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Students take it in turns to play cards face down. They must o throuh the alphabet, startin from!A!, playin one card face down and sayin the letters in Alphabetical order. If any player does not believe that someone has played the real card, he can say& '(ou!re a liar' and turns the card over.
Students take it in turns to play cards face down. They must o throuh the alphabet, startin from!A!, playin one card face down and sayin the letters in Alphabetical order. If any player does not believe that someone has played the real card, he can say& '(ou!re a liar' and turns the card over.
Students take it in turns to play cards face down. They must o throuh the alphabet, startin from!A!, playin one card face down and sayin the letters in Alphabetical order. If any player does not believe that someone has played the real card, he can say& '(ou!re a liar' and turns the card over.
Take a pack of letter cards, mixed up. It is better if it is not a complete alphabet, and there are some duplicate cards. Deal all the cards out to the players Students take it in turns to play cards face down. They must o throuh the alphabet, startin from !A!, playin one card face down and sayin the letters in Alphabetical order. "ven if they do not have the card to be played for that turn, they must play any card and pretend it is the card they said. Say the se#uence has one A,$. The next player must play a card and say %, even if he has not ot an %. If any player does not believe that someone has played the real card, he can say& '(ou!re a liar' and turns the card over. If the card has the letter which was said, the challener picks up all the cards. If it is not, the liar picks up all the cards in the pile. The winner is the first one to finish all their cards. Ball Game Level: Any Level Students stand up in a circle around the teacher. A ball is tossed to a student and the teacher asks a #uestion, e..& 'Say a colour'. The student then responds and throws the ball back to the teacher. The teacher then throws the ball to another student and asks another #uestion. )or hiher levels, you can ask such #uestions like '*ive me the past participle of an irreular verb'. This is a fast ame, and it is reat for reviewin vocabulary. Bang Bang - A Vocabulary Game Level: "asy Divide the roup into two teams. "xplain that they are cowboys and they are involved in a duel. +ne student from each team comes to the front. *et them to pretend to draw their pistols. Say 'how do you say...' and a word in their mother tonue. The first child to ive the answer and then 'ban ban', pretendin to shoot his opponent is the winner. ,e remains standin and the other one sits down. I ive - point for the riht answer and . extra points if they manae to 'kill' / opponents in a row. "ditor!s 0ote& Instead of sayin the word in the students! mother tonue, it would be possible to use a picture or to say a definition 1'2hat do you call the lare ray animal with a lon nose3'4 A $ % D " ) * , I 5 6 L 7 0 + 8 9 : S T ; < 2 = ( > 2 = ( " A D + ; I S Beep Game Level: "asy to 7edium %hoose around -? volunteers to come and stand in a line at the front of the classroom. The first student in line must bein countin from -, and each student in turn calls out the next number. ,owever, every /th number must be replaced by the word 'beep' 1or bu@@ etc.4. )ollowin a 'beep' the next student in line must call out the next number, and not the number that has been replaced. )or example, -, A, B, beep, ., C, D, beep, E etc. If a student hesitates too much or makes a mistake heFshe must sit down, so eventually only one student remains. 2henever a student sits down, bein from - aain. See how far you can etG Cut-Up Sentence Kabadi Level: Any This is a combination of a basic T")L ame and the Indian134 ame 6abadi134. 8repare some cut up sentences from the rammar or vocab area you!ve been workin on and place them on a table at the front of the class. Arrane the students into teams, standin behind a line or marker. They have to run to the table and arrane the words into correct sentences, however, they are not allowed to breathe in. To prevent this the students have to repeat !kabadi! over and over. If they stop sayin the word they have to return to their teams. The first team to correctly arrane all their sentences is the winner. This can et a bit wild but it!s fun. Good Morning Ball Level: Any Level -. (ou have three different coloured balls, 1they should be very liht weiht, samll balls4. A. *et the class to make a circle. B. Then ive three people a ball. o :ed $all H *ood 7ornin o *reen $allH ,ow are you3 o $lue $all H )ine thank you and you3 /. The class members pass or ently throw the balls and the person who receives them says the meanin of the balls. This is fun and ets the class oin first thin in the mornin. Gue the Letter on !our Bac" Level: "asy This ame is used to practice the alphabet. Divide students into roups and ask them to stand in line and ive the students in the front of the line a piece of chalk to write on the blackboard. Then write with your finer a letter on the back of the students at the end of the line. They must do the same with the student in front of himFher and so on. The students with the chalk try to uess the letter and write any word that beins with that letter on the board. Gueing the #ord $rom a %ra&ing Level: Any Level Ask one student to be in front of the class. *ive himFher a word that can not be seen by other students. ,eFshe will draw 1on the blackboard4 a picture expressin the concept of the word. The rest of the class have to uess the word. If you are keepin score, the one who drew the picture ets the point if the class can uess the word. 'angman Level: Any Level Divide the class into two teams. +n the blackboard, draw spaces for the number of letters in a word. ,ave the players uess letters in the word alternatin between the teams. If a letter in the word is uessed correctly, the teacher writes it into the correct space. If a letter is uessed which is not in the word, the teacher draws part of the man bein haned. The team which can uess the word first receives a point, then start the ame over. (ntonation )un Level: 7edium ;se this activity to underline the importance of intonation when your students, as they often do, talk like robots. $asically, et them to say the words in #uotation marks in the contexts that follow. !,ello! to a friend to a friend you haven!t seen for B years to a neihbour that you don!t like to a C month old baby to someone you have Iust found doin somethin they shouldn!t to someone on the phone when you!re not sure if they are still on the other end !*oodbye! to a member of your family as they are oin throuh the boardin ate at the airport to someone who has been annoyin you to a child startin his very first day at school !,ow are you3! to someone you haven!t seen for A? years to someone who has recently lost a member of the family to someone who didn!t sleep in their own bed last niht !I never o to pubs! by a person that totally disapproves of drinkin alcohol to someone who often oes to pubs as a response to someone who has told you they sometimes o to pubs said before& !Jbut I #uite like discos.! !2hat have you done3! to someone who claims to have fixed your television only that now it!s worse than before to someone who is scoldin you for not doin anythin when you suspect the same about them. to someone who has Iust done somethin very bad and which has serious conse#uences Learning Month o$ the !ear Level: "asy To teach youner "SL students 16HB4 the months of the year, take lamented pictures representin the months& 5anuaryHsnowman )ebruaryHheart 7archHshamrock AprilHumbrellaFbunnyF"aster e 7ayHflowers 5uneHsunFwatermelom 5ulyHfla AuustHsailboatF33333 SeptemberHappleFschoolhouse +ctoberHpumpkin 0ovemberHturkey DecemberH%hristmas treeF7enorrah ,ave the students tell you which picture oes with each month, or put the pictures in order by month
*ictionary +Game ,- - revamp - Charade +Game .- Level: Any Level 2rite out series of cateories like professions 1doctor, bus driver, etc.4, animals, foods, actions 1fishin, haircut, etc.4 then divide the class into roups of A. +ne student draws and the other uesses. 0ext turn, the uesser draws and drawer uesses. This ame works best with the arbitrary stop watch 1B? seconds4. This is desined for one lesson. Then for another day take the same cateories 1or create new ones4 and play the same ame except students, this time, act it out 1no speakin or noises4. Simon Say Level: "asy This ame which is often played by nativeHspeaker children is very useful in the "SL classroom. The person chosen as 'Simon' stands in front of the classroom and issues commands. The rest of the class only follows these commands if prefixed with the words 'Simon says'. If someone follows a command not prefixed by 'Simon says', he is out of the ame. The last person remainin becomes the next 'Simon'. Some examples of commands are& stand up, sit down, touch your left ear, say 'yes' Spelling Contet Level: Any Level )irst, if you have a lare class you have to divide it in A teams. then the teacher says a word or a sentence dependin on the level for the students to spell. Students should spell these correctly with not even one mistake. The team that has more points is the winner