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2000 Pts - Space Marines
Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Master of the Forge (1, 130 pts)
Master of the Forge 1 HQ 4 5 4/5 4 2 4/1 2 10 2+ 130
(C:SM, pp. 92 & 166); Infantry (Character); Frag Grenades; Krak Grenades; Artificer
Armour; Servo-Harness; Power Axe; Grav-pistol; And They Shall Know No Fear; Blessing
of the Omnissiah; Bolster Defenses; Chapter Tactics; Independent Character; Digital
Weapons; Warlord
: Techmarine (1, 70 pts)
Techmarine 1 4 4 4/5 4 1 4/1 1 8 2+ 70
(C:SM, pp. 92 & 166); Infantry (Character); Frag Grenades; Krak Grenades; Artificer
Armour; Servo-Arm; Bolt Pistol; Power Axe (x1); And They Shall Know No Fear; Blessing
of the Omnissiah; Bolster Defenses; Chapter Tactics; Independent Character; Auspex
: Servitors (2, 20 pts)
Servitors 2 3 3 3/6 3 1 3/1 1 8 4+ 20
(C:SM, pgs. 92 & 166); Infantry; Servo-Arm (x2); Mindlock
Troops: Tactical Squad (6, 210 pts)
Tactical Squad 4 Troops 4 4 4 4 1 4 1 8 3+ 210
(C:SM, pp. 83 & 167); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
(x4); Boltgun (x3); Plasma gun; And They Shall Know No Fear; Chapter Tactics; Combat
Squads; Razorback
Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [59]
Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Melta Bombs; Power
Sword (x1); Plasma Pistol (x1); And They Shall Know No Fear; Chapter Tactics; Combat
Squads; Upgrade to Veteran Sergeant
Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [80]
(C:SM, pgs. 98 & 169); Vehicle (Transport, Tank); 6 model capacity; Searchlight; Smoke
Launchers; Dozer Blade; Lascannon and TL Plasmagun
Troops: Tactical Squad (6, 210 pts)
Tactical Squad 4 Troops 4 4 4 4 1 4 1 8 3+ 210
(C:SM, pp. 83 & 167); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol
(x4); Boltgun (x3); Plasma gun; And They Shall Know No Fear; Chapter Tactics; Combat
Squads; Razorback
Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [59]
Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Melta Bombs; Power
Sword (x1); Plasma Pistol (x1); And They Shall Know No Fear; Chapter Tactics; Combat
Squads; Upgrade to Veteran Sergeant
Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 HP: 3 [80]
(C:SM, pgs. 98 & 169); Vehicle (Transport, Tank); 6 model capacity; Searchlight; Smoke
Launchers; Dozer Blade; Lascannon and TL Plasmagun
Troops: Scout Squad (6, 130 pts)
Scout Squad 4 Troops 3 3 4 4 1 4 1/2 8 4+ 130
(C:SM, pp. 85 & 167); Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol
(x4); Close Combat Weapon (x4); And They Shall Know No Fear; Chapter Tactics; Combat
Squads; Infiltrate; Move Through Cover; Scout; Land Speeder Storm
Sergeant 1 4 4 4 4 1 4 1/2 8 4+ [31]
Infantry (Character); Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Melta
Bombs; Power Sword (x1); And They Shall Know No Fear; Chapter Tactics; Combat
Squads; Infiltrate; Move Through Cover; Scout
Land Speeder Storm 1 Grp: BS: 3 FA: 10 SA: 10 RA: 10 HP: 2 [55]
(C:SM, pgs. 95 & 169); Vehicle (Skimmer, Fast, Open-Topped, Transport); 5 model
capacity; Cerberus Launcher; Jamming Beacon; Multi-melta; Deep Strike; Jink; Scout
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Elite: Sternguard Veteran Squad (11, 385 pts)
Sternguard Veteran Squad 9 Elite 4 4 4 4 1 4 2 9 3+ 385
(C:SM, pg. 87 & 170); Infantry; Frag Grenades; Krak Grenades; Power Armour; Special
Issue Ammunition; Bolt Pistol (x9); Combi-Meltagun (x7); Meltagun (x2); And They Shall
Know No Fear; Chapter Tactics; Combat Squads; Drop Pod
Veteran Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [52]
Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Special Issue
Ammunition; Boltgun; Melta Bombs; Power Fist; And They Shall Know No Fear; Chapter
Tactics; Combat Squads
Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 HP: 3 [35]
(C:SM, pp. 99 & 169); Vehicle (Transport, Open-Topped); 10 model capacity, or; One
Dreadnought capacity, or; One Thunderfire Cannon and Gunner.; Storm Bolter; Drop Pod
Assault; Immobile; Inertial Guidance System
Heavy Support: Land Raider Achilles (IA) (1, 330 pts)
Land Raider Achilles (IA) 1 Grp: Heavy BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 330
(IAAse, pg. 30); Vehicle (Transport, Tank); 6 model capacity; Extra Armour; Searchlight;
Smoke Launchers; Thunderfire Cannon; Twin-linked Multi-melta (x2); Dozer Blade;
Ferromantic Invulnerablity; Power of the Machine Spirit
: Knight Errant (1, 370 pts)
Knight Errant [KNI] 1 Grp: {} WS: 4 BS: 4 St: 10 FA: 13 SA: 12 RA: 12 In: 4 At: 3
HP: 6
370
(C:IK, pg. 62); Automatic Vehicle Type; Ion Shield; Heavy Stubber; Reaper Chainsword;
Thermal Cannon; Fear; Hammer of Wrath; Invincible Behemoth; Move Through Cover;
Relentless; Smash; Strikedown
Fast Attack: Stormtalon Gunship (1, 145 pts)
Stormtalon Gunship 1 Grp: Fast BS: 4 FA: 11 SA: 11 RA: 11 HP: 2 145
(C:SM, pgs. 96 & 173); Vehicle (Flyer w/ Hover mode); Ceramite Plating; Twin-Linked
Assault Cannon; Typhoon Missile Launcher; Escort Craft; Strafing Run
Total Cost: 2000
Option Footnotes
Warlord Traits
Warlord See WH40k, pg. 111.
Special Rules
And They Shall Know No
Fear
And They Shall Know No Fear (see WH40k, pg. 157).
Blessing of the Omnissiah Blessing of the Omnissiah (See C:SM, pg. 92).
Bolster Defenses Bolster Defences (See C:SM, pg. 92).
Chapter Tactics Chapter Tactics; see (C:SM, pg. 51).
Combat Squads Combat Squads
Deep Strike Deep Strike (see WH40k, pg. 162).
Drop Pod Assault Drop Pod Assault; see (C:SM, pg. 69).
Escort Craft See White Dwarf article.
Fear Fear (see WH40k, pg. 163).
Ferromantic Invulnerablity The Land Raider Achilles is not subject to the particular effects of the Lance and Melta special rules by
attacks made against it. In addition it reduces the effects of all rolls on the damage chart caused by
Penetrating hits (other than by Destroyer type weaponry) by -1.
Hammer of Wrath Hammer of Wrath (see WH40k, pp. 91 & 165).
Immobile Immobile; see (C:SM, pg. 69).
Independent Character Independent Character (see WH40k, pg. 166).
Inertial Guidance System Inertial Guidance System; see (C:SM, pg. 69).
Infiltrate Infiltrate (see WH40k, pg. 167).
Invincible Behemoth Invincible Behemoth (see BRB, pg. 94).
Jink Jink (see WH40k, pg. 167).
Mindlock Mindlock (see C:DA, pg. 32).
Move Through Cover Move Through Cover (see WH40k, pg. 168).
Power of the Machine
Spirit
A Land Raider can fire one more weapon than would normally be permitted based upon its movement
speed; This weapon may be fired at a separate target if desired. A Land Raider may also fire a single
weapon even if it has suffered a Crew Shaken or Crew Stunned result that turn.
Relentless Relentless (see WH40k, pg. 170).
Scout Scout (see WH40k, pg. 171).

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