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The Elder Scrolls Tabletop

RPG
Monster Manual
Written by Brian C. McKee
INFORMATION
OBTAINED
FROM THE
Unofficial Elders
scrolls pages!
Alit
The Alit is a tail-less, two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like its
larger and more dangerous cousin, the Kagouti, the Alit has a large head and protruding jaw, and when running on
its short, stumpy legs, it looks like a ig toothy mouth with feet
HP: 1!
MP: "!
#o$l %al$e: &""!
Hi' die: 1d&!
(e)el: *!
Resis'ances: None!
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: None!
Ancestor Ghost
The spirits of deceased !unmer, Ancestor "hosts commonly defend the toms of clan and kin, ut may also e
summoned and controlled y sorcerers. Ancestor "hosts are aggressive, ut not very dangerous to the prepared
adventurer. These ghosts can curse those who attack them, and are immune to disease, poison, frost damage and
mundane weapons.
HP: .!
MP: /"!
#o$l %al$e: 1+""!
Hi' die: 1d0!
(e)el: !
Resis'ances: Fros' Poison1
disease1 M$ndane 2eapons!
#peed: * s,$ares per '$rn!
#pecial A-ili'ies: Fros' Ball! 31d/ da4age 'o a 'arge' $p 'o 5 s,$ares
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Ancestor Guardian
A more powerful form of the common Ancestor "host, Ancestor "uardians are immune to disease, frost, normal
weapons, and poison. !unmer have a uni#ue, innate aility to summon Ancestor "uardians to Aid them is attle, or
to help them avoid lows.
HP: "!
MP: 1""!
#o$l %al$e: 15""!
Hi' die: 1d1"!
(e)el: 5!
Resis'ances: Fros' Poison1
disease1 M$ndane 2eapons!
#peed: & s,$ares per '$rn!
#pecial A-ili'ies: Fros' Ball! 31d/ da4age 'o a 'arge' $p 'o 5 s,$ares
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Ancient Lich
A $ich is an e%tremely powerful undead humanoid. They are highly intelligent and adept spell casters. &ithril or
etter magical weapons are needed to hurt them. They are created when a powerful mage seeks to escape
mortality y ecoming undead. The Ancient $ich is a more powerful form of $ich which has created more than one
'hylactery, and should e avoided at all costs. They always control vast undead legions and a ruined castle.

HP: .""!
MP: 1""!
#o$l %al$e: 0"""3sen'ien'7!
Hi' die: 1d1*!
(e)el: &.!
Resis'ances: #o$l Trap!
#peed: 5 s,$ares per '$rn!
#pecial A-ili'ies: Er$p'! 3+d/ Fire da4age for * ro$nds on all foes
2i'8in a 0 s,$are radi$s!7
Betty Netch
This female of the netch species is smaller than the male, ut is nonetheless fiercely territorial and can e
dangerous if provoked. The netch is supported y internal sacks of magical vapors allowing it to levitate at will.
HP: 0"!
MP: "!
#o$l %al$e: 1*""
Hi' die: 1d/!
(e)el: /!
Resis'ances: None
#peed: 5 s,$ares per '$rn!
#pecial A-ili'ies: None!
Black Bear
A smaller species of ear found throughout the woodlands of Tamriel. (ome (priggans have the aility to
magically summon ears to defend themselves or attack passersy.
HP: ."!
MP: "!
#o$l %al$e: 0""
Hi' die: 1d/!
(e)el: .!
Resis'ances: None
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
Boar
Boars are small, relatively slow animals with dangerous tusks. )elated to the Tusked Bristleack.
HP: +.!
MP: "!
#o$l %al$e: /""
Hi' die: 1d&!
(e)el: &!
Resis'ances: None
#peed: & s,$ares per '$rn!
#pecial A-ili'ies: 9orge! 3:lose '8e dis'ance -e'2een '8e cas'er1 and
a 'arge' $p 'o & s,$ares a2a6! Do 1d& da4age pl$s '8e n$4-er of
s,$ares 'ra)eled!7
BoneLord
A revenant that is usually found protecting the toms scattered throughout &orrowind. Bonelords are immune to
*ormal +eapons, and resistance to frost, poison, and
shock.
HP:1&.!
MP: .!
#o$l %al$e: 1/""
Hi' die: 1d0!
(e)el: 1*!
Resis'ances: Nor4al ;eapons
3i44$ne71 Fros'1 Poison!
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: :$rse! 3Targe'<s HP is 8al)ed $n'il cas'er is =illed!
:as'er can onl6 cas' '8is spell once per enco$n'er7
Bonewalker
Another form of revenant that guards the toms
throughout &orrowind and can e summoned
y magic users. Though not as powerful as
other undead, the Bonewalker is feared for the
terrile curses it can estow upon its foes.
Bonewalkers are resistant to frost, poison, and
shock attacks.
HP: .!
MP: +.!
#o$l %al$e: 1"""
Hi' die: 1d/!
(e)el: 0!
Resis'ances: Fros'1 Poison1 #8oc=!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: (esser :$rse! 3Targe' Magic=a is red$ced -6 1. for
'8e d$ra'ion of '8e enco$n'er!7
BoneWolf
An undead wolf.
HP: *"!
MP: "!
#o$l %al$e: 1*""
Hi' die: 1d&!
(e)el: +!
Resis'ances: None!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
Brown Bear
A larger, more dangerous species of ear. $ike other ears, they are typically resistant to the cold and frost type
spells.
HP: ."!
MP: "!
#o$l %al$e: 0""
Hi' die: 1d0!
(e)el: !
Resis'ances: Fros'!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
Bull Netch
The male of the species, the *etch is a large east
that floats through the air supported solely y
internal sacks of magical gasses. Bull *etches
have a ranged poison attack that the adventurer
should e wary of.
HP: 11"!
MP: "!
#o$l %al$e: 1*""
Hi' die: 1d/!
(e)el: 1"!
Resis'ances: None
#peed: 5 s,$ares per '$rn!
#pecial A-ili'ies: Poison dri--le! 3Deal 1d1* da4age 'o a 'arge'
e>ac'l6 & s,$ares a2a6!7
Cave Bear
(tronger than its lower land cousins,
this ear is found in the higher
elevations of (kyrim.
HP: 0"!
MP: "!
#o$l %al$e: 1"""
Hi' die: *d&!
(e)el: 0!
Resis'ances: Fros'!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
Centurion Archer
An enchanted and mechanical artifact of the !wemer, the
,enturion Archer is an upgraded version of the ,enturion
(phere that has een e#uipped to fire darts from an arm-
mounted mechanism.
HP: 1*"!
MP: "!
#o$l %al$e: 1*""
Hi' die: 1d1*!
(e)el: 1*!
Resis'ances: None
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: D2e4er Dar'! 3(a$nc8 a dar' '8a' deals 1d/
da4age 'o a 'arge' $p 'o 1" s,$ares a2a6!7
Centurion Sphere
An enchanted and mechanical artifact of the
!wemer which can still e found guarding their
ruins. -t can transform itself into a uniform sphere
when inactive. The sphere usually have a shock
shield which protect them from shock damage.
HP: 1""!
MP: "!
#o$l %al$e: 1"""
Hi' die: 1d1"!
(e)el: 11!
Resis'ances: #8oc=!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
Centurion Spider
A small mechanical and magical artifact of the
!wemer which can still e found patrolling their
ruins. (piders are immune to poison and can cast
poison ased damage spells.
HP: /.!
MP: "!
#o$l %al$e: 1"""
Hi' die: 1d1"!
(e)el: /!
Resis'ances: #8oc=!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: Poison #8o'! 3#8oo's poisono$s gas '8a' co)ers a
+>+ s,$are radi$s1 and deals 1d& da4age 'o an6one inside '8e -las'
radi$s!7
Chaurus
,haurus are large hostile insects found in
caves deep elow the surface of (kyrim.
They possess a highly poisonous ranged
attack and a powerful ite. ,haurus are red
and raised y the .almer, later to e killed
and have their chitin used for armor.
HP: 1".!
MP: "!
#o$l %al$e: ""
Hi' die: 1d1*!
(e)el: 5!
Resis'ances: poison!
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: None!
Chaurus hunter
,haurus /unters are large hostile flying insects
found in caves deep elow the surface of (kyrim.
They possess a highly poisonous ranged attack
and a powerful ite. They are the second life stage
of the ,haurus, which transforms into a /unter
after several days of death-like stillness. Because
,haurus are commonly red y .almer for their
chitin, ,haurus /unters are often found living in
close pro%imity.
HP: 1.!
MP: "!
#o$l %al$e: 1*""
Hi' die: *d0!
(e)el: 1+!
Resis'ances: poison!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
Clanfear
This is a reptilian !aedra with a
large crested head with several
small spikes across its face. They
walk on two legs and use their
clawed arms much like a predatory
dinosaur would. They are generally
thought to e of animal intelligence,
though it is possile that they are
intelligent enough to e
communicated with at times.
,lannfear are not known to actively
use magic, though some do have a
damage shield of some sort.
Although they are often associated
with the !aedric 'rince &ehrunes
!agon, they can e found
throughout the various planes of
0livion.
HP: 1&"!
MP: +"!
#o$l %al$e: 5""
Hi' die: 1d0!
(e)el: 1"!
Resis'ances: Fire!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
Clanfear Runt
A lesser version of the ,lannfear, similar in
appearance ut smaller and weaker.
HP: "!
MP: "!
#o$l %al$e: .""
Hi' die: 1d/!
(e)el: !
Resis'ances: Fire!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
Corprus Stalker
!eranged and deformed victims of the dreaded
,orprus disease which has no known cure. ,are must
e taken when confronting these creatures as they
have ecome incredily tough due to the disease, and
may infect you with ,orprus. They are capale of
regenerating damaged health.
HP: 1""!
MP: "!
#o$l %al$e: 1""" 3#en'ien'7
Hi' die: 1d1*!
(e)el: 5!
Resis'ances: Disease!
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: None!
Crippled Skeleton
A lower form of undead found throughout the land
of Tamriel.
HP: *.!
MP: "!
#o$l %al$e: 1""
Hi' die: 1d&!
(e)el: *!
Resis'ances: Poison
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None
Daedroth
These crocodile-headed ipedal !aedra are
associated with &olag Bal, and &ehrunes
!agon. They are one of the weaker, more
animalistic types of !aedra, ut still a
dangerous foe with powerful clawed arms and
moderate magical aility. Though some have
een known to use weapons and wear simple
armor, most attack with are claws. Those
found in &orrowind are man-si1ed and spit
poison or shock magic, while those found in
,yrodiil tend to e larger and elch fireolts
instead. These larger !aedroths initiate attle
y shaking themselves, invoking a protective
shield. They are similar in appearance to the
$esser !aedra.
HP: /.!
MP: "!
#o$l %al$e: 1"""
Hi' die: 1d0!
(e)el: /!
Resis'ances: Fire
#peed: & s,$ares per '$rn!
#pecial A-ili'ies: Fire Brea'8! 3Brea'8 a s'rea4 of fire on a ad?acen'
for 1d/ da4age!7
Dragon
The !ragons 2drah-gkon and dov-rha to the
ancient *ords, or dov in their native language3
are a rarely-seen race of large reptilian easts
of Akaviri origin often thought to e e%tinct.
They are large, scaled creatures, easily
several times larger than a human or elf. They
have long, slender e%tremities, with thin at-
like wings and ridges of spikes along their
ack. !ragons have three sharp talons and
one vestigial digit known as a dewclaw on
each of their legs, as evidenced y their
+ritten language.
!ragons are well-known for their affinity for
magic which, among other things, grants them
the ailities to speak and fly despite their lack of lips or aerodynamic frame. There are several varieties of dragon
that come in a range of colors. Blessed with remarkale intelligence, they are nonetheless susceptile to feelings of
pride and melancholy. They are distrustful creatures, even of each other. !espite this, they are also somewhat
social, and can e driven mad y captivity and isolation. As the immortal children of Akatosh they are specially
attuned to the flow of time, and they feel an innate urge to dominate others that is difficult to overcome. -n the mind
of a dragon, eing powerful and eing right are the same, thus they make no distinction etween speaking and
fighting4 attles etween them are actually deadly veral deates.
HP: 0""!
MP: 0""!
#o$l %al$e: 3#8a''ers so$l ge4s!7
Hi' die: 1"d0!
(e)el: /"!
Resis'ances: None!
#peed: 1. s,$ares per '$rn 3in flig8'! . s,$ares 28en gro$nded7
#pecial A-ili'ies: T8$<$4! 3Brea'8 a s'rea4 of fire on a 'arge' $p 'o
1* s,$ares a2a6 for 11d/ da4age!7
Dragon riest
!ragon 'riests are undead humanoids which
reside in coffins in areas of prominent !ragon
worship, particularly *ordic ruins and arrows. -f
their resting place is distured y trespassers,
they will awake and proceed to attack intruders
with magical attacks and summoned minions.
They were once the primary servants of the
ancient !ragons, who used to e worshiped in
(kyrim as gods.
HP: &""!
MP: .!
#o$l %al$e: 0"""3sen'ien'7!
Hi' die: &d1"!
(e)el: &"!
Resis'ances: #o$l Trap!
#peed: 5 s,$ares per '$rn!
#pecial A-ili'ies: Unrelen'ing Force! 3@noc= all foes in fron' of '8e
cas'er -ac= & s,$ares! I4pac' 2i'8 o-s'r$c'ions deals 1d/ da4age!7
Draugr
!raugr are a form of ancient *ord dead found in
(kyrim, and (olstheim.
HP: &.!
MP: "!
#o$l %al$e: /""
Hi' die: 1d0!
(e)el: .!
Resis'ances: Fros'
#peed: & s,$ares per '$rn!
#pecial A-ili'ies: None!
Dre!ora
!remora are a warlike !aedric race associated
with the !aedric 'rince of !estruction, &ehrunes
!agon. They are commonly encountered
throughout the planes of 0livion. !remora are
known to e intelligent, sentient eings, and make
capale warriors and mages.
HP: 1+.!
MP: &.!
#o$l %al$e: 1/"" 3#en'ien'7
Hi' die: *d0!
(e)el: 1*!
Resis'ances: Fire 3i44$ne7
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
Dur"og
The !ur1og, a wild creature not dissimilar
to a giant reptilian dog, has een semi-
domesticated y the "olin people of
&orrowind. -t is not terrily durale, ut
can pack a fair punch. The war !ur1og
has een trained y golins to e a
vicious killer.
HP: &.!
MP: "!
#o$l %al$e: +""
Hi' die: 1d/!
(e)el: .!
Resis'ances: None
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
#aded Wraith
A weaker form of the wraith with
a translucent appearance.
HP: .!
MP: &.!
#o$l %al$e: 5""
Hi' die: 1d0!
(e)el: .!
Resis'ances: None
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: Drain life! 3Decrease 'arge's 8p -6 1d1*! Increase
cas'ers 8p -6 '8e sa4e a4o$n'!7
#al!er
.almer are the near-mythical snow elves,
once thought to have disappeared from the
world. They now live deep underground,
and have devolved into disfigured, violent
remnants of their f ormer selves. 'rimitive in
nature, their weapons and armor are made
from ,haurus chitin.
HP: .!
MP: &.!
#o$l %al$e: 5""
Hi' die: 1d/!
(e)el: .!
Resis'ances: None
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
#ire Atronach
A powerful .ire 5lemental !aedra which can e
summoned y mages and hunted as a source of
.ire (alts
HP: 11.!
MP: &.!
#o$l %al$e: 1*""
Hi' die: 1d0!
(e)el: 5!
Resis'ances: Fire 3i44$ne7
#peed: s,$ares per '$rn!
#pecial A-ili'ies: None!
#rost Atronach
This powerful 5lemental !aedra not only
causes damage with its vicious physical
attacks, ut also from the e%treme cold
aura it generates, which makes it immune
to cold-ased spells. .rost Atronachs can
e summoned y mages, and are often
hunted as a source of .rost (alts.
HP: 1*&!
MP: &.!
#o$l %al$e: 1*""
Hi' die: 1d0!
(e)el: 5!
Resis'ances: Fros' 3i44$ne7
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
#rost Giant
.rost "iants are a sentient race of very
large humanoids. They possess five eyes,
and have two curved horns decorating their
forehead. +hite, shaggy hair covers their
odies. They have regenerative ailities
that are stunted y fire and are e%tremely
strong.
HP: 10/!
MP: "!
#o$l %al$e: 1.""
3sen'ien'7
Hi' die: *d1*!
(e)el: 1/!
Resis'ances: Fros'!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
#rost $roll
.rost Trolls are a type of Troll that is found
in ice caves and other cold regions. They
possess powers of regeneration, ut are
notaly weak to fire.
HP: ..!
MP: &.!
#o$l %al$e: 5""
Hi' die: 1d1*!
(e)el: .!
Resis'ances: None
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: :r$s8! 3Hi' an ad?acen' foe for *d1* da4age!7
#rotst%ite Spider
.rostite (piders are giant arachnids
native to (kyrim. They can e found in
their underground nests, or roaming the
wilderness. Their lairs are often covered
in wes, which can cause ostructions.
They spit poisonous venom at their prey
from a distance, and leap at them to
attack with pincers if they get too close.
.rostite Venom is often harvested from
the spiders for use as a poison. (pider
5ggs can e taken from the sacs in
their we for use in alchemy.
HP: *5!
MP: "!
#o$l %al$e: &""
Hi' die: 1d1*!
(e)el: *!
Resis'ances: None
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
Ghost
A moderately powerful undead with some
spell casting aility, "hosts re#uire silver or
etter weapons to e damaged.

HP: "!
MP: /"!
#o$l %al$e: 1+""!
Hi' die: 1d0!
(e)el: !
Resis'ances: Fros' Poison1
disease1 M$ndane 2eapons!
#peed: * s,$ares per '$rn!
#pecial A-ili'ies: Fros' Ball! 31d/ da4age 'o a 'arge' $p 'o 5 s,$ares
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Giant
A tremendously large creature that can deal great
amounts of damage to an unwary adventurer.
(peakers of "iantish can stop these rutes from
attacking. The giants native to (kyrim are mostly
harmless while unprovoked, and are known to
herd domesticated mammoths. -f they are
provoked, however, or their precious mammoths
are harmed, they can e highly dangerous and will
attack with their giant clus. As part of a long-
standing tradition, farmers in (kyrim often leave
them a cow the giants will leave the rest of their
herd alone. The cow is decorated with paint so the
giants will understand it is a triute to them.
HP: 1+"!
MP: "!
#o$l %al$e: 1&." 3sen'ien'7
Hi' die: *d1"!
(e)el: 1*!
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
Gloo! Wraith
An e%tremely powerful +raith which can wield
swords and project curses that damage
(trength and 5ndurance. ,an e harmed only
y silver, !aedric and enchanted weapons.
,an also e harmed y non-frost ased spells
and some conjurations.
HP: 1".!
MP: /.!
#o$l %al$e: 1*""
Hi' die: *d1*!
(e)el: 1*!
Resis'ances: Nor4al 2eapons1 and fros' 4agic!
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: Drain life! 3Decrease 'arge's 8p -6 1d1*! Increase
cas'ers 8p -6 '8e sa4e a4o$n'!7
Go%lin
"olins are humanoids found throughout
Tamriel. They range in height from three
feet to over eight feet. Their eyes are
yellow and resemle a cat6s. The golin,
much like the orc, is found in various types
all across Tamriel. Although not terrily
skilled in comat, and rarely in magic,
golins can ecome dangerous in the
large numers in which they are usually
found.
HP: 1.!
MP: "!
#o$l %al$e: 1*"
Hi' die: 1d&!
(e)el: *!
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
Go%lin Berserker
A tougher form of "olin that is often
found e#uipped for close in comat.
HP: *.!
MP: "!
#o$l %al$e: 1/"
Hi' die: 1d/!
(e)el: &!
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
Go%lin Sha!an
A golin spellcaster that carries
potions and can summon 1omies.
Along with the warchief, is one of the
rulers of golin clan structure.
HP: +.!
MP: *"!
#o$l %al$e: *"
Hi' die: 1d&!
(e)el: .!
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: 3No)ice 'o Appren'ice des'r$c'ion spells7
Go%lin Skir!isher
A highly aggressive, fairly dangerous
golin warrior. 0ften possesses archery
skills.
HP: +.!
MP: "!
#o$l %al$e: 1/"
Hi' die: 1d/!
(e)el: &!
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
Go%lin
Warlord
'owerful and deadly
golin commanders.
HP: ..!
MP: "!
#o$l %al$e:
*1"
Hi' die: 1d0!
(e)el: /!
Resis'ances: None!
#peed: & s,$ares per '$rn!
#pecial A-ili'ies: None!
Guar
"uars are the primary domesticated herd
animal of &orrowind, and are not usually
aggressive, with the e%ception of feral +ild
"uar. !unmer sometimes use them as pack
animals.
HP: 1"!
MP: "!
#o$l %al$e: 0"
Hi' die: 1d&A*!
(e)el: 1!
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
&agraven
/agraven are a horrific cross etween an old
crone and a ird. 7sually they are e%tremely
hostile ut there are a few non-hostile ones.
They are e#ually dangerous up close or when
casting spells from afar. They can often e found
in the company of the .orsworn. who hold them
in high reverence. The "lenmoril +itches of
(kyrim were known to e /agravens.
HP: /"!
MP: +"!
#o$l %al$e: 10"
Hi' die: 1d&!
(e)el: .!
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: Appren'ice Des'r$c'ion #pells!
&orker
An amphiious creature, with three tusks surrounding
its mouth, two long flippers and a strong tail. They are
native to (olstheim and (kyrim, and are actively
hunted y the (kaal for their horns and meat. Although
usually passive, they will attack when provoked or
during mating season.

HP: /"!
MP: +"!
#o$l %al$e: 10"
Hi' die: 1d0!
(e)el: /!
Resis'ances: None!
#peed: * s,$ares per '$rn!
#pecial A-ili'ies: None!
&unger
The /unger is one of the many !aedric
servants of !aedra $ord Boethiah and is
known for its long tongue, demonic
appearance, and uncanny aility to
#uickly destroy its opponents6 armor and
weapons. (heogorath allows them to
roam his realm as pets, as they appeal
to the demented side of his personality.
HP: ..!
MP: 1"!
#o$l %al$e: *1"
Hi' die: 1d/!
(e)el: /!
Resis'ances: None!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: #'eelA#8a''er! 3Des'ro6 a single piece of nonA
daedric gear on '8e 'arge'!7
'ce Wraith
(pirits native to (kyrim, -ce +raiths are
traditionally hunted y young *ord warriors as a
rite of passage, so that they may claim full status
as citi1ens. Their fast speed and near-
transparency makes them a tough challenge in
numers.
HP: /&!
MP: *"!
#o$l %al$e: &1"
Hi' die: 1d0!
(e)el: !
Resis'ances: Fros'!
#peed: 0 s,$ares per '$rn!
#pecial A-ili'ies: None!
'!p
This small,
mischievous creature
is slightly intelligent
and can cast a variety
of spells. -t can e hit
with steel weapons or
etter.
HP: *.!
MP: .!
#o$l %al$e:
11"
Hi' die: 1d&!
(e)el: *!
Resis'ances: None
#peed: & s,$ares per '$rn!
#pecial A-ili'ies: No)ice Des'r$c'ion spells!
(agouti
The more powerful relative to the Alit, the
Kagouti is a large and aggressive two-legged
animal with large tusks.

HP: *!
MP: "!
#o$l %al$e: /""!
Hi' die: 1d/!
(e)el: +!
Resis'ances: None!
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: None!
(wa!a #orager
The forager scouts land and caves, searching for new
colonies and prey. Though aggressive, the .orager is
not particularly dangerous.
HP: 0!
MP: "!
#o$l %al$e: 1""!
Hi' die: 1d&A+!
(e)el: 1!
Resis'ances: None!
#peed: 1 s,$ares per '$rn!
#pecial A-ili'ies: None!
(wa!a )ueen
The largest of the Kwama which produces all of the
nest6s eggs. They are usually too large to move and
their needs are attended to y Kwama +orkers. They
are not aggressive unless provoked.
No #'a's of no'e!
(wa!a Warrior
Aggressive Kwama which protect the nest
from invaders. ,an poison its opponents.
HP: 10!
MP: "!
#o$l %al$e: 1""!
Hi' die: 1d&!
(e)el: *!
Resis'ances: None!
#peed: & s,$ares per '$rn!
#pecial A-ili'ies: Poison! 3poison an Ad?acen' foe for 1d& da4age
per '$rn!7
(wa!a Worker
The primary source of laor in a Kwama
colonies, digging tunnels and attending to the
8ueen and eggs. -t is not aggressive unless
provoked. ,an poison its opponents.
HP: 1"!
MP: "!
#o$l %al$e: 1""!
Hi' die: 1d&!
(e)el: 1!
Resis'ances: None!
#peed: * s,$ares per '$rn!
#pecial A-ili'ies: Poison! 3poison an Ad?acen' foe for 1d& da4age
per '$rn!7
(ic8
$iches are
necromancers which
have emraced the
power of $ichdom,
placing their soul in an
oject called a
6'hylactery6, which is
usually a ,olossal Black
(oul "em. They are
always selfish and
power-hungry,
destroying all in their
searches for souls to
repair the 'hylactery.
They are e%tremely
intelligent and are adept
spellcasters4 along with
their random effect
staffs, they carry
tremendous power and
arcane magic. *ether
$iches were normal
liches, ut, for a certain time were weakened y a destruction of one of their 'hylacteries. Ancient $iches created
more than one phylactery, ecoming much more powerful. A $ich is immortal and powerful, always resurrecting if
their 'hylactery is not crushed. They always have control of at least a small undead army and a tom.

HP: &""!
MP: "!
#o$l %al$e: +"""3sen'ien'7!
Hi' die: +d1*!
(e)el: +"!
Resis'ances: #o$l Trap!
#peed: 5 s,$ares per '$rn!
#pecial A-ili'ies: (esser Er$p'! 3*d/ Fire da4age for * ro$nds on all
foes 2i'8in an 0 s,$are radi$s!7
*a!!oth
$arge wooly east that are generally non-hostile
unless provoked, generally found eing herded
across the tundra of (kyrim y "iants. They are
hunted for their meat and tusks. The giants
produce mammoth cheese for food. 'owdered
mammoth tusk can e used in alchemy, ut only
the giants know how to grind the incredily hard
tusks down into powder, making the ingredient rare.
HP: 1*5!
MP: "!
#o$l %al$e: ""!
Hi' die: *d0!
(e)el: 1/!
Resis'ances: None!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
*inotaur
A half ull, half man creature. ,ommonly
found roaming the wilderness of ,yrodiil.
HP: 5*!
MP: "!
#o$l %al$e: &."!
Hi' die: *d0!
(e)el: 0!
Resis'ances: None!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
*ountain Lion
These wild cats are rapid and vicious predators that
roam the wilderness of ,yrodiil.
HP: +"!
MP: "!
#o$l %al$e: 1*"!
Hi' die: 1d/!
(e)el: &!
Resis'ances: None!
#peed: 0 s,$ares per '$rn!
#pecial A-ili'ies: None!
*ud Cra%
The &udcra 2sometimes spelled &ud ,ra3
is a small, hard-shelled creature found
throughout all shores. They are not typically
aggressive unless cornered or provoked.
/owever if they ever get the taste of meat
they ecome hunters.
HP: +!
MP: "!
#o$l %al$e: 1*!
Hi' die: 1d&!
(e)el: "!
Resis'ances: None!
#peed: * s,$ares per '$rn!
#pecial A-ili'ies: None!
Ni+,hound
A medium si1ed predator which has een known to
hunt in packs.
HP: 1!
MP: "!
#o$l %al$e: &""!
Hi' die: 1d&!
(e)el: *!
Resis'ances: None!
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: None!
-gre
0gres are large, dull-
witted humanoids seen in
,yrodiil. They have great
physical strength, ut are
vulnerale to poisons.
HP: &"!
MP: "!
#o$l %al$e:
*""!
Hi' die: +d&!
(e)el: .!
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: :lo--er! 3Deal '2ice nor4al da4age for 1 '$rn7
-gri!
These are enormous !aedra with
very little intellect, ut which are
chiefly sent into the mortal world to
menace living things for the
amusement of !aedra 'rinces.
0grim are associated with
&alacath. They are immune to
normal weapons and can
regenerate health.
HP: 5"!
MP: "!
#o$l %al$e: 0""!
Hi' die: +d/!
(e)el: 5!
Resis'ances: Nor4al ;eapons!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: Regenera'e! 3Regain 1 8eal'8 per ro$nd7
Rat
)ats are unclean animals and it is possile to
catch a variety of diseases from their ite!
HP: /!
MP: "!
#o$l %al$e: 1""!
Hi' die: 1d&!
(e)el: 1!
Resis'ances: None!
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: None!
Sa%re cat
(are ,ats are large, hostile cats with si1ale teeth.
They are very dangerous and will attack wildlife and
people without hesitation, often ignoring the former in
favor of the latter. They6re found in the wilds of (kyrim.
HP: &.!
MP: "!
#o$l %al$e: &""!
Hi' die: 1d&!
(e)el: .!
Resis'ances: None!
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
Sca!p
0ne of the lesser sentient !aedra from
0livion, (camps often enter into the
mortal world to cause mischief and
carry out errands for their 'rinces. -t is
not known whether these eings were
ever mortal creatures, or if they are
simply created as-is y the 'rinces for
purposes of servitude. They are weak,
rather unintelligent, and cowardly, and
are easily defeated e%cept in large
numers. They are most commonly
associated with &ehrunes !agon.
HP: /.!
MP: "!
#o$l %al$e: &""!
Hi' die: 1d/!
(e)el: !
Resis'ances: None!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None!
Skeleton
A common undead creature often found
protecting the dungeons, forts and ruins of
Tamriel. &any varieties of animated skeleton
e%ist, some stronger than others.
Although they can e damaged y
unenchanted arms, any edged weapons
2swords, a%es, etc.3 do only aout half their
normal damage. Adventurers are advised to
used lunt weapons 2maces, hammers, flails,
etc.3 when fighting these creatures.
5%perienced adventurers have no troule
dispatching them. They6re immune to disease, frost and poison and resistant to shock.
HP: +.!
MP: "!
#o$l %al$e: *""
Hi' die: 1d/!
(e)el: +!
Resis'ances: Poison
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None
Slaughterfish
A common and aggressive fish found in the
waters surrounding Tamriel. Their scales and
eggs are pri1ed for the alchemical properties.
The (laughterfish attacks with its many rows of
ra1or sharp teeth and should e avoided or
dealt with cautiously.
HP: 1.!
MP: "!
#o$l %al$e: 1""
Hi' die: 1d&!
(e)el: 1!
Resis'ances: None
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None
Spriggan
The (priggan is a moderately intelligent creature which
appears to e part fauna and part flora, leading to
oservers confusing it with trees and other plant life. -t
attacks with oth arms as well as its teeth and has a
surprisingly fast regeneration rate which results in
adventurers often having to defeat them several times
efore they remain dead. (ome have the aility to
summon woodland animals to aid them, particularly
Black Bears. (priggans have their own uni#ue
$anguage
HP: .!
MP: "!
#o$l %al$e: 1""
Hi' die: 1d0!
(e)el: .!
Resis'ances: None
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None
Stea! Centurion
A magical and mechanical !wemer
artifact designed in the form of an armored
warrior. They can e found guarding many
!wemer ruins throughout &orrowind.
)esistant to fire, frost, poison, and shock!
HP: +.!
MP: "!
#o$l %al$e: "
Hi' die: *d0!
(e)el: 10!
Resis'ances: Fire1 Fros'1 Poisons1 and #8oc=!
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None
Shock Atronach
A powerful (hock 5lemental !aedra which can
e summoned y more powerful magic users.
-mmune to normal weapons and shock, resistant
to poison and can reflect spells and damage.
HP: 1&.!
MP: &.!
#o$l %al$e: 1*""
Hi' die: 1d0!
(e)el: 5!
Resis'ances: #8oc= 3i44$ne7
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None!
$roll
Trolls are dangerous creatures with
great strength, three eyes and
ama1ing regenerative properties.
(ome elieve a troll can only e
completely killed if you urned the
corpse4 otherwise, it would come ack
to life after a short time. This isn6t
necessarily true. .ire is very effective
against trolls, ut it6s not necessary to
kill them.
HP: /.!
MP: "!
#o$l %al$e: /""
Hi' die: 1d1*!
(e)el: !
Resis'ances: None
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: Fire 2ea=ness: 3Ta=e an e>'ra 1d1* fro4 fire
da4age7
Werewolf
The most common of $ycanthropes found
everywhere in Tamriel. -t can attack with
oth arms and its teeth and can inflict
lycanthropy on anyone it ites. +hile
(anies $upinus causes all werewolves to
transform under the influences of the
moons, the memers of The ,ircle can
control their east forms. -n return they
must serve /ircine in the afterlife. (ilver
weaponry is very effective against
werewolves.
HP: 5.!
MP: *"
#o$l %al$e: 1.""3#en'ien'7
Hi' die: *d1*!
(e)el: 1*!
Resis'ances: NoneAsil)er 2eapons!
#peed: 0 s,$ares per '$rn!
#pecial A-ili'ies: Fire 2ea=ness:
Wolf
+ild ancestor of the domestic dog. 7sually
hostile towards invaders!
HP: 1!
MP: "
#o$l %al$e: 1"
Hi' die: 1d/!
(e)el: *!
Resis'ances: None
#peed: / s,$ares per '$rn!
#pecial A-ili'ies: None
.ivilai
!aedra that look like tall
and muscular gray-
skinned warriors. They
are similar in many
points to the !remora,
ut do not have a caste
system. Their lack of a
caste system fits
perfectly with their hatred
of suordination and
tendency for etrayal.
They are also often in
the service of &ehrunes
!agon They can wield
two-handed weapons in
one hand and summon
,lanfears.
HP: !
MP: &"
#o$l %al$e: /"" 3sen'ien'7
Hi' die: *d/!
(e)el: 0!
Resis'ances: None
#peed: . s,$ares per '$rn!
#pecial A-ili'ies: None
/o!%ie
A weak yet durale form of undead
ut still to e feared as it can inflict
whoever it touches with terrile
diseases. .ortunately, it can e
damaged y any type of weapon.
HP: +"!
MP: "
#o$l %al$e: 1""
Hi' die: *d&!
(e)el: &!
Resis'ances: None
#peed: + s,$ares per '$rn!
#pecial A-ili'ies: None

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