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Unofficial RPG Netbook

by Adam Coleman
Layout, Design, and a WHOLE LOT of inspiration by Corey Stanish!
All Tremors characters, concepts and photos 2003 Universal Film Corporation and Stampede Entertainment
Unisystem and Unisystem Lite and 1996-2003 CJ Carella and Eden Studios.
Burt stood at the edge of the cliff, scanning the moonlit valley below with a practiced eye and
night vision goggles. Tyler stood next to him cradling his spray nozzle like an infant. This nozzle was
connected to a strange looking backpack. Both men were wearing Tyvek painters suits and had gas
masks slung on their chests.
So Burt, what did Cletus say these things were a Mixmaster of?
Horned Toad, Armadillo, and Fire Ant. What that means, is that they can spray jets of venom
from their tear ducts, dig almost as fast as El Blanco, sense body heat, are armor plated, are socially
organized and can run like a scared cat.
Great, another underground monster to deal with. Why cant that Mixmaster ever work on
harmless things?
I dont know, what I do know is that these things are trying to kill our worm for a midnight
snack, so Twitch has authorized us to go out and hunt them. Wait a second... Burt said stopping his
scan pattern, Mount up! Theyre going after a burro herd!
The tourists like the burros Burt, wed better go stop those critters otherwise some more of my
meal ticket is going to vanish.
The two men jumped into Burts 4x4 and started negotiating the switchbacks down to the valley
floor.
Tyler had shed the backpack and, as usual, was doing the driving. Burt sat in the passenger seat
holding on for dear life. As the only person
still alive after having been swallowed by a
Graboid, Burt was renowned for being
unshakeable; Tyler tested this theory every
time Burt was the passenger.
Okay, are you sure you understand
the plan?
Yes Burt. We drive up, I distract
them with this... Tyler patted the backpack
between the seats, ...then you take them
out with that. he pointed at the strange
looking longarm Burt held in his lap.
Good, I see you were paying attention. Now according to the Intel Cletus and Dr. Mathews
were able to come up with, off that one that Nancy and Jodi ran over, they should react very poorly to
extreme cold.
Thats why the CO
2
sprayer then.
Thats right, now just get us there in one piece.
The truck skidded round the darkened curves until finally arriving at a macabre scene. Four
burros lay on the ground, chunks torn off them. There was no sign of the attackers put definite sign of
their exit route, a bloody beaten down path heading west into the scrub.
Burt and Tyler dismounted and readied their gear. Tyler shrugging on the sprayer pack, and Burt
seating a massive cylinder into the rear of his gun.
Now what the heck is that thing called again? An earthmover?
No, its called a Jackhammer, now put your mask on and be quiet! Burt hissed.
Looking very much like alien intruders the pair started moving carefully down the trail. The
beaten path led to an arroyo filled with moonlight cast shadows. Burt clicked on the tactical light
attached to the Jackhammer; swinging it back and forth, he searched for any signs of the creatures or
their passage.
Looks clear, he hissed, Move out but be careful.
I have no problem with the being careful part.
Tyler took the lead; all he could hear was the rasping of his own breath inside the mask. The
ground began to change consistency from hard gravel and stone to looser sand.
Uhm, Burt?
What is it now?
I was just thinking.
About what? Burt sounded irritated.
Dont fire ants make ant hills?
Yes, why?
Cause I think were standing on theirs!
At that moment, the ground started to buck and heave, as dozens of wriggling, armored bodies
erupted from the sand...
hey say theres nothing new under the sun
But under the ground
The Tremor
Verse
Rhonda: There's nothing like them in the fossil
record, I'm sure...Okay, so they predate the fossil
record.
(Not buying it herself)
That'd make them a couple of billion years
old...and we've just never seen one till now.
Right.
Earl: I'd vote for outer space. No way, those are local boys.
Val (joking): Atomic testing. Or, no, bioengineering! The government built them, a big surprise in the
next war.
--Tremors Script (Working Draft 6)
Tremors takes place on an Earth much like ours, but on an Earth where pre-Cambrian lifeforms,
bizarre secret technologies running amuck, and survivalists who actually do know what is really going
on are commonplace. With three movies (and another one in production), and now a TV Series it looks
like the big worms and those that hunt them are going to be around for a while. The history of the
Graboids, and their hate/hate relationship with the Gummer family, is supposed be dealt with in the
fourth movie.
Val: Hey, hold up...That's Edgar Deems!
Earl: You're crazy.
Val: He only ever wears that one damn jacket. That's him, I'm telling you.
--Tremors Script (Working Draft 6)
On this earth, many things which most people take for granted are simply not true. The
government has been lying (No? Really?) for years about some of its black projects involving genetic
modification. Either creatures from elsewhere have been on Earth for centuries, or they have just
arrived and no matter which, are killing innocents around the globe. There really was a second gunman
on the grassy knoll, well there was if you ask Burt, but he really does seem to be right far too often
T
This is an Earth where the common person has to clean up the problems that stupidity, apathy,
and absurdity have wrought. It does not have to center on Perfection Nevada. Granted that town seems
to be a nexus of absolute weirdness, but Graboids and Shriekers have been spotted in Argentina and
Mexico as well.
Burt: I'm not saying nothing happened. I'm just saying it wasn't a ghost. Can we at least agree on
that?
Nancy: Of course. I've been thinking that we're developing a vortex, in the valley, I mean. A
concentration of energy like at Stonehenge or the Great Pyramid.
Burt: Don't you start.
Nancy: No, it's not just me, in Sedona, they have at least five of these energy fields. Thousands of
people go there every year just for the positive vibes. Well, I think we may have a vortex too.
Look at all the strange occurrences that occur here. Much more going on than meets the eye.
Burt: That's what I've always said.
Tyler: She's not talking conspiracies Burt.
Nancy: Right. Masculine or feminine, cosmic forces.
(Frustrated)
Burt: If we can't remain rational, we are lost.
--TV Series-Ghost Dance
It just seems that Perfection is cursed due to the release of the Mix-Master compound, and the
fact that it seems to be a prime breeding and hunting ground for Graboids and their spawn. So far, Mix-
Master has created Project 4-12, the hydrophilic ghost bacteria, and the plant. Starting with Edgar
Deems, the various Genus Caedarus creatures have killed in Perfection Valley alone, at least 30 persons,
ranging from backpackers to government researchers. The one thing all these creatures have in
common is that they are not supposed to exist.
The technology and equipment in this environment is pretty similar to what exists today. Guns
go bang, trucks drive, gasoline burns. However things that would not normally be used in combat tend
to get thrown into the fray as well, such as shop vacs, Cordon Blu pot roasts, weather balloons, lawn
tractors, un-hung doors, 55 gallon drums, and pretty much anything else that is available. Oh yeah and
there are the high-tech heat shielding suits, experimental bactericides, and other exotic stuff that the
heros rivals always tend to have
Just Plain Folks: Character Creation
The Tremor verse is the whole world. It can be as small as one lonely valley in Nevada, or as
large as a sea monster terrorizing shipping in the Gulf of Mexico. There is plenty of room for almost any
kind of character from a gung ho Survivalist, to a down on his luck cowboy, to a mercenary storeowner,
to an elite military commando team member (Hey, it could happen)
The best place to start when creating a character from scratch is with the basic concept. In
addition to their actual job, what role will they play in the game? Comic relief, boorish loudmouth, voice
of reason, or something else? If youre stuck, turn to the characters from the movies or the series for
inspiration, try mixing and matching
(I want to play a crop duster pilot thats as rough and ready as Tyler or I want to play
someone full of common sense like Miguel, only a contractor instead of a rancher. Sometimes a
character concept can come together during character creation, or even after the game has started. If
you find yourself lacking in the inspiration department, just get the numbers down and let it work itself
out as your character plays against the rest of the Cast.
The great thing about the Tremor verse is that there is a rich level of background, coupled with
a lot of open-ended plot holes hooks that can be easily expanded on. For instance; how much does the
U.S. Government actually know about the Caedarus Species and what are they really planning to do
about it? Would there be a covert base established over in Nellis (Home of Area 51) to monitor
Perfection Valley? Would any of those personnel get involved with the residents of the valley?
Making Sure You Have a Full Group
Make sure that all the characters have a reason to hang together; maybe theyre all residents of
the same small town who rely on each other for mutual monster defense. Or maybe they all belong to a
government clean-up crew that has a couple of civilian experts attached to a group of soldiers, and
one bureaucrat in charge.
Character Types
Survivors
Survivors are the type that, whether through training, natural ability, or just damn fool luck, are
able to deal with whatever the world will throw at
them. This is the type of character to create when
you want to go mano-a-vermino with a Graboid.
Experienced soldiers, covert government
operatives, crusading scientists, or whacked-out
survivalists are good examples of a Survivor...
Heather Gummer, Val, Earl, Kate, Rhonda,
and Tyler are some Survivors.
Attribute Points: 18
Quality Points: 20
Drawback Points: up to 10
Skill Points: 25
Drama Points: 10
Locals
Locals are the average residents of the world. Your typical Local will try to do the best they can
against the carnivorous begonias that are attacking their town, but they are the most successful when
part of a group.
Ranchers, oilfield workers, typical bureaucrats, average soldiers, and storekeepers are examples
of Locals.
Jodi, Miguel, Twitch, Melvin, and Cletus are representative of the Local.
Attribute Points: 12
Quality Points: 10
Drawback Points: up to 10
Skill Points: 18
Drama Points: 20
Experienced Survivors
These are the toughest of the tough, with incredible skills and abilities. If you are using all-
original characters, either have everybody use this type or keep it all between Survivors and Locals.
Otherwise, the power gap between players will be too vast. Burt Gummer is the quintessential example
of this character type.
Heres a prescription for wacky fun: set loose a flock of Shriekers, hand an Experienced Survivor
a shotgun, and stand back.
Attribute Points: 23
Quality Points: 25
Drawback Points: up to 10
Skill Points: 40
Drama Points: 20
Qualities and Drawbacks
Most of the non-supernatural Qualities and
Drawbacks from Unisystem and Unisystem Lite
games can be used with little or no modification for
Tremors characters. Following are some of the
Qualities and Drawbacks that are unique to this
genre.
Crack Shot
3-point Quality
[Burt looks at the monster fought off with his "toys"]
Burt: Guess you broke into the wrong Goddamn rec room, didn't ya!
Tremors Script (Working Draft 6)
The crack shot is an expert in all ranged weapons. This halves any penalties due to either range
or called shots.
Daredevil
4-point Quality
Jodi: Hey Dale Jr., where'd you learn to drive like this?
Tyler: You know about racing?
Jodi: A little.
Tyler: I learned from Dale Sr.
---TV Series---Feeding Frenzy
Whether it comes from breeding or perhaps accident induced brain damage, this character is just
insane. This Quality adds +1 any two Physical Attributes +1 to Will (the total as always, cannot
exceed the normal human maximum), and +2 to either the Acrobatics, Pilot (Ground), Pilot (Air),
Pilot (Water), or the Sports skill. However, the character also gains the Reckless Drawback.
Demo Man
2-point Quality
[Burt has just blown up a Graboid.]
Burt: Memo: 4 pounds of C-4 may be a bit-- [pebbles rain down onto his helmet] excessive.
Tremors 2: Aftershocks
Demo men are experts at making nothing out of something, preferably with excessive, and even
perhaps, gratuitous explosive force. Demo Men receive +1 to Per, and +2 to Wild Card: Demolitions.
They can NOT take the Reckless Drawback.
Monster Hunter
5-Point Quality
[Upon being introduced to Burt's anti-tank rifle]
Earl: Man Burt, you put a whole new shine on the word
'overkill'.
Burt: When you need it, and don't have it...you sing a
different tune.
Kate: That's um.... a bit much, don't you think?
[The men stare blankly]
Kate: I guess I'm wrong.... I hope I'm right.
---Tremors 2:Aftershocks
A Monster Hunter specializes in hunting Monsters. These daring men and women have chosen to hunt
down creatures unexplained. They receive the following benefits: Nerves of Steel, +1 to Shooting & Notice
(character does not need to start with the skill as a prerequisite), and +2 to Crypto-Zoo. They also receive the
following Drawbacks: 1 point Adversary (Government), and Obsession (Hunt Down Monsters)
Scientist
5-point Quality
Cletus: And to think they called me eccentric.
Tyler: Cletus, you are eccentric.
[Cletus looks sideways at Tyler]
Tyler: Just thought you'd want a second opinion....
---TV Series-Flora-Fauna
Your character is a researcher in one of many different
scientific fields, and has gotten into monster hunting as a chance to
expand their knowledge. The Scientist gains +1 to any two Mental
Attributes, +1 to their Crypto-Zoo and Science skills, and an
additional +2 to any one of the following; Crypto-Zoo, Doctor, Knowledge, Mr. Fixit, or Science. In
addition, they gain a Drawback, Obsession (Knowledge).
Soldier / ex-Soldier
3 or 4-point Quality
The Soldier is a trained member of a nations military, they receive +1 to two Physical Attributes
and +2 to the Shooting skill. In addition, all Active Duty Soldiers have a 1 point Obligation to their
Chain of Command. Ex-Soldiers do not have this Obligation
Survivalist
3-point Quality
[Burt looks at his bomb shelter for perhaps the last time]
Burt : Food for five years, a thousand gallons of gas, air filtration, water filtration, Geiger counter.
Bomb shelter! Underground... God damn monsters.
Tremors Script (Working Draft 6)
Survivalists are those individuals that believe that the end times are a coming, and that they have
to be ready for the complete collapse of civilization, as we know it. Whether theyre right or wrong is a
matter of opinion, however they receive the following benefits, +1 to Perception, +1 to the Doctor,
Shooting, Pilot (Ground) and Mr. Fixit skills. They also receive a 1 point Adversary (Government)
New Skills
There need to be some changes to the skill set to reflect the difference between the Buffy
universe and the Tremors verse. The changes are as follows, and will be included on the custom
Tremors character sheet.
Acrobatics: no change
Art: no change
Computers: no change
Crime: no change
Crypto-Zoo: Crypto Zoology, new skill.
Doctor: no change
Driving: Pilot (Ground)
Getting Medieval: name changed to Hacking and Smacking for style purposes
Gun Fu: name changed to Shooting for style purposes
Influence: no change
Knowledge: no change
Kung Fu: name changed to Brawling for style purposes
Languages: no change, although everyone is assumed to speak English
Mr. Fix-It: no change
Notice: no change
Occultism: no change, but no spellcasting either
Pilot (Air): new skill for operating airborne vehicles
Pilot (Water): new skill for operating boats
Riding: new skill for riding horses
Science: no change
Sports: no change
Wild Card: no change
CHAPTER 2
Im Not A Tourist: Te Tremors verse
Welcome to the Valley
Val: Brother, we decided to leave this place just one day too late, you know?
Earl (grimly): Well, there's sure as hell nothing to stop us now. Everybody we know between here and Bixby is already
dead.
Tremors Script (Working Draf 6)
Ah, beautiful Perfection Valley. Land of mystery, adventure, cactus, gophers, sand and pre-Cambrian lifeforms.
Founded originally in the 19
th
century as Rejection Nevada, the largest and, well, only community in the valley is the
small city of Perfection. Perfection is should be a sleepy modern day near ghost town. Unfortunately, that is not the
case
So, Where Is It Anyway?
Burt: Damn right. You folks gota analyze the situation. With that road out, we're completely cut of. Got the
clifs to the north, mountains east and west. Tat's why Heather and me setled here in the frst place, geographic
isolation.
Tremors Script (Working Draf 6)
Te City of Perfection rests in a long north-south valley that is part of the Groom Mountain Range, located in
southern central Nevada (Just northeast of Area 51), about a hundred and seventy miles from Las Vegas and almost forty
miles from its nearest neighbor.
Geology and Ecology of Te Valley
Rhonda: Yes, see, they move very easily through the Pleistocene Alluvials...
(of their blank looks)
...the dirt...the loose soil that makes up the valley foor. But they can't move through solid rock.
Tremors Script (Working Draf 6)
Tink of Perfection Valley as a large smorgasbord bowl half flled with alluvials, I mean dirt. Genus Caedarus
travels very well through the dirt and can reach most parts of the valley with the exception of Burt Gummers bunker and
(probably) the inside of the old mine. Just south of Old Freds farm, the edge of the bowl rises up (A Trust Fault if you
really want the term) so that the Graboids cant travel any further past that point. Because there are so few animals south
of the valley mouth (Where Earls truck got hung up) El Blanco is very seldom found down there. How deep under the
dirt, that the bedrock is found, varies from place to place in the valley. Te shallowest part is located by the Sanchez
ranch, so El Blanco is found over there only when exceptionally hungry, angry, or if he thinks he has a decent shot at
Burt
Te area around the valley is very seismically stable which helps explain why the original Graboid eggs were not
destroyed, and why the Geophone net is so efective. Te soil is fairly rich, but the location of the valley is so remote and
desolate, that farmers and businessmen were never really encouraged to setle there. Tere must be sufcient water
available to enable ranching and at one time, silver was mined out of the northern clif face. Te valley is roughly six miles
long and six wide at its widest point, however the mouth of the valley narrows quite signifcantly, which is probably the
main reason the Caedarus species has not spread easily. Tere is a frequently dry riverbed which runs from the
northernmost part of the valley then along the western side and fnally out the mouth paralleling the road. Tis part of
Nevada is known for sudden harsh rainstorms and fash foods so the southern portion of the river is lined with concrete
to assist in food control. Te eastern and western slopes of the valley are quite steep and nearly impassable by vehicle,
however game trails dot the mountainsides, and they are easily negotiable by horses, burros, and dirt bikes. To the north,
there are steep clifs, but during the 50s, prospectors blasted a service trail up the face that is still useable, albeit only by a
driver operating a serious of-road capable vehicle.
A Quiet Litle Town
EXT. PERFECTION - ESTABLISH -
Te pick-up ratles toward a tiny, uterly isolated high desert hamlet -- a few dozen houses and mobile homes fghting for
shade in the vast landscape. Its most prominent feature is an aging wood-fame water tower, perhaps 25 feet high, near
the center of town. A sign PANS into view
"PERFECTION -- Pop. 14."
Tremors Script (Working Draf 6)
It has a permanent population (according to its sign) of fourteen.
Assuming that the sign is around twelve or thirteen years old, that
population would have consisted of; Nancy and Mindy Sterngood, Melvin
Plug and his parents who were always gambling in Vegas, Miguel Sanchez
the rancher, Burt and Heather Gummer, Nestor the citys Mayor, Walter
Chang, the farmers -- Edgar Deem and Old Fred, and the odd job men Earl
Basset and Valentine McKee. Dr. Jim and Meg would not have been counted because they had just moved in and were in
the process of building their house. Te rotating seismology graduate students from UNLV would not have been
considered permanent population either.
Currently, even though the sign hasnt changed, the permanent population is six; Jodi Chang, Rosalita Sanchez,
Nancy Sterngood, Burt Gummer, Tyler Reed and Agent Twitchell. Melvin Plug and Harlowe Winnemucca (Rosalitas
ranch hand) live in Bixby, Dr. Pofenberger lives just outside the valley but very close.
Perfection has several businesses; Changs Market, which also contains the Post Ofce Branch and the only
phone in town. Desert Jacks Graboid Tours, currently owned and operated by Tyler Reed, which allows a relatively safe
passage through valley and possibly even a chance to see El Blanco. Nancy Sterngoods studio, where Nancy sculpts,
weaves, throws potery, paints, and designs the Action Burt line of toys. Burt Gummers Survival School which also is the
leading academy on anti-Graboid Weaponry and Tactics. And fnally, Rosalita Sanchezs catle ranch.
Tere is a branch ofce of the Department of the Interior Bureau of Land Management here, administered by
W.D. Twitchell GS-15. Tis ofces sole purpose is the monitoring of the Graboid known as El Blanco and whatever
other strange creatures arise from the valleys foor. Te only other real industry here was a small secret bioresearch
facility underground adjacent to the old silver mine, that the Government had constructed in the fairly recent past (early
70s or so). To best knowledge, this facility was closed in the early 80s, the staf were either transferred out or retired, and
the Government still publicly denies its existence.
As the Valley is less than three hours from
Vegas, a Bixby Realtor, Melvin Plug, is trying to
market properties for weekend getaway housing.
Unfortunately, El Blanco has placed a severe faw in
that plan. Te Bureau of Land Management will not
grant building permissions in the valley for two
reasons, frst the potential danger from El Blanco to
any new residents, and second, the potential danger
to El Blanco from any new residents as Graboids are
an endangered species.
cryptozoology (krihp'toh-zoh-olah-jee) n.
Te study of creatures, such as the Sasquatch, whose existence has not been substantiated.
cryp'tozo'olog ical (-zoh'ah-lojih-kahl) adj.
cryp'tozool ogist n.
From Dictionary.com
Cryptozoology
Cryptozoology is the study of animals that are either rare or unusual, presumed extinct but still occasionally believed to be sighted, or creatures of
mythology that are possibly rooted in a real animal or phenomenon. Tese creatures are referred to by some with the slang term of cryptid. Some
cryptozoologists align themselves with a more scientifcally rigorous feld like zoology, while others tend toward an anthropological slant or even forteana.
For this reason, cryptozoology is ofen treated as a more humorous form of pseudoscience, though it can be considered a legitimate area of study.
While many cryptozoologists strive for legitimacy and many are already respected scientists in other felds, cryptozoology has never been fully
embraced by the scientifc community. A cryptozoologist may propose that an interest in such a phenomenon doesn't entail belief, but a detractor will reply
the illusions of sightings are a form of belief. Cryptozoologists tend to be the ones responsible for disproving their own objects of study. For example,
cryptozoologists have largely been responsible for collecting statistical data and studying witness accounts that have just about disproved the notion that
Bigfoot sightings have any legitimacy.
A common example among cryptozoologists for why their feld is important is the coelacanth, a prehistoric fsh. Believed to have been extinct for
65 million years, one was caught in a fshing net in 1938 of the coast of Afica. Cryptozoologists point this out to demonstrate that there are many
unexplored regions of the world lef, and that remote exotic locations or specialized ecosystems untouched by man can contain life we didn't expect to fnd.
Along similar lines, the emblem of the Society for Cryptozoology is the okapi, a shy, forest-dwelling relative of the girafe that was unknown to Western
scientists prior to 1901.
From Wikipedia.com the fee encyclopedia.
Of course, the above defnitions and statements are from a world where Graboids dont exist In the Tremors
verse, there are more things under heaven and earth, Horatio, then are dreamt of in your histories (Apologies to Bill S.).
Te skill that covers knowledge of these things is, of course, Crypto-Zoo.
Crypto-Zoo functions much like Occultism in the BtVS Game. It allows the character possessing it to fnd out
information about a possibly previously unknown species, including possible habits and food source among other things.
Crypto-Zoo does not allow the casting of spells of course, but it can be used to come up with poisons, traps, plans, etc.
that will work on a particular newly discovered life form (i.e. You can add it to Science or Mr. Fixit in an appropriate
situation).
Earth in the Tremors verse is chock full of criters that are either newly created spawns of soulless science like
Te Plant, or have been around for a long time and have managed to remain hidden except for possibly a mention in a
myth or legend. Now that the TV Series has released the concept of Mix Master, prety much any bizarre creation can
appear to terrorize the Valley and the outside world. However, the old stand-bys like the Loch Ness monster, Bigfoot, and
a White Guy that can Jump are still available to cause no end of problems.
Te best way to use an old standby like the Loch Monster (or Champ, or Ogo-Pogo, or there are a LOT of
aquatic creatures in the Cryptid encyclopedia). Is to place it somewhere where they would not be expected and the have
your cast jump to a completely wrong conclusion like maybe put a sea-monster in Lake Tahoe and have evidence planted
that leads them to believe it is actually a school of cold-water piranha or maybe an aquatic humanoid race
On the other hand, throw Mix Master into it, how about a Mix Mastered Graboid that is blended with a
vulture? Well, maybe not, but you get the idea. High technology works too. Space exploration gear that crash lands in the
valley, thinks its actually on Venus and is trying to take humans for samples(Wheredid I hear that one before?), Giant
Apes guarding blue diamonds in the heart of Africa Te weirder the beter, if it sounds uterly preposterous, you can
bet at least three serious web-sites have been set up to discuss it. At the tale end of Chapter 3 are a few sample creatures
that have been extrapolated from these ground rules. If you come up with something...anything beter, for the Love of
God please let me know!
CHAPTER 3
You With The Government?: People and Critters
Meet Your Neighbors
The residents of Perfection Valley have encountered a variety of strange and unusual persons
and creatures over the years. Hopefully this chapter will contain enough of them to keep you busy for a
while. As the premise of the game world is circa the TV series, with two exceptions, all characters
included have survived to that time. Some extrapolations have necessarily been made for characters
abilities and skills. This chapter is divided into several sections:
Locals- The current residents of Perfection Valley Nevada.
Visitors Former residents of the Valley, or those who frequently pass through.
Transients One time visitors, or members of groups encountered.
Critters Canon creatures.
Extrapolated Creatures that I hope fit the tone of the Tremors verse.
Albert Burt Hiram Gummer
Ex.Survivor
Keep Perfection Safe and The Government out of his life. Motivation
Michael Gross Played By
3 Str 4 Dex 3 Con 3 Int 4 Per 5 Will
12 Muscle 14 Combat
11 Brains
43 Life Points
20 Drama Points
150 lbs. Lift
300 Max Lift
Monster Hunter, Survivalist, Contacts 4, Hard to Kill 3, Fast
Reaction Time, Situational Awareness, Demo Man
Special Abilities
Adversarys (Various) 2, Obligation (Perfection
Residents) 2, Mist, Obsession (Anti-Government),
Paranoid
Drawbacks
10 Dodge Hunting Rie
10 Attack
20 Bullet Damage
Bio
Local
Tyler Reed
Survivor
Motivation
Victor Browne Played By
3 Str 6 Dex 5 Con 2 Int 3 Per 4 Will
12 Muscle 15 Combat
9 Brains
42 Life Points
10 Drama Points
150 lbs. Lift
300 Max Lift
Attractive Appearance +1, Fast Reaction Time, Nerves of
Steel, Daredevil
Special Abilities
Adversary 2, Clown, Mist, Showoff
Drawbacks
10 Dodge Head Butt
13 Attack
6 Bash Damage
Bio
Local
Rosalita Sanchez
Local
Motivation
Gladys Jimenez Played By
2 Str 4 Dex 4 Con 2 Int 3 Per 3 Will
10 Muscle 13 Combat
8 Brains
34 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Criminal, Jock, Attractive Appearance +3, Resouces 1
Special Abilities
Minority (Hispanic),Adversary (Mob) 2, Recurring
Nightmares, Showoff
Drawbacks
8 Dodge
Attack
Damage
Bio
Local
Jodi Chang
Local
Make a Fortune Motivation
Lela Lee Played By
2 Str 2 Dex 3 Con 3 Int 2 Per 3 Will
10 Muscle 10 Combat
10 Brains
30 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Attractive Appearance +2, Acute Vision and Hearing, Fast
Reaction Time, Situational Awareness
Special Abilities
Greedy 2, Minority (Asian), Obsession (Money)
Drawbacks
4 Dodge
Attack
Damage
Bio
Local
Nancy Sterngood
Local
Motivation
Marcia Strassman Played By
2 Str 3 Dex 2 Con 2 Int 3 Per 3 Will
10 Muscle 11 Combat
10 Brains
32 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Artist, Nerves of Steel, Hard to Kill 2, Good Luck 3
Special Abilities Drawbacks
5 Dodge
Attack
Damage
Bio
Local
W.D. Twitch Twitchell
Local
Motivation
Dean Norris Played By
2 Str 2 Dex 3 Con 3 Int 3 Per 2 Will
10 Muscle 10 Combat
10 Brains
36 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Contacts (Government) 3, Cop, Hard to Kill 2
Special Abilities
Arrogant 3, Obligation (DOI) 2, Humorless, Mist,
Obsession (Regulations)
Drawbacks
4 Dodge Pistol
4 Attack
12 Bullet Damage
Bio
Local
Miguel Sanchez (RIP)
Local
Raise his Cattle Motivation
Tony Genaro Played By
2 Str 2 Dex 3 Con 3 Int 3 Per 2 Will
10 Muscle 9 Combat
9 Brains
42 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Resources 1, Fast Reaction Time, Natural Toughness, Hard
to Kill 4
Special Abilities
Minority (Hispanic)
Drawbacks
4 Dodge
Attack
Damage
Bio
Local
El Blanco
Monster
Eat and Eat Some More Motivation
Played By
20 Str 3 Dex 10 Con 2 Int 7 Per 4 Will
46 Muscle 16 Combat
10 Brains
320 Life Points
10 Drama Points
10000 lbs. Lift
20000 Max Lift
Burrow,Acute Senses Hearing x 3, AV:10 unless mouth
open, Reduced Damage 1/2 from Kinetic
Special Abilities
Unattractive Appearance -5, Blind, Obsession (Eat
Burt), Hard to Kill 5
Drawbacks
10 Dodge Big Bite
16 Attack
80 Slash/Stab Damage
Bio
Local
Walter Chang (RIP)
Local
Make a Fortune Motivation
Victor Wong Played By
2 Str 2 Dex 2 Con 3 Int 3 Per 3 Will
10 Muscle 9 Combat
11 Brains
26 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Resources 1
Special Abilities
Greedy 2, Minority (Asian), Obsession (Money)
Drawbacks
3 Dodge
Attack
Damage
Bio
Local
Heather Gummer
Survivor
Motivation
Reba McIntire Played By
2 Str 5 Dex 3 Con 3 Int 4 Per 3 Will
10 Muscle 14 Combat
10 Brains
39 Life Points
10 Drama Points
100 lbs. Lift
200 Max Lift
Monster Hunter, Crack Shot, Survivalist, Attractive
Appearence +1, Natural Toughness, Nerves of Steel,
Situational Awareness, Hard to Kill 3
Special Abilities
Fear of Commitment, Adversary 2, Hatred of
Government Agencies, Mist, Obsession (Anti-
Government), Paranoid
Drawbacks
10 Dodge Hunting Rie
10 Attack
20 Bullet Damage
Bio
Visitor
Valentine Val McKee
Survivor
Motivation
Kevin Bacon Played By
3 Str 4 Dex 4 Con 3 Int 3 Per 4 Will
12 Muscle 13 Combat
10 Brains
47 Life Points
10 Drama Points
150 lbs. Lift
300 Max Lift
Resources 3, Attractive Appearance +1, Fast Reaction
Time, Nerves of Steel, Natural Toughness, Hard to Kill 3
Special Abilities
Obligation (Rhonda)2, Clown, Honorable 2,
Reckless, Dependent 2
Drawbacks
7 Dodge
Attack
Damage
Bio
Visitor
Earl Bassett
Survivor
Motivation
Fred Ward Played By
4 Str 3 Dex 4 Con 2 Int 4 Per 4 Will
14 Muscle 12 Combat
9 Brains
42 Life Points
10 Drama Points
200 lbs. Lift
400 Max Lift
Resources 3, Fast Reaction Time, Nerves of Steel,
Situational Awareness
Special Abilities
Obligation (Kate) 2, Mist, Reckless, Talentless,
Dependent 2
Drawbacks
6 Dodge
Attack
Damage
Bio
Visitor
Melvin Plug
Local
Motivation
Robert Jayne (Bobby Jacoby) Played By
2 Str 3 Dex 2 Con 2 Int 3 Per 2 Will
10 Muscle 10 Combat
9 Brains
35 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Attractive Appearance +1, Resources 3, Hard to Kill 3
Special Abilities
Greedy 3, Mist, Obsession (Beating Burt),
Talentless
Drawbacks
4 Dodge
Attack
Damage
Bio
Visitor
Mindy Sterngood
Survivor
Motivation
Ariana Richards Played By
2 Str 4 Dex 3 Con 3 Int 4 Per 4 Will
10 Muscle 12 Combat
10 Brains
30 Life Points
10 Drama Points
100 lbs. Lift
200 Max Lift
Attractive Appearance +3, Fast Reaction Time, Nerves of
Steel, Situational Awareness
Special Abilities
Obligation (Citizens of Perfection) 2
Drawbacks
6 Dodge
Attack
Damage
Bio
Visitor
Rhonda LeBeck-McKee Ph.D
Survivor
Motivation
Finn Carter Played By
2 Str 3 Dex 4 Con 5 Int 5 Per 4 Will
10 Muscle 10 Combat
12 Brains
34 Life Points
10 Drama Points
100 lbs. Lift
200 Max Lift
Resources 3, Nerd, Nerves of Steel, Scientist
Special Abilities
Obligation (Val) 2, Obsession (Knowledge)
Drawbacks
5 Dodge
Attack
Damage
Bio
Visitor
Dr. Kate Reilly
Survivor
Motivation
Helen Shaver Played By
3 Str 3 Dex 4 Con 3 Int 4 Per 4 Will
12 Muscle 11 Combat
10 Brains
38 Life Points
10 Drama Points
150 lbs. Lift
300 Max Lift
Attractive Appearance +3, Natural Toughness, Situational
Awareness, Resources 3, Scientist
Special Abilities
Obligation 1, Showoff, Obsession (Knowledge),
Dependent 2
Drawbacks
6 Dodge
Attack
Damage
Bio
Visitor
John Desert Jack Sawyer
Local
Motivation
Shawn Christian Played By
2 Str 3 Dex 3 Con 2 Int 3 Per 2 Will
10 Muscle 11 Combat
9 Brains
39 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Attractive Appearance +2, Fast Reaction Time, Jock, Hard
to Kill 3
Special Abilities
Greedy 1, Clown, Reckless, Showoff, Love 2
Drawbacks
6 Dodge
Attack
Damage
Bio
Visitor
Dr. Cletus Poffenburger
Local
Motivation
Christopher Lloyd Played By
2 Str 2 Dex 2 Con 6 Int 4 Per 3 Will
10 Muscle 10 Combat
12 Brains
26 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Contacts 3, Good Luck 1, Nerd, Nerves of Steel, Scientist
Special Abilities
Obligation (American Public) 2, Mist, Obsession
(Knowledge, Cleaning up after MixMaster) 2,
Paranoid, Recurring Nightmares
Drawbacks
4 Dodge Punch
10 Attack
4 Bash Damage
Bio
Visitor
Harlowe Winnemuca
Local
Motivation
Brianscombe Richmond Played By
4 Str 2 Dex 3 Con 2 Int 2 Per 2 Will
14 Muscle 10 Combat
8 Brains
38 Life Points
20 Drama Points
200 lbs. Lift
400 Max Lift
Natural Toughness
Special Abilities
Minority (Native American)
Drawbacks
4 Dodge
Attack
Damage
Bio
Visitor
Grady Hoover
Local
Get Rich Motivation
Christopher Gartin Played By
2 Str 2 Dex 2 Con 2 Int 4 Per 3 Will
10 Muscle 10 Combat
10 Brains
35 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Nerves of Steel, Resources 2, Hard to Kill 3
Special Abilities
Greed 1, Reckless, Showoff
Drawbacks
5 Dodge
Attack
Damage
Bio
Visitor
Larry Norvel
Local
Make a cool documentary dude... Motivation
J.D. Walsh Played By
2 Str 2 Dex 2 Con 1 Int 2 Per 4 Will
10 Muscle 8 Combat
9 Brains
41 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Good Luck 10, Hard to Kill 5
Special Abilities
Mist, Obsession, Reckless
Drawbacks
2 Dodge
Attack
Damage
Bio
Transient
Mead
Survivor
Do what!s necessary Motivation
Stuart Franken Played By
4 Str 4 Dex 3 Con 3 Int 3 Per 3 Will
14 Muscle 14 Combat
11 Brains
38 Life Points
10 Drama Points
200 lbs. Lift
400 Max Lift
ex-Soldier, Monster Hunter, Nerves of Steel, Natural
Toughness, Crack Shot, Resources 2
Special Abilities
Obligation(Sigmund and Ray) 2, Arrogant 2,
Adversary (Government) 1, Obsession (Hunt Down
Monsters)
Drawbacks
9 Dodge Tranquilizer Gun
9 Attack
Spec. Damage
Bio
Transient
Brock
Survivor
Do what!s necessary Motivation
Gary Weeks Played By
3 Str 3 Dex 3 Con 4 Int 4 Per 3 Will
12 Muscle 12 Combat
11 Brains
34 Life Points
10 Drama Points
150 lbs. Lift
300 Max Lift
Scientist, Monster Hunter, Nerves of Steel, Resources 2
Special Abilities
Obligation(Sigmund and Ray) 2, Arrogant 1,
Adversary (Government) 1, Obsession (Hunt Down
Monsters, Knowledge)
Drawbacks
7 Dodge Tranquilizer Gun
7 Attack
Spec. Damage
Bio
Transient
Dr. Casey Mathews
Local
Knowledge Motivation
Sarah Rafferty Played By
2 Str 2 Dex 3 Con 4 Int 3 Per 2 Will
10 Muscle 10 Combat
11 Brains
30 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Scientist, Attractive Appearance +3, Resources 1
Special Abilities
Obsession (Knowledge)
Drawbacks
4 Dodge
Attack
Damage
Bio
Transient
Frank
Local
Make a Fortune Motivation
Nicholas Turturro Played By
3 Str 3 Dex 4 Con 1 Int 2 Per 2 Will
12 Muscle 13 Combat
7 Brains
47 Life Points
20 Drama Points
150 lbs. Lift
300 Max Lift
Good Luck 5, Criminal, Hard to Kill 3, Contacts 2
Special Abilities
Bad Luck 5, Obligation (Mob) 2, Greedy 3, Mist
Drawbacks
8 Dodge Pistol
7 Attack
12 Bullet Damage
Bio
Transient
Roger Garrett
Survivor
Knowledge Motivation
Franklin Biggs Played By
3 Str 4 Dex 4 Con 3 Int 5 Per 5 Will
12 Muscle 13 Combat
11 Brains
38 Life Points
10 Drama Points
150 lbs. Lift
300 Max Lift
ex-Soldier, Scientist, Attractive Appearance +2, Resources
2
Special Abilities
Obsession (Knowledge)
Drawbacks
8 Dodge Knife
7 Attack
6 Slash/Stab Damage
Bio
Transient
Fallon
Local
Clean up the Government!s messes Motivation
Michael Harney Played By
2 Str 2 Dex 3 Con 3 Int 3 Per 3 Will
10 Muscle 10 Combat
11 Brains
33 Life Points
20 Drama Points
100 lbs. Lift
200 Max Lift
Scientist, Resources 2, Hard to Kill 1
Special Abilities
Obligation (US Government) 2, Obsession
(Knowledge, Secrecy) 2, Humorless
Drawbacks
4 Dodge
Attack
Damage
Bio
Transient
Graboid
Monster
Eat and Eat Some More Motivation
Played By
16 Str 3 Dex 10 Con 2 Int 5 Per 3 Will
38 Muscle 14 Combat
9 Brains
304 Life Points
10 Drama Points
6000 lbs. Lift
12000 Max Lift
Burrow, Acute Senses Hearing x 3, AV:10 unless mouth
open, Reduced Damage 1/2 from Kinetic
Special Abilities
Unattractive Appearance -5, Blind, Obsession (Eat)
Drawbacks
8 Dodge Big Bite
14 Attack
64 Slash/Stab Damage
Bio
Critter
Shrieker
Monster
Eat and Fission Motivation
Played By
4 Str 3 Dex 7 Con 1 Int 3 Per 3 Will
14 Muscle 13 Combat
8 Brains
60 Life Points
10 Drama Points
200 lbs. Lift
400 Max Lift
Thermal Imaging, AV:6, Hard to Kill 2
Special Abilities
Blind
Deaf
No Hands
Unattractive Appearance -4
Obsession (Eat)
Drawbacks
7 Dodge Bite
13 Attack
12 Slash/Stab Damage
Bio
Critter
Ass Blaster (AB)
Monster
Go Forth and Lay Eggs Motivation
Played By
4 Str 5 Dex 7 Con 1 Int 4 Per 2 Will
14 Muscle 16 Combat
8 Brains
63 Life Points
10 Drama Points
200 lbs. Lift
400 Max Lift
Blast and Glide, Thermal Imaging, Hard to Kill 3
Special Abilities
Explosive Death, Food Coma, Obsession (Eat)
Drawbacks
11 Dodge Bite
16 Attack
12 Slash/Stab Damage
Bio
Critter
Flora-Fauna
Monster
Spread Motivation
Played By
0 Str 2 Dex 4 Con 0 Int 3 Per 0 Will
6 Muscle 14 Combat
7 Brains
26 Life Points
10 Drama Points
0 lbs. Lift
0 Max Lift
Special Abilities
Vulnerable Fire
Drawbacks
8 Dodge Flamethrower
6 Attack
6 Fire Damage
Bio
Critter
The Ghost Hydrophillic Bacterium
Monster
Motivation
Played By
0 Str 4 Dex 0 Con 0 Int 2 Per 0 Will
6 Muscle 15 Combat
6 Brains
10 Life Points
10 Drama Points
0 lbs. Lift
0 Max Lift
Detect Water
Immune to Kinetic Weapons
Special Abilities Drawbacks
9 Dodge Flamethrower
2 Attack
6 Fire Damage
Bio
Critter
Sasquatch
Monster
Survive Motivation
Played By
9 Str 3 Dex 6 Con 2 Int 4 Per 3 Will
24 Muscle 15 Combat
9 Brains
70 Life Points
10 Drama Points
1050 lbs. Lift
2100 Max Lift
Acute Senses Hearing&Smell, Low-Light Vision, Nerves of
Steel
Special Abilities
Paranoid
Adversary (2)
Drawbacks
10 Dodge Punch
15 Attack
18 Bash Damage
Bio
Extrapolated
Horned Fire-Dillos
Monster
Feed Motivation
Played By
2 Str 5 Dex 3 Con 1 Int 3 Per 1 Will
10 Muscle 15 Combat
7 Brains
30 Life Points
10 Drama Points
100 lbs. Lift
200 Max Lift
AV:10, Poison Str-6 1xPistol Range Increment, Burrow,
Acute Sense Smell x2
Special Abilities
Unattractive Appearance -4, Situational Awareness
Drawbacks
9 Dodge Claw
15 Attack
4 Slash/Stab Damage
Bio
Extrapolated
River Serpent
Monster
Hunger Motivation
Played By
25 Str 3 Dex 11 Con 1 Int 5 Per 3 Will
56 Muscle 16 Combat
9 Brains
240 Life Points
10 Drama Points
10 tons Lift
20 Max Lift
AV:15, Swim, Improved Life Points
Special Abilities
Unattractive Appearance -6, Animal
Drawbacks
10 Dodge Big Bite
16 Attack
100 Slash/Stab Damage
Bio
Extrapolated
Leaper (Coyote/Kangeroo Mouse Mix)
Monster
Survival Motivation
Played By
1 Str 7 Dex 2 Con 1 Int 5 Per 1 Will
8 Muscle 18 Combat
8 Brains
22 Life Points
10 Drama Points
50 lbs. Lift
100 Max Lift
Burrow, Acute Hearing x2, Acute Smell
Special Abilities
Coward 2
Drawbacks
13 Dodge Bite
18 Attack
3 Slash/Stab Damage
Bio
Extrapolated

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