the village to report to
Nokir to complete the Take the
Initiative quest and get your equipment
reward.
You'll need to clear the Mosbear
Habitat this time. The place is littered
with hostile mobs and also a good place
to grind. Grinding and completing quests
will be a lot easier, again, with the help
of party members so try to team up with
anybody and work with them as you
complete the quests, especially in the
northeastern portion of the habitat. You
can do it solo as a templar but you'll need
to be resourceful and avoid picking up
fights recklessly.
110. Hunt down x5 Rainbow Slimes
while you're here.(Update: No-Good
Slime)
111. You should also find an ancient
altar in the middle of that pond. Go up
that altar (make sure you've casted your
buffs and completely healed yourself) and
use the incense burner there. Fight and
defeat the mob named Squall of Fire that
will be summoned afterwards. (Update: A
Mythical Monster)
112. Keep an eye for beehives. Collect
x9 to update the quest The Broken Honey
Jar. Remember that some beehives may
spawn Angry Mosbears so be prepared
whenever you collect from them.
113. Make your way to the northeastern
edge of the Habitat to find Kaibech's
camp. Talk to him to complete the quest
Sibling Rivalry. Talk to him again to start
Clearing the Path.
114. Talk to Mantigar to start
Mantigar's Request andAn Irritating
Problem
115. Hunt the following mobs to fill in
their respective quests:
- x3 Crested Pluma (Update: Mantigar's
Request)
- x5 Spawner aracha (Update: An
Irritating Problem)
- Spawner Aracha (until x3 Poison Sac
collected) (Update: Fear This)
- x3 Bigfoot Mosbear (Update: Clearing
the Path)
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- Komu Silverclaw (collect Komu's
Horn) (Update: Rampaging Mosbear
Komu Silverclaw is the large, named
mosbear in the area. He hits hard and
easily take off chunks of your HP if
you're not careful. As much as possible,
start the battle by using a hot
(heal-over-time) potion so He spawns in
many parts of the habitat but can also be
found near Kaibech's camp.
Unfortunately though, the camp won't
serve as your refuge in case you need to
run away since Mantigar and Kaibech
won't even engage the hostile mobs.
116. Talk to Mantigar to complete An
Irritating Problem and Mantigar's
Request
117. Talk to Kaibech to complete
Clearing the Path
118. Return back to the village and talk
to the following NPCs to complete their
quests:
- Hunmir - No-Good Slime
- Gefion - A Mythical Monster,
Rampaging Mosbear
- Gilungk - The Broken Honey Jar
119. Talk to Gilungk again to start the
quest Malodor Antidote.
120. Talk to Shania (Fear This)
121. Take Shania's Poison Potion to
the Freshwater Source in Mumu
Village. Its the large waterfall to the
southwest of the village. Be prepared since
two fighters are always patrolling nearby.
Be prepared since there are ferals that are
always patrolling nearby. There will also
be ferals that will apppear upon using the
potion so its better to escape; use pots to
heal or absorb damage if necessary.
(Update: Fear This)
122. Return to Nokir to complete the
quest Fear This.
123. Exit the village and follow the
southwestern road to find Vovetirn. Speak
to him to update Malodor Antidote and
talk to him again to start Glowing
Mushroom
124. Hunt the following mobs nearby:
- Sprigg Outlaw (Collect x5 Glowing
Mushrooms)(Update: Glowing
Mushroom)
- Poison Sac Amphis (Collect x3
Amphis Membrane) (Update: Malodor
Antidote)
125. Talk to Vovetrin to complete
Glowing Mushroom quest. Talk to
Vovetrin again to update Malodor
Antidote then finally, talk to him again to
start the follow up quest "A Nice Gesture"
126. Return to Basfelt Village and talk
to Gilungk to complete the Malodor
Antidote quest.
127. Follow the road through the
Gribade Canyon until you reach the
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Gribade Crater Lake. Talk to Viel to
activate the quest "Gathering Kandula"
128. Head to the east of the lake to find
a small ruined village. Talk to Gemyu to
complete the quest "A Nice Gesture".
Talk to him again to startthe
questKsellid Control
129. Talk to Gercus to start the quest
A Drinking Problem
130. Talk to Germir to start the quest
The Gerger's Insignia
131. Look for a small chest in front of
the waterfall (Update: The Gerger's
Insignia)
132. Collect x15 Kandula (45p)
around the area (Update: Gathering
Kandula)
133. Hunt the following mobs to
update their respective quests:
- x5 Green Ribbits
- x5 Star Metal Ksellid
134. Talk to Gemyu to complete
Ksellid Control. Talk to Gemyu again
to start the quest The Secret Letter
135. Talk to Gercus to complete A
Drinking Problem
136. Talk to Germir to complete The
Gerger's Insignia. Talk to Germir again
to start The Gerger's Disguise
137. Talk to Gogaerunerk to the west
(Update: The Gerger's Disguise)
138. Talk to Viel and surrender the
Kandula to complete the quest Gathering
Kandula
139. Talk to Germir to complete The
Gerger's Disguise. Talk to him again to
start Escaping Asmodae quest
140. Find the Disguised Germerk
behind the waterfall and talk to him.
(Update: Escaping Asmodae)
141. Wait until its night time and meet
with theDisguised Germerk, past the
bridge to the southeast. Escort the
Disguised Germerk to Trader's Berth.
(Update: Escaping Asmodae)
142. Once in Trader's Berth, talk with
Babarunerk to complete Escaping
Asmodae
143. Talk to Neparinerk to complete
The Secret Letter. Talk to Neparinerk
again to start The Blue Crystals quest.
144. Talk to Japayerk to start A
Sneaky Delivery
145. Hunt Black Petragolem and Black
Petragolem Chip until you collect
Petragolem Crystals x5 (Update: The Blue
Crystals)
146. Talk to Neparinerk to complete
The Blue Crystals quest.
147. Use the flight transporter to return
to Altgard and bind at the Obelisk there.
Time to learn those LV16 skills from your
skill manuals. You may want to buy some
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new skills, up until LV19 or even 22 if
you have the warehouse space and cash.
148. Talk to Meiyer to start the quest
Failure to Report
149. Talk to Chagarinerk to start the
quest A Crystal Hand Mirror
150. Talk to Valurion to start the quest
A Trustworthy Messenger
151. Exit through the eastern gate this
time. You should find some NPCs
gathering at the other gate leading to
Mahindel Swamp. Talk to Dellalont to
complete the quest Failure to Report.
Talk to Dellalont again to start the quest
"A Lost Sword" and to update the
campaign quest Keeping the Black Claw
Tribe in Check.
151.1 Talk to Jolk(Update: Keeping
the Black Claw Tribe in Check)
152. Talk to Eggther to start the quest
The Sting of Poison.
153. Talk to Mabrunerk to complete
A Sneaky Delivery. Talk to Mabrunerk
again to start Shugo Potion quest. In
under 5 minutes, you must collect x3
Pollens by hunting Grove Stinkflowers.
Make sure to talk to Mabrunerk
immediately after collecting the pollens
to stop the countdown timer.
154. Kill the following mobs to update
their quests:
- Black Claw Veteran Warriors (collect
x1 Archon Sword) (Update: A Lost
Sword)
- x3 Poison Sac Octaside (Update: The
Sting of Poison)
155. Talk to the following NPCs to
complete their respective quests:
- Dellalont - A Lost Sword
- Eggther- The Sting of Poison
156. Go east a bit to reach the crossroads
and to find Taora. Talk to her to obtain
the campaign quest Know Your Enemy
and the quest The Lost Cube.
157. Hunt Black Claw Scouts until you
get Taora's Cube. (Update: The Lost
Cube)
158. Surrender the cube to Taora to
complete The Lost Cube. Talk to Taora
again to start the follow up quest
Emergency Rations
Set the Know Your Enemy and The Lost
Cube quests aside for the meantime. It will
be better to tackle these quests later while
you have your [Group] quests active all at
once. From Taora's position, take the road
northeast and follow it until you reach
Calderon Hill. Gather Krimers and Hortos
along the way; these can be used to
complete two quests later on.
159. Upon reaching Calderon Hill, talk
to Neifenmer to update A Trustworthy
Messenger. Talk to Neifenmer again to
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activate the quest Neifenmer's
Reasoning
160. Talk to Urnir to receive the
quests Urnir's Reasoning and A
Monster in a Box
161. Talk to Aurtri to completeA
Trustworthy Messenger. Talk to Aurtri
again to start the campaign quest
Trespassers At The Observatory
162. Hunt x5 Long Neck Cockatrices.
They are more abundant in the small
patch of grassy land southeast of the
observatory. This area is found in a small
pathway off road, normally guarded by a
Watch Assault Team Leader and a
bodyguard. Just go behind them to find
the path.(Update: Urnir's Reasoning)
163. From that pocket area, there is
also a "backdoor" path south which leads
directly to the heart of the watch camp.
There will be shamans and bodyguards
guarding the area but they're at a safe
distance from each other and they're
lesser in numbers in that part of the camp
so you can pick them off without
drawing too much attention. Just
remember to pull them and take out the
shamans first. Enter the camp cautiously
and look for the Lepharists Operation
Order on top of a wooden box. Don't
spend too much time here as the mobs
you defeated to get here may respawn.
Avoid pulling the patrolling mobs and
exit the camp. (Update: Neifenmer's
Reasoning)
164. After getting the Lepharist's
Operation Order, backtrack to the
observatory and talk to Urnir to complete
Urnir's Reasoning.
165. Talk to Neifenmer to complete the
quest Neifenmer's Reasoning. Talk to
Neifenmer again to start the quest
Creating a Delay
You should be around LV17 at this
point. If not, farm around a bit until you're
at least LV17 to conveniently access more
quests available in this area.
166. Hunt x5 Watch Bodyguards
(Update: Trespassers At The Observatory)
167. Continue hunting watch
bodyguards and shamans until you
collectx3 Lepharist Insignias that they
occasionally drop.(Update: Creating a
Delay)
168. Follow the main road downhill and
go to the shore. Talk to the only NPC
there, Irlein and accept A Change of Diet.
169. Destroy the x5 Big Cargo Boxes
that are barely floating in the water. There
are also scattered floating boxes here that
contain no monsters but may yield some
items. The boxes that have monsters in
them are partially submerged, obviously
because of the heavy creature inside.
(Update: A Monster in a Box)
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170. Continue destroying the Cargo
Boxes until you acquire the quest item A
Bill Found in a Box. Activate it to start
the quest of the same title. 170.1 Collect
x9 Krimers. You can just camp and wait
for the gathering nodes to respawn. Talk
to Irlein to complete the quest A Change
of Diet. Talk to her again to start the
quest Branching out Further.
171. Collect x9 Hortos and report back
to Irlein to completeBranching out
Further
172. Head back to the Observatory.
Talk to Urnir to complete the quest A
Monster in a Box and to update A Bill
Found in a Box
173. Talk to Neifenmer and surrender
the Insignias to complete Creating a
Delay. Talk to Neifenmer again to start
the last follow up quest (Aurtri's Letter)
from him.
174. Talk to Aurtri to update the
campaign quest Trespassers At The
Observatory and to update:Aurtri's
Letter
175. You'll need to defeatWatch
Commander Gattban who is located
deep inside the Watch Encampment.
Since he carries adds always, not to
mention the shamans and bodyguards
roaming nearby, it will be very risky to
do it alone. Find a group or at least a
partner and enter from the back door (as
described in #163). Clear a path then pull
Gattban away from his crew. Defeat him
and loot the Tiamat Sword from his body.
(Update: Trespassers At The Observatory)
176. Report back to Autri in the
Observatory. (Update: Trespassers At The
Observatory). Use your return skill and go
back to Altgard.
177. Once in Altgard, talk to Valurion
to complete the campaign quest,
Trespassers At The Observatory
178. Talk to Suthran to
completeAutrtri's Letter
179. Talk to Nemnef to start quest
[Group] A Lucrative Endeavor
180. Talk to Emgata in Altgard's west
gate to start the quest A Secret Proposal
(follow up quest to Mau in Ten Minutes a
Day)
181. Talk to Suthran (Update: A Secret
Proposal)
182. Talk to Calvaron in the
Pandaemonium (Update: A Secret
Proposal)
183. Talk to Balder inside the Great
Temple (Update: A Secret Proposal)
184. Talk to Suthran to complete A
Secret Proposal. Talk to Suthran again to
start the follow up quest Solid Proof.
185. Talk to Emgata again (Update:
Solid Proof)
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186. Head east to Mahindel Swamp
and talk to Mabrunerk to complete A
Bill Found in a Box
187. Head north of the crossroad and
look for Zemurru's Spirit by the
seashore. Talk to it (Update: Solid Proof)
188. Talk to Taora and get
transformed into a Mau. Run inside the
outpost while in disguise and head for
the large totem. Once the objective is
updated, run all the way back to Taora to
report. Remember that for some reason,
even if the timer is still ticking, you will
transform back to your real form on your
way back so run the best you can. Or
better yet, find a safe place if you haven't
pulled any mobs yet and teleport to
Altgard. (Update: Know your Enemy)
189. Return back to Altgard and talk to
Suthran to complete the quest Solid
Proof. Talk to Suthran again to start the
very short follow up quest Order to
Valurion and The Brigade General's
Order
190. Talk to Valurion to complete
Order to Valurion. Talk to Valurion
again to start the last follow up quest of
the series [Group] Finishing off
Fighters.
191. Talk to Morn to complete the
Brigade General's Order. Talk to him
againd to start the Group Quest: Killing
the Shamans
Now head back to Mahindel Swamp and
start scouting for a party to join or other
players to invite. Set out to the Black Claw
Outpost when ready. Remember to
communicate with your group mates
regarding your quests and give them
updates on how many items you need to
collect or mobs you need to kill. Stick with
them until everybody completes their own
quests. This is also a good opportunity to
level grind since these Elites drop large
amount of EXP as well as occasional
green drops. Your team can also do raids
and farm exclusive drops.
Warning: The Black Claw Outpost,
Black Claw Village and Zemurru's Grave
areas are full of elites and are impossible
to be ventured alone. Make sure to form a
party of at least 3-4 people, composing of
at least a tank and a healer. An ideal party
should have at least one templar, a cleric
and/or a chanter. A full party of 6 will
make it a lot easier. Remember that even
with a full party, some of these guys won't
go down easily so it is best to engage them
one by one and avoid "aggro'ing" other
mobs to prevent your party from getting
massacred.
192. Once inside the outpost, seek out
and destroy x3 Totems of Zemurru
(Update: Know Your Enemy)
193. Hunt the following mobs to update
their respective quests:
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- x3 Brutal Black Claw Seekers
(Update: [Group] Finishing off Fighters)
- x5 Brutal Black Claw Scratchers
(Update: [Group] Finishing off Fighters)
- x5 Brutal Black Claw Bodyguard
(Update: [Group] Finishing off Fighters)
- Black Claw Hunters (keep hunting
until you collect x10 Mau Feather
Trinkets) (Update: [Group] A Lucrative
Endeavor)
- Brutal Black Claw Stalkers (keep
hunting until quest updates) (Update:
Keeping the Black Claw Tribe in Check)
- Brutal Black Claw Spellshifers
(Update: [Group] Killing the Shamans)
- Veteran Mumu Lookouts, Veteran
Mumu Looklooks (keep hunting until
you collect x3 Emergency Rations)
(Update: Emergency Rations
After killing the necessary mobs, you'll
need to return to some NPCs to complete
some quests. You may advise your group
mates of your temporary hiatus (if all of
you have the same quests, they'll
probably do the same) and return to
Altgard. You'll still need to go through
one more run to the outpost so you'll
need your party's help again. However, if
the party got disbanded, you'll need to
scout for your new team members in
Mahindel Swamp.
194. Talk to Valurion to
complete[Group] Finishing off Fighters
195. Report back to Nemnef to complete
[Group] A Lucrative Endeavor
196. Report back to Morn to complete
[Group] Killing the Shamans
197. Return to Mahindel Swamp and
talk to Jolk
198. Report back to Taora to complete
Emergency Rations. Talk to Taora again
to updateKnow Your Enemy
199. If you still have your own party, go
through another run inside the outpost. If
not, scout for potential party members and
head back inside the outpost. Hunt High
Shaman Abija, a named elite roaming
along the lower road. It has a low/average
respawn time so you shouldn't have
problems locating it. Defeat it and loot the
quest item Shaman's Staff (Update:
Keeping the Black Claw Tribe in Check)
200. Return to Altgard and report to
Suthran to complete Know Your Enemy
201. Talk to Jolk to complete the quest
Keeping the Black Claw Tribe in Check
202. Use the Flight Transporter and
travel to Trader's Berth. Talk to
Kagorinerk to completeA Crystal Hand
Mirror. Talk to Kagorinerk again to start
quest Kagorinerk's Gift
203. Talk to Babarunerk to start quest
Securing the Trade Route
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204. Talk to Neparinerk to start the
campaign quest Securing the Supply
Route
205. Talk to Sinood to start quest
Chasing the Legend
206. Leave Trader's Berth and follow
the main road north and kill Cockatrices
along the way. Keep hunting them until
you collect x5 PeckuTail Feathers
(Update: Securing the Trade Route)
207. Hunt x5 Crimsontail Ampha
(Update: Securing the Supply Route)
208. Follow the path until you reach
Urutemheim. Look for a giant skeleton
to the northwest and examine it to
summon Vengeful Mahisha. Defeat it.
(Update: Chasing the Legend)
209. Talk with Neparinerk. (Update:
Securing the Supply Route)
210. Talk to Sinood to complete
Chasing the Legend
211. Talk to Babarunerk to complete
Securing the Trade Route
212. Now follow the road north again
and head east to reach Impetusium. Head
to the base of the broken tower and talk
to Banatisai to complete the quest
Securing the Supply Route. Talk to
Banatisai again to start the quest
Rebuilding the Pillar
213. Talk to Luimerk to
startDisgruntled Workers
214. Fly to reach the settlement on the
tower and don't forget to bind with the
Obelisk there. Talk to Gulkalla to start the
campaign quest Reconstructing
Impetusium and the quest The Tayga
Threat
215. Talk to Grak to start Turbulent
Mist Spirits quest
216. Talk to Andgar to start Soul
Essence
217. Talk to Lateni to start the coin
quest [Coin] Mutated Spirits
You will need to defeat 6 Bladestorm
Spirits and 16 Cyclone Spirits in order to
get a coin. You'll obtain LV18 green
equipment by trading 2 or 4 coins. Since
you'll be hunting these mobs several times,
your chances of getting any of their default
possible drops also increases. Another
good thing about this is that you can also
collect their junks to sell for some easy
kinah. It is easier to farm these mobs with
a partner or two since hunting them solo
will just take a lot of time. You can sell
your junks to the shugo at the base of the
tower then use a return scroll to sell the
goodies you've acquired to the trade
broker then repeat if needed.
218. Fly north to find Umkata's Jewel
Box guarded by an Ancient Hero Spirit
and Ancient Sorcerer's Spirit. Defeat them
and grab Umkata's Accessory. (Update:
Reconstructing Impetusium)
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219. Hunt the following mobs to
update your respective quests:
- x3 Mist Spirits (Update: Turbulent
Mist Spirits)
- x6 BladeStorm Spirits (Update:
[Coin] Mutated Spirits)
- x16 Cyclone Spirits (Update: [Coin]
Mutated Spirits)
- x3 Hero Spirit (Update:
Reconstructing Impetusium)
- Hunt Hero Spirits or Sorcerer Spirits
until you collect x5 Soul Essence
(Update: Soul Essence)
- Bladestorm Spirits are located to the
south, inside the "tunnel"
220. Keep hunting Bladestorm and
Cyclone Spirits until they drop the quest
item Umkata's Weapon (Update:
Reconstructing Impetusium)
221. Collect x15 Metallic Fragment
fromBuilding Debris scattered around
the area (Update: Rebuilding the Pillar)
222. Collect x18 Blicora (85p) that can
be found along the coast to the east
(Update: Disgruntled Workers)
223. Report back to the following
NPCs to complete their respective
quests:
- Grak - Turbulent Mist Spirits
- Andgar - Soul Essence
- Luimerk - Disgruntled Workers
- Banatisai - Rebuilding the Pillar
- Lateni - [Coin] Mutated Spirits*
Iron Coins can be traded to high level
equipment that you can use to upgrade
your character or to sell. This is repeatable
up to 100 times and possibly the best time
to farm some XP and kinah at this point.
Remember that these Rank 9 Asmodian
Army Soldier equipment will be rewarded
to you randomly. Also, take note that there
are two NPCs you can talk to trade your
coins - one specializes with equipment for
physical-oriented classes while the other is
for magic-oriented classes so make sure
that you redeem your coins to the correct
NPC or you'll end up getting an equipment
your character can't use.
224. Talk to Grak again to start the
quest Turbulent Splash Spirits
225. Get back on the ground and hunt x3
Splash Spirits (Update: Turbulent Splash
Spirits)
226. Talk to Grak again to complete the
quest. Talk to him one more time to
activate his last follow up quest: An
Important Announcement
227. You should be in a party for the
following quests. You can head to the
Black Claw Village and hunt Brutal
Black Claw Bodyguard until they drop
Umkata's Bone Piece. (Update:
Reconstructing Impetusium)
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228. Hunt down Wild Taygas
normally found roaming southeast of the
Black Claw Village until you get
Tayga's Fang (Update: The Tayga
Threat)
229. Hunt down Brutal Black Claw
Spellshifters until they drop a Black
Claw Baton. Use it to start the quest
Black Claw Baton
230. With all of Umkata's quest items
at hand, return to Impetusium and head
to Umkata's Grave to the southeast.
Mark its exact location by using the
"locate" function. Examine the tomb and
Ancient Warrior Umkata will appear.
Defeat it. (Update: Reconstructing
Impetusium)
231. Return to the pillar and talk to
Gulkalla to complete Reconstructing
Impetusium and The Tayga Threat.
Talk to him again to receive the quest
Reconstruction Supplies
232. Try to train at least until you're
LV19. This will enable more quests to
become available. Head back to Altgard
Fortress using a return scroll.
233. Talk to Chagarinerk to complete
Kagorinerk's Gift
234. Talk to Suthran to start Killing
Kumbaron's Followers and Crushing the
Conspiracy. The quest for the next area,
Morheim Commander's Call will become
available automatically once you've
reached LV19. Talk to Suthran again to
completeReconstruction Supplies
235. Go back to Mahindel Swamp and
talk to Jolk
236. Return to Altgard and talk to
Morn to complete the quest Black Claw
Baton.
237. From there you can teleport back to
the Pandaemonium to finish some quests
and to start new ones.
238. Talk to Doman to the far south of
the Pandaemonium to start the quest
Delivering Odella Juice
239. Talk to Lindhelm to complete the
quest An Important Announcement
240. Talk to Vidar to complete Report
to Pandaemonium
241. Talk to Deyla inside the temple of
Artisans to start Man in the Long Black
Robe
242. Head northwest to the Airship
Dock and talk to Zerpi, to the west
(Update: Man in the Long Black Robe)
243. Next, talk to Osvi to the
northeast.(Update: Man in the Long Black
Robe)
244. Talk to Annju southeast of Osvi's
position (Update: Man in the Long Black
Robe)
245. Talk to Herpa west of Apellbine
Tavern (Update: Delivering Odella Juice)
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246. 246. Talk to Cavalorn inside the
Temple of Knowledge to start the quest
Book of Oblivion. Then, talk to Gantrug
in front of the Temple of Knowledge
(Update: Book of Oblivion)
247. Next, talk to Araison in the
Pandaemonium Plaza, south. (Update:
Book of Oblivion)
248. Enter the Library and examine the
ominous looking book in one of the
shelves there. (Update: Book of
Oblivion)
249. Talk to Calvaron(Update: Book
of Oblivion)
250. Go back to Doman and talk to
him to complete Delivering Odella
Juice
251. Make a quick run back to
Ishalgen. Use the teleport service to go
there, then visit Ishalgen Prison Camp.
Hunt down the Thorned Ampha there
until you get x2 Ampha Tails(Update:
Book of Oblivion)
252. Return to Altgard and use the
flight transporter to reach Basfelt
Village. Make your way to the Mosbear
Habitat and hunt Rainbow Slimes until
they drop a Slime Sap. (Update: Book of
Oblivion)
253. Go further in the Mosbear
Habitat and hunt down Grove
Maladors until you collect x3 Malador
Stamen (Update: Book of Oblivion)
254. Make your way to Trader's
Berth(Update: Man in the Long Black
Robe)
255. Continue to Impetusium and talk to
Banatasai (Update: Man in the Long
Black Robe)
256. Go south of Blackclaw Village.
The package you're looking for is found
along the road and under a tree, just under
the letter E in the Black Claw Village label
on your map. A LV18 shaman will appear
so its either you run fly to the coast to
escape or fight it. Grab the package.
(Update: Man in the Long Black Robe)
257. You can now return to
Pandaemonium to complete a couple of
quests. Once back in the Pandaemonium,
talk to Delya to complete Man in the
Long Black Robe
258. Bring the collected ingredients to
Neusa. (Update: Book of Oblivion)
259. Find the book again and pull it out
(Update: Book of Oblivion)
260. Report back to Calvaron to
complete Book of Oblivion
261. Get some new skill manuals here
(probably you can buy up to LV22), clean
up your inventory and replenishing your
supply of return scrolls. When ready,
return to Altgard Fortress and start
scouting for party members to do the final
campaign quest of the area.
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262. Head to Zemurru's Grave. There
is actually a shortcut here by going
through the water. Just keep your pots
ready for immediate healing. There are
actually a couple of "safe spots" along
the cliffside which will give you a
breather and won't cause any damage
even if you're underwater. There is also
an alternate way of doing it. Head to the
southernmost edge of the cliff south of
the Black Claw Village and fly directly
east. You'll land on the water but its just
a short walk away from the shore and to
safety.
262. Head to Zemurru's Grave. There
is actually a shortcut here by going
through the water. The easiest way to
reach Zemurru's Grave without too much
fighting is by head to the southernmost
cliff and fly over the water. Gently glide
and make your way to the shore. You
may suffer a bit of water damage if you
land far from the shore. Just run for it
and you should be able to make it
without the risk of dying.
263. Head inside the grave with your
party members. This area is notorious for
quick mob respawns and if you're
unfortunate enough to stand near the
respawn points, then you'll probably be
the cause of your party's demise. Just
stay close and avoid unnecessary aggro.
Remember that even with the best gear
you have right now, its impossible to
survive against several hands attacking at
the same time.
264. Hunt down the Brutal Black Claw
Warlocks here until you get a quest update
for Killing Kumbaron's Followers
265. Go inside the Abyss Gate, dispatch
the enemies that will appear and destroy
the abyss gate. Remember that the only
players that can enter the abyss gate are
the ones that have an ongoing quest for it.
After destroying the abyss gate, you may
return immediately to Altgard or hang
around to grind with the mobs here. You
may also hunt the "boss" of this area
(Chieftain Kumbaron) since he drops
various blue and green equipment. Just
switch channels if you want to increase the
frequency of finding him.
266. Once you've returned to Altgard,
talk to Suthran to complete the campaign
quest Crushing the Conspiracy and the
quest Killing Kumbaron's Followers.
The follow up quest Report to the
Pandaemonium will become available
267. Complete Report to
Pandaemonium by talking to Governor
Vidar.
Complete some unfinished businesses
here and in Pandaemonium. Before
heading to Morheim, try to raise your
extract vitality skill to LV2. First you must
raise your skill up to LV99 then pay the
Latatusk, Extract Vitality master in
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Pandaemonium's Templer of Artisans to
increase it to LV2 (100+). You may want
to try and do the same for the Aether
extraction. Otherwise, just activate any
available quests in Pandaemonium then
travel to Morheim when ready.
Stigma Quest: No
Escaping Destiny
1. In Pandaemonium, go south and
talk to Heimdall by the teleporter.
2. Next, go back to Ishalgen Prison
Camp and talk to Munin
3. Travel toAldelle Village and talk to
Urd.
4. Next, talk to Verdandi in the
Munihele Forest
5. Head south of Anturoon Crossing
to talk to Skuld.
6. You'll be taken in the Space of
Destiny. Talk to Skuld afterwards.
7. After obtaining the stigma skill,
equip it and talk to Skuld
8. Kill Brigade General Hellion
9. Talk to Skuld again
10. Talk to Munin again
11. Travel back to the Pandaemonium
talk to Aud to complete the quest.
Rewards:
50000XP
x300 Stigma Shard
Divine Fury I
You should be able to equip Stigma
stones from here on. For more details
about Stigma Stones, please see the
dedicated section of this guide for it.
Levels 21-30
Grinding
Solo LV20-23 (Morheim) - Hunt Ruthless
Worgs, Savvy Darus and Ettins in Morheim
Snowfield for the coin quest [Foes of the
Fortress]. Obtain it from Nott insidet he fortress.
- Collect Suspicious Crystals scattered in the
snowfield for the repeatable quest [Fragment of
Aion's Tower]. You may want to do this in
conjunction with [Foes in the Fortress]
Solo LV21-23 - Hunt Grove Sylphens and
collect the required number of quest drops then
return them to Anoramas. This is for the
repeatable quest [Sylphen Pollution]. You'll
need to complete [Disease Carriers] quest first
as a pre-requisite.
Solo LV23-25
- Hunt Spriggan Gatherers and Spriggle
Wardens for the coin quest [Nip Spriggs in the
Bud] from Kellan.
You can also grind in Mt. Musphel by hunting
various mobs.
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Solo LV20-23 - Hunt down Rotten Frightcorns
and Poison Wing Vespines in the Polluted
Waste, collect their quest items and deliver them
to Vitda for the repeatable quest [Samples for
Investigation].
Solo LV22-25
- Kill Gluttonous Porguses in Havenjark Farm
for the repeatable quest [Plague-Spreading
Porgus]
Gather Fine-haired Larvae by gathering Hortos
and Rabanos (minium gathering level 75
required) then deliver them to Dunkel fort he
repeatable [Pollution Solution]
Solo LV23-25 - Hunt Vigilante, Hunter, Witch
and Healer spirits in Havenjark Cemetery for
the repeatable quest [Obstacle to Cultivation]
Solo LV26-28 (Morheim) - Hunt Kentari
Fighters and Sentinels in and around the Kentari
Village for the coin quest [Clearing the Way]
Solo LV27-29 - Hunt Lava Barghests, Blazing
Obscuras, Observing Oculazens, Crawling
Clodworms and Sulfur Slimes in Mt. Musphel
for the repeatable quest [A Quota of Creatures].
Solo LV27-29 - Hunt Munmun Gatherers,
Braves and Lookouts in the odella plantations in
Salintus Rise, collect their ginseng and deliver
them back to Aprily for the repeatable quest
[The Munmun's Ginseng]
Group LV 24-27 - Hunt Klaw elites inside
Taran's Cavern
Group LV28-31 - Hunt Brutal Ice Claw Tamers
and Warriors for the repeatable quest
[Weakening the Ice Claws]
Group LV29-31 - Ask Arkanis Mugolems and
Ruins Caryatids in the Arkanis Sky Temple for
the repeatable quest [Gangleri's Request] from
NPC Gangleri. This is only repeatable up to 10
times.
The first thing you need to do is to
look for the obelisk and bind there. Talk
to the follwing NPCs to start their
respective quests.
- Orhe - Teleporter Troubles.
- Hapenill - [Spy] Liquor that Makes
You Vanish
- Frenai - Frenai's Lost Jewelry.
- Bragi - Active Discouragement.
- Thumber - Titanium Tribute
- Ipoderr - Bringing Up Tayga
- Nott - [Coin] Foes of the Fortress (R)
- Bolverk - Orders for Randet,
Fragments of Aion's Tower (R)
- Bicorunerk - Daeva, Where's My
Herb? *
(R) - Repeatable(X) Choose to hunt
Savvy Darus or Troublesome Ettins.
- Talk to Aegir to complete the
campaign quest Morheim Commander's
Call. Campaign quests Petrifying Elim
and Guardian Spirit will become
available.
- Talk to Villi (Update: Petrifying Elim)
- Talk to Nina start Orders from the
Fortress
- Next, look around the fortress for a
beggar named Sveinn. Talk to him.
(Update: [Spy] Liquor that Makes You
Vanish)
- Talk to Otis the food merchant and
choose to drink the potion. You'll be
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transported to Elyos territory. Don't
bother exploring the area because
everybody here is hostile towards your
kind. Wander around and you'll end up
dead. Use your return skill or return
scroll to get out of there. (Update: [Spy]
Liquor that Makes You Vanish)
- Talk to Hapenill to complete
(Update: [Spy] Liquor that Makes You
Vanish)
What are [Spy] quests?
These are quests that will require you
to use a dimensional rift to jump to Elyos
territory and perform tasks such as
hunting specific mobs and collecting
their drops or talking to spies disguised
as normal citizens. These quests are very
risky but very rewarding in terms of exp
and items you'll get for completing the
tasks. Since you are in enemy territory,
there is always a chance that you'll run
into elyos players. Doing these quests
alone is very dangerous but you'll have a
better chance of being discreet. In the
other hand, you can enter as a group and
have the sense of security in safety in
numbers.
In the other hand, your arrival won't go
unannounced since the game will send an
in-game message if a rift has been
opened. Besides, players will be
broadcasting rift locations or your last
spotted location so there is also a risk of
running into an enemy ambush or
hunting group upon arrival. Doing these
quests will be done at your own pace.
- Talk to Bragi (Update: Guardian
Spirit)
- Fly and search the rooftops to find
Purra. There are several of them and you
must find the right one before the quest
updates. (Update: Bringing Up Tayga)
Return to Ipoderr to complete the quest.
- Hunt the following mobs around the
fortress until you collect the necessary
items:
[Frenai's Lost Jewelry]
- Opal Necklace - Ice Lake Pluma
- Sapphire Ring - Frost Crasaurs
- Pearl Earring x2 - Ice Slinks
Warning: When wandering around the
frozen lake around Morheim, keep an eye
out for any Elyos players that may sneak
in from the rift. Their level is concealed so
there is no way of knowing their exact
strength. However, expect that they are
still out of your league for the meantime so
the best way to survive such confrontation
is to immediately fly and return to the city.
They won't follow you there since even the
NPCs will be hostile towards them.
Remember, you don't need to fight them at
this moment. You'll get your chance. You
can however, help if there are other
players ganging up on a single elyos.
You'll have your share of abyss points and
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it will still count to your kill (see the
Abyss tab in your character profile
window). Consider it as a practice since
you're just a few levels away to
experience the Abyss.
- Talk to Sveinn to start the quest
Secret Information. He'll give you
options on how much will you pay for
the information. To get the best rewards,
you'll have to invest 50000 kinah. See
the details of the rewards below:
- 500 kinah: 15000 XP and 1000 kinah
- 5000 kinah: 50000 XP and 10000
kinah
- 5000 kinah: 100000 XP and 20000
kinah. There is also a follow up quest
that will give you an easy 10000 kinah
and 12300 XP upon completion.
[Secret Information] (50000 kinah
choice path)
- You'll need to hunt down Savvy
Darus until they drop the Holy Pendant.
- Deliver the Pendant to Bolverk to
complete the quest.
- After completing the Secret
Information quest (by paying 50000
kinah to Sveinn) talk to Bolverk again to
start the follow up quest Bolverk's
Secret Request.
- Deliver the food sack Bolverk gave
you to Sveinn to complete the quest.
- Head to the Morheim Snow Field west
of the fortress. Gather the suspicious
crystals until you collect x15 Small
Crystals. (Update: Fragments of Aion's
Tower)
You may start hunting the beasts here as
well:
- Ruthless Worgs (Update: [Coin] Foes
of the Fortress )
- Savvy Daru (Update: [Coin] Foes of
the Fortress, Daeva, Where's My Herb,
Secret Information)
- Ettin (Update: [Coin] Foes of the
Fortress, Daeva, Where's My Herb)
- Wailing Tayga (Update: Active
Discouragement)
- Collect x15 Titanium (100p) from the
ores. (Update: Titanium Tribute)
- You should be around LV21 after
turning in the quests and hunting the
mobs. Talk to Hapenill to start the quest
[Spy] There and Back Again
Return to the following NPCs to
complete their respective quests.
- Bragi - Active Discouragement
- Thurnberg - Titanium Tribute
- Bicorunerk - Daeva, Where's My
Herb?
- Bolverk - Fragments of Aion's Tower
- Talk to Bragi again after turning in
Active Discouragement to start the follow
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up quest The Claw of the Tayga
- Return to the Morheim Snow Field
and locateIron Paw Kalsek. Head to the
marker to find its cave west of the snow
field. You should find Kalsek inside or in
front of the cave. You shouldn't have any
problems dealing with this boss, as long
as you use your skills correctly. Don't
hesitate to use HP pots if needed.
- Return back to the fortress and talk to
Bragi to complete the Claw of the
Tayga quest.
- Return to Orhe once you've collected
all 15 Aether Crystals (100p) to
complete Teleporter Troubles.
- Clear your inventory and when ready,
go through the Morheim Snow Field and
follow the road until you reach the Giant
Rock Waterfall. Talk to Favyr to
complete Orders from the Fortress. Talk
to him again to start the following quests:
- Irresistible Soup
- Keeping Warm
- Firewood for Cooking
- Lif's Agony
Hunt the following mobs to update
their respective quests:
- Savvy Daru (Update: Irresistible
Soup)
- Snowy Crasaur (Update: Irresistible
Soup, Keeping Warm)
- Ruthless Worg (Update: Irresistible
Soup)
- Collect x10 Wrud Log (110p)
(Update: Firewood for Cooking) The
locations of these logs are pretty scattered
and they are hard to come by especially
during peak hours when you have a lot of
competition. So if you found one, you may
want to guard it and gather it as soon as it
respawns.
- Collect x5 Gadill (115p) from the lake.
(Update: Lif's Agony)
- Talk to Favyr to complete Firewood
for Cooking.
- With the ingredients at hand, examine
the cooking pot and add the Scarlet
Brisket. Take the soup to Spedor, behind
the waterfall. Follow him as he returns to
Favyr. Talk to Favyr to complete the quest
(Irresistible Soup)
- Continue southeast to reach Patamor
Ridge Path. Hunt down Gray Braxes until
you collect Brax Skin x3. Return to
Favyr to complete the Keeping Warm
quest.
- Continue following the path until you
reach a small house. Go there and talk to
Medea to start the quest Outfighting
Arachnas. Hunt x12 Shade Arachnas to
complete the quest.
- Continue south until you reach
Patamor Thicket. In the crossroad, you
should find some elims which you can talk
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to start some quests.
- Talk to Nabaru to update the
campaign quest Petrifying Elim
- Talk to Anoramas to start the quest
Disease Carriers.
- Talk to Keindor to start Keindor's
Message. You just need to deliver a
message to a luimerk in Impetesium.
- Hunt Sunset Sylphens until you
collect x10 Red Wings. (Update:
Disease Carriers) Collect x10 Sylphen
Blue Irises (Update: Just Dye Already)
- Collect x15 Twisps (120p) to be used
in a quest later.
- Return to Anoramas to complete
quest Disease Carriers. The follow up
repeatable quest Sylphen Pollution will
now become available.
- From the elims's position, follow the
road west until you reach Kellan's Cabin.
Bind at the obelisk there are sell your
junk. Talk you Kellan to start the quest
Kellan's Request. If you have collected
15 twisps as instructed, then you should
be able to complete this quest
immediately. Otherwise, you may find
them in the field near the camp.
- Make sure to get yourself at around
LV22 to receive more quests. At this
point, you'll also have access to more
skills. I suggest heading back to
Pandaemonium using a return scroll then
just use the return skill to be transported
directly to Kellan's Cabin. The campaign
quest Destroying the Curse will also
become available though you must ignore
it for the meantime.
- Talk to Sora to start the quest Sora's
Energy Booster. You'll need to collect
Vinna x15 (135p) to complete the quest.
- Talk to Garurunerk to start the quest
Sprigg Nightlights. Yellow Luciferin
Pouches can be found in nearby Spriggan
Camps.
- Keep hunting Spriggan Gatherers
and/or Wardens until they drop the Elim
Essence. Be careful when attacking them
since they tend to help each other up and
gang up on you. Try to pull them away
from the group and lure them at a distance
to safely engage them there. The drop rate
for the essence vary. I have known players
that got it on their first kill while it took
me 3 frustrating hours before finally
getting one.
- Report back to Nabaru (Update:
Petrifying Elim)
- If you have completed Keindor's
Message, talk to him again to accept two
new quests: Strange Mushrooms and
Greeting to an Alchemist
- Start hunting Tumbling Fungies and
Bluenet Fungens until you kill their
required number. (Update: Strange
Mushrooms)
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- Kistig the alchemist can be found
nearby; just use the locate function in the
mission menu to find the hut where is
staying. Just follow the road uphill to
find him. Talk to him to complete the
quest (Greeting to an Alchemist)
- Deliver the Gadill to Lif by wooden
bridge inside the Sprigg Habitat to
complete 'Lifs Agony'. She will then
give you the follow up quest: Roast
Gadill for a Friend.
- Kill Firefly Sparkles until they drop
an Old Notebook. Activate it (LV22) to
start the quest Vivi's Book. Simply talk
with Vivi to complete the quest. The
follow up quest The Flower of Wisdom
will be given to you as a follow up quest.
Just collect the Ampreh Blossoms in the
river and deliver it to Vivi to complete
the quest.
- Follow the marker and locate Vivi by
the cliff beside the waterfall. Talk to him
and receive a note that you must deliver
back to Lif. (Update: Roast Gadill for a
Friend) Talk to Vivi again to start the
quest A Hungry Philosopher.It's the same
as the last quest but you'll need to gather
Kirkas and Chikras this time.
- Talk to Lif to complete Roast Gadill
for a Friend
- Continue west to the habitat. You
should find the green Luciferin Pouches
in the camp uphill. (Update: Sprigg
Nightlights)
- Locate the Hill of Belemu in your map
and follow the marker. You should a large
petrified tree. Use the essence in front of it
and watch the scene. Return to Nabaru.
(Update: Petrifying Elim)
- While there, check out the sprigg camp
northeast and gather some red luciferin
pouches. (Update: Sprigg Nightlights) You
can sneak in the camp and ignore the
non-hostile gatherers. Just make sure the
wardens won't spot you.
- Return to Garurunerk to complete
Sprigg Nighlights
- If you have collected x15 Vinna, talk
to Sora to complete Sora's Energy
Booster.
- Head all the way back and talk to
Nabaru to complete the Petrifying Elim
quest. Complete some of the remaining
gathering quests here; otherwise head back
to Morheim to continue. Use the teleporter
to reach Brusthonin.
Yes, this is a new area but not entirely
part of the campaign quest. This area is
pretty much a filler before your next
campaign quest (recommended at level 25)
With all the quests and potential rewards
here, there is no reason not to tackle this
place.
- Start by binding at the obelisk and
talking to Randet to complete Orders for
Randet. She'll immediately start with the
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follow up quest Check on the Settlers.
- Talk to the following NPCs to start
their quests. You should be around LV22
or 23 at this point.
- Vitda - Samples for Investigation
(Repeatable)
- Dunkel - Pollution Solution
(Repeatable)
- Jamsaxa - Frightcorn-ucopia
- Talk to Dehen (Update: Check on the
Settlers). You can also start two new
quests from him:The Fields are Infested
and Plague-spreading Porgus
(Repeatable)
- Next, talk with Snill. (Update: Check
on the Settlers)
- Talk to Jamsaxa (Update: Check on
the Settlers)
- Finally talk to Randet to
completeCheck on the Settlers. Talk to
her again to start the follow up quest The
Seeds of Hope.
- Exit the camp and follow the road
north until you reach the Polluted
Wastes.
- Hunt Sap Laupedes and Infected
Kurins (Update: The Fields are Infested)
- Examine the Earth Mounds you find
until all improved seeds are planted
(Update: Seeds of Hope)
- Keep harvesting Hortos until you
collect larvas alongside with them; these
are proc'ed or triggered randomly.
(Update: Pollution Solution)
- Defeat Rotten Frightcorns and
Poison Wing Vespines until you collect
Firghtcorn Leaf x13 and Poison Vespine
Powder x13 respectively (Samples for
Investigation) Continue killing Vespines
until you obtain Green Vespine Sap x10
(Update: Just Dye, Already)
- Follow the main road north and you'll
find a scarecrow named Lugo to start the
Scarecrow's Request quest.
- Hunt down Laggardly Snuffler x10
then report to Lugo to complete the quest.
These guys run away from you when their
HP is low and recover their health instead.
Don't just chase them as you may aggro
any pre-emptive mobs you come across
with.
- Once you've collected the necessary
drops for Samples for Investigation,
Pollution Solution and after killing the Sap
Laupedes and Infected Kurins, head back
to the camp to turn in the quests and to
clear the junk in your inventory.
- Talk to Randet after surrendering The
Seeds of Hope to start the follow up quest
Clearing the Fields.
- Prepare and head out to Havenjark
Farm when ready.
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- Hunt down Undead Farm Residents
and Undead Farm Workers (Update:
Clearing the Fields)
- Hunt down Gluttonous Porguses
(Update: Plague-Spreading Porguses)
- Continue following the road north
and you should find a farm with Wild
Frightcorns before reaching Havenjark
Cemetery. Collect x10 Frightcorn Fruits
from them (Update: Frightcorn-ucopia)
- Return to the Settler's Camp and turn
over your quests. Plague-Spreading
Porgus will be available again as a
repeatable quest. You should be around
LV23 at this point. If not, try to grind
around a bit until you are. More quests
will become available.
- Talk to the following NPCs to start
the next batch of quests:
- Randet - [Group] The Lingering
Ghosts
- Tala - Everyone has a Secret
- Venova - Obstacle to Cultivation ( R
)
- Dettil - Scared of the Undeads
- In one of the ruins in Havenjark Farm
lies an interactable item called a Faded
Note. You'll see the blue quest arrow so
its impossible to miss it. Pick it up to
start the quest An Old Settler's Letter.
- Vigilante, Hunter, Witch and
Healer spirits are found in the farmyard
around the Havenjark Cemetery. If you
want to farm some free Power Shards, this
quest is repeatable so you can grind here
and collect exp, kinah and power shards at
the same time - unless you're using them
along the way. Just kill the required
number of spirits for the quest. (Update:
Obstacle to Cultivation)
- Snickering Boggarts andWailing
Banshees are quite common in the area,
especially in the Havenjark Farm area.
Hunt them until you killed a required
number for the quest Scared of the
Undeads.
- Squiller is located here. Though he
doesn't look like an elite, don't be fooled to
take him alone. His damage is bearable but
halfway to his death, he'll call two adds
which will easily turn the tide of battle if
not taken care of immediately. Defeat him
to update the quest ([Group] The
Lingering Ghosts)
- In the area between Elyos Outpost and
Havenjark Farm, you'll find Unfest
Vigilantes and Astrologers roaming
about. The Vigilantes are just your normal
enemies while the astrologers are ranged
mobs that can summon an additional mob
if not killed quickly. Collect the required
number of skulls to complete the quest.
They are also a good source of Worthy
(green) Armor and Accessory Fluxes so
you can farm those from them if you need
those mats.(Update: Everyone has a
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Secret)
- (Update: An Old Settler's Letter) If
you want, you can make a quick trip to
Ishalgen and talk to Kaindal in Aldelle
Village. Finally, talk to Dettil to
complete the quest.
- Head to this location to find Virhu
the scarecrow to start the quest If I Only
Had a Master. Vidohunir's location
will be marked in the map. Just go there
and talk to her to complete the quest.
She'll also give you the follow up quest
Corpse in the Stone Coffin.
- Use the locate function to mark the
position of your quest. Head to the
graveyard and examine any of the open
coffins there to obtain the skull. Deliver
it back to Virhu to complete the quest
(Corpse in the Stone Coffin)
- Farmer Havenjark is a rare elite
that occasionally appears in the northern
fields. He should be engaged by a party
since he's pretty strong. He has nasty
poison attacks and can turn a character
into a mindless zombie for a few
seconds. This guy drops namesake LV24
Blue equipment and green gears which
should be worth your trouble.
- Once you've reached LV24, more
quests will become available to you.
- Talk to Blume to start the quest
Parica's Special Order.
- Talk to Vinduer to start the quest The
Missing Laborers
- Both locations will be marked on the
map so all you need to do is to go in there.
- Talk to Parica to hand over the box
and to get an envelope in return. (Update:
Parica's Special Order)
- Next, head to the location of the
Asmodian Worker Corpse. The quest
marker will appear as you get near it.
Examine the body then return to the camp.
- Talk to Blume to complete the quest
Parica's Special Order
- Talk to Vinduer to complete the quest
The Missing Laborers. The follow up
quest The Elyos of Brusthonin will
become available.
- Travel back to Vigrid Plains and start
huntingGuardian Outriders and Fighters
until you collect x10 Elyos Marks.
(Update: The Elyos of Brusthonin)
- Return to the camp and report back to
Vinduer. You'll get your next follow up
quest The Ikelus Manhunt. Centurion
Ikelus is located inside the Elyos outpost.
You can use the locate function to mark
his location.
Ikelus is a tough nut. His spells can
knock you back and stun you, not to
mention that he can cast sleep to your
characters. Advise your healers to stand
back while your tanks pummel the boss
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and get its attention. If possible, try to
bring some healing potions to clear the
status effects if ever your healer was put
to sleep. (Update: The Ikelus Manhunt)
- Report to Vindeur to complete the
quest.
- That's all for the quests here in this
area. You may now return to Morheim to
continue your campaign quests there and
possibly, trigger some new quests along
the way. You may also visit
Pandaemonium first to do some extra
stuff.
(Morheim)
Make your way back to Kellan's Cabin.
To save time and effort, you can use a
quick way to reach the Cabin. Just follow
the road until you find this place. You
can jump from here and glide to south to
reach Cabin faster. You should be around
LV24 at this point so more quests will be
available to you at this point.
- Talk to Garurunerk to start Three
Treasures. You'll need to hunt three
named mobs, each drops their own
"treasure".
- Sku the Eldest - Earrings of Magic
- Paku the Middle - Red Heart
Necklace
- Seku the Youngest - Dragon Blood
Necklace
You may check their locations here.
They can be soloed but if you're playing
during peak hours, there's probably a lot of
other people doing the same quest so the
best solution would be joining a hunting
group. Remember that when you're part of
the group, it doesn't matter who of your
team members land the finishing blow; as
long as they drop the quest item, their
bodies won't disappear until everybody in
the group gets it.
- Talk to Kellan to update the campaign
quest Destroying the Curse. A new Coin
quest will become available Nip Spriggs in
the Bud as well.
- Head to the river and talk to Lif to start
three new quests:
- Why the Fish Aren't Biting
- Vivi's Secret Request
- Good Tools After Bad
- Catch 12 Dorados from the river
(Update: Vivi's Secret Request)
- Use the locate function to mark the
area where Lif's Fishing Tool Box is
located. Search the many boxes in the area
until you get the one that contains the
Fishing Bait. (Update: Good Tools After
Bad)
- Hunt x9 Bluehide Monitors by the
riverbank. (Update: Why Fish Aren't
Biting)
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- Return to Lif to turn over the quests.
Talk to her again to start the new quest A
Seafood Feast. Go back to the river and
hunt Pointed Starcrabs, Snapping
Potcrabs and Brook Starturtles to obtain
Hair Shell Pincers, Starcrab Meat and
Starturtle Tail. Report back to Lif to
complete the quest.
- Activate the campaign Guardian
Spirit and use the locate function to mark
Tofa's location. You may go back to
Morheim to and use the flight transporter
there to reach the Salintus Observation
Post. If you opted to walk, you must
cross through the Salintus Desert. You
may encounter mobs 2-3 levels higher
than you but as long as you don't
recklessly engage them, you should do
fine.
- Continue to the desert and look for a
worn document in the first pond, near the
boundary of the Sprigg Habitat and the
desert. Examine it to pick it up, then use
the item to trigger the quest The Sodden
Scroll. If you want, you can make a
quick trip back to Kellan's Cabin and talk
to Garurunerk to complete the quest.
- The marker will lead you to the
Observatory. Talk to Tofa to update the
campaign quest Guardian Spirit. Talk
to the following NPCs to start their
quests:
- Aprily - Creepy Crawlies
- Gelundorf - Urgent Care
- Orashunerk - Meaty Treats
- Now you need to hunt the following
mobs until you obtain the necessary quest
items they may drop:
- Stinky Clodworm/ Wiggling
Clodworm - Clodworm Leather
- Suspicious Stone/ Sharpened Stone -
Stone Grave Thorn
- Fierce Sheluks/ Angry Sheluks -
Sheluk Foreleg
- Bulky Buffalid - Buffalid Neck Meat
- Desert Snuffler - Snuffler Sirloin
- Guzzling Kurins - Kurin Thigh Meat
While roaming the desert, keep an eye
out for a LV38, full-star elite monster bird
named King Consierd that is patrolling
the area. There's no way current players in
the area will be able to defeat this
monstrosity so make sure to keep your
distance from it or suffer the
consequences. It has a very long range and
once it spots you, there's no escape.
- Desert Snufflers will run away when
low on HP and recover themselves .Don't
blindly chase after them since you may
attract unwanted attention from nearby
mobs.
- Buffalids don't drop their Neck Meats
that often so depending on your luck, you
may spend some time hunting them before
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you score yourself one.
Once you've hit LV25, the Abyss Entry
Quest will become available. Its a set of
trials that will prepare you for your
entrance in the Abyss. You'll also have
access to your new set of skills so
prepare some good amount of kinah to
get all the skill manuals. The campaign
quest The Hand Behind the Ice Claw will
also be unlocked but just ignore it since
you're still too far from starting it in the
first place.
- Return to the camp and surrender the
ingredients to Aprily and Orashunerk.
After completing Meaty Treats,
Orashunerk will give you another quest:
A Ribbit Out of Water
- Kill a Watch Inspector normally
found in one of the Watch camps
surrounding the lake and loot the bucket
from here. Go to the lake and use the
bucket there to fill it with water. Report
back to Orashunerk. A creepy ribbit will
appear afterwards. You'll need to guide it
back to the lake. Make sure to walk
slowly or it will disappear. Just lead it
back to the water until the quest updates.
Return to Orashunerk to complete the
quest. (A Ribbit Out of Water)
- After completing A Ribbit Out of
Water, the follow up quest A New
Recipe will become available. You'll
need to gather some materials for
Orashunerk.
- Catch x2 Dorado fishes from the lake
(Update: A New Recipe)
- Hunt Laggard Klessids until you
collect x2 Klessid Raw Meat (Update: A
New Recipe)
- Buy x2 Hot Spice and Briga Powder
from Daraia in Pandaemonium. She is the
vendor in the cooking shop. (Update: A
New Recipe)
- Report back to Orashunerk to complete
the quest A New Recipe.
- New quests will also become available.
Talk to Tofa to start the quest Reclaiming
History. This is best done while collecting
Ancient Archon Weapons during the
Guardian Spirit campaign.
- You'll find the Spectral Soldiers,
Warriors and Mages in and out of the
Fortress of Spirits. You'll need to kill them
until you collect x10 Ancient Archon
Weapon. This is best done with a partner
at least or two at least. Once you've
reached the top of the mountain fortress,
clear any nearby adds. Fortunately, Deputy
Lamipedon can be pulled though he starts
by delivering a long-ranged attack. Just
pummel him and get the armor. (Update:
Guardian Spirit)
- Continue killing the spirits until you
collect Ancient Money, Weapons and
Armor. Only specific mobs drop specific
antiques. See the list below: (Update:
Reclaiming History)
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- Spectral Mage - Ancient Armor
- Spectral Warrior - Ancient Weapon
- Spectral Soldier - Ancient Money
- Talk to Hakon to start the quest
[Spy] Curious Behavior. Like the other
Spy quest, you'll need to enter a rift to be
transported to Elysean territory. The best
rift to enter would be the one by the
waterfall, near the Salintus Observation
Post. Again, its better to do this as a
group since aside from the natural risks,
there are also enemy elyos players that
you may encounter. Rifts are not always
open but the game will notify you once a
rift has been opened. Just use the chat
channels to ask the other players to give
you the location.
- Talk to Tofa to update the campaign
quest Guardian Spirit. You'll recive the
Tranquility Powder. You'll need to go to
the Execution Ground of Deltras. It is the
large ominous structure in the middle of
the desert. Once here, use the powder
from your inventory. (Update: Guardian
Spirit)
- That's it for now here. Head back to
Morheim and enter the abyss gate to
tackle the abyss.
(Reshanta)
- Upon arrival the campaign quest A
Governor's Summon will become
available.
- Talk to Bord to start The Comforts of
Home
- Talk to Blir to update The Comforts of
Home and to start Gems from the Vortex
- Head inside the main hall and talk to
Votan to complete A Governor's
Summon. Three new campaign quests will
become available: Abyss Training,
Speaking Balaur, Captured Comrades.
Talk to Votan again to start the quest
Meeting the Brigade General. Don't
forget to bind to this location as well.
- Talk to Jebal to update Captured
Comrades and Meeting the Brigade
General. Start the quest Missing in Action
- Talk to Hisui to update Speaking
Balaur and Meeting the Brigade General
- Talk to Konto to start the quest An
Important Message.
- Head north to Primum Landing. Talk
to Spyr who is standing near some crates.
Talk to him to complete Meeting the
Brigade General
- Head to the Primum Training Camp to
the north. Talk to Lisya to complete the
quest An Important Message. You can
also start the following quests from here:
- [Group] Killing the Nochsana Fortress
Guardian Deity General
- [Group] The Draconute Instructor
- Defeat the 9th Rank Elyos Soldiers
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- Next ,talk to Leban to update The
Comforts of Home and Abyss Battle
Training. Talk to him again to start the
quest [Group] Prototype Weapons.
- Head inside the training camp and
talk to all the instructors here. You'll
receive the basics and how things work
here in the Abyss. After talking to
Nolman, fly back to Primum Wharf and
talk to Spyr to complete the quest.
- Go to the main hall and talk to Asmu,
one of the guards outside.(Update: The
Comforts of Home)
- Go inside and talk to Enno, a roving
archon. Then fly to the second floor and
talk to Huset. Next, talk to
Haug.(Update: The Comforts of Home)
- Exit the main hall and fly to the
southwest to Broken Nobelium. Talk to
Ammu. (Update: The Comforts of
Home)
- (Update: The Comforts of Home)
- Next, talk to Lakadi to update the
campaignCaptured Comrades.
- Return to Bord to completeThe
Comforts of Home
Now you can do some solo quests here
or immediately find a group to join in a
run to the Training Camp. Whatever you
choose to do, the walkthrough will be
found below.
(Training Camp)
I suggest grinding in the Nochsana
Training Grounds. It is available to
characters LV25 to 29 and can really help
you gain a few levels in the shortest span
of time. You may do the other quests here
in the Abyss while waiting for your
cooldown in the Training Grounds.
You can call your friends or use the
LFG channel and look for potential party
members to do the group quests in
Nochsana Training Camp. The mobs in
this location give out very excellent EXP
(around 19,000 exp per person in a full
6-man party) but it has a 16 hour lockout
so don't expect to use this place as a cheap
way to grind. The enemies here don't
respawn as well so if you want to make the
most out of your run here by completely
cleaning the place up.
If you still have the extremely rare
Lodas Amulet, this is the best time to use
it. Once activated, you'll gain additional
20% experience for an hour. This event
item is given as a pre-order gift of the
game or after answering a survey. Also, as
an additional bonus, the effect of Lodas
Amulet will also stack up with Energy of
Repose, a buff that increases your
experience by additional 20% for hunting
creatures. This is given automatically the
longer you don't play your character. To
check if you can enter the Training
Grounds and other "instance" dungeons,
press enter to open your chat text box and
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enter the command /checkentry. It will
list all the instance dungeons and your
entry status for each. You can reach the
training grounds by flying north of the
fortress to find some broken, floating
islands. You should see a broken statue,
with claw-like features.
- One major rule in avoiding total
wipeout in this area: stay close together
and concentrate on one target at a time.
There are three ideal party members that
should be part of your party: Cleric for
healing, Sorcerer or Ranger for
sleeping/rooting/cursing and a Templar
for tanking and getting aggro off allies.
There will always be mobs that will react
to threat even if you just pulled one of
them. Having someone stop the other
aggressor on its tracks is very crucial
since the enemies are really strong that
having two mobs attacking at once can
really risk everyone's lives. The templar's
exceptional ability to draw aggro to
himself is a necessary evil to prevent he
party's squishes (low defense/ HP
classes) from getting swatted by the
enemy. Better yet, if your party's templar
has the Inescapable Judgment stigma
skill, it will be very useful here in safely
and quickly pulling mobs. Of course, a
healer's role is practically invaluable here
- that goes without saying.
- First, start by following the path
ahead from where you started, carefully
clear the mobs, and climb the hill to the
right. An artifact will be standing there so
carefully clean up the surrounding mobs.
The Nochsana Protector is one of the
named mobs that you need to defeat here
and it will attack you as you get near the
artifact. Have someone activate the artifact
to activate a shield/stone skin buff for
everybody in the party. This will help
immensely in protecting everyone from
the boss' attacks.
- Follow the path down and enter the
first gate in the middle of the road. You
should see a large, flaming drake guarding
the entrance (Nochsana Guard) It has
nasty aoe (area-of-effect) attack that can
knock down all nearby allies.As the tank,
advise your team that you'll attack the
drake from behind - to take all the brunt
and protect your DPS'ers and healer(s)
from its wide area frontal attacks. When
ready, use Charge and run towards it.
Make sure to engage it from behind so it
faces away from the others. Make sure to
continuously use your emnity-raising
attacks to have it attack you and raise your
shield (Steel Wall Defense) when you see
it charging up for an attack. Use
Inescapable Judgement if ever this boss
strays away from you and selects another
target.
- Before going through the second gate,
use the nearby ramp and carefully move
up to reach the gate's platform. You'll find
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the Aetheric Field Guard in the far end
so you have no choice but to defeat the
mobs guarding both sides of the platform
so you can reach it. The Aetheric Field
Guard can raise a shield that can absorb
thousands of damage, not to mention that
it can stun characters for a good long
time. As long as you keep your Hps up,
there shouldn't be proving taking this guy
out.
- After dealing with the Aetheric Field
Guard, defeat the elites guarding the
gate and summon the siege weapon by
using the quest item. Target the gate and
order the siege weapon to attack it. The
command buttons for the siege weapon
can be found in the lower left hand
corner of your screen. Make sure to stand
back when the gate is in danger already
since there will be a couple of mobs
behind the door that will attack your
party immediately.
- After dealing with them, examine the
weapon chests inside to grab x4
Prototype Weapons. Clear the floor again
with caution. Use the ramp to the right of
the boss to reach the second floor. Fight
your way around and you should reach
the Nochsana Teleporter standing in the
other side of the floor.
- Finally after dealing with those, its
time to deal with the general. Pull his
two bodyguards away from him and take
them out. Fortunately, doing this won't
aggro the boss so you can safely remove
his adds without any issues. Once ready,
engage the Nochsana General.
- The general has a really powerful AoE
attack that deals massive damage and
knocks down everyone in range so your
spellcasters must stay from a distance
enough to heal your fighters. The general
also has an attack that pulls everybody
nearby towards him, stunned. His normal
attacks can stun as well. Rage I and Steel
Wall Defense will help you in mitigating
most of the boss' heavy damage and resist
some of the stuns. Defeat the boss (and
hope that he drops something rare).
Otherwise, your quest here is over. You
can sweep the entire area or leave the
place. You'll have to wait for another 18
hours before you can visit this place again.
(Abyss)
- Next head to Primum Landing and fly
south to the Eastern Shard of Latesran.
- Talk to Scola to update the quest
Looking for Leibo.
- Talk to Mure to update Missing in
Action.
- Talk to Undran in Primum Wharft to
start Mokkurkalfi's Supplies.
- Talk to Hisui to start Gone Native.
- Fly to Solitary Island. Talk to
Mokkurkalfi to complete Mokkurkalfi's
Supplies and to update Gone Native. You
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can start two more quests from him:
Slaughter the Draconutes and Recovered
Documents
- Hunt Draconute Flamehorns and
Flamecrests until Slaughter the
Draconutes is updated.
- Use the locate function to find Sinjah
and fly to Krakon's Dispute. You should
see them around a guard tower. Its the
safest spot here so make sure to know its
location in case you'll find yourself
running away from Elyos ganking raids.
- Talk to Sinjah to update Speaking
Balaur and to complete Gone Native.
Talk to her again to start Neutralizing
Draconutes.
- Talk to Glati to update Captured
Comrades, complete Recovered
Documents and start the repeatable quest
Lumping It.
- For the campaign quest Captured
Comrades, you can find the Captured
Asmodian Prisoners in the small prison
near Sulfur Fortress. You can only find
asmodian prisoners there if the elyos are
in control of the fort. Talk to one of them
and escort them to the escape point in the
edge of the island. Due to the number of
guards and possible elyos gankers, you
need to work fast or better yet with some
group members. As soon as you reach
the escape point, a cutscene will trigger
and update your quest. Report back to
Lakadi to complete the quest.
- Talk to Gagrad to start three quests:
- Helping a Rescue Mission
- How to Beat Fried Worms
- An Elim in Exile
- First, attack an Ashikar Assaulter
somewhere north of the outpost. Just keep
pulling it, carefully avoiding the nearby
mobs to the tower. Once you get near, a
scene will trigger and update your quest.
(Update: Speaking Balaur)
- Kill the Flaming Hoverstones and
collect x5 Lump of Flame.
- Repeat Lumping It ten times and Glati
will give you the follow up quest Picking
Crimson Irises
- Hunt Sulfur Oculazens found nearby
until you collect x7 Crimson Irises
- Locate Triminos. Talk to him to
complete the quest An Elim in Exile and
to start two more quests: Carry the Flame
and Root of the Problem.
- Hunt Sulfur Worms and Sticky Sulfur
Worms (Update: How to Beat Fried
Worms)
- Hunt Dry Embers and Smoking
Embers (Update: Helping a Rescue
Mission)
- Report back to Triminos to complete
Root of the Problem. The follow up
repeatable quest End of the Corrupted
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Elim will become available.
- Hunt Smoldering Embers. The small
arena nearby holds quite a number of
Smoldering Embers. Talk to Triminos
again to complete.
- Return to the fortress and talk to
Grunn. Next, go to the back of the
fortress and talk to Kaoranerk. (Update:
Speaking Balaur)
- Fly to Krakon's Dispute and turn over
your quests.
- After turning over Neutralizing
Draconutes, the follow up quest
Reductions in Staff will become
available. Locate the Ashikar Apprentice
on the map and hunt it until it drops the
Naga Staff. Report back to Sinjah to
complete the quest.
- Return to the Pandaemonium and talk
to Phospor. Talk to Kaoranerk. Report to
Hisui to complete the quest Speaking
Balaur
Once you've reached LV27, you can go
back to Morheim to start new quests.
- Go back to Morheim Fortress and
talk to Nina to update the quest The
Hand Behind the Ice Claw if you haven't
done that yet.
- Kallen's Cabin and talk to Lorand to
start Swiftness for Hunters and Courage
for Hunters.
- Talk to Kellan to start Spiner Stones
and [Group] Legendary Amethysts
- Talk to Sora to start A New Hairpin.
You;ll need to collect Topaz
- Hunt down the required number of
Maekis and Keratons for the quests
Swiftness for Hunters and Courage for
Hunters
- Hunt down Obsidian Spiners until you
collect x10 Spiner Stones. Obsidian
Spiners are abundant in Mt. Musphel, west
of Taran's Cavern
- Head south of Kallen's Cabin to reach
Mt. Musphel. Hunt Black Mask Spiners
there until you collect x3 Spiner Tail
(Update: Destroying the Curse)
- Return to Kellan to update the
campaign quest. Return to Mt. Musphel
and go to the marked location of Kimssi.
- Walk all the way to the top of the
mountain. Just follow the main road and
you'll find Kimssi. Talk to him to update
the campaign quest Destroying the Curse.
Talk to him again to start the quest
Kimssi's Dream.
- You need to collect x15 Gold for
Kimssi. Gold ores can be found in the
terrain in Mt. Musphel. Deliver the gold to
Kimssi to complete the quest quest.
(Kimssi's Dream)
- Talk to Kimssi to start [Group]
Kimssi's Wish
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- Try to form a group since the cavern
is full of elites. Once ready Choose a
Skurv to guide you. Go over the cliff
where the skurv guide stops and use the
Necklace. After the scene, the campaign
quest will be updated (A Cursed
Necklace)
- Fight your way inside and kill Klaw
Patrollers and Sentinels ([Group]
Kimssi's Wish)
- Make a quick trip back to Kimssi to
turn over Kimssi's Dream. Talk to him
again to start the quest [Group] Seeking
the Spotlight.
- Return to the cavern and head south.
Clear the tunnels south and follow the
path as it turns north then east. This will
lead you directly to Servile Kalbak. He
looks like Gollum and isn't difficult to
defeat. Return to Kimssi to complete the
quest.
- Collect the ores inside the Cavern
until you collect x3 Amethysts ([Group]
Legendary Amethysts)
- Go back to Kallen's Cabin and turn
over your quests. After completing A
New Hairpin, Sora will give the follow
up quest, The Best Hairpin. You'll need
to gather Aquamarines this time.
- Use the locate function to find Utgar's
position. Deliver him the stones to
complete the quest. (Spiner Stones)
Head back to Salintus Observatory
Post to start new quests:
- Gelundorf - Octanu's Lair
- Aprily - Munmun's Ginseng
(Repeatable)
- Tofa - Wasting the Watch, Destroying
the Mau Flag
- Jorund - Arachna Egg, A Distasteful
Duty, [Group] Odella Rope (repeatable)
- Orashunerk - Orashunerk's Special
Order
- Akon - [Group] An Ice Claw Raid
- Fulla -[Coin] Clearing the Way
(repeatable)
- Talk to Jorund to update the campaign
quest The Hand Behind the Ice Claw
- You should know the locations of the
lepharist camps around the area. Hunt
down Watch Assasins, Fighters and
Inspectors. Return to Tofa to complete the
quest.
- Locate Octanu's Lair. Just follow the
road in Kentari Village as it goes NE. The
narrow cliff entrance should be right after
you pass the hanging bridge.
Hunt the following mobs there to update
the quest of the same title
- Goldthorn Arachna
- Tiny Gold Arachna
- Black Arachna
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- Tiny Black Arachna
- While there, collect x7 Arachna Eggs.
They look like whitepods on the ground.
Report to Jorund and Gelundorf to
complete the quests
- After turning over the quest Octanu's
Lair, the follow up quest Millenium Eka
will be given. Return to the lair and hunt
down Millenium Eka. It is found in the
part of the cave where Cave Laupedes
are found. Just head left from the first
crossroad by the entrance and follow it. It
will lead you to a small cavern with a
green hue. Eka should be there. If not
just wait for it to respawn. The room will
be filled with normal laupedes so its a
good idea to clear it first. After defeating
Eka, loot its leg and report to Gelundorf
to complete the quest.
- Next, head to the Kentari Village and
hunt down Kentari Fighters and Sentinels
to update [Coin] Clearing the Way
- Use the locate function to mark
Chieftain Promakis' location. Defeat him
to update A Distasteful Duty. This guy is
not soloable unless you're in a very
decent level. If you want to make sure,
just form a group of 2-3 people. Also,
you don't need to fight your way inside
the village. Just approach him from the
back. There might be 1-2 mobs guarding
him so its up to you on how to deal with
them.
The Salintus Rise is where rifts to Elysea
opens. Beware of enemy Elyos players that
may be jumping out from the rift as part of
their own spy quests.
- Head to the Munmun Ginseng
Plantation (these are green areas along the
way to Ice Claw Village) and hunt
Munmun Gatherers, Braves and Lookouts
until you collect x15 Fresh Ginseng from
them. (Update: Munmun's Ginseng)
- Gather Odella rope scattered in the
Plantation. If you don't want to search the
entire area, stay near the entrance of the
plantation. There are 4 ropes there you can
harvest, as you clear the Munmuns.
(Update: [Group] Odella Rope
(repeatable))
- While there, kill Ironback Snufflers
and Razorclaw Scolopens to get Snuffler
Shell and Scolopen Poision (Update: A
Rose Will Bloom)
- Collect Dried Ginsengs x3 to update
Orashunerk's Special Order. These are
hung in racks to dry. You'll find the racks
beside the huts further east of the
plantation. Fortunately, there are 3 dried
ginsengs per rack so you don't need to run
around and collect them separately return
to Orashunerk.
- He will then ask you to choose from
either Tea or Cookies. Tea yields more
exp points so choose it.
- Form a group and head to Salintus Rise
to hunt Stubborn Abexes, until they drop
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an Abex Meat. (Update: The Hand
Behind the Ice Claw)
- The Altar of Fire should be nearby.
Clear the guards. With the Flint and
Abex Meat in your inventory, examine
the small bonfire. Kill the Wild Tayga
that will appear.
- Report back to Jorund back in the
Observatory to get the Tayga Hunter
title.
- Now return all the way back and
enter the Ice Claw Village.
- While inside, hunt Brutal Ice Claw
Guards and Raiders. Raiders are invisible
and will appear only when you get in
their range. The Guards are commonly
found along the river. Besides, its the
safest and shortest route so you'll be
finding them along the way anyway.
Collect Odella Strings from them
(Update: [Group] Odella Rope)
- Find the nearest flag and clear its
guards. For your convenience, wait for it
to respawn since it only takes a few
seconds for it to reappear. It is better than
find them one by one. (Destroying the
Mau Flag)
- Mark the location of Protector Karhel
in your map. If you continue south
following the river, you should find the
dead end. From there, you can just jump
up to the hillside to avoid the main path
littered with enemies. Beware of any
enemy patrols that may wandering in the
main path, fight your way past the gate
until you reach the compound where
Karhel is located. Equip the Tayga Hunter
title and examine the totem to be
transported inside. Make sure to do it at
the same time since there is a guard near
the spot where you'll get transported.
Carefully clear the guards in one side to
create a path for you. Finally once you
have Karhel in your sights, the templar
should pull him using Inescapable
Judgement from its farthest range then lure
Karhel to the group. If done correctly, the
adds guarding him won't be alerted. Karhel
himself is laughably easy; expect him to
die within a few seconds.
- Hunt the Brutal Ice Claw Summoners
or Healers normally found deep inside the
village. (Update: [Group] An Ice Claw
Raid)
- Return to the observatory and talk to
Tofa to surrender the quest Destroying the
Mau Flag
- After defeating Protector Karhel,
return to Morheim Fortress and talk to
Nina. Finally talk to Aegir to complete the
quest.
- Mark the location of Embia for the
quest Orashunerk's Special Order in Mt.
Musphel. Use the flight transport to Alsig
Village and head to the marked location.
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- While in Alsig Village, you can start
some new quests:
- Karina - Balom's Wages
- Balom - A Picky Eater.
- Tekor - Harvesting Tripeed
- Virashak - A Fragrant Tree
- Cabon - Cabon's Request
- Letum - Combat Preparation
- Just harvest the Tripeeds in the
nearby farm. Remember that sometimes,
Tripeed Monsters will appear
occasionally at night . Just gather 10
fruits and report back to Tekor to
complete (Harvesting Tripeed). The
follow up quest, Tripeed Monster will
appear. Now you can hunt them down.
- Make sure that these monsters won't
get killed or damaged by the roaming
guards. Talk to Tekor when done hunting
10 of them to complete Tripeed Monster.
- Talk to Grammati the General Store
proprietor then talk to Letum (Update:
Combat Preparation)
- Head to the Lava Cliff and hunt down
Festering Clodworms. Return to Balom
to complete the quest A Picky Eater. The
follow up quest A Dish for Dukar will
become available.
Head to the Mt. Musphel Outpost as marked
in the map. Be careful on your way here,
especially when crossing the broken bridges.
One wrong move you'll fall to the lava river.
You won't die immediately but your best bet
would be running east until you reach the fall,
which is already part of the Sky Temple. You
can fly to solid ground for there on.
- Talk to Embia to complete
Orashunerk's Special Order. Talk to her
again to start 4 new quests:
- Obscured Vision
- Oculazen Irises
- A Prized Possession
- [Group] The Snowflake Necklace
- Talk to Gangleri to start the following
quests:
- A Foul Stench
- [Group] Gangleri's Request
- Talk to Utgar to turn over Spiner
Stones if you still haven't done so. You
can also start Nosy Barghests from him.
- Hunt the following mobs nearby to kill
their required numbers or get their quest
items:
- Lava Barghests
- Sulfur Slimes
- Crawling Clodworms
- Observing Oculazen
- Blazing Obscuras
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- After hunting the mobs, return to the
camp and turn them over. After
completing Foul Stench, Gangleri will
give you another quest Elim Fruit and the
repeatable quest A Quota of Creatures
- While there, cross the bridge south
then head west until you find two
garrison patrols. Just past them is a ledge
where you can fly. Fly a bit to the
southwest and look for Sarinerk by the
cliffs. Talk to her to complete the quest
Prized Possession (if you choose her)
The follow up quest The Bottom of the
Temple will become available. Talk to
her again to complete Combat
Preparation and to start [Group] A
Missing Bandage
- Head to the Red Lava Cliff and mark
Magni's position. Talk to him to
complete Elim Fruit and to start the new
quest The Agrint's Wish.
- Hunt down Red Scale Basilisks and
Lava Basilisks to collect the required
number of Scales and Flame Fins. Return
to Magni to complete the quest. Talk to
Magni again to start the quest Peace at
Last.
- This time, hunt Yellow Wing
Vespines and Wasp Vespines until you
kill the required number. Report back to
Magni to complete the quest.
- Talk to Magni again to start another
follow up quest. The Agrint's Message.
Return to Alsig village and deliver the
message to Mirka.
- Upon reaching LV30, the campaign
quest Orders From Nerita and Huron's
Letter.
- Go to the Pandaemonium and talk to
Heimdall the Wise in Disguise.
- Talk to Utgar in the small camp in Mt.
Musphel to update The Wise in Disguise.
- Talk to Brakan (Update: The Wise in
Disguise)
- Head to the Prosperity Road and buy a
Divine Lamp from Olda or Gerad in
Divine Accessories. It costs 96,800 kinah
so prepare to spend a lot. Head back to the
Airship Dock and talk to Kanensa to
complete the quest.
- The follow up quest Ceremony of the
Wise will be given to you. Head to the
Capitol Building and talk to your class'
Master. Head back to Kanensa.
Fill your DP then return to Kanensa to
complete the quest. This will enable you to
wear Daevanion Armor - the official
armor of being a Daeva. The reward is an
armor set that is very powerful when worn
together. The catch is that you can only
get one piece out of five choices per
character. That means you'll need to raise
5 characters to LV30 and get a different
armor piece for each. They can be of
different classes; since you can trade the
equipment you'll get from them to the type
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worn by your main character.
The follow up quest will give you a
blue daevonian weapon to go along your
armor set but that will only be rewarded
to you upon completing the Daevonian
armor set.
Abyss Entry Quest
(LV25)
Honing your Skills
- Talk to Balder inside the Great
Temple.
- Next, head to the Coliseum, go inside
and talk to Therf
- Report back to Balder to complete the
quest.
(As of this time of writing, this quest
seems to bugged. You'll be stuck in your
place after watching the scenes. The
scene will also loop so press escape to
skip the movie and restart the game if
ever you found yourself stuck. Also,
check your sound options as this bug
may mute your game's sound settings)
Abyss General Knowledge
- Talk to Phospor in the Temple of
Knowledge. Take her quest. After
answering all her questions, talk to
Moreinen.
- Like Phospor, you'll need to answer all
of Moreinen's questions to continue.
- Next, take Kushar's quiz.
- Finally talk to Kvasir in the Capitol
Building.
Following Through
- There are three different types of
quests. If you want to just be done with it,
choose the Coliseum option. You'll just
need to defeat all the mobs within a given
time. These mobs damage normally but
their Hps are somewhat low so you can
easily defeat them. Just don't forget to heal
as necessary. After defeating the 10th
enemy, the test will be completed. Watch
the scene.
- Talk to Garm to update the quest.
Return to Morheim Fortress and talk to
Aegir to complete the quest and to start the
last quest of the series.
The Last Checkpoint
- Talk to Yornduf. As he mentioned, the
lights on the top of rings indicate their
order that you must pass through in
sequence. You need to do this within the
time allotted. In case you didn't make it,
you talk to him again and try again.
Passing through the rings will add some
seconds to your flight time. The first ring
is located right behind you.
- After completing the test, return to
Aegir to get your reward.
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Congratulations! You are now able to
enter the Abyss!
Levels 31-40
Grinding
Solo LV33-35 (Morheim) - Hunt down Flame
Fungies and Angry Kalgolems in the Crash
Site for the coin quest [Protecting Tripeed].
Report to NPC Roya afterwards.
- Hunt down Ice Claw elites to collect Odella
Strings and Ropes for the repeatable quest
[Odella Rope]
Solo LV37-40 - Hunt down non-elite
lepharists in the Lepharist Citadel, collect their
masks then deliver them to Muorinerk for the
quest [Muorinerk's Offer]. This is best done
with the coin quest [Thinning the Ranks]
- Hunt down Patrollers, Fighters and Sorcerers
in the Lepharist Citadel for the quest
[Thinning the Ranks] from NPC Modgud.
Group LV39-42 - Hunt down Mist Mane
Bodyguards and Head Bodyguards in Mist
Mane Village, collect 60 Bodyguard's Knot
from them then return them to NPC Anund.
Solo LV30-32 (Beluslan) - Hunt Plains
Vespine and Black Branch Gnarls around
Beluslan Fortress for the repeatable [Beluslan
Pest Hunt] from NPC Govanon.
Solo LV33-35 - Hunt Amethyst Drakies and
Drakes in Mahisha's Nest or Giant's Valley for
the quest [Decreasing Drakies]. Report to
NPC Gigrite to repeat.
Solo LV32-34 - Hunt down Ice Tail Kirrins
for the repeatable quest [Ice Tail Kirrins] from
NPC Luurinerk
Solo LV34-36
- Hunt Anubite Vigilantes, Pale Zombies and
Graveknight Sellswords in Besfer Ghost
Village for the repeatable [Hunting the
Undead] from NPC Gigrite
Solo LV36-38 - Hunt Weeping Banshees, Pale
Boggarts and Decaying Zombies, collect their
quest items and surrender them to NPC Eldir
for the repeatable quest [Let to Tether
Remain]
- Hunt Mine Fighters, Troopers and Fencers in
Malek Mine for the coin quest [Combat
Miners] from NPC Stua.
Solo LV38-40 - Hunt down Frost Eye Ettins
and Snowy Taygas between Kungalfberg and
Hunibor Ice Gate for the repeatable [Why
Etun can't Meditate]. Talk to NPC Etun to
repeat the quest.
Group LV36-40 - Hunt down lepharist elites
in Malek Mine
Solo LV39-41 - Get rid of Fang Troll Hunters
and Trollkin Workers in the Fang Troll
Encampment for the quest [Eradication
Pa-troll] from NPC Mostin.
Solo LV40-42 - Hunt down Anair
Spiritsoldiers, Spiritmages and Spiritarchers in
Anair Harbor for the coin quest [Ghosts of
Anair Harbor] from NPC Coventina
- It's best to visit this place once you're
LV31 so you can start all available quests.
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- Talk to Nerita to complete the quest
Orders from Nerita. The campaign quests
Saving Beluslan Fortress and An Undead
Occupation will become available. Talk
to Nerita again to update the campaign
quest Saving Belusland Fortress.
- Talk to the following NPCs to update
and start new quests:
- Hod - Falling Fragments
- Nornen - Falling Fragments (update)
- Regin - Falling Fragments (update)
- Bestla - Saving Beluslan Fortress
(update), The Fragment Hazard, Falling
Fragments (update)
- Grundt - Undead Occupation (update)
- Govanon - Beluslan Pest Hunt.
(Repeatable)
- Ai - Only for Her
- Nerita - The Outlaw of the Black
Plains
- Loki -Gigrite's Drakie Problem
- Mani - update A Missing Father
- Paeru - update A Missing Father
- Lapion - Delayed Order
- Leonor - Leonor's Errand
- Ai - Amma's Birthstone
- Examine one of the temporal stones
in the plaza. You'll be transported to
another location inside the fortress. Fly
out of there and return to Bestla.
- Report back to Hod after talking to
Bestla to complete the quest Falling
Fragments. The follow up quest Monitor
Glue will become available.
- Exit the fortress to hunt some mobs.
Hunt Meek Crestliches to obtain Lean
Crestlich Ribs (Update: A Dish for Dukar)
and Crestlich Breast Meat (Only for Her)
- Hunt Blue Jaw Monitors until you
collect x10 Sticky Saliva
- While outside collect the fortress
fragments scattered around the area. They
look like ordinary debris so make sure to
highlight any suspicious looking objects to
find them. They are usually found near the
large broken parts of the fortress. You can
just camp near one since they respawn
pretty fast. (Update: The Fragment
Hazard)
- Hunt down Plains Vespines and Black
Branch Gnarls (Update: Beluslan Pest
Hunt)
- Hunt Menacing Karnifs (Update: The
Outlaw of the Black Plains)
- Hunt Malek Drakies (Update: Gigrite's
Drakie Problem)
- Turn over The Outlaw of the Black
Plains to Nerita and receive the follow up
quest Nerita's Encouragement.
- After getting everything you need, go
back inside the fortress and turn them
over. Head to the Pandaemonium for the
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meantime.
- Talk to Araison then talk to Mareke
(Update: Leonor's Errand)
- Talk to Cavalorn to update Saving
Beluslan Fortress
- While here, buy some Kirka Wine
and Cheese from Daraia in the Temple of
Artisans. (Update: Only for Her)
- Travel back to Morheim and talk to
Parinirek. (Leanor's Errand)
- Enter the portal to Reshanta (Abyss).
Talk to Haug to update Saving Beluslan
Fortress. While here, you can accept
Staking a Claim and Transparent
Motives from Jebal and Hisui.
- For Saving Beluslan Fortress, you'll
need Golden Corneas from Seal
Sentinels found in the Isle of Roots in the
Sulfur Archipelago. Greater Aether
Gems are extracted from vortices in the
abyss found if your aether extraction
skills is not that high, you can always
broadcast in the trade channel, look in
the Trade Broker or ask some high level
friends or legion mates to give you one.
- Once you've collected the required
materials, head back to Haug.
- Head back to Alsig Village and talk
to Balom. (Update: A Dish for Dukar)
You'll need to ask Lainita to cook the
meat. Report back to Balom to complete
the quest. The follow up quest [Spy]
Ingredients for Keslopen Saugage will
become available.
- Talk to Dekor then to Virashak to
update Delayed Order
- Talk to Raukus to start Worgs at the
Door. Hunt x10 Heartless Worgs outside
then report to him to complete the quest.
The follow up quest Skinning Spriggs will
become available.
- Just head of the village to find a sprigg
camp. Kill the Spriggan Fighters to collect
x10 Spriggan Back Skin. Return to the
village and talk to Grammati.
- Once done, return to Beluslan and turn
over the following quests to their
respective NPCs
- Delayed Order - Lapion
- Leanor's Errand - Leonor
- Only For Her - Ai
- After turning over Only for Her to Ai,
he'll give you a follow up quest Let
Cooking Experts Cook. Talk to Aurvandil
the food merchant then return to Ai to
complete the quest.
- Talk to Bestla to update Saving
Beluslan Fortress. Fly up and look for the
Artifact. Examine it and watch the scene.
Report to Nerita to complete the quest.
- With all those done, you should be
around LV32 or almost. In that case, find a
group to help you with the campaign quest
[Group] The Three Keys back in
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Morheim.
(Morheim)
- Talk to Anund in Morheim Fortress
- Talk to Bulagan in the Sky Temple.
- First, enter through the Water Room.
Kill the mobs here on your way to the
Wind Key Guardian which is standing
right in front of the wall. The mobs here
are pretty easy so your party shouldn't
have problems clearing this room. You
can also get Water Spirit II books here
for spiritmasters, which you can sell for a
decent price. After getting the key, exit
the room and enter the Wind Room.
- Here you'll find Earth Spirits. Clear
your path since you'll need to glide down
the second platform/ room below. The
following room has wind spirits which
can you also farm for Summon Wind
Spirit II. The Fire Key Guardian is a
large earth spirit that is in the eastern side
of the room, behind the maze like
partitions. Just carefully clear the mobs
and the patrols then finally defeat the
boss to obtain the key. Exit the room.
- As soon as you emerge outside, you'll
need to fight 2-3 enemies so be careful.
Enter the Fire Room finally for the last
part of the quest. The Fire Room is
composed of three separate platforms so
you'll main objective is to clear the path
for your party to reach the third and final
platform.
- The final platform has really
formidable opponents so be careful not to
pull too much aggro. The Abyss Key
Guardian is located just upstairs so clear
the path straight ahead and carefully thin
out nearby mobs. Pull the boss and defeat
it. Exit the place and fly to Bulagan.
- Talk to Bulagan after getting the Abyss
Key. Finally, you'll need to talk to
Gelkugin in Alsig Village.
- While here, you may want to hunt the
mobs specified in the following group
quests:
- [Group] All Nyerk, No play
- [Group] Gangleri's Request
- [Group] A Missing Bandage
- [Group] The Snowflake Necklace
- Talk to Alsig complete the campaign.
The follow up quest A Captive Flame will
become available. Talk to Gelkugin again
to update the quest.
- Once 32 is reached, the campaign
quests Allies Among Enemies and
Thawing Kurngalfberg will be available.
- Talk to Rikesh to update Allies Among
Enemies.
- Speak to the following people in Alsig
to start their quests:
- Adhis - [Spy] Soul of a Daeva
- Kamer - A Little Extra Cash
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- Go to The Crash Site and hunt
Obsidian Gorgons until you collect x3
Gorgon Horns. Return to Kamer to
complete the quest.
After completing the quest The Three
Keys, you will be able to enter the Fire
Temple at any time you like. The Fire
Temple is an instance where you can find
bosses that drop greens, blues and even
orange equipment drops. Its better to
enter this area with a group of players
within 2-3 levels of each other to avoid
exp penalties (higher level members will
"suck" the experience points, making low
level members gain very little exp) Also,
there's a 30 minute lockdown to the area;
anybody can exit and enter the temple as
long as there's at least one group member
remaining inside. For your first runs, its
always good to have someone that knows
the layout of the area; be careful though
since one wrong pull will cause a domino
effect, causing nearby mobs to swarm
you and cause a party wipe. Also, all the
equipment found in this area are BOP or
bind-on-pickup - which means if you
pick something up, it will be yours. So
don't be greedy and roll only on the
equipment you really need. Everything
else like common drops and white
equipment drops (which can be sold for a
hefty amount of kinah) are all fair game.
This is a good grinding spot until you're
late 30's or early 40's.
- Talk to Bulagan to start the campaign
as well as the quest [Group] An Ancient
Weapon.
- You'll need to enter the Fire Temple
for this quest. The Fire Temple entrance is
located northwest of the Bulagan's position
and is found in the opening in the middle
of the lava falls. During the day, you'll
find a shugo there named Padinerk. You
can start the quests [Group] All Nyerk and
No Play and [Group] Kalgolem Crystals
- Once ready with your group, enter the
Fire Temple. The mobs here can be easily
aggroed, especially if your tank does the
wrong pull and alerts nearby adds. Having
a leader or some members that were
previously here should be pretty helpful in
navigating the area and killing only the
mobs that needed to be killed. You may
also refer to the Fire Temple map here.
- Hunt down the Power Kalgolems and
Aetheric Kalgolems deep inside the temple
until you collect their quest drops.([Group]
Kalgolem Crystals )
- You should find scattered treasure
boxes in the area. Just examine one of
them to obtain the Ancient Weapon.
([Group] An Ancient Weapon)
- Find Chalice Guard Denlavis in the
southern chamber of the cave. Defeat him
and loot the Old Parchment quest item
from him. Now there will be five chalices
on the ground; you must select the right
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one to update the quest. Choosing the
wrong chalice will spawn protectors
which are easy to defeat. After getting
the correct chalice, finish your business
here then exit the temple.
- Report to Gelkugin in Algis Village
then finally to Arund in Morheim
Fortress to complete the campaign quest.
- Report back to Bulagan to complete
[Group] An Ancient Weapon and to
Padinerk to complete [Group] Kalgolem
Crystals
- Talk to Kamer in Alsig Village to
start the quest Rynoce Horn. Hunt
Winged Ear Rynoces in Alsig Crossroad
until you get x3 Rynoce Horn
- Talk to Roya inside the chapel to start
[Coin] Protecting Tripeed
- Talk to Mirka to update A Lost
Daeva if you havent done so yet and to
start two new quests: Stopping the Klaw
Expansion and The Tripeed Thief.
- Talk to Muorinerk to start Beautiful
Feather.
- Talk to Tekor to start Crop Stompers
- Hunt the following mobs to get their
quest items and kill their required
number:
- Virago Looter - Kill 5 for Tripeed
Thief, Green Virago feather drop for
Beautiful Leather
- Imposing Crestlichs - Dark Red
Crestlich Feather for Beautiful Leather,
Collect 7 beaks for Crop Stompers
- Winged Ear Rynoce - Rynoce Horn
- Head to the southern part of the Alsig
Crossroads to find the Klaws. Some Klaw
Patrols always have a Klaw Spy with them
so be prepared to fight both of them if you
decide to pull one. There are also lone
Klaw Patrols near the nests and tress so its
better to target those if you can't handle
two of them at once. Just remember that
any nearby klaw spies will come to its
rescue if spotted. Just kill the required
number of them then report to Mirka to
complete the quest.
- Make your way back to Magni in the
boundary of the Crash Site and Red Lava
Cliff. Talk to him to start Putting Out
Fires.
- Hunt down the Flame Fungies, Angry
Kalgolems and Wrathful Petrahulks.
- Turn over Puttng Out Fires to Magni.
He'll give you Destroyer Hamitemon as a
follow up quest. Use the locate function
and head to his position. He hits hard but
can be manageable as long as you fight
him one and one. Remember to use pots
and constant heals since some of this
devastating attacks can also stun you as
well.
Upon reaching LV32, head back to
Beluslan to complete some of the new
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quests there.
- Head to the Ghost Village
Observatory and talk to Gigrite to update
An Undead Occupation. Talk to her
again to start Gigrite's Secret.
- Talk to Gaamel to start the quest A
Preventive Measure.
- Talk to Horu by the fortress Artifact
to start Shugo Grass.
- Talk to Grundt to start A Polite
Request. Talk to Vanargand as marked in
the map. Travel back to Morheim and
locate Hreidmar, west of Alsig
Crossroads. Finally return to Grundt to
complete the quest.
- Next, head to Ghost Village
Observation Post and talk to the
following NPCs to start their quests.
- Alfgeir - Cure for Stomach Pain, A
Grateful Sentinel
- Sogrim - The Mosbear Frenzy
- Talk to Svera to complete the quest
Shugo Grass. Talk to her again to start
Grass for the Grave Robbers.
- Use the locate function to mark to
position of Gark. You should find him in
the small frozen pond in Mosbear
Snowfield. Talk to him to complete A
Grateful Sentinel. The follow up quest
The Starving Sprigg becomes available.
Use the locate function to find the Food
Pouches. These are sacks scattered
around the area marked in the map. There
are several snowy mosbears in the area so
you may need to fight a few of them to
gather the required number of Food
Pouches and deliver it to Gark.
- Defeat Snowy Mosbears and Huge
Snowy Mosbears until you defeat the
required number. Talk to Sogrim to
complete the quest Mosbear Frenzy
- Talk to Gark again to start the quest
Granker for Gark. You'll need to hunt
Silver Grankers and Silver Granker Fawns
until you collect their Meats. Be careful
though since the adult grankers tend to call
for help from nearby grankers. You can
get the Tender Meats from the Fawns and
the Chewy Meats from the adult Grankers.
Talk to him to complete the quest.
- After completing Mosbear Frenzy,
Sogrim will give you the follow up quest
The Mosbear Trophy. Use the locate
function to find Snowfur's position.
Follow the marker and it will lead you to a
cave on the mountain. You may clear one
of the guards first to go inside. Defeat
Snowfur and get his leather. Report to
Sogrim to complete the quest.
- Return to Gark and talk to him to start
Revenge of the Displaced. Kill the
required number of Mosbears in the area
then report back to Gark to complete the
quest.
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- Use the locate function to mark to
position of Spriggle Gatherers and
Spriggle Bundlers. Hunt then down until
you collect Snow Mosbear Honey and
Spriggle's Bandana.
- Locate the Pale Zombies and hunt
them down (Update: An Undead
Occupation)
- Head to Kidorun's Campsite and talk
to Zhayonerk to update Grass for
Graverobbers. Talk to him again to start
Pure Malek and Comfort Food.
- Talk to Guanyerk to update Grass for
the Grave Robbers and to start
Ore-Eating Wriggots.
- Talk to Luurinerk to start Ice Tail
Kirrins and Deformed Malek.
- Talk to Huarinrinerk to update Grass
for the Grave Robbers and to start Malek
Drakes and Drakies, and Mist Valley
Temple
- Hunt Malek Drakes and Drakies until
you collect Violet Scale and
Dark-Colored Scales. Return to
Huarinrinerk to complete the quest.
- Report to Horu to complete Grass for
the Grave Robbers.
- Hunt down White Wriggots until you
collect x10 Malek Ore (Ore-eating
Wriggots)
- Hunt Ice Tail Kirrins (Update: Ice
Tail Kirrin)
- Look around for Pure Maleks. These
look like giant crystals commonly found in
the red-violet rocks where the malek
drakes and drakies hang out. Be careful
when attacking the Malek Drakes, as they
can call for the drakies and attack you.
- Kill Amethyst Caltropses until you
collect x11 Deformed Maleks from them.
The ones found in Giant's Valley tend to
drop the quest item more frequently. It is
just west of Mahisha's Nest.
- After turning over Ice Tail Kirrin, it
will be come a repeatable quest. In the
other hand, turning over the quest Pure
Malek will unlock two more quests from
Zhayorerk.
- If you haven't collected the Deformed
Maleks from the Amethyst Caltrops, this is
the best place to hunt them.
- When done return to the fortress and
talk to Horu to complete Deformed Malek.
You'll receive the follow up quest: A Gift
in Return.
- After completing Gigrite's Drakie
Problem and if you're at least LV33, you
can talk to Gigrite in the Ghost
Observation Post to start Decreasing
Drakies. They can be found in Giant's
Valley.
- Talk to Svera to start Mutant Earth
Spirits. Head to Besfer Ghost Village.
Hunt down Cold Earth Spirits until you
obtain x12 Violet Crystals. (Update:
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Mutant Earth Spirits)
- Talk to Gigrite to start Hunting the
Undead
- Head to the southwest to reach Besfer
Ghost Village and hunt down Anubite
Vigilantes, Pale Zombies and
Graveknight Sellswords (Update:
Hunting the Undead)
- Talk to Gigrite in Ghost Village
Observation Outpost to update An
Undead Occupation. Turn over Hunting
the Undead to start the follow up quest,
Containing the Poison. While here, kill
Silver Grankers until you collect seven
Granker Horns. Next, make a quick trip
back to the Sky Temple in Morheim and
hunt Ember Spirits until you collect x7
Fire Crystals. Finally, head to
Pandemonium and buy a Lesser Catalyst
from Grad, the alchemy merchant. Talk
to Honir once you have all the
ingredients to complete the quest. The
follow up quest, A Poison Container will
become available.
- Return to the Ghost Village
Observation outpost and talk to Gigrite to
complete A Poison Container. She'll give
you the follow up quest Beritra's Curse.
Go to Beritra's Weapon and use the
empty potion bottle while standing on
the polluted stream. Run back to Gigrite
and deliver the filled potion within 5
minutes to complete the quest.
- Mark Vanargand's position and talk to
him. He'll ask for an Asmodian Group
Kisk (around 36,000+ kinah) that you can
buy from General Goods Merchants, a
Mosbear Claw from Snowy Mosbears and
a Salix Log. Once you have the materials,
talk to Vanargand to get the flute.
- Head to Beritra's Weapon and play the
flute near the artifact in the middle. Report
to Grundt in the Fortress to complete the
quest.
- Talk to Huanrinrinerk to start the quest
Brigade General's Call. Return to the
fortress and talk to Nerita. Talk to her
again to start Barosunerk's New Business
- Talk to Horu to start Humongous
Malek.
- Talk to Morwena, a roving archon to
start the quest Ambitions for Success.
- Talk to Alfgeir in Ghost Village
Observation outpost to start Snowfield
Beasts. Talk to Gigrite as well to start A
Fortunate Medicine.
- You can immediately hunt the Kirrins
and Karnifs by locating them. Report to
Alfgeir to complete the quest. (Update:
Snowfield Beasts)
- For Morwena's Ambitions for Success,
you'll need to defeat different types of
karnifs and kirrins. Each of them can be
easily found in the surrounding areas; just
use the locate function for each to find
them. Kill them until you get their scales.
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These mobs are stronger than the average
kirrin/karnif. There are only one of them
per area so you'll need for them to
respawn if ever somebody else killed
them before you do.
- (Kidorun's Campsite) Report back to
Huanrinrinerk to complete the quest
Brigade General's Call. The follow up
quest Malek Nuggets will become
available. Talk to Huarinrinerk again to
update Humongous Malek.
- Talk to Luurinerk to complete A Gift
in Return.
- Talk to Zhayonerk to start Mahisha's
Heart and Lepharist Miners.
- Head to the Giant's Valley and hunt
Shining Malekors and Glittering
Malekors until you collect their crystals.
Its safer to pull the malekors since they're
quite dangerous with their paralyze and
chain attacks. You may need to rest often
as well since they also drain quite a lot of
MP. You'll need to deliver the crystals to
Barosunerk in Alsig Vilalge to complete
the quest. (Update: Barosunerk's New
Business)
- Mark Queen Mahisha's position and
head there. She'll be in the exact position
marked in the map. To be safe, try to
clear the surrounding drakies to prevent
them from joining the fight when you
engage Mahisha. She isn't that hard to
bring down; her attacks are just the same
as an average drake but she has more
damage and hp/defense. Defeat her to get
her heart. Bring it to Zhayonerk to
complete the quest.
- Head south to Malek's Passage and into
the mine. Glide in the mining pit and
carefully reach the bottom. Look for the
Malek Mining Barrel in the bottom and
gather the Malek Nuggets there. Wait for
the barrel to respawn 3 more times to get
the necessary number of nuggets. There
are other Barrels along the way but the one
in the middle is the safest. (Malek
Nuggets)
- While there, try to kill some Drudges
and Peons until you kill the necessary
numbers (Lepharist Miners)
- Talk to Huanrinrinerk to complete
Malek Nuggets. She'll give you the follow
up [Group] Supervisor Yotunmork. You
should have spotted him while gathering
the nuggets. If not, just head to the bottom
of the mine pit to find him there. You
should be able to manage to handle him
with two people: a tank and a healer.
- After turning over the Malek Nuggets
quest, talk to Guanyerk to start Finding
Stua.
- Talk to Zhayonerk to start [Group] An
Expensive Spellbook
- Its now time to find a group not only to
complete [Group] An Expensive
Spellbook quest, but to complete the
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campaign quest A Missing Father.
- Examine the pamphlet that was in
your inventory to update the quest. Now
head to the mine and head to the Bridge
of Heaven. Mark its location if you want,
then fight your way through. This part
can be soloed but it wont be easy. Cross
the bridge and look for the liquor bottle
in the middle. Examine it and port back
to the fortress. Report to Mani. (Update:
A Missing Father)
- After talking to Mani, talk to the
prisoner Hammel inside the cell below
the teleporter. Next, head back to the
mine and follow the marker. This will
lead you to Malek Diggings. You should
find a friendly NPC nearby to start two
new quests.
- Once you reached Malek Diggings,
talk to Stua to complete Finding Stua and
to start [Coin] Combat Miners and Stua's
Reinforcements.For the coin quest, you
can fight the specified mobs nearby. It
shouldnt be a problem for you especially
if you have a group. The experience
however, wouldn't be that great. Kill
them as requested then report to Stua to
complete the quest.
- Kill the mages around as well to
collect their spellbooks. (Update:
[Group] An Expensive Spellbook)
- Carefully make your way deep inside.
The mobs here are all elites and there are
a considerable number of patrols prowling
the area so one wrong pull will almost
always end up a full party wipe. Mark the
location of the Mine Supervisor (bug in
the game says its an Overseer) and kill
him. (Update: A Missing Father)
- Before entering the door, you may
spend some time first killing the elites here
for the insignias (Update: Stua's
Reinforcements) and kill the Archmages
for their Grimores (Update: [Group] An
Expensive Spellbook) while here or
complete the campaign quest first then go
back here. Your choice; just remember to
talk to Stua later to complete the quest.
- Enter the door to reach the port and run
forward to trigger a scene. You don't need
to do anything here anymore so teleport
back to the fortress and talk to Mani to
complete the quest. (A Missing Father)
- Return to Morheim to do some more
quests there. Go to Morheim fortress and
talk to Modgud to start Poisoned
Weapons. He is only present here at night;
during the day, you can find him in a small
encampment in Halabana Hot Springs.
- Fly to Alsig Village and turn over
Barosunerk's New Business to Barosunerk
on the southern exit of the village to start
the follow up quest Repaying the Debt.
Talk to him again to start a new quest
[Group] Barosunerk's Grand Plan.
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- Talk to Securis to start Stubborn by
Nature. You'll need to go to Halabana
Hot Springs and hunt Virago Warriors
there.
- Talk to Rikesh to start Report to the
Observatory
- Exit the village and hunt Chaintail
Scolopens until you gather x5 of their
Poison.
- Make a quick trip to the crash site
and head further east to find Enraged
Kalgolems wandering about. Hunt them
until you collect their Warm Fragments.
Turn them over to Huarinrinerk in
Kidorun campsite later on to complete
Repaying the Debt
- Talk to Mirmark to start the quest
Impressing Letum.
- Talk to Kramer to start quest The
Love of a Father. Head to the Halabana
Hot Springs and use the flask while
standing on the hot spring. You'll find
several injured fighters and sentinels
there as well. Return to Kamer and give
him the flask to complete the quest. The
follow up quest A Dying Wish will
become available.
- Head to the encampment where
Modgud is stationed and surrender the
scolopen's poison to him. (Poisoned
Weapons) Talk to him to start Scolopen
Poison.
- Talk to Mothir to update A Dying
Wish. You'll need to escort the old hag
Orlan to the hot springs. Remember that
she moves painfully slow so you may need
to stop from time to time to let her catch
up. Avoid any pats, and defeat a few
injured fighters until you lead her in the
middle of the hot springs.
- After updating the quest A Dying
Wish, kill some injured lepharists until
you collect x50 Lepharist Leave Pass
(Update: [Group] Barosunerk's Grand
Plan) Just target the mobs that are alone
and avoid aggroing the others. Thought it
says its a group quest, you can solo this
quest; just stay in the hot spring and kill
one injure lepharist at a time.
- Talk to Mothir to start [Group] Taking
back the Hot Springs. If you already have
a group, you can start hunting the
necessary mobs to update this quest. It
won't take a full party to accomplish this;
just have a healer, a dps or better yet a
tank to help you deal with multiple mobs.
Report back to Mothir to complete the
quest.
- You can hunt the Goldtail Scolopens
near the area and collect their poisons.
Return to Modgud to complete the quest.
- Hunt Scoop Tail Tipolids (Update:
Impressing Letum)
- Return to the village and talk to Kamer
to complete A Dying Wish.
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- Next, head to the Morheim
Observatory to the west of Alsig
Crossroads. The observatory is situated
on top of a high hill, with trolls patrolling
the path. Talk to the following NPCs to
start/ update their quests.
- Angreboda - Angreboda Returns a
Favor, Trolls on the PathGullveig - Abex
on a StickTyr - Earth Spirit? Water
Spirit?, A Gentle Reminder
- Talk to Tyr to update The Protector
of Nephra and to complete Report to the
Observatory.
- For the quest Earth Spirit? Water
Spirit?, you'll get to choose whether
you'll want to hunt down earth spirits or
water spirits. The reward will depend on
what you'll get. If you want more exp,
you'll choose to hunt the earth spirits.
You'll also get Waterproof/Earthproof
Scrolls depending on which spirit type
you'll hunt. Talk to any of the specified
NPCs to complete the short quest and to
open the follow up quest Elemenal Stone
of Earth.
- Head back to the lake where a large
tree sits in the middle of it and find
Hreidmar, a large horse spirit walking
around it. Talk to it and head to
Reshanta. (Update: Protector of Nephra)
- Talk to Ahir, the soul healer to update
the quest Protector of Nephra. Report
back to Morheim and talk again to
Hreidmar.
- Next, use the marker to locate the Altar
of the Black Dragon. Enter Silver Mane
Village and sneak in. Just go past the gate
to activate the scene. Report back to
Hreidmar afterwards. (Update: Protector
of Nephra)
- You'll need to kill Spiritchaser Parunru
as your next task. Form a group and return
to the altar to kill the spiritchaser. This
place is full of spellshifters that can put
your characters to sleep and chain it with a
devastating attack so be very careful as
things can get messy in short notice. The
spiritmaster can also cast aoe sleep so have
some healing pots to remove those
annoying sleep status.
- After defeating the spiritchaser, talk to
Hreidmar then finally talk to Tyr to
complete the quest. (Update: Protector of
Nephra)
- Kill Troll Bandits and Trollkin Thieves
(Update: Trolls on the Path)
- Hunt Barnished Sparkies and Jewel
Kalgolems until you collect the necessary
number of samples. Jewel Kalgolems can
be found near the entrance of Falls Road.
(Update: Angreboda Returns of Favor)
- Hunt Sawteeth Jaw Sparkle and
Obstinate Abexes to collect their wings
and sirloin respectively. These are
uncommon drops so you'll need to fight a
few of them before they drop. (Update:
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Abex of a Stick)
- Surrender Abex on a Stick to
Gullveig and she'll give you the follow
up quest Abex Kebabs for the Soul.
- Make a quick trip to Alsig Village
and deliver the sparkie and kalgolem
samples to Vali. (Angreboda Returns a
Favor)
- Talk to Tekor to complete A Gentle
Reminder
- Mark Ananta's location in Chaikata's
Hideout in the northern Silver Mane
Village. Talk to the following mobs to
start/update/complete new quests:
- Ananta - Allies Among Enemies
(update), Beneficial PoisonBubu Kong -
Abex Kebabs For the Soul, A Special
Friendship, Hungry Bubu KongKuriuta -
Questing the Karnifs
- If you have Neunan and Fresh
Neunan in your inventory, head to the
Morheim Observatory and talk to
Gullveig to complete the quest.
- Hunt down Starved Sheluks and
Ruthless Sheluks until you collect their
Poison. Deliver them to Ananta to
receive the follow up quest Shoot that
Poison Arrow.
- Hunt for Wailing Mosbears near the
camp and deliver their fluids to Ananta
to complete the quest. She'll then give
you the follow up quest [Group] Chase
the Mist Mane Mau
- Use the locate function to mark the
locations of Hungry Karnifs and Heartless
Karnifs. Hunt them down to kill the
required number. (Update: Quieting the
Karnifs) Turn it over to Kuriuta to start the
quest [Group] Never to Start Again
- Head to the Altar of the Black Dragon
where you fought the spirit chaser Parunru
earlier. Defeat the Mist Mane Scratchers
and Spellshifters (Update: [Group] Chase
of the Mist Mane Mau). Return to Ananta
later to complete the quest.
- Enter Mist Mane Village Entrance and
head south. Just follow the main road and
carefully clear the path. You don't need to
defeat every single enemy along the way
but if it will give you more breathing
space, do so cautiously. Once you reach
the village, be careful of stealthed enemies
that will suddenly appear. If you have a
sin, you can have him/her scout the area
first before proceeding.
Note: Elite mobs in Mist Mane will
always drop a Mau Hair as their common
drop. Do not sell or give them away since
they are necessary for getting blue
equipment quest rewards that you'll unlock
once you hit LV37.
- Hunt down Brutal Mist Mane Medics,
Priests, Dark Mage and Summoner that
you'll find along the way. (Update: Group]
Never to Rise Again)
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- The locations of the Silver Mane
prisoners should be indicated on the map.
Carefully take out the guards and destroy
their cells. Talk to them afterwards to
update each quest. After talking to
Kogita, the quest will update and you'll
just need to talk to Ananta to complete
the quest.
- From the area where you released the
prisoners, head north across the bridge.
There are stealth enemies along the way,
and finally two more stealthed enemies
right after the bridge so advance
cautiously. You should find two NPCs
where you can get new quests:
- Talk to Temoji to start Death to the
Shadow Warrior and Nunu Fertilizer.
Nunu Fertilizers are dropped by Nunu
Braves, Farmers, Rake Warriors,
Lookouts and Seasoned Lookouts.
- Kianopapa the Shadow will be
indicated on the map; however, since this
boss is stealthed, you'll need someone
that can see stealth or simply use Seed of
Detection. (Update: Death to the Shadow
Warrior)
- Report to Temoji to complete the
quest. You'll receive the follow up quest
The Good, the Bad and the Elim, that can
be accepted once you're at least LV37.
You just need to travel back to Patamor
Thicket and talk to Keindor to complete
this quest.
- Talk to Taisan to start [Group] Taisa's
Request. Keep hunting Brutal Mist Mane
Trackers and Grapplers until you collect
Odella Pill (x10). Complete this quest to
unlock the follow up quest Taisan's
Message (LV38) You just need to deliver
his message to Etun in Kungalfberg.
- After completing Allies Among
Enemies, talk to Chieftain Chaikata to start
the mission Kikananta's Loyalty. If you're
LV37, you can also start the quests
Emissary to Altgard and [Group]
Incredulous Nuaka.
- To save time, travel back to the
Altgard first and head to the dungeons.
Talk to Kaganta inside one of the cells
there, then report back to Chaikata to
complete the quest. You can start the
follow up quest [Group] Revenge is Sweet
- Talk to Ananta to start [Group]
Ananta's Plan
Note: The quest items required for
[Group] Incredulous Nuaka and [Group]
Ananta's Plan can be dropped by elite Mist
Mane Maus. Don't stress yourself finding
them as you'll get those quest items while
grinding for hairs.
There are two more quests that require
Mist Mane Mau Hair but they must be
initiated in Pandemonium. You can talk to
Zyakia, inside the Temple of Artisans to
start [Group] A Step to Revenge (rewards
blue Silver Mane Tribe gloves) and
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[Group] Legendary Armor (rewards blue
Silver Mane Tribe pauldrons), which will
become available after completing A
Step to Revenge and Ananta's Revenge.
- On your subsequent trips to Mist
Mane Village, hunt down the required
number of Brutal Mist Mane Stalkers,
Pawsoldiers, Scratchers, Stalkers and
Patrollers. Report back to Chaikata to
complete the quest.
- Talk to Bubu Kong to start The
Secret Ingredient. Hunt down Nunu
Farmers until you get Odella x7 from
them. Report back to him to complete the
quest.
- You can find Kikananta in a cage
near where you found Kogita. Fight your
way through and destroy the cage to talk
to him. (Update: Kikananta's Loyalty)
- Defeat Visionmaster Omutata and
take the key from her body. She's a really
tough opponent and can easily wipe out
your party if you're not careful. (Update:
Kikananta's Loyalty)
- Report to Chaikata then to Rikesh in
Alsig Village. Finally, talk to Vili in
Morheim Ice Fortress to complete the
quest.
You can form a group to do some
quests in Mist Mane or if you can't find a
group yet, you can complete some solo
quests in Beluslan.
- Talk to Gnalin to start The Strange
Cottage. The cottage is in the higher part
of the mountain, right across the bridge.
You can head to the Giant's Valley and go
through the temple-like ruins. There
should be a bridge further north. Cross it
to find the cottage and depending on the
time of the day, you'll find one of the
possible three NPCs.
- Hild the ribbit from 4PM to 12AM
- Byggvir the old man from 12AM to
8PM
- Freki the revolutionary from 8PM to
4PM.
- Hild and Byggvir's quests will require
you to travel to various NPCs in different
locations. Freki's however, will be of quite
hard since it's a LV44 group quest that will
require you to kill some Alquimia mobs.
- Hild: A Ribbit in Need
- Byggvir: Silencing the Hermit
- Freki: The House on the Cliff, [Group]
Freki's Request
Reshanta (Abyss)
- Talk to Holm to start the campaign
quest Putting on the Speed.
- Talk to Tierunerk
- Find Gaochinerk in Tigraki Island.
Check this image for the exact location of
the island.
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- Talk to Garkbinerk in Black Cloud
Island.
- Report to Gaochinerk
- Finally, report to Holm to complete
the quest.
Besfer Refugee Camp
- Talk to the following NPCs to
update/start new quests:
- Sleipner - Light Up the Lighthouse
(update), Undead Wildlife
- Rotenan - Wishing on the Moon
- Midheim - To Build a Fire
- Talk to Sleipnir to complete An
Unfortunate Medicine. The follow up
quest, Delivering Medical Supplies will
become available. Talk to Vonduca to
complete the quest.
- Talk to Baugi to update Light Up the
Lighthouse
- Hunt Worn Kalgolems until you
collect x6 Kalgolem Fragment (Update:
To Build a Fire)
- Hunt Starved Undead Worgs and
Chubby Porguses in the Besfer Ghost
Village southwest of the refugee camp.
(Update: Undead Wildlife)
- Turn over Undead Wildlife to
Sleipnir to receive the follow up
repeatable quest Let No Tether Remain.
Hunt down Banshees, Decaying Zombies
and Boggarts from the Besfer Ghost
Village and collect their aprons, hats and
plows. Use the locate function to find
Eldir and surrender the items to him.
- At level 37, four new quests will
become available for you. Just talk to the
following NPCs to start them:
- Beryan - Beryan's Request
- Reura - Craving for Almeha
- Noarynt - A Fearsome Forest
- Ocho - The Nervous Sentry.
- All of these solo quests (except for
Craving for Almeha) will require you to
kill specific mobs in the forest. You'll need
to hunt Graveknight Soldiers, Gloomy
Specters, Vengeful Obscuras and Frost
Agrints.
Camp Kistenian
- Reach Camp Kistenian by either flying
to Red Mane Cavern and traveling
northwest or by walking south from
Beluslan Forest, past the Giant's Valley.
The camp is indicated in the map as a
large tent near kungalfberg. Talk to him to
start the campaign quest Thawing
Kurngalfberg. The next step is by
collecting the essences of various trees.
The first one, Etun is found in the camp
itself. Anoramas is located in Morheim
while Triminos can be found in the Isle of
Reproach in Reshanta.
- While here, you can tackle a few
quests as well:
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- Kistnenian - Frozen Ghosts
- Angwin - Furs for Warmth, Zeller
Soup
- Kamochinicherrk - Good for
Frostbite
- Hunt 10 of each: Iceghost Warrior,
Mage and Priest (Update: Frozen Ghosts)
- Hunt down Alpine Gorgons and
Snowy Braxes until you collect the
required number of skins and ribs.
(Update: Furs for Warmth)
- Surrender Frozen Ghosts to receive
the follow up quest The Freezing Orb.
Use the locate function to mark the
location of Priest Ezekiel. Defeat her and
get the Frozen Orb from her. She should
be manageable since he doesn't have
adds or patrols you need to worry about.
Report to Kistenina to complete the
quest.
- After completing The Freezing Orb,
talk to Kistenian again to start the quest
With the Power of Flame. The quest
reward is a Flame Jewel or Tome which
will be of no use to you. You can still
however, do this quest mainly for the
free exp. You can extract the jewel or
tome for an enchantment stone you can
sell or use. Just use the locate function to
mark the locations of the flame daevas
Yarl, Scoll and Hefring. Report to
Kistenian to get your rewards after
talking to them.
- Once you got all the essences of Etun,
Anoramas and Triminos, talk to Kistenian
again to update the story. Your next tasks
is to go to the sacred orchard and wake
Kasadrasil by using all the essences. The
Sacred Orchard is located in the middle of
the main structure (use the locate function)
and you can immediately find it by talking
the corridor leading down. After waking
up Kasadrasil, report back to Kistenian to
complete the campaign quest Thawing
Kurngalfberg.
- The Roar of the Ettins (LV38)
Talk to Etun to start this quest. Hunt
down seven Snowy Ettins and report back
to him to complete the quest. Upon turning
over the quest, he'll give you a follow
quest: Why Etun Can't Meditate.
- For this quest, you'll need to hunt down
Frost Eye Ettins and Snowy Taygas. The
Frost Eye Ettins are commonly found east
of Hiburon Ice Gate while Snowy Taygas
should be anywhere along the path in
Hiburon.
- Tafi's Flame Scroll (LV38)
Talk to Hod in Beluslan FortressDeliver
the scrolls to Sleipnir in Besfer Refugee
Camp.
- Misdirected Letter (LV38)
Talk to Briana to start this quest.Deliver
the letter to Freyja in Red Mane Cavern to
complete the quest.
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AlsigAt this point, you can grind for
Lepharist Oaths which can be traded for
wonderful blue accessories. The oaths
are dropped by the elite lepharists in the
Lepharist Citadel. You need a total of
360 oaths to get all the accessories.
Back in Alsig Village, talk to the
following NPCs to start these quests:
- Gelkugin - [Spy] Our Man in Elysea,
Suspicious Beverage
- Mirka - [Group] Ringleaders for a
Ring
- You need to collect 80 Lepharist
Oaths to complete this quest and get your
reward.
[Group] Earrings of the Lepharist
Annihilator- You need to collect 120
Lepharist Oaths to complete this quest
and get your reward.
[Group] Reckless for a Necklace- You
need to collect 160 Lepharist Oaths to
complete this quest and get your reward.
[Group] Striking the Elite- Defeat the
required number of Lepharist Sergeant,
Senty and Infiltrator to complete the
quest.
- Muorinerk - Muorinerk's Offer
You need to collect the masks from the
regular lepharist members. These can be
soloed. You need to collect x60 masks by
defeating the following mobs:
- Construction Overseers
- Construction Raiders
- Construction Peons
- Construction Laborers
- Construction Healers
- Construction Guards
- Construction Dark Sorcerers
- Construction Vaegirs
- Citadel Sorcerers
- Patrollers
- Fighters
Deliver the masks to Muorinerk to
complete the quest and start it again. This
is a good way for grinding the oaths while
you're looking for a group or if you just
want to do this alone.
- Suspicious BeverageYou can find
Bragging Yakomer near the western exit
of the citadel. Use the locate function and
you should find him near a building
entrance. He's a four-dotted enemy so its
better to do this with a partner to ensure
that you'll defeat him without the risk of
dying.
- A Lost Daeva
For this campaign quest, you'll need to
have a high level group or better yet, at
least two average level groups. The
dungeon where you need to enter has
dangerous, fast-respawning elites that can
easily link/ chain pulls. Having two
members will make this quest a lot easier.
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Upon entering the Laboratory in the
middle of the Citadel, fight your way
until you reach the middle hall. Enter the
room to the right and you should find
Pagimkin's corpse. Each member should
examine it to update their quest. After
getting the update to defeat Chairman
Wonshikutz, exit the room and enter the
adjacent room. You need to clear your
way to him. Just bring him to the corner
to prevent him from running and chain
pulling nearby mobs. After defeating
him, report to Mirka then finally to
Kvasir to complete this campaign quest.
Halabana Hotsprings
- The Klaw Headache(LV37)
Talk to Modgud to start the quest.
Proceed east to find the Klaw Habitat
and hunt down Klaw Peons and Sentinels
there. Talk to Modgud to complete the
quest.
Talk to him to start [Coin] Thinning
the Ranks. You must kill Lepharist
Fighters, Patrollers and Sorcerers. Report
to Modgud to complete the quest.
- Lepharist Ointment (LV38)
Talk to Malak to start this quest. Even
if it doesn't say so, you'll need a group
for this quest since you'll need to hunt
down elites inside the laboratory to
collect the ointments. Report back to
Malak to complete the quest.
Morheim Fortress
- [Group] Anund's Worry (LV39)
Once you're level 39, talk to Anund to
start the quest. While in Mist Mane, hunt
down the following mobs and collect the
required number of Mau Horn Flutes:
- Brutal Mist Mane Raiders
- Brutal Mist Mane Guard
- Brutal Mist Mane Scout
Talk to Anund to complete the quest.
- [Group] Besting the Bodyguards
After turning over the quest [Group]
Anund's Worry, you may receive this
following quest. For this quest, you must
hunt down Brutal Mist Mane Bodyguards
and Brutal Mist Mane Protectors until you
collect Bodyguard's Knot Ornament.
Mist ManeHere are some of the quests
available in Mist Mane for your level:
- Chaomirk Sends for Help (LV37)
Talk to Chaomirk and choose which
shugo will you deliver the letter. Choosing
Padinerk will just reward your with exp
and kinah.Choosing Sarinerk will allow
you to start a follow up quest Extricating
Chaomirk. You'll just need to talk to her in
her location in the Sky Temple of Arkanis.
- [Group] Chaomirk's Request (LV37)
Kill Searcher, Armed and Armored
Tayga. Armed and Armored Taygas are
usually found in the Training Grounds of
Mist Mane. Searcher Taygas in the other
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hand is always accompanied by a tamer
or breeder. Report back to Chaomirk
after killing the required number and
types of taygas.
- [Group] Defeating the Main Force of
Mist Mane (LV39)
Talk to Kikananta to start this quest.
Hunt down Mist Mane Bulwark, Curate
and Warlock. These are uncommon mobs
that randomly spawn. Bulwarks
sometimes appear instead of patrolling
tamers and breeders, Curates appear
instead of priests and Warlocks appear
instead of dark mages.
Beluslan Fortress
- The Red Mane Fortress (L36)
Go to the Red Mane Cavern and talk to
Thor and Treygia. You need to report
back to Nerita to complete the quest.
- Food for Remote Places (L37)
Talk to Loki to start this quest. This is
an errand quest so just deliver the quest
item to the people indicated in the quest.
Morheim
- For the final campaign quest in this
area ([Group] Hold the Frontline), you
should have completed all the other
campaign quests in Morheim. Talk to
Aegir to start the quest. Next, talk to
Taisan to update it. Follow the main path
as it leads uphill and through the tunnel.
After exiting the tunnel, you should see
the abyss gate on the side. You don't need
to clear everything; just clear the path your
party will be taking.
- Once inside the gate, make sure
everybody's at full hp and mp before
talking to Kargate. Also, you should have
at least one self-resurrection stone in your
inventory. Once ready, talk to her and the
timer will start counting down. Waves of
Balaur will come rushing in; the first
waves are manageable with a single elite
alongside them. DO NOT rush forward to
engage them; let them come to you. Just
prioritize killing the archers since they
tend to target the healer(s). The crucial
part of this quest is the last 30 seconds.
Several elites will appear from the gate;
you must have your sorcs, sm's, rangers or
anybody with CC (crowd control) skills
like sleep, root, curse of root, fear,
paralysis etc use it against the elites.
- In case you die, make sure to resurrect
yourself (faster than having someone
resurrect you) BEFORE the timer runs out.
Having at least one self-resurrection stone
in this battle should be enough. You
should see a short cutscene, meaning that
you survived the ordeal. If not, then you
just failed the quest. You can do the quest
again with the same party as long as they
don't turn over the quest yet. Otherwise,
you'll need to find another group again
since your allies that completed it won't be
able to enter again.
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- Talk to Kargate to update the quest
then report to Aegir to complete the
quest.
Levels 41-50
- Grinding
Grinding
Solo LV41-43 (Beluslan)
- Hunt Bakarma Crusaders and Raiders
in Hoarfrost Fortress for the repeatable
quest [Hoarfrost Tribe's Enemy] from
NPC Hasyaditan.
Group LV41-45
- Hunt down Bakarma elites
Group LV40-45 (Pandemonium)
- Clear Steel Rake mid level (4-hour
lockdown)
Group LV44-50
- Clear Steel Rake lower and upper
levels (4-hour lockdown)
Steel Rake Repeatables:
- Can be repeated up to 30 times - Can
be done by any group with at least two
members - Quest items will drop 100%
regardless of level
LV40+ [Request of a Wine Lover]
- Collect 4 Sandblossom wines from the
wineroom and purchase Beriti Cheese (one
per turn-in) from the NPC in the tavern
(mid) section of the ship.
LV40+ [Hat of the Steel Beard
Pirates]
- Hunt Steel Rake Shamans and Healers
(mid), collect 12 hats from them then
deliver them to Teirunerk to repeat. You
must complete [Smack the Shulack] as a
pre-requisite before you can accept this
quest.
LV43+ [Black Cloud Ledgers]
- Defeat Krall Elite Prison Guards
(lower-level), collect 10 of the ledgers
they drop then report to NPC Habirunerk
to repeat. You must complete [Unlucky
Nekai] as a pre-requisite to unlock this
repeatable quest.
LV43+ [A Present for Father]
- Hunt Steel Rake Mariens and Steel
Rake Priests, collect the quest items they
drop and deliver them to NPC Chantinerk
Solo 45-47 (Brusthonin)
- Collect Contaminated Agrint and
Rotron Branches from Rotten Branch
Agrints and Wet Branch Rotrons in and
around the North/Eastwealds and Nahor
Lake for the repeatable quest [Baltasar's
Wish] from NPC Ervin - Collect
Contaminant Samples in the
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Northweald/Eastweald then bring them
back to NPC Bielia for the repeatable
quest [Clearing Out the Contaminants] -
Collect Ghostly Spirit Stones from Elder
Spirits in Baltasar Cemetery and the
Legend Shrine then deliver them to
Nagel for the platinum coin quest
[Purification of the Soul]
Solo LV46-48
- Hunt down Anubite Sentinels,
Vigilantes and Grave Bloodwings in
Balthasar Cemetery, collect their quest
items and surrender them to NPC Seznec
for the repeatable quest [Unusual
Ingredients] - Hunt Nose-horn Cordilnus
and Spiked Cordilnus in the
Northweald/Eastweald for the repeatable
quest [Elim's Goodwill] from NPC
Fadinar. A new quest becomes available
after completing this quest 10 times.
Solo LV47-49
- Hunt Weathered Dracolichs and
Undead Grunts in the Wailing Cliffs for
the repeatable [Unforgiveable Balaur]
from NPC Ervin. - Hunt Kranuum and
Krahumus Pirates in the Carobian Coast
for the repeatable quest [Jackdaw's
Request] from NPC Jackdaw. After
completing 10 times, it will give way to
another quest. - Collect Wild Ginsengs
that spawns in Iollu Forest and take them
to NPC Bubu Don. Repeatable quest:
[Ginseng Gone Wild] - Hunt Rocky Back
Ksellids, Crown Ksellids, and Stone
Scale Kalgolems in and around the Coastal
Pass, collect their quest items and
surrender them to NPC Hristi for the
platinum coin quest [For the Future
Settlers]
Solo LV48-50
- Hunt down Brohum Hunters and
Warriors in Brohunir for the repeatable
[For the Bubu Tribe] from NPC Bubu Jin.
This is repeatable for 10 times and will
open a new quest. - Hunt down Brohum
Hunters, Warriors and Protectors in Iollu
Forest and Brohunir to collect their horns
for the platinum coin quest [Mopping Up
the Brohum]. Talk to NPC Pogel to repeat.
Solo LV49-50
- Hunt Polluted Mudthorns, Filthy
Sewer Cellatus, Sewer Bloodwings, or
Vampiric Fangwings until you get the eye
that NPC Imoven is looking for.
Repeatable quest: [Imowen's Request]
Beluslan LV40
- Light Up the Lighthouse (LV40;
RLV35)
- Talk to Sleipnir to start this campaign
quest.
- Talk to Baugi
- Use the locate function to mark
Captain Hinden's location. Defeat him to
get the clue.
- Next, you need to find the treasure
chest containing the Quartz Lens. Use the
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locate function again and head east. You
should reach Anair Harbor. There will be
several treasure chests here and picking
the incorrect chest will spawn a monster
that you must defeat.
- Once you acquired the Quartz Lens,
head to the lighthouse, take the elevator
up and install the lens.
- Return to the village and report to
Sleipnir to complete the quest.
- The Shugo from Pandemonium
This quest is very important as it will
trigger the pre-requisite quest for
entering Steel Rake. This quest is given
by Epa in Beluslan Fortress. You need to
find a wandering shugo named Uikinerk.
Check this map for his possible
locations. He spawns in any of those
locations at certain times of the day. Just
talk to him to complete this quest.
- A Suspicious Call
Upon finding Uikinerk, talk to him
again to start this chain quest. You'll be
transported to Steel Rake. Talk to
Haorunerk and remember NOT TO
TELEPORT out of the ship by any other
means. Use the teleporter scroll that can
be found from a bag in the same cell
you're in. Talk to Garkbinerk in Reshanta
then finally to Payrinrinerk in the
Pandemonium
- (Vonduca) A Procession of the Dead
Hunt the following mobs: Friar Liches
(7), Graveknight Guards (3) and Lament
Obscuras (5)
- (Reyrinirerk) Crisis of Reyrinirerk
Hunt Ice Ribbits, collect the required
number of Ice Crytals then deliver them to
Reyrinrinerk.
- (Valconor) Wandering Souls
Destroy (10) Anair Spiritmages and (16)
Anair Spiritwarriors wandering near Anair
Lighthouse.
- (Conventina) [Coin] Ghosts of Anair
Harbor
Hunt Anair Spiritsoldiers (12), Anair
High Spiritmages (8) and Anair
Spiritarchers (11). (Repeatable)
- (Mostin) Assuming Con-Troll
Go to the Fang Troll Encampment and
destroy 5 Troll houses. You may use the
locate function to find them. They also
respawn after a few seconds making it
possible to camp the nearest house and
destroy it instead of forcing your way
deeper in the camp. Completing this quest
will unlock a follow up quest.
- Eradication Pa-troll
Hunt down Fang Troll Hunters (20) and
Trollkin Workers (30). (Repeatable)
- (Delris) Decorative Skulls
Hunt Snow Rynoces and collect their
skulls as required by Delris.
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- (Laksyatil) A Tonic for Nargatal
Hunt Ferocious Taygas and Snowy
Kurins, collect their gallbladder and
tentacle respectively, then deliver the
ingredients to Laksyatil.
- Devoted Husband Akagitan
Deliver the tonic to Chieftain
Akagitan.
- (Bowen)Carpe Carpen
You need to gather (12) Carpen (345p)
from the springs in Beluslan's Roof.
- (Nargatal) Drinking for Two
Collect Subella (305p) from Beluslan's
Roof
- (Freyja) Freyja's Desire
Hunt Snowy Mamuts (11) and Snowy
Mamut Calves (7) in Mamut's
Graveyard. Take note that at night, they
turn into spirits so you must do your
hunting during the day. Completing this
will open a chain quest @ LV41.
- (Kettar) Mamut's Bones
Gather Mamut Bones scattered around
in Mamut's Graveyard. These are giant
bones protruding from the ground. Just
look out for Masto the Ancient since it's
fast, strong and has a large aggro range.
- (Siegfried) The Dutiful Spy
Talk to Dewi and deliver his message
to Siegfried.
Pandemonium LV40
- [Group] Sandblossom Wine
Talk to Javirunerk in Black Cloud Island
then deliver his message to Jeckrow. This
will unlock a new repeatable quest in Steel
Rake:
- [Group] Request of Wine Lover
You need to obtain 4 Sandblossom
wines and buy a Beriti Cheese from the
NPC inside Steel Rake's tavern in the
mid-section. You can get 5 wines per run;
to do this, NO ONE should loot the wine
barrels until you clear the mobs below the
stairs, the worker patrol, the archer and the
swabbie besides the stairs and finally the
two swabbies upstairs. Once cleared, one
member should open all the barrels then
everybody loots after all barrels are
opened. This will save you future runs. If
you have the cash, try to keep an extra
Beriti Cheese in your inventory. Repeat
and turn over this quest 30 times to receive
a gold LV44 pauldron of your choice.
- Deliver the Taming Manual
Travel to Black Cloud Island in upper
Reshanta and hand over the Taming
Manual to Gufrinerk. While there, make
sure to obtain the quest below:
- (Jielinlinerk) [Group] Smack the
Shulacks
This quest is a pre-requisite to unlock
the repeatable quest [Group] Hat of the
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Steel Beard Pirates. For this quest, you
just need to kill 15 Steel Rake Lookouts
then report to Jielinlinerk. Next, talk to
Nekai, then finally to Teirunerk in
Pandemonium
- (Habirunerk) [Group] Log of the
Steel Rake
The logbook can be found in the first
room along the main hallway on the side
of the ship. The room has a vaegir, mage
and a swabbie. The logbook is on the
table.
- (Moorinerk) [Group] Anikiki's
Taming Manual
You can obtain the Manduri Training
Manual by defeating the boss of Steel
Rake's mid-section: Golden-Eye
Mantutu. You need two people,
preferably the ranged dps to man the
levers. Take note of what the trainer
says. If he says that he will give the
monkey "something delicious", pull the
"feed" lever. If he says that he will give
"something refreshing" then pull the
water lever. The lever guys should
immediately and correctly pull the levers
otherwise the boss will deal tremendous
damage and will receive almost no
damage at all. This boss is pratically easy
if the levers are properly pulled. Kill the
trainer afterwards and don't forget to loot
the manual from him. Report to
Moorinerk to complete the quest.
- (Teirunerk) [Group] Hat of the Steel
Beard Pirates
Hunt Steel Rake Shamans and Healers,
collect their hats and deliver them to
Teirunerk. Repeat and turn over the quest
30 times to receive a LV44 gold head gear
of your choice.
Pandemonium LV41
- (Njord) A Secret Request
Talk to Khrudgelmir in Pandemonium's
Shadow Court to complete the quest and
trigger the chain quest.
- Jafnhar's Whereabouts
You can find Jafnhar imprisoned on a
solitary cell above Black Cloud Island.
Upon arriving to the island, fly up and
look for those large lamp-like things
hanging above the island. You should see
Jafnhar there. There will be another chain
quest here but will depend on what you do.
- On Behalf of a Friend
If you opt to tell Khrudgelmir that
Jafnhar is alive and he told you to lie about
it, this quest will be the next one in the
chain. You just need to talk to Jafnhar then
report to Khrudgelmir to complete this
quest. Of the two possible chain quests,
this choice yields better exp, kinah and
items.
- Striking at Shadows
If you tell Khrudgelmir that Jafnhar is
dead, you'll get this quest. Just talk to
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Jafnhar then report to Khrudgelmir to
complete the quest.
Beluslan LV41
- (Freyja) Summoning Phagrasul
You must complete Freyja's Desire
first before you can start this quest. Use
the locate function to find Phagrasul's
skull. Its a giant mamut skull located in
the southwest corner of Mamut's
Graveyard. Examine it to summon the
soul of Gigantic Phagrasul. Next, you
need to hunt (5) Mamut Souls and (5)
Mamut Calf Spirits which spawn @ 8PM
GT. Report to Chieftain Akagitan
afterwards.
- (Thor) Hoarfrost Diplomacy
Deliver the brigade general's letter to
Svafnir. This will continue on a separate
sidequest.
- (Svafnir) Powwow with the Mau
Talk to Chieftain Hasyaditan, Molota
and Arita. Report back to Brigade
General Thor afterwards.
- (Dewi)An Unobstrusive Journey
Hunt Pretor Searchers (11) and
Obsidian Kirrins (10)
- (Bowen) Hunting the Hunters
Hunt Virago Trackers (12) and Virago
Tundra Hunters (6).
- (Baba Kun) Feast Fit for a Skurv
Complete Hunting the Hunters first to
get this quest. Hunt Crookhorn Gorgons
and Fierce Darus, collect Gorgon Rib
Chop and Daru Hock Meat from them,
then deliver the ingredients to Bowen.
- (Baba Hun) Bring Me Down
Hunt Ice Canyon Griffos and Ice
Canyon Griffons and collect the required
number of feathers.
- (Molota) Divine Asvata Log
Collect Asvata Log (345p) and deliver
them to Molota.
- (Hasyaditan) Fruit of Solace
Collect Kukar (355p) and deliver them
to Hasyaditan
- (Laksyatil) Spirit's Tears
Collect Tear Crystals in the Frost Spirit
Valley and deliver them to Karabe.
- (Arita) Supplies for the Survivors
Hunt Cruel Taygas and White Hair
Kurins, collect their fur and meats and
deliver them to Arita.
- (Hasyaditan) Mau's Lament
Hunt Frostspirit Fighter, Shaman,
Sentinel and Healer, retrieve their amulets
and deliver them to Hasyaditan.
- (Hasyaditan) Hoarfrost Tribe's
Enemy
This will become available after
completing Mau's Lament. Hunt Bakarma
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Crusaders (20) and Raiders (15)
- (Hasyaditan) Hoarfrost Tribe's
Symbol
Retrieve (3) Ancestor's Flag in
Hoarfrost Fortress then return it to
Hasyaditan.
Beluslan LV42
- A Peace Offering (LV42; RLV37)
- Talk to Chieftain Akagitan to start
this campaign quest.
- Talk to Hasyaditan
- Talk to Arita
- Escort the Hoarfrost Survivors to
where Kalitan is. Like any escort quest,
do not run too fast or go too far;
otherwise the NPCs you're escorting will
reset.
- After the scene, talk to Chieftain
Akagitan.
- Finally report to Nerita to complete
the quest.
- Glaciont the Hardy (LV43; RLV38)
- Talk to Chieftain Akagitan to start
this campaign quest.
- Talk to Delris
- Use the locate function and find
Glaciont the Hardy. Talk to him then
defeat him afterwards.
- Use the locate function to find the
other four Petrahulks (Frostfist, Iceback,
Chillblow and Snowfury)
- Report to Chieftain Akagitan to
complete the quest.
- The Seiren's Treasure (LV43;
RLV38)
- Talk to Sleipnir to start this campaign
quest.
- Talk to Rubelik, then speak with
Sleipnir again.
- Head to Alukina's Palace and find
Esnu.
- Locate Aika Deathsong, defeat her and
retrieve the key. The party must be
cautious with the pulls since one bad pull
can chain-aggro multiple mobs. Its better
to clear one side and pull Aika there.
- Return the key to Esnu and obtain the
Golden Trumpet Temple key. Report the
results to Sleipnir.
- (Dewi) Acquiring an Antidote
Get the antidote from Laksyatil and
deliver it to Dewi.
- (Betoni) Belated Regret
Deliver Betoni's message to Gwendolin
in Hoarfrost Fortress
- (Baugi) Priceless Coral
Gather Coral Reef pieces found in the
bottom of Alukina's Palace and deliver
them to Baugi to complete.
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- (Borvo) Red Mane Tribe's Secret
Remedy
Hunt Canyon Tricos and Frostmane
Tricos to collect their horns.
At this level, you can also accept the
following group quests to hunt down
elites in Bakarma Barracks and deeper
portion of the Hoarfrost Outpost.
- (Betoni)[Group] Balaur Assassin
Kill Bakarma Troopers (5),
Honorblades (10) and Operatives (10)
- (Gwendolin++) [Group] Dangerous
Drake
Hunt Combat Drakies (5), Windrakes
(6) and Bakarma Trainers (11)
- '[Group] 'Decimating Bakarma
Legion
Kill Bakarma Warmongers (9)
- [Group] Balaur Weapons
Hunt Bakarma Specialists, Bakarma
Guards and Bakarma Healers and collect
their weapons.
- [Group] Lord Nagas and
Nagarants
Hunt down Bakarma Duelists (12),
Bakarma Tyrants (12), Bakarma
Fleshmenders (7) and Bakarma
Willwarpers (7)
- (Hasyaditan) [Group] Drakes and
Their Breeders
Kill Sentinel Drakes (15) and Bakarma
Petmasters (10)
- (Arita)[Group] Recovering the
Keepsakes
Hunt Bakarma Lookouts and
Legionaries, collect their accessories and
deliver them to Arita.
++This chain quest will further unlock
higher level chain quest at LV44.
Beluslan LV43
At this level, you can start the lengthy
and annoying chain quest popularly known
as "Betoni's weapon quest". On the last
quest, you'll be rewarded with a LV44
gold weapon of your choice. These
weapons are the best ones you can get in
while. Unlike random hero/legendary class
boss drops where luck is needed, you just
need to complete a series of quests to get
your weapon. This is the counterpart of the
infamous "Xenophon weapon quest" of the
Elyos. You can solo most part of the chain
until the task where you need to kill the
elite Reaper Guards. Don't forget to bring
kisks. See the following quests below:
- (Betoni) [Spy] A Friend's
Whereabouts
Talk to Epona. Use a rift to go Heiron
and head to the Storm Circle. Look for the
NPC named Nesteto and talk to him to
complete this quest and to continue with
the next chain.
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- (Nesteto) [Spy] Medicine for
Nesteto
Collect Muddy Elemental Water from
Contaminated Water Spirits and
Bloodwing Fluids from Dark
Bloodwings then deliver them to Nesteto.
Use the locate function to find them;
also, these quest items does not drop
100% at a time.
- (Nesteto) [Spy] Finding Bollvig
Find Bollvig in the topmost platform in
the middle of Storm Circle and talk to
him. Teleport back to Beluslan and talk
to Betoni.
- (Betoni) [Spy] The Last Persuasion
Return to the Storm Circle and talk to
Bollvig. (If you have a registered kisk in
Storm Circle, you can just commit
suicide by jumping of a cliff or
something then resurrect at your kisk)
- (Bollvig) [Spy] Removing the
Reaper Squad
This is probably the hardest part of this
chain quest. These NPCs are guarding
the outskirts of a major Elysean town in
Heiron so there is always a high chance
of encountering enemy players while
doing the quest. What's more annoying is
that these players will either call for
reinforcements or stalk you and your
group, while waiting for the chance to
jump in once you've engaged a reaper
squad. It will just take a matter of
minutes before you get a whole army of
Elyos players to drive you way.
On the brighter side, this quest can be
updated and done in an alliance. The best
and fastest way of completing this quest
would be having 2-3 groups working
together - just like a small raid. This way,
you can kill reaper guards faster or even
have one or two groups chase away any
opportunists. It is plausible to do this with
a single group, preferably during off peak
hours so there'll be lesser people playing.
After defeating 7 reaper squads, return to
the Storm Circle and talk to Bollvig. You
can pat yourself at the back since the
hardest part of this chain quest is over.
(Bollvig)[Spy] Letter to a Friend Upon
starting this quest, return to Beluslan and
deliver the letter to Betoni to obtain your
reward. Congratulations!
- (Esnu) Blue Pearls
Collect pearls from the Pearl Shells and
deliver them to Esnu. There is a pearl shell
nearby which you can easily grab without
aggroing the nearby elites. It spawns rather
quickly so you don't need to fly over the
place to look for them.
- (Rubelik) [Group] Dangerous Sea
Creatures
Don't be fooled by the [Group] tag of
this quest. The Turbulent Seafoams and
Seaform Rayals indicated in the quest are
non-elites and can be fought alone.
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However, you need to take extra
precautions since these mobs can disable
your flight or even reduce your flight
time. The best course of action would be
luring them to a dry land and fight them
there.
At this level, you can also form a
group to complete the following group
quests and hunt down elites in Alukina's
Palace.
- (Esnu)[Group] Pollution in the
Palace
Hunt Sea Malodor Sprouts (20) and
Sea Malodors (4)
- (Rubelik) [Group] Rubelik's
Request
Kill Seiren Whaletamers (7) and Sea
Crynacs (13)
- (Denarynt) [Group] The Elixir of
Life
Kill the Seiren Seasingers and Seiren
Wavespinners, collect their hearts and
deliver them to Denarynt.
- (Benyar) [Group] Carapaces for
Armor
Hunt Sea Potcrabs and Deep Sea
Lobnites, collect their carapaces and
deliver them to Benyar.
- [Group] Power Shard Materials
Collect Bright Soul Pieces from
Seafoam Spirits and Undertow Obscuras
then deliver them to Benyar.
- (Chieftain Akagitan) Restive Spirits
Hunt Frozen Terra Spirits (4) and Cold
Storm Spirits (8) in Frost Spirit Valley.
Completing this quest will unlock the
repeatable quest below:
- Once a Friend, Now an Enemy
Hunt Ice Petrahulks (10) and Quartz
Petrahulks (7); report to Akagitan to
repeat.
- (Svafnir) [Coin] Nagarants of
Bakarma
Hunt Bakarma Serpentguards (10),
Bakarma Striker (10) and Bloodmaster
(10).
Pandemonium LV43
- (Roskva) [Group] The Medicine Thief
Retrieve the Medicine Packages from
Steel Rake Pirates. The drop rate for these
are not 100%.
- (Chantinerk) [Group] A Present for
Father
Hunt Steel Rake Marines and Steel Rake
Priests, collect their hats and cloaks then
deliver them to Chantinerk. Repeat and
turn over the quest 30 times to receive a
blue weapon of your choice.
- (Nekai) [Group] Unlucky Nekai
Kill (4) Calydon Sentries and (4)
Calydon Mystics. This will enable another
repeatable quest (see below)
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- (Habirunerk) [Group] Black Cloud
Ledgers
Hunt Elite Krall Prison Guards and
collect their ledgers. Repeat and turn
over the quest 30 times to receive a
LV44 gold glove of your choice.
- [Group] Mysterious Amabille
This will only become available after
completing the ledger repeatable 30
times. Talk to Amabille, who is in the
cell near Sidrunerk's. Report to
Habirunerk to complete the quest.
- [Group] Missing Haorunerk
You can find his corpse in one of the
cells in the prison area, lower-section of
Steel Rake. Examine his body to update
the quest then proceed to defeat the two
pirates indicated in his notes. Warden
Tantaka holds a key necessary to proceed
deeper in the lower area while Engineer
Lahulahu is the boss of Steel Rake lower.
Report to Rabinerk afterwards. Rabinerk
is located in the upper section of the ship;
you'll see him immediately after you use
the anchor found outside Engineer
Lahulahu's chamber.
- [Group] Missing Sidrunerk
Talk to Kamorunerk, then to
Ondarinerk. Look for Sidrunerk in Steel
Rake's lower section. He is located in the
right-most cell in front of the giant cargo
box. After talking to him, you must walk
slowly since a total of 5 elite prison
guards will spawn as you escort him. After
clearing the path, you need to bring him to
the escape exit, guarded by 3 more elite
mobs. Defeat them all then examine the
exit to update the quest. Report to
Ondarinerk to complete the quest.
- (Habirunerk) [Group] Rendezvous
with a Spy
Meet with Rabinerk in Steel Rake.
Rabinerk is located in the upper section of
the ship; you'll see him immediately after
you use the anchor found outside Engineer
Lahulahu's chamber.
- Restoring Beluslan Observatory
(LV44; RLV39)
- Talk to Hod.
- Talk to Gwendolin. She is a spirit
located in the Beluslan Observatory.
- Speak with Hisui.
- Speak with Glati.
- Head to Leibo Island. It is a floating
island in the middle of the lower reshanta,
right underneath the sun. Make sure to
bring in lots of flight potions, as well as
activating Wind Scrolls. Upon reaching
the island, activate the bottle to fill it with
aether. Bring the collected aether back to
Gwendolin.
- She will ask you to destroy the Field
Suppressors around the Observatory.
Check out this video to enter the
observatory using the terrain since the
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outpost is full of elites. You can only
deal 1 damage per hit on the suppressors
and they will spawn (2) LV41 Bakarma
Technicians.
- You need to repair the Aetheric Field
Maintaining Device inside the
observatory.
- Report to Hod to complete this
campaign quest.
- A Spy Among Lepharists (LV45;
RLV40)
- Speak with Tristan
- Talk to Stua
- Use the Secret Port Entrance to
infiltrate the port.
- You need a full group to enter the
Alquimia Research Center. Once inside,
templar must carefully pull roving
patrols within their range and fight them
in a corner. Your objective in this
chamber is to defeat Researcher Zoiks to
obtain the Daevic Genesis Lab Key.
Carefully clear any mobs or patrols that
may chain aggro. Once cleared, pull the
researcher in a corner and kill him. After
getting the key, you'll need to clear the
main door. This will surely pull 4 mobs
towards you so having two sorcs will be
a great help. If you have only one sorc
and if you have cleared the left side of
the chamber then your ranger can kite
one of the melee mobs, while the sorc
attempts to CC two mobs while the rest
of the team focus-fire on a single target.
Another thing that will work would be
having the templar tank 2 mobs at the
same time. In any case, as long as you
keep 2/4 mobs CC'd, you'll make it
through.
- After opening the large door, have
your sin, ranger or sorc detect stealth;
there will be two invisible elites guarding
the hallway so make sure to get rid of
them first. After clearing the hallway,
continue straight up, not making any turns
while carefully clearing your path. You'll
eventually reach a chamber with two
rooms to the left and right. Take the left
room and use a ranged attack to destroy
the generator. Exit the research center, use
the flare and watch the cutscene. Report to
Tristan to complete the quest.
Beluslan LV44
- (Svafnir) [Group] Making a Small
Flame Ward
Collect Blue Balaur Bloods and Balaur
Rainbow Scales from elite balaurs in
Draupnir Cave.
- [Group] Making a Huge Flame Ward
Collect Balaur Black Magic Crystals,
Blue Balaur Bloods and Balaur Rainbow
Scales from elite balaurs in Draupnir
Cave.
- [Group] Making a Blue Flame Ward
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Collect Balaur Black Magic Crystals,
Blue Balaur Bloods and Balaur Rainbow
Scales from elite balaurs in Draupnir
Cave.
- [Group] Materials for All Magic
Wards
To get this quest, you need to complete
the first three "ward" quests above before
Svafnir gives this quest to you. Like the
others, you'll need to collect the required
number of Balaur Black Magic Crystals,
Blue Balaur Bloods and Balaur Rainbow
Scales
- (Thor) [Group] Destroying Balaur
Weapons
This quest will become available after
completing the campaign quest Restoring
Beluslan Observatory. Contact Fafner in
Draupnir Cave. Locate and destroy the
Bloodfury Booster. Next, kill Supervisor
Nyvedija, the booster's guardian. Report
to Thor afterwards.
- (Siegfried) [Group] Get 'em While
They're Young
Hunt down Tiny Drakies (4) and
Unstable Drakies (20)
- (Delris) [Group] Judishtira's
Bioweapon
Slay Greatscholar Jaadis, retrieve the
Remote Controller from him and bring it
back to Delris.
- (Ripley) [Group] The Draupnir
Redemption
Find the Man Locked in a Wall then
escort him back to Ripley.
Supressing the Bakarma Legion
(LV48; RLV39)
- Talk to Nerita, Votan then Nerita
again.
- Head to Draupnir Cave and talk with
Fafner.
- You need to destroy (8) Balaur
Aether-consuming Stones in the Lair of
the Drake. Remember that there are
exactly 8 stones and these do not respawn.
With that in mind, DO NOT destroy them
if someone is dead, logged out or not
within range; they won't get credit from it.
The bomb explodes within 5 seconds and
will deal damage to anyone near the blast
radius and stunning them for a few
seconds as well.
- Destroy the Aetheric Field Suppressing
Device by defeating Deputy Brigade
General Yavant in Beritra's Oracle
- Report to Nerita, then Vidar to
complete the quest.
Pandemonium LV45
- (Moreinen) Interviewing the Veterans
This a rather easy quest; you just need to
interview to 4 different NPCs. Talk to
Heintz, Ervin and Helmut in Baltazar
Village, then report to Moreinen to
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complete the quest. She'll give you
another interview errand via chain quest
- Tales of Heroes
Go to Brusthonin and interview Theia.
Next, head to Reshanta and talk to Hisui.
Go to the Pandemonium and talk to
Sigyn. Finally, report back to Moreinen
to complete the quest.
Reshanta LV45
- The Shadow Summons (LV45,
RLV33)
Though this quest becomes available at
LV33, don't attempt this unless you're at
least LV41. The mobs here are hard
hitters and you need to fight your way
out.
- Head to Brusthonin and meet Phyper.
Then check out if his prophecy has been
realized.
- Head to the Pandemonium and talk to
Krudgelmir of the Shadow Court
- Head to the Arena and talk to Garm.
- Enter the Arena and find a shadow
judge.
- You need to fight your way out of the
arena by defeating mobs until you obtain
the keys from them.
- Report to Krudgelmir
- Finally go back to Ishalgen and talk
to Munin.
Brusthonin LV45
- Meet the Reapers (LV45; RLVL 45)
- Report to Surt in Baltazar Village,
Brusthonin. Just talk to him to complete
this campaign quest and to unlock new
ones in Brusthonin.
- Graves of the Red Sky Legion
(LV46; RLVL 45)
- Talk to Surt. Head to the Legend
Shrine and examine the dug-up grave
there.
- Speak with Theia, the ghost wandering
around the tomb. Talk to the hermit
Seznec (use the locate function)
afterwards.
- Hunt Colorful Arachnas for their
Golden Poison, gather Rasks (310p
extraction level) which are found in the
swamp and obtain major elemental stones.
These are dropped randomly by enemies
here. They are commonly dropped by
spirits. Deliver the ingredients to Seznec.
- Return to the Legend Shrine and
summon the spirits of the Red Sky Legion
members.
- Hunt (15) Undead Grunts near the
Wailing Cliffs
- Report to Surt to complete the
campaign quest.
- (Ervin) They're Bugging Me
Hunt Hill Sparkles (25), Cornhead
Sylphens (20) and Grave Moskies (15).
Report to Ervin afterwards.
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- (Banes) Vanes' Epochal Work
Hunt down Hornskull Luciferins,
collect their quest drops then deliver
them to Banes.
- (Heintz) A Bloom in Brushtonin
Collect Subella (305p) and bring them
to Heintz. Search for Portaro's Tomb
(/where Portaro's Tomb) in Baltasar
Cemetery and activate it to update the
quest. Talk to Heintz again to complete
the quest.
- (Helmut) A Light Through the Trees
Hunt Grove Moskies and bring them to
Helmut. Use the locate function to find
all three streetlights, activate them then
report to Helmut to complete the quest.
- (Ervin) Baltazar's Wish
Hunt Contaminated Agrints and
Contaminated Rotrons, collect their
branches and take them to Ervin.
Repeatable up to 15 times.
- (Bielia) Carnivores Run Amok
Hunt Spotted Kurins (20) and Pale
Karnifs (30) then report to Vielia to
complete.
- (Bielia) Clearing the Contaminants
Collect (10) Contaminant Samples
from the swamp then deliver them to
Bielia. (Repeatable)
- (Holekk) Plant for Filling
Hunt Floating Plants, collect their leaves
and deliver them to Holekk. Completing
this will open a follow up quest:
- For Virhu
Use the locate function to mark Virhu's
location. Talk to him to complete the
quest.
- (Sridi) Mission of the Reaper Squad
Hunt Undead Cultivators (24) and
Undead Minions (20). Report to Sridi to
complete the quest. This will unlock the
platinum coin quest below:
- (Nagel) [Coin] Purification of the Soul
Hunt Elder Spirit Warriors, Healers,
Mages and Archers in the Legend Shrine
or Wailing Cliffs, collect the required
number of Ghostly Spirit Stones and
deliver them to Nagel. (Repeatable)
Brusthonin LV46
- (Holekk) Porgus Roundup
You need to drive the Runaway
Porguses to Holekk's pen. To do this, you
must attack the piggies barehanded and
drive them away from the guards since the
fools will join in the fight and kill your
piggy instantly. You can choose the herd
nearest to Holekk. Sadly, this easy and fun
quest is not repeatable.
- (Sjazi) Abandoned Mithril
Use the locate function to mark the
location of the Ores. These ores respawn
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after a few seconds so you can just camp
one location if you don't want running
around the place. Collect the required
number of ore then report to Sjazi to
complete the quest. You can can accept
the follow up quest afterwards:
- Warehouse Keeper's Greed
Hunt Undead Drudges and Undead
Diggers, collect their ores and bring it to
Sjazi. Remember to bring lots of healing
potions/ roots since these mobs inflict a
status effect that will prevent you from
recovering HP from pots or healing
skills.
- Alas, Poor Groznak
You can find Groznak's Skull northeast
of Baltazar Cemetery, north of The
Legend Shrine. You'll need to find
Weathered Skeleton, Intact Skeleton and
Muddy Skeleton and obtain their bones.
These are found in Baltasar Cemetery,
close to each other. Deliver the bones to
Groznak, defeat the mob that will spawn
and finally report to Surt to complete the
quest.
- (Fadinar) Elim of Brusthonin
Fadinar is one of the non-hostile elims
in Northweald; you can find them after
lighting the 3rd and last streetlight for the
quest A Light Through the Trees. Tp
complete this quest, you just need to talk
to all nearby elims. This will also unlock
additional quests for you to tackle.
- Incessant Pain
Hunt Fast Orfaimams (23) and
Tenacious Orfaimams (20). Report to
Fadinar afterwards.
- Big Mother Sauramam
Use the locate function to mark the
location of Big Mother Orfaimam. To be
safe, you can lure it to the mountainside to
avoid unnecessary aggro. Report to
Fadinar after slaying it.
- Elim's Smile
Talk to the elim Neligor to complete.
- (Fadinar) Elim's Goodwill
Hunt Nose-horn Cordilnuses (30) and
Spiked Cordilnuses (18). (This quest is
repeatable up to 10 times. After that, you'll
have access to a new follow up quest.
- The Alpha Cordilnus
Kill Hobosku the One-eyed. It patrols
the area near the elims. It will be better to
lure it to the shore so you can escape
easily just in case. Report to Fadinar to
finish the quest.
- Retrieving the Contaminated Seeds
Hunt down Rotten Root Agrints and
Rotten Branch Rotrons, collect their seeds
and deliver them to Fadinar.
- (Seznec) Unusual Ingredients
Hunt down Anubites and Grave
Bloodwings, collect their quest drops and
deliver them to Seznec. This quest is
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repeatable up to 10 times and will unlock
a new quest:
- Gathering the Herb Pouches
Find the pouches (click here for the
actual locations) and deliver them to
Seznec to complete the quest.
- (Senere) Heirnir Wants to Rest
For this quest to become available, you
must find Heirnir first. He was spotted
hanging around Sudorville and Baltasar
Cemetery. Once you found him, talk to
Senere to start the quest then talk to
Seznec to complete it and to start the
follow up quest.
- Something for Heirnir
Hunt Lich Shamans, collect the
necessary number of orbs and deliver
them to Heirmir.
- [Spy] A True Rest
You need to complete the two quests
above and talk to Seznec to unlock this
quest. Since its a spy quest, you need to
jump in a rift in Beluslan and hunt for
Graveknight Warriors and Anubite
Warriors in Medeus Manor East/West
- (Sahnu) Message in a Bottle
Check the large boulders around Nahor
Castle and keep an eye for the small
bottle. After getting it, return to
Pandemonium and ask Gunter to restore
the letter. Deliver it to Sahnu. This will
open a follow up quest for you.
- Wrath of Sahnu
Hunt down Vengeful Vampires (20) and
Guard Vampires (23). Report to Sahnu to
complete.
Brusthonin LV47
The Secret Passage (LV48; RLVL 46)
- Talk to Surt, Neligor, Bubu Khaan and
Bubu Chan.
- Hunt down Sea Chimaeras in the
Carobian Coast and collect Chimaera
Sirloin.
- Purchase Brandy from Drasia, the
cooking supplies vendor in Pandemonium.
- Obtain Aether Crystal
- Gather Fresh Grobules. These are
proc'd version of Grobules which are
commonly found in Iollu Forest.
- Talk to Cayron
- Find the Book of Brohum inside a tent
made of leaves in Brohunir (you'll see an
energy fountain in front of it). Take note
that two mobs will appear as soon as you
obtain the book so make sure you're at full
HP/MP.
- Report to Cayron
- Go to the Old Nahor Castle and find
key inside the Old Wooden Box in the
middle of the castle. Be careful of the
hero-class boss that sometimes spawns in
the west side of the castle. It doesn't have a
large aggro range so its safe to check out
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the wooden box.
- Report to Surt to complete the quest.
- (Micorunerk) Jackdaw's Liquor
Deliver the Box of Rums to Jackdaw in
the Carobian Coast.
- (Jackdaw) Lost Compass
Hunt Sea Chimaeras, Plant Lobnites
and Sea Skyrays until you obtain
Jackdaw's compass.
- Lobnites on the Half-Shell
This quest will only become available
after completing the two pre-requisite
quests above. For this quest, you just
need to hunt Plant Lobnites, collect their
pincers and deliver them to Jackdaw.
- (Jackdaw) Jackdaw's Request
Hunt Kranuum Pirates (10) and
Krahumus Pirates (20). Complete this
quest 10 times and you'll unlock a follow
up quest:
- Captain's Hat
Talk the hat from Boatswain Barousan
and pass it to Jackdaw. You may also
check this user video for your
convenience.
- A Bribe for the Chieftain
Hunt Meek Grankers in Iollu Hills,
collect their furs and deliver them to
Bubu Khaan. A follow up quest will
become available
- I Wanna Pecku
Hunt Fierce Peckus in Iollu Hills, collect
their sirloin and surrender them to Bubu
Khaan
- The Bribed Chieftain
Deliver the Well-Dried Ginseng to Bubu
Jo
- (Bubu Chap) Lost Gift
Head to the Saplands and find your way
to the waterfall to the east. The box should
be on the shore near the fall, beside some
tall grass.
- (Duryodana) Those Pesky Mosks
Hunt (23) Swamp Moskies then report
to Duryodana once complete. You should
find them easily in the Saplands area.
- (Ervin) Unforgivable Balaur
Hunt Weathered Dracolichs (20) and
Undead Grunts (30) in the Wailing Cliffs.
Repeat this quest 10 times to unlock the
follow up quest below:
- Wandering Undead
Hunt Unfest Legionaries and Lich
Summoners, collect their quest drops then
report to Ervin to complete the quest.
- (Hristi) [Coin] For the Future Settlers
Hunt Rocky Back Ksellids, Crown
Ksellids, and Stone Scale Kalgolems,
collect their quest drops and deliver them
to Hristi. (Repeatable)
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- (Bubu Taan) A Thing for Ginseng
Use the locate function to find Old
Fang. Defeat it then report to Bubu Taan
to complete.
- (Bubu Don) Ginseng Gone Wild
Pick (12) Wild Ginseng from the Iollu
Forest. (Repeatable)
- (Bubu Mep) Bubu Mep's Wedding
Preparation
This quest can be easily completed if
you're a tailor; otherwise, you may either
skip this or have a tailor friend make the
necessary materials for you. (Xilix
String, Xilix Textile, Superior Dye and
Brohum Fur) Use the locate function to
find the Brohum Fur.
Brusthonin LV48
- Glossy Hoe
Talk to the NPCs indicated in the quest
to complete it.
- (Bubu Jin) For the Bubu Tribe
Hunt Brohum Hunters (25) and
Warriors (35). Repeat this quest 10 times
to unlock the follow up quest:
- (Bubu Mep) Brohum's Ornamental
Bow
Defeat Forestlord Mahua in Brohunir
to obtain its bow. Deliver it to Bubu Mep
afterwards.
- (Heavy Bukmir) Bukmir's Worry
Go to Iollu Forest and look for Bubu
Chi. You can find him on the peak of the
hill, behind the bushes. Escort Bubu Chi to
Cayron Hill. Report to Heavy Bukmir to
complete the quest.
- Bukmir's Old Friend
For this quest, you'll be asked to talk to
specific NPCs indicated in the quest.
- (Krodos) Cleansing the Forest
Hunt Fierce Water Spirits (10) in Iollu
Forest.
- (Asustri) Contamination Sample
Hunt Ferocious Peckus, collect their
feathers and deliver them to Asustri.
- (Asustri) Petrahulk: Smash!
Hunt Petrahulk Workers (30)
- (Hristi) Return to Aether's Flow
Kill Undead Villagers and Refugees,
collect their souls and deliver them to
Hristi. While slaying Undead Refugees,
you may get hold of quest-activating item
called Zombie's Diary. Using this diary
will open a new quest:
- The Zombie's Descendant
Talk to the NPCs mentioned in the
quest. (Ervin, Aur, Aurvandil and Asustri)
- (Fadinar) Horn of Purification
Hunt Divine Tricos and Young Divine
Tricos, collect their horns and deliver them
to Fadinar to complete the quest.
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- (Bubu Jin) I Hate the Brohum
Hunt Brohum Sentinels (20) and
Rangers (30). Completing this quest will
enable the third platinum coin quest.
- (Pogel) [Coin] Mopping up the
Brohum
Hunt Brohum Hunters, Warriors and
Protectors, collect their horns and
surrender them to Pogel. (Repeatable)
- The Secret of Adma Stronghold
(LV50; RLVL 46)
- Talk to Surt, then to Sahnu, a siren
north of Nahor Castle.
- Head to Alukina's Palace in Beluslan
and hunt (the larger) Seafoam Spirits for
their Spirit Drops. Bring them to Sahnu
afterwards.
- Form a group and enter Nahor Castle.
You should find the secret passage
guarded by a boss named Unfaithful
Ntuamu. Defeat her, and enter the
passage. Keep moving right and you
should find the Suspicious Boy/Person
inside. Defeat it as well.
- After the battle, report to Heintz. Go
to the Legend Shrine and summon
Virkel's soul by examining the the
tombstone. Finally report to Sigyn to
complete the quest.
Reshanta
- Some NPCs will only become
available when a particular faction
controls a nearby fort
- Fort Instances can only be accessed
when your faction controls the fort.
- These sections will only feature
repeatable quests
Solo LV25-27
- Hunt Eternal Swordfighters, Guards
and Priests in the Grave of Steel for the
repeatable quest [Disrupting the
Guardians]. Report to NPC Ganglot to
repeat.
Group LV25-29
- Clear the Nochsana Training Grounds
instance (has 18 hour lockdown)
Solo LV26-28
- Get rid of Smoldering Embers for the
repeatable [End of the Corrupted Elim]
from NPC Triminos. You'll need to
complete the quest [Root of the Problem]
for this quest to become available.
- Defeat Life Reapers in the Island of
Exile for the repeatable [Don't Fear the
Repears]. Talk to NPC Gelfun to repeat.
- Defeat Memory Reapers in the
Forsaken Isle for the repeatable
[Supporting the Red Hasia Legion].
Report to NPC Goeldag to repeat this
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quest.
Solo LV28-30
- Destroy Screaming Treegards and
Dry Embers, collect their sap and deliver
them to NPC Gudharten for the
repeatable quest [Mind the Sap]
Solo LV30-32
- Hunt down Disturbed Residents and
Ghosts of Oblivion in the Ruins of Roah
for the coin quest [Putting the Past to
Rest] from NPC Rota
- Hunt Strange Lake Spirits in the Soul
Stream, collect their minerals and deliver
them to NPC Grabakr for the repeatable
quest [Rich Man, Ore Man]
- Hunt Ancient Garcikhans for the
repeatable quest [Dangerous Statue] from
NPC heart
- Hunt Young Asteria Tricos in Asteria
and bring their horns to NPC Snori for
the repeatable quest [Medicinal
Purposes]
Group LV30-40
- Clear lower Reshanta fort instances
Solo LV37-39
- Hunt Flame Tribe mobs in Bloodburn
Reach for the coin quest [Eliminating the
Flame Tribe] given by NPC Riudona
Solo LV38-40
- Hunt Ravenous Pretors in Krotan
Rock for the repeatable quest [Deformed
Weapon] from NPC Hildebrant
- Hunt Ravenous Pretors in Krotan Rock
for the repeatable quest [Protect the
Weapons] from NPC Dehitine
- Hunt Greedy Pretors in the lava region
surrounding Kysis Fortress for the
repeatable quest [Ravenous Hearts] from
NPC Etzel.
- Hunt klaws in Krotan Rock and collect
their shells for the repeatable quest [Klaws
for Concern]. Talk to NPC Laufey to
repeat the quest.
- Hunt klaws in Bloodburn Reach for the
coin quest [Klaw of the Nebula Blood].
Report to NPC Hwiath to repeat.
Group LV40-50
- Clear upper reshanta fort instances
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Skill
Strategy/Usage
A templar's attack chain will remain
mostly the same especially during PvE
combat. Normally, a templar's combo
starts with Ferocious Strike - Rage or
Ferocious Strike - Robust Blow - Wrath
Strike, then followed by Weakening/
Dazing/ Blunting Severe Blow - Divine
Blow. The "Severe" blows inflict various
debuffs like reducing the target's attack
speed, defense etc. They all share the
same cooldown so its impossible to chain
them and inflict multiple debuffs. These
combos can be further enhanced by
learning advanced stigma skills.
This pattern will be slightly different if
you have a greatsword equipped since
you can have two greatsword-exclusive
skills (Punishment and Judgment). It is
possible to further extend this chain by
switching between two weapon sets, thus
enabling you to start the chain using
basic 1H (one-hand) combos then switch
to GS once Judgement procs after Robust
Blow, then switching back to 1H to take
advantage of shield procs.
Inescapable Judgement is a templar's
signature skill. It can literally "pull"
targets 15m from the templar towards
him, making it the most effective skill in
singling out enemies and maintaining a
safe distance from other mobs' aggro
range, which can result to chain aggroes or
multiple angry enemies. This range can be
further extended using an extendable
weapon such as a mace. IJ is not only used
in pulling enemies but from preventing
them from escaping as well. The best
example would be fighting Lepharists.
These mobs usually run away when their
lives are in critical condition and will try
to call for nearby reinforcements.
Snatching them with IJ is useful in
preventing them from doing that. When
fighting up close, you can also use IJ as an
interrupt skill. You can use this to prevent
an enemy from casting a skill or buy you
some time to use an item or escape.
Templars can also use offensive skills
using their shield. These skills normally
trigger after every successful block so
keeping a high block rating will be
necessary to increase your chances of
triggering them. So far there are only three
shield procs that can activate: Shield
Counter which can stun the target,
Provoking Shield Counter which increases
the target's enmity towards you or
Avenging Blow, simple DPS counter.
Aside from shield counters, templars can
also use Shield Bash, which can stun
targets and can be used anytime as long as
a shield is equipped and if the skill is not
in cooldown. Templars can also use Shield
Defense in their early levels, which can
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increase their block, stun resist and
physical defense as long as its active.
This is replaced by Steel Wall Defense
which they can learn at LV22 which
increases their knockback, knockdown,
spin and aether hold in addition to the
block/ stun resist and defense boost.
These are very important skills to
activate, especially if you see an enemy
charging up for a powerful attack.
Most templar skills complements their
damage mitigation and HP
recovery/boost. Empyrean Armor heals
their HP by 25% while temporarily
increasing our HP and Natural Healing
for 3 minutes. This is their primary
emergency skill that can be quite useful
if their healing potion is on cooldown.
Besides, they can obtain this early on.
Their DP (special) skills (Divine
Chastisement (Elyos) or Chastisement of
Darkness (Asmodians)) expends
2000DP, deals damage to the target and
increases their enmity towards them.
There is only a slight difference between
the elyos and asmodian versions. For
elyos, you can block all attacks for 15
seconds. For asmodians, damage
inflicted to you will be reduced by 50%
for 15 seconds while reflecting 30 points
of damage. At level 31, templars will
gain access to a 3000DP skill called
Hand of Healing, which heals 100% of
their HP. Usually, they will activate this
while EMP (Empyrean) Armor is active;
this way, they can get the most out of both
skills.
Once of their signature skills (that can
also be equipped by a Gladiator) is a
stigma skill known as Unwavering
Devotion. This skill increases their stun,
knockback, stumble, spin and aether hold
resist by 1000 for 1 minute. These status
effects are often fatal since they'll render
you vulnerable for a few seconds, unable
to do anything. With this skill is active,
templars become unstoppable, usually
forcing other players to retreat and wait
until this skill loses its effect. At level 40,
templars will have access to another
invaluable skill called Iron Skin. Once
activated, all the debuffs are immediately
removed and all damage inflicted to them
will be reduced by 50% for 30 seconds.
This is one of their best survival skill in
their arsenal arsenal.
For solo PvE, you can start the chain by
using Weakening Severe Blow to lower
your target's defense the continue with
your normal combo, using Shining Slash,
Shield Bash and Shield Counters
whenever needed. If you're fighting an
enemy that can use powerful yet
predictable 'charge' attacks, activate your
SD (Shield Defense) or SWD (Steel Wall
Defense). Always keep your emergency
skills (EMP Armor, Iron Skin, Hand of
Healing) on stand by since you don't know
when you'll need them.
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Group PvE requires certain
adjustments since you'll need to prioritize
keeping the enemy(ies)'s enmity towards
you and hold their aggro. In this case,
you'll need to activate Provoking Severe
Blow as your combo starter, use
Provoking Shield Counter first when
your shield counters procs and keep
using Taunt, Incite Rage and Provoking
Roar in intervals. Remember that you
can taunt enemies even when they're
CC'd (sleep, fear, root) so taunt them
while engaging your main target to
maximize your effectiveness as a
templar.
For detailed tips and strategies for PvP,
you may consult the PVP section of this
guide.
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Equipment
- Weapon
- Armor
- Accessories
Weapon
Templars can use maces, swords and
greatswords. The first two are
one-handed weapons that will allow the
templar to attack faster and carry a shield
on the other hand. Greatswords are two
handed weapons capable of dealing solid
damage but will also use the offhand slot
for shields. Its attack sped is very slow as
well. Maces and swords are prime
choices because of their average damage
and faster attack speeds. Also, being able
to carry a shield gives them additional
manastone slots to use. Greatswords are
great for starting templars as they don't
have access to good shield skills at that
time. However, it is greatly
recommended to switch to mace/sword
and shield combo once they learn new
shield-based skills. Only templars use
shields for both attack and defense. Not
only shields give them additional
protection, this will also allow to them to
use shield counterattacks and stuns.
Armor
Templars have the capacity to wear the
best armor in the game: Plate armors.
Plates primarily give boosts in phys def,
evasion and magic def. However, they can
also provide boosts to flight speed, block,
max HP, evasion, attack etc. You should
consider plate armors that give boosts to
stats that directly concern your build. For
example, if you want to be a real tank,
you'll choose plate gears that give boosts
to HP, physical defense and magical
resistance. Later on as you gain access to
even more powerful armors, you may
consider getting those that provide flight
speed and agility boosts to catch up with
faster opponents, especially in the Abyss.
As for shields, they only have two main
stats: damage reduction and block rating.
Block rating increases the chances of your
templar to block attacks and damage
reduction, obviously determines how
much damage is mitigated upon blocking.
How does Accuracy, Block, Parry and
Evasion work?
Blocks, parries and evasions are
activated by meeting the following
conditions:
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Block: Must have shield equipped; Your block
rating should be higher than the attacker's
accuracy.
Parry: No specific equipment needed; Your
parry rating should be higher than the
attacker's accuracy.
Evade: No specific equipment needed; Your
evasion rating should be higher than the
attacker's accuracy.
The higher your accuracy, the lesser
chances that your opponents will block,
parry or evade your attacks. Remember
that these three will undergo "checks"
before applying damage. Evasion will be
checked first before parry, then parry
before block. (Evasion > Parry > Block)
Simply put, the game will run evasion
checks first if there is a probability for it
to trigger, then parry and finally block.
For example, a block will trigger only if
the the evasion and parry checks are
missed.
To those who wants to see a formula,
here's an example how it is calculated.
The formula is: (evasion/block/parry
rating) - Accuracy) /10.
So for example, if your enemy has 250
Accuracy vs your 600 Block rating.
(600-250 = 350) / 10 = 35% chance to
block
However, there are also maximum
values for those numbers. See the list
below:
Not more than 30% of attacks can be evaded
Not more than 40% of attacks can be parry
Not more than 50% of attacks can be blocked
Reference: Link
Accessories
Accessories primarily give boosts to
magical resistance and other stats. As a
templar, try to equip only the accessories
that complement your main stats or build.
For defensive templars, they will seek
accessories that boosts their HP, physical
defense and block. Offensive builds will
look for the ones that increase their attack,
accuracy and critical hit. It won't hurt to
equip accessories that boosts other
insignificant stats, especially if you don't
have other choices but if there are options,
prioritize the ones that further boosts your
key stats.
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Recommendations
If you want some raw numbers or data
about the general game mechanics (like
how blocks, parry, critical hits, etc) are
calculated, you may refer to this link.
Manastones
OverviewManastones are
enhancement stones that have fixed stat
boosts in them and can be inserted to
socketed items. You can attach them to
weapons, shields, armors, pauldrons,
leggings/greaves, gloves and boots. They
vary in stat boosts which increases
incrementally as you find them in higher
level forms. Basically, you can equip as
many manastones on a single equipment
as long as it has a free socket or slot. The
number of slots depends on the rarity of
the equipment. White gears will have one
sockets, greens have two, blues have 3
and Oranges have 4 or 5 slots
Attaching ManastonesTo attach
manastones, simply right-click the
manastone you wish to attach and "drop"
/ click it to your desired item that has a
free slot. Similar to enchanting,
manastone socketing can fail too. The
penalty for failure is that the previously
attached manastones (for two sockets and
above) will be destroyed, returning the
equipment to its original form. To avoid
wasting your precious manastones, always
consider attaching your least valued
manastones first before attaching the
higher value ones. (For example, consider
attaching whites prior to greens first)
Removing ManastonesShould you wish
to remove the manastones previously
attached to your equipment to give way to
better ones, you can visit an NPC that
removes manastones for a small fee. They
are usually found in major cities.
Unfortunately, you can't choose which
manastones to remove as the process
completely destroys all manastones
currently attached to your equipment.
Here is the list of all available
manastones in the game. So far, there are
only two rarity levels in manastones:
whites and greens. You can also create
higher level manastones by combining
lower level ones and a catalyst/reagent
through Alchemy. The stats they boost
should be pretty much self-explanatory.
Manastone
White Value
Range
Green Value
Range
Accuracy
Evens (+12 to
+20)
Odds (+19 to
+25)
Attack +1 to +3 +4 to +5
Evasion
Evens (+4 to
+10)
Odds (+9 to
+15)
HP
Evens (+20 to
+60)
Odds (+55 to
+85)
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Magic Boost
Evens (+12 to
+20)
Odds (+19 to
+25)
Magical
Accuracy
Odds (+3 to
+9)
Evens (+8 to
+10)
Magical
Resistance
Odds (+3 to
+9)
Evens (+6 to
+12)
Maximum
Flight Time NA +4 to +6
MP
Evens (+20 to
+60)
Odds (+55 to
+85)
Parry
Evens (+12 to
+20)
Odds (+19 to
+25)
Physical
Critical Hit
Evens (+4 to
+12)
Odds (+9 to
+15)
Shield
Defense
Evens (+12 to
+20)
Odds (+19 to
+25)
Since NPC merchants won't give you
that much for any manastone you sell
them, you should consider selling
unneeded manastones through your
private store and trade brokers. If you
wish, you can also attach unwanted
manastones to the equipment you want to
sell to somehow increase its selling
value.
Manastone for Templars
The manastones you can give to your
templar depends on what build you
would like to go for. Since templars
already have high defense rating and
defense boosting/ healing skills, most
players go for the offensive build to
balance things out. There are two main
manastones used for this build: Attack+
and Physical Critical Hit. Attack
manastones increase the minimum and
maximum damage you may inflict while
Physical Critical Hit increases the chance
of delivering critical attacks. You may also
consider adding some Accuracy
manastones since this will ensure that your
attacks hit often. High attack and critical
ratings are meaningless if they don't
connect. Some offensive templars may opt
to use greatswords to further improve their
damage capability however this defeats the
purpose of being a templar. Besides, not
having a shield equipped means that some
of the shield-dependent skills won't be
usable either. Greatswords are best used
when going solo since you may want to
take out your targets faster while having
average damage mitigation. For PvPs,
PvEs or group combat, stick with the
sword+shield combo.
Those who want to further enhance a
templar's survivability will go for the
defensive build. Defensive templars rely
primarily on Shield Defense and HP
manastones to become more resilient in
battle. HP manastones can also be replaced
with Magical Resistance manastones, to
protect the templars from magical attacks -
which is crucial if they want additional
defense against ranged dps of spellcasters.
Defensive builds will stick with the
sword-shield combo.
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Godstones
Godstones are used to enchant
weapons and add various effects, such as
status ailments or extra elemental
damage at a certain percentage.
Godstones are available mid-game
(generally LV30 and above). They can
be acquired the same fashion as
manastones though less frequent. They
can also be acquired as quest rewards.
Unfortunately, you can't attach
Godstones alone. You'll need the
assistance of Godstone Enchanter NPCs
found in major cities to attach your
godstones to your weapons. You can also
remove attached godstones with their
help as well. Choosing the correct
godstone for your weapon, character
class and playing style can make a
difference, especially in the PvP scene.
Ordinary Godstones
Godstone LV Effect TR*
Bleeding
Abnormal
Condition
Smash 30
65
bleeding
dmg
every 3
seconds
for 10
seconds 5%
Bleeding
Abnormal
Condition
Strike 30
40
bleeding
dmg
every 3
seconds
for 20
seconds 5%
Magical
Earth
Smash 30
247
magical
earth
dmg 3%
Magical
Fire
Smash 30
370
magical
fire dmg 2%
Magical
Earth
Strike 30
126
magical
earth
dmg 6%
Magical
Fire
Strike 30
185
magical
fire dmg 4%
Bollvig's
Love 40
Blinds
target for
10
seconds 10%
Bollvig's
Tragedy 40
Blinds
target for
8
seconds 5%
Boreas's
Encouragement 40
188
magical
fire dmg 10%
Deltras's
Loyalty 40
Reduce
target's
movement
speed by
50% for
10
seconds 5%
Eio's
Tears 40
Reduce
target's
attack
speed by
50% for
10
seconds 10%
Ieo's
Sadness 40
Reduce
target's
attack
speed by
50% for
10
seconds 5%
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Fasimedes's
Majesty 40
Stun
target for
1 second 6%
Freyr's
Wisdom 40
1880
earth
dmg 1%
Hecate's
Cleverness 40
94 water
dmg 20%
Helkes's
Revenge 40
Bind
target for
10
seconds 2%
Jumentis's
Agility 40
94 wind
dmg 20%
Khrudgelmir's
Silence 40
Silence
target for
10
seconds 10%
Khrudgelmir's
Tacitness 40
Silence
target for
8
seconds 5%
Orissa's
Blood 40
38
poison
dmg
every 2
seconds
for 20
seconds 10%
Sif's
Knowledge 40
940
water
dmg 2%
Sigyn's
Intelligence 40
940 wind
dmg 2%
Thrasymedes's
Wit 40
188 earth
dmg 10%
Traufnir's
Bravery 40
1880 fire
dmg 1%
Vidar's
Dignity 40
Paralyze
target for
5
seconds 2%
- Trigger Rate - chance of happening
Quest Rewarded Godstones (Elyos)
Godstone LV Effect TR*
Kaisinel's
Terror 40
1880
water
dmg 2%
Yustiel's
Heart 40
376
earth
dmg 10%
Nezekan's
Valiance 40
3750
fire
dmg 1%
Vaizel's Will 40
188
wind
dmg 20%
Boreas' Fury 40
Stun
target
for 1
second 6%
Hecate's
Root 40
Bind
target
for 10
seconds 2%
Jumentis'
Pacification 40
Silence
enemy
for 8
seconds 5%
Perento's
Standpoint 40
Reduce
target's
movement
rate by
50%
for 10
seconds 5%
Spatalos'
Chastisement 40
Paralyze
target
for 5
seconds 2%
Telemachus'
Luster 40
Blind
target
for 8
seconds 5%
Thrasymedes'
Peace 40
Reduce
target's
attack
speed
by 50%
for 10
seconds 5%
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- Trigger Rate - chance of happening
Quest Rewarded Godstones
(Asmodians)
Godstone LV Effect TR*
Lumiel's
Magical
Power 40
1880
water
dmg 2%
Marchutan's
Balance 40
376 earth
dmg 10%
Zikel's
Pride 40
3750 fire
dmg 1%
Triniel's
Coolness 40
188 wind
dmg 20%
Aegir's
Eye
Beam 40
Blind
target for
8
seconds 5%
Freyr's
Rest 40
Reduce
target's
attack
speed by
50% for
10
seconds 5%
Nerthus'
Suppression 40
Reduce
target's
movement
rate by
50% for
10
seconds 5%
Sif's
Root 40
Blind
target for
10
seconds 2%
Sigyn's
Calmness 40
Silence
enemy
for 8
seconds 5%
Suthran's
Threat 40
Paralyze
target for
5
seconds 2%
Traufnir's
Roar 40
Stun
target for
1 second 6%
- Trigger Rate - chance of happening
What godstone should I use?
The best godstones to use are the ones
that may interrupt your enemy's skill and
leave them open through status effects.
Godstones that paralyze your target will be
your primary choice, especialy during
single PvP. Though both stunning enemies
also stops them on their tracks, paralyze is
a lot better than stun for having a longer
duration. Stuns usually last only for a
second while paralysis can leave your
target vulnerable for a good 5 seconds. In
a battle where every moment is critical,
having the chance to inflict paralysis on
your target will give you a considerable
advantage against your opponent.
Enchantment Stones
OverviewEnchantment Stones can be
used to enchant your gears and further
increase their default stats. This method of
enhancing your gears can be pretty tedious
and expensive but its benefits are
something that you can't ignore. This is
true especially if you want to further
strengthen end-game gears. You can
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obtain enchantment stones by extracting
them from various equipment, with the
help of Extracting Tools that can be
purchased from General Goods
Merchants in major cities. Equipment
rarity is colored coded (white = lowest,
orange = highest) and you can obtain
higher level Enchantment Stones from
high-quality/level equipment. Keep in
mind that extracting enchantment stones
means destroying the gear permanently
so do this on untradeable equipment
(usually quest rewards) or rare ones that
can't be used by your character.
Enchantment Stones can only be
extracted from Armors, Leggings/
Greaves, Pauldrons, Gloves and Boots/
Shoes. Enchantment Stones are quite
expensive to produce so they can also be
sold for decent kinah.
Applying Enchantment
StonesEnchantment Stones vary by
levels. These levels are used as a
reference to the level of the equipment
you wish to enhance. For example, if you
use a LV20 Enchantment Stone to
enhance a LV15 equipment, then you'll
have a higher chance of success
compared from working on a LV17
Enchantment Stone. Your equipment's
"required level" is also your equipment's
level. For gears acquired as quest
rewards, the quest's level where the gear
has been awarded from will determine
the equipment's level. I recommend
using Enchantment Stones 5-10 levels
above the equipment's level you're trying
to enhance for a higher success rate.
Sometimes, good things occur and you'll
get a proc while extracting. A proc is
generally a random trigger where you'll
get a higher quality enchantment stone or
in higher quantity.
Benefits of enchantment stonesYou can
enchant your gear up to ten times. Failed
attempts will reduce your "enhancement"
level by one however it won't fall to a
negative value. You may refer to the list
below to learn how much bonus you can
get from enhancing different types of
equipment. Just multiply the bonus stat to
the enhancement level to get the actual
bonus. So if you can get +6 in defense per
level, you'll get +60 for maxing it out.
Weapons and Shield
Sword
+2 Min and Max
DMG per level
Greatsword
+4 Min and Max
DMG per level
Polearm / Spear
+4 Min and Max
DMG per level
Dagger
+2 Min and Max
DMG per level
Mace
+3 Min and Max
DMG, +10 MAG
Boost per level
Staff
+3 Min and Max
DMG, +10 MAG
Boost per level
Orb
+4 Min and Max
DMG, +10 MAG
Boost per level
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Spellbook
+3 Min and Max
DMG, +10 MAG
Boost per level
Bow
+4 Min and Max
DMG per level
Shield
+2% DMG reduction
rate per level
Cloth
Armor
+3 Physical DEF per
level
Pauldron
+1 Physical DEF per
level
Gloves
+1 Physical DEF per
level
Legs
+2 Physical DEF per
level
Boots
+1 Physical DEF per
level
Leather
Armor
+4 Physical DEF per
level
Pauldron
+2 Physical DEF per
level
Gloves
+2 Physical DEF per
level
Legs
+3 Physical DEF per
level
Boots
+2 Physical DEF per
level
Chain
Armor
+5 Physical DEF per
level
Pauldron
+3 Physical DEF per
level
Gloves
+3 Physical DEF per
level
Legs
+4 Physical DEF per
level
Boots
+3 Physical DEF per
level
Plate
Armor
+6 Physical DEF per
level
Pauldron
+4 Physical DEF per
level
Gloves
+4 Physical DEF per
level
Legs
+5 Physical DEF per
level
Boots
+4 Physical DEF per
level
Stigma Skills
Since Aion has a balanced character
system, it doesn't matter whether you're an
Elyos or Asmodian templar - your default
skill tree will still be the same. However,
with the inclusion of the Stigma system,
players will gain access to more abilities
not normally learned from skill manuals
by equipping Stigma Stones and customize
their characters with their own set of
chosen skills. The irony however, is that
late in the game, players tend to use the
same builds and stigma skills since they're
proven to be quite effective.
By default, characters can only have 5
stigma slots. They start with two
equippable slots and as the character's
level increases, more slots become
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unlocked. Late in the game, certain quest
lines late will unlock three additional
"advanced stigma slots". The advanced
stigma slots can both hold ordinary
stigma stones or the new advanced
stigma stones. However, you can't place
advanced stigma stones to ordinary
stigma slots. Also, in order to use the
advanced stigmas, you'll need to equip
the pre-requisite stones first. You won't
be enjoying the full benefits of advanced
stigmas until you're far into the game.
For example, the advanced stigmas
Shield of Faith requires the Great
Resuscitation and Prayer of Victory -
which are both advanced stigmas as well.
Here are the pre-requisites:
- Incite Rage = Great Resuscitation
- Bodyguard, Provoking Roar =
Prayer of Victory
- Great Resuscitation, Prayer of
Victory = Shield of Faith
Based of the examples above, the setup
will activated like this:
- Place Incite Rage in normal stigma
slot. (1/5)
- Place Great Resuscitation in an
advanced stigma slot (1/3)
- Place Bodyguard in normal stigma
slot (2/5)
- Place Provoking Roar in normal
stigma slot (3/5)
- Place Prayer of Victory in advanced
stigma slot (2/3)
- Place Holy Shield in advanced stigma
slot (3/3)
Since you are only using 3 out of 5
normal stigma slots, you are free to select
what stigmas you'll want to put in those
free slots.
The number of stigma slots available
increases per level:
Level Stigma Slots
20 2
30 3
40 4
50 5
Advanced StigmasTo unlock advanced
stigmas, you must be at least LV45 and
you'll need to complete a quest for each
advanced stigma slot. You can unlock two
advanced stigmas as early as LV45 while
the last one can be unlocked once you've
reached LV50. The following quests you
need to complete are the following:
Faction LV Quest
Elyos 45
[Group] How
to use Stigma
45
[Group]
Secret of the
Shattered
Stigma
50
[Group] Stop
the Shulacks!
Asmodians 45
[Group] A
Booklet on
Stigma
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45
[Group] The
Shulack's
Stigma
50
[Group]
Secret of the
Greater
Stigma
Both first and second adv stigma
quests are done in Steel Rake while the
last one is in Dark Poeta.
Equipping Stigma StonesThe first
requirement for your character to be able
to equip Stigma Stones is to reach LV20.
The stigma quest for your race will
become available at that time (check the
walkthrough section of this guide for the
complete guide of both stigma quests)
and after completing it, you'll be
rewarded with your first stigma stone and
a limited supply of stigma shards.
To equip Stigma stones, you must talk
to your capital city's stigma master. For
Elyos players, they'll need to talk to
Orphe in Sanctum and for Asmodians,
they'll need to meet Aud in
Pandaemonium. You'll also need Stigma
Shards to equip the stigma stones. The
required amount of shards to be equipped
vary per stigma stone. Obviously, the
more powerful the stone, the more
stigma shards needed to equip it. You'll
receive 300 shards as your reward for
completing the stigma quest, alongside
with one stigma stone for your class.
Shards are normally dropped by mobs
found in the Abyss Area, and can also be
acquired by completing various quests in
the Abyss.
You'll need the help of your Stigma
Master as well should you decide to
replace/ remove an equipped Stigma
Stone. Take note that the consumed stigma
shards won't be returned if you removed a
stigma stone so wisely choose what stigma
stones you'll want to equip or not. Stigma
stones are also hard to find. You can
probably find them in Trade Brokers as
they're sold by other players. They can
also be dropped by normal mobs very
rarely but can be collected occasionally
from named/elite mobs as well. Shards in
the other hand can also be acquired from
abyss mobs or purchased from trade
brokers.
If you want to simulate the available
stigma combinations per level range, you
may want to check this very useful Stigma
Calculator. Pre-selected builds can also be
checked there for your convenience.
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Crafting Professions
As a templar, your main assets would
be the defense boosts provided by plate
gears and added protection using shields.
Plate Armors and Shields are created
through armorsmithing so this is the
profession you should master.
Weaponsmithing would be clearly your
secondary profession as your weapons
are created through this craft. You may
also consider learning some bit of
Alchemy for potions (perfect to have
ample supplies of healing pots, especially
when you're going solo) and some
Cooking as well (to have access to
various, long-duration buffs).
Builds
Most templars, especially those who
are group-oriented and tend to enter
instances or participate in group quests
will stack HP and Block manastones.
This setup makes the already sturdy
templar become even more resilient and
absorb considerable damage before he
needed to be healed or use his life saving
skills. The only downside however, is
that templars following this full
defensive build won't deal that much
damage. This setup will be inconvenient to
those who are solo grinding since it takes
more time before they can kill an enemy.
Templars that have this build should
include enmity holding stigmas such as
Incite Rage and Provoking Roar to keep
the enemies from targeting their allies.
For solo-grinding, stacking +crit and
+attack manastones are your best choice.
Templars can also use greatswords to dish
out considerable damage in sacrifice of
being unable to use your Shield Bash,
Shield Defense/ Steel Wall and shield
counters, as well as receiving more
damage in the absence of the
damage-reduction benefits of a shield. As
for stigmas, you may want to stick with
DPS stigmas such as Break Power,
Punishment, Divine Justice and Magic
Smash.
If you want to deal average DPS while
keeping your defensive posture, you can
stick with the sword+shield combo and
stack them with +crit/+attack and block
manastones. Stacking up block
manastones will increase your chances to
block attacks, thus increasing your
chances to use your shield counters at the
same time getting some damage mitigated
in the process. The choice of having crit or
attack manastones will depend on your
preference. Crit manastones increase your
chances of dealing critical damage
compared to attack manastones that will
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ensure that you'll deal higher, consistent
damage but with less criticals.
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The Abyss
This section will introduce you to the
basics in the Abyss, tips on how to
survive this very hostile place and to
know what you can reap during your stay
here.
What is the Abyss
The Abyss is the game's main PvPvE
location. Here, you'll be exposed to
various threats. Aside from world
monsters and the Balaur, there's also the
players from the other race to worry
about. There's no way of telling their
level and since there's no level cap in the
area, everything is fair game - including
you.
The Abyss is a free flight zone. Since
flight is an integral part of combat, travel
and survival, having a stock of wind
serums is necessary. You can also use the
Flight Rings situated in between the
major archipelagos to restore your flight
time and give you enough time to reach
the next island. The Abyss is divided into
three parts: the Base, Core and Upper
layers. Each layer has their own set of
forts and artifacts which can be occupied
by any of the two races or even by the
Balaur.
How to access the Abyss
Upon reaching LV25, the Abyss Entry
Quest will become available. Its a set of
trials and tests that will enable you to enter
the Abyss upon completion. Refer to the
related section in this guide for the
walkthrough for each trials in this quest.
You can enter the abyss through the abyss
gates in major cities. For Elyos, they can
enter the abyss gates in Verteron, Eltnen
and Heiron. For Asmodians, they can use
the gates in Altgard, Morheim and
Beluslan. Accessing the abyss through the
gates in these cities are free but going back
via teleporters will require you a
corresponding fee.
Abyss PointsWhile in the abyss, you'll
have the chance to earn AP (Abyss Points)
Abyss Points determines your rank and
can also be used to purchase Abyss Grade
equipment. You can earn AP through
several means:
- Defeating players from enemy faction
- Defeating NPCs (such as fort/artifact
guards) from the enemy faction
- Hunting creatures in the Abyss and
instances
- Rewards from quests
When you get killed by an enemy player
or NPC, you won't suffer from experience
penalty but would rather lose AP instead.
The amount of lost AP will depend on
your rank. Basically, the higher your rank,
the more AP you'll lose if ever you get
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killed. Losing too much AP will also
reduce your rank and will hinder you to
buy that much coveted abyss gear. In the
other hand, getting a lower rank will also
reduce your AP penalty but that can't be
deemed as an advantage since you'd
rather save your AP and use it to get
better gear later on.
Completing quests are the easiest way
to earn AP, especially the repeatable
ones. If you are having problems in PvP,
you may want to try Fort Instances.
These dungeons are given by NPCs
inside a friendly fort with an 18 hour
lockdown after your last entry. The
enemies inside give decent exp, AP,
drops great items, stigma and gold. Fort
Instances are party based and you won't
need to worry about getting
overwhelmed by better equipped enemy
players while you're still farming AP to
get those orange (epic) equipment.
Aside from the abyss, another
alternative in earning AP is by rifting.
From time to time, a rift connecting the
territories of the two factions will appear
which will enable players to infiltrate
enemy territory to do some sidequests or
simply to hunt any unfortunate elyos
player they'll come across with.
Abyss Item Exchange
You can purchase Abyss Grade items
using your AP by talking to the
respective officers normally found in
your race's main fortress in Reshanta or
your capital city (Pandemonium/ Sanctum)
Abyss grade equipment are really
powerful and offer PvP oriented bonuses
such as Flight Time (essential in the
abyss), +% damage to enemy players or
reduce % dmg from enemy players. Aside
from weapons and gears, you can also
trade AP for rare consumables and stigma
stones. Remember that expending your AP
will also lower your abyss rank. More on
Abyss Points and Ranks in the next
section. Aside from AP, you can also
exchange Medals acquired from successful
fort sieges and fort defense. More of these
will be discussed later in this section.
Abyss Points and Rank
As you earn Abyss points, you increase
your rank as well. Your rank determines
how much AP you'll gain for defeating
enemy players and how much you'll lose if
you get defeated. As you make your way
to the rankings, you'll also get the chance
to use unique abilities that are exclusive to
those ranks. Remember that if you lose AP
enough to lower your rank, you won't be
able to use that rank anymore. Also, there
is a limited number of players that can
hold unto a certain ranks. Refer to the
table below for more information about
required AP, AP gain/loss for each ranks,
etc. (Reference)
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Rank Title
Required
AP
Max
No.
of
Available
Positions
Gained
AP
Lost
AP
Soldier
Rank 9 0 None 120 24
Soldier
Rank 8 1,200 None 168 37
Soldier
Rank 7 4,220 None 235 58
Soldier
Rank 6 10,990 None 329 91
Soldier
Rank 5 23,500 None 461 143
Soldier
Rank 4 42,780 None 645 225
Soldier
Rank 3 68,700 None 903 356
Soldier
Rank 2 105,600 None 1,264 561
Soldier
Rank 1 150,800 None 1,770 885
1 Star
Officer 214,100 1000 2,124 1,195
2 Star
Officer 278,700 700 2,549 1,616
3 Star
Officer 344,500 500 3,059 2,184
4 Star
Officer 411,700 300 3,671 2,949
5 Star
Officer 488,200 100 4,405 3,981
General 565,400 30 5,286 5,374
Great
General 643,200 10 6,343 7,258
Commander 721,600 3 7,612 9,799
Supreme
Commander 800,700 1 9,134 13,229
Fortresses and Artifacts
These strongholds are scattered in abyss
and is available for any race to take.
Controlling forts not only gives the
conquering race a safe haven in the abyss
but also allows them to gain access to the
fort's amenities like soul healers,
teleporters, warehouses and access to
unique instances or dungeons where they
can clear for extra exp, ap, kinah and
possibly get the chance to acquire rare
treasues. Also, there are items that only
fortress merchants (Quartermasters) sell,
the best example would be the Aether
morphing recipes.
There are a total of nine fortresses in the
Abyss; 3 in the base, 5 in the upper layer
and 1 in the core.
Fortress Location
Siel's Western
Fortress
Wings of Siel
Archipelago, Base
Siel's Eastern Fortress
Wings of Siel
Archipelago, Base
Sulfur Fortress
Sulfur Archipelago,
Base
Roah Fortress
Ruins of Roah, Upper
Layer
Asteria Fortress
Lake Asteria, Upper
Layer
Krotan Fortress
Krotan Island, Upper
Layer
Kysis Fortress
Kysis Isle, Upper
Layer
Miren Fortress
Miren Island, Upper
Layer
Divine Fortress Eye of Reshanta, Core
Fortresses also have uniquer artifacts
within them that the controlling faction
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can activate to aid its defense. Unlike the
external artifacts, the effect of fort
artifacts will be applied to every player
of the race that activated it - regardless of
location. Only the members of the legion
that took the fort can activate the
corresponding fort artifact.
Fortress Artifact Effect
Siel's
Western
Fortress
Piercing
Wrath
Increases
Phys Crit
Siel's Eastern
Fortress
Aetheric
Mastery
Increases
Accuracy
and Magic
Accuracy
Sulfur
Fortress Healing Aura
Increases
Maximum
HP
Roah
Fortress
Aerial
Fortification
Recovers
flight time,
increases
resistance
against
abnormal
conditions
Asteria
Fortress
Soothing
Gaze
Increases
natural HP
recovery
Krotan
Fortress
Krotan's
Onslaught
Increases
Phys Attack
and Magic
Boost
Kysis
Fortress
Kysis's
Renewal
Increases
natural MP
recovery
Miren
Fortress
Miren's
Gentle
Breeze
Increases
natural Flight
Time
recovery
Divine
Fortress
Aura of
Repose Recovers DP
Fortress Siege and Defense
Conquering a fortress is not an easy feat;
aside from the NPC guards protecting it,
you'll need to face the players from the
opposing race (except the Balaur which is
a third-party, NPC race) and get through
other castle defenses. That's why a single
group can't take out an entire fort on their
own; alliances are necessary if they wish
to be successful. You can only attack
fortresses when their state us
"Vulnerable". You can check the
countdown by opening your map and
highlighting the fort. You should see the
next state of the fortress whether it will
become vulnerable or remain invulnerable
after the timer runs out. Usually,
conquering races will take out artifacts
surrounding the fort first to have a staging
point for their conquest or to have a safe
spot where they can put their kisks.
Sieges in the game work the same way
as real-life sieges do: surround the enemy,
breach the defenses and wipe out all
resistance. There are things to consider
though:
- Aetheric Field: This is a protective
barrier that surrounds the fort at the start
of a siege. This prevents any attacks to be
carried out from the air. This is maintained
by the Aetheric Field Generator inside the
fortress. As the attacker, it should be one
of the first things you'll need to destroy
once inside the fort. Before reaching it,
you must break through the gate first
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which brings us to the next item.
- Fortress Gate: This is the first line of
defense the attacking force needs to get
through before they can enter the
fortress. Gates are sturdy enough to
withstand powerful attacks from an
army. But like any gate, it is not designed
to hold off the attackers forever.
Attackers can use Siege Weapons,
special machines that can deal massive
damage to the gate. Defenders in the
other hand, can use Gate Restoration
Stones to repair the gate, giving them
more time to assemble their defenses
inside and possibly enough time for their
reinforcements to arrive.
- Guardian Diety General: This the
fort's last line of defense and its last
protector. It is immensely powerful and
taking it down won't be a easy - even
with an army. Once defeated, it will
relinquish its control to the faction and
the legion that defeated it.
Medals
Successfully defending or conquering a
fort will award top players with medals
that will be sent through in-game email.
The number and type of medal (gold &
silver) you'll get will depend on your
"grade" and the fort you're conquering.
You'll get a high grade by scoring more
AP points versus everyone else. See the
table below to determine the medals the
top players will get for conquering/
defending various fortresses.
Legend: G (Gold Medal), S (Silver
Medal), Top XX (Top XX players)
Fortress
1st
Grade
2nd
Grade
3rd
Grade
Siel's
Western
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Siel's
Eastern
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Sulfur
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Roah
Fortress
3G, (Top
15)
2G (Top
30)
3S (Top
45)
Asteria
Fortress
3G, (Top
15)
2G (Top
30)
3S (Top
45)
Krotan
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Kysis
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Miren
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Divine
Fortress
5G, (Top
20)
4G (Top
40)
3G (Top
60)
Abyss Survival Tips:
- Flight Time - As mentioned, your
flight time will directly affect your
survival while in the Abyss. Keep a
healthy stock of Wind Serums, flight
scrolls or have some accessories that adds
Flight Time. You can also use the Flight
Rings by flying back and forth until your
flight time is fully restored. Getting new
wings is also another option but you won't
be able to purchase a new wing until later
in the game. If you have the Collector's
Edition of the game, you'll receive a free
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wing that you can equip at LV30, that
gives a +40s flight time - which is very
handy and practical since wings usually
costs millions of kinah. Rest often,
preferably in "safe" zones, that will be
discussed in the next tip.
- Safe Zones - Knowing the location of
your factions' safe zones will help you in
planning ahead, especially when
escaping a ganking (player-hunting)
player or group. Scattered across the
Abyss are friendly outposts which not
only have high level NPCs as guards, but
also has a single magical tower that zaps
any aggressor to death. There are
permanent safe zones like the layer
teleporters in the Eastern and Western
Shard of Latesran, small isolated
outposts in various locations and of
course, your main base. Temporary safe
zones are the forts and artifacts captured
by allied legions. They are only
temporary since they can be captured by
the opposite faction and the Balaur.
- Strength in numbers - The main
advantage when traveling in a group will
give you the sense of security since most
ganking groups will hesitate attacking a
group of 3-4 people traveling together.
The experience and abyss points you
earn won't be that high since it is divided
to everyone in the group. You can earn
the most exp and AP when grinding
alone but you won't be able to defend
yourself against 2 or more players out
hunting for lone unlucky souls like you.
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Combat Strategy
As a frontline tank, templars are
expected to remain aware and vigilant at
all times, especially in group-based
combat. Unexpected things can happen
in any fight, no matter how much you've
prepared; not to mention that things can
get really hairy in a few moments in the
middle of a fight. Templars must not
only mind themselves but only they need
to be aware of their team mates as well.
They must be ready to trigger the right
skill at the right time. They need to aid
their lesser armored comrades (notably
healers) by getting the attention of an
enemy attacking them. In group PvPs
and raids, they must be familiar with
both his teammates and opponents' skills.
Since templars are the ones that
practically lead the team, heavy use of
brands/marks is encouraged. These are
invaluable tools that will make your job
easier in marking targets to attack, sleep
or avoid.
Solo - PVE
Templars are sturdy soldiers that can
hold off on their own without too much
downtime. They can engage several
enemies before having the need to heal
themselves. When playing solo, some
templars may resort on equipping
greatswords when grinding. However,
when dealing with multiple enemies at the
same time, it is strongly recommended to
wield a 1H (one-hand) weapon and shield
to mitigate damage and to execute helpful
shield skills. Though templars have high
HP and defense, players should not forget
that they lack offensive skills that can kill
mobs quickly. That said, templars should
not be aggressive enough to take too much
aggro, especially if they can't dispatch
enemies quickly. It is also recommended
to always keep a good supply of potions,
scrolls and other helpful items that you can
use whenever a situation arises.
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Group - PVE
When playing in a party, templars are
expected to draw enemy attention so the
proper and effective use of taunt skills
will keep the party safe from unwanted
pulls. It is really important to target only
one enemy at a time, especially when
dealing with elites so marking the desired
target should be the leader's if not the
templar's job. They should not draw too
much aggression more than the party can
handle or it will be the cause of the
party's demise. That said, templars
should act as composed warriors,
carefully assessing their targets before
they engage them - not berserkers that
jump immediately into battle without
qualms or hesitation.
When engaged with multiple enemies,
templars should concentrate on attacking
one target at a time to lessen enemy
threat quickly. They should also be
aware of any stray mobs that break off
from their aggression and attack another
party member instead. (Especially true
for healers since they draw aggro by
healing) Templars should be quick
enough to provoke those stray mobs back
to him. Getting all the mobs' attention
will allow your DPSers to continue dish
damage safely without worrying about
getting damaged, and will make it easier
for your healers to spam heal one target
only.
Templars are integral part of any party,
making them one of the most popular
classes, alongside with clerics and
chanters. Successful parties never leaves a
templar out of the scene.
PvP
- PvP Strategies
PvP Strategies
- PvP as a Templar
- Recommended PvP Stigmas
- PvP Items
- Game Setting Suggestions
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PvP as a Templar
Combat against NPCs and mobs won't
be that hard since they all follow
predictable, specific attack patterns.
However, fighting against another player
will surely put your skills to the test, as a
player and templar. You can engage in
friendly duels in the early parts of the
game, without any obvious benefits but
bragging rights; however you won't
experience real PvP until you reach the
Abyss. The Abyss is where you can fight
players from the opposite race and wage
war to capture strongholds or fortresses.
To access this, you must first reach LV25
and complete the Abyss Entry quests
(same quest for Elyos and Asmodian
players). After finishing the quests, you
should be able to use the Abyss Gates
found in key locations for each race.
Some of the best materials and
equipment in the game can be acquired
in the Abyss so you'll probably spend
more than there sooner or later. More
info about the abyss will be discussed in
the Abyss Section of this guide.
PvP as a templar might be challenging.
Not in a sense you can be killed quickly
but rather how quickly you can kill the
enemy player. Another problem that we
encounter would be how to keep our
target at melee range. This is true for
rangers and mage classes that will keep
their distance as they dish damage to you.
The templar's only practical pulling skill is
Inescapable Judgement, that has a
cooldown of 30 seconds. Our another
pulling skill would be Divine Grasp but it
is a 4000DP skill so don't expect to use it
99% of your PvP encounters. We have the
skill Charge which greatly boosts our
movement and flight speed for 10 seconds
that will help us immediately close the
distance but after that, you'll have to wait
for 4 mins before you can use again. That
said, don't be surprised to find most of
your enemies running away once their HP
is low. Just an additional note though,
Inescapable Judgment is not only good for
pulling targets towards you, but also as an
interrupt. Try using this against clerics and
chanters that are attempting to heal
themselves in close range.
On the brighter side, we are the hardest
class to kill. Most of our skills
complements our damage mitigation and
HP recovery/boost. Empyrean Armor
heals us by 25% while temporarily
increasing our HP and Natural Healing.
This is your primary emergency skill that
can be quite useful if your healing potion
is on cooldown. At level 22, you'll gain
access to your first DP skill: Divine
Chastisement (Elyos) or Chastisement of
Darkness (Asmodians). Both of them
expends 2000DP, deals damage to the
target and increases their enmity towards
you. However, there is only a slight
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difference between the elyos and
asmodian versions. For elyos, you can
block all attacks for 15 seconds. For
asmodians, damage inflicted to you will
be reduced by 50% for 15 seconds while
reflecting 30 points of damage. At level
31, you'll gain access to a 3000DP skill
called Hand of Healing, which heals
100% of your HP. It is recommended
that you use this while Empyrean Armor
is active so you get the most out of both
skills. At LV34, you'll have the chance to
use one of the best templar stigmas:
Unwavering Devotion. This skill
increases your stun, knockback, stumble,
spin and aether hold resist by 1000 for 1
minute. These status effects are often
fatal since they'll render you vulnerable
for a few seconds, unable to do anything.
With this skill active, you don't need to
worry about getting interrupted or
rendered helpless. At level 40, you'll
have access to another invaluable skill
called Iron Skin. Once activated, all the
debuffs are immediately removed and all
damage inflicted to you will be reduced
by 50% for 30 seconds. This should be
enough for you to survive while waiting
for your healer to heal you or for your
item to cool down and use it again. At
level 45, you'll have access to Advanced
Stigmas (after completing a quest) From
here on, you can decide which stigmas
you'll want. There are two possible paths
for you to choose: A defensive templar
or an offensive one. By looking at the
advanced skill sets, you'll quickly
understand the difference between the two.
Of course from there on, it will depend on
your play style.
Offense-wise, templars can't DPS as
high as other melee classes but they can
pretty much deal decent DPS. With a
shield equipped, templars can use Shield
Bash, which damages and stuns the target
for a few seconds, as well as a few shield
counters and knockdown follow-up chains.
(Break Power) Templars can also use
greatswords to increase their damage
output while sacrificing damage reduction
in the absence of a shield. Skills like
Punishment and Judgement allows the
templar to dish considerable damage while
wielding a greatsword. Good templars also
practice switching weapons real-time in
order to get the most out of both weapon
setups, especially while the other skills are
cooling down.
Below are some of the generic tips in
PvP.
- Decide on your character's build
Your character's build will depend on
your playstyle, equipment and stigma
skills you'll give to your character. The
whole idea on how these builds work are
pretty self-explanatory.
- Do your homework
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Knowing your enemy's strengths and
weakness will always give you a upper
hand in battle. It is given that you should
already know how to deal with another
Templar but to effectively deal with
other classes, you must do some research
about their attacks, skills and available
equipment. However, no matter how
prepared you think you are, due to the
nature of the game where you can't even
see the level of the opposing player(s)
there is no guarantee that you can plan
ahead to counter anything they throw at
you. Fortunately, there are core skills that
each class use so knowing what are they
key skills they can use will at least give
you the necessary knowledge to properly
assess and react to the situation.
- Keep your equipment up to date
High level and good skills will be for
nothing without good equipment to
compensate it. Templars are very much
gear dependent so always prioritize
getting the best gears first you can obtain
ensure your templar's survival. Even if
you have the best weapon you can find
for your level, it will be utterly useless if
you keep getting killed before you have
the chance to use it.
- Kisks for life
Kisks are like portable temporary bind
points which you can set up anywhere
and will stay around a few hours only.
You'll be able to respawn from the kisk's
location so you can immediately join the
battle again should you get defeated or
avoid walking all the way back to your
current position if you're farming off a
location that's too far from a town. Some
kisks will also allow a fixed number of
allies and other players to bind to it. Using
these is invaluable, especially in major
siege raids, rifting or farming.
- Tweak the game settings
Again, this is based on your personal
preference. Change key bindings/
assignments as you see them fit. As a
templar, you'll be subjected on selecting
different targets most of the time
especially when a mob breaks from your
emnity and attacks your healer.
Rearranging the buttons according to the
setup you're most comfortable with will
not only make you efficient in doing your
job but will also relieve some unecessary
stress to your hands.
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Recommended PvP
Stigmas
There are a lot of stigmas available out
there, especially late game. The
following stigmas listed below are what
most players recommend, due to their
invaluable addition to your Templar's
skill arsenal. You may check the effects
and other details of these skills by
referring to the Skill List section of this
guide.
- Inescapable Judgement
- Unwavering Devotion
- Aether Armor
- Prayer of Victory/ Prayer of
Resilience
- Ancestral Holy Punishment/
Ancestral Righteous Punishment
- Divine Justice/ Magic Smash
- Punishment of Light/ Darkness
- Shield of Faith/ Empyrean Fury
Some of the stigmas mentioned above
are advanced stigmas that require
pre-requisite stigmas equipped before
you can use them. As mentioned earlier,
there are only 5 normal stigma slots and
3 advanced stigma slots that will be
available to you. The minimum level
required for equipping your first two
advanced stigmas is 45 then you'll need
to be LV50 to equip your last advanced
stigma. For more details about stigmas,
check the Stigmas Section of this guide.
PvP Items
Consumables play a great role in PvP
battles. Without the necessary items in
your inventory, any combat may turn
against your disadvantage. Below are the
list of items you should consider bringing
along with you always, especially if you're
rifting or tackling the abyss.
Kisk - This is your temporary
resurrection point and will save you a
great deal of effort and time compared to
resurrecting at a town obelisk. This is a
must if you're rifting, exploring the abyss,
participating in sieges or simply farming/
grinding on a far off location. Make sure
to set it up on a safe location, probably on
very secluded areas or near friendly NPCs.
Health/ Man Potions, Serums - These
are one of the core items in PvP. Even
healer classes use these when they're in a
bind. Always carry a bunch of these since
you won't know when you're going to need
one. Serums are favored compared to
potions since they instantly recover
HP/MP, unlike potions that gradually
recover a small amount over time.
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Healing Roots, Greater Healing
Potions - Status ailments and debuffs are
quite nasty especially in PvP so you need
to remove them as quickly as possible.
Some DoTs (damage over time) skills
can also be cured using healing potions.
Disabling ailments such as silence, bind,
blind, etc can cost you the fight so curing
them immediately will help you get back
on track and continue the fight.
Wind Potions / Essence of Wind - This
is your lifeline in Abyss PvP where you'll
be flying most of the time. These are
very important in keeping you airborne
by replenishing some of your flight time.
Essences of Wind can be gathered rarely
from aether. They only recover 20
seconds worth of flight time but since
they don't share the same cooldown as
the wind potions, you can use these to
extend your flight time while waiting
waiting for your wind potions to become
available or at least give you enough
time to find solid ground to rest.
Running Scrolls/ Wind Scrolls - Speed
is very important in PvP, whether its
closing the distance between you and
your opponent, chasing down a fleeing
enemy or escaping, the faster one will
always have the advantage. This is a
must for melee classes since they need to
quickly get in close to deal damage, and
to help compensate with any speed/
movement debuffs/ status ailments that
your enemy may throw at you.
Aether Jellies - these are very important
DP restoration food. DP skills can be
life-savers and can turn the tide of battle
when used at the right moment. However,
we know how hard it is to save up enough
DP to use those powerful 4000DP skills
(unless you're farming abyss mobs).
Bringing Jellies will ensure that you can
get full DP gauge instantly whenever you
need it. The only downside is the long
cooldown period of both the DP skill(s)
and the aether jelly itself.
Power Shards - These are invaluable in
every PvP battle since they help boost
your attacks as long as its active.
Remember that only shards appropriate for
your level can be used; you won't be able
to use low level shards.
Crystals - Life, Mind and Recovery
Crystals are the most powerful recovery
items in the game. They can't be crafted
and can be only harvested from nodes with
a very low chance of appearin.
Alternatively, you can buy them from the
broker but don't expect them to be cheap.
These items instantly restore 5000HP, MP
or both. Instant heals are very important in
PvP and the amount restored can't be
matched by ordinary potions and serums.
Optional:
Anti-shock Scrolls - give you additional
protection against a fixed amount of
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damage. These will become almost
obsolete, especially in high-level PvP but
is very useful in low/mid-level PvP.
Courage Scrolls - These will help in
increasing your attack speed, especially
when you're using two-handed weapons
like greatswords.
Drinks and Foods - Drinks and food
buffs can be used together so you can get
the most out of their effects.
Seeds of Detection - These are handy
in spotting those pesky assassins and
rangers that will try to hide and escape
the battle.
Game Setting
Suggestions
- Display Monster Name
- This option is a great way of
identifying monsters without
highlighting them. This is very useful if
you're hunting for specific mobs or
named monsters.
- Show Extra Quickbar 1 and 2
- This will display the extra quickbars
where you can assign additional skills,
items, emotes or actions
- Fix Compass North
This will fix the orientation of your
mini-map (radar) to the north.
- View Target's Target
With this option enabled, you'll be able
to see the highlighted character's/mob's
target. For chanters, they'll be able to
identify which party member the selected
enemy is targeting so they can heal or
provide support
- Show Distance to Target
This will display your target's distance
away from you. This is very useful in
fighting ranged classes in PvP. Ranged
classes will always try to attack you as far
as their skills can reach (usually 25
meters) so knowing your distance from
your opponent will help in getting out of
their attack range while waiting for your
items/ skills to cool down. This will cancel
their attack and will force them to chase
you to get in attack range.
- Max Camera distance
This will depend on your preference.
Adjusting your camera distance will allow
you to observe a wider area surrounding
your character, which is very helpful in
spotting far-off targets such as incoming
enemy players.
Maintaining Separate Chat
WindowsBy default, you'll have all chats
and logs in a single chat box. Though there
are different tabs, it will be cumbersome to
switch between them only to view the
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messages that were made by your group
mates, alliance or legion mates. Having
separate chat windows will help you in
keeping stuff organized so you won't
miss a thing. You may follow the simple
tips below on how to have separate
group, legion, alliance, or even whisper
chat windows:
- Move over your pointer to the chat
window. You should see 4 default tabs
there: All, Chat, Combat and Group.
- Select one tab (in this example,
choose "Group") then drag it outside.
You may place it above the default chat
box.
- Right-click, select Tab Options.
- By default, your the group and
alliance boxes are checked. Let it be.
You can also enable this dialog box to
display incoming and outgoing whispers.
You may uncheck Alert Dialog and
System Information boxes.
Custom Enemy player "Radar"This
neat trick will help you know if there are
enemy players nearby by checking the
system/chat logs whenever they use a
skill or action. This serves as an early
warning system for you, especially those
pesky assassins or rangers that will
attempt to sneak in and ambush you
using their Hide skill.
- Select one of your commonly used
chat tabs, right-click select Tab Options.
- Click the + sign beside Combat-Others,
and check only all boxes that says
"Enemy's". You may also change the
colors to liking.
- Click change to confirm.
From hereon, you'll see the logs of the
skills and actions of the players from the
opposing faction.
Templar VS:
- Templar
- Gladiator
- Ranger
- Assassin
- Sorcerer
- Spiritmaster
- Cleric
- Chanter
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Templar
You'll be fighting against your own
class so there could be several factors
that may affect the outcome of the battle:
level (higher level means more/ better
skills learned), equipment, godstones and
the order of attacks. If you have better
equipment and weapon, then your
chances of winning will be a bit higher.
Activating key skills (Empyrean Armor,
Iron Skin, Healing Hand, Prayer of
Resilience, Unwavering Devotion, etc) at
the right time can also change the tide of
battle. Basically, there's no guarantee that
you can win against another templar if
you're at the same level or at least a
couple of levels higher or lower than the
other.
Gladiator
Glads are similar to templars in so
many ways but their main difference
would be the glads' massive damage
output, which is further complemented
by their skills. First, we must discuss
their equipment. Like templars,
gladiators can wear plate armors which
give the best defense boost. Their
signature weapon is a polearm, though
they are considered weapon masters by
having the ability to use bows, daggers,
swords, greatswords and even shields. A
polearm will be most gladiator's preferred
weapon since it greatly boosts their
physical critical, attack and parry ratings.
Gladiators rely heavily in immobilizing
their targets, knock downs and skills that
lower their target's defense and evasion
ratings. Their first skill of such nature is
Explosion of Rage which is a 2000 DP
skill that never misses. Next is Wrathful
Strike, a LV13 skill that may knockdown
their opponents as well. At LV13 also,
they'll have access to an invaluable skill
called Aion's Strength. This active skill
increases a glad's attack rating by 15% and
deals additional damage to another player.
At LV20, they'll have access to their
first self-heal skill called Improved
Stamina. It restores 20% of HP while
increasing max hp by 20%, block by 150
and parry by 100. They'll also have the
chance to learn their first immobilize skill
called Aerial Lockdown and a chain skill
for knocked down targets called Crippling
Cut. They'll receive their second active
skill that increases their parry and block by
250, as well as effectively mitigating some
damage dealt by enemy players.
Once they've reached LV25, they can
equip an stigma called Severe Weakening
Blow, that deals damage while decreasing
the target's Physical Def and Evasion. At
LV28, they'll have access to one of their
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most efficient PvP skill - Ankle Snare.
This stigma immobilizes a target for 10
seconds and decreases its evasion by
1000. At LV37, they'll be able to equip
the Unwavering Devotion stigma skill.
Its the very same stigma that a templar
has and is very invaluable when it comes
to PvP.
At LV45, you will encounter two types
of glads based on their advanced and
pre-requisite stigmas: the heavy DPS
build and the dual-wield build. The latter
relies on dual-wield weapons such as
daggers and swords but you won't see
this build that much. Heavy DPS further
enhances the gladiator's already high
damage output. The pre-requisites for
this build are the following: Severe
Weakening Blow, Lockdown and
Crippling Cut. The first two advanced
stigmas they'll get at this level would be
Precision Cut and Berserking. Berserking
is a 30 second self-buff that increases the
glad's attack by 80% at a cost of lowered
accuracy and defense. Precision Cut is a
heavy damage skill that always hits its
targets. Combine these skill with all the
other defense-lowering, attack-enhancing
skills of the gladiator, and you'll have
mean DPS machine.
Gladiators hit hard but they have lower
defense compared to you (unless their
level is higher and their gear is a lot
better than you) and they don't have
potent self-healing skills. It will be a bad
idea to use a greatsword for the entire
battle since you'll definitely need the
added defense boost and damage reduction
offered by your shield. The skills you
should look out for would be their Ankle
Snare, Unwavering Devotion and their
various DP and burst skills. Normally,
gladiators will use self-buffs before
unleashing their burst skills so if you
notice they have increased the number of
buffs, pop an anti-shock scroll and use
your Steel Wall of Defense to mitigate
most of the damage. After surviving these
kind of attacks, unload your offensive
attacks and try to dish as much damage as
possible. Polearm wielding gladiators have
a higher chance of knocking down their
opponents compared to the dual-wield
ones.
Once a gladiator activates Unwavering
Devotion, it will be up to you to fight it
out or to keep distance until it runs out. To
be safe, don't let your HP go below 50%
when fighting glads; they are known to
save their most damaging skills when the
opponent is low on HP; normally they'll
snare you to prevent you from healing,
then finish you off with their deadly
attacks. Save your Empyrean Armor,
Unwavering Devotion and Iron Skin to
turn the tide of battle.
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Ranger
At LV10, they'll get the skill called
Entangling Shot that decreases the
target's movement speed for 8-16s. Their
first DP skill will allow them to
transform into a Mau and will increase
their attack, attack speed and speed.
They'll acquire their first trap skill called
Spike Trap at LV13. This trap remains
active for 60s and when an enemy enters
its 5m radius, it explodes and
immobilizes the target, as well as
reducing its evasion. These traps are
invisible so if you happen to see a ranger
kneel down during your fight, it is setting
up a trap for you. You can avoid the trap
by simply not getting near its 5m radius.
At LV19, the skill Stunning Shot
becomes available to them. This skill has
the chance to stun its target. At LV20,
they'll have the chance to equip a stigma
skill called Sleep Arrow which puts a
target to sleep for 12 seconds. Upon
reaching LV25, their Stunning Shot will
obtain its chain skill called Rupture
Arrow that effectively staggers the target.
In the same level, the LV25 stigma skill
Silence Arrow can be equipped. They
will get stronger variations of their
original skills until they reach LV37
where they'll get more stigma skills and
normal skills. One is a LV37 chain skill
called Fleshcutter Arrow that decreases
the target's def by 10% for 4-8, also
decreasing all healing received by the
target by 50% while the effect is active.
Aether Arrow is a LV40 skill that
decreases the target's MP by 75%. At
LV42, they'll learn the skill Shock Arrow
(elyos)/ Shackle Arrow (asmodians) that
immobilizes the target for 10s and
decreases its evasion by 1000. Upon
reaching LV45 like any other classes, you
may encounter two possible ranger builds.
One is focused heavily in DPS and
possibly, the most common build you'll
encounter. Their pre-requisite skills are the
following: Focused Shots, Bow of
Blessing and Arrow Deluge. Focused
Shots increase the ranger's attack by 30%
for the next 5 attacks within 5 mins in
exchange of 50% decrease in def. Bow of
Blessing increases the ranger's attack using
bows by 20% for 1 min while Arrow
Deluge is a small-ranged AoE attack. This
build's first two advanced stigmas are
Hunter's Might and Explosive Arrow.
Hunter's Might will make the next 2
skill-based attacks as critical hits for 10
seconds at a cost of a decreased attack
range of 5m. Explosive Arrow is just
another high-damage dps skill. This build's
last advanced stigma is Lethal Arrow that
deals severe damage and always hits its
target. This build can dish out heavy
damage, especially if the ranger is able to
activate his buffs and ambush you. Also at
LV45, rangers will have access to more
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skills like the stigma skill Beastial Fury
which decreases the attack range of bows
by 15m but increases attack rating by
50% and attack speed by 20%. Both
Elyos and Asmodian rangers will obtain
a low accuracy, heavy-damage skill
(Brightwing/ Darkwing Arrow) Like
sorcs and spiritmasters, your must close
the distance with the ranger to deal
damage. The only problem is that rangers
are known to deliver fast, heavy burst
(spike) damage. This is one of the main
hurdles when fighting this class; as you
attempt to get near, you're already
receiving damage and various debuffs.
When fighting pre-LV45 rangers, you'll
find them using both Silence and Sleep
Arrow skills that will prove troublesome
especially in PvP. Good advanced-build
rangers will always favor Silence over
Sleep Arrow in PvP since it prevents you
from using some of your vital skills for a
few seconds, not to mention that Silence
Arrow has a faster cooldown period.
Rangers will always try to kite you since
they know that they'll definitely die if
you ever get up close. You have two key
skills that will help you close the
distance: Inescapable Judgment which
pulls a target 15m while restricting its
movement speed for a few seconds
(range is extended to up to 19m if you
have an extendable weapon) and Charge
which gives you a 10-second speed
boost. Charge has a 4 minute cooldown
so you won't be able to use it more than
once in a fight. Inescapable Judgment has
a 30 second cooldown making it your best
choice to keep rangers up close. Once you
manage to get in melee range, your first
attack should be Shield Bash to stun them
for a few good seconds. As soon as they
recover from stun, they'll try to root you so
make sure you have your healing pot
ready. Your shield counters won't be that
much use here since your opponent will be
out of melee range most of the time.
However, if it happens that you have your
shield counters up and you have IJ
available, pull the ranger up close and stun
it; if you're fast enough, you can also land
Avenging Blow and Provoking Shield
Counter. If you have Prayer of Freedom
skill, you may use that to remove your
movement buffs; unfortunately, you can
only learn it late in the game. Always
prioritize using Rage and anti-shock
scrolls since they just don't protect you
from the damage received from rangers,
but also from the various debuffs and
status ailments that comes along with
those attacks. This also helps in keeping
them in melee range. Remember, rangers
need to stop and shoot. If they can't slow
you down or halt your advance, they'll be
in trouble. Rangers have Focused Evasion
too but it has a fairly long cooldown so
don't expect them to use it too often.
Rangers don't have that much HP and
defense so as long as you can get close and
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land your hits often, they shouldn't be a
problem. As usual, save your key skills
(Emp Armor, Unwav Dev and Iron Skin)
when you're already ready to move in for
the kill or get you out of tight binds. For
example, you may want to try using
Unwavering Devotion once you get the
opponent's HP down to 50%.
Assassin
Assassins are known for delivering
fast, critical damage by wielding two
weapons, (dagger/ sword/ or combination
of both) and taking enemies by surprise
using their advanced stealth. Most of
their attacks engrave runes to their
targets which they can detonate or
activate with varying results, depending
on the skill. The most common rune that
they use is the Binding Rune which puts
the target into open/aerial state - similar
to the sorc's aether hold skill. They also
have various self-buffs that temporarily
increases their evasion and critical hit
chances for a few seconds. They also
have skills to perform deadly
counterattacks and even apply poison to
their weapons that may poison or stun
their targets. Assassins are the only class
that can increase their speed by 30% by
using their Sprinting skill. This self-buff
stacks with other speed bonuses provided
by gears (usually boots) and speed scrolls.
At LV10, assassins will get Killer's Eye
which increases the next physical attack
skill by 50%, as well as increasing their
accuracy by 500 for 10 seconds. This is
one of their core skills that can be used to
deal "burst" damage. They'll continue
obtaining attacks that engraves runes such
as Rune Carve, Fang Strike and Sigil
Strike until they reach LV20. By then,
they'll have access to the Flurry stigma
skill that increases their attack speed by
20% for 30 seconds. At LV22 they'll be
able to use Clear Focus which increases
their physical critical by 100 for a minute.
Upon reaching LV25, they'll be able to
obtain one of their signature stigma skills:
Ambush. This skill can be activated at a
decent range of 20m and will enable the
sin to attack from behind. There is also a
chance that this skill may stun the target.
The sin will always immediately use
Surprise Attack after this skill, dealing
further damage. At this same level, they'll
also have access to the skill Binding Rune.
This skill can be activated after engraving
at least one rune to the target. They'll also
be able to counter using Whirlwind Slash
after a successful evasion. Upon reaching
LV31, they'll have access to a stronger
version of Ambush (II) and another
self-buff called Oath of Accuracy which
increases their accuracy and magical
accuracy by 500 - perfect for landing those
critical/ buffed attacks. They'll also get a
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good 3000DP skill called Wind Walk
which puts them into advanced stealth
and will allow them to move faster.
Unlike the ordinary Hide skill, this skill
can be used in the middle of battle,
enabling them to escape in case they're in
a pinch or allow them to use Ambush if
its available. At LV34, they'll also be
able to use Weakening Blow, which
decreases the evasion of the target by
500 for 10 seconds. It also inflicts
additional damage if dealt behind the
target. They also have the Blood Rune
skill which removes one runes to deal
damage to the target and heal you a
portion of that damage. (similar to
life-siphon, hp-drain skills) At LV37
they'll have access to Crashing Wind
Strike which can be used after using the
Binding Rune, dealing extra damage. At
this level, the upgrades of some of their
key skills like Ambush, Surprise Attack
and Binding Rune will become available.
At LV40, new PvP skills will be added to
their arsenal like Beast Swipe (damage/
carves rune and knocks back the target)
and Spiral Slash (charge to a target
within 25m, inflict damage and stun for 3
seconds). LV42 elyos assassins will learn
Spelldodging that will allow them to
resist 2 magical attacks for 10seconds but
their physical attack is reduced by 50%.
In the other hand, asmodian assassins
will have access to Shadow Rage, a skill
that increases their physical attack by
100% while decreasing their evasion by
50% and magic resist by 500% for 10
seconds. At level 45, you'll be facing two
possible assassin builds based on their
advanced stigmas. Let's cover a few new
stigma skills they'll have access on this
level, aside from the advanced and
pre-requisite stigmas. Elyos assassins will
have access to Ancestral Radiant Rune
stigma which detonates 1 rune on a target
within 20m, dealing damage, silencing and
reducing the attack speed of the target.
The skill's asmodian counterpart called
Ancestral Darkness Rune detonates 1 rune
within the same distance, inflicting
damage but heals your HP for a potion of
that damage. They'll also have access to
Shadow Walk, a stigma skill that enables
them to go in advanced stealth for 5
minutes at a cost of a speed decrease of
40%. Though unusable during combat, this
skill only has a cooldown of 3 minutes,
giving the assassins an unlimited time
hiding or laying low. One of the advanced
stigma assassin builds focuses heavily on
rune carving. The pre-requisites are Rune
Burst, Rune Knife and Eye of Wrath.
Their advanced stigmas are Beastly Scar
and Agonizing Slash. This build
specializes in carving runes on the target
through chain skills, in addition to their
normal rune-carving attacks and finally
using "detonate" skill that inflicts heavy
burst damage or various effects. The other
build's pre-requisites are the following:
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Oath of Accuracy, Apply Deadly Poison
and Blinding Burst. Their advanced
stigma at this level would be Apply
Lethal Venom and Lightning Slash. This
build relies on debuffing their targets
while buffing themselves. Oath of
Accuracy will ensure that almost all of
your attacks will hit while applying
Dealy Poison and Lethal Venom will
occasionally stun the target and deal
additional damage. Given the default fast
attack speed of assassins that can be
further increased by their other skills
(e.g. Flurry) or items (Courage Scroll),
they'll be able to land more hits, thus
further increasing the chances of
inflicting status effects courtesy of
Deadly Poison and Lethal Venom. Their
Blinding Burst and Lightning Slash
lowers the accuracy and magical
accuracy of the target respectively.
Furthermore, at LV46, they'll be able to
use a ranged, stun attack called Throw
Dagger. At LV50, they'll even become
more deadlier with their Radiant Rune
(elyos only) or Darkness Rune
(asmodians only). They'll also be able to
equip their build's last advanced stigma
as this level. Their 4000DP skill (Vaizel's
Dirk - elyos, Triniel's Dirk - asmodians)
is capable of dealing additional damage
if its executed from behind the target or
if the target is a balaur or a player from
the opposing faction. Assassins will
always try to us Ambush whenever they
have the chance. At lower levels, it is still
possible to see them with the help of Seed
of Detection otherwise, you'll have no way
of detecting them visually if they're using
advanced stealth. In the other hand, if you
have the enemy player "radar" chat option
enabled (refer to the "Game Setting
Suggestions" section of this guide), you
can be warned before hand if there is a
nearby sin that used Hide or any stealth
skill. Almost all sins will use the element
of surprise and will take advantage of
players unwary of their presence -
especially those fighting a mob. There is
one skill that perfectly owns sins -
Unwavering Devotion. Sins rely heavily
on their stuns to interrupt enemy skills and
leave them open for more skills. Aside
from being unable to stun you, they can't
even use Binding Rune (similar to aether
hold) to disable you. Most sins will be
wise enough to turn tail and hide once you
have this skill activated so your only
problem is pursuing the target. Its almost
impossible to catch up with an assassin
wearing speed boots, has speed scrolls and
with their Sprint skill activated. After
gaining distance, sins will usually activate
their stealth skills to completely get away
or to attack once the skill's effect has worn
off. Be sure to save your Inescapable
Judgment and Charge skills when this
happens. Also remember that geared
assassins can make you feel that you're
wearing leather, because of their
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continuous stuns and fast criticals. Use
anti-shock scrolls and Rage often to at
least interrupt their offensive, then use
your own stuns and block procs to deal
damage. Use your Emp armor, Iron Skin
and other life-saving skills when your HP
is dangerously low. Sins lack self-heals
and will only rely on items for heals and
speed/ stealth for escaping an losing
battle. If they can't kill a target fast
enough, they'll find themselves in a bind
so use the first few seconds of the fight
to survive the burst damage and you
should be able to turn the tables against
them.
Sorcerer
Sorcs rely on mid-heavy ranged DPS
and various status altering skills but as
long as you get in close and keep
interrupting their skills, you'll have a
chance to win. Sorcs need to be
stationary to cast some of their spells but
you should also know that they have
instant-cast spells as well. It will be hard
to write down and discuss their DPS
spells so we will just highlight their main
skills that you should look out for. As
early as LV10, they'll have access to one
of their most useful skill; Sleep. They
can use this to escape an opponent or
better yet, to buy time for them to cast
their more powerful spells. At LV13
they'll be able to use Blind Leap. This neat
skill will teleport the caster 15m away
from his location. Aside from having a 30
second CD, another good thing about this
skill is that it removes the targeting so you
may need to click on the target or tab to
re-target the sorc. They'll be using this
whenever they have a chance to avoid
getting hit up close. As for defensive
skills, sorcs will always make sure to have
Stone Skin on. This barrier blocks off a
fixed amount of damage. Also, they can't
be inflicted by physical status ailments
while this shield is active. Since the shield
can stay up for a maximum of 5 minutes
and its cooldown is only 2 minutes, there's
a possibility that the sorc can immediately
recast it once you have broken through the
active barrier. Sorcs can also make use of
anti-shock scrolls that serve as extensions
of their Stone Skin. At LV20, they'll be
able to use Curse of Roots. This is another
CC (crowd-control) skill that can be used
in tandem with Sleep. Once they've
reached LV28, sorcs will have access to
another defensive skill called Boon of
Iron-Clad. It works as a 5-sec barrier that
blocks all attacks and increases the caster's
physical altered state (stun, knockdown,
knock back, etc) resistance by 1000 points.
Its long cooldown time will ensure that
you'll only see this once per battle.
Another skill you should look out for
when fighting a LV28 sorc is its Aether's
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Hold. This skill will suspend you on
mid-air for a few seconds, leaving you
vulnerable to attacks. At LV31, they'll
get a 3000DP, AoE (area of effect) sleep
skill. When facing a LV40 sorc, you
should look out for their Lightburst/
Shadowburst 4000DP skill. Aside from
the default heavy damage it inflicts, it
also deals additional damage to another
player. This skill can easily end the fight,
especially if they use it while you're
rooted or sleeping and with your HP
almost halfway down. At LV45, you'll
have to face two types of sorcs: one is
the full DPS build while the other is a
defensive build. The first one's advanced
and pre-req stigmas add more "nuking"
dps skills to the already large arsenal of a
sorc. In the other hand, the latter
introduces additional defensive skills that
are meant to avoid damage (Illusion),
AoE stun/fire damage (Illusion Storm)
and an even larger, regular AoE sleep
skill (Sleeping Storm) Your main
objectives when dealing with sorcs
would be getting in close and breaking
their Stone Skin. As a melee class, you'll
suffer damage and your advance may
even be halted by various debuffs and
altered states. Sorcs attack chains will
always include CC (crowd control) skills
like Curse of Root and Sleep, then
lowering your fire resistance, cast
Delayed Blast then cast their hard hitting
Inferno Spell. This combo alone will take
out a considerable chunk of your HP
without being able to do anything. Just
remember not to let your HP go below
40%; their Lightburst/ Shadow Burst DP
skills can easily end the battle, especially
if you're unfortunate enough to get CC'd.
Though the mentioned DP skills above are
known to kill other classes with just one
shot, rest assured that even without your
survival skills on, sorcs can't kill you with
1 shot, unless you're severely wounded of
course.
Sorcs don't have that much HP, defense
nor evasion so it always mean certain
death if ever their shields went down.
They'll do whatever they can to keep
distance. Like fighting other ranged
classes, use Inescapable Judgment,
Charge, Speed Scrolls and Prayer of
Freedom should help a lot in closing the
distance between you. Don't bother using
Inescapable Judgment if their shield is up;
they'll just deflect it until the shield breaks.
You'll need to switch to your greatsword
since it will be helpful in breaking their
shields with just a few hits. However, you
need to do this carefully because you'll be
dead if you get CC'd and receive a heavy
blow with your defenses down. Usually,
you quickly switch to a greatsword (make
sure you have a quick button assigned for
it on your skillbar) when Judgment procs
from Divine Blow, then after the stun
connects, use Punishment (stigma) to deal
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a devastating damage. If your stacking
crit/attack manastones, this should be
enough to end the battle in a few strikes -
considering that their stone skin is down
and IF they don't kill you easily.
Use healing pots to remove any
debuffs whenever possible; if you have
Aether Armor, then you'll have better
chances of resisting their debuffs, Ccs
and lessen the damage you receive from
their spells. Good sorcs will notice this
buff immediately and since it only lasts
for 30 seconds with a cooldown of 5
minutes, their best move would be
keeping their distance until the effect of
Aether Armor wears off. However, if you
can keep them close at this point, it
almost means certain victory to you.
Spiritmaster
The main problem is that when you're
facing a spiritmaster, its like having to
fight two people at the same time. Their
main attacks consisted of DoTs (damage
over time) skills, which will allow them
to use another spell while you
continuously receive damage. They also
have dispels that effectively removes
buffs on your character, as well as the
dreaded Fear status ailment which will
render you vulnerable to the SM's attacks
without being able to do anything. Like
sorcs, sms need to fight from a distance
due to their low HP and defense. They are
pretty efficient in doing so since some of
their spells have the chance to stun, root or
slow down enemy movement. They have
the same Stone Skin skill like sorcs. As
early as LV10, they'll have access to their
first speed decreasing spell (10-35s) called
Root of Enervation. At LV13, they'll get
an instant cast DoT/speed decrease skill
Chain of Earth. Once they reach LV16,
they'll be able to use Dispel; a 10-second
skill that can effectively remove one buff
from the target. Upon reaching LV20,
they'll have access to another restricting
stigma skill called Body Root which binds
the target for 2-8 seconds. The "bind"
status effect prevents melee attackers from
using their skills. At LV28, they'll learn
the dreaded Fear skill which turns the
target into a fire spirit for 7 to 15 seconds,
rendering them helpless and vulnerable to
attacks. It only has a 30 second cooldown
so there is a chance that a SM can use this
more than once in battle. Also at the same
level, they can also equip a stigma skill
called Sigil of Silence. This troublesome
skill will silence a target for 2-8 seconds,
which can only be removed by Healing
Potions. At LV31, they'll be able to use a
3000DP AoE skill that removes 3 buffs
from the target and all within 25m radius.
They'll also be able to equip a stigma skill
called Ignite Aether that removes up to 3
buffs from the target and deals damage per
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buff removed. Upon reaching LV37,
they'll be able to equip yet another
annoying stigma skill called Fear Shriek.
This works exactly as the ordinary Fear
skill but it can affect all targets within
15m of the caster, fearing them for 5-18
seconds. At this same level, they'll have
access to another speed restricting spell
called Blade of Earth. This is similar to
Root of Enervation but it can also affect
all enemies within 15m of the target. A
LV40 SM will also be able to use their
4000DP skill called Cursecloud. This
AoE / DoT spell will deal initial damage
and recurring damage every 6 seconds
for 54 seconds to all enemies within 25m
of the target, as well as making them
suffer damage (5% of their max HP)
whenever they use a magical attack on
you. At LV42, they'll have access to yet
another "fear" skill that has a 5-minute
cooldown. For elyos it is known as Curse
of Water while for asmodians, it is called
Curse of Fire. At LV45, you'll have to
face two possible spiritmaster builds: the
build that focuses on spirit/summon
skills and the one that restricts the
enemy's fighting ability. The
"spirit-build" has the following skills as
pre-requisites: Spirit Recovery (restore
spirit HP by 100%), Weaken Spirit
(magical wind DPS, +dmg if target is a
spirit) and Enmity Swap (not useful in
PvP). The first two advanced stigmas
they can equip would be Armor Spirit
(increases your spirit's attack, defense,
mag boost and speed) and Summon
Cyclone Energy (similar to Summon Fire
Energy but with releases 3 Wind Energies
instead). Due to the nature of being
heavily dependent on pets, there will be
lesser sms that will be using this build.
The most common build you'll probably
be facing would be the "restriction" build.
Their pre-requisite skills are the following:
Sigil of Silence, Body Root and Ignite
Aether - all good PvP skills as discussed
earlier. Their first two advanced stigmas
would be Shackle of Vulnerability (-attack
speed, +casting time and -200 for all
elemental defense for 30seconds) and
Magic Implosion (Remove 3 buffs, inflicts
damage per buff removed, additional 100
damage every 6s for 30s). This is a very
troublesome build against chanters, simply
because of the abundance of debuffing
skills (that deals damage as well), silence
and bind skills, in addition to the other SM
skills. Their bind, silence and fear attacks
will make your fight harder. Even if you
managed to come close, you'll still need to
break their Stone Skin which they can
immediately recast (if its cooldown is
over) or pop an anti-shock scroll to deflect
damage, fear you and try to gain distance
while continuously attacking you. Their
debuffs will also annoy you as well; they
can remove your buffs and make you
suffer damage from it. If you have Aether
Armor, you'll have 30 seconds to rush in
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and kill the SM; otherwise, you'll need to
fight your way to get close. Its better to
activate Aether Armor once the SM
removes your current buffs.
Like sorcs, you can yank them in using
Inescapable Judgment, then stun them
with shield bash, the deliver some heavy
greatsword blows or quick attacks. They
don't have that much HP even if they
stack HP manastones (very uncommon
for Sms) nor do they have decent defense
or evasion ratings so it will be a quick
death for them once you break their stone
skin/ anti-shock scroll and you won't
give them a chance to get out of melee
range. This is a tricky battle; as long as
you manage your skills well, with the
help of various consumables, you should
be able to take them down.
Cleric
The main problem you'll have when
fighting clerics would be their number of
healing and recovery skills. They can
also kite and root opponents, as well as
having ranged spells. They can dispel
almost all status ailments you throw at
them (except stuns, sleep,
knockdown/back, etc) with the help of
their skills or items. They have a wide
array of healing spells, making them hard
to kill. When fighting melee classes, their
most common tactic would be rooting the
target and attack/ heal at a distance. Most
clerics will be stacking HP manastones,
and will be carrying a shield which helps
in reducing damage they receive from you.
Having higher damage output is not the
only way to win against a cleric; you
should interrupt their heals. First let's have
a quick look on the cleric's skill
progression. In addition to upgrades on
basic priest skills (Healing Light, Smite),
they'll get Root (immobilize target for 6s)
at an early level of 10. Their 2000DP skill
at LV10 (Salvation - elyos/
Pandaemonium's Protection - asmodians)
effectively restores 50% of their maximum
HP and MP. At LV13, they'll obtain their
Dispel skill. Upon reaching LV16, they'll
have a new healing spell (Radiant Cure)
and the ability to summon Holy Servants.
These are similar to the spiritmaster's Fire
Spirits and act the same way. At LV19,
they'll have access to Cure Mind which is
a dispelling skill against abnormal mental
conditions. At LV20, they'll be able to use
stigma skills such as Blinding Light and
Grace of the Empyrean Lord. The latter
allows the cleric to use skills without
consuming any MP for 12 seconds. At
LV22, they'll be able to use Healing Wind
that is supposed to be party-healing spell;
however, they can also use this to their
benefit as an additional heal in PvP. Once
they're LV25, clerics will have access to
one of their key stigma skills: Flash of
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Recovery. This is a instant heal skill that
has a 30 second cooldown. At LV28,
they'll also get Thorny Skin that reflects
a fixed amount of damage when they're
attacked up close for 30 seconds. In this
level, they'll also have access to their
first DoT skill called Earth's Wrath.
Another new stigma skill they'll have
access to would be Festering Wound
which reduces the effects of both healing
skills and HP potions/serums by 50% for
a whole minute. This skill can easily
mean a chanter's death unless
immediately removed with a healing
potion. At LV31, they'll get another
healing skill (Light of Recovery), and an
upgrade of their Flash of Recovery skill.
They'll get their second DoT skill called
Chastisement that deals continuous fire
damage for 15 seconds once they've
reached LV34. Aside from the upgraded
versions of the skills they already
learned, the stigma skill Sage's Wisdom
can also be acquired in this level. This
skill reduces the casting time of all magic
skills by 50% for 10 seconds. At LV37,
they'll be able to use Prayer of Focus
which increases their concentration by
500 for 10s. As long as this buff is
active, it is almost impossible to interrupt
clerics, unless you inflict status effects to
them. In this level, they'll get yet another
upgrade of their Flash of Recovery and
Dispel skills. Upon reaching LV40,
clerics will be able to use their 4000DP
skill called Word of Destruction. This skill
deals high damage up to 12 enemies
within 20m range of the target, and inflicts
additional damage every 3 seconds for 57
seconds. It also decreases all healing
received by 50%. The effect of this skill
can be removed by using Greater Healing
potions. When used at the right time
(especially if the targeted group has very
low HP and their healing potions are all in
cool down) this skill is very deadly and
can eliminate multiple targets at once. At
this level, clerics will also have access to
Blessed Shield. This is similar to the
sorc/SM's Stone Skin that lasts only for
20s (or until it absorbs enough damage)
while boosting the effect of healing skills
by 250%. This is the level where they'll
get another group heal (stigma) skill called
Splendor of Recovery. Upon reaching
LV44, the stigma skill Splendor of
Purification becomes available. This skill
removes all debuffs from the cleric and
his/her group. This skill only has a
cooldown of 10 seconds which is very
useful against the debuffs caused by the
chanter's attacks. At LV45, you'll be
facing two possible cleric builds. One is
focused primarily in healing and other is
more on the offensive. Lets discuss some
of the skills of the power "healer" build.
The following skills are the pre-requisites
of the advanced stigma skills of this build:
Splendor of Recovery (heal party's HP by
2306), Flash of Recovery (instant heal
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target by 2210) and Splendor of
Purification (removes all debuffs for the
party). Their LV45 advanced stigmas are
Shatter Memory (decrease enmity -
useless in PvP) and Splendor of Rebirth
(heals 314 hp every 3 seconds for 21s;
phys def increased by 200). The final
advanced stigma of this build is called
Ripple of Purification. A powerful
healing spell that can remove up to 3
altered states on the cleric and up to 6
allies and restores 3650HP. It has a 2
minute cooldown which is considered
too long for a PvP battle but still a
powerful dispel/heal added to the cleric's
myriad of skills. This is the most
common build that you'll probably
encounter since it is focused on group
support; this is also the hardest build to
kill. The offensive build has the
following pre-requisites: Earth's Wrath,
Grace of the Empyrean Lord (MP
consumption is reduced to 0 for all skills)
and Sage's Wisdom (casting time -50%
for 10s). The advanced stigmas of this
build would be Chain of Suffering (DoT
damage every 12s for 2m, Magic Resist
decrease by 400), Hand of Reincarnation
(blesses target; auto-resurrect with 50%
HP and MP) and Summon Noble Energy.
The latter works like an ordinary holy
servant but deals much higher damage.
Unfortunately, GoEL and Sage's Wisdom
both have 5-minute cooldown, making
them impractical in successive PvP
encounters. Chain of Suffering can also be
removed by healing roots and healing pots.
That's once reason why more clerics prefer
having more heals going to the Ripple of
Purification skill build. Upon reaching
LV50, they'll get additional healing skills
like Brilliant Protection a 4000DP, heal
group by 30% of max hp, increase max HP
and boosts heal by 30%. Elyos clerics will
be able to use Yustiel's Light which
recovers allies by 1152 and heals them
continuously by 230 every 2s for 10
seconds. Asmodian clerics on the other
hand have access to Marchutan's Light, a
group-heal skill that also forms a shield for
10s that can block a fixed amount of
damage. The two advanced stigma builds
will also be able to equip their final
stigmas. When fighting a cleric, your only
hope of winning would be keeping close
and applying your stuns and knockdowns.
You should look out for the their Festering
Wound skill, Blinding Light and the
dreadful Word of Destruction. FS and
WoD affects any HP recovery - skill or
item so removing them using healing pots
is a must. Usually, enemy clerics won't use
their Word of Destruction DP skill readily
unless you force them to do so. The best
time they'll use it is when your healing
potion/roots are in CD and when your HP
is below 25%. If ever you get blinded, you
may pop healing potions to remove it;
otherwise, don't bother resetting the time
of your skills due to missed attacks. This
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battle may take a while, unless you have
higher damage output that the cleric can't
keep up with (this is the case if you're
fighting a low level cleric). You can't just
wait for clerics to burn their mana since
they will always have mana pots
available. Clerics don't have Stone Skin
to prevent you from abusing Inescapable
Judgement but they can still use
anti-shock scrolls. To avoid IJ from
getting negated, avoid using it if ever she
has AS scroll active; it doesn't last that
long anyway. You'll be using a lot of
healing potions and healing roots to keep
yourself clean of status ailments. You
need to be aggressive when fighting them
or else they'll just heal away. One of the
most effective combos to kill them is by
decreasing their defense using
Weakening Severe Blow, stun them with
Shield Bash, then hit them with
Punishment. This is just an example; you
can definitely use various combos as you
see fit.
Chanter
Chanters are like clerics at the early
levels; they're hard to defeat because of
their stuns and heals. The good thing is
that since they're a melee-class, you don't
need to chase them around unless they're
trying to escape or wait till your self-buff
wears off. However, chanters will get
stagnant starting from late 20's to the early
40's. They'll get better heals and mantras at
that time but not enough to consider them
as dangerous opponents until they get their
end-game skills. Their heals might not be
as potent as clerics but they can still hold
out to themselves unless your damage
output is higher and you keep interrupting
their skills.
At LV10, they'll get their first mantra,
the Victory Mantra, as well as Meteor
Strike that lowers the target's defense and
flight speed. Their 2000DP skill (elyos -
Yustiel's Protection, asmodians -
Marchutan's Protection) doubles their
attack rating, enabling them to do burst
damage for 30 seconds. At LV13, they'll
get their first protective mantra called
Shield Mantra, their first DoT Word of
Revival and a chain skill called Booming
Strike that lowers the target's defense by
5%. Upon reaching LV16, they'll be able
to learn Promise of Earth that works like a
godstone; while this buff is active (30
mins), there will be a 10% chance to
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activate it when attacking a target. This
will slow down your attack speed. At
LV19, they'll be able to use Celerity
Mantra which increases their speed.
Incandescent blow is another LV19 chain
skill that reduces the target's physical
defense for a few seconds. At LV20,
they'll be able to equip stigmas such as
Rage Spell that increases their physical
attack by 15% but increases their casting
speed by 20%. This is useful for low
level chanters fighting low level enemies
however, this stigma won't be of any use
against high-level battles since they need
the casting speed to keep their HP up. At
LV22, they'll be able to learn Focused
Parry which increases their parry by 300
for 30 seconds. It has the same cooldown
so expect chanters to use this often.
They'll also get a chain skill called
Booming Smash that lowers the
movement speed of the target for a few
seconds. They may also equip a stigma
skill called Protective Ward. This
short-term buff lasts for 10 seconds only
and will reduce all damage received by
the chanter by 30%. The only downside
would be the 50% reduced healing.
Nevertheless, it is quite useful at this
point. Upon reaching LV25, they'll be
able to learn Parrying Strike which
triggers only after a successful parry.
This skill deals damage and stuns a target
for a few seconds. Fortunately, this skill
needs a full minute to cooldown
otherwise, it will be troublesome if it procs
too often.
Like most classes, chanters will start
getting a handful of good skills at LV28.
First, they'll have access to the stigma skill
Binding Word. This is a ranged debuff that
binds the target and slows it down for a
few seconds. This debuff can be removed
by healing potions. Next, they'll get
another chain skill called Pentacle Shock.
This is proc-only skill so you won't see
them use this often. The skill will
knockdown targets. Next, they'll get their
quick buff called Word of Protection.
Once activated, its effect will last 15
seconds and increases the evasion, parry,
block rating and all elemental defense by
100. This skill only has a few seconds
cooldown, so expect them to use this skill
often. At LV31, they'll get an upgraded
Blessing of Health which increases their
HP by 15%, a new Mantra that increases
their critical hit, as well as the 3000DP
skill called Word of Wind. This skill
increases the chanter's speed and attack
speed by 20% for 5 minutes, enabling
them to deliver stave damage at
dagger-speed rate. High attack speed also
allows their "Promise" skills to proc more
often and may cause problems later on. At
LV35, they'll have access to a group
stigma HoT called Word of Life. This
recovers a considerable amount of HP.
Resonance Haze is a chain skill that
appears only after you get knocked down
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either by the chanter's auto-attack or after
getting hit by Pentacle Shock. It also has
a cooldown of 1 minute and since
Pentacle Shock doesn't proc too often,
you won't see this used that much. At
LV37 they'll get two new skills: Word of
Quickness and Protection Mantra. You
shouldn't worry about the latter since this
specific mantra will not help in the
chanter's fight against you. Word of
Quickness however, will be the chanter's
emergency skill, allowing him/her to cast
healing spells like crazy for 30 seconds.
Upon reaching LV40, they'll have
access to Tremor, their 4000DP skill that
causes AoE damage, stuns the targets
and gives the chanter an impenetrable
shield for 6 seconds. They'll also be able
to use Word of Inspiration, the offensive
counterpart of Word of Protection. Its
effect lasts for 15 seconds and will
increase the chanter's Magic Boost and
Accuracy by 100, as well as Physical
Attack by 20%. With just a 10 second
cooldown, expect this to be used often in
battle. They can also equip Splash
Swing, a stigma skill that becomes
available only after a successful parry; it
deals considerable damage. At LV42,
chanters will have access to their own
ranged DPS: Inescapable Judgment
(elyos) / Soul Strike (asmodians). It has
an attack range of 25, has a 12 second
cooldown and has the chance to stun the
target. This is a great addition to their
arsenal since they terribly lack ranged
DPS skills. LV44 will allow chanters to
equip an stigma mantra called
Enhancement Mantra. This is something
they'll probably keep up during PvP. This
mantra increases the chanter's stun resist
by 500 while active.
At LV45, they'll also have access to
their most powerful healing skill:
Recovery Spell. This HoT recovers 771
HP, then gradually recovers 771 HP every
2 seconds for 6s. A chanter that has this
skill is even more harder to kill. With only
a 10s cooldown, there's no reason a
chanter won't use this skill whenever they
have the chance. At this level also, you'll
meet two possible chanter builds: the Full
Support or Full DPS. Full Support builds
are usually harder to kill with their
enhanced buffs while you need to be
careful with Full DPS builds since they
have increased damage output. At LV50,
chanters will get their new 4000DP skill
called Stilling Word. This is another AoE
skill that binds targets within 15 seconds.
Remember, you won't be able to use skills
when you're bound. They'll also be able to
use Word of Spellstopping (elyos) /
Aetheric Field (asmodians) which creates
a temporary shield that effectively blocks
40% of the damage received while healing
a fixed amount of HP every 3 seconds.
They'll also be able to use their last
advanced stigmas: Invincibility Mantra for
Full Support chanters and Mountain Crash
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for Full DPS.
Like Clerics, interrupting chanter heals
are essential on winning the battle. They
don't have annoying instant heals or a
myriad of healing skills. Depending on
the level, they'll just rely on Healing
Light, Word of Revival, Word of Life
and Recovery Spell. Chanters with
Recovery Spell (at least LV45) have
more survivability with this spell.
Otherwise, you shouldn't worry too much
about chanter outhealing you.
Chanters will still rely on their
knockdowns, stuns and critical hits to
deal damage. If you have Unwavering
Devotion, use it to secure your chances
of winning. Use your interrupts
sparingly. As discussed in the cleric
strategy section, Inescapable Judgment is
not only used in pulling targets - it's also
good in interrupting skills. If the chanter
is attempting to heal him/herself,
immediately use IJ and unload your skills
to deal damage. If you have Shield Bash
ready, you should be able to prevent the
chanter from healing or moving for a few
seconds. As usual, use your Emp armor,
Iron Skin and other survival skills to turn
the tide of battle to your favor.
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Kinah making
strategy
Kinah is an integral part of your
gameplay. Almost everything in the
game requires kinah, like transportation,
soul-healing costs, consumables and of
course, buying new skills and upgrading
your gear. There are several ways of
earning kinah. The most common
method would be selling junks obtained
from defeated mobs or obtaining the
kinah they drop. However, relying on
these methods alone won't suffice in
keeping your upkeep. This is where you
should consider leveling up three
important abilities of your character:
Crafting, Gathering and Aether
Extraction.
Crafting
You should consider focusing and
getting attuned to at least one craft your
class can use. Armorsmithing is useless
when mastered by a mage after all. The
advantage of having a learned skill is that
you can produce items on your own,
provided that you have the required
materials. Crafting items on your own is
a good way to save and make kinah.
Gathering
Crafting requires materials. Each craft
have their own "raw" material that is
further refined by undergoing several
processes. Higher level items are of better
quality; thus the materials needed to craft
them should be of higher quality too.
Raising your gathering level will give you
access to collect higher level materials that
you can use or sell.
Aether Extraction
Aether is also one of the raw materials
needed for crafting various stuff. Normal
aether can be used for creating "white"
armors or weapons but they're more
popularly used in crafting Wind Serums.
You can only collect aether in selected
areas where you can fly like local
fortresses and the abyss.
What crafting profession should I
choose?The recommended professions for
your selected class are already discussed
in the earlier part of this guide. However,
there is one craft where you'll benefit the
most and will open up business
opportunities as you level it up. That's
Alchemy.
Why Alchemy?Because of cheap and
readily available materials. You're going
to take alchemy not for the ability to craft
magical weapons to sell but rather the
ability to produce your own consumables
and selling them. Besides, all classes use
potions, serums and scrolls. Its a stable
market that can give you steady income.
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The common materials for alchemy are
the following:
- Herbs - for making potions
- Fresh herbs - for making serums
(fresh version of herbs can be gathered
from ordinary herb nodes by chance)
- Glass bottle - cheap materials readily
available from the alchemy merchant
- Elemental Water - These are crafted
from Elemental Stones dropped by
various mobs. Higher quality stones can
be acquired from higher level mobs; you
can create better potions/ serums/ scrolls
using higher quality water.
- Aether - These can be gathered on
areas where can fly. These are used for
crafting scrolls
- Gems - These are precious stones that
can be gathered once per node. They are
used for crafting scrolls.
- Paper - these can be purchased from
the alchemy merchant. High-quality
papers are a bit expensive though.
Non-healer classes like templars are
heavily dependent with Life/ Recovery
Potions and Serums. Having access to
alchemy will allow them to craft much
needed potions on their own as well as
other important consumables such as
various scrolls and wind potions.
What items should I focus crafting on?
- Life Potions - gradually recovers HP
for a fixed time
- Life Serums - instantly recovers HP at
a fixed amount
- Mana Potions - gradually recovers MP
for a fixed time
- Mana Serums - instantly recovers MP
at a fixed amount
- Running Scroll - Increases speed by a
certain percentage
- Raging Wind Scroll - Increases flight
speed by a certain percentage
- Anti-shock Scroll - Creates a
short-term shield that deflects a fixed
amount of damage
- Courage Scroll - increases attack speed
There are other crafts there like
armorsmithing and weaponsmithing that
can yield higher income (millions for high
level equipment and weapons) but expect
to go broke leveling them, especially when
you're doing the expert test for those
crafts. Besides, the materials for crafting
those (especially the weapon and armor
fluxes) are not cheap. You can have a
steady income without maxing out your
alchemy level or even being an expert on
it.
Another way to earn kinah from
alchemy: Manastone upgradingThis is a
bit expensive but may serve you better
when you're at a higher level. Basically
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you'll combine two manastones of the
same type and level to get a higher
version of it. There is also a chance for
those manastones to become greens
(higher quality) which should fetch a
good price in the broker.
First, you'll need to purchase the
design from the alchemy merchant in
Pandemonium, have a lot of manastones
you want to upgrade, and some catalysts
that are available from the alchemy
merchant as well. As long as your
alchemy profession level corresponds the
level of the manastones you're creating,
you should be good to go. The good
thing about this is that even the ordinary
manastones that you'll get can be
upgraded further (for manastones level
40 below), sold as is or usable by your
character.
What manastones should I be
upgrading?The most popular manastones
are the following: (in no particular order)
- HP+
- Physical Critical
- Magical Boost
- Block
FluxesDid you know that certain white
fluxes can be sold more than they're
actually worth? Normally you'll be
thinking of blue and gold fluxes. Well,
its true they're expensive per piece but
there are two that you should be holding
onto: fine and premium fluxes. These are
used in crafting the items needed for
passing the expert tests for armorsmithing,
weaponsmithing, alchemy and
handicrafting. Fine and Premium weapon
fluxes tend to be a lot more expensive
since they are needed in the last three
professions mentioned above. In the other
hand, if you're planning to be an expert on
any of the those crafts, you should keep
and collect those fluxes.
Buying and SellingThe process is
simple; scout for cheap items, buy them
and sell them. To do this, you'll have to
check the trade broker regularly, at least
twice or thrice a day. Since the items sold
there are posted by other players, the
items' individual prices will vary
indefinitely, even for the same type of
item. For example, you see high-grade
titanium ores. The highest price is around
8,000 kinah each while the lowest is 3,000
kinah. What you can do is buy the lower
priced ores, then resell them a bit lower
than the next item's price. In this example,
you can sell those ores for 7500 ot 7750
kinah each. It won't always guarantee sure
income but it can yield decent profit if
done correctly, at the right time and right
items, especially for in-demand equipment
and materials. Keep an eye out for private
stores as well since most of these guys just
wanted to clear their inventories and earn
kinah along the way so they'll sell their
items below the market price. You can
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check the item in the trade broker's
inventory and compare its market value.
If the private store price is cheaper, then
obviously you'll want to buy it and post it
in the trade broker, with a competing
price against the same item you used as
basis. Start doing buy and sell from small
stuff only like pots or quest items. Quest
materials that are rarely dropped by mobs
(example: Expert Fluxes) should be a
good start. Sell them not in bulk, but per
set, as needed to complete their
respective quests.
Hoarding and SellingHowever in
game, it is a good way of controlling the
demand. For example, Fine
Weapon/Armor/Accessory fluxes are
necessary for crafting the required items
to pass the expert test. You can expect
each of these fluxes to sell around 8,000
- 10,000 each. Since these are not
produced but dropped by mobs, you can
hoard them by checking the broker daily
or twice a day, buying the low priced
fluxes and hold them to drive the prices
up due to limited supply. Then you can
resell them at least 5-10% less than the
nearest competitor's price. I suggest
avoid doing this in common and
gatherable materials such as aether,
elemental stones, rawhides, etc.
Selling using "bank" charactersThe
trade broker will only allow you to
register up to 10 items for sale at a time.
Instead of waiting for your items to get
sold before you can post a new one, you
may create multiple, alternate characters
that can post the items you want to sale in
your behalf. All characters on the same
server share the same account warehouse.
This is the cheapest way of transferring
items between characters free, instead of
sending them via mail. Bank characters
should be at least LV10. You can create up
to 8 characters in one account. Remember
that you can only share items using the
account warehouse between the characters
in the same server; you won't be able to
trade with the character you created on
another server - even if its the same
faction.
HuntingHunting comes in two different
forms: material gathering or equipment
farming. Materials that can't be gathered
can be farmed from mobs. The best
examples are Rawhides and Fluxes. Some
mobs drop green rare materials that can be
used to create unique armors or weapons.
Since they drop it randomly, constantly
hunting the known mobs that drop them is
the only solution. Once you reached higher
levels, you may hunt high-level balaurs in
the abyss, Heiron or Beluslan for their
balic-type materials, especially Boiling
Balaur Blood that can fetch for several
hundreds kinah each. Equipment farming
in the other hand, is hunting mobs because
of their valuable loot, normally high level
equipment that can't be created through
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crafting. Normally, the target for these
kind of hunts are elite mobs (look for the
number of white dots in the orb to the
left of their names. The more dots, the
higher the rank of the mob) and named,
semi-boss/hero mobs (best examples are
Chief Kraka and Chieftain Kumaron).
These guys are really tough and hard to
defeat. It will take several people to take
them down. However, they do drop high
level green/blue accessories and
equipment so farming them is worth the
trouble.
Repeatable QuestsThere are certain
quests that are repeatable at a set number
of times. The advantage for doing these
quests is that you'll get the same amount
of exp and reward(s) for completing the
same objectives. This may be tedious but
its a sure way of earning kinah. Another
advantage is that since you'll be required
to kill numerous mobs, you'll have better
chances of increasing your funds by
selling normal junk you get from them or
if you're lucky enough, sell weapons and
equipment you'll find.
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Macros
- Introduction
-
- Sample Templar Macros
Introduction
What is a Macro? It is a game
function that will allow you to compile
and execute a set of commands and
processes with a push of a button. The
most common use of macros would be
activating a chain of skills with just one
button (thus saving slots in your
quickbar)
Quick facts:
- You can only set 12 macros
- Each macro can only hold a
maximum of 255 characters
- You cannot chain macros
- Macros will be interrupted if the
individual conditions are not meant. (e.g.
not enough, mana, wrong target, no
target available)
- You should consider delays caused
by lag and skill animation when setting
your /Delay Command
Click Menu - Macro to open the Macros
window or simply press U.The list of
created macros will be listed on the
Macros Tab. You can drag the macro's
icon to the quickbar for easier and faster
access.
Creating Macros:To create a new
macro, press the New Macro button in the
Macro tab. The Edit Macro window will
pop out. From here, you can put in your
custom macro's name (this is the name that
will appear if you mouse over the macro's
icon in the quickbar), the description of
the macro, selecting the available icons
(you can only use the default icons) and
finally the command textbox where you'll
enter the macro scripts. Click Save once
finished.
Deleting a MacroSelect the macro from
the list and press the delete button
Editing a Macro1.Select the macro you
want to edit, then click the edit
button.2.The Edit Macro window will
appear. Just make the changes you want
then click the save button.
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- Entering a Macro command
automatically
- Entering a Macro Manually - Skills
- Entering a Macro Manually - Functions
- Entering a Macro Manually - Emotes
- Entering a Macro Manually - Quickbar
- Entering a Macro Manually - Item
- Entering a Macro Manually - Target
Selection
- Entering a Macro Manually - Chat
- Entering a Macro Manually - Variables
- Entering a Macro Manually - Using
breaks/ pauses
Entering a Macro
command
automatically
Dragging a skill emote, function, item
or quickbar icon to the Enter Macro
Command box will enter the command
automatically. See the examples below:
- [/Quickbar 1 1 1]
Drag a skill from the first slot lowest
quickbar, first column from the left
- [/Quickbar 2 1 1]
Drag a skill from the first slot second
quickbar, first column from the left
- [/Quickbar 3 1 1]
Drag a skill from the first slot upper
quickbar, first column from the left
- [/Use Major Life Potion]
Drag a Major Life Potion from your
cube
- [/Dance]
Drag the Dance emote from the skill
window
- [/Skill Loot]
Drag the Loot action from the skill
window
- [/Skill Aion's Strength I]
Drag a skill from your skill list
Entering a Macro
Manually - Skills
You can enter the macro command for
skills manually by typing "/Skill " (minus
the quatations). You must enter the exact
name of the skill, including the spaces and
numbers as displayed in-game. (EX:)
/Skill Aerial Lockdown I
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Entering a Macro
Manually - Functions
Type "/Skill " (minus the quatations).
You must enter the exact name of the
skill, including the spaces and numbers
as displayed in-game. See the list of all
available functions below:
- /Skill Toggle Combat
- /Skill Toggle Rest
- /Skill Loot
- /Skill Select Target's Target
- /Skill Toggle Walk
- /Skill Toggle Flight/Landing
- /Skill /ReportAutoHunting
Some functions doesn't need the
"/skill" tag when using them. These are
the following functions:
- /powershard (activates/ deactivates
power shard)
- /attack (attacks the target)
- /changeweaponset (swaps primary/
secondary weapon sets)
Entering a Macro
Manually - Emotes
You just need to enter "/" in the Edit
Macro command box. Refer to the exact
names of emotes from the skill window.
You cannot chain multiple emotes. (EX)
/Dance
Emote macros will allow you to have
even more colorful conversation options
by entering the "/say" command along
with them. See the examples below:
/say Thank you
/Thank
/say See ya!
/Wave
Entering a Macro
Manually - Quickbar
Type "/Quickbar [#quickbar type],
[#quickbar number] [#quickbar slot
number]".
The numbers for the quickbar type are
the following:
- (1) - Basic quickbar
- (2) - Alt quickbar
- (3) - Ctrl quickbar
- (4) - Right quickbar
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(EX)[/Quickbar 1 1 1]Drag a skill from
the first slot in the basic quickbar, first
column from the left
Entering a Macro
Manually - Item
Type "/use ". You need to enter the
item's exact name and you should have at
least one quantity of that item in your
inventory. (EX) /Use Major Mana Serum
Entering a Macro
Manually - Target
Selection
Type "/Select [target]" to designate the
target for your skills or attacks. Target
Selection commands are commonly used
when you want to chain heals or support
skills. You can enter the following values
in the [target] field:
- [%%Self]
- [%%Pet]
- [%%Group1] - [%%Group5]
- [%%Pet1] - [%%Pet5]
- [%%Target]
- [%%Previous Target]
- [%%TargetofTarget]
The only exception for these is the
function "/AutomaticSelection". You don't
need to use the /Select command anymore;
however, using this will automatically
target the nearest mob. This is great for
solo grinding.
(EX) /Select [%%Pet1] Selects the Pet
of group member # 1/Select [%%Previous
Target] Selects the previously selected
target/Select [%%Self] Selects yourself.
Perfect for chaining self-buffs.
Entering a Macro
Manually - Chat
Type "/Chatmode " in the Enter Macro
command box of the Edit Macro window.
You can use the following while in the
middle of the chat:
- [%%Self]
- [%%Pet]
- [%%Group1] - [%%Group5]
- [%%Pet1] - [%%Pet5]
- [%%Target]
- [%%Previous Target]
- [%%TargetofTarget]
(EX) /Group [%%Group1] stay in range!
(This will display the name of the member
#1 of the group)
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The example above is commonly used
for reminding a particular group member
to stay in range for your heals or support
skills (Chanters - Healing Light/
Recovery Spell) (Templars -
Bodyguard).
Entering a Macro
Manually - Variables
You can assign variables to frequently
used names by entering "/Variable 0-9 .
This will make it easier to compose long
macro chains by registering the variables
assigned to long names. You can check
the assigned names to each variable by
referring to the Variable tab in the Macro
window. You can refresh any assigned
variable by pressing the Reset button at
the bottom right corner of the variable
tab.
Entering a Macro
Manually - Using
breaks/ pauses
You'll need to use the command "/delay
" in between every skill you're planning to
chain. See the example attack chain below:
/AutomaticSelection/Skill Inescapable
Judgment I/Delay 1/Skill Meteor Strike
IV/Delay 1/Skill Incandescent Blow
III/Delay 1/Skill Hallowed Strike
IV/Delay 1/Skill Infernal Blaze I
Refer to the Skill window's chain tab to
check your character's chain skills. To
make it easier, avoid chaining "proc" skills
or those that trigger only at a certain rate.
Stick with your normal attack chains when
using the command above.
Sample Templar Macros
Attack Macro--This one will greatly
vary in your available skills and level.
Feel free to replace/add the skills as
necessary. This sample macro is for low
level templars.
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/Skill Weakening Severe Blow I
/Delay 1.5
/Skill Ferocious Strike II
/Delay 1.5
/Skill Rage I
/Delay 1
/Skill Robust Blow I
Bodyguard Activation--This skill is
only effective within 10m. Reminding the
ally (usually the healer) to stay within
range is necessary.
/Select [%Group#]
/Skill Bodyguard I
/p ***[%Target]*** (EX) Bodyguard has
been used on you. Please stay within 10m!
/Select [%PreviousTarget]
Shield Macro #1--Requires a shield
equipped
/Skill Shield Counter I
/Delay 1
/Skill Shield Bash I
Shield Macro #2--Requires a shield
equipped
/Skill Shield Counter II
/Delay 1
/Skill Provoking Shield Counter I
/Delay 1
/Skill Shield Bash I
Judgement Macro--This requires the
skill Judgment learned and a greatsword
equipped as your secondary weapon.
Activate this macro if you're currently
equipped with a 1H weapon and a shield
and as soon as the Judgment icon
triggers.
/Delay 1
/Skill Change Weapon
/Delay 2
/Skill Judgement I
/Delay 2
/Skill Change Weapon
Assisting group member
/Select [%%Group#] (# can be changed from 1
to 5)
/Skill Word of Revival I
/Delay .5
/Select [%%TargetofTarget]
/Attack (or chain some skills )
Rest Macro
/Skill Toggle Rest
/Delay 10 (you can increase the time, depending
on how fast your character fully recovers)
/Skill Toggle Rest (this will make your
character stand up)
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Appendix I - Full Skill List
Level 10
Provoke I
Taunts a target within a 15m radius of you to increase its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Ferocious Strike II
Inflicts 55~59 physical damage on the target.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 10 sec
Shield Bash I
Bashes the target with a shield to inflict 81~85 physical damage and puts it in the Stagger state.
A shield required.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 50
Winged Defense I
While flying, Physical Def increases by 10%.
Divine Chastisement I (Elyos only)
Inflicts 145~149 physical damage and additional Enmity on the target, and you can block all attacks by
using shield defense for 15 sec.
Target Selected Target
Cast Time Instantly
Cool-time 6 sec
Cost DP 2000
Chastisement of Darkness I (Asmodians only)
Inflicts 145~149 physical damage and additional Enmity on the target, and creates a shield for you that
absorbs 50% damage and reflects 20 damage for 15 sec. The shield absorbs up to a total of 10000 damage.
Target Selected Target
Cast Time Instantly
Cool-time 6 sec
Cost DP 2000
Level 13
Aggravation I
Increases the target's Enmity caused by your attack.
Boost HP II
Increases Maximum HP by 6% and Natural Healing by 10.
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Robust Blow II
Inflicts 70~74 physical damage on the target.
Chain Skill Level 2
Ferocious Strike - Robust Blow.
Target Selected Target
Cast Time Cast Instantly
Cool-time 8 sec
Empyrean Armor I
Recovers your HP by 25% and increases your Maximum HP by 50% and Natural Healing by 50 for 3 min.
In addition, you receive less damage when you are attacked by a PC.
Target Self
Cast Time Instantly
Cool-time 6 min
Cost MP 113
Provoking Shield Counter I
Upon success of Shield Defense, inflicts 98~102 physical damage on the target by bashing it with the
shield and increases its Enmity toward you.
A shield required
Chain Skill Level 1
Target Selected Target
Cast Time Instantly
Cool-time 24 sec
Cost MP 46
Level 16
Boost Shield Defense I
Boosts Block
Weakening Severe Blow II
Inflicts 36~40 physical damage on the target, and decreases its Physical Def by 200 for 6 sec.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Rage II
Increases your Physical Attack by 12 for 10 sec, and forms a protective shield that can absorb 184 damage
each time, up to 184 damage, with the probability of 100% whenever you receive All Attacks.
Chain Skill Level 2
Ferocious Strike - Rage.
Target Self
Cast Time Instantly
Cool-time 24 sec
Cost MP 26
Shining Slash I
Inflicts a random physical damage between 86~90 on the target.
Target Selected Target
Cast Time Instantly
Cool-time 18 sec
Cost MP 21
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Provoking Severe Blow I
Inflicts 57~61 physical damage on the target and increases its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Level 19
Wrath Strike I
Inflicts 95~99 physical damage on the target.
Chain Skill Level 3
Robust Blow - Wrath Strike
Target Selected Target
Cast Time Cast Instantly
Cool-time 8 sec
Shield Counter II
Upon success of Shield Defense, inflicts 102~106 physical damage on the target by bashing it with the
shield, and stuns it temporarily.
A shield required.
Target Selected Target
Cast Time Cast Instantly
Cool-time 15 sec
Cost MP 56
Level 20
Divine Fury I (Stigma)
Increases your Physical Attack by 30% for 30 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 3 min
Cost MP 86
Holy Shield I (Stigma)
For 10 sec, you reflect 46 damage back to the enemy within a 5m radius that All Attackss you.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 1 min
Cost MP 58
Level 22
Boost Element Defense I
Boosts All Elemental Defenses by 20.
Provoke II
Taunts a target within a 15m radius of you to increase its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
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Divine Chastisement II (Elyos only)
Inflicts 223~227 physical damage and additional Enmity on the target, and you can block all attacks by
using shield defense for 15 sec.
Target Selected Target
Cast Time Instantly
Cool-time 6 sec
Cost DP 2000
Chastisement of Darkness II (Asmodian only)
Inflicts 223~227 physical damage and additional Enmity on the target, and creates a shield for you that
absorbs 50% damage and reflects 30 damage for 15 sec. The shield absorbs up to a total of 10000 damage.
Target Selected Target
Cast Time Instantly
Cool-time 6 sec
Cost DP 2000
Inescapable Judgment I (Stigma)
Pulls the enemy within a 15 m radius to right in front of you, increases its Enmity, and decreases its
movement speed for 10 sec.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 30 sec
Cost MP 76
Steel Wall Defense I
Increases your Block by 1000, Physical Def by 15%, and Stun, Knock Back, Stumble, Rotation, and
Aether's Hold Resistance Values by 1000, and decreases Atk Speed by 50%.
The skill becomes disabled if another skill is used. You cannot jump while the skill is in effect.
A shield required
Active Skill.
Target Self
Cast Time Instantly
Cool-time 12 sec
Shield Bash II
Bashes the target with a shield to inflict 117~121 physical damage and puts it in the Stagger state.
A shield required.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 76
Ferocious Strike III
Inflicts 73~77 physical damage on the target.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 10 sec
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Avenging Blow I
Upon success of Shield Defense, inflicts 161~165 physical damage on the target by bashing it with the
shield.
A shield required
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 61
Level 25
Advanced Mace Training II
Allows you to use maces skillfully.
Advanced Sword Training II
Allows you to use swords skillfully.
Advanced Greatsword Training II
Allows you to use greatswords skillfully.
Boost HP III
Increases Maximum HP by 9% and Natural Healing by 20.
Winged Guardian
While flying, increases Health by 10, Agility by 10, and Flight Speed by 33%.
Provoking Roar I(Stigma)
Taunts up to 5 enemies within a 10m radius of you to increase their Enmity.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 30 sec
Cost MP 81
Robust Blow III
Inflicts 114~118 physical damage on the target.
Chain Skill Level 2
Ferocious Strike - Robust Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Provoking Shield Counter II
Upon success of Shield Defense, inflicts 172~176 physical damage on the target by bashing it with the
shield and increases its Enmity toward you.
A shield required
Chain Skill Level 1
Target Selected Target
Cast Time Instantly
Cool-time 24 sec
Cost MP 65
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Divine Blow I
Inflicts 148~152 physical damage on the target.
Chain Skill Level 2
Weakening Severe Blow , Dazing Severe Blow, Blunting Severe Blow - Divine Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Level 28
Boost Shield Defense II
Boosts Block
Incite Rage I (Stigma)
Taunts a target within a 15m radius of you to increase its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 86
Dazing Severe Blow I
Inflicts 50~54 physical damage on the target. The target's attack speed decreases for 12 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Divine Slash I (Stigma)
Inflicts 377~381 random physical damage on the target by wielding a great sword.
Gains Stigma.
Target Selected Target
Cast Time Cast Instantly
Cool-time 30 sec
Cost MP 86
Shining Slash II
Inflicts a random physical damage between 141~145 on the target.
Target Selected Target
Cast Time Instantly
Cool-time 18 sec
Cost MP 28
Provoking Severe Blow II
Inflicts 86~90 physical damage on the target and increases its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Weakening Severe Blow III
Inflicts 50~54 physical damage on the target, and decreases its Physical Def by 300 for 6 sec.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
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Rage III
Increases your Physical Attack by 23 for 10 sec, and forms a protective shield that can absorb 298 damage
each time, up to 298 damage, with the probability of 100% whenever you receive All Attacks.
Chain Skill Level 2
Ferocious Strike - Rage.
Target Self
Cast Time Instantly
Cool-time 24 sec
Cost MP 35
Level 31
Seal of Protection I
If you are attacked by a PC, you suffer less damage.
Hand of Healing I
Restores your HP by 100%.
Target Self
Cast Time Instantly
Cool-time 30 min
Cost DP 3000
Face Smash I
Inflicts 288~292 physical damage on the target and puts it in the Stumble state.
Chain Skill Level 2
Shield Counter, Provoking Shield Counter, Avenging Blow - Face Smash.
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Cost MP 73
Wrath Strike II
Inflicts 158~162 physical damage on the target.
Chain Skill Level 3
Robust Blow - Wrath Strike
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Holy Shield II (Stigma)
For 10 sec, you reflect 83 damage back to the enemy within a 5m radius that All Attackss you.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 1 min
Cost MP 73
Holy Shield II (Stigma)
For 10 sec, you reflect 83 damage back to the enemy within a 5m radius that All Attackss you.
Gains Stigma.
Target Self
Cast Time Cast Instantly
Cool-time 1 min
Cost MP 73
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Shield Counter III
Upon success of Shield Defense, inflicts 165~169 physical damage on the target by bashing it with the
shield, and stuns it temporarily.
A shield required.
Target Selected Target
Cast Time Instantly
Cool-time 15 sec
Cost MP 73
Level 34
Blunting Severe Blow I
Inflicts 55~59 physical damage on the target and decreases its Accuracy by 200 and Evasion by 200 for 12
sec.
Chain Skill Level 1
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Unwavering Devotion I (Stigma)
Increases your Stun, Knock Back, Stumble, Rotation, and Aether's Hold Resistance Values by 1000 for 1
min.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 3 min
Cost MP 79
Avenging Blow II
Upon success of Shield Defense, inflicts 271~275 physical damage on the target by bashing it with the
shield.
A shield required
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 76
Break Power I (Stigma)
Inflicts 16~20 physical damage on a stumbled target, and decreases its Physical Attack by 20 for 30 sec.
While the skill is in effect, your Physical Attack increases by 20.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 16 sec
Cost MP 57
Incite Rage II (Stigma)
Taunts a target within a 15m radius of you to increase its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 95
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Divine Slash II (Stigma)
Inflicts 418~422 random physical damage on the target by wielding a great sword.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 30 sec
Cost MP 95
Provoke III
Taunts a target within a 15m radius of you to increase its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Ferocious Strike IV
Inflicts 110~114 physical damage on the target.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 10 sec
Shield Bash III
Bashes the target with a shield to inflict 193~197 physical damage and puts it in the Stagger state.
A shield required.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 95
Divine Chastisement III (Elyos only)
Inflicts 383~387 physical damage and additional enmity on the target, and you can block all attacks by
using shield defense for 15 sec.
Target Selected Target
Cast Time Instantly
Cool-time 6 sec
Cost DP 2000
Chastisement of Darkness III (Asmodians only)
Inflicts 383~387 physical damage and additional Enmity on the target, and creates a shield for you that
absorbs 50% damage and reflects 40 damage for 15 sec. The shield absorbs up to a total of 10000 damage.
Target Selected Target
Cast Time Instantly
Cool-time 6 sec
Cost DP 2000
Level 37
Judgement I
Inflicts 350~354 physical damage on the target with a Greatsword, and also stuns it for 3 sec.
Chain Skill Level 3
Divine Blow - Judgement
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
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Bodyguard I (Stigma)
For 30 sec, you suffer 100% damage instead of your ally within a 10m radius whenever he receives All
Attacks.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2 min
Cost MP 79
Divine Blow II
Inflicts 194~198 physical damage on the target.
Chain Skill Level 2
Weakening Severe Blow , Dazing Severe Blow, Blunting Severe Blow - Divine Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Provoking Roar III (Stigma)
Taunts up to 5 enemies within a 10m radius of you to increase their Enmity.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 30 sec
Cost MP 98
Provoking Shield Counter III
Upon success of Shield Defense, inflicts 223~227 physical damage on the target by bashing it with the
shield and increases its Enmity toward you.
A shield required
Chain Skill Level 1
Target Selected Target
Cast Time Instantly
Cool-time 24 sec
Cost MP 79
Robust Blow IV
Inflicts 141~145 physical damage on the target.
Chain Skill Level 2
Ferocious Strike - Robust Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Level 40
Boost Element Defense II
Boosts All Elemental Defenses by 30.
Advanced Sword Training III
Allows you to use swords skillfully.
Advanced Mace Training III
Allows you to use maces skillfully.
Advanced Greatsword Training III
Allows you to use greatswords skillfully.
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Boost HP IV
Increases Maximum HP by 12% and Natural Healing by 38.
Iron Skin I
Removes all debuffs from you and reduces the damage inflicted on you by 50% for 30 sec.
Target Self
Cast Time Instantly
Cool-time 10 min
Cost MP 122
Divine Grasp I
Pulls the target within a 15m radius of you and the enemies within a 20m radius of the target to right in
front of you.
Target Selected Target
Cast Time 2 sec
Cool-time 1 hours
Cost DP 4000
Siegebreaker I (Stigma)
Inflicts 16~20 physical damage on the target. If the target is a castle gate, inflicts additional 4000 physical
damage.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Break Power II (Stigma)
Inflicts 16~20 physical damage on a stumbled target, and decreases its Physical Attack by 25 for 30 sec.
While the skill is in effect, your Physical Attack increases by 25.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 16 sec
Cost MP 61
Dazing Severe Blow II
Inflicts 62~66 physical damage on the target. The target's attack speed decreases for 12 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Divine Slash III (Stigma)
Inflicts 536~540 random physical damage on the target by wielding a great sword.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 30 sec
Cost MP 102
Incite Rage III (Stigma)
Taunts a target within a 15m radius of you to increase its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 102
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Provoking Severe Blow III
Inflicts 109~113 physical damage on the target and increases its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Shining Slash III
Inflicts a random physical damage between 189~193 on the target.
Target Selected Target
Cast Time Instantly
Cool-time 18 sec
Cost MP 33
Weakening Severe Blow IV
Inflicts 62~66 physical damage on the target, and decreases its Physical Def by 400 for 6 sec.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Rage IV
Increases your Physical Attack by 31 for 10 sec, and forms a protective shield that can absorb 386 damage
each time, up to 386 damage, with the probability of 100% whenever you receive All Attacks.
Chain Skill Level 2
Ferocious Strike - Rage.
Target Self
Cast Time Instantly
Cool-time 24 sec
Cost MP 41
Level 41
Shield Counter IV
Upon success of Shield Defense, inflicts 206~210 physical damage on the target by bashing it with the
shield, and stuns it temporarily.
A shield required.
Target Selected Target
Cast Time Instantly
Cool-time 15 sec
Cost MP 82
Level 42
Shield Retribution I (Elyos only)
Upon success of Shield Defense, inflicts 495~499 physical damage on the target by bashing it with the
shield.
A shield required
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 30 sec
Cost MP 83
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Slash Artery I (Asmodians only)
Inflicts 260~264 physical damage on the target and bleeds it for 30 sec.
Chain Skill Level 3
Rage - Slash Artery
Target Selected Target
Cast Time Instantly
Cool-time 30 sec
Cost MP 83
Wrath Strike III
Inflicts 203~207 physical damage on the target.
Chain Skill Level 3
Robust Blow - Wrath Strike
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Holy Shield III (Stigma)
For 10 sec, you reflect 115 damage back to the enemy within a 5m radius that All Attackss you.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 1 min
Cost MP 83
Level 43
Face Smash II
Inflicts 437~441 physical damage on the target and puts it in the Stumble state.
Chain Skill Level 2
Shield Counter, Provoking Shield Counter, Avenging Blow - Face Smash.
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Cost MP 82
Provoking Roar IV (Stigma)
Taunts up to 5 enemies within a 10m radius of you to increase their Enmity.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 30 sec
Cost MP 103
Level 44
Ferocious Strike V
Inflicts 136~140 physical damage on the target.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 10 sec
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Power of Restoration I
Recovers your HP by 80 every 6 sec for 1 min.
Gains Stigma
Target Self
Cast Time Instantly
Cool-time 5 min
Cost MP 87
Level 45
Avenging Blow III
Upon success of Shield Defense, inflicts 359~363 physical damage on the target by bashing it with the
shield.
A shield required
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 83
Provoke IV
Taunts a target within a 15m radius of you to increase its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Shield Bash IV
Bashes the target with a shield to inflict 250~254 physical damage and puts it in the Stagger state.
A shield required.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 103
Great Resuscitation I (Stigma)
Recovers your HP by 2181.
Target Self
Cast Time Instantly
Cool-time 3 min
Cost MP 206
Mind Destruction I (Stigma)
Inflicts 952 magical earth damage on a target within a 25m radius and also stuns the target for 2 sec.
Target Selected Target
Cast Time 0.5 sec
Cool-time 2 min
Cost MP 165
Magic Smash I (Stigma)
Inflicts 1361 magical earth damage on a target within a 25m radius of you.
Chain Skill Level 3
Robust Blow - Magic Smash.
Target Selected Target
Cast Time Instantly
Cool-time 30 sec
Cost MP 165
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Armor of Protection I (Stigma)
Increases the Maximum HP of you and that of up to 6 allies within 10m radius of you by 1000 for 2 min.
Target Self
Cast Time Instantly
Cool-time 5 min
Cost MP 206
Aether Armor I (Stigma)
Increases your Magical Res by 800 for 30 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 5 min
Cost MP 103
Divine Chastisement IV (Elyos only)
Inflicts 521~525 physical damage and additional Enmity on the target, and you can block all attacks by
using shield defense for 15 sec.
Target Selected Target
Cast Time Instantly
Cool-time 6 sec
Cost DP 2000
Chastisement of Darkness IV (Asmodians only)
Inflicts 521~525 physical damage and additional Enmity on the target, and creates a shield for you that
absorbs 50% damage and reflects 50 damage for 15 sec. The shield absorbs up to a total of 10000 damage.
Target Selected Target
Cast Time Instantly
Cool-time 6 sec
Cost DP 2000
Ancestral Holy Punishment I (Stigma, Elyos only)
A Stigma skill of Ancient Daeva. The skill inflicts 736-740 physical damage on the target and stuns it for
2 sec.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2 min
Cost MP 124
Ancestral Righteous Punishment I (Stigma, Asmodians only)
A Stigma skill of Ancient Daeva. The skill inflicts 736-740 physical damage on the target and absorbs
50% of the damage as HP.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 124
Level 46
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Prayer of Freedom I
Removes all spells banning movement and flight from you and makes you immune to crash magic for 2
min.
Target Self
Cast Time Instantly
Cool-time 10 min
Blunting Severe Blow II
Inflicts 73~77 physical damage on the target and decreases its Accuracy by 200 and Evasion by 200 for 12
sec.
Chain Skill Level 1
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Siegebreaker II (Stigma)
Inflicts 16~20 physical damage on the target. If the target is a castle gate, inflicts additional 5500 physical
damage.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Break Power III (Stigma)
Inflicts 16~20 physical damage on a stumbled target, and decreases its Physical Attack by 25 for 30 sec.
While the skill is in effect, your Physical Attack increases by 25.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 16 sec
Cost MP 63
Incite Rage IV (Stigma)
Taunts a target within a 15m radius of you to increase its Enmity toward you.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 104
Divine Slash IV (Stigma)
Inflicts 638~642 random physical damage on the target by wielding a great sword.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 30 sec
Cost MP 104
Level 47
Boost HP V
Increases Maximum HP by 15% and Natural Healing by 48.
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Provoking Shield Counter IV
Upon success of Shield Defense, inflicts 287~291 physical damage on the target by bashing it with the
shield and increases its Enmity toward you.
A shield required
Chain Skill Level 1
Target Selected Target
Cast Time Instantly
Cool-time 24 sec
Cost MP 83
Robust Blow V
Inflicts 173~177 physical damage on the target.
Chain Skill Level 2
Ferocious Strike - Robust Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Level 48
Divine Blow III
Inflicts 246~250 physical damage on the target.
Chain Skill Level 2
Weakening Severe Blow , Dazing Severe Blow, Blunting Severe Blow - Divine Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Terrible Howl I (Stigma)
Taunts up to 4 enemies within a 10m radius of you to increase their Enmity toward you, and puts them in
the fear and movement speed reduction states for 4 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 5 min
Cost MP 124
Level 49
Judgement II
Inflicts 528~532 physical damage on the target with a Greatsword, and also stuns it for 3 sec.
Chain Skill Level 3
Divine Blow - Judgement
Target Selected Target
Cast Time Instantly
Cool-time 8 sec
Provoking Roar V (Stigma)
Taunts up to 5 enemies within a 10m radius of you to increase their Enmity.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 30 sec
Cost MP 103
Level 50
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Advanced Sword Training IV
Allows you to use swords skillfully.
Advanced Mace Training IV
Allows you to use maces skillfully.
Advanced Greatsword Training IV
Allows you to use greatswords skillfully.
Weakening Severe Blow V
Inflicts 71~75 physical damage on the target, and decreases its Physical Def by 500 for 6 sec.
Target Selected Target
Cast Time Instantly
Cool-time 12 sec
Rage V
Increases your Physical Attack by 40 for 10 sec, and forms a protective shield that can absorb 426 damage
each time, up to 426 damage, with the probability of 100% whenever you receive All Attacks.
Chain Skill Level 2
Ferocious Strike - Rage.
Target Self
Cast Time Instantly
Cool-time 24 sec
Cost MP 42
Solid Shield I (Stigma)
Blocks up to 10 attacks with shield for 30 sec.
A shield required.
Target Self
Cast Time Instantly
Cool-time 3 min
Cost MP 165
Rage of Destruction I (Stigma)
Increases Physical Attack, Magical Accuracy, and Magical Skill Boost by 50%, 200, and 200 respectively
for 30 sec.
Target Self
Cast Time Instantly
Cool-time 1.5 min
Cost MP 165
Power of Restoration II (Stigma)
Recovers your HP by 89 every 6 sec for 1 min.
Gains Stigma
Target Self
Cast Time Instantly
Cool-time 5 min
Cost MP 93
Nezekan's Shield I (Elyos only)
Removes your abnormal conditions and prevents you from getting affected by any abnormal conditions
for 30 sec. In the meantime, you don't receive any physical damage, and your Physical Attack decreases.
Target Self
Cast Time Instantly
Cool-time 1 hour
Cost DP 4000
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Zikel's Shield I (Asmodians only)
Removes your abnormal conditions and makes you immune to all abnormal conditions for 30 sec. You are
also immune to physical damage, and your Physical Attack is lowered in the meantime.
Target Self
Cast Time Instantly
Cool-time 1 hours
Cost DP 4000
Holy Punishment I (Elyos only)
Inflicts 736~740 physical damage on the target and stuns it for 2 sec.
Target Selected Target
Cast Time Instantly
Cool-time 2 min
Cost MP 124
Righteous Punishment I (Asmodians only)
Inflicts 736~740 physical damage on the target and absorbs 50% of the damage as HP.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 124
Punishment of Light I (Stigma, Elyos only)
Inflicts 897~901 physical damage on the target and stuns it for 2 sec.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2 min
Cost MP 165
Punishment of Darkness I (Stigma, Asmodians only)
Inflicts 897~901 physical damage on the target and absorbs 50% of the damage as HP.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 1 min
Cost MP 165

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