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SuperMarioBrothers2

Complete*Transcription/ArrangementsforthePiano
By
PhilipKim
OriginalMusicComposedby
KondoKoji

GameProducedby
Nintendo

*Ididnotincludesoundeffectsnotplayablebythepiano.

Original Super Mario Brothers BGM Property of Nintendo


Ichigo's Sheet Music - http://ichigos.com/

Forward
Iwanttofirstofall,thankthepeopleatNintendoforcreatingthisvideogameclassicwhichI
havefondmemoriesofplayingformanyhoursduringmyearlyteenyearsandwayintomy20s.Iwant
toespeciallythankthecomposer,KondoKoji,forcomposingsuchmemorabletuneswhichwillremain
withinustothosewhohaveplayedthiswonderfulgameseries.

IfirstheardthepianoarrangementsoftheSuperMarioseriesontheinternetplayedbyThe
BlindfoldedPianist,a.k.a.MartinLeung,about45yearsbackandIwasthrilledtohearthesegemson
thepiano.Asmostofthepeopleprobablydid,IlookedforthesheetmusicbutIcouldntfindthe
completetranscriptions/arrangementsforthepianoexcepttheonesavailabledonebyMartin.Itwas
recentlythatIwatchedMartinsperformancevideoagainanditwasthenwhenIdecidedifIcouldnt
purchasethescoresIlldomyowntranscriptionsandarrangements.SoitisMr.MartinLeungthatI
owemyinspirationtodomyowntranscriptionsofthesemusicalgems.

SinceIcouldntfindanyOfficiallypublishedmusicscoresfortheseBMG(BackgroundMusic)
fortheSuperMarioseries,Ididmysearchesonthenetandgotmyhandsonmanymidifilesandnsf
(NintendoSoundFormat)filestoplayandtolisteninordertonotatethemusic.Asfornotatingthe
music,IusedSibeliusnotationsoftwaretomakethescores.

Ithastakenmemanyhourslistening,transcribing,arranging,notating,andeditingthescores.I
havetriedtobeasfaithfultotheoriginalmusicaspossiblewithsomeadditionalelaborationsand
extensionsdonebyme.Asforthelevelofperformancedifficulty,mostoftheseareHARD!Iarranged
theseasConcertTranscriptions,whichareusuallytechnicallyverydifficultandneedstobepracticed
verydiligently.Withdiligentandhardpractice,theresultofyourlaborshouldbefruitful.Withthis
beingsaid,Ihopeyouenjoythesegems.
p.s.Pleaseshowyourappreciationbymentioningandcreditingmeasthetranscriber/arrangerifyou
everperformtheseorrecord.Thankyou.
PhilipKim

March,2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Original Super Mario Brothers BGM Property of Nintendo

Index
1.SuperMarioBrothers2:OpeningIntro.
2.SuperMarioBrothers2:CharacterSelectTheme
3.SuperMarioBrothers2:MainThemeVer.1
4.SuperMarioBrothers2:MainThemeVer.2
5.SuperMarioBrothers2:EndingTheme
6.SuperMarioBrothers2:ShortThemes

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 2


Opening Intro.
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Allegretto q. = 66

mf

f
dim.

Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Bros. 2


Character Select Theme
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Fast q = 145

1.

2.

13

15

Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo

18

22

1.

2.

26

28

1.

31


2.

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 2


Main Theme Ver. 1

Fast jazz q. = 160

Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

13

17


Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo

21

25

29

33

37

40

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 2


Main ThemeVer. 2
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Ragtime q = 180

Play the bass quarters and the dotted rhythms short.

11

16

21

Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo

25

29

34

49

39


44

Original Super Mario Brothers BGM Property of Nintendo

54

58

62

66

71

Original Super Mario Brothers BGM Property of Nintendo

Super Mario Brothers 2


Ending Theme
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

March q = 132

10

15

poco rit.

19

p a tempo

Copyright Philip Kim, 2007


Original Super Mario Brothers BGM Property of Nintendo

23

27

mp

36

31

40

mp

p
cresc.

Original Super Mario Brothers BGM Property of Nintendo

43

47




52

pp

57

62

rit.

Original Super Mario Brothers BGM Property of Nintendo

ppp

Super Mario Brothers 2


Short Motifs
Kondo Koji
Transcribed/Arranged by Philip Kim
March, 2007
pskim71@gmail.com
http://www.pypstudio.com
http://members.sibeliusmusic.com/pskim

Birdo

Fast q = 100

Finish Level

Fast h. = 100

Bonus Chance

Triumphant q = 144

1
3

Lose Life/No Bonus

Fast q = 200

Fast q = 144

Game Over

Copyright Philip Kim, 2007

Original Super Mario Brothers BGM Property of Nintendo

Final Level Battle

Agitated q = 100

10

Final Level: Defeat Wart

13

Triumphant q = 144

Original Super Mario Brothers BGM Property of Nintendo

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