The general wireless system architecture, which includes connections to the Internet, is shown in Figure 1.8.4 A wireless device is connected to a base station through one of the wireless Internet networks (see Section 1.4.1); the base station is wired to a telecommunications switch. In 2.5G systems, the telecommunication switch is used to send voice calls through the circuit-switched telephone network, and data through the packet-switched Internet. However, 3G systems use the packet-switched Internet for both voice and data. 1.4.1 WIRELESS INTERNET NETWORKS The wireless part of the Internet architecture, shown in Figure 1.8, is referred to as wireless Internet network. Wireless Internet networks can be classified as: Wireless personal area networks (PANs) Wireless local area networks (LANs) Wireless wide area networks (WANs) The main difference between these networks is in the range they cover. Wireless PANs and LANs operate on unlicensed spectrum; wireless WANs are licensed, wellregulated public networks. They can all be used as access networks to the Internet, as discussed in Section 1.4.2. 1.4.1.1 Wireless PANs Wireless PANs have a very short range of up to 10 meters. They are used to connect mobile devices to send voice and data in order to perform transactions, data transfer, or voice relay functions. They are used in personal computers to replace keyboard and printer cables and connectors. Two popular technologies for wireless PANs are infrared (IR) and Bluetooth technologies. Infrared devices use IRDA standard and The Fundamentals of the Wireless Internet 15 are used to transmit data among a variety of devices, including cell phones, notebooks, personal digital assistants, digital cameras, and others. The Bluetooth network, called a piconet, is used to connect up to eight devices. It uses frequency hopping spread spectrum technique implemented with Gaussian frequency shift keying (GFSK). The Bluetooth network is intended for wireless connection between mobile devices, fixed computers, and cellular phones. 1.4.1.2 Wireless LANs Wireless LANs are used to substitute fixed LANs in the range of about 100 meters. They are used in office buildings and homes to connect devices using a wireless LAN protocol. Typically, wireless LANs have a fixed transceiver, which is a base station that connects the wireless LAN to a fixed network. Popular wireless LANs include DECT, home RF, and 802.11 networks. DECT is a standard for cordless phones that operate in the frequency range from 1880 to 1900 MHz in a range of 50 meters. It is based on TDMA technology. Home RF network is used to connect home appliances. It uses SWAP (Shared Wireless Access Protocol), which is similar to DECT, but carries both data and voice. It supports up to 127 devices in the range of about 40 meters. 802.11 is a standard developed for wireless LANs that cover an office building or a group of adjacent buildings. Standard 802.11b (a revision of an original 802.11 standard) subdivides its frequency band of 2.4 to 2.483 GHz into several channels. Its specification supports direct sequence spread spectrum technique 1.4.1.3 Wireless WANs Wireless WANs are licensed public wireless networks that are used by Web cell phones and digital modems in handheld devices. With a single transceiver (also called base station or cellular tower), the range is about 2500 meters; however, wireless LANs usually have multiple receivers that make their range practically unlimited. The most popular wireless WANs are cellular networks that consist of multiple base stations positioned in a hexagon (see Figure 1.9). Cellular networks can be classified as mobile phone networks that primarily carry voice, and they typically use circuit switching technology, and packet data networks that primarily carry data and use packet-switching technology. Table 1.3 summarizes basic features of three wireless networks. 1.4.2 WIRELESS INTERNET TOPOLOGIES A typical wireless device that has one radio and one antenna can either connect to a public, cellular phone network (WAN), to a private wireless LAN, or to a PAN. 1.6 WIRELESS INTERNET APPLICATIONS The wireless Internet will keep a large number of people in motion. Four wireless applications drive the wireless Internet: messaging, browsing, interacting, and conversing. 4 In messaging applications, a wireless device is used to send and receive messages. The device uses Short Message Service (SMS) and other e-mail protocols. In browsing applications, a wireless device uses a minibrowser to access various Web sites and receives Web services. In interacting applications, the applications run on wireless devices and include business and personal applications, and standalone games. In conversing applications, a wireless device calls voice portals (such as Wildfire) to get voice information from Web services. However, there are still a number of challenges in the development of wireless applications. The desktop computer will continue to be a dominant platform for generating content; however, professionals and consumers will increasingly use wireless devices to access and manage information. The great challenge for developers is to tailor content to the unique characteristics of wireless devices. The main objective is to provide quick and easy access to the required information rather thanto provide a complex directory tree where the user will easily get lost. Another challenge for developers is the design of user interfaces, which should be simple because of the limited size of the wireless devices. The 2.5G and 3G wireless systems will allow new applications to include rich graphical content. Software vendors have been developing authoring tools for creating WAP-compatible WAP sites that include rich graphical content and animations. Examples include Macromedia and Adobe that are offering WAP and i-mode versions of their products. Macromedia Spectra, a product for creating dynamic, interactive, and content-rich Web sites, has been extended so a developer can easily add wireless Internet by creating WML code rather than HTML. Firepad developed a vector-based graphics application for mobile devices. This application uses a high-speed vector rendering engine for complex applications such as geographic information systems and CAD drawings, as illustrated in Figure 1.16. In the next section, we present several wireless applications that, in our opinion, are a major force in further driving the development of wireless Internet. 1.6.1 MESSAGING APPLICATIONS Messaging in mobile networks today mainly involves short text using the SMS protocol. The GSM has estimated that24 billion SMS messages are sent each month. However, it is expected that soon wireless devices will support pictures, audio, and video messages. At the same time, the popular messaging services on the Internet, such as e-mail, chat, and instant messaging, are extending to wireless environments. 1.6.2 MOBILE COMMERCE M-commerce applications refer to conducting business and services using wireless devices. These applications can be grouped into (1) transaction management applications, (2) digital content delivery, and (3) telemetry services. Transaction management applications include online shopping tailored to wireless devices with online catalogs, shopping carts, and back-office functions. Other transaction applications include micro transactions and low cost purchases for subway or road tolls, parking tickets, digital cash, and others. Digital content delivery includes a variety of applications: Information browsing for weather, travel, schedules, sport scores, stock prices, etc. Downloading educational and entertainment products Transferring software, images, and video Innovative multimedia applications According to the recent study by HPI Research Group,7 the following are the top ten mobile entertainment features: 1. Sending SMS messages 2. Checking local traffic and weather information 3. Using a still camera 4. Getting latest news headlines 5. Sending photos to a friend 6. Using a video camera 7. Booking and buying movie tickets 8. Getting information on movies 9. Listening to radio 10. Requesting specific songs Entertainment on mobile devices is attractive because it is almost always with the user, whether commuting, traveling, or waiting. Telemetry services include a wide range of new applications: Transmission of status, sensing, and measurement information Communications with various devices from homes, offices, or in the field Activation of remote recording devices or service systems 1.6.3 CORPORATE APPLICATIONS Banks and transport companies were among the first businesses to deploy wireless applications based on WAP for their customers and employees. In banks, the goalwas to reduce consumer banking transaction costs, while transport companies wanted to track transportation and delivery status online. Gartner Research Group expects most corporations to implement wireless applications in four overlapping phases:7 1. The first group of applications is readily justifiable and includes highvalue, vertical niche solutions, such as field force automation. 2. The second phase includes horizontal applications such as e-mail and personal information management applications. 3. The third wave of applications consists of vertical applications, such as mobile extensions to CRM (Customer Relationship Management), sales force automation, and enterprise resource planning systems. In the long term, Gartner expects that 40 to 60 percent of all corporate systems will involve mobile elements. 1.6.4 WIRELESS APPLICATION SERVICE PROVIDERS WASPs allow wireless access to various software products and services. Business WASP applications are targeted to mobile business people, field personnel, and sales staff. Other WASP applications include:8 Mobile entertainment services Wireless gaming Wireless stock trading In-vehicle services, such as traffic control, car management, etc. 1.6.5 MOBILE WEB SERVICES Web services include well-defined protocol interfaces through which businesses can provide services to customers and business partners over the Internet. Web services specify a common and interoperable way for defining, publishing, invoking, and using application services over networks. They are built on emerging technologies such as XML, SOAP (Simple Access Object Protocol), WSDL (Web Service Description Language), UDDI (Universal Description, Discovery, and Integration), and HTTP. Mobile Web Services provide content delivery, location discovery, user authentication, presence awareness, user profile management, data synchronization, terminal profile management, and event notification services. Initially, wireless terminals are likely to access Mobile Web Services indirectly, through application servers. The application server will manage the interactions with the required Web services. 1.6.6 WIRELESS TEACHING AND LEARNING Web-based distance learning could be extended to wireless systems. For example, the project Numina at the University of North CarolinaWilmington is intended to explore how wireless technology can be used to facilitate learning of abstract scientific and mathematical concepts.9 Students use handheld computers (with appropriate software) which are connected to the wireless Internet. The system provides interactive exercises, and integrates various media and hypertext material.