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-- 00 -- Community Intro -----------------------------------------------
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Welcome Extinction forum members, this is my collective detailed sheet of the ga
me and explained
every aspect of the game as much as i possibly could. I may not have imagary for
this documentation
but the app will has been cancelled due to several reasons which aren't going to
be mentioned here.
I will Input a list down below, so all of you can search possibly what your look
ing for a little
easier. this is one massive document so please bear with the brain dead ammount
of knowledge
I will ask of all of you to please dont read all of this content in one go, the
ammass knowledge
i am inputting here is a years worth of gathered knowledge and tested knowledge,
others knowledge
into one documentation. I know that i had made a friend brain dead for explainin
g one piece of
score sheets and quite frankly this is 1,000,000,000x worse! this is too much in
fo for any human
being to comprehend within there first read through. i suggest taking breaks or
search the specific
content you feel you want to learn more about.
Written: VulturusMidnite
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-- 00 -- Content Included ----------------------------------------------
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1: Loadout
- 1A: Classes
- 1B: Pistols
- 1C: Ammo Type
- 1D: Team Support
- 1E: Strike Packages
- 1F: Equilizers
- 1G: Relics
2: Armoury Upgrades
- 2A: Teeth Upgrades
- 2B: Teeth System
3: Weapon Analysis
- 3A: Sub Machine Guns
- 3B: Assault Rifles
- 3C: Light Machine Guns
- 3D: Sniper Rifles
- 3E: Shotguns
- 3F: Marksmen Rifles
- 3G: Miscellaneous
4: Schematics
5: Cryptid Analysis
6: Score Sheets - Regular Mode
- 6A: Point of Contact
- 6B: Nightfall
- 6C: Mayday
- 6D: Awakening
- 6E: Exodus
- 6F: Additional Info
7: Score Sheets - Harcore Mode
- 7A: Point of Contact
- 7B: Nightfall
- 7C: Mayday
- 7D: Awakening
- 7E: Exodus
- 7F: Additional Info
8: Differences
- 8A: Lobby Differences
- 8B: Difficulty Differences
- 8C: Venom-X Differences
9: Challenges
- 9A: Map Specific
- 9B: Gun Challenges
- 9C: Kill Challenges
- 9D: Miscellaneous
10: Special Locations
- 10A: Intel Locations
- 10B: Easter Eggs
- 10C: Egg-stra Locations
11: Special Thanks
12: My Strategies
13: My Farewell
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-- 01 -- Loadout -------------------------------------------------------
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This is a breakdown of the Loadout, please keep scrolling down in order to view
a specific part
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-- 1A -- Classes -------------------------------------------------------
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Weapon Specialist:
150% Bullet Damage
Fast offhand Use
Move Faster While ADS
Faster ADS
Faster Weapon Switching
Faster Reload
Ability: Periodic Infinite Ammo, 10% damage boost to yourself and 5% boo
st to nearby allies
Tank:
200% Maximum Health
200% Melee Damage
Start with a Flare
Ability: Periodic Invincability, Stun Knife and Human Flare
Engineer:
125% Drill Health
Faster Drill Repairs
Protection while repairing drill
Trap Duration Boost
Increase Trap Damage
Increase Explosive Damage (Explosive Ammo Included)
Maximum Wallet Size: 8,000$
Immunity to Trap Damage
Ability: Periodic Stasis Feild that Cryptids Shouldn't Enter
Medic:
Revive Allies more Quickly
Protection while Reviving Allies
Very Fast Movement
Longer Sprint Duration
Unlimited Distance Health Regen Boost
Immunity to Scorpion Gas Clouds (includes seeders gas clouds)
Ability: Periodic Deploys Med Gas which revives downed players instantly
upon entering your ring.
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-- 1b -- Pistol Types --------------------------------------------------
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Name : P226 : P226
Type : Pistol : Akimbo
Fire Type : Single Fire : Single Fire
Clip Size : 12 : 18
Mag Size : 192 : 288
Damage : Medium : Medium
Cost : Free : 7 Skill Points
Name : .44 Magnum : .44 Magnum
Type : Pistol : Akimbo
Fire Type : Single Fire : Single Fire
Clip Size : 6 : 9
Mag Size : 108 : 162
Damage : High : High
Cost : Free : 7 Skill Points
Name : M9A1 : M9A1
Type : Pistol : Akimbo
Fire Type : Burst Fire : Burst Fire
Clip Size : 18 : 27
Mag Size : 288 : 432
Damage : Weak : Weak
Cost : Free : 7 Skill Points
Name : MP443 Grach : MP443 Grach
Type : Pistol : Akimbo
Fire Type : Fully Auto : Fully Auto
Clip Size : 15 : 22
Mag Size : 240 : 360
Damage : Very Weak : Very Weak
Cost : Free : 7 Skill Points
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-- 1C -- Ammo Type -----------------------------------------------------
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Type : Regular
Ammo : 100% + 20ft Ammo Regen
Damage : 100%
Ability : N/A
Additional : Doesn't Replace special ammo, 2nd magazine size
Cost : 1250$
Type : Stun
Ammo : 70%
Damage : 100%
Ability : Stuns Cryptids 0.75 - 2 Seconds
Additional : Inneffective against rhino's
Cost : 1000$
Type : Incendiary
Ammo : 70%
Damage : 100%
Ability : Damage Over Time
Additional : Some objects will adapt the fire type
Cost : 1200$
Type : Explosive
Ammo : 70%
Damage : 110%
Ability : Splash Damage
Additional : N/A
Cost : 1250$
Type : Armor Piercing
Ammo : 70%
Damage : 100%
Ability : Negates armoured hit markers
Additional : Armour Piercing Knife
Costv : 1100$
Type : Cryptid Slayer
Ammo : 100% + 20ft Ammo Regen
Damage : 110%
Ability : Stuns Cryptids, Damage Over Time, Splash Damage, Negates armou
red hit markers
Additional : N/A
Cost : 500 Teeth + 2000$
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-- 1D -- Team Support --------------------------------------------------
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Team Explosives Drop Pool:
Semtex's : Smaller Damage
Canister Bombs : Short range
Bouncing Betties: If attacked by scorpion, possible to damage the drill
Claymores : Must be Set in a spot
Launcher Ammo : Requires Launcher Weapon
Feral Instincts:
Hightened Vision and Hearing
See Enemies through walls with a yellow outline
Move 20% Faster
Faster Health Regen
Increased Duration 3x
Increased Sprint Duration
Body Armor:
A Secondary Health Bar
Maximum Size = 125%
Per skill point = +25%
Hand Boosters:
Increased Weapon Handling = 60 Seconds
Random Supplies Drop Pool:
Ammo
Special Ammo
Team Explosives
Feral Instincts
Body Armor
Hand Boosters
Trophy Systems
Flares
SOFLAM's
* Downfall! will replace current tacticals!
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-- 1E -- Strike Packages -----------------------------------------------
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I.M.S (Intelligent Munitions System):
6 Explosive Canisters
Large Scale Damage Increase
Enhanced Targeting System
Quicker Firing
Wider Radial Blast
Morter Strikes:
6 Morters
Highest Damage Increased
Large Radius
MAAWS Rocket:
3 Rockets
Smart Drone Projectiles
Per Rocket splits into 5 Projectiles
* Mayday, Awakening and Exodus ONLY!!!
Trinity Rocket:
Improved Targeting outlines the Enemies
Fires 4 High Velocity Smart Drone Projectiles
* Point of Contact and Nightfall ONLY!!!
Sentry Guns:
Improved Targeting
Wider Firing Arc
Double Range
Increased Fire Rate
Armor Piercing Ammo is Effective Against the Rhino's
+ 30% more Sentry Ammo
Place 2 Sentries at one time
Less chance of Over-Heating
Vultures:
Increase Damage
Enhanced Tracking Range
Longer Operation Time
Fires an Occasional Incendiary Rocket
Duration:
+0 - +2 = 36 Seconds
+3 - +4 = 52 Seconds
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-- 1F -- Equalizers ----------------------------------------------------
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Portable Turret:
Double Original Ammo
Armor Piercing Ammo
Explosive Bullets
Maximum Damage at all Distances
Faster Spin-Up Time
Grenade Turret:
Fire Faster
Increased Explosive Radius
Increased Damage
Triple Original Ammo
Incendiary Rockets
Crowd Control:
Fast Riot Melee
Fire Melee
25 Sheild Health
MK32 Launcher:
Doubles Grenade Count
Incendiary Grenades
Faster Movement
Blast Shield Prohibits Grenades from damaging the player
Larger Explosive Radius
Death Machine:
Double Original Ammo
Incendiary Ammo
Recoil Dampened
Movement Speed Increased
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-- 1G -- Relics --------------------------------------------------------
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Take More Damage:
Players take 25% more damage
Electric Trap is not affected by this relic
Body Armor is not affected by this relic
Notes: This Relic only affects the player who
uses it, people are confused when reading its
description
Pistols Only:
Disables all Weapon Pick ups
Notes: Although it says 'purchases' it also
disables locker weapons, venom-x and craftable
weapons
Smaller Wallet:
Maximum Wallet Size: 3,000$
Cash Earned = 75%
Mortal:
Disables any Class Selection
Do Less Damage:
Players Deal 66.6% Damage
This results in 1/3 damage decrease
Fragile:
Slow Health Regeneration
No Health Regen while Sprinting
Falling Damage is enabled
Stand Your Ground:
Move Slower
No reloading while sprinting
Notes: Improvements on Speed except feral is
very minor or unneffective
No Machines:
Disables all strike packages and equalizers
Limited Ammo:
Ammo Refills and weapon pick ups gives you
Less Ammo
All Ammo crates picked up will give +0 Ammo
Notes: specing into ammo will not give any
additional ammo, those who think that by
running this relic and throwing out ammo, the
reduction is only towards the user and regular
to everybody else
Earn Your Keep:
No Ammo Type
No Team Support
No Scavenging
No Crafting
No pickups from deployed boxes
Notes: You will be unable to recieve the following:
Regular Ammo, Stun Ammo, Incinidiary Ammo, Explosive
Ammo, Armor Piercing Ammo, Cryptid Slayer Ammo,
Team Explosives, Feral Instincts, Team Boosters,
Armor, Random Supplies, SOFLAM, Flares, Hypno Knife,
Trophy Systems, Semtex, Bouncing Betties, Claymores,
Canister Bombs, Money, Venom-X Schematics, Sticky Flares
Pipe Bombs, Venom-LX, Venom-FX, Venom-SX, NX1 Grenades
Venom Grenades, NX1 Disrupter, all deployed boxes from allies
All Relics Extra Notes:
Unlock 1 useable relic per prestige
Each Relic adds 20% Relic Bonus Score
10 Relics Earn Less Score than 9 Relics
This is due to 'Earn Your Keep' preventing
one catagory of score within teamwork which lowers
the score cap below 9's
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-- 02 -- Armoury Upgrades ----------------------------------------------
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This Section will tell users the Name of each upgrade, how much that upgrade wou
ld cost, i have
NOT included which DLC Specific they are simply because those who want to know t
his game should
already have the entire DLC on there console. if not then i dont expect them to
even find this!
A copy of the description in-game and then some notes from myself, just some ext
ra additional info
that may help you choose or know what you are buying
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-- 2A -- Teeth Upgrades ------------------------------------------------
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Name : Faster Revive
Cost : 10
Upgrade : Shortens the time it takes for you to get revived
Notes : this is when someone revives you, not you revivng them
Name : Start with a Locker Key
Cost : 40
Upgrade : Start with a locker key on missions with lockers
Notes : all maps have lockers except Point of Contact
Name : More Cash
Cost : 20
Upgrade : Start with an extra $1,000
Notes : start games with 1,500$
Name : Flaming Stowed Riot Shield
Cost : 20
Upgrade : A stowed Riot Shield will burn enemies when
blocking attacks from the rear
Notes : does not require +4 Crowd Control
Name : Higher Quality Incendiary Ammo
Cost : 5
Upgrade : Incendiary ammo does more total damage
Notes : 20% Increased D.O.T Damage
Name : Electric Knife
Cost : 30
Upgrade : Electrically charges the knife so that a successful
melee will arc electricity to nearby Cryptids, stunning
them. The Electric Knifes has a recharge time of 4 seconds
Notes : this is between knifing, not the ability being used
Name : Sniper Deadeye
Cost : 40
Upgrade : Sniper Rifle hits are always critical and kills will earn
more cash
Notes : more cash is earned due to the positive kill multiplier
Name : Seeker Explosion Protection
Cost : 5
Upgrade : Take Less damage from exploding seekers and bombers
Notes : N/A
Name : Toughness
Cost : 25
Upgrade : Flinch less when taking damage
Notes : N/A
Name : Hypno-Knife a Rhino
Cost : 50
Upgrade : With this Upgrade, players who use a hypno-knife
on a Rhino can turn into a valuable ally
Notes : does not hypno mammoths
Name : Start with a Skill Point
Cost : 20
Upgrade : Start each game with an extra skill point
Notes : most effective in Hardcore difficulty
Name : Faster Health Regeneration
Cost : 5
Upgrade : Regenerates health regeneration
Notes : 15% health regen
Name : High Grade armor piercing ammo
Cost : 5
Upgrade : Armor piercing ammo will inflict increased damage
when impactin a cryptids armored head plate
Notes : 15% Increased damage
Name : Damage Upgrade
Cost : 10
Upgrade : increases the damage of all attacks by 5%
Notes : this upgrade is soo minor, its not worth it
Name : Stun armor
Cost : 10
Upgrade : With armor equipped, this will periodically stun attackers
Notes : N/A
Name : Sentry Armor
Cost : 5
Upgrade : Sentry Gyns you place can sustain more damage
Notes : N/A
Name : Medic Upgrade
Cost : 15
Upgrade : Enables Medic class's ability
Notes : does not revive players who have bled out
Name : Engineer Upgrade
Cost : 15
Upgrade : Enables Engineer class's ability
Notes : sometimes unneffective
Name : Weapon Specialist Upgrade
Cost : 15
Upgrade : Enables Weapon Specialist class's ability
Notes : sometimes reloads mid-way activation
Name : Tank Upgrade
Cost : 15
Upgrade : Enables Tanks class's ability
Notes : human flare ability is not perticularly great
Name : I.M.S Fast Trigger
Cost : 5
Upgrade : Shortens the time it takes the I.M.S. to detect nearby
enemies
Notes : N/A
Name : Keep Valid Attachments
Cost : 10
Upgrade : Attachments transfer if they are valid for the new weapon
Notes : picking up guns from lockers may remove some attachments
Name : Magnum ACOG attachment
Cost : 2
Upgrade : Magnum pistols will have an ACOG equipped
Notes : the only sight usable for pistols
Name : I.M.S. Flaming Pools
Cost : 10
Upgrade : When equipped, the I.M.S. explosions will leave lingering
fire pools
Notes : this also damages team mates
Name : No Snare
Cost : 10
Upgrade : With this upgrade, Hunter and Seeker Cryptids will no longer
snare players with their attacks
Notes : this relates to slowing down while being attacked
Name : Pistol Ark Attachment
Cost : 125
Upgrade : Replaces the Muzzle Brake on your upgraded pistol with the Ark
attachment
Notes : requires +1 pistols and arks deal 20% more damage
Name : Class Upgrade Frequency Boost
Cost : 200
Upgrade : Lessens the cooldown time between uses of the class upgrade
Notes : this halfs the cooldown from 3:00 into 1:30
Name : Vulture Extended Duration
Cost : 50
Upgrade : Extend the duration of the vulture and increase the frequency
of the +4 Vulture firing incendiary rockets
Notes : increases 150% duration, halfs the recharge time for incendiary rocket
s
+0 - +2 = 53 Seconds
+3 - +4 = 1:15 Seconds
Name : Master Scavenger
Cost : 200
Upgrade : Scavenge unique items such as Extended Mags and the Ark attachment
as well as more powerful Hypno Knives and Flares
Notes : increases flare duration 150% they now last 30 seconds rather than
20. Hypno'd cryptids have extra health but still remain 3:00 minutes
within the map. The Ark can be found on all maps BUT this does not
garantee the find, it only allows the possibility!
Name : Cryptid Slayer Ammo
Cost : 500
Upgrade : This special ammo has the combined firepower of all of the
existing ammo types
Notes : skill point setup is alike regular ammo, it has all the ammo type
abilities and all there teeth upgrades aswell
Name : Arcing Stun Ammo
Cost : 50
Upgrade : Stun ammo will arc electricity from one Cryptid to another in
close proximity. The clamount of times it arcs is dependant
on the Upgrade level of the players stun ammo.
Notes : arc damage is weak but its great for stunning nearby cryptids
Name : Double Class Upgrade
Cost : 1,000
Upgrade : Choose any two classes with this upgrade
Notes : skill points will be applied to both classes when applied in game
and double tap left to activate the 2nd classes ability
your first class ability upgrade will last 5 seconds, your second
class will last to the original 10 seconds.
Info Gained From [Jon-The-Chief]
Opinion : I hate this upgrade! i never wanted this to be input into the game!
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-- 2B -- Teeth System --------------------------------------------------
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You earn X ammount of Teeth for doing the following:
Kill 300 Cryptids to earn - 1 Tooth
Kill all 3 Ancestors during the Medusa on Exodus - 1 Tooth
Help a player escape Extinction for there first time - 1 Tooth
Complete an Extinction Mission - 3 Teeth
Double XP Weekend? Complete an Extinction Mission - 6 Teeth instead of 3!
Complete 10 Challenges during an Extinction Mission - 2 Teeth
Earn a Completionist during an Extinction Mission - 4 Teeth
Escape an Extinction Mission on Hardcore Difficulty - 3 Teeth
Once Every 24 hours, Pass the First Barrier Hive - 1 Tooth
Escape with X ammount of Relics - X Teeth
Notes: Joining a lobby which has past the starting point will result 0 Teeth in
the Relic Catagory
Info Gained From [Jon-The-Chief]
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-- 03 -- Weapon Analysis -----------------------------------------------
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This is where i will be showing my tests with each of the weapons, not showing d
amage statistics
in terms of how many bullets due to only being hunters that these were tested on
, but we still
manage to get the averages on how powerful each weapon may be!
Most Info Helped from [Sch4effer]
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-- 3A -- Sub Machine Guns ----------------------------------------------
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Name : Bizon
Type : SMG
Damage : Very Weak
Clip : 36
Magazine: 288
Cost : 2,000$
Maps : Point of Contact
Name : CBJ-MS
Type : SMG
Damage : Very Weak
Clip : 32
Magazine: 256
Cost : 2,000$
Maps : Point of Contact, Mayday
Name : Vector
Type : SMG
Damage : Medium
Clip : 30
Magazine: 300
Cost : 1,500$
Maps : Point of Contact, Nightfall
Name : Vepr
Type : SMG
Damage : Weak
Clip : 32
Magazine: 256
Cost : 1,500$
Maps : Point of Contact, Nightfall
Name : MTAR-X
Type : SMG
Damage : Weak
Clip : 40
Magazine: 320
Cost : 2,000$
Maps : Point of Contact, Mayday
Name : K7
Type : SMG
Damage : Medium
Clip : 30
Magazine: 300
Cost : 2,000$
Maps : Awakening, Exodus
Name : Ripper
Type : SMG
Damage : Weak
Clip : 32
Magazine: 256
Cost : 1,500$
Maps : Mayday, Awakening, Exodus
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-- 3B -- Assualt Rifles ------------------------------------------------
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Name : AK-12
Type : A.R
Damage : Weak
Clip : 40
Magazine: 320
Cost : 1,500$
Maps : Point of Contact
Name : SC-2010
Type : A.R
Damage : Medium
Clip : 24
Magazine: 192
Cost : 1,500$
Maps : Point of Contact
Name : SA-805
Type : A.R
Damage : Medium
Clip : 30
Magazine: 240
Cost : 2,000$
Maps : Point of Contact
Name : Remington
Type : A.R
Damage : Weak
Clip : 40
Magazine: 320
Cost : 2,000$
Maps : Awakening, Exodus
Name : ARX-160
Type : A.R
Damage : Medium
Clip : 30
Magazine: 240
Cost : 2,000$
Maps : Nightfall, Mayday, Exodus
Name : Maverick
Type : A.R
Damage : Weak
Clip : 40
Magazine: 320
Cost : 1,500$
Maps : Nightfall, Awakening
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-- 3C -- Light Machine Guns --------------------------------------------
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Name : M27-IAR
Type : LMG
Damage : Weak
Clip : 100
Magazine: 400
Cost : 3,000$
Maps : Point of Contact
Name : LSAT
Type : LMG
Damage : Weak
Clip : 100
Magazine: 400
Cost : 3,000$
Maps : Nightfall, Mayday
Name : Chainsaw
Type : LMG
Damage : Medium
Clip : 100
Magazine: 400
Cost : 3,000$
Maps : Point of Contact, Nightfall, Mayday, Awakening, Exodus
Name : Ameli
Type : LMG
Damage : Weak
Clip : 100
Magazine: 400
Cost : 3,000$
Maps : Awakening, Exodus
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-- 3D -- Sniper Rifles -------------------------------------------------
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Name : VKS
Type : Sniper
Damage : High
Clip : 10
Magazine: 80
Cost : 1,500$
Maps : Point of Contact, Nightfall, Mayday, Exodus
Name : L115
Type : Sniper
Damage : Very High
Clip : 8
Magazine: 64
Cost : 1,500$
Maps : Point of Contact, Nightfall
Name : USR
Type : Sniper
Damage : Very High
Clip : 8
Magazine: 64
Cost : 1,500$
Maps : Awakening
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-- 3E -- Shotguns ------------------------------------------------------
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Name : FP6
Type : Shotgun
Damage : Very High
Clip : 5
Magazine: 70
Cost : 1,500$
Maps : Point of Contact, Mayday
Name : Tac-12
Type : Shotgun
Damage : Very High
Clip : 10
Magazine: 70
Cost : 2,000$
Maps : Awakening, Exodus
Name : MTS-255
Type : Shotgun
Damage : Very High
Clip : 5
Magazine: 70
Cost : 1,500$
Maps : Point of Contact, Nightfall
Name : Bulldog
Type : Shotgun
Damage : Very High
Clip : 6
Magazine: 72
Cost : 2,500$
Maps : Point of Contact, Nightfall, Mayday, Awakening
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-- 3F -- Marksmen Rifles -----------------------------------------------
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Name : MR-28
Type : M.R
Damage : High
Clip : 8
Magazine: 64
Cost : 2,000$
Maps : Point of Contact, Nightfall, Mayday
Name : MK13 EBR
Type : M.R
Damage : Medium
Clip : 21
Magazine: 168
Cost : 2,000$
Maps : Awakening
Name : IA-2
Type : M.R
Damage : Medium
Clip : 21
Magazine: 168
Cost : 2,000$
Maps : Point of Contact, Awakening, Exodus
Name : SVU
Type : M.R
Damage : Medium
Clip : 21
Magazine: 168
Cost : 2,000$
Maps : Nightfall, Mayday
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-- 3G -- Miscellaneous -------------------------------------------------
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Name : Kasket
Type : Launcher
Damage : Very High
Clip : 1
Magazine: 12
Cost : 1,500$
Cost : 2,000$
Maps : Point of Contact, Nightfall, Mayday, Awakening
Name : Panzerfaust
Type : Launcher
Damage : Very High
Clip : 1
Magazine: 12
Cost : 2,000$
Maps : Point of Contact, Mayday
Name : Combat Knife
Type : Misc
Damage : High
Clip : N/A
Magazine: N/A
Cost : Free
Maps : Point of Contact, Nightfall, Mayday, Awakening, Exodus
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-- 04 -- Schematics ----------------------------------------------------
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Name : Venom-X
Type : Wonder Weapon
Damage : Very High
Clip : 2
Magazine: 4
Cost : Schematic Pieces + Biolum
Maps : Nightfall, Mayday, Awakening
Name : Venom-FX
Type : Wonder Weapon
Damage : Very High
Clip : 2
Magazine: 4
Cost : Schematic Pieces + Orange Biolum
Maps : Mayday, Awakening
Name : Venom-LX
Type : Wonder Weapon
Damage : Very High
Clip : 2
Magazine: 4
Cost : Schematic Pieces + Blue Biolum
Maps : Mayday, Awakening
Name : Venom-SX
Type : Wonder Weapon
Damage : Very Weak
Clip : 2
Magazine: 4
Cost : Schematic Pieces + Amythest Biolum
Maps : Mayday
Name : NX1-Disrupter
Type : Wonder Weapon
Damage : Very High
Clip : 1
Magazine: 10
Cost : Schematic Pieces
Maps : Exodus
Name : Pipe Bombs
Type : Lethal
Damage : High
Ammount : 5x
Name : Sticky Flares
Type : Tactical
Damage : High
Ammount : 2x
Name : Venom Grenades
Type : Lethal
Damage : High
Ammount : 5x
Name : Hypno Trap
Type : Trap
Damage : N/A
Ammount : 2x
Name : Tesla
Type : Trap
Damage : High, Medium, Low
Ammount : 1x
Name : NX1-Grenades
Type : Lethal
Damage : N/A
Ammount : 5x
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-- 05 -- Cryptid Analysis ----------------------------------------------
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Name : Scout
Type : Regular
Health : 25%
Threat : Very Low
Speed : Low
Behavior: Melee
Name : Seeker
Type : Explosive
Health : 15%
Threat : Low
Speed : Low
Behavior: Explode
Name : Scorpion
Type : Projectile
Health : 80%
Threat : Medium
Speed : Medium
Behavior: Projectile
Name : Hunter
Type : Regular, Armoured
Health : 100%
Threat : Medium
Speed : Medium
Behavior: Melee
Name : Phantom
Type : Teleporting, Armoured
Health : 320%
Threat : High
Speed : High
Behavior: Melee
Name : Seeder
Type : Projectile, Seeder
Health : 100%
Threat : Very High
Speed : Low
Behavior: Projectile/Spawn
Name : Bomber
Type : Explosive, Flying
Health : 15%
Threat : Very Low
Speed : High
Behavior: Explode
Name : Gargoyle
Type : Flying, Projectile
Health : 160%
Threat : Very High
Speed : High
Behavior: Projectile/Melee
Name : Rhino
Type : Regular, Armoured
Health : 700%
Threat : High
Speed : Medium
Behavior: Melee
Name : Mammoth
Type : Armoured, Agressive
Health : 900%
Threat : Very High
Speed : Very High
Behavior: Melee/Spawn
Name : Breeder 1st encounter
Type : Agressive, Armoured
Health : Health Bar
Threat : Medium
Speed : Very Low
Behavior: Projectile/Melee
Name : Breeder
Type : Agressive, Armoured
Health : Health Bar
Threat : High
Speed : Very Low
Behavior: Projectile/Melee
Name : Kraken Tenticle
Type : Strategical
Health : 350%
Threat : Very Low
Speed : Very Low
Behavior: Spawn
Name : Kraken
Type : Strategical, Armoured
Health : Health Bar
Threat : Medium
Speed : Very Low
Behavior: Melee/Spawn
Name : Ancestor
Type : Agressive, Protective
Health : Health Bar
Threat : Very High
Speed : Low
Behavior: Projectile/Abilities
Name : Leper
Type : Evasive
Health : 80%
Threat : Very Low
Speed : Medium
Behavior: Evade
--------------------------------------------------------------------------------
-----------------
-- 06 -- Score Sheets -- Regular Mode ------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
These are all the Score Sheets of each individual map, it will include all the i
nfomation for
both solo and co-op, i will add any additional info at the end so make sure you'
ll read that too.
--------------------------------------------------------------------------------
-----------------
-- 6A -- Point of Contact ----------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Hive 01: Cap = 1,000
Per Relic = 200
Drill Protection = 450 Drill Protection = 350
Personal Skill = 400 Personal Skill = 250
Challenge Completed = 150 TeamWork = 300
Challenge Completed = 100
Hive 02: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Hive 03: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Hive 04: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Hive 05: Cap = 10,000
Per Relic = 2,000
Personal Skill = 10,000 Personal Skill = 4,500
TeamWork = 5,500
Hive 06: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 07: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 08: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 09: Cap = 15,000
Per Relic = 3,000
Personal Skill = 15,000 Personal Skill = 6,750
TeamWork = 8,250
Hive 10: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 11: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 12: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 13: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 14: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Score is broken down into 4 Sections:
Nuke Bonus : 30,000
This Bonus is the base score no matter how many relics you run nor
the time you escape, this includes medals. With 0 remaining time
this will still result the same score.
Time Bonus : 150 SPS (Score per Second)
This Bonus is calculated by 150 score per second, now with 2 minutes
as its base multiplier, its then multiplied by 120 which results 18,000
Relic Time Bonus : 25 SPS
This bonus adds 25 score per second per relic that is eqquiped, now
by the 2 minute mark, this would add 3,000 score per relic.
Relic Bonus : ??%
This is the aftermath of the score and is not affected towards the
end game score breakdown but it multiplies the escape time with
the relic multiplier and adds that to your total score
[ Platinum Mark ] [ Best Recorded 0 Relic Escape ]
[ 1:45:00 ] [ 2:03:546 ][Annihilator 935]
[ https://www.youtube.com/watch?v=sHCuuq9j9fk ]
0 Relics : 45,750 0 Relics : 48,532
1 Relics : 48,375 1 Relics : 51,620
2 Relics : 51,000 2 Relics : 54,709
3 Relics : 53,625 3 Relics : 57,798
4 Relics : 56,250 4 Relics : 60,886
5 Relics : 58,875 5 Relics : 63,975
6 Relics : 61,500 6 Relics : 67,063
7 Relics : 64,125 7 Relics : 70,152
8 Relics : 66,750 8 Relics : 73,241
9 Relics : 69,375 9 Relics : 76,329
[ Best Recorded 10 Relic Escape ]
[ 1:38:95 ][WarKing14]
[ https://www.youtube.com/watch?v=aJogTs0s0tw ]
10 Relics : 69,580
[ Relic Multiplier Applied ]
[ Platinum Mark ] [ Best Recorded 0 Relic Escape ]
[ 1:45:00 ] [ 2:03:546 ][Annihilator 935]
[ https://www.youtube.com/watch?v=sHCuuq9j9fk ]
0 Relics : 45,750 0 Relics : 48,532
1 Relics : 58,050 1 Relics : 61,944
2 Relics : 71,400 2 Relics : 76,592
3 Relics : 85,800 3 Relics : 92,476
4 Relics : 101,250 4 Relics : 109,594
5 Relics : 117,750 5 Relics : 127,950
6 Relics : 135,300 6 Relics : 147,538
7 Relics : 153,900 7 Relics : 168,364
8 Relics : 173,550 8 Relics : 190,426
9 Relics : 194,250 9 Relics : 213,721
[ Best Recorded 10 Relic Escape ]
[ 1:38:95 ][WarKing14]
[ https://www.youtube.com/watch?v=aJogTs0s0tw ]
10 Relics : 208,740
--------------------------------------------------------------
---- Point of Contact -- Regular -- End Bonus ----
--------------------------------------------------------------
Hive Bonus Cap : 201,000
Escape Bonus Cap : 76,329
Relic Bonus Cap : 499,192
Escape Total Cap : 776,521
--------------------------------------------------------------
---- Point of Contact -- Regular -- Cap Score ----
--------------------------------------------------------------
0 Relics : 249,532
1 Relic : 303,144
2 Relics : 357,992
3 Relics : 414,076
4 Relics : 471,394
5 Relics : 529,950
6 Relics : 589,738
7 Relics : 650,764
8 Relics : 713,026
9 Relics : 776,521
10 Relics : 743,940
--------------------------------------------------------------------------------
-----------------
-- 6B -- Nightfall -----------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Hive 01: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Hive 02: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Hive 03: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Hive 04: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Breeder: Cap = 10,000
Per Relic = 2,000
Breeder Score = 4,500 Breeder Score = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Hive 05: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 06: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 07: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 08: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 09: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 10: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 11: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 12: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 13: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Breeder Boss: Cap = 28,000
Per Relic = 5,600
Breeder First Fight = 10,000 Breeder First Fight = 10,000
Breeder Last Fight = 18,000 Breeder Last Fight = 18,000
--------------------------------------------------------------
---- Nightfall -- Regular -- End Bonus ----
--------------------------------------------------------------
Hive Bonus Cap : 200,000
Breeder Bonus Cap: 28,000
Relic Bonus Cap : 410,400
Escape Total Cap : 638,400
--------------------------------------------------------------
---- Nightfall -- Regular -- Cap Score ----
--------------------------------------------------------------
0 Relics : 228,000
1 Relic : 273,600
2 Relics : 319,200
3 Relics : 364,800
4 Relics : 410,400
5 Relics : 456,000
6 Relics : 501,600
7 Relics : 547,200
8 Relics : 592,800
9 Relics : 638,400
10 Relics : 615,000
--------------------------------------------------------------------------------
-----------------
-- 6C -- Mayday --------------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Hive 01: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Hive 02: Cap = 10,000
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Path Door 01: Cap = 2,000
Per Relic = 400
Hive 03: Cap = 12,500
Per Relic = 2,000
Drill Protection = 4,500 Drill Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Kraken Bonus = 2,500 Challenge Completed = 1,000
Kraken Bonus = 2,500
Path Door 02: Cap = 2,000
Per Relic = 400
Hive 04: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 05: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 06: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Optional Door 1: Cap = 4,000
Per Relic = 800
Optional Door 2: Cap = 4,000
Per Relic = 800
Optional Door 3: Cap = 4,000
Per Relic = 800
Optional Door 4: Cap = 4,000
Per Relic = 800
Hive 07: Cap = 15,000
Per Relic = 3,000
Drill Protection = 6,750 Drill Protection = 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Hive 8: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Optional Door 5: Cap = 4,000
Per Relic = 800
Hive 9: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Optional Door 6: Cap = 4,000
Per Relic = 800
Hive 10: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 11: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Hive 12: Cap = 20,000
Per Relic = 4,000
Drill Protection = 9,000 Drill Protection = 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Chlorine Gas: Cap = 12,000 = 15,000
Per Relic = 2,400 = 3,000
Valve Protection = 4,000 Valve Protection = 4,000
Personal Skill = 8,000 Personal Skill = 5,000
TeamWork = 6,000
Kraken: Cap = 20,000
Per Relic = 4,000
--------------------------------------------------------------
---- Mayday -- Regular -- End Bonus ----
--------------------------------------------------------------
Hive Bonus Cap : 237,500 - 240,500
Kraken Bonus Cap : 20,000
Crafting Bonus : 5,000
Relic Bonus Cap : 463,500 - 477,900
Escape Total Cap : 721,000 - 743,400
Notes: some wierd related thing but 5,010 crafting score has been
achieved, relating to pipebombs etc. dont know 100% how but its
possible!
--------------------------------------------------------------
---- Mayday -- Regular -- Cap Score ----
--------------------------------------------------------------
Solo Scores Coop Scores
0 Relics : 262,500 0 Relics : 265,500
1 Relic : 315,000 1 Relic : 318,600
2 Relics : 367,500 2 Relics : 371,700
3 Relics : 420,000 3 Relics : 424,800
4 Relics : 472,500 4 Relics : 477,900
5 Relics : 525,000 5 Relics : 531,000
6 Relics : 577,500 6 Relics : 584,100
7 Relics : 630,000 7 Relics : 637,200
8 Relics : 682,500 8 Relics : 690,300
9 Relics : 721,000 9 Relics : 743,400
10 Relics : N/A 10 Relics : 717,000
--------------------------------------------------------------------------------
-----------------
-- 6D -- Awakening -----------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Obelisk 01: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 02: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 03: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 04: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 05: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Vangaurd 01: Cap = 8,500 9,000
Per Relic = 1,700 1,800
Vangaurd Score = 4,500 Vangaurd Score = 5,000
Personal Skill = 4,000 Personal Skill = 1,000
Teamwork = 3,000
Obelisk 06: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 07: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 08: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 09: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 10: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Vangaurd 02: Cap = 8,500 9,000
Per Relic = 1,700 1,800
Vangaurd Score = 4,500 Vangaurd Score = 5,000
Personal Skill = 4,000 Personal Skill = 1,000
Teamwork = 3,000
Obelisk 11: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 12: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Obelisk 13: Cap = 10,000
Per Relic = 2,000
Scanner Protection = 4,500 Scanner Protection = 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Ark Chambers: Cap = 8,500 10,000
Per Relic = 1,700 2,000
Cortex Activation = 4,500 Cortex Activation = 4,500
Personal Skill = 4,000 Personal Skill = 2,500
TeamWork = 3,000
Escape Bonus = 15,000
Possibly, 5,000 score for how fast you fill the Cortex meter
--------------------------------------------------------------
---- Awakening -- Regular -- End Bonus ----
--------------------------------------------------------------
Hive Bonus Cap : 155,500 - 158,000
Escape Bonus Cap : 15,000
Relic Bonus Cap : 306,900 - 311,400
Escape Total Cap : 477,400 - 484,400
--------------------------------------------------------------
---- Awakening -- Regular -- Cap Score ----
--------------------------------------------------------------
Solo Scores Coop Scores
0 Relics : 170,500 0 Relics : 173,000
1 Relic : 204,600 1 Relic : 207,600
2 Relics : 238,700 2 Relics : 242,200
3 Relics : 272,800 3 Relics : 276,800
4 Relics : 306,900 4 Relics : 311,400
5 Relics : 341,000 5 Relics : 346,000
6 Relics : 375,100 6 Relics : 380,600
7 Relics : 409,200 7 Relics : 415,200
8 Relics : 443,300 8 Relics : 449,800
9 Relics : 477,400 9 Relics : 484,400
10 Relics : N/A 10 Relics : 471,000
--------------------------------------------------------------------------------
-----------------
-- 6E -- Exodus --------------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Side Path 1: Cap = 10,000
Per Relic = 2,000
Personal Skill = 8,500 Personal Skill = 3,900
Challenge Completed = 1,500 TeamWork = 5,100
Challenge Completed = 1,000
Side Path 2: Cap = 10,000
Per Relic = 2,000
Personal Skill = 8,500 Personal Skill = 3,900
Challenge Completed = 1,500 TeamWork = 5,100
Challenge Completed = 1,000
Side Path 3: Cap = 10,000
Per Relic = 2,000
Personal Skill = 8,500 Personal Skill = 3,900
Challenge Completed = 1,500 TeamWork = 5,100
Challenge Completed = 1,000
Generator 1: Cap = 10,000
Per Relic = 2,000
Generator Protection= 4,500 Generator Protection= 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Generator 2: Cap = 10,000
Per Relic = 2,000
Generator Protection= 4,500 Generator Protection= 3,500
Personal Skill = 4,000 Personal Skill = 2,500
Challenge Completed = 1,500 TeamWork = 3,000
Challenge Completed = 1,000
Side Path 4: Cap = 15,000
Per Relic = 3,000
Personal Skill = 12,250 Personal Skill = 5,850
Challenge Completed = 2,250 TeamWork = 7,650
Challenge Completed = 1,500
Generator 3: Cap = 15,000
Per Relic = 3,000
Generator Protection= 6,750 Generator Protection= 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Generator 4: Cap = 15,000
Per Relic = 3,000
Generator Protection= 6,750 Generator Protection= 5,250
Personal Skill = 6,000 Personal Skill = 3,750
Challenge Completed = 2,250 TeamWork = 4,500
Challenge Completed = 1,500
Side Path 5: Cap = 20,000
Per Relic = 4,000
Personal Skill = 17,000 Personal Skill = 7,800
Challenge Completed = 3,000 TeamWork = 10,200
Challenge Completed = 2,000
Generator 5: Cap = 20,000
Per Relic = 4,000
Generator Protection= 9,000 Generator Protection= 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Generator 6: Cap = 20,000
Per Relic = 4,000
Generator Protection= 9,000 Generator Protection= 7,000
Personal Skill = 8,000 Personal Skill = 5,000
Challenge Completed = 3,000 TeamWork = 6,000
Challenge Completed = 2,000
Medusa Cap = 65,000
1st Ancestor = 15,000
2nd Ancestor = 15,000
3rd Ancestor = 15,000
Aftermath = 20,000
Notes: Wait 4-5 minutes towards a bronze for aftermath score. Protect
the medusa to earn score. Challenges do not affect the score in this
area. Each ancestor spawns around 4 minute intervals and perfect score
is achievable. (Myself, NOT YOU 87) seen with our own eyes!
Ancestor Bonus:
1st area - 9,500
2nd area - 14,250
3rd area - 19,000
--------------------------------------------------------------
---- Exodus -- Regular -- End Bonus ----
--------------------------------------------------------------
Generator Bonus Cap : 90,000
Route Bonus Cap : 65,000
Crafting Bonus Cap : 5,000
Ancestor Bonus Cap : 38,000
Medusa Score Cap : 65,000
Relic Bonus Cap : 473,400
Escape Total Cap : 736,400
--------------------------------------------------------------
---- Exodus -- Regular -- Cap Score ----
--------------------------------------------------------------
0 Relics : 263,000
1 Relic : 315,600
2 Relics : 368,200
3 Relics : 420,800
4 Relics : 473,400
5 Relics : 526,000
6 Relics : 578,600
7 Relics : 631,200
8 Relics : 683,800
9 Relics : 736,400
10 Relics : 713,850
--------------------------------------------------------------------------------
-----------------
-- 6F -- Additional Info -----------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
In this section, I will explain as best as i can about how score system works wi
thin Extinction:
Drill Protection:
Drill Protection is a big thing for score runs in general, the score turns 0 onc
e it passes the
40 drill health mark!
Personal Skill:
This section is split between 2 catagories, 1 of them is 'Weapon Accuracy' this
is the reason why
people use turrets in score runs and in solo runs for score, because they are fr
om your equalizers
they do not alter Weapon Accuracy in your personal skill BUT they do affect the
Accuracy Challenges
within the game, so dont get these mixed up! The 2nd catagory is simply Damage T
ook, it takes an
incredible ammount of damage taken in order to deplete this catagory to 0 score
but its still
needed for high score runs.
Info known by [o Synchro o]
TeamWork:
Same like personal skill however these are differently calculated. 1st catagory
is known as 'Support'
I titled it this because this is how many support drops you dropped during a hiv
e. Within a hive
there is a set number of drops that you must do in order to get the maxed score
in this catagory.
Some special hives give different scores than regular hives so test that out you
rselves. The 2nd
catagory is 'Damage Dealt' now with a grenade/portable turret, this catagory can
be filled relativaly
fast. This usually is the most counted part of TeamWork.
Just a fun fact about Teamwork! Rumours were sharing money also helps? this is w
rong and also buying an
item during the hive does not reflect on anothers teamwork score.
Info Tested with [SarahEmoBaybe]
I will not add Teamworks or Personal Skills catagory scores individually simply
because there are too many
scores written down in able to implement that potentially doubling the long exte
nsive sheets in the first
place!
Challenges Completed:
This score is not that required BUT because by doing this it rewards you and you
r team mates a skill
point, its becoming a requirement to get those completionist runs while going fo
r score!
Relic Bonus:
Relic Bonus depends on the score you recieved out of Base Cap on a hive, this th
en multiplies that
score by something called a 'Relic Multiplier' and this gives you a set ammount
of % of that score.
0 Relics = 100%
1 Relic = 120%
2 Relics = 140%
3 Relics = 160%
4 Relics = 180%
5 Relics = 200%
6 Relics = 220%
7 Relics = 240%
8 Relics = 260%
9 Relics = 280%
10 Relics= 300%
Relics can easily be found by grabbing a calculater and multiply your score by f
or example 1.2 and it
will display 120% score that you asked etc.
Note: 10 Relics scores are underneath the 9 Relic cap for an easily explainable
reason! TeamWork!
Now since you are disabled of being able to throw Team Support out, you are unab
le to fill in one
section of that score and thus earning less score than 9 Relics simply due to th
at!
Nightfall: Breeder Fight
The Breeder Bonus at the end of the game includes the boss fights score included
with its first encounter
The Breeder is based upon things such as speed to kill it and i am currently una
ware about teamwork and
personal skill for this bit.
Info Recieved From [xrylanxscottx]
Mayday: Optional Doors
The door bonus depends on your previous hive, many of those that open them strai
ght away will only recieve
2,000 base score. now lets base the previous hive to the Conveyer Belt Drill! no
w this hives cap score
is the same cap as those in the last area and thus gives extra optional door sco
re. Many have accused this
as a glitch, but this is how the system works! therefore False! this is a legiti
mate scoring system that
was purposely implemented!
Info Recieved From [MatoMaster] and in-depth [Jon-The-Chief]
Chlorine Gas, this part of mayday has seperate scores for solo and co-op.
Info Recieved From [xrylanxscottx]
Awakening:
The ark chamber room, the cortex activation is limited to 9 activations before t
he score stops stacking up
Info Recieved From [xrylanxscottx]
Exodus:
Ancestor Bonus differs from cap scores dependant on the section the ancestor was
activated.
Info Found by Myself with [ NOT YOU 87 ]
Medusa score has 15,000 base score for the three original ancestors, and then an
additional 20,000 for the
aftermath which usually lasts 4-5 minutes extra. A Bronze escape is better for s
core on this map.
Info Found by Myself with [ NOT YOU 87 ]
During Mato Masters 5 Relic world record run, i noticed that during his built of
pipe bombs and mid-explosion on
another set of bombs i noticed wierdly somehow he gained 30 points and after the
match, his bonus for crafting was
5,010 instead of the cap 5,000. This is an unknown glitch and is very hard to re
plicate!
--------------------------------------------------------------------------------
-----------------
-- 07 -- Score Sheets -- Hardcore Mode -----------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
These are all the Score Sheets of each individual map within Hardcore mode! it w
ill include all
the infomation for both solo and co-op, i will add any additional info at the en
d so make sure
you'll read that too.
Warning! hardcore score sheet is rounded up! some 1 point adjustments? i cannot
be bothered so shhh community!
--------------------------------------------------------------------------------
-----------------
-- 7A -- Point of Contact ----------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Hive 01: Cap = 1,250
Per Relic = 250
Drill Protection = 562 Drill Protection = 437
Personal Skill = 500 Personal Skill = 312
Challenge Completed = 187 TeamWork = 375
Challenge Completed = 125
Hive 02: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Hive 03: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Hive 04: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Hive 05: Cap = 10,000
Per Relic = 2,500
Personal Skill = 15,000 Personal Skill = 5,625
TeamWork = 6,875
Hive 06: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 07: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 08: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 09: Cap = 18,750
Per Relic = 3,750
Personal Skill = 18,000 Personal Skill = 8,437
TeamWork = 10,312
Hive 10: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 11: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 12: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 13: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 14: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Score is broken down into 4 Sections:
Nuke Bonus : 37,500
This Bonus is the base score no matter how many relics you run nor
the time you escape, this includes medals. With 0 remaining time
this will still result the same score.
Time Bonus : 187.5 SPS (Score per Second)
This Bonus is calculated by 150 score per second, now with 2 minutes
as its base multiplier, its then multiplied by 120 which results 18,000
Relic Time Bonus : 31.25 SPS
This bonus adds 25 score per second per relic that is eqquiped, now
by the 2 minute mark, this would add 3,000 score per relic.
Relic Bonus : ??%
This is the aftermath of the score and is not affected towards the
end game score breakdown but it multiplies the escape time with
the relic multiplier and adds that to your total score
[ Platinum Mark ] [ Best Recorded 0 Relic Escape ]
[ 1:45:00 ] [ 2:03:546 ][Annihilator 935]
[ https://www.youtube.com/watch?v=sHCuuq9j9fk ]
0 Relics : 57,187 0 Relics : 60,664
1 Relics : 60,468 1 Relics : 64,525
2 Relics : 63,750 2 Relics : 68,386
3 Relics : 67,031 3 Relics : 72,247
4 Relics : 70,312 4 Relics : 76,108
5 Relics : 73,593 5 Relics : 79,968
6 Relics : 76,875 6 Relics : 83,829
7 Relics : 80,156 7 Relics : 87,690
8 Relics : 83,437 8 Relics : 91,551
9 Relics : 86,718 9 Relics : 95,412
[ Best Recorded 10 Relic Escape ]
[ 1:38:95 ][WarKing14]
[ https://www.youtube.com/watch?v=aJogTs0s0tw ]
10 Relics : 86,975
[ Relic Multiplier Applied ]
[ Platinum Mark ] [ Best Recorded 0 Relic Escape ]
[ 1:45:00 ] [ 2:03:546 ][Annihilator 935]
[ https://www.youtube.com/watch?v=sHCuuq9j9fk ]
0 Relics : 57,187 0 Relics : 60,664
1 Relics : 72,561 1 Relics : 80,656
2 Relics : 89,250 2 Relics : 95,740
3 Relics : 107,249 3 Relics : 105,595
4 Relics : 126,561 4 Relics : 136,994
5 Relics : 147,186 5 Relics : 159,936
6 Relics : 169,125 6 Relics : 184,423
7 Relics : 192,374 7 Relics : 210,456
8 Relics : 216,936 8 Relics : 238,032
9 Relics : 242,810 9 Relics : 267,153
[ Best Recorded 10 Relic Escape ]
[ 1:38:95 ][WarKing14]
[ https://www.youtube.com/watch?v=aJogTs0s0tw ]
10 Relics : 260,925
--------------------------------------------------------------
---- Point of Contact -- Hardcore -- End Bonus ----
--------------------------------------------------------------
Hive Bonus Cap : 251,250
Escape Bonus Cap : 95,412
Relic Bonus Cap : 623,991
Escape Total Cap : 970,653
--------------------------------------------------------------
---- Point of Contact -- Hardcore -- Cap Score ----
--------------------------------------------------------------
0 Relics : 311,914
1 Relic : 382,156
2 Relics : 447,490
3 Relics : 507,595
4 Relics : 589,244
5 Relics : 662,436
6 Relics : 737,173
7 Relics : 813,456
8 Relics : 891,282
9 Relics : 970,654
10 Relics : 929,925
--------------------------------------------------------------------------------
-----------------
-- 7B -- Nightfall -----------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Hive 01: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Hive 02: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Hive 03: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Hive 04: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Breeder: Cap = 12,500
Per Relic = 2,500
Breeder Score = 5,625 Breeder Score = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Hive 05: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 06: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 07: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 08: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 09: Cap = Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 10: Cap Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 11: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 12: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 13: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Breeder Boss: Cap = 35,000
Per Relic = 7,000
Breeder First Fight = 12,500 Breeder First Fight = 12,500
Breeder Last Fight = 22,500 Breeder Last Fight = 22,500
--------------------------------------------------------------
---- Nightfall -- Hardcore -- End Bonus ----
--------------------------------------------------------------
Hive Bonus Cap : 250,000
Breeder Bonus Cap: 35,000
Relic Bonus Cap : 513,000
Escape Total Cap : 798,000
--------------------------------------------------------------
---- Nightfall -- Hardcore -- Cap Score ----
--------------------------------------------------------------
0 Relics : 285,000
1 Relic : 342,000
2 Relics : 398,750
3 Relics : 456,000
4 Relics : 513,000
5 Relics : 570,000
6 Relics : 627,000
7 Relics : 684,000
8 Relics : 741,000
9 Relics : 798,000
10 Relics : 768,750
--------------------------------------------------------------------------------
-----------------
-- 7C -- Mayday --------------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Hive 01: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Hive 02: Cap = 12,500
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Path Door 01: Cap = 2,500
Per Relic = 500
Hive 03: Cap = 15,625
Per Relic = 2,500
Drill Protection = 5,625 Drill Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Kraken Bonus = 3,125 Challenge Completed = 1,250
Kraken Bonus = 3,125
Path Door 02: Cap = 2,500
Per Relic = 500
Hive 04: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 05: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 06: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Optional Door 1: Cap = 5,000
Per Relic = 1,000
Optional Door 2: Cap = 5,000
Per Relic = 1,000
Optional Door 3: Cap = 5,000
Per Relic = 1,000
Optional Door 4: Cap = 5,000
Per Relic = 1,000
Hive 07: Cap = 18,750
Per Relic = 3,750
Drill Protection = 8,437 Drill Protection = 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Hive 8: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Optional Door 5: Cap = 5,000
Per Relic = 1,000
Hive 9: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Optional Door 6: Cap = 5,000
Per Relic = 1,000
Hive 10: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 11: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Hive 12: Cap = 25,000
Per Relic = 5,000
Drill Protection = 11,250 Drill Protection = 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Chlorine Gas: Cap = 15,000 = 18,750
Per Relic = 3,000 = 3,750
Valve Protection = 5,000 Valve Protection = 5,000
Personal Skill = 10,000 Personal Skill = 6,250
TeamWork = 7,500
Kraken: Cap = 25,000
Per Relic = 5,000
--------------------------------------------------------------
---- Mayday -- Hardcore -- End Bonus ----
--------------------------------------------------------------
Hive Bonus Cap : 296,875 - 300,625
Kraken Bonus Cap : 25,000
Crafting Bonus : 6,250
Relic Bonus Cap : 590,625 - 597,375
Escape Total Cap : 918,750 - 929,250
Notes: some wierd related thing but 5,010 crafting score has been
achieved, relating to pipebombs etc. dont know 100% how but its
possible!
--------------------------------------------------------------
---- Mayday -- Hardcore -- Cap Score ----
--------------------------------------------------------------
Solo Scores Coop Scores
0 Relics : 328,125 0 Relics : 331,875
1 Relic : 393,750 1 Relic : 398,250
2 Relics : 459,375 2 Relics : 464,625
3 Relics : 525,000 3 Relics : 531,000
4 Relics : 590,625 4 Relics : 597,375
5 Relics : 656,250 5 Relics : 663,750
6 Relics : 721,875 6 Relics : 730,125
7 Relics : 787,500 7 Relics : 796,500
8 Relics : 853,125 8 Relics : 862,875
9 Relics : 901,250 9 Relics : 929,250
10 Relics : N/A 10 Relics : 896,250
--------------------------------------------------------------------------------
-----------------
-- 7D -- Awakening -----------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Obelisk 01: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 02: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 03: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 04: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 05: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Vangaurd 01: Cap = 10,625 11,250
Per Relic = 2,125 2,250
Vangaurd Score = 5,625 Vangaurd Score = 6,250
Personal Skill = 5,000 Personal Skill = 1,250
Teamwork = 3,750
Obelisk 06: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 07: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 08: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 09: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 10: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Vangaurd 02: Cap = 10,625 11,250
Per Relic = 2,125 2,250
Vangaurd Score = 5,625 Vangaurd Score = 6,250
Personal Skill = 5,000 Personal Skill = 1,250
Teamwork = 3,750
Obelisk 11: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 12: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Obelisk 13: Cap = 12,500
Per Relic = 2,500
Scanner Protection = 5,625 Scanner Protection = 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Ark Chambers: Cap = 10,625 12,500
Per Relic = 1,700 2,000
Cortex Activation = 5,625 Cortex Activation = 5,625
Personal Skill = 5,000 Personal Skill = 3,125
TeamWork = 3,750
Escape Bonus = 18,750
Possibly, 6,250 score for how fast you fill the Cortex meter
--------------------------------------------------------------
---- Awakening -- Hardcore -- End Bonus ----
--------------------------------------------------------------
Hive Bonus Cap : 194,375 - 197,500
Escape Bonus Cap : 18,750
Relic Bonus Cap : 383,625 - 389,250
Escape Total Cap : 596,750 - 605,500
--------------------------------------------------------------
---- Awakening -- Hardcore -- Cap Score ----
--------------------------------------------------------------
Solo Scores Coop Scores
0 Relics : 213,125 0 Relics : 216,250
1 Relic : 255,750 1 Relic : 259,500
2 Relics : 298,375 2 Relics : 302,750
3 Relics : 341,000 3 Relics : 346,000
4 Relics : 383,625 4 Relics : 389,250
5 Relics : 426,250 5 Relics : 432,500
6 Relics : 468,875 6 Relics : 475,750
7 Relics : 511,500 7 Relics : 519,000
8 Relics : 554,125 8 Relics : 562,250
9 Relics : 596,750 9 Relics : 605,500
10 Relics : N/A 10 Relics : 588,750
--------------------------------------------------------------------------------
-----------------
-- 7E -- Exodus --------------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Side Path 1: Cap = 12,500
Per Relic = 2,500
Personal Skill = 10,625 Personal Skill = 4,875
Challenge Completed = 1,875 TeamWork = 6,375
Challenge Completed = 1,250
Side Path 2: Cap = 12,500
Per Relic = 2,500
Personal Skill = 10,625 Personal Skill = 4,875
Challenge Completed = 1,875 TeamWork = 6,375
Challenge Completed = 1,250
Side Path 3: Cap = 12,500
Per Relic = 2,500
Personal Skill = 10,625 Personal Skill = 4,875
Challenge Completed = 1,875 TeamWork = 6,375
Challenge Completed = 1,250
Generator 1: Cap = 12,500
Per Relic = 2,500
Generator Protection= 5,625 Generator Protection= 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Generator 2: Cap = 12,500
Per Relic = 2,500
Generator Protection= 5,625 Generator Protection= 4,375
Personal Skill = 5,000 Personal Skill = 3,125
Challenge Completed = 1,875 TeamWork = 3,750
Challenge Completed = 1,250
Side Path 4: Cap = 18,750
Per Relic = 3,750
Personal Skill = 15,312 Personal Skill = 7,312
Challenge Completed = 2,812 TeamWork = 9,562
Challenge Completed = 1,875
Generator 3: Cap = 18,750
Per Relic = 3,750
Generator Protection= 8,437 Generator Protection= 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Generator 4: Cap = 18,750
Per Relic = 3,750
Generator Protection= 8,437 Generator Protection= 6,562
Personal Skill = 7,500 Personal Skill = 4,687
Challenge Completed = 2,812 TeamWork = 5,625
Challenge Completed = 1,875
Side Path 5: Cap = 25,000
Per Relic = 5,000
Personal Skill = 21,250 Personal Skill = 9,750
Challenge Completed = 3,750 TeamWork = 12,750
Challenge Completed = 2,500
Generator 5: Cap = 25,000
Per Relic = 5,000
Generator Protection= 11,250 Generator Protection= 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Generator 6: Cap = 25,000
Per Relic = 5,000
Generator Protection= 11,250 Generator Protection= 8,750
Personal Skill = 10,000 Personal Skill = 6,250
Challenge Completed = 3,750 TeamWork = 7,500
Challenge Completed = 2,500
Medusa Cap = 81,250
1st Ancestor = 18,750
2nd Ancestor = 18,750
3rd Ancestor = 18,750
Aftermath = 25,000
Notes: Wait 4-5 minutes towards a bronze for aftermath score. Protect
the medusa to earn score. Challenges do not affect the score in this
area. Each ancestor spawns around 4 minute intervals and perfect score
is achievable. (Myself, NOT YOU 87) seen with our own eyes!
Ancestor Bonus:
1st area - 11,875
2nd area - 17,812
3rd area - 23,750
--------------------------------------------------------------
---- Exodus -- Hardcore -- End Bonus ----
--------------------------------------------------------------
Generator Bonus Cap : 112,500
Route Bonus Cap : 81,250
Crafting Bonus Cap : 6,250
Ancestor Bonus Cap : 47,500
Medusa Score Cap : 81,250
Relic Bonus Cap : 591,750
Escape Total Cap : 920,500
--------------------------------------------------------------
---- Exodus -- Hardcore -- Cap Score ----
--------------------------------------------------------------
0 Relics : 328,750
1 Relic : 394,500
2 Relics : 460,250
3 Relics : 526,000
4 Relics : 591,750
5 Relics : 657,500
6 Relics : 723,250
7 Relics : 789,000
8 Relics : 854,750
9 Relics : 920,500
10 Relics : 892,312
--------------------------------------------------------------------------------
-----------------
-- 7F -- Additional Info -----------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Hardcore has different spawn pools than regular, it has freindly fire.
it has 25% increase score than regular mode. sometimes there are 0.5 scores
within the eqaution but that simply means its a 0.0 if its finalized but in
the two catagories, .5 is in both but add that extra 1 point score at the end
--------------------------------------------------------------------------------
-----------------
-- 08 -- Differences ---------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
There are a few things within extinction that change over another variable, thes
e are the
following differences that i have found.
--------------------------------------------------------------------------------
-----------------
-- 8A -- Lobby Differences ---------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Within a match of extinction, cryptids health will change dependant on how many
players is in
the current lobby. This was a similar feature that was in Zombies.
1 Player Lobby : 50-52% Health
2 Player Lobby : 55-56% Health
3 Player Lobby : 71-72% Health
4 Player Lobby : 100% Health
This differences will show the reason why many score players prefer to play in a
3 man team
This reason makes it easier to succeed in score and protect the drill and other
things.
--------------------------------------------------------------------------------
-----------------
-- 8B -- Difficulty Differences ----------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Within Extinction there are 3 types of difficulties, these consist of the follow
ing:
1) Casual
2) Regular
3) Hardcore
Now there are alot of differences among all three of these types, one noticable
difference will
be there spawns. Now i dont have a set ellaboration of this BUT i do know that w
ithin casual mode
you get less total cryptids than regular and within hardcore, you recieve more e
nemies and on most
occasions, a spawn change! for example, having hunters spawn on the very first h
ive is abnormal in
regular mode and these harder enemies is to fill some differences from regular c
onsidering health
differences.
In casual mode cryptids health sits only at 69-72% health from regular mode. Har
dcore doesnt change
any health variables but it does have several differences itself. Casual mode do
es not affect any
leaderboards, this goes for score and global settings, although it is still poss
ible to get teeth.
You can potentially have all the teeth upgrades without having any kills on your
leaderboard stats.
When Comparing scores and since regular mode is the original, that will sit at 1
00% score rate.
Now Casual mode is a short 60% of that score, which seems like a huge drop and H
ardcore has
125% scores which makes up for its intense difficulty changes.
Hardcore has its own leaderboard stats in terms for score, but when it comes to
escapes and global
it is merged with regular and has no set difficulty needed to be obtained. Hardc
ore mode has
changed the friendly fire being disabled to enabled and explosive like bullets a
re the easiest
ways to harm yourself if you are not careful, skill points are ussually earned i
n a game after
a hive and for completing a challenge, this mode disables all of those from a hi
ve and thus
halfs the potential ammount of skill points that can be earned.
--------------------------------------------------------------------------------
-----------------
-- 8C -- Venom-X Differences -------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Each Venom-X has a different way of dealing with its enemies.
Venom-X has a Medium initial Blast damage with a Medium 'damage over time'
Venom-FX has a High initial Blast damage with a Low 'damage over time'
Venom-LX has a Low initial Blast damage with a Large 'damage over time' but this
does not leave the
blast radius unlike gas and fire which carries on a short while after leaving th
e blast.
Venom-SX has a seeder pod like spawner which deals Medium Damage but a Low Fire
Rate
The Purple Venom-X, aka (SX) is considered useless by many extinction players
--------------------------------------------------------------------------------
-----------------
-- 09 -- Challenges List -----------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
I will list down below all the possible challenges within extinction
--------------------------------------------------------------------------------
-----------------
-- 9A -- Map Specific --------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Point of Contact:
Take no Damage from Cryptids before the hive is destroyed.
Only use Melee damage to Cryptids until the hive is destroyed
Nightfall:
Kill the Breeder under X ammount of seconds
Destroy X ammount of Eggs before they hatch
Mayday:
Defeat the Tenticle before the hive is destroyed
Awakening:
This map has no specific challenges
Exodus:
Kill an ancesotr in X ammount of seconds
Dont take damage from an ancestor for X ammount of seconds
Deal X ammount of damage to the Ancestors
--------------------------------------------------------------------------------
-----------------
-- 9B -- Gun Challenges ------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Kill X ammount of Cryptids while using Pistols
Kill X ammount of Cryptids while using SMG's
Kill X ammount of Cryptids while using Assualt Rifles
Kill X ammount of Cryptids while using LMG's
Kill X ammount of Cryptids while using Shotguns
Kill X ammount of Cryptids while using Semi-Auto Rifles
Kill X ammount of Cryptids while using Snipers
--------------------------------------------------------------------------------
-----------------
-- 9C -- Kill Challenges -----------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Kill X ammount of Cryptids while they are in mid-air
Kill X ammount of Cryptids while jumping
Kill X ammount of Cryptids while at a distance of 65ft
Kill X ammount of Cryptids while prone
Kill X ammount of Cryptids while every player is prone
Kill X ammount of flying Cryptids
Kill X ammount of Cryptids with traps
Kill X ammount of Cryptids with turrets
Kill X ammount of Cryptids while on higher ground
Kill X ammount of Cryptids while on lower ground
Kill X ammount of Bombers before they explode
Kill X ammount of Seekers before they explode
Kill X ammount of Marked Cryptids before any other cryptid
Kill X ammount of Cryptids within the circle
Kill X ammount of Cryptids with propane tanks
Kill X ammount of Cryptids while at full health
Kill X ammount of Cryptids within 30 seconds
Kill X ammount of Cryptids without taking damage
Kill X ammount of Cryptids while everybody has dealt damage
Melee X ammount of scouts before the hive is destoryed
Melee a Scorpion before the hive is destroyed
Melee a Gargoyle before the hive is destroyed
Kill the Leper within 30 seconds (Leper Spawns near other cryptids)
--------------------------------------------------------------------------------
-----------------
-- 9D -- Miscelaneous --------------------------------------------------
--------------
--------------------------------------------------------------------------------
-----------------
Take no damage from exploding seekers before the hive is destroyed
Keep shot accuracy above 50%/75% before the hive is destroyed
Keep Drill health above 50% before the hive is destroyed
Dont go into last stand before the hive is destroyed
Dont bleed out before the hive is destroyed
Protect a random player from entering last stand
Dont reload your weapon for 60 seconds
Dont use any abilities for 90 seconds
Dont spend money for 2 minutes
Spend X ammount of money before the hive is destroyed
--------------------------------------------------------------------------------
-----------------
-- 10 -- Special Locations ---------------------------------------------
-------------------
--------------------------------------------------------------------------------
-----------------
these are small descriptions of each egg-stra hive and intel
--------------------------------------------------------------------------------
-----------------
-- 10A -- Intel Locations ----------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Point of Contact does not have any intel pieces within the map
Nightfall has 5 locatable Intel's and the others will be a prologue, epilogue an
d lootable Intel
pieces through random search crates.
Two of Nightfall's intels can be located within the compound area, and another s
et of two in the
weapon facility, the last piece will be during the boss fight. In the compound a
rea there is a
cargo crate with no doors and accessable inside, this cargo is connected with an
electric trap
and a vector purchase spot, you must climb upon this crate and run/jump onto a l
edge to the left
side, once you are up there, there are 3 possible search crates onto your right
but on the left
leads a small path to your intel. The electric trap in the first area, right sid
e of the wall
when fighting against the breeder, this trap is connected to the gratings near t
he purchasable
ARX-160 above, when the breeder is defeated and you can access the compound, tak
e the stairs right
and follow the path until its a dead end, the intel piece will be further than t
hat ARX-160.
Located in the weapon facility, there is a corner hive closest to you and on the
left hand side,
there is a massive box like object close to it and around the back of it, there
are smaller
climbable objects which allows you to reach a Vepr location, an intel piece is l
ocated here.
The fourth searchable piece is on top of the facility along the paths, climb up
the middle of the
room and follow the path leading away from the 13th hive and take the left, keep
going until there
is a jump, the intel piece should be findable once you make this leap.
The last intel piece is easily located in a booth of some sort, at the opposite
end of the breeder
boss stage. you can either run from Spawn A to Intel E or just easily hug the le
ft or right hand
side until you find this small crowded space.
Mayday has another 5 Intel Pieces that can be found just like Nightfall, but the
first intel piece
can be located without doing a single hive! if you grab the drill and go upto th
e left ramp, it
leads to this door, once this door has been opened up, you can smash its windows
, jump out of it
and land onto a pipe, this intel piece is round the left corner along this pipe.
The second intel
piece can be found right after the barrier like hive, the tenticle hive it is re
ffered for this map!
you can go along the corridor, open that door to gain access atop a stair case w
hich leads to the
cargo area on the right side, and the left are 2 schematics. on the left side, y
ou can return to
the tenticle room but along a platform that isn't well noticable from down below
. the intel is on the
right hand side in a corner.
Now the third intel piece is the hardest to find on this map, you must take a sp
ecial route to this
and there are multiple ways to climb this! but let me explain the simpliest rout
e. in the center
of the cargo area you will notice you have a barrage of crates, well at a half w
ay point you can look
towards the center where they start stacking a second story high crate. next to
this should be a
jumpable distance and has a barrel laying on its side, once you jumped over here
, begin climbing the
barral and once again atop the crates. you are currently ahead of the intel and
must look behind you
to a single sized crate and the intel is among one of these corners.
The last remaining two intel pieces are in the Gas Chambers and the Kraken Stage
, the gas chambers has
a door on the far right side, from here you can notice something in the wall tha
t you can walk around
and appear on the opposite side, really small spaced but an intel is behind that
pillar. the kraken
fight piece is just alike the Breeder but opposite your spawn, on the platform o
n the far side is the
last intel for this map.
Awakenings intel is kinda tricky to explain. But none of the less, ill atleast t
ry! Begin in the
first area, among the left hand side there are various gaps within this wall, al
ong one of them
will sit one of your intel pieces, easily accessable. The second intel piece is
within the second
area, this one is located within a cave that branches from the left hand side to
wards the entrace
higher ground and now the last intel piece is within the Ark Chambers, once you
enter this room
look on either side for a reachable ledge that you can jump upto, there is anoth
er jump which
is atop the door itself, its a long platform that lies the intel piece.
Exodus's intels are easily findable, one of them is in the right route which lea
ds to the office
from the spawn room, inside this house its among the bedsheets and if you contin
ue this route towards
the far left one, which is between the office and garage, its right next to the
obvious cryptid spawns.
The last intel piece is the middle route choice leading towards the garage, its
on the left hand side
atop a white truck-like vehicle.
This concludes all of the map based intel locations, others that may need to be
unlocked will be
findable within search crates, it may take a few attempts trial and error for re
trieving them!
--------------------------------------------------------------------------------
-----------------
-- 10B -- Easter Eggs --------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Point of Contacts easter egg requires the specific weapon known as the VKS snipe
r rifle, with this
in the first area you can shoot on the motel sign, L O L, once done successfully
it would appear
upon the screen LOL and you would notice across the next several minutes, when k
illing cryptids
there exploud into multiple mini typical alien golden teddy like objects that fl
y about.
This is the first comical easter egg for extinction.
In Nightfall, the most trickiest easter egg yet! You must have the Maverick assu
alt rifle, there
are these canister like capsules along the power lines all accross the map. You
must find the pattern
of its 4 shocks and then shoot and destroy them both on each one for all the fou
r zap locations,
these locations are random each time so you must watch them first, also they mus
t be zapping while
you shoot them. this displays ZAPPPP onto the screen and similar to PoC's easter
egg however replaced
with snow men body parts.
Mayday's easter egg requires 3 built tesla traps, once built, they must be organ
ized into a triangle
like shape to create an orb of electricity that will follow the players, this or
b is as powerful as
the Venom-LX and once it disappears, just pick up and plant again the tesla to r
ecreate it. There
is no other easter egg on this map!
Awakenings easter egg cannot be completed with items such as explosive like ammo
(cryptid slayer
included) and the ark attachment, there are multiple yellow eggs accross the map
and when these shoot
your player will recieve some sort of boost.
Exodus, within the spawn room, the Office and Gas Station locations, there are 3
eyeballs that reprosent
neversofts icon, this enables the final easter egg which summons blinding light,
star power like
overlay and a character boost for a few minutes. this also has a drop like featu
re similar to Nightfall
and Point of Contact
Neversoft must be shot from the left hand side of the map, on a sign there are w
ords that must be shot
in order to spell this out. The remaining intel is actually an easter egg unlock
for doing this.
--------------------------------------------------------------------------------
-----------------
-- 10C -- Egg-stra Locations -------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
-- Onslaught DLC --
Ignition - In the center of the map there will be a lower underground-like area,
come down there
and on the right hand side there will be some distortion among the walls and a h
ive will be there.
Fog - In the caves system, there is this one location where you can drop to your
death, it actually
is down there so aim carefully and watch your step.
Bayview - On one side of the map, which shows to be the right side if looking at
the map from the
start menu, head to the lower right corner, there will be some sort of docking a
way from the map
and it can be shot from there.
Containment - Come to the top side of the map, there is dumpster located there a
nd if you can jump
onto that and aim to the right side of buildings outside of the map, on a second
story of that
building will be the egg location.
-- Devastation --
Collision - The easiest way to find this is with an equipped sniper rifle at the
lower right side of
the map, aim towards to bridge on the opposite side and its on the right pillar
close to the water.
Behemoth - Go to the top left side of the map, where it sticks out, stand over t
here and aim
backwards away from the enemies and look to the construction of the map, there i
s an egg hidden
down below where you are.
Ruins - Right by the C Flag if you walk atop those stairs and turn right until y
ou get to the door way
look towards the C Flag but the building in the corner, that little tower has it
in there on the ceiling
Unearthed - In the Done remake, it is right by the meteor. If your inside the bu
ilding and look around
the insides of the meteor it is somewhere down there.
-- Invasion --
Mutiny - Head towards the pirate ship and lay down while looking at the crossed
over wooden beams
on the ground, facing the direction of the ocean and away from the map you will
see the egg.
Pharoh - At the top right side of the map, you can look through the flames high
up at the pillars
preferably with a thermal scoped sniper rifle and locate your egg there.
Departed - Same again with the top right corner of the map but you have to look
around the tomb
stones until you notice a red ghosts symbal where it would ask for you to breach
it, there is
your hidden egg from this map.
Vavela - This maps egg is located on the lower right side of the map, it appears
to have 2 corners
so it is the farthest right side, its outside a gate there.
-- Nemesis DLC --
GoldRush - Head over to the caverns to near the minerail and hang off the ledge
a little bit,
if you look down a broken mine shaft you can notice the egg a little bit.
ShowTime - wait for the outskirts to open, make your way to the side where the p
odium is
located and hop over some equipment, jump onto this ledge close to the wall whic
h is next
to this brocken glass window and jump/shoot at it.
Dynasty - if you ever happen to spawn on the 'Ghosts' side, turn around and it i
s litterally
right behind you! it is on the ship with the red stuff on them. its way off the
map so i recomend
a sniper rifle.
Sub-Zero - Run to the missile silo and line yourself up with the locking mechani
sm, it is right
far down there beneath you.
--------------------------------------------------------------------------------
-----------------
-- 11 -- Special Thanks ------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
I would like to take this special section, dedicated to those who had helped me
figure all of this
infomation from extinction. I had done most of the work myself but i have had a
big help from a
few players and members. Most of the info was found by myself but i had help fro
m others at certain
things and im very thankful for them.
I would like to begin to thank my <3 fiance <3 for helping me figure out the act
ual score calculation
for the escape bonus on Point of Contact, this one had bugged me for ages and fi
nally we were
able to come up with a solution to figure it out :)
I would also like to give my most gratitude to xRylanxScottx for helping me out
a while ago with
the base score sheet that i originated all of my score data from, Nightfall, May
day and Awakening
also thank you for some of the hidden info about awakenings Ark Chambers :)
Big thanks to NOT YOU 87 who helped me do some testing on the early stages of Ex
odus where
we figured out the 65,000 score cap on the Medusa and other ancestor bonuses :)
and again for helping the tests with the new teeth abilities.
Thank you Mato Master for helping me understand how Teamwork was earned, me and
my fiance
had finalized it and figured out more info afterwards just recently but still th
anks for the head
start. Also thanks for the mayday's door info for score. Thank you once more for
teaching me
through your youtube video's that 10 relics cannot fill one catagory for teamwor
k, thus limiting
its scores below 9 relic cap!
Thank you Jon the Chief for figuring out how Teeth worked with the recent patch,
also the double
class info with the second ability being pre-patch length.
Thank you GingerTracy for writing the challenges list for me while i did some ot
her info things
Thank you o Synchro o, for teaching me that accuracy was one thing that effected
Personal Skill
(even though we hate each other, im still thankful for the knowledge :) )
Thank you Sch4effer for helping me with weapon damages, finding out the better w
eapons per class.
Thank you xL1f30n3nd for some statistics on some teeth upgrades and such, althou
gh i disagree
with a few findings because my tests prove otherwise. either way, thanks for the
info from your channel
--------------------------------------------------------------------------------
-----------------
-- 12 -- My Strategies -------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
Here, i will post many video clips where you can watch others strategies in whic
h i had my
strategy built from. not 100% copied strategies but apart from awakening and my
un-finished
exodus runs, i learned from others.
I know many knew me before most dlc's came out, except they dont come to the for
ums and i became
a better, open minded player and i had changed alot throughout the year. both my
perspective and
my skills within the game. for example: i had not used the grenade turret until
5 relic hardcore
coop PoC! my favourite MR28 weapon, mato's strategy during our relic runs on PoC
and Nightfall.
PoC:
https://www.youtube.com/watch?v=7IvrJkjEjGg&list=UUAG2ShS8Byosy2vhujyF6VQ
https://www.youtube.com/watch?v=oDq9GHsumxU
https://www.youtube.com/watch?v=a1sctJ_Tg-w
(My ONLY! 9 relic escape and portable turret escape)
Nightfall:
https://www.youtube.com/watch?v=dVy7Y1gIMds&list=UUAG2ShS8Byosy2vhujyF6VQ
I recomend:
https://www.youtube.com/watch?v=U4xOOMgpqsc
https://www.youtube.com/watch?v=0UD6GDd2Xak
(I never had my perfect game nor have i escaped 1 relic on this map solo)
(BUT i am on the top 25 for both hardcore and regular modes!)
Mayday:
https://www.youtube.com/watch?v=i_sYMwIoSWU&index=15&list=UUAG2ShS8Byosy2vhujyF6
VQ
https://www.youtube.com/watch?v=RECxeLAyii0
(Easiest 9 relic escape ever)
Awakening:
(I never had any strategy, my scores on the 360 were 1st attempts)
sorry but there aren't any strategies that helped me on this.
and i will not post somebodies video for this as the only youtuber i've found
represented glitches and everybody knows how i feel about them.
Exodus:
(I never had a strategy nor had a good enough run, i kind of became)
(a casual player when this was around, i didnt do much with it tbh)
Just a recent 8 relic vistory on exodus
https://www.youtube.com/watch?v=PnAgadRG8jg&list=UU9fBYiz8a4gA76Pqgl21H3w
well done jon.
--------------------------------------------------------------------------------
-----------------
-- 13 -- My Farewell ---------------------------------------------------
-----------------
--------------------------------------------------------------------------------
-----------------
I had a great time in extinction the past year, i had met some of the most fanta
stic people
that i would never of had the orputunity to ever have met. Found some cool gamer
s like
III Retro III (Chris) NOT YOU 87 (Brett) and others like H2Oslider24, Chill xo,
Sch43ffer
Kanooke and some others i had some nice, passionate debates with. Im thankful fo
r my time on
the forums and the game, the community at times. (not all) but SpudChucker, Icon
icHeadshot,
Roxstaruk.
I also encountered/interacted with some players that went beyond my expectations
. Mato Master, The Rouxlive,
Siz Reflex, JOHNNYMANNNNNNN, RelaxingEnd, xrylanxscott, Vanqusih, Vehtra, Vetera
nKevB, KevinMcwill (before
the lucky lau thing) Lucky13Lau, Jon the Chief, AlienGod07, Elbowtotheface8, fst
2killast2die
I had such a blast in this game, i had put alot of effort into this game through
out the year and my time
with it is finally coming to a close. The only way i will ever come back to this
game is if GingerTracy
wants to learn/watch me play solo on a different map.
I know that brett and chris would do fine with this game, goodluck Tracy for you
r solo runs and helping
the community doing some things here and there, another goodluck to the whole co
mmunity with what
you do with this info i had collected over the year. the app will not be made be
cause i am going
to get my Games Development degree! and i will not only be worrying about myself
but i have others now too.
I will look foward to meeting some again in the next ghosts title, maybe even on
the advanced warfare,
zombies co-op modes too ;) i would love to see some memorable faces.
maybe someday, ill begin a youtube channel myself and able to help people more.
im really thankful for fst2killast2die for starting my journey
and thank you rylan and mato for metaphorically putting me under a vultures wing
.
able to fly behind you guys is really great fun and i hope i can let you guys kn
ow
some info that you have not found yet on another game mode :)
~Waves Hand~ this is my leave, my new family needs me.
i'll miss this game, but i remember the reasons why i must leave.
Kyle Caven leaving the community :)
VulturusMidnite Flying out!

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