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Ludwig Wittgenstein developed the concept of language-games to describe simple examples of language use within activities. A language-game refers to forms of language simpler than an entire language, consisting of language woven into actions. Wittgenstein used fictional examples like a builder's language to show that words have meaning based on their uses within human activities and lives, not by corresponding to reality. Later philosophers like Lyotard drew on but also expanded Wittgenstein's concept regarding discourse and power structures.
Ludwig Wittgenstein developed the concept of language-games to describe simple examples of language use within activities. A language-game refers to forms of language simpler than an entire language, consisting of language woven into actions. Wittgenstein used fictional examples like a builder's language to show that words have meaning based on their uses within human activities and lives, not by corresponding to reality. Later philosophers like Lyotard drew on but also expanded Wittgenstein's concept regarding discourse and power structures.
Ludwig Wittgenstein developed the concept of language-games to describe simple examples of language use within activities. A language-game refers to forms of language simpler than an entire language, consisting of language woven into actions. Wittgenstein used fictional examples like a builder's language to show that words have meaning based on their uses within human activities and lives, not by corresponding to reality. Later philosophers like Lyotard drew on but also expanded Wittgenstein's concept regarding discourse and power structures.
This article is about the philosophical concept. For
systems of language obfuscation such as Pig Latin, see Language game. A language-game (German: Sprachspiel) is a famous philosophical concept developed by Ludwig Wittgenstein and Friedrich Waismann, referring to simple examples of language use and the actions into which the language is woven. 1 Description In his work, Philosophical Investigations, Ludwig Wittgenstein regularly referred to the concept of lan- guage games. [1] Wittgenstein rejected the idea that language is somehow separate, and corresponding to reality and argued that concepts do not need to be clearly dened to be meaningful. [2] Wittgenstein used the term language-game to designate forms of language simpler than the entirety of a language itself, consisting of lan- guage and the actions into which it is woven (PI 7), and connected by family resemblance (Familienhnlichkeit). The concept was intended to bring into prominence the fact that the speaking of language is part of an activity, or a form of life (PI 23) which gives language its meaning. The term 'language game' is used to refer to: Fictional examples of language use that are simpler than our own everyday language. (e.g. PI 2) Simple uses of language with which children are rst taught language (training in language). Specic regions of our language with their own grammars and relations to other language-games. All of a natural language seen as comprising a family of language-games. These meanings are not separated from each other by sharp boundaries, but blend into one another (as sug- gested by the idea of family resemblance). The concept is based on the following analogy: The rules of language are analogous to the rules of games; thus saying some- thing in a language is analogous to making a move in a game. The analogy between a language and a game demonstrates that words have meaning depending on the uses made of them in the various and multiform activities of human life. (The concept is not meant to suggest that there is anything trivial about language, or that language is 'just a game', quite the contrary.) 2 Examples The classic example of a language-game is the so-called builders language introduced in 2 of the Philosophical Investigations: Later this and there are added (with functions anal- ogous to the function these words have in natural lan- guage), and a, b, c, d as numerals. An example of its use: builder A says d slab there and points, and builder B counts four slabs, a, b, c, d... and moves them to the place pointed to by A. The builders language is an activity into which is woven something we would recog- nize as language, but in a simpler form. This language- game resembles the simple forms of language taught to children, and Wittgenstein asks that we conceive of it as a complete primitive language for a tribe of builders. 3 Postmodernist interpretation Jean-Franois Lyotard explicitly drew upon Wittgen- steins concept of language-games in developing his own notion of metanarratives in The Postmodern Condition. However, Wittgensteins concept is, fromits inception, of a plurality of language games; their plurality is not taken to be a feature solely of contemporary discourse. Ly- otards discussion is primarily applied in the contexts of authority, power and legitimation, where Wittgensteins is concerned to mark distinctions between a wide range of activities in which language users engage. 4 References [1] Biletzki, Anat (8 November 2002; substantive revision 23 December 2009). Ludwig Wittgenstein. Stanford Encyclopedia of Philosophy. Retrieved April 4, 2012. Check date values in: |date= (help) [2] Jago 2007, p. 55 [3] Michael Foord. Wittgenstein Philosophical Investiga- tions - Aphorisms 1-10. Voidspace.org.uk. Retrieved 2013-12-12. 1 2 6 FURTHER READING 5 Sources Jago, Mark (2007). Wittgenstein. Humanities- Ebooks. Wittgenstein, Ludwig (1953). Philosophical Investi- gations. Blackwell. Wittgenstein, Ludwig (1942). Blue and Brown Books. Harper Perennial. 6 Further reading Nicolas Xanthos (2006), Wittgensteins Language Games, in Louis Hbert (dir.), Signo (online), Ri- mouski (Quebec, Canada) Philosophical Investigations Language-games and Family Resemblance A de- scription of language-games in the entry for Ludwig Wittgenstein in Stanford Encyclopedia of Philoso- phy Logico-linguistic modeling. This is an application of the language-game concept in the area of in- formation systems and knowledge-based system de- sign. Forms of Life and Language Games (2011) 3 7 Text and image sources, contributors, and licenses 7.1 Text Language-game (philosophy) Source: http://en.wikipedia.org/wiki/Language-game_(philosophy)?oldid=587703580 Contributors: Sethmahoney, Banno, Bearcat, Goethean, Dratman, Karol Langner, Esperant, Jim Henry, FranksValli, User2004, SlimVirgin, Qwertyus, Tlroche, Mesveldt, Voiklis, YurikBot, Tomisti, Modify, Stumps, SmackBot, Monty Cantsin, The Rhymesmith, Sadads, Bn, Dan Allen, Fyrius, Was a bee, Thijs!bot, Skomorokh, LordAnubisBOT, Katharineamy, Memex, Hrothberht, Wovon, Dlabtot, Tdslk, DumZiBoT, The Alchimist, MagnesianPhoenix, Addbot, Luckas-bot, Mauro Lanari, Rjanag, TheAMmollusc, Omnipaedista, Aleksa Lukic, ItsZippy, RjwilmsiBot, EmausBot, Logicalgregory, Vagobot, BattyBot, Kgore, Eb7473, Cosains, ReconditeRodent and Anonymous: 22 7.2 Images File:Wittgenstein1920.jpg Source: http://upload.wikimedia.org/wikipedia/commons/b/b2/Wittgenstein1920.jpg License: Public domain Contributors: Wittgenstein by William Warren Bartley (ISBN 0875484417) Original artist: Rudolf Koder (12.4.1902 - 13.11.1977) [1] 7.3 Content license Creative Commons Attribution-Share Alike 3.0