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2014

Project Definition
Document

GAME PROPOSAL XB3001 BEN HILL


SHAIFUL AMIN

[COMPANY NAME] | [Company address]

Contents

Table of Contents
Theme: World Changed ..................................................................................................................... 2
Address the Brief ................................................................................................................................ 3
Address the Brief ................................................................................................................................ 4
Project Category ................................................................................................................................. 5
Project Overview ................................................................................................................................ 1
Game Overview .................................................................................................................................. 2
Game Mechanics................................................................................................................................. 3
Control Layouts .................................................................................................................................. 4
Target Audience, Platform, And Unique Selling Points .................................................................... 5
Gantt Chart ......................................................................................................................................... 6
Appendix............................................................................................................................................. 7

Theme: World Changed

The theme World changed can mean anything to its own term and it has inspired different media.
These ideas happened to be in films, animated, games or novels.

Figure 1 paradox flashpoint

The figure 1 Barry discovers that the world has changed: his powers are no longer with him and
shocked his mother is alive, and his wife Iris married to someone else. This is one of inspiration from
its theme.

Figure 2 Evil Dead Army of Darkness

Ash (Bruce Campbell) got trapped himself in the medieval timeline and must figure a way to return
back to his time. Medieval looks interesting and has given biggest influence for games and films
industry

Address the Brief


Where to begin?
As a professional industry, must always generate ideas before going into 2D/3D application program.
Also, to mention time and resources are limited and research will need to be done accurately along
with the milestone.

Figure 3 Creature Design

The technology in game industry continues its growth and expand, is to show personal qualities and
skills of the concept artists are capable of. In the game industry the employers are looking variety of
concepts not just one-piece, but be able to visually communicate design work and finalising the
concept

Address the Brief


History to Game
The world itself left a wide of different environments and architectures: Greek mythology, Persian
wars, medieval and Rome. It is influence and has impact on media (films and games).
Reference

Figure 4 Borgubd Stave Church

Figure 5 Greek Architecture

Game

Figure 7 AOM - generates favor

Figure 6 Skyrim -Medieval

Project Category
Aim?
The project will be focused on Level Design because it is visual and element that inspires the viewer
whether is used for gameplay, commercial or other type of organisation. Being a level designer is
laying out the blocks in the game development cycle. But there are two rules of being level designer
is having a theory of the background level and being creative of designing for that level.

What about Objectives and Obstacles?


When designing a level the objectives and obstacles are required in order to understand the
environment and have goals for the player to complete:

Figure 8 mind map

Objectives: player will need to analyse the area in order to progress


Obstacles: Items for player to collect, battling AI or solving puzzle

It is really important to have obstacles throughout the objectives for helping the player to progress,
for e.g. player may need more ammos in order to kill the boss.

What are deliverable of this project?


At the moment the Level Design will be focused only one theme which is the medieval environment.
In order achieve the goal here are the recommends:

Sketch book layout top down map with few blocks and assets (include basic objectives and
obstacle)
Photoshop design the top down map with more visual communication and details
Autodesk model with few assets and compile them together.
Unreal Engine layout the models that have been created and design a level along with
other elements in the engine.

Project Overview
What is the summary of the project?

Looked over the brief criteria and the project goal, but with short time project it will not cover all the
aspect. Instead this project will be focused on one of the theme environment which is medieval for
the Level Design. It will be modelled with few different assets to make a village environment, and
player will be able to navigate through the map with basic objectives goals and encountering some
enemies.

Game Overview
Game
This game is where the player will explore five different world in each dimension to obtain the
crystals.

Figure 9 Kingdom hearts world

Like figure 1 Kingdom hearts has its own world system where the player can explore world and
unlock some path to get across. Comparable the game does have five different world, but each of
those world has its own timeline.

Gameplay Synopsis
The gameplay is more of a stealth where the player has to find crystal in each different world. The
outcome of the story can be changed depending players progress and reaction, for e.g. if the player
does not complete all quest can receive a bad ending or a good ending. There is no right or wrong
with the ending it all comes down to the user experience and time consuming.

Game Mechanics
Description
Player will be relying his watch to teleport other worlds, however the watch itself needs to replenish
energy. These energy can be found either in the crates or neutralising the enemies. Also, it can be
charged by teleporting back to headquarters.

Game Genre?
Action/Strategy/Puzzle

Single player or a multiplayer?

Figure 10 single player

Figure 12 co-op

The game can have single or co-op in the story mode (assistant partner). But the level will raise
higher difficulty and can easily change the outcome of the story if the teamwork is poor.

Is the game 2D/3D?


Most of the gameplay will be 3D perspective shoulder view. In some event it will be 2D top down
game for a rush-scene.

Where Does the Game Take Place?


Player can warp himself in any other dimension as long as the watch has energy, each of the world
has its own specific timeline era:

Medieval
Sci-fi
Greek mythology
Wild west

Control Layouts
PC Control Layouts
Keyboard
WASD move
Spacebar jump
E- Attack enemy (quietly)
Q Attack enemy 2 (noise)
1-5- Selecting weapons
Z- Quick heal
I- inventory

Target Audience, Platform, And Unique Selling Points


Target Audience
Really essential of what type of audience that is attracted, because it influences or been inspired of
the game.

Figure 11 Kevin Spacey

Kevin Spacey is an American Hollywood actor, writer, and comedian. Although Kevin is not gamer
but for the first time the facial reference was used on the new Call of Duty Advanced Warfare.

Age Restriction
The game can be played with range of people whether the adults or children at the age of 12.

Platform with Unique Selling Points


Having a multiple platform for the game can increase more for the consumers, and be able to have
their own emblem in the game for e.g.:

Consumer who purchase the game with the elite edition will receive a concept art of the
game and prequel story of that game
When the game is complete the player will able to receive a new suit for the character and
each console has its own emblem and design for the suit.

Figure 12Isaac suit PS3 and Xbox360

Gantt Chart

Semester 1

Semester 2

Appendix

Bill Jones (2013). Kingdom Hearts III Predictions. [ONLINE] Available at:
http://wolfmanjones.blogspot.co.uk/2012/08/kingdom-hearts-iii-predictions.html. [Last Accessed 6/11/14]
Robert Baldwin (2010). Portal 2 Multi-Player Co-Op Images From PAX. [ONLINE] Available at:
http://www.maclife.com/article/play/portal_2_multiplayer_coop_images_pax. [Last Accessed 6/11/14]
Josh ((n.d.).). Justice League: The Flashpoint Paradox. [ONLINE] Available at:
http://www.comixbrew.net/2013/07/from-comic-to-screen/we-finally-get-a-flash-movie/. [Last Accessed
6/11/14]
Worldofleveldesign (2011). Why I Failed for Years at Level Design and Game Environments. [ONLINE]
Available at: http://www.worldofleveldesign.com/categories/level_design_tutorials/why-i-failed-for-yearsat-level-design-and-game-environments.php. [Last Accessed 6/11/14]
Mike Corriero (2011). Creature Design for Video Games. [ONLINE] Available at:
http://characterdesignnotes.blogspot.co.uk/2011/02/creature-design-for-video-games.html. [Last Accessed
6/11/14]
10A (2007). GREEK ARCHITECTURE. [ONLINE] Available at:
http://granadinoenglish10a.blogspot.co.uk/2007/11/greek-architecture.html. [Last Accessed 6/11/14]
Tim Ryan (1999). Beginning Level Design, Part 1. [ONLINE] Available at:
http://www.gamasutra.com/view/feature/131736/beginning_level_design_part_1.php. [Last Accessed
6/11/14]
Worldofleveldesign (2011). How to Plan Level Designs and Game Environments. [ONLINE] Available at:
http://www.worldofleveldesign.com/categories/level_design_tutorials/how-to-plan-level-designs-gameenvironments-workflow.php. [Last Accessed 6/11/14]
Willy-P. Schaub (2010). Willy's Reflections - Visual Studio ALM Rangers. [ONLINE] Available at:
http://blogs.msdn.com/b/willy-peter_schaub/archive/2010/01/13/rangers-visual-studio-2010-quickreference-guidance-includes-new-posters.aspx. [Last Accessed 6/11/14]
Gamefreaks (2013). Suit up for this Splinter Cell: Blacklist co-op trailer. [ONLINE] Available at:
http://www.gamefreaks.co.nz/2013/05/21/suit-splinter-cell-blacklist-op-trailer/. [Last Accessed 6/11/14]
SPOnG ((n.d.).). Screens Splinter Cell: Blacklist - PS3. [ONLINE] Available at:
http://spong.com/game/screens/11050320/Splinter-Cell-Blacklist-PS3/382078. [Last Accessed 6/11/14]
news.sky (2014). Kevin Spacey Answers His Call Of Duty. [ONLINE] Available at:
http://news.sky.com/story/1365789/kevin-spacey-answers-his-call-of-duty. [Last Accessed 6/11/14]
Ferry Groenendijk (2008). Dead Space game goes gold, PS3 suit black, Xbox 360 suit green Read more:
http://www.videogamesblogger.com/2008/10/06/dead-space-game-goes-gold-ps3-suit-black-xbox-360suit-green. [ONLINE] Available at: http://www.videogamesblogger.com/2008/10/06/dead-space-gamegoes-gold-ps3-suit-black-xbox-360-suit-green.htm. [Last Accessed 6/11/14]

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