To
celebrate the books release, were counting down to launch day with free new RPG content every Friday! From
now until launch, youll be able to download new careers, equipment, monsters, and more on Full Metal Fridays.
Each month will have a theme uniting its releases and conclude with an event using the months content that Game
Masters can feature in their games. For the first month of Full Metal Fridays we are diving into a subject near and
dear to our hearts, the sea.
Check back every Full Metal Friday for new Iron Kingdoms RPG content!
Installment 1, Week 4:
DEF
ARM
Lacerator
POW P+S
10
Horns
POW P+S
Hand Cannon
12
12
ABILITIES
Skills (stat already included)
Climbing 5, Command 6, Intimidation 8, Jump 8, Rope Use 6, Sailing 8,
Swimming 8
Battle Plan: Captains Orders This character can spend 1 feat point to use
Battle Plan: Captains Orders. Using a battle plan is a quick action. For one
round, friendly Hellkite raiders that follow the characters orders roll an extra
die for attack rolls and discard the lowest result.
Feat Points This character starts each encounter with 1 feat point. She is
allocated 1 feat point at the start of each of her turns. She can only have up
to 1 feat point at a time.
Gang When making a melee attack targeting an enemy in melee range
of another friendly character, this character gains +1 to melee attack and
melee damage rolls. When making a melee attack targeting an enemy in
melee range of another friendly character with this ability, these bonuses are
increased to +2.
Ram When this character hits an enemy with her horns, the enemy is
knocked down and can be pushed 1 directly away from this character. If the
enemy is pushed, this character can immediately advance directly toward the
pushed enemy up to the distance that the character was moved.
Specialization [Lacerator] This character ignores penalties while
fighting with a lacerator (included above).
Command Range
Base Size
Encounter Points
6
Small
9
AGILITY
PHYS
IQ
RAT
ECT
MAT
LL
STR
TE
SPD
SPD
STR
MAT
RAT
DEF
ARM
POW P+S
13
harpoon gun
10
12
Abilities:
Huge Stature An ogrun can wield a weapon in one hand that usually
requires two hands to wield but suffers 2 on attack rolls with that weapon.
Reel In After pushing a model with the harpoon gun, black ogrun can
make one normal melee attack against the model pushed. After resolving
this melee attack, the black ogrun can make additional melee attacks during
its combat action.
Terror Black Ogrun cause Terror [12].
Vitality
9
Base Size
Medium
Encounter Points
8
Use a mix of five human thugs and human thieves, with
a Sailing skill of 1 (Core Rules, pp.344345), to represent
the crew of the player characters ship. They will fight to
defend themselves but will not act otherwise until given
direction. A character can attempt a Command skill roll
against a target number of 12 to direct the crews defensive
efforts. If he fails, nothing happens. If he succeeds, the
friendly crew will attack targets the chosen by the rolling
characters controller.
The encounter begins when the Hellkites crew jumps
onto the deck of the ship. Place all of the adversaries on
one of the long sides of the PCs ship within 1 of the
starboard edge. The friendly crew is placed randomly
across the deck. When combat starts, the Hellkites Ogrun
fire an opening salvo with their harpoon guns, followed
by the Satyxis closing with the nearest targets to engage
them with lacerators.
Once two or more of her crew are killed, Captain
Brinebight identifies the PCs as the most significant
threat on deck, instructs her crew to attack them directly,
and moves to engage the closest PC in melee. If over half
of her crew dies in the combat, Captain Brinebight uses
Captains Orders and orders a withdrawal back to her
ship. If she is allowed to reach the starboard edge, she
returns to the Hellkite and orders a full broadside into
the PCs vessel, causing Fire Down Below.
SPD
STR
MAT
RAT
DEF
ARM
POW P+S
10
Horns
POW P+S
Abilities
Skills (stat already included)
Climbing 6, Intimidation 7, Rope Use 6, Sailing 6, Swimming 7
Gang When making a melee attack targeting an enemy in melee range
of another friendly character, this character gains +1 to melee attack and
melee damage rolls. When making a melee attack targeting an enemy in
melee range of another friendly character with this ability, these bonuses are
increased to +2.
Vitality
6
Base Size
Small
Encounter Points 4
Room to Maneuver
The deck size of the PCs ship can vary depending on
the size of your player group and the amount of gaming
space you have available. The beam (or width) of the
ship is intended to give the characters a bit of breathing
room to move around, and the overall length is meant
to give the area a generally ship-like shape while
still fitting into a reasonable area on the table. If you
have the space to increase the length of the ship, by all
means do so. Many steamships are four to six times as
long as they are wide.