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D&D NEXT : THE BASICS

Roll d20 add ability bonus add proficiency bonus (is skill known) compare to difficulty level (DC 10 = medium difficulty)
Ability !tren"t# (!$R) De%terity (D&') Constitution (C()) *ntelli"ence (*)$) +isdom (+*!) C#arisma (C,-)
Skills
Athletics Acrobatics Arcana Animal Handling Deception
Sleight of Hand History Insight Intimidation
Stealth Nature Medicine Performance
Religion Perception Persuasion
Search Survival
Saving
hro!s
Push or Pull Spells Disease Spells "harm "ompulsion
#all #lying ob$ects #atigue Mind control #rightened
%rab &ounds Illusion
Pain
COMBAT
Surprise
Ho! to Play p'()
Initiative
Ho! to Play p'(*
urn ( + move
Ho! to Play p' (*
Move your move distance' Diagonal , -./ speed' Rough
terrain , 0 speed'
Short rest 1 spend a hit dice 2roll and add "3N mod4
5ong rest 6 regain all HP and 0 hit dice and spells
( + reaction
Ho! to Play p'(*
3pportunity attack or spells and abilities specify
Spell saving thro! D" , (7 8 casters magic ability mod 8
bonuses
(+ action
Ho! to Play p' (9
-ttack
"hoose target 6 add mods 2ability 8 cover4 6 damage 2resistant:
;ulnerable:4
,ustle Move again
CONDITIONS !pell Ho! to Play p'-*
.linded Automatically fail ability checks involving sight' %ive advantage and gain
disadvantage on attack rolls
C#ar"e Move (7 2-4 and attack
C#armed "an not target charming creature' "harmer has advantage on social ability
checks !ith charmed creature
Coup de "race Attack unconscious foe 2advantage4< hit is automatic
critical
Deafened Automatically fail ability check involving hearing Disen"a"e Move 0 speed but deny opportunity attack
/ri"#tened Disadvantage on ability checks and attacks !hile source of fear is
visible' "annot !illingly move closer to source of fear'
0rapple "ontested SR ability check' Prevent foe from moving' Restrain 6
pass another SR ability check4 and gain advantage to future attacks'
*ncorporeal Resistant to non1magical damage' "an move through any ob$ect and
creature 6 but can not stop inside'
,elp %ive advantage to ally to attack or complete task
*nto%icated Disadvantage on attack rolls and ability checks' Must pass D" (7 "3N
check to cast spell' If failed spell !asted'
,ide Ho! to Play p'(7 6 Stealth check if passed gain advantage to
attacks
*nvisible Heavily obscured to allo! stealth' 5ocation only detectable !ith sound or tracks'
%ain advantage to attacks' #oes have disadvantage to attacks'
,inder Distract foe to give disadvantage on ne+t attack or ability
check
1aralysed "annot move< speak< or act' Drops anything it is holding' Automatically fails SR
and D=> saving thro!s' %ains disadvantage and gives advantage to attacks'
2nock down "ontested SR or D=> check to make foe prone
1rone "an only move at cra!l' Ranged attacks against prone creature have
disadvantage' Prone creature attacks have disadvantage'
Ready an action
Restrained Speed becomes 7' Attacks by restrained creature have disadvantage and
against restrained creature have advantage'
!earc# find things !ith perception.&IS check Ho! to Play p'((
!tunned "annot move or take actions' Automatically fail SR and D=> saving
thro!s' %ives advantage to attacks against'
3se *tem
3nconscious Drops !hat holding and falls prone' "annot move or take actions'
Automatically fail SR and D=> saving thro!s' %ives advantage'
!tabilise D" (7 &IS.medicine check so creature !ith
7HP does not need to make death saves
HOW TO ATTACK
"hoose target Roll to hit Damage
Mods
Melee 6 uses SR ability mod 8 ability mod 2SR or D=>4 8 ability mod 2SR or D=>4
Ranged 6 uses D=> ability mod 8 proficiency bonus if using proficient !eapon 8 proficiency bonus if using proficient !eapon
5ong range attacks have disadvantage 1 - for half cover 28-A"4 ;ulnerable to damage type double damage
1 ) for ? cover 28)A"4 Resistant to damage type halve damage

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