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Richard Borba

3D Artist
Behance.net/BorbaR67 | BorbaR67@gmail.com | 607.339.1115

OBJECTIVE

Hard working, self-motivated artist with a passion for game asset modeling and the ability to complete tasks quickly, at a
high standard of quality.

EDUCATION

Bachelor of Fine Arts, May 2014 Bachelor of Technology, August 2010
Rochester Institute of Technology, Rochester NY Morrisville State College, Morrisville NY
Major: 3D Digital Graphics Major: Application Software Development

Member of the National Society of Leadership and Success (RIT Chapter)

SKILLS

3D Modeling and Design:
Applications: Maya, 3DS Max, UDK, Photoshop, Mudbox, ZBrush, and Illustrator
Developed 3D models with rigs, textures, and animation for in-game use.
Created an entire course using 3DS Max as Independent Study.
Developed a course outline, objectives, and a lesson plan for each class.
Reviewed and evaluated textbooks and software to be used in the class.
Mentored students to overcome difficulties.
Studied and implemented modular design and workflows into multiple projects

Programming Languages: MEL Script, VB. NET, Java, SQL, C#

WORK EXPERIENCE

Rochester Institute of Technology, Rochester NY 5/4/2013-14
Student Researcher: Worked on two grant projects as a student researcher for the Digital Humanities and
Interactive Games Departments. Responsible for research and execution of 3D assets for mobile apps and game
environments.
Modular Workflows: Utilized modular workflows to create efficient and reusable assets in real-time
game environments.
Unreal Development Kit: Created games in both UE3 and UE4. Produced game assets and integrated
them into game worlds.
Interactivity: Designed interactive experiences for users in the Unreal Engine and augmented reality.
Augmented Reality: Researched, created, and implemented 3D assets for use in the Metaio augmented
reality application and made viewable in the Junaio mobile app. Conducted play tests to determine
playability and fun factor of games. Collected data and iterated on the user experience.

CLASS PROJECTS

Project Management: Led a team through the construction of a car and website to advertise it, included development of a
Project Plan and all necessary documentation. Responsibilities included delegation, organizing presentations, client
meetings, and achieving the set deadlines.

Human Resource Management: Learned necessary presentation skills and dealing with business incidents. Researched
and developed a weekly presentation about a business crisis or situation.

Management Communications: Role-played situations to better understand the dynamics of a team and how to best
manage them. Learned how to deal with problems and keep progress moving forward.

Advanced Game Design and Applications: Created an original 3D game from design to development.

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