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CFX-Mesh Help

ANSYS Release 11.0

January 2007

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Table of Contents
What is CFX-Mesh? ..................................................................................................................................... 1
Overview of the Meshing Process ............................................................................................................ 1
Mesh Adaption ....................................................................................................................................... 3
Graphical User Interface ............................................................................................................................. 5
Main Menu ............................................................................................................................................. 6
File Menu ......................................................................................................................................... 6
Tools Menu ...................................................................................................................................... 7
View Menu ....................................................................................................................................... 7
Go Menu .......................................................................................................................................... 8
Help Menu ....................................................................................................................................... 8
Toolbars and Icons .................................................................................................................................. 8
File Toolbar ....................................................................................................................................... 9
Graphics Interaction Tools ................................................................................................................. 9
Rotation Cursors in the Rotate Mode ......................................................................................... 10
Selection Tools ............................................................................................................................... 11
Selection Filters ........................................................................................................................ 12
Point Selection ......................................................................................................................... 13
Selection Mode Toolbar .................................................................................................................. 13
Display Toolbar ............................................................................................................................... 14
Triad ......................................................................................................................................... 14
Ruler ........................................................................................................................................ 14
Mesh Edge Length Display ........................................................................................................ 15
Geometry Toolbar ........................................................................................................................... 15
Meshing Toolbar ............................................................................................................................. 15
Interrupt ......................................................................................................................................... 15
Tree View .............................................................................................................................................. 16
Suppressing Objects ....................................................................................................................... 18
Hiding Objects ............................................................................................................................... 19
Details View .......................................................................................................................................... 19
Graphics Window ................................................................................................................................. 20
Messages Window ................................................................................................................................ 20
Geometry .................................................................................................................................................. 23
Geometry Creation and Import ............................................................................................................. 23
External CAD Formats ..................................................................................................................... 24
Geometry Update ................................................................................................................................. 26
Geometry Requirements ....................................................................................................................... 27
General Geometry Requirements .................................................................................................... 27
Multiple Bodies, Parts and Assemblies ............................................................................................. 28
Geometry and Topology for Solid Bodies ......................................................................................... 28
Bodies Joined by a Common Face ............................................................................................. 28
Bodies Touching at a Face ......................................................................................................... 29
Body with a Hole ...................................................................................................................... 29
Body with an Enclosed Body ..................................................................................................... 30
Bodies with an Enclosed Body and a Hole .................................................................................. 31
Body with an Enclosed Body Touching the Face ......................................................................... 32
Geometry and Topology for the Faces of Solid Bodies ...................................................................... 32
Non-Manifold Geometry ........................................................................................................... 33
Closed Faces ............................................................................................................................. 33
Merging Topology .................................................................................................................... 34
Geometry and Topology for the Faces of an Inflated Boundary ......................................................... 34
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CFX-Mesh Help
Geometry for Thin Surfaces ............................................................................................................. 35
Thin Surface Topology Restrictions ............................................................................................ 35
Example 1: Free Floating Thin Surface .................................................................................. 36
Example 2: Attached Thin Surface ........................................................................................ 36
2D Regions for Thin Surfaces ..................................................................................................... 37
Poorly-Parameterized Surfaces ........................................................................................................ 37
Example 1: Distorting the Square .............................................................................................. 39
Example 2: Circle ....................................................................................................................... 39
Example 3: Uneven Parametric Lines ......................................................................................... 39
Example 4: Degenerate Surfaces ............................................................................................... 40
Example 5: Cusps ...................................................................................................................... 40
Degenerate Geometry .................................................................................................................... 40
Geometry Checking .............................................................................................................................. 41
Sliver Edge Checking ...................................................................................................................... 42
Sliver Face Checking ....................................................................................................................... 42
Parameterization Face Checking ..................................................................................................... 43
Verify Options ................................................................................................................................. 43
Geometry Fixing: Short Edge Removal ................................................................................................... 43
Suppression of Bodies and Parts ........................................................................................................... 45
Geometry Display ................................................................................................................................. 46
Virtual Topology ....................................................................................................................................... 47
General Information on Virtual Topology ............................................................................................... 47
Virtual Faces ......................................................................................................................................... 48
Virtual Edges ........................................................................................................................................ 51
Virtual Edges and Short Edge Removal ............................................................................................ 53
Automatic Virtual Topology ................................................................................................................... 54
Regions ..................................................................................................................................................... 57
2D Regions ........................................................................................................................................... 57
2D Regions and Faces ..................................................................................................................... 57
Composite 2D Regions and Default 2D Region ................................................................................ 58
Named Selections in CFX-Mesh ............................................................................................................. 59
Meshing Features ..................................................................................................................................... 61
Spacing ................................................................................................................................................ 61
Body Spacing ................................................................................................................................. 61
Face Spacing .................................................................................................................................. 62
Edge Spacing ................................................................................................................................. 63
Angular Resolution ......................................................................................................................... 65
Relative Error .................................................................................................................................. 65
Controls ............................................................................................................................................... 66
Point Spacing ................................................................................................................................. 66
Point Control .................................................................................................................................. 66
Line Control .................................................................................................................................... 67
Triangle Control .............................................................................................................................. 69
Periodicity ............................................................................................................................................ 70
Periodic Pair ................................................................................................................................... 70
Geometry Requirements for Periodic Pairs ....................................................................................... 71
Mesh Generation Process for a Periodic Pair ..................................................................................... 72
Extruded Periodic Pair ..................................................................................................................... 73
Inflation ............................................................................................................................................... 73
Inflation - Details ............................................................................................................................ 73
First Layer Thickness ................................................................................................................. 74
Total Thickness ......................................................................................................................... 77

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CFX-Mesh Help
Advanced Quality Checking ...................................................................................................... 77
Inflated Boundary ........................................................................................................................... 78
Inflating Between Thin Gaps ..................................................................................................... 79
Inflating the Inside Walls of Cylindrical Pipes .............................................................................. 79
Stretch ................................................................................................................................................. 80
Proximity .............................................................................................................................................. 81
Edge Proximity ............................................................................................................................... 82
Surface Proximity ............................................................................................................................ 82
Mesh Options ....................................................................................................................................... 83
Global Mesh Scaling ....................................................................................................................... 83
Surface Meshing ............................................................................................................................. 84
Delaunay Surface Mesher ......................................................................................................... 84
Advancing Front (AF) Surface Mesher ........................................................................................ 84
Meshing Strategy ........................................................................................................................... 84
Advancing Front and Inflation 3D .................................................................................................... 84
Advancing Front Volume Mesher .............................................................................................. 85
Parallel Volume Meshing ........................................................................................................... 85
Extruded 2D Meshing ..................................................................................................................... 87
Extruded 2D Meshing Options .................................................................................................. 87
Extruded Periodic Pair ............................................................................................................... 89
Geometry Requirements for Extruded 2D Meshing .................................................................... 90
Mesh Generation Process for Extruded 2D Meshing ................................................................... 92
Previewing the Mesh ................................................................................................................................ 95
Preview Group ...................................................................................................................................... 95
Controlling the Display of Surface Mesh ................................................................................................ 96
Volume Meshing ....................................................................................................................................... 99
Generating the Volume Mesh ................................................................................................................ 99
Saving the Volume Mesh ....................................................................................................................... 99
CFX-Mesh Options .................................................................................................................................. 101
Troubleshooting ..................................................................................................................................... 105
Common Queries ................................................................................................................................ 105
Why can the Mesher Fail Trying to Create a Surface Mesh? ............................................................. 105
Why can the Mesher Fail Trying to Create a Mesh with Inflation? .................................................... 105
How can I Create a Mesh Greater than 1 km Across? ....................................................................... 105
How can I Ask to See the Warning Messages that the Mesher Produces? ......................................... 106
Which Part of my Model is Causing the Problem? ........................................................................... 106
Why do I get Messages About Disk Space when I Have Plenty of Space in my Project Directory? ..... 106
What are the Files which CFX-Mesh Produces? ............................................................................... 106
Valid and Invalid Values for Parameters, Locations and Names .............................................................. 106
Valid and Invalid Parameter Values ................................................................................................ 107
Valid and Invalid Locations ............................................................................................................ 108
Valid and Invalid Names ................................................................................................................ 108
Meshing Warning and Error Messages ................................................................................................. 108
The Advancing Front Surface Mesher Cannot be Used When Parametrically Closed Surfaces or Curves
are Present in the Geometry .......................................................................................................... 109
CAD Edge Referenced n Times by Faces ......................................................................................... 109
CAD Model Contains Faces with Small Angles ................................................................................ 109
CAD Vertex Referred to n Times by CAD Face ................................................................................. 109
Edge is Periodic ............................................................................................................................ 109
Face for Edge is Periodic ................................................................................................................ 109
Face has Less than 2 Edges ............................................................................................................ 110
Invalid Periodicity in Faces Detected .............................................................................................. 110
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CFX-Mesh Help
Matching Periodic CAD Vertices Exceed Tolerance ......................................................................... 110
No Edges Found in Search Box ...................................................................................................... 110
Storage Allocation Failed .............................................................................................................. 110
Surface is Parametrically Closed .................................................................................................... 110
Surface Mesh has Triangles which are Identical .............................................................................. 110
There was a Problem Converting the Mesher Output into the GTM Database ................................. 110
2 Transformations Specified .......................................................................................................... 111
Two or More CAD Edges Between Non-inflated Surfaces Meet at a CAD Vertex on an Inflated Surface .............................................................................................................................................. 111
The Volume Mesher Cannot Continue. It is Continually Adding and Removing the Same Elements. .......................................................................................................................................... 111
Zero Length Vector ....................................................................................................................... 111
Guidelines ............................................................................................................................................... 113
Mesh Length Scale .............................................................................................................................. 113
I. CFX-Mesh Tutorials ............................................................................................................................... 115
Introduction to the CFX-Mesh Tutorials ........................................................................................... 117
List of Features ............................................................................................................................. 120
Tutorial 1: Static Mixer ...................................................................................................................... 123
Introduction to CFX-Mesh ............................................................................................................. 123
Geometry Creation ....................................................................................................................... 124
Mesh Generation .......................................................................................................................... 132
Tutorial 2: Static Mixer (Refined Mesh) ............................................................................................. 139
Modifying the Mesh Generation .................................................................................................... 139
Further Geometry Modification ..................................................................................................... 141
Tutorial 3: Process Injection Mixing Pipe .......................................................................................... 145
Geometry Creation ....................................................................................................................... 145
Mesh Generation .......................................................................................................................... 147
Tutorial 4: Circular Vent .................................................................................................................... 151
Geometry Creation ....................................................................................................................... 151
Mesh Generation .......................................................................................................................... 152
Tutorial 5: Blunt Body ....................................................................................................................... 157
Geometry Creation ....................................................................................................................... 157
Mesh Generation .......................................................................................................................... 161
Tutorial 6: Butterfly Valve ................................................................................................................. 167
Geometry Creation ....................................................................................................................... 167
Mesh Generation .......................................................................................................................... 170
Tutorial 7: Catalytic Converter .......................................................................................................... 175
Geometry Creation ....................................................................................................................... 175
Mesh Generation .......................................................................................................................... 181
Tutorial 8: Annulus ............................................................................................................................ 183
Geometry Creation ....................................................................................................................... 183
Mesh Generation .......................................................................................................................... 184
Tutorial 9: Mixing Tube ..................................................................................................................... 187
Geometry Creation ....................................................................................................................... 187
Mesh Generation .......................................................................................................................... 189
Tutorial 10: Heating Coil ................................................................................................................... 193
Geometry Creation ....................................................................................................................... 193
Mesh Generation .......................................................................................................................... 198
Tutorial 11: Airlift Reactor ................................................................................................................ 201
Geometry Creation ....................................................................................................................... 201
Mesh Generation .......................................................................................................................... 206
Tutorial 12: Room with Air Conditioning .......................................................................................... 209

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CFX-Mesh Help
Geometry Creation ....................................................................................................................... 209
Mesh Generation .......................................................................................................................... 213
Tutorial 13: Can Combustor .............................................................................................................. 215
Geometry Import .......................................................................................................................... 215
Mesh Generation .......................................................................................................................... 216
Tutorial 14: CAD Cleanup and Meshing ............................................................................................ 221
Mesh Generation .......................................................................................................................... 221

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What is CFX-Mesh?
CFX-Mesh is a mesh generator aimed at producing high quality meshes for use in computational fluid dynamics
(CFD) simulations. CFD requires meshes that can resolve boundary layer phenomena and satisfy more stringent
quality criteria than structural analyses.
CFX-Mesh produces meshes containing tetrahedra, prisms, and pyramids in standard 3D meshing mode, and
additionally can include hexahedra in the Extrude 2D meshing mode. It produces output in the form of a CFX
Mesh file (.gtm) or an ANSYS Meshing file (.cmdb), suitable for importing directly into ANSYS CFX-Pre, the ANSYS
CFX pre-processor. Extensive advanced surface and volume mesh generation controls are available, including:

Inflation

Controls

Edge and Surface Proximity detection

Parallel volume meshing

The following topics are covered in this chapter:


Overview of the Meshing Process
Mesh Adaption

Overview of the Meshing Process


The steps to create a mesh are as follows:
1.

Create the Geometry

2.

Define the Regions

3.

Define the Mesh Attributes

4.

Generate the Surface Mesh

5.

Generate the Volume Mesh

Create the Geometry


You can create geometry for CFX-Mesh from scratch in DesignModeler within ANSYS Workbench, or import it
from an external CAD file. CFX-Mesh requires you to construct Solid Bodies (not Surface Bodies) to define the
region for the mesh. A separate Solid Body must be created for each region of interest in the CFD simulation: for
example, a region in which you want the CFD solver to solve for heat transfer only must be created as a separate
Solid Body. Multiple Solid Bodies are created in DesignModeler by use of the Freeze command; see Freeze in
the DesignModeler Help for more details.
There are some restrictions on the topology of your geometry.These are described in Geometry.

Define the Regions


During the CFD simulation setup, you will need to define boundary conditions where you can apply specific
physics. For example, you may need to define where the fluid enters the geometry or where it leaves. Although
it would be possible to select the faces that correspond to a particular boundary condition in ANSYS CFX-Pre, it
is rather easier to make this selection in CFX-Mesh. In addition, it is much better to define the location of periodic
boundaries before the mesh is generated to allow the nodes of the surface mesh to match on the two sides of
the periodic boundary, which in turn allows a more accurate CFD solution.You can define the locations of
boundaries by creating Composite 2D Regions in the appropriate locations from within CFX-Mesh.
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What is CFX-Mesh?

Note
Refer to Named Selections and Regions for CFX Products under Meshing Help in Workbench for important information about region definitions.

Define the Mesh Attributes


The mesh generation process in CFX-Mesh is fully automatic. However, you have considerable control over how
the mesh elements are distributed. In order to ensure that you get the best CFD solution possible with your
available computing resources, you can dictate the background length scale and where and how it should be
refined. In general, setting up the length scale field for your mesh is a three-step process, as outlined below:
1.

Assign a suitable background length scale by setting Body Spacing.

2.

Override the background length scale locally on faces and the regions close to them by setting Face
Spacing, Edge Spacing, and Proximity.

3.

Override (1) and (2) locally where necessary using Mesh Controls.

In many simple cases, the need for mesh controls is removed by appropriately setting the local face mesh spacings,
edge proximity, and surface proximity.These controls can be used in isolation, or in combination. Inflation is
used to control the near-wall internal mesh distribution.
CFX-Mesh uses all the current Mesh Control settings to determine the appropriate size of the mesh in a particular
region. In general, the element size is determined by the minimum length scale from all Mesh Controls, the local
length scale from surface mesh parameters and global length scale.

Generate the Surface Mesh


The surface mesh will always be generated prior to the volume mesh generation. However, it is often helpful to
explicitly generate at least part of the surface mesh before volume meshing, to view it and ensure that the chosen
length scales and controls will have the desired effect.The surface mesh generation process includes a mechanism
called Inflation that generates prism elements, and a small number of pyramids as required, near the walls. Inflation
is used for resolving the mesh in the near wall regions to capture flow effects for viscous problems.
The surface mesh can be previewed before generating the volume mesh by using the Preview function. Preview
Groups can be used to view the surface mesh on selected faces or the whole surface mesh can be generated at
any time.
Two surface meshers are available in CFX-Mesh: Delaunay Surface Mesher and Advancing Front (AF) Surface
Mesher.

Generate the Volume Mesh


The standard volume mesher in CFX-Mesh is the Advancing Front Volume Mesher. It enables an automatic tetrahedral mesh generation using efficient mesh generation techniques, including the use of parallel mesh generation.
An alternative volume mesher, the Extruded 2D Meshing, is available for two-dimensional or simple extruded
meshes.
The volume mesh is written to a CFX Mesh file (.gtm) or an ANSYS Meshing file (.cmdb), ready for import into
ANSYS CFX-Pre. It cannot be viewed in CFX-Mesh. See Saving the Volume Mesh for more details.

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Mesh Adaption

Mesh Adaption
The ANSYS CFX software enables you to refine your mesh automatically as the solution to your CFD calculation
is obtained.This helps to ensure that a fine mesh is used where the solution is changing most rapidly.The setup for Mesh Adaption takes place in the ANSYS CFX-Pre software, and not in CFX-Mesh. Mesh Adaption can be
used to improve a reasonable solution; it cannot be used to produce good solutions from an initial poor quality
mesh, so you must still generate a reasonable mesh to begin with.

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Graphical User Interface

Elements of the CFX-Mesh Interface


The functional elements of CFX-Mesh interface are outlined below.
Interface Element
Main Menu
Toolbars and Icons

Tree View
Details View

Graphics window
Message Window

Description
The main menu has five top-level menus that provide access to
CFX-Mesh features and commands.
The toolbars and icons are available for easy and quick access
to commands commonly used for meshing operations, graphics
manipulation, and viewer setup.
The tree view shows the current state of mesh settings using
the symbols.
The details view displays the information of the item selected
in the tree view. It also enables you to edit the properties of the
selected item.
The graphics window displays the geometry model of an item
selected in the tree view.
The message window provides the feedback related to the
meshing operations in the form of Errors,Warnings, and Information messages.

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Graphical User Interface

Status Bar
The status bar displays the information on meshing operations. During the execution of meshing operations,
the status bar displays the progress of the current operation and details of any unread error and warning messages.

Online Help
Online help for CFX-Mesh is available under the Help menu. Also note that while using the software, pressing
the F1 key over the Tree View or Details View in CFX-Mesh will bring up relevant topic using the context-sensitive
help.

Main Menu

File Menu
Tools Menu
View Menu
Go Menu
Help Menu

File Menu
The File Menu contains the following items:
File > Clear Settings

File > Revert Settings to Saved


File > Save
File > Save As...

File > Commit Mesh

Clears all the user-defined settings from the CFX-Mesh


database by reinitializing the database.This is equivalent
to starting a new CFX-Mesh database with the same
geometry, but is quicker since the geometry does not
need to be re-imported.
Reverts the settings to how they were when you last
saved the CFX-Mesh database.
Saves the current setup.The filename and location are
shown on the Project Page.
Saves a copy of the current setup as a different file.The
Project Page is updated to show the new name and
location of the files.
Commits the generated mesh into a .cmdb file. By default, this happens automatically when generating a
mesh, but for large (potentially slow) cases, you can
choose to manually commit the mesh.
You can change the default setting under Meshing >
CFX-Mesh Options > Volume Mesh > Commit Mesh
to CMDB on Generate using the Tools > Options menu.
See Volume Mesh under CFX-Mesh Options for more
details.

Note
The mesh settings are committed to the
.cmdb file dynamically, commit operation
is purely for the generated volume mesh.

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View Menu
File > Export CCL...
File > Close CFX-Mesh

Exports the current mesh settings as a CCL file; see below


for details.
Closes CFX-Mesh leaving ANSYS Workbench open.

Exporting the Mesh Settings as CCL


CCL is the ANSYS CFX Command Language. It is used in CFX-Mesh to encapsulate the mesh settings. One of the
uses of CCL in ANSYS CFX software is to specify the physical model setup for the ANSYS CFX Solver. CFX-Mesh
allows you to export the mesh setup as a CCL file.This would be useful if you wanted a summary of the mesh
settings in a readable format.

Tools Menu
The Tools Menu contains the following items:
Tools > Rotate

See Graphics Interaction Tools for details.

Tools > Mouse Pan


Tools > Mouse Zoom
Tools > Box Zoom
Tools > Zoom to Fit
Tools > Pick Vertex

These functions are identical to Selection Filters Toolbar.

Tools > Pick Edge


Tools > Pick Region
Tools > Pick Face
Tools > Pick Body
Tools > Options

Sets preferences both for CFX-Mesh and ANSYS Workbench. See CFX-Mesh Options for more details.

View Menu
The View Menu contains the following items:
View > Shaded Display with 3D Edges These functions toggle the geometry display between
a view with shaded faces and a view with just the wireView > Wireframe Display
frame outline.This setting is not stored in the CFX-Mesh
database but is a property of the ANSYS Workbench
session; that is, if you open a different CFX-Mesh database within the same ANSYS Workbench session, the
setting persists.

View > Show Triad

You can change the default view type by setting View


under Assembly Display using Tools > Options menu.
These functions are identical to Display Toolbar.

View > Show Ruler


View > Show Mesh Edge Length

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Graphical User Interface


Restore Original Window Layout

Restores the original layout of the Details View, Tree


View, and Graphics window.

Go Menu
The Go Menu contains the following items:
Go > Update Geometry These functions are identical to Geometry Toolbar.
Go > Verify Geometry
Go > Generate Surface These functions are identical to Meshing Toolbar.
Meshes
Go > Generate Volume
Mesh

Help Menu
The Help Menu contains the following items:
Help > CFX-Mesh Help
Expert Search
Help > Installation and Licensing
Help > About CFX-Mesh

Displays the online documentation on CFX-Mesh located


under ANSYS Workbench Help.
Provides information on web-based Expert Search
capability.
Displays the online documentation on ANSYS Workbench Installation and Licensing.
Provides information on copyright, software build date,
and service pack version.

Using the Context Sensitive Help


You can also access the CFX-Mesh documentation by pressing the F1 key over Tree View or Details View to bring
up the online help at a relevant page. See Using Help for the detailed usage instructions and keyword search.

Toolbars and Icons


Toolbars are displayed across the top of the window, below the menu bar.Toolbars can be docked to your
preference.The layouts displayed are typical.You can double-click the vertical bar in the toolbar to automatically
move the toolbar to the left.
The following toolbars are available in CFX-Mesh:

File Toolbar

Graphics Interaction Tools

Selection Filters

Selection Mode Toolbar

Display Toolbar

Geometry Toolbar

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Tools for Model Manipulation

Meshing Toolbar

Interrupt

File Toolbar

The File Toolbar reproduces some of the functionality from the File menu.
Clear Settings

See File Menu for details.

Revert Settings to Saved


Save File
Commit Mesh

Graphics Interaction Tools


Mouse Actions and Model Manipulation

The following table outlines the default actions of mouse buttons and keyboard presses over the Graphics window
in CFX-Mesh. In some cases, holding down the Shift or Ctrl key while using the mouse also changes its behavior.

Left Mouse Button Click only

No Keypress
Shift
Ctrl
Single Select (using Selection tools), or
Selects or restores the center of rotation in a

Rotate mode
Left Mouse Button Click and Drag Flood Select or Box Select (using Selection tools),
or
Used for Model manipulation; see the behavior
outlined under Tools for Model Manipulation.
Middle Mouse Button Click and Drag
Rotate
Zoom
Pan
Right Mouse Button Click and Drag
Box Zoom
Mouse Wheel (if available)
Zoom
You can also assign a different function to the mouse buttons by changing the settings under Common Settings
> Graphics Interactions in the Workbench Options.These can be accessed using Tools > Options menu.

Tools for Model Manipulation


The left mouse button is used both for selection and for model manipulation. Its behavior is determined by
whether a selection filter
Graphics toolbar, as shown below.

or graphic manipulation tool

is selected from the

Rotate mode is selected; see rotation cursors.


Face Selection mode is selected; see Selection
Filters.
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Graphical User Interface


The following table outlines the functions available for model manipulation using the left mouse button.
Rotate

Activates rotational controls based on the position of the mouse cursor.

Pan

This function enables you to move (translate) the model about the display screen
as you move the cursor.
This function enables you to zoom in on the model by dragging the mouse
cursor vertically toward the top of the graphics window, or zoom out by dragging
the mouse cursor vertically toward the bottom of the graphics window.The
center for the Zoom is the same as the center of rotation, which can be set while
in a Rotation Mode.
This function enables you to drag a box over the model in order to zoom in to
that area, which is expanded to fill the window.
This function zooms in or out from the model to fit the entire model in the
graphics window.

Zoom

Box Zoom
Zoom to Fit

Tip
Use Triad at the bottom right corner of the Graphics window to quickly put the model into a desired
viewing position.

Rotation Cursors in the Rotate Mode


The model can be rotated in Rotate mode
by holding either left or middle mouse button, and dragging the
mouse.The following table outlines the types of rotation cursors available to rotate the model.
Free rotation.
Rotation around an axis that points out of the screen (roll).
Rotation around a vertical axis relative to the screen (yaw axis).
Rotation around a horizontal axis relative to the screen (pitch axis).

Position of the Cursor


The type of cursor that is shown, and hence the type of rotation, depends on the starting location of the cursor
in the Graphics window. In general, if the cursor is near the center of the graphics window, the familiar 3D free
rotation occurs. If the cursor is near a corner or edge, a constrained rotation occurs: pitch, yaw or roll.
Specifically, the circular free rotation area fits the window. Narrow strips along the edges support pitch and yaw.
Corner areas support roll.The following figure illustrates these regions.

10

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Selection in the Graphics Window

Center of Rotation
A small red sphere in the middle of Graphics window indicates the center of rotation and it is available only in
Rotate mode . While in Rotate mode, you can set the center of rotation by clicking over the model with the
left mouse button.This repositions the model relative to the red sphere, keeping the red sphere in the middle
of Graphics window.
To restore the center of rotation to the model center, left-click some location in the Graphics window that is
away from the model.This re-centers the model by moving it in the middle of Graphics window.

Selection Tools

Many objects in the meshing definition need to be applied to a particular piece of geometry (such as a face) or
to be associated with another item (for example, a Point Control needs to be associated with a particular Spacing
Definition).

Selection in the Tree View


The objects can be selected in the Tree View as outlined below:
1.

Click in the box in the Details View that requires the selection to make it active.This step may not be
needed if Auto Activate is set to Yes and there is no valid selection already made.

2.

Click on the item in the Tree View to select it.

3.

Click on the Apply button in the relevant box in the Details View.The Graphics window displays the selected item in red color.

Selection in the Graphics Window


The process for selecting a geometric object from the Graphics window is similar to selection in Tree view.The
following points apply to selection in general:

Highlighting: provides a visual feedback about the current pointer behavior (e.g., face selection mode)
and location of the pointer (e.g., over a particular face).The boundary of highlighted object is shown in
red color.

Picking: clicking on visible geometry picks the selected object, replacing the previous selections.The object
and its boundary are shown in green color.The selected items turn red after clicking Apply in the Details
View.
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Graphical User Interface

Use the left mouse button to select a single object.

Hold down the Ctrl key on the keyboard to select a second or subsequent item.

To remove an item from the selection, hold down the Ctrl key and select it again.

To select multiple items at once, see Selection Mode Toolbar.

If you have faces in the Graphics window that are hidden behind other faces, then when you click on
the front face, a stack of Selection Rectangles (shown below) will appear at the bottom left of the
Graphics window.The rectangles are stacked in appearance, with the topmost rectangle representing
the visible (selected) geometry and subsequent rectangles representing geometry hit by a ray normal
to the screen passing through the pointer, front to back.The front face will be selected by default.
You can deselect and/or select any of the hidden faces by clicking on the corresponding rectangles
instead of the actual faces in the geometry, using the Ctrl key in the same way as for picking directly
from the geometry. When multiple Solid Bodies with shared faces are present in the geometry, then
the shared faces are represented by two linked rectangles, one for each side of the face or 2D Region.

Sometimes you may want to select both objects from the Tree View and faces from the Graphics
window - for instance, if you wish to apply Inflation to a set of faces that can be selected most conveniently by selecting a Composite 2D Region and then adding a few faces selected directly from the
Graphics window. In this case, selecting the objects of the two different types acts independently. For
instance, if you have selected a Composite 2D Region, you can simply click on a face in the Graphics
window to add it to the selection, without holding down the Ctrl key. If you click on a face in the
Graphics window (without holding down a key) then that will add that face to the selection and clear
any existing selection of faces, but not affect any selection of Composite 2D Regions. If you want to
clear the selection of Composite 2D Regions as well, you must explicitly deselect them (by holding
down Ctrl and clicking on them).

Usually, if you are required to select geometric objects of a particular type, then your selection will be
automatically restricted to select the objects of the required type only. For instance, when selecting face
to apply a Face Spacing to, then only faces will be allowed for selection. If the selection is not being restricted automatically but you want to enforce a restriction, then you can use a Selection Filter.

Selection Filters

When you activate a Selection Filter, your selection is restricted to the items of a particular type only, as outlined
below:

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Point

Allows only points to be selected.

Edge

Allows only edges to be selected.

Region

Allows only regions to be selected.

Face

Allows only faces to be selected.

Body

Allows only bodies to be selected.

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Selection Mode Toolbar

Point Selection
When you need to select a point from the Graphics window, then in general you can select either a model vertex
(corner of a face), an arbitrary point on any of the model faces, or specify coordinates.The following sections
outline the necessary steps for point selection.

Vertex Selection
1.

If the Point entry in the Details View shows the word None on a yellow background, or some coordinates
are displayed, then click on None or the coordinate entry, to make the Point entry change to show two
buttons, Apply and Cancel.

2.

Move the mouse over the required vertex in the Graphics window until a small red square appears (see
the picture below). While the square is visible, click with the left mouse button.

3.

Click on Apply in the Details View.The Point entry will now show 1 Vertex.

Point on a Face
1.

If the Point entry in the Details View shows the word None on a yellow background, or some coordinates
are displayed, then click on None or the coordinate entry, to make the Point entry change to show two
buttons, Apply and Cancel.

2.

Move the mouse over the part of the face in the Graphics window where you want the point to be, and
click with the left mouse button.

3.

If there is more than one face under the mouse at the point when you click, then the Selection Rectangles
will appear in the bottom left-hand corner of the Graphics window. If you click on one of these, you can
move the point so that it appears not on the face closest to you, but one of the faces underneath the
mouse that is not at the front. In order to see the location of the point at this stage, you will need to make
the geometry partially transparent.

4.

Click on Apply in the Details View.The Point entry will now show the coordinates of the point that you
picked. Note that these coordinates now specify the point, so if the geometry changes (from a geometry
update), it is possible that this point may no longer lie on a face.

Specifying the Coordinates


1.

If the Point entry in the Details View shows two buttons reading Apply and Cancel, click on Cancel to
make the Point entry show the word None or show some coordinates.

2.

Right-click on None or the coordinate entry and choose Edit.

3.

Edit the coordinates as required.The only allowed formats are three numbers (X,Y, Z) separated by either
spaces or commas (you can not use a comma to separate two numbers and only a space to separate the
third number).You must not enter the units string (such as [mm]); CFX-Mesh will add that in for itself
using the model dimensions. Press Return on the keyboard to finish editing the coordinates.

Selection Mode Toolbar


or
There are two selection modes: Flood Select and Box Select.To switch between them, you use the Selection
Mode Toolbar, which is located along with the rest of the toolbars at the top of the window.
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Graphical User Interface

Flood Select - In this mode, you can select multiple geometric objects simply by pressing and holding
down the left mouse button and then moving the mouse over them. Any object that the mouse touches
is added to the selection.

Box Select - In this mode, you can select geometric objects from the Graphics window by clicking
with the left mouse button and then dragging it across other objects. All the objects that the box fully
encloses are selected. If you hold down the Ctrl key while you draw the box, then these items will be added
to the current selection.

Note that with both selection methods, any faces or bodies that are hidden or suppressed cannot be selected.
The faces or bodies must be made visible in the model view in order that they can be selected.

Display Toolbar

The Display Toolbar controls what is visible in the Graphics window.


Show Triad

Toggles the display of the Triad.

Show Ruler

Toggles the display of the Ruler.

Show Mesh Edge


Length

Toggles the display of the Mesh Edge Length Display.

Triad

The Triad in the bottom right corner of the Graphics window shows the orientation of the model. It can also be
used to position the model in one of several predefined viewing positions:

Click on one of the arrows along the axes to put the model into a view normal to that arrow.

Click on the cyan ball to put the model into an isometric view.

Moving the mouse over the Triad identifies the axis (X,Y, Z) and direction (+/-) of the arrow, using tool tips.
Positive-direction arrows are labeled and color-coded. Negative direction arrows display only when you hover
the mouse cursor over the appropriate region, but can still be clicked on to put the model in a view normal to
the arrow.
To control whether the Triad is visible or not, use the Display Toolbar.

Ruler

You can use the ruler, shown at the bottom of the Graphics window, to obtain a good estimate of the scale of
the displayed geometry.
To control whether the Ruler is visible or not, use the Display Toolbar.

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Interrupt

Mesh Edge Length Display

The Mesh Edge Length display, shown at the top of Graphics window, gives an indication of the relative mesh
length scales for the following cases:

On inflated boundary - The display shows the inflated mesh element height

On mesh spacing - The display shows the Min/Max element size

To control whether the Mesh Edge Length display is visible or not, use the Display Toolbar.

Geometry Toolbar

The Geometry Toolbar gives you access to the actions that can be performed on the geometry.
Update Geometry

Verify Geometry

This enables you to re-import the geometry after it has


been changed, keeping as many of the mesh settings
applied as possible. See Geometry Update for more details.
See Geometry Checking for more details.

Meshing Toolbar

The Meshing Toolbar gives you access to the meshing actions that can be performed on the model.
Generate Surface Meshes

Generate Volume Mesh

This enables you to generate or regenerate the surface


mesh.You must use a Preview Group to view the mesh
in CFX-Mesh.
This enables you to generate or regenerate the volume
mesh and write a CFX Mesh file. See Generating the
Volume Mesh for more details.

Interrupt

Sometimes you may want to interrupt a lengthy meshing operation before it finishes, perhaps because you
realize that you have made a mistake, or that the resulting mesh is going to take too long to generate or will be
too big. In this case, you can use the Interrupt (or Halt current processing) button.This is located in the CFXMesh toolbar near the top of the ANSYS Workbench window.
Clicking on the Interrupt button will interrupt any meshing operation in progress (including the Verify Geometry
functionality). After a short delay, CFX-Mesh will return an error showing that the meshing operation has failed,
and an Error will appear in the Messages Window that shows that the meshing has terminated because you have
interrupted it.The user interface is then unlocked for use again.

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Graphical User Interface

Tree View

The Tree View, located towards the top left of the CFX-Mesh window, shows the current state of the mesh settings.
The symbols to the left of each item's name are called Status Symbols and show the state of that particular item;
their meanings are listed in the table below.

16

To delete an item from the tree, right-click on its name and select Delete from the context menu that
appears.

To rename an item, right-click on its name and select Rename from the context menu that appears. Any
name must start with an alphabetic character, can be any length and can contain alphabetic characters,
numbers and single spaces.

To change the settings of an object, left-click on its name and then edit the information in the Details View
below.

A plus symbol to the left of an item's icon indicates that it contains associated sub-items. Click on the plus
symbol to expand the item and display its contents.

To collapse an item, so that none of its sub-items are visible in the tree, click on the minus symbol to the
left of the item's icon.To collapse all expanded items at once, double-click the Model name at the top of
the tree.

To insert a new sub-item, right-click on the item and select Insert from the context menu that appears.
Some items are only allowed to appear once (e.g., Inflation, Stretch).

To view all the items of a particular type, select the entry in the Tree View that contains them.The items
will then be highlighted in the Graphics windows. For example, to view all Virtual Topology, click on the
Virtual Topology heading in the Tree View. All Virtual Topology entities (Virtual Faces and Virtual Edges)
will then be highlighted.

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Status Symbols
For Regions and Spacings, there is a slight exception to this general rule. If you click on the Regions
heading in the Tree View, all Composite 2D Regions are highlighted except for the Default 2D Region. If
you click on the Spacing heading in the Tree View, all Face and Edge Spacings are highlighted except for
the Default Face Spacing.The Default 2D Region and Default Face Spacing are excluded as these contain
all the faces that are not otherwise assigned explicitly to a user-defined Composite 2D Region or a userdefined Face Spacing; if they were included then the whole model would be highlighted when either of
these headings were selected.

Several items are in the tree by default when the meshing database is created, and these cannot be deleted
or renamed.They include Region (with the Default 2D Region), Preview, Spacing (with the two default
spacing objects), Controls, Periodicity, Inflation, Stretch, Proximity and Options.

Status Symbols
Next to each item in the Tree View is a small symbol, known as a Status Symbol that gives you information
about the status of that item. If there is no symbol next to an item, then it is in a valid state.The description of
these symbols is given in the table below.
Basic
Description
Symbols
An item without any symbol is valid.

Hidden Symbols Suppressed


a
Symbols b
The item and its
status symbol
This symbol indic- become gray on
ates that the Re- suppressing.
gion is valid and
hidden.

Preview Group
Symbols c

This symbol indicates that the Preview Group is valid and hidden.

Check mark: Everything is valid but the item


has been automatically updated by CFX-Mesh
and it is recommended to verify the changes.
Example:This may occur if you have performed
a geometry update that has resulted in a face
that no longer exists. If that face was being used
in the location list for any mesh feature, then it
will be removed automatically as part of the
update and CFX-Mesh marks the affected mesh
feature with this status symbol.
Padlock: Everything is valid but the item is
locked, i.e., editing of this feature is restricted
in some way. In general, items which are locked Example: The Decannot be deleted, and most cannot be refault 2D Region is
named or have their locations changed.
given this symbol
when it cannot be
deleted or renamed.
Exclamation: This means that there is something invalid about the definition of the item
or one of its sub-items that will also be marked
This symbol indicwith the same symbol. Often this will be beates that the
cause no required selection has been made.
item is suppressed and will
be invalid when

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17

Graphical User Interface


Basic
Description
Symbols

Hidden Symbols Suppressed


Preview Group
a
Symbols b
Symbols c
it is unsuppressed.
The item is locked and invalid.You must make the item valid before you can mesh again. In the case
of a locked Virtual Edge, all you can do is do is delete it; in most other cases you must edit the location
list to make it valid.
See the description of the locked symbol above.
This symbol indicates that an item contains associated sub-items . Left-click on the symbol to expand
the item and display its contents.
This symbol indicates that an item contains associated sub-items . Left-click on the symbol to expand
the item and display its contents.

Hidden Symbols: They apply to Regions when an item has been hidden in the Graphics window. As such, the item cannot be selected in
the Graphics window; however, the item is not suppressed and will still be meshed (although the mesh can be displayed on the item only
when the item is visible in the viewer).The symbols are paler versions of the basic symbols and their meanings correspond.
b
Suppressed Symbols:The item and its status symbol become gray on suppressing.The suppressed item become inactive and is not included
in the mesh.You must unsuppress an object before you can edit or delete it.
c
Preview Group Symbols:They apply to Preview Groups when the mesh has not been generated or the generated mesh is out-of-date , i.e.,
it does not reflect the current mesh settings.To generate an up-to-date mesh for the Preview Group, right-click over its name and choose
Generate This Surface Mesh.To generate an up-to-date mesh on all Preview Groups, right-click over Preview in the Tree View and choose
to Generate All Surface Meshes.

Suppressing Objects
Items in the Tree View can be suppressed.This means that they become inactive. For instance, if you had set up
an Inflated Boundary, but wanted to try generating the mesh without it, then you could suppress the Inflated
Boundary, generate the mesh, and then, if required, simply unsuppress it to make it active again with the same
settings as before.
Most items can be suppressed, including Inflated Boundaries, Face Spacings and Controls.You can also suppress
higher-level objects. For example, you could suppress the entire Inflation entry to turn off Inflation, or suppress
the entire Controls entry to suppress all of the Controls.

Note
Suppressing geometry (Parts or Bodies) hides them from the Graphics window and stops them from
being included in the mesh. More details on how this affects the resulting mesh is given in Suppression
of Bodies and Parts .

Note
Geometry that has been suppressed in the Meshing Application, will appear as unsuppressed in CFXMesh - if you wish to exclude this geometry from the meshing process, you must suppress it from
within CFX-Mesh.
A suppressed object still shows in the Tree View, but its Status Symbol will become gray to indicate its status.
You must unsuppress an object before you can edit or delete it.
Items are suppressed by right-clicking on their names in the Tree View, and selecting Suppress.To unsuppress,
right-click again and select Unsuppress.

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Details View
In addition to Suppress and Unsuppress, you can also Suppress All (when multiple entities exist), Unsuppress
All (when multiple entities exist), as well as Invert Suppression, which inverts the state of the suppression for
each entity at the same level in the Tree View.

Hiding Objects
Items in the Region section and Bodies in the Geometry section of the Tree View can be hidden.This means that
they are not displayed in the Graphics window.
A face or edge that is part of Composite 2D Region or Body that is hidden cannot be selected; however, hiding
an item does not exclude it from the meshing process and if, after meshing, the status of an item is changed
from hidden to shown, the mesh can be displayed.

Note
If you suppress geometry (Parts or Bodies) rather than hiding it, then this hides the geometry from
the Model View and stops it from being included in the mesh. More details on how this affects the
resulting mesh is given in Suppression of Bodies and Parts .
A hidden object still shows in the Tree View, but its Status Symbol will become a pale color to indicate its status.
Items are hidden by right-clicking on their names in the Tree View, and selecting Hide.To show again, right-click
again and select Show.
In addition to Hide and Show, users can also Hide All (when multiple entities exist), Show All (when multiple
entities exist), as well as Invert Visibility, which inverts the state of the visibility for each entity at the same level
in the Tree View.

Details View

The Details View is found to the bottom left of the CFX-Mesh window. It contains all of the available information
for any item in the Tree View.You can access it by clicking with the left mouse button on the item's name in the
Tree View.
Details that are grayed out cannot be edited, but most can be edited by simply clicking in the relevant box and
typing. Press Enter on the keyboard after typing in a box to make the change take effect, or simply move the
cursor out of the box.
You can change the name of an item by right-clicking on its name in the Tree View.This is not available through
the Details View.
Where a box requires you to make a selection, you can do this either by picking items from the Graphics window
(where appropriate) or through the Tree View directly. Selection is explained in Selection Tools.

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19

Graphical User Interface


Most of the parameters and settings that require you to enter a number will only take numbers within a certain
range. See Valid and Invalid Parameter Values for more details on valid ranges.
Selections of locations must satisfy the rules for the objects that you are trying to create. If you try to make a selection that is invalid, then the selection will not be accepted. Some notes on valid selections are given under
the section that describes the feature that you are creating, and some notes for the case where you have multiple
Bodies in your geometry are in 2D Regions and Faces.
To minimize the number of mouse clicks required to select a Location for any CFX-Mesh Model feature, the
Location selection is made active when you first create that feature (e.g., Inflated Boundary, Preview Group,
Composite 2D Region). For example, this means that you can create a new Inflated Boundary and then immediately
click in Graphics window to select the faces for it, without having to first activate the Location selection by
clicking in the Details View.
In general, if you select an object in the Tree View, the Location selection for the first item that does not already
contain a valid selection is activated.
If you prefer not to have the Location selection being automatically activated, then you can set the CFX-Mesh
option Auto Activate to No, under Properties View Options.The CFX-Mesh options and how to set them are
described in CFX-Mesh Options.

Graphics Window

The Graphics window forms the largest section of the CFX-Mesh window, and is the place where the model is
displayed. It also shows the Ruler and the Triad, the axes in the bottom right corner. How to move the model
around and put it into selected views is described in Graphics Interaction Tools.

Messages Window

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Operations Using the Messages Window


The Messages window displays any messages that have been produced by the meshers or the CFX-Mesh user
interface.The window is visible only when one or more messages are recorded by CFX-Mesh.The window is split
into a display section and a list section.The list displays all those messages currently recorded by CFX-Mesh.

Types of Messages
The messages are broadly split into two types:Meshing messages and User Interface messages. Once a message
has been selected, the full body of the message can be read.The message is then grayed out to indicate that it
has been read.
Meshing messages are automatically marked as read when any meshing operation is performed (Verify Geometry,
Generate Surface Meshes, Generate Preview Mesh, Generate Volume Mesh).This enables you to clearly see those
messages that were produced from the last meshing operations.This behavior does not apply to User Interface
messages, which must be explicitly read by clicking in the message window.
In addition, the status bar displays an overview of the currently unread messages by displaying the count of the
warnings and errors that have not been read.

Note
The Information messages are not considered critical; as such, their count is not displayed in the status
bar.

Operations Using the Messages Window

Pressing Delete key on a message will delete it from the recorded list.

Pressing t key will toggle between reading formats for the message.

Up or Down key can be used for navigation.

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21

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Geometry
Before using CFX-Mesh, you must have already created the necessary geometry.You can either create the geometry
from scratch in DesignModeler or import it into DesignModeler or the Meshing Application from another CAD
package or an external geometry file such as a Parasolid file.This is described in Geometry Creation and Import.
After importing the geometry, it is possible to update the modified geometry in CFX-Mesh.This is described in
Geometry Update.
Whether the geometry originates from an external import or is created from scratch in DesignModeler, it must
satisfy certain requirements in order that it can be used successfully in meshing. Additionally, you should bear
in mind how you want to use the geometry in the ANSYS CFX software as you create it, because if you want to
model Solid domains (e.g., for heat transfer), fluid subdomains (e.g., to specify a resistance source) or Thin Surfaces,
you will need to create the geometry using multiple Solid Bodies.You will also need to make sure that each region
you need for a boundary condition in ANSYS CFX is available as a separate face or faces.
CFX-Mesh includes a geometry-checking utility which can be run to check for the presence of certain features
in faces and edges which can cause meshing difficulties.
If the geometry consists of multiple Bodies and/or Parts, then it is possible to choose to mesh the different Bodies
and Parts separately or together, or not at all.This is described in Suppression of Bodies and Parts .
CFX-Mesh also allows you to control the display of geometry in order to see the model more clearly and to facilitate selection of faces in multiple body geometries.

Geometry Creation and Import


Geometry creation is performed outside CFX-Mesh in either DesignModeler within ANSYS Workbench or an external CAD package.

Creating Geometry in DesignModeler


If you have created geometry in DesignModeler then ensure that you have an ANSYS Workbench project open
which contains the DesignModeler file. Select the .agdb file on the Project Page and then choose the option
New Mesh under DesignModeler Tasks to open CFX-Mesh via Meshing Application with that geometry. Named
Selections created in DesignModeler can be supported in CFX-Mesh if the instructions in Named Selections in
CFX-Mesh are followed.

Creating Geometry in an External CAD Package


In the case of geometry created externally, there are three options for importing it into CFX-Mesh, depending
on the source of the geometry.
1.

Using the DesignModeler


Save the external CAD file.Then import it into DesignModeler by using the File > Import External
Geometry File menu item.Then select the .agdb file on the Project Page and then choose the option
New Mesh to open the Meshing Application with that geometry.You will need an appropriate license
for DesignModeler to use this route. Depending on your Meshing Preferences, this may cause a CFXMesh method to be assigned to the whole geometry and the CFX-Mesh user interface to be started.

2.

Using the CAD interface in reader mode

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23

Geometry
Save the external CAD file and close the CAD package.Then browse to find the geometry file from the
Project Page, highlight its name and select New Mesh.This method uses the CAD interfaces in reader
mode.You need a license for the CAD interface appropriate for your CAD package to use this route.
3.

Using the CAD interface in plug-in mode


Open the CAD model in the external CAD package.Then open ANSYS Workbench, either by using the
ANSYS 11.0 in the CAD package, or by opening it manually. On the Project Page, you will see your part
name listed under the Link to Active CAD Geometry group. If it is not listed, you will need to click Refresh.
Once your part is listed there, click this part and then set the preferences under the Default Geometry
Options group and the Advanced Geometry Defaults group. Afterwards, choose the option New Mesh
to import the geometry into the Meshing Application.This method uses the CAD interface in plug-in
mode.You need a license for the CAD interface appropriate for your CAD package to use this route.

If you are going to use the direct CAD interfaces, then it is probably more convenient in general to use plug-in
mode rather than reader mode, since this will allow for more convenient geometry updates when you modify
the geometry. However, not all CAD interfaces support the plug-in mode. A list of those which do can be found
in CAD Systems.
Whether or not you import the CAD via DesignModeler or not will be dictated by which licenses you have available.
If you have both types of license, then you can consider either method.
One advantage of importing external CAD into DesignModeler rather than directly into the Meshing Application
is that you can combine Bodies into one Part in DesignModeler. Simply select all of the Bodies and then use
Tools > Form New Part in DesignModeler. Where surfaces from different Bodies are coincident, then they will
be converted into shared surfaces and CFX-Mesh will then be able to produce a matching mesh on these surfaces,
and place the mesh for the Bodies on each side into one assembly.This, in turn, means that ANSYS CFX-Pre will
not need to use GGI connections between the two Bodies.
Another advantage of importing external CAD into DesignModeler is that you have more choice of the units you
want to work in. For many of the external CAD files, you will be unable to change the units if they are imported
into the Meshing Application directly.
If you import CAD into DesignModeler then DesignModeler does some checking and clean-up to ensure that
the geometry is clean enough for use with solid modeling.This means that in some rare cases, you may get a
better mesh if the geometry has been imported via DesignModeler. On the other hand, some CAD geometries
will fail to import into DesignModeler as they do not satisfy its more stringent requirements, but can be imported
into the Meshing Application directly and meshed with no difficulty.
One advantage of importing CAD directly into the Meshing Application is that the geometry updates will be
more convenient than if you import via DesignModeler.

External CAD Formats


The list of supported CAD packages for the Meshing Application is the same as Simulation and can be found in
the section CAD Systems under Simulation Help, including the supported version number(s).CAD Systems contains
additional notes which you may wish to refer to if you are having problems during the geometry import, although
not all of them will apply to the Meshing Application. Notes on the import of files of a particular format into the
Meshing Application are given below.

ACIS
The ACIS reader supports .sat files which include single or multiple bodies.You must specify the length units
of the geometry when the Meshing Application initializes.We recommend verifying dimensions before meshing;
this can be done by matching a known length in the geometry against the Ruler.
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Unigraphics

Autodesk Inventor
The Autodesk Inventor interface supports files containing parts or assemblies, using the extensions .ipt or
.iam.The Meshing Application will always use a length unit of centimeters for imported Autodesk Inventor
geometries.

Autodesk Mechanical Desktop


The Autodesk Mechanical Desktop interface supports files containing both parts and assemblies.You must
specify the length units of the geometry when the Meshing Application initializes.We recommend verifying dimensions before meshing; this can be done by matching a known length in the geometry against the Ruler.

CATIA V5
The CATIA V5 reader supports CATIA V5 parts (*.CATPart) and assemblies (*.CATProduct). CATIA V5 surface
bodies consisting of closed surfaces are transferred as solid bodies.You must specify the length units of the
geometry when the Meshing Application initializes. We recommend verifying dimensions before meshing; this
can be done by matching a known length in the geometry against the Ruler.

IGES
The IGES reader supports IGES files containing parts or assemblies, using the extensions .igs or .iges. Closed
surfaces and hollow solids from an IGES file are transferred as full solids.The Meshing Application will always
use a length unit of meters for imported IGES geometries.

Parasolid
The Parasolid reader supports Parasolid files containing parts or assemblies, using the extensions .x_t or
.xmt_txt.The Meshing Application will always use a length unit of meters for imported Parasolid geometries.

Pro/ENGINEER
The Pro/ENGINEER interface supports Pro/Engineer part (.prt) or assembly (.asm) files.The Meshing Application
uses the units which are stored in the Pro/Engineer file.

Solid Edge
The Solid Edge interface supports Solid Edge part, assembly, sheet metal, and weldment documents.The
Meshing Application will always use a length unit of meters for imported Solid Edge geometries.

SolidWorks
The SolidWorks interface supports SolidWorks part and assembly documents.The Meshing Application will always
use a length unit of meters for imported SolidWorks geometries.

STEP
The STEP reader supports STEP files containing parts or assemblies, using the extensions .stp or .step.The
Meshing Application will always use a length unit of millimeters for imported STEP geometries.

Unigraphics
The Unigraphics interface supports Unigraphics files containing parts or assemblies.The Meshing Application
uses the units which are stored in the Unigraphics file.

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25

Geometry

Geometry Update
After you have imported a geometry into the Meshing Application, you may find at some stage that you need
to modify it. For instance, perhaps you made a mistake in the original construction, or you want to update a dimension or remove a small feature that you do not want to resolve in your ANSYS CFX simulation. CFX-Mesh has
the capability to update your geometry while retaining most or all of the settings, depending on the complexity
of the changes made to the geometry, the CAD format and the method of import.

Using plug-in mode


If your geometry was imported into the Meshing Application from DesignModeler or an external CAD package
using plug-in mode, then you only need to open the original CAD file in the CAD package (DesignModeler in
the case of .agdb files) and make the appropriate modifications to the geometry.You can then return to CFXMesh and access Geometry Update by right-clicking on Geometry in the Tree View and selecting Update Geometry. Alternatively, it is available from the Geometry Toolbar
place, and asked to confirm it.

.You will be warned before the update takes

Using reader mode


If your geometry was imported into the Meshing Application from an external CAD package using reader mode,
then you must modify the geometry and save the new geometry into the appropriate file.You can then return
to CFX-Mesh and access Geometry Update by right-clicking on Geometry in the Tree View and selecting Update
Geometry. Alternatively, it is available from the Geometry Toolbar
takes place, and asked to confirm it.

.You will be warned before the update

On import of the new geometry, CFX-Mesh checks to see whether the CAD entities (faces, edges, vertices, etc.)
that were present in the original geometry still exist in the new geometry. It then updates the features in the
Tree View as follows.

If the geometric location for a CFX-Mesh feature (e.g., a list of faces for a Face Spacing) consists entirely
of geometric entities which no longer exist, then CFX-Mesh marks that feature as invalid by using the invalid status symbol . In order to make the model valid again, you must either delete that feature or
modify it to specify an appropriate location for the feature.

If the geometric location for a CFX-Mesh feature (e.g., a list of faces for a Face Spacing) consists of both
geometric entities which no longer exist and entities which do still exist, then the non-existent entities
are removed from the location list. For example, if a Face Spacing is applied to three faces, and after the
update one of these faces no longer exists, then the Face Spacing will be automatically modified so that
after the geometry update, it is applied to just the two remaining faces.Where features are automatically
updated in this way, CFX-Mesh marks them as such by using the status symbol . Where you see this
symbol after a geometry update, you are advised to check that the feature is applied to where you expect
it to be. If you want to clear this symbol, simply click on the feature name in the Tree View then click next
to Location in the Details View and just press Apply without modifying anything.

New faces are automatically added to the Default 2D Region, Default Face Spacing and Default Preview
Group.

If you perform a Geometry Update after creating Virtual Topology, then the Virtual Topology will continue
to be applied in its existing locations provided that all of these locations exist. If any of the locations no
longer exist, then the Virtual entity will be marked as invalid and you will have to remove it or re-select
its location in order to make the model valid again. If you remove the invalid Virtual entity, but then later
undo the geometry modification and do the Geometry Update again, the Virtual entity will be re-created.

After a geometry update, you should always check that your settings are still applied to their required location.
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General Geometry Requirements


In order to keep applying existing meshing features to the correct locations, CFX-Mesh needs to be able to
identify a geometric location such as a face as being the same in the old geometry and the new geometry. How
well it is able to do that depends on both the CAD format and the method of import.
If your geometry was created in DesignModeler, then you should find that most geometry updates work with
the minimum required modification to your meshing model.The one exception to this is that if you combine
bodies to form a single part using the Form New Part functionality, or use the Explode Part functionality to
reverse this change. In this case, the underlying faces do not maintain their identity during the geometry update
and you may need to re-apply the locations of all the mesh settings.
If you have used a direct CAD interface in plug-in mode, then once again you can expect that many geometry
updates will work with the minimum required modification to your meshing model. However, if you are using
a CAD interface in reader mode, then it is more difficult to maintain the identities of the geometric locations
during import, and you may find that you have to re-apply the locations of all the mesh settings.
When you create a new Meshing database, it is associated with a particular geometry file on the Project Page.
The Meshing Application will always update the geometry from the geometry file which is listed on the Project
Page, even if this is a different file location to the original location. If the Project Page does not have a valid file
location for this geometry then you will not be able to perform a geometry update until you have updated the
Project Page to show a valid file location.

Geometry Requirements
Geometry requirements and how to create certain desired topologies are described in the following sections.
General Geometry Requirements
Multiple Bodies, Parts and Assemblies
Geometry and Topology for Solid Bodies
Geometry and Topology for the Faces of Solid Bodies
Geometry and Topology for the Faces of an Inflated Boundary
Geometry for Thin Surfaces
Poorly-Parameterized Surfaces
Degenerate Geometry

General Geometry Requirements

The geometry used for meshing must consist of one or more Solid Bodies which are grouped into one or
more Parts. Surface Bodies in ANSYS Workbench are not supported. However, on import of certain geometry
file formats (currently CATIA v5, IGES, Solid Edge and Unigraphics), ANSYS Workbench will convert sets
of surfaces which fully enclose a volume into Solid Bodies, so the requirement to have a Solid Body does
not restrict the use of these formats.

The use of multiple Solid Bodies is described in Multiple Bodies, Parts and Assemblies.

Solid Bodies in a single Part must not overlap each other.

Where Solid Bodies in a single Part touch, they must have common faces if you want a common mesh.
This is illustrated in Bodies Touching at a Face.

It does not matter whether or not the Solid Bodies are Frozen in DesignModeler; they will still appear in
CFX-Mesh and can be meshed regardless of this state. If you want to exclude a Solid Body from meshing,
you must suppress it in CFX-Mesh or suppress or delete it in DesignModeler. Geometry that is suppressed
in the Meshing Application will not be suppressed in CFX-Mesh

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27

Geometry

Multiple Bodies, Parts and Assemblies

Parts are groups or collections of Bodies. Parts can include multiple Bodies and are then referred to as
Multi-body Parts. If your geometry contains multiple Parts then each Part will be meshed with separate
meshes with no connection between them, even if they apparently share faces.

You can convert a geometry which has multiple Parts into one with a single Part by using the Form New
Part functionality in DesignModeler. Simply select all of the Bodies and then use Tools > Form New Part.
If you have an external geometry file that has multiple Parts that you wish to mesh with one mesh, then
you will have to import it into DesignModeler first and perform this operation, rather than importing it
directly into the Meshing Application.

By default, every time you create a new Solid Body in DesignModeler, it is placed in a new Part.To create
a single mesh, you will have to follow the instructions in the previous step to place them in the same Part
after creation.

Multiple Solid Bodies within a single Part will be meshed with one mesh provided that they have at least
one face which CFX-Mesh recognizes as being shared with another of the Bodies in that part.This is the
desired topology if you require a single mesh with multiple domains or subdomains in ANSYS CFX-Pre.
For a face to be shared in this way, it is not sufficient for two Bodies to contain a coincident face; the underlying representation of the geometry must also recognize it as being shared. Normally, geometry imported from external CAD packages (not DesignModeler) does not satisfy this condition and so separate
meshes will be created for each Body, even if they are in the same Part. However, if you have used the
Form New Part function in DesignModeler to create the Part, then the underlying geometry representation
will include the necessary information on shared faces when faces are coincident (i.e., the Bodies touch).

An Assembly is a collection of Parts. Multiple Assemblies are not supported.

Geometry and Topology for Solid Bodies


This section shows examples of allowed and disallowed topology for Solid Bodies together with notes on the
methods which can be used to generate them in DesignModeler.The two governing principles are:

Solid Bodies must not overlap.

At the junction of Solid Bodies, they must share a common face if you want a single mesh.

The examples are:


Bodies Joined by a Common Face
Bodies Touching at a Face
Body with a Hole
Body with an Enclosed Body
Bodies with an Enclosed Body and a Hole
Body with an Enclosed Body Touching the Face

Bodies Joined by a Common Face


This example shows a simple configuration with two Solid Bodies which have a common face. Assuming that
they are contained within the same part, one mesh will be produced.

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Geometry and Topology for Solid Bodies


3D representation

2D representation

The steps to construct this geometry in DesignModeler are outlined below:


1.

Create a cube and Freeze it.

2.

Now, create another cube.

3.

Select both Bodies and combine them into one Part using Tools > Form New Part.

Bodies Touching at a Face


This example shows two Solid Bodies, which meet at a face. A single mesh will be produced throughout the two
Bodies only if they are in the same part and if they share a common face where they touch.
If you just create the two Bodies shown, then they do not meet at a common face: the circle at the end of the
cylinder is not one of the faces of the cube.The picture below shows this situation.

3D representation 2D representation
In order to make a common face between the two, the cube needs to have the square face that touches the
cylinder split into two: one face is the circle at the end of the cylinder, and the other face is the remaining square
with a circular cut.This is shown in the picture below. Green and black are used to color the faces of the cube.

3D representation 2D representation
The steps to construct this geometry in DesignModeler are outlined below:
1.

Create a cylinder.

2.

Freeze it and make a copy using the Body Operation Copy.

3.

Now, create a cube.

4.

Use the Body Operation Imprint Faces, selecting one copy of the cylinder as the Body, to split the face
of the cube which touches the cylinder into the two required pieces.
This operation removes one copy of the cylinder, leaving two Solid Bodies, the cube and the cylinder.

5.

Select both Bodies and combine them into one Part using Tools > Form New Part.

Body with a Hole


This example shows a single Solid Body with a cube-shaped hole.
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29

Geometry

3D representation 2D representation
The steps to construct this geometry in DesignModeler are outlined below:
1.

Create the outer cube.

2.

Use an Extrude operation to create the inner cube, which forms the hole, and set Operation to Cut
Material.

Body with an Enclosed Body


This example shows two Solid Bodies, one of which is entirely enclosed by the other. It is assumed that you want
to be able to refer to the mesh on the inner Body explicitly, perhaps because you want to model that region as
a conducting solid in your ANSYS CFX simulation. A single mesh will be produced throughout the two Bodies
(provided that they are in the same part) but the mesh on either Body will be available separately for selection
in ANSYS CFX.

3D representation 2D representation
The steps to construct this geometry in DesignModeler are outlined below:
1.

Create the inner cube.

2.

Use the Enclosure operation, with Shape set to Box and Merge Parts? to Yes, to create the outside cube
with the inner cube cut out of it, without removing the inner cube.

This method only works if the outside Body is a cube, sphere or cylinder, since these are the only Bodies that the
Enclosure operation can create directly. If the two Bodies were not just simple shapes, then to create a geometry
with this topology, you could do the following:
1.

Create the inner Body.

2.

Freeze it.

3.

Now, create the outer Body.

4.

Use the Enclosure operation with Shape set to User Defined, User Defined Body set to the outer Body,
Target Bodies set to All Bodies, and Merge Parts? to Yes.

In this example, setting Merge Parts? to Yes has the effect of combining the two Bodies into one part without
having to do this explicitly.
The following configuration, in which the outer Body has no hole, is NOT correct:

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Geometry and Topology for Solid Bodies

3D representation 2D representation

Bodies with an Enclosed Body and a Hole


This example shows two Solid Bodies, one inside the other, with a hole in the center of both. It is assumed that
you want to be able to refer to the mesh on the inner Body explicitly, perhaps because you want to model that
region as a conducting solid in your ANSYS CFX simulation. A single mesh will be produced throughout the two
Bodies (provided that they are in the same part) but the mesh on either Body will be available separately for selection in ANSYS CFX.

3D representation 2D representation
The steps to construct this geometry in DesignModeler are outlined below:
1.

Create the middle cube that forms the outside faces of the red Body.

2.

Use the Enclosure operation to create the outside cube with the middle cube cut out of it, without removing the inner cube.

3.

Use an Extrude operation to create the inner cube that forms the hole, setting Operation to Cut Material.

4.

Select both Bodies and combine them into one Part using Tools > Form New Part.

Once again, this method only works if the outside Body is a cube, sphere or cylinder, since these are the only
Bodies that the Enclosure operation can create. If the two Bodies were not just simple shapes, then to create a
geometry with this topology, you could do the following:
1.

Create the middle cube that which forms the outside faces of the red Body.

2.

Freeze it.

3.

Now, create the outer Body.

4.

Use the Enclosure operation with Shape set to User Defined, User Defined Body set to the outer Body,
Target Bodies set to All Bodies, and Merge Parts? to Yes.

5.

Unfreeze the middle cube and choose to Freeze Others?, to make the middle cube an active Body.

6.

Use an Extrude operation to create the inner cube that forms the hole, setting Operation to Cut Material.

In this example, setting Merge Parts? to Yes has the effect of combining the two Bodies into one part without
having to do this explicitly.
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31

Geometry

Body with an Enclosed Body Touching the Face


This example shows two Solid Bodies, one of which is contained by the other but touching at a face. It is assumed
that you want to be able to refer to the mesh on the inner Body explicitly, perhaps because you want to model
that region as a conducting solid in your ANSYS CFX simulation. A single mesh will be produced throughout the
two Bodies (provided that they are in the same part) but the mesh on either Body will be available separately
for selection in ANSYS CFX.

3D representation 2D representation
Since the cylinder is not entirely enclosed by the outside Body, you cannot use the Enclosure operation to make
a geometry with this topology. In order to construct this geometry in DesignModeler, you could
1.

Create a cylinder.

2.

Freeze it.

3.

Now, create the outer cube.

4.

Use the Enclosure operation with Shape set to User Defined, User Defined Body set to the outer Body,
Target Bodies set to All Bodies, and Merge Parts? to Yes.

In this example, setting Merge Parts? to Yes has the effect of combining the two Bodies into one part without
having to do this explicitly.
The following configuration, in which the cube has no hole, is NOT correct:

3D representation 2D representation

Geometry and Topology for the Faces of Solid Bodies


The Solid Bodies to be meshed can all be thought of as a volume enclosed by a set of faces.The geometry and
topology of these faces can affect how well the surface meshing process is able to produce a good-quality surface
mesh, so it is important to bear the following considerations in mind.
Non-Manifold Geometry
Closed Faces
Merging Topology

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Geometry and Topology for the Faces of Solid Bodies

Non-Manifold Geometry
The CFX-Mesh surface meshers are unable to mesh certain face topologies. An example of one such topology is
non-manifold face topology, as shown below. Four faces are associated with one edge: two with the outer body,
and two with the inner body.

The way to work around this particular problem is to split the outer body as shown in the picture below.

Problems can also arise even if there is no non-manifold edge present but due to a face which has a non-manifold
vertex, as shown below.

Closed Faces
A closed face has two distinct edges which occupy the same location in space.The most common example of a
closed face is a cylindrical face. Both of the two cylinders shown below have a closed face - the curved part of
the cylinder is made up of just one face.

Closed faces are not a problem for the default surface mesher, the Delaunay Surface Mesher. However, they
cannot be meshed with the Advancing Front (AF) Surface Mesher. If you want to use the Advancing Front Surface
Mesher, then you will have to split the cylindrical face into two parts:

In DesignModeler this can be done as follows, assuming that the cylindrical face was created by Extruding, Revolving or Sweeping a circle.
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33

Geometry
1.

Select the sketch containing the circle, and then use Split from the Modify Toolbox of the Sketching tab
to divide the circle into two or more distinct edges.

2.

On the Details View for the Extrude/Revolve/Sweep that created the face, set Merge Topology? to No.
Then click on Generate to regenerate the cylindrical face.

The second step is required to stop DesignModeler from optimizing the topology of the created face(s), which
would have resulted in this case in DesignModeler still creating a single face, even though the circle being extruded/revolved/swept was formed of two edges.

Merging Topology
CFX-Mesh will create a surface mesh on each individual face.This means that in cases containing very narrow
faces, a small mesh length scale must be used in order to mesh the face. However, this is much finer mesh than
is required to resolve the flow characteristics for the CFD simulation.
In some cases, this may not be avoidable. However, if you are using DesignModeler to generate your geometry,
then you may be able to avoid this situation by setting Merge Topology to Yes when creating the Solid Bodies
in DesignModeler. In summary, this setting allows DesignModeler to optimize the faces created and in some
cases this will result in faces that would otherwise be separate being merged into one face. More details can be
found in the DesignModeler Help under Merge Topology.
CFX-Mesh also allows you to merge two or more faces into one Virtual Face.The surface meshing operation will
then mesh across the Virtual Face rather than the smaller constituent faces, thus removing the requirement for
the mesh length scale to resolve the width of any of these constituent faces. Virtual Faces and their limitations
are discussed in Virtual Topology.

Geometry and Topology for the Faces of an Inflated Boundary


There is a class of face topologies for which Inflation can be performed, but where the results might not be what
you expect. An example is shown in the picture below.

If you try to perform Inflation with such a topology, you will not get a uniform thickness of inflation near where
the triangular Face A touches the inflation face. Instead, the number of layers of inflation at the point where Face
A meets the inflation face will be reduced to zero; as one moves away from this point, the number of layers will
increase by 1 in successive elements, until it reaches the number of layers that you requested.
There are two ways of overcoming this problem:
1.

34

Redefine the non-inflated faces to be inflated ones. In this case the inflation will cause elements to be
produced normal to these faces, and the problem does not arise.

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Geometry for Thin Surfaces

2.

You can edit the non-inflated faces by merging them, and so removing one of the internal edges. One
way to merge the faces is to make use of the Merge Topology feature in DesignModeler; another way is
to use the Virtual Topology feature in CFX-Mesh.

Geometry for Thin Surfaces


Suppose that you are trying to model a geometry which has a very thin feature (for example, a thin sheet of
metal in an enclosure). If you mesh such a geometry as a three-dimensional feature, you would have to use a
very small mesh edge length on the end of the thin protrusion. In ANSYS CFX, you can model this as a two-dimensional Thin Surface as shown below.

The ANSYS CFX Solver treats each side of the Thin Surface uniquely and computes the flow variables for both
sides separately.
The Thin Surface must be the face of a Solid Body, so to set up a Thin Surface in CFX-Mesh, you must have more
than one Solid Body present in the model, and this must be a consideration when constructing the geometry.
You can also set up a Composite 2D Region which actually forms the Thin Surface boundary condition for the
CFD simulation, if you choose.
Thin Surface Topology Restrictions
2D Regions for Thin Surfaces

Thin Surface Topology Restrictions


The following points should be noted when creating geometries with Thin Surfaces.

The Thin Surface must be the face of a Solid Body.

The Thin Surface must have mesh on both its sides. For this reason it is not possible to create a Thin Surface
that forms part of the external boundary of the model (unless it is embedded into a Periodic Pair - see
below).Thin Surfaces are allowed to share a vertex or vertices with the model boundary.

Thin Surfaces are allowed to share a vertex or vertices with a face forming a Periodic Pair.

If you need to embed a Thin Surface into a Periodic Pair, you must make sure that identical faces are embedded into each location of the Periodic Pair.The example below shows one possible configuration.
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35

Geometry

The following examples demonstrate the use of multiple Solid Bodies to create Thin Surfaces.There is usually
more than one way in which the Solid Bodies can be defined to create the same Thin Surface.
Example 1: Free Floating Thin Surface
Example 2: Attached Thin Surface

Example 1: Free Floating Thin Surface

Key:

Solid Body
Solid Body
Desired Thin Surface

In each case, the Solid Bodies have been created in order to put the Thin Surface at the edge of a Solid Body.
They must also satisfy the rules for creating multiple Solid Bodies:

Solid Bodies must not overlap.

Where Solid Bodies meet, they must share a common face.

In each case, the Solid Bodies are contained within the same part. More details on allowed configurations of
Solid Bodies can be found in Geometry and Topology for Solid Bodies.

Example 2: Attached Thin Surface

In each case, the Solid Bodies have been created in order to put the Thin Surface at the edge of a Solid Body.
They must also satisfy the rules for creating multiple Solid Bodies:

Solid Bodies must not overlap.

Where Solid Bodies meet, they must share a common face.

In each case, the Solid Bodies are contained within the same part. More details on allowed configurations of
Solid Bodies can be found in Geometry and Topology for Solid Bodies.

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Poorly-Parameterized Surfaces
In addition, for case (1) above, the intersection between the two Solid Bodies must consist of two faces, one for
the Thin Surface and one for the part not in the Thin Surface.To break the face, which forms the intersection,
you can use Imprint Faces in DesignModeler - see the DesignModeler Help for more details.The following steps
outline the steps to construct this geometry (1) in DesignModeler.
1.

Create the left-hand body (colored blue),

2.

Create the thin surface (colored red), perhaps by extruding a sketch containing a single line,

3.

Use the Body Operation Imprint Faces, selecting the thin surface as the Bodies and turning on Preserve
Bodies?,

4.

Freeze the model,

5.

Create the right-hand body (colored green),

6.

Use the Body Operation Imprint Faces, selecting the thin surface as the Bodies and turning off Preserve
Bodies?, and

7.

Select both Bodies and combine them into one Part using Tools > Form New Part.

2D Regions for Thin Surfaces


To create a Composite 2D Region that will be used for a Thin Surface in ANSYS CFX-Pre, simply create the Composite 2D Region on a face or faces required. After importing the mesh into ANSYS CFX-Pre, you will find that
two regions will exist - one for each side of the Thin Surface.You must then assign boundary conditions to BOTH
sides to create a Thin Surface.

Poorly-Parameterized Surfaces
Some external CAD packages may allow some control over the type of surfaces which can be created.This section
gives some guidelines which can be applied when using these CAD packages, in order to produce high-quality
surfaces which are the most suitable for meshing. It is intended for advanced users only.You will need to refer
to your CAD package's documentation to find out what control over surfaces it allows.
A four-sided surface is often a parametric surface, that is, it can be thought of as topologically equivalent to a
flat square which has been distorted, as shown below. The position of a point upon the surface can then be described by the values of two parameters, 1 and 2, which usually take values in the range 0 to 1.

A poorly-parameterized surface is one where the shape of the surface is distorted so much that this parametric
description of the surface becomes difficult to work with. For example, near the corners of the surface, a small
change in actual position on the surface can lead to a very large change in the values of 1 and 2, or vice versa.
The parameterization of a surface can affect the quality of the mesh produced on it. For a non-trimmed parametric
surface, the surface mesh is created on a unit square in parametric space.This mesh is then mapped back to
corresponding physical locations on the actual surface.The uniformity of the mapping between parametric and
physical space is an important factor in retaining the quality of the triangulation in physical space.
Parametric lines are the lines in physical space which map to even straight lines parallel to the edges of the square
in parametric space. By visualizing the parametric lines on a surface, you can gain a qualitative representation
of the parameterization of a surface; consult your CAD package documentation to see if this is possible within
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Geometry
it. As a guide, the more uniform the distribution of these lines, the better the parameterization of the surface.
Parametric lines should also not meet at very small or very large angles.You can clearly see that the parametric
lines on the circular parametric surface meet at angles very far away from 90 degrees, when 10 equally-spaced
parametric lines are used in the diagram below.

To improve the parameterization of the surface, it may be possible to merge it with another surface to form a
Virtual Face. Alternatively it may be possible to regenerate the surface in the original CAD package. To identify
and fix poorly-parameterized surfaces in the original CAD package, you need to understand how a surface is
represented and how a mesh is created on the surface. One of the simplest examples is a unit cube. The six planar
surfaces which share common edges form a solid enclosing a volume of 1 unit cubed. Let us assume that the
edges of the cube are aligned with the three principle axes (X, Y, Z). The surface meshing algorithms implemented
in CFX-Mesh are, in effect, two-dimensional meshing algorithms, creating a group of connected planar triangles
for each individual planar surface of the cube. Each surface mesh is then mapped to the physical coordinates of
the geometry. For a unit cube it is relatively simple to see how this mapping takes place. The two-dimensional
coordinates map to each side of the cube, so 1 and 2 directly replace the x or y or z physical coordinates, as
shown in the table and diagram below.

Surface Location Mapping (1, 2) to (x, y, z)


Low X
(0, 1, 2)
High X
(1, -1, 2)
Low Y
(-1, 0, 2)
High Y
(1, 1, 2)
Low Z
(1, 2, 0)
High Z
(1, -2, 1)
The range of 1and 2 is [0,1] (for a parametric surface) and in the case of a unit cube the coordinates (x, y, z) also
have a range [0,1], so the mappings between 1, 2 and x, y, z are one-to-one. This is obviously not the case for
all surfaces and geometries, simply stretching the unit cube in the x-direction by scaling the geometry using the
vector (3,1,1) immediately changes the mapping between 1, 2 and the x-coordinate.This implies that there is
a direct relationship between the parametric and physical coordinates for a surface and that we need to consider
the linearity of the mapping between the two coordinate systems.This is particularly true in the case of parametric
surfaces where we mesh a unit square in parametric space which is mapped to the related geometrical surface.
The following examples demonstrate particular problems:
Example 1: Distorting the Square
Example 2: Circle
Example 3: Uneven Parametric Lines
Example 4: Degenerate Surfaces
Example 5: Cusps

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Poorly-Parameterized Surfaces

Example 1: Distorting the Square


(i)

In case (i) it is easy to see that any triangle created in parametric space will be mapped to a triangle in physical
space which possesses the same internal angles.
(ii)

In case (ii), the internal angles of a mapped triangle can be seen to be different, but not by a significant amount.
(iii)

In case (iii) there is a significant variation in the internal angles and in the case where a triangle is created at the
origin of (1, 2) the mapping to physical space does not create a valid triangle.The parametric lines provide you
with guidance with respect to the amount of distortion relating to the parameterization.

Example 2: Circle
The second example is that of a circular parametric surface created from four curves. Near the corners of the
surface (where 1 and 2 are zero, for example), a small change in actual position on the surface can lead to a
very large change in the values of 1 and 2.The parametric lines are displayed to show the surface more clearly.

A workaround to this problem is to re-create the surface as some sort of planar surface which is trimmed by the
circle boundary. In some CAD packages you may be able to do this by creating the circle from five edges rather
than four.

Example 3: Uneven Parametric Lines


The uneven distribution of parametric lines can also cause surface meshing problems.This usually occurs when
a surface is generated using a collection of unequally spaced curves.The image below shows the distribution of
8 parametric lines on a surface.The parametric lines are equally spaced vertically, however, horizontally this is
not the case. It can be seen that two of the parametric lines are very close together and this means that when

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39

Geometry
the mesh is mapped from parametric space to physical space the mesh will also be distorted, as shown in the
second image.

Some CAD packages may allow such a surface to be refitted to have a more even distribution of the parametric
lines. Otherwise the surface will have to be regenerated using a different method or using a collection of more
evenly spaced curves.

Example 4: Degenerate Surfaces


Two examples of degenerate surfaces are shown below:

A degenerate surface occurs when one or more sides of the parametric quadrilateral surface used for meshing
collapse to a singularity.
Degenerate surfaces should be recreated ensuring that the singularity is avoided. More information is given in
Degenerate Geometry.

Example 5: Cusps
Another example of a poorly-parameterized surface is shown below.The problem is the sharp point on the surface
(the sharper the point, the more likely it is to cause a problem).

This time, a large change in position may correspond to only a small change in 1 and 2.
One way to avoid this problem in some CAD packages is to break one of the curves into two pieces, so that surface
has five sides and can no longer be a parametric surface, as shown below.You may also be able to merge surfaces
to form a Virtual Face to eliminate this problem.

Degenerate Geometry
Degenerate entities are those whose length, area or volume degenerate to zero because of the coincidence of
one or more points or vertices.
Although CFX-Mesh can handle some forms of degenerate geometry, you may find that if you try to mesh degenerate geometry, you may get an error message when the surface or volume meshing operations encounter
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Geometry Checking
the degenerate geometry entity, and the meshing operation will terminate. Whether the mesher terminates at
the surface meshing or volume meshing stage depends on the type of degeneracy it has encountered.
The most common problems with degenerate geometry occur as a result of importing parametric surfaces and
parametric solids which comprise degenerate edges or faces. A parametric surface is a four-sided surface which
is represented as topologically equivalent to a flat square which has been distorted (see Poorly-Parameterized
Surfaces). A parametric solid is a six-faced solid which is represented as topologically equivalent to a cube which
has been distorted.

Surface Meshing
Surface meshing problems usually occur as a result of the surface mesher trying to mesh a surface of zero area.
This can occur if your imported parametric solid or B-rep solid contains a solid face which has degenerated to
an edge. Meshing problems will occur if:

during creation of a B-rep solid your original surface list contained a zero area degenerate surface; or

a zero area degenerate face is present in a parametric solid.This can occur if you used a degenerate entity
to create the solid (e.g., creating a solid prism by extruding with a three-sided triangular parametric surface)
or you explicitly defined a parametric solid with a degenerate face (e.g., by defining two pairs of vertices
at the same location).

In both cases, depending upon the CAD package used to create the geometry, the solution could involve the
following steps.
1.

Disassemble your solid into its constituent surfaces.

2.

Identify the zero area surface, and delete it.

3.

Recreate a B-rep solid from the remaining surfaces.

Volume Meshing
Volume meshing problems with degenerate geometry tend to occur when Inflation is used on faces which are
connected to a degenerate edge of a non-inflated face. If Inflation cannot proceed along a non-inflated adjacent
face edge the mesher will fail trying to create inflated elements.The general solution is to follow the guidelines
for Inflation described in Geometry and Topology for the Faces of an Inflated Boundary.

Geometry Checking

The geometry checking facility in CFX-Mesh checks for the presence of certain undesirable features in faces and
edges, which can cause the mesher to generate a low quality mesh or to fail to generate a mesh at all.
You can access it by right-clicking on Geometry in the Tree View and selecting Verify Geometry. Alternatively,
it is available from the Meshing Toolbar

The results of all of the checks are recorded in the Messages window, located below the Graphics window.The
last message issued by CFX-Mesh gives a summary of the checks:
Information
Summary for CAD quality checking
================================

Sliver edge checking


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Geometry
-------------------Shortest edge 1.877E+00 (Tolerance =

1.600E-01)

Sliver face checking


-------------------Worst sliver factor 6.145E+00 (limit =
Parameterization face checking
-----------------------------Worst parameter 4.587E-01 (limit =

2.500E+01)

1.000E+01)

The Messages window also displays other warnings related to particular faces or edges that fail each check.
Clicking on any warning messages related to faces will highlight the corresponding faces in the Graphics window.
If it is difficult to see the highlighted face, you could hide the display of the geometry before clicking on the error.
The part of the model causing the error will still highlight, which should make it much easier to see. Hiding the
geometry (or part of the geometry) can be done by right-clicking on the name of the Body or Part under Geometry
in the Tree View.
Note that a failed check may not necessarily result in a poor mesh, particularly if default tolerances are used.
However, it may be worth checking the mesh on any faces which fail the checks, to ensure that a high-quality
mesh has been achieved.
Also note that these checks will not pick up all problems which can be associated with the geometry; they only
check for a few specific problems. General geometry requirements are described in Geometry Requirements.
To set the limits and tolerances used to judge when an edge or face has failed the checks, you can use the Verify
Options under Geometry in the Tree View.
The individual checks are described separately:

Sliver Edge Checking

Sliver Face Checking

Parameterization Face Checking

Sliver Edge Checking


Sliver Edge Checking looks for short edges in the geometry.These edges can produce a mesh which is over-refined
in regions near the short edges. A more detailed description and details on how these short edges can be removed
is given in Geometry Fixing: Short Edge Removal and Virtual Edges.
The default tolerance given depends upon the size of the geometry. As a general rule of thumb, you should start
by adjusting this so that it is a bit less than the finest mesh length scale that you want to use, so that you can see
regions where short edges will affect the mesh.
Sliver Edge Checking is one of the checks performed when using the Geometry Checking feature.You can change
the tolerance used for the check by using Verify Options; valid values for the Short Edge Limit are anything above
zero.

Sliver Face Checking


Sliver Face Checking computes a ratio of perimeter length to area for each face.This is known as the sliver factor.
Faces with a high sliver factor can result in a poor quality surface mesh.The sliver factor associated with a face
is computed as:

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Geometry Fixing: Short Edge Removal


The table below shows some examples of sliver factors that would be computed.
Surface Description
Sliver Factor
Square
1.27
Circle
1
Rectangle with sides 10 and 1 units 3.85
Rectangle with sides 100 and 1 units 32.47
When the Sliver Face Check is run, faces with a sliver factor greater than the limit set will be identified as potential
sliver surfaces.The default value of 25 is usually sensible. Each face identified will be highlighted when the individual warning message is selected.
Sliver Face Checking is one of the checks performed when using the Geometry Checking feature.You can change
the limit used for the check by using Verify Options.The Sliver Factor Limit must be greater than 1.0.
Faces identified that possess an unacceptable sliver factor may be removed by merging them with neighboring
faces. More details of this process can be found in Virtual Faces.

Parameterization Face Checking


Parameterization Face Checking provides guidance on the parameterization quality of the surfaces. Each potentially
poorly-parameterized surface will be highlighted when the individual warning message is selected.
More details on what is meant by face parameterization is given in Poorly-Parameterized Surfaces.
Parameterization Face Checking is one of the checks performed when using the Geometry Checking feature.
Faces identified as being potentially poorly-parameterized may be removed by using Virtual Topology to merge
them with neighboring faces. More details of this process can be found in Virtual Faces. Merging poorly-parameterized surfaces using Virtual Topology changes the underlying parameterization.

Verify Options

The Verify Options item, located under Geometry in the Tree View, allows you to set the tolerances and limits
for the Geometry Checking feature.
The available options are:

Short Edge Limit - This limit is used with Sliver Edge Checking. When the check is performed, all edges
which are shorter than this limit will generate warnings.

Sliver Factor Limit - This limit is used with Sliver Face Checking. When the check is performed, all faces
which have sliver factors greater than the limit will generate warnings.

Geometry Fixing: Short Edge Removal

Sometimes, particularly with imported geometries, there may be some short edges which are part of the
boundary of a face, where the length of the edges is much less than the required mesh spacing in that region
of the geometry. Since the mesher will place a minimum of three points on every edge which makes up a face,
the presence of these short edges will result in some elements that are of the same size as these short edges,

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43

Geometry
rather than a mesh using the required spacing.This results in an uneven mesh with many more mesh elements
than would have been desired.
To get around this problem, CFX-Mesh allows you to remove short edges.To set this up, use the Fix Options
item under Geometry in the Tree View.The default is NOT to remove any edges.
If you set Remove Short Edges to Yes, then you will be asked for an Short Edge Tolerance (which must be
shorter than the Maximum Spacing set for the Default Body Spacing). All edges shorter than this length will be
ignored by the mesher (although they will still show up in the geometry display) and the two ends will collapse
to a point.You must make sure that the Short Edge Tolerance specified is shorter than the mesh length scale at
any point where edges may be removed, and you must also make sure that removing the edges does not cause
any face to collapse (to give a face with zero area).
The pictures below show the effect of short edge removal.The face shown is a square with sides of 1 m. However,
the bottom of it is made up from two edges: one is only 2 cm long and the other is 98 cm long.The mesh is
shown first without short edge removal, meshed with a length scale of approximately 0.1 m.The short edge has
caused a patch of fine mesh which was not required.The magnified inset clearly shows the mesh resolving the
short edge.

The second picture shows the mesh after short edge removal.The edge tolerance was set to 0.08 m.The mesh
is much smoother since it does not need to resolve the short edge.

Removing short edges in this way does not give you control over individual edges; you can only specify a length
and then remove all edges shorter than this length. CFX-Mesh allows you to remove individual short edges in
certain circumstances by merging them with adjacent edges to form a Virtual Edge.This is described in Virtual
Edges, and a comparison between the Short Edge Removal described in this section and Virtual Edges is given
in Virtual Edges and Short Edge Removal.

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Suppression of Bodies and Parts

Suppression of Bodies and Parts

By default, all Parts and Solid Bodies imported into CFX-Mesh are listed in the Tree View, displayed in the
Graphics window and will appear in the surface and volume meshes.This behavior can be changed by using the
Suppress functionality.
In order to suppress a Body or Part, right-click over the relevant entry under Geometry in the Tree View, and select
Suppress. For example, to suppress Body 1, right-click on the entry for Body 1.To unsuppress a Body or Part
which has previously been suppressed, right-click on its name and select Unsuppress. Note that suppressing a
Part is equivalent to suppressing all of the Bodies within the Part.
Suppressing a Body has the following effects:

The Body or Part will be listed in the Tree View as being suppressed, using the following status symbol:
or

instead of

or

The Body will no longer be displayed in the Graphics window.This can make it easier to manipulate and
select from geometrical objects in the Graphics window when you have complex geometries.

Note
You can also use the Hide functionality to achieve this effect.

The faces, edges and vertices of the Body are no longer available for selection.This means, for example,
that if you have multiple Bodies and want to select all of the faces in one Body for a 2D Composite Region,
then you can suppress all the other Bodies, use Box Select to select all visible faces, then unsuppress the
other Bodies.

Note
You can also use the Hide functionality to achieve this effect.

The Body will not appear in any mesh that you generate. Features that are applied to a suppressed Body
only will be ignored: for example, a Face Spacing which is applied to only a single face on a suppressed
Body will be ignored as if it was suppressed itself. A features which is applied to both suppressed and
unsuppressed Bodies will be applied to just the unsuppressed Bodies: for example, a Face Spacing which
is applied to faces across several bodies will just be applied to those faces on unsuppressed Bodies. A
Periodic Pair which has only faces from a suppressed Body in one of the two location lists will be ignored,
even if the other location list contains faces from an unsuppressed Body.

Note that if you mesh multiple Bodies together, then in general you will get a different mesh than if you mesh
each one separately (by suppressing all the Bodies and then unsuppressing them one at a time).This is because
certain meshing features affect the mesh on nearby Bodies. An example of this would occur if you have a Face
Spacing on Body 1 which is close enough to affect Body 2. If you mesh the two Bodies together, then Body 2 is
affected by the Face Spacing. If you mesh Body 2 without meshing Body 1, then the Face Spacing is not applied
and so the mesh on Body 2 is different. Features which can result in the mesh being different if Bodies are meshed
separately include Face Spacings, the existence of shared faces between a suppressed Body and an unsuppressed
Body, Periodic Pairs which are across multiple Bodies, and Surface Proximity.
The model must always be valid regardless of the state of the suppression of the Bodies. For example, you are
not allowed to create a Periodic Pair on any shared faces. Even if you suppress one of the Bodies which makes
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45

Geometry
up half of that shared face so that it appears that the other half of the shared face is not shared any more, you
are still not allowed to create a Periodic Pair on that face, because that would be invalid if the Body was then
unsuppressed.
Note that suppressing a Body is different from hiding a Body. If you hide a Body, it is no longer available for selection and no longer displayed in the Graphics window; however, it will still be included in any meshing operation.
Control over how the Bodies are displayed is described in Geometry Display.

Geometry Display
The display of geometry is controlled using the Geometry section of the Tree View.To change the appearance
of the geometry, left-click on Geometry in the Tree View and modify the controls in the Details View.
The available controls are:

Length Units - shows the length units used for the geometry.This setting can not be changed.

Transparency (%) - Choose the transparency of the Bodies. 100% means that the geometry is completely
transparent (i.e., it won't show up) and 0% means that the geometry is completely opaque.

Shine (%) - Shine controls how much light is reflected by the faces of the Bodies. 0% gives the lowest
amount of reflection and will result in the geometry looking matt in texture. 100% gives the most amount
of reflection and will make the geometry very bright.

It is also possible to control which parts and bodies are displayed; this is described in Suppression of Bodies and
Parts and Hiding Objects.

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Virtual Topology
By default, a surface mesh is generated on every face of each body to be meshed, and at least three mesh vertices
are placed on each edge. If you are meshing very short edges or very narrow faces using a "fine" mesh length
scale in order to resolve these elements, it produces a large mesh, even though the physics of your CFD problem
may not require a fine mesh in these areas. If you do not resolve these small features, then the final mesh may
be of low quality or the mesher may be unable to produce a mesh at all.
In order to remove this limitation, CFX-Mesh allows you to combine faces and edges into Virtual Faces and
Virtual Edges. Once faces and edges have been combined in this way, then the mesher can only see Virtual
Faces and Virtual Edges, and you do not need to resolve their constituent narrow faces or short edges. Virtual
Faces and Virtual Edges collectively are referred to as Virtual Topology.
The following topics are covered in this section:

General Information on Virtual Topology

Virtual Faces

Virtual Edges

Virtual Edges and Short Edge Removal

Automatic Virtual Topology

Automatic Merge Strategy

Automatic Merge Option

General Information on Virtual Topology


The following rules apply to the creation of Virtual Topology:

A Virtual Face or Virtual Edge can be created and then added to, or alternatively it may be included in a
new Virtual Face or Virtual Edge. If an existing Virtual Face or Edge is added to a new Virtual Face or Edge
and this is successfully created, then the original Virtual Face(s) or Edge(s) will be removed from the Tree
View.

Once Virtual Topology is created, then as far as the rest of CFX-Mesh is concerned, the underlying merged
faces or edges no longer exist; the Virtual Faces and Virtual Edges are seen instead.This means that if you
perform, for example, a Geometry Checking, then short edges which have been merged into Virtual Edges
will no longer show up as being short edges. Faces which have been merged into a Virtual Face will no
longer be available for selection; you will only be able to select the Virtual Face. Virtual entities can be
used wherever the ordinary geometric entities of the same type can be used.

Where you use faces to create a Virtual Faces or Virtual Edges that were already in use for a meshing feature
such as an Inflated Boundary, or a Preview Group, or a Composite 2D Region, then CFX-Mesh preserves
this as far as possible. So if all of the faces were in the same Inflated Boundary, then the new Virtual Face
constructed from these faces will also be placed in that Inflated Boundary. However, if only some of the
faces making up the new Virtual Face were in the Inflated Boundary, then CFX-Mesh cannot determine
what the intended behavior was and so does not place the new Virtual Face in any Inflated Boundary. For
most features, if CFX-Mesh cannot determine what the intended behavior was, then the new Virtual Face
or Edge is not added to any meshing feature of that type.The exceptions to this rule are that a new Virtual
Face is added to the Default Face Spacing and the Default 2D Region when the faces making it up were
not all in the same Face Spacing or same Composite 2D Region. Any new Virtual Face is always added to
the Default Preview Group.

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Virtual Topology
If the creation of a Virtual Face or Virtual Edge results in any meshing feature becoming invalid (because
its location is no longer valid), then this feature will be marked as invalid. In general, on creation of a Virtual entity, CFX-Mesh checks to see whether the CAD entities (faces, edges, vertices, etc.) that were present
prior to the creation of entity still exist. It then updates the features in the Tree View as follows.

If the geometric location for a CFX-Mesh feature (e.g., a list of faces for a Face Spacing) consists entirely
of geometric entities which no longer exist, then CFX-Mesh marks that feature as invalid by using the
invalid status symbol . In order to make the model valid again, you must either delete that feature
or modify it to specify an appropriate location for the feature (perhaps the new Virtual Face).

If the geometric location for a CFX-Mesh feature (e.g., a list of faces for a Face Spacing) consists of both
geometric entities which no longer exist and entities which do still exist, then the non-existent entities
are removed from the location list. For example, if a Face Spacing is applied to three faces, and after
the creation of the Virtual Face one of these faces no longer exists, then the Face Spacing will be
automatically modified so that after the creation of the Virtual Face, it is applied to just the two remaining faces. Where features are automatically updated in this way, CFX-Mesh marks them as such by
using the status symbol .Where you see this symbol after creating Virtual Topology, you are advised
to check that the feature is applied to where you expect it to be. If you want to clear this symbol, simply
click on the feature name in the Tree View then click next to Location in the Details View and just
press Apply without modifying anything.

Where a Virtual Face or Edge is added to a geometric location (because all of its constituent faces or
edges were formerly part of that location) then that feature is also marked with the same status symbol
as it has been modified by CFX-Mesh automatically.

After the creation of Virtual Topology, you should always check that your existing mesh settings are still
applied to their required location.

If you perform a Geometry Update after creating Virtual Topology, then the Virtual Topology will continue
to be applied in its existing locations provided that all of these locations exist. If any of the locations no
longer exist, then the Virtual entity will be marked as invalid and you will have to remove it or re-select
its location in order to make the model valid again. If you remove the invalid Virtual entity, but then later
undo the geometry modification and do the Geometry Update again, the Virtual entity will be re-created.

Virtual Topology is removed along with all other settings if you choose to Clear Settings.

If a Virtual Face or Edge is removed, then the constituent faces or edges are added into all of the meshing
features which were previously using them. For example, if a Virtual Face was part of an Inflated Boundary,
then when the Virtual Face is deleted, its constituent faces are all added to that Inflated Boundary.

Virtual Faces
Virtual Faces are created by merging together two or more faces from the geometry to make one larger surface.
The reason why you might want to do this is to avoid having to mesh individual faces. Normally, a surface mesh
is created for every face of each body which is being meshed. In order to produce a reasonable quality mesh (or
in some cases, any mesh at all) on a face which is very narrow, you may need to use a very small mesh length
scale (and hence a large mesh) for regions where the physics of the CFD model do not require this. If you can
merge such narrow faces with other faces, then you can drastically increase the mesh length scale in this region,
which will result in a mesh with fewer elements. Additionally, you may be able to merge faces together in such
a way that very small angles on the original surfaces are eliminated, which also leads to a higher quality mesh.
The following simple example shows the use of Virtual Faces.

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Virtual Faces
The geometry contains a very narrow face (only 0.25
mm across compared to the overall dimensions of
30 mm cubed).

If it is just meshed without Virtual Topology, then


even though the overall mesh length scale is relatively coarse, a region of very fine mesh is produced
around the narrow face to resolve it.

Create a Virtual Face from the three faces along the


front left of the cube, to merge the narrow face with
its immediate neighbors.

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49

Virtual Topology
Now when the mesh is created, the coarse mesh
length scale is used to mesh right across the narrow
face, which is no longer resolved, as required.The
creation of a Virtual Face will, where possible,
automatically merge its external edges to form Virtual Edges. If this is not desired, automatic merging
of edges bounding a new virtual surface can be
turned off on the Virtual Topology section of the
Options panel.The figure to the left shows the behavior if automatic edge merging is turned on (the
default).
This figure shows the behavior if automatic edge
merging is turned off.This results in a fine mesh
along the two short edges that are left where the
ends of the narrow surface used to be. Even if
automatic edge merging is turned off, you can still
create any desired Virtual Edges manually; see Virtual Edges.

To create a Virtual Face, right-click on Virtual Topology in the Tree View, and select Insert > Virtual Face.You
can then select the faces required from the Graphics window (you cannot select faces by selecting a Composite
2D Region). All faces must be adjacent so that the Virtual Face is a single continuous entity.Virtual Faces are NOT
restricted to groups of surfaces where the angle between the average combined surface normal and any normal
on the combined faces exceeds 90 degrees. However, Virtual Faces cannot form a closed region, for example,
all six sides of the cube shown above cannot be combined into a Virtual Face, but if any one of the sides of the
cube is not included, then the new Virtual Face is not a closed region and creation is allowed.
Sometimes even when your selection of faces for a Virtual Face does not break the rules given above, the Virtual
Face will not be created.This is a limitation of the methods used to create Virtual Faces. In general, if you have
difficulty creating a Virtual Face, then try to include fewer faces to merge together, or merge the face that you
want to remove with the neighboring face that has the simplest geometry and topology.
Note that if you merge faces which do not meet at a tangent, then the sharp angle where they meet will be
rounded off over a distance of approximately 1 local element size.
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Virtual Edges
Virtual Faces cannot be created on shared faces.
Some general notes on Virtual Topology (which apply to Virtual Faces) are given in General Information on Virtual
Topology.

Virtual Edges
Virtual Edges are created by merging together two or more edges from the geometry to make one larger edge.
The reason why you might want to do this is to avoid having to mesh an individual edge. Normally, when the
surface mesh is created for a face, at least three nodes are placed on every edge.This will result in a very fine
mesh near short edges, in regions where the physics of the CFD model do not necessarily require this. If you can
merge these short edges with other edges, then you can drastically increase the mesh length scale in this region
and make a mesh containing fewer elements.
The following simple example shows the use of Virtual Edges. Virtual Edges can be used to eliminate edges independent of the presence of Virtual Faces.
The geometry is a cube which contains six square
faces, with side length 30 mm each. However, two
of the edges are broken into three segments each,
including a very short edge of only 0.25 mm across.
The mesh is very refined around the two short
edges.

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51

Virtual Topology
Create a Virtual Edge from three edges to merge
the short edge with its immediate neighbors. Also
create another Virtual Edge from the three edges
at the bottom of the cube to merge that short edge,
too (not shown in the diagram).

Now when the mesh is created, the coarse mesh


length scale is used to mesh right across the whole
geometry, with no need for small elements near
where the short edge used to be.

To create a Virtual Edge, right-click on Virtual Topology in the Tree View, and select Insert > Virtual Edge.You
can then select the edges required from the Graphics window. All edges must be adjacent so that the Virtual
Edge is a single continuous entity.You can only merge edges which form part of the boundary of the same two
faces.
By default, whenever a Virtual Face is created, the perimeter of the new face is checked for edges which can be
merged. Wherever there are two or more edges which are shared between the same two faces (the new Virtual
Face and one other) and which meet at an angle which is less than some tolerance (default of 5 degrees), then
a Virtual Edge is automatically created. Any such edges will appear in the Tree View with the status symbol
which shows that the item has been automatically generated.
You can disable the automatic creation of Virtual Edges by using Tools > Options and setting the parameter
Meshing > Meshing > Merge Edges Bounding New Virtual Faces to No. Only edges which meet at an angle
of less than the specified tolerance will be merged; this means that sharp corners on edges will be preserved.
The tolerance can also be changed using Tools > Options, with the Meshing > CFX-Mesh Options > Automatic
Edge Merging Tolerance parameter.
Sometimes a Virtual Edge will appear with the status symbol of .This can occur when a Virtual Face has been
created adjacent to the Virtual Edge, after the creation of the Virtual Edge. When this symbol is present the Virtual Edge cannot be deleted as this would cause an inconsistent geometry definition. If you need to delete this
Virtual Edge, first delete the Virtual Face which was created after it and is adjacent to it.The Virtual Edge will then
be available for deletion.
Some general notes on Virtual Topology (which apply to Virtual Edges) are given in General Information on Virtual
Topology. See Virtual Edges and Short Edge Removal for a discussion of why using Virtual Edges is different from
using Short Edge Removal.

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Virtual Edges and Short Edge Removal

Virtual Edges and Short Edge Removal


CFX-Mesh contains two ways of removing short edges: Short Edge Removal and Virtual Edges.This section describes the differences between them.
Short Edge Removal removes all edges shorter than a certain length (which you specify) in the geometry.When
the mesher sees a short edge which is to be removed, the behavior is as if the edge was collapsed to zero length:
a single node is placed at one end of the edge and no other nodes are put on the edge at all. As a result, you can
only merge short edges which are shorter than the local mesh length scale, or your resulting mesh will be badly
distorted.There is no individual control over which edges should be regarded as short; all edges below the
specified length scale will be removed.
The creation of a Virtual Edge is effectively a merger of two or more edges, creating a single, longer edge.The
mesher will place nodes along the Virtual Edge with no regard for where the original edges were.There is no
requirement that the merged edges are smaller than the mesh length scale. However, you can only merge edges
which are shared between the same two faces of the geometry.You have individual control over which edges
are merged and can create each Virtual Edge separately. In some circumstances Virtual Edges can also be created
automatically; see Virtual Edges for more details.
Short Edge Removal and Virtual Edges can be used in the same mesh setup. Where the setup contains both,
Virtual Edges take precedence, i.e., Virtual Edges are created first, and then Short Edge Removal removes any
remaining edges of a length shorter than the given length scale.
In general, where it is possible, it is recommended that you remove short edges by using Virtual Edges rather
than Short Edge Removal.This approach results in greater consistency with other features of CFX-Mesh.
Some examples are shown in the table below.
Example
1

Geometry

Mesh with short edge

Mesh without short edge

In this example, the short edge to be eliminated can be removed by using Short Edge Removal, provided
that the mesh length scale is large enough and there are no shorter edges elsewhere in the geometry
that you need to keep. In this example the mesh length scale is only a few times longer than the length
of the short edge and so there is a very slight distortion in the mesh where the node from one end of the
edge has been collapsed onto the node at the other end of the edge.The short edge cannot be removed
using Virtual Edges because there is no edge shared between the same two faces that it can be merged
with.
2

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53

Virtual Topology
In this example there is a whole series of short edges to be removed. Short Edge Removal cannot be used
because the entire length of the series of edges would be collapsed and the distortion would be too large.
However, the series of short edges can be merged into one Virtual Edge.
3

In this example, either Short Edge Removal could be used or the short edge could be merged with its
neighbor to its right to make Virtual Edge.The decision on which method to use would depend on
whether you had other short edges you wanted to remove and whether you needed the individual control
that you get by using Virtual Edges.The resulting mesh produced by the two methods is slightly different.
The top mesh, produced by Short Edge Removal, is very slightly distorted since the mesh length scale is
not much greater than the length of the short edge.The bottom mesh is produced by the Virtual Edge
method.

Automatic Virtual Topology


In addition to the manual creation of Virtual Edges and Faces in CFX-Mesh, there is a facility to automatically
create Virtual Topology for your model in order to improve the quality of your mesh.This capability involves an
automatic step to detect candidate edges and faces that could be merged based on geometric parameters such
as contact angle between faces, relative areas of faces, aspect ratios and shared boundary ratio.The aim of this
method is to detect sufficient candidates for merging in order to simplify the geometry to the extent that a good
CFD mesh can be generated with minimal user effort. Once these candidates have been detected, virtual edges
and faces are created automatically.
The user controls for this feature are very simple.When you select Virtual Topology in the Tree View, the following
controls are available in the Details View.

Automatic Merge Strategy controls the aggressiveness of the automatic Virtual Topology algorithm.The
Low option merges the worst faces and edges in the model, while the High option attempts to merge
much more of the geometry.
In some cases, using the High option for Automatic Merge Strategy may result in fewer Virtual Faces
being created than the Low or Medium option.This can happen because more candidate faces are
identified than with the lower strategies, but when attempting to do the actual merge of surfaces the
parameterisation can fail. If this problem does occur, it is possible to apply the High strategy to a subset
of the faces in the model.This may succeed where the global merge fails. An alternative approach is to
start with a Low strategy and then subsequently re-run with a higher strategy.

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Generating the Virtual Topology

Note
The High option may result in less robust meshing, as merging large numbers of surfaces
can result in a distorted parameterization, which can be difficult to mesh. It is recommended
that a Low or Medium option is used initially as this may be sufficient for your problem.

Automatic Merge Option defines whether the automatic Virtual Topology operation should be applied
to the whole model (the default) or whether it should only apply to a selection of faces.The face selection
can be defined by selecting the faces directly from the graphics window or by selecting a Region name
in the tree view.

Generating the Virtual Topology


To generate the Virtual Topology, select Virtual Topology > Generate Virtual Topology on Entire Model or
Virtual Topology > Generate Virtual Topology on Selected Set depending on your options. In addition, it is
possible to right-click on a control (such as inflated boundary) and select Simplify Location using Virtual Topology.
This feature will honor existing Region definitions, Virtual groups and Mesh Controls.This means that while a
new Virtual Group may be created that lies within a selection, it will not propagate across the boundary of the
selection and will not invalidate these existing selections.

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Regions
The geometry which defines your simulation is a collection of one or more Solid Bodies and the faces which
bound them. CFX-Mesh has several features which require you to select some part of the geometry in order to
provide a location for the feature.
CFX-Mesh also allows you to give names to parts of the geometry.These Composite Regions can then be used
for specifying locations in CFX-Mesh.They will also label collections of nodes or elements in the mesh output
from CFX-Mesh, for use in the ANSYS CFX-Pre. Currently, only Composite 2D Regions can be created in CFX-Mesh.
Composite 2D Regions can be created automatically from Named Selections created in DesignModeler.
You do not need to define any Composite Regions in CFX-Mesh, since you can always select the parts of the
geometry directly in CFX-Mesh. Mesh associated with particular Solid Bodies and faces is accessible in ANSYS
CFX-Pre even without creating a Composite Region. However, it is often much easier or clearer to select parts of
the geometry for a Composite Region and then to use it by name later during the mesh setup than it is to select
the geometry directly each time it is to be used. It is also easier to select and name parts of the geometry (for
use in the CFD simulation) within CFX-Mesh than it is to select the appropriate mesh regions within ANSYS CFXPre.
The Regions part of the Tree View contains details of all of the Composite Regions which have been defined in
the model.
2D Regions
Named Selections in CFX-Mesh

2D Regions
When you are asked to select a 2D Location for your meshing feature, in most cases you will be able to select 2D
Regions directly from the geometry or from a list of Composite 2D Regions which you have previously defined.
If your geometry has more than one solid body meeting at a shared face, then you need to understand the difference between a 2D Region and a face.
Available Composite 2D Regions are shown under Regions in the Tree View.

2D Regions and Faces


CFX-Mesh will often ask you to select one or more 2D Regions for the location of a meshing feature. Where two
Solid Bodies meet at a common face, there is just one face present in the geometry; however, there are two 2D
Regions, as shown in the example below.

If your model has only one solid, then each face is also a 2D Region, and vice versa. If your model has more than
one solid, then all of the external faces will also be 2D Regions. However, two 2D Regions will exist for every
shared (internal) face (assuming that you have combined the solids into the same part). Each meshing feature
that requires you to specify a location has its own rules about whether or not you can set different properties
for the two 2D Regions which make up a shared face.

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57

Regions

Composite 2D Region:You may include any combination of 2D Regions in a Composite 2D Region (including
just one or both sides of a shared face). However, if you are going to use a Composite Region to specify
the location for any other meshing feature, then you must make sure that it only includes 2D Regions
which satisfy the requirements of the appropriate feature.

Face Spacing: It is important that you do not try to apply different Face Spacings to 2D Regions which are
the two sides of a common face, since the surface mesh is generated on the common face, not on the 2D
Regions separately. It is acceptable to include a 2D Region which forms one half of a shared face in a Face
Spacing without including the other side of the shared face, but only if the 2D Region which forms the
other side is not included in any other Face Spacing (other than the Default Face Spacing).

Inflated Boundary:When creating an Inflated Boundary, you can have different settings for the two different
2D Regions which make up a common face, i.e., you can apply Inflation to one 2D Region and not the
other, or to both but with different settings.The example below shows the difference in one particular
case.

Preview Group: A Preview Group can contain any combination of 2D Regions. It does not matter if 2D Regions
are contained in more than one Preview Group, nor if a 2D Region is included which forms one half of a
shared face, but the other half is not included.

Virtual Faces: A Virtual Face cannot include any 2D Region which forms one half of a shared face.

If you try to pick a 2D Region which is half of a shared face, then the Selection Rectangles will appear. Each shared
face will be represented by two rectangles which are attached to each other, one for each side or 2D Region, as
shown below.You can use these rectangles to select individual 2D Regions easily and accurately.

CFX-Mesh will not allow you to select locations for meshing features which break the rules given for each feature.

Composite 2D Regions and Default 2D Region

In places where you are required to select a 2D Region to specify a location for a meshing feature, CFX-Mesh recognizes two types of 2D Region: Primitive and Composite.The primitive regions are those which exist in the
geometry by default: there is one for every external face and two for each shared face (see 2D Regions and Faces
for more details).You can select these 2D Regions directly from the geometry in the Graphics window.The

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Named Selections in CFX-Mesh


composite regions are those which you create explicitly, and consist of one or more primitive 2D Regions which
you select and give a name to.
You can create a Composite 2D Region from any single primitive 2D Region or group of primitive 2D Regions.
No primitive 2D Region can be assigned to more than one Composite 2D Region. A Default 2D Region is created
by CFX-Mesh and cannot be renamed or deleted; this always contains any primitive 2D Regions that have not
been used in other Composite 2D Regions, and its contents change dynamically as you create and modify other
Composite 2D Regions. In this way, every primitive 2D Region is always assigned to exactly one Composite 2D
Region. If the Default 2D Region should become empty then it is automatically removed, but will re-appear if
any Composite 2D Region ceases to be used by the other user-defined Composite 2D Regions.
To create a Composite 2D Region, right-click over Regions in the Tree View, and select Insert > Composite 2D
Region.You can then select the required primitive 2D Regions from the Graphics window. A Composite 2D Region
can be deleted or renamed by right-clicking over its name in the Tree View.
You can use the Composite 2D Regions to specify locations for meshing features in CFX-Mesh, rather than having
to select the faces individually. Simply click on the name of the Composite 2D Region from the Tree View to select
it, instead of clicking on the faces in the Graphics window.
Any Composite 2D Regions that you create in CFX-Mesh appear in ANSYS CFX-Pre and can be used as locations
for boundary conditions and domain interfaces.The 2D Regions and their names are written to the CFX Mesh
file with the mesh. Even if you do not specify any Composite 2D Regions in CFX-Mesh, mesh on the primitive 2D
Regions will still be available for selection to define boundary conditions in ANSYS CFX-Pre. However, the following
advantages apply if you create at least some Composite 2D Regions in CFX-Mesh:

It may be easier to select the primitive 2D Regions you require in CFX-Mesh than in ANSYS CFX-Pre.

If the faces you need are not available to be selected, then you will find this out before meshing the geometry, rather than creating the mesh and then discovering that the face you need is not available in ANSYS
CFX-Pre.This might happen, for example, if two faces that you expected to be separate actually form a
single face, due to the way that you created the geometry.

You may also want to create additional Composite 2D Regions if, for example, you want to create plots on individual or groups of faces during post-processing.

Named Selections in CFX-Mesh


Named Selections created in DesignModeler can be imported into CFX-Mesh as Composite 2D Regions.

Note
CFD users of the DesignModeler, Meshing Application and CFX products should refer to Named Selections and Regions for CFX Products under Meshing Help for important information about region
definitions.
This functionality has to be enabled before it can be used, and then it only applies to new CFX-Mesh databases.
Existing databases (from both this release and previous releases) cannot be updated to use Named Selections
if it is not enabled when they are created.
You can choose to enable this functionality for all databases or a single database.To enable it for all new databases,
do the following:
1.

Open the Options dialog box, either from Tools > Options or from the Start page that appears when
you first open ANSYS Workbench.

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59

Regions
2.

Under Common Settings > Geometry Import, set Named Selection Processing to Yes.

3.

To import all Named Selections regardless of their name, remove all characters from the Named Selection
Prefixes setting. If you want to restrict the import of Named Selection according to their names, then
enter the Named Selection prefix key into the Named Selection Prefixes box. All Named Selections
whose name starts with this prefix will then be imported.

4.

Now, every time you start a new CFX-Mesh database using the DesignModeler, Named Selections will
be imported into CFX-Mesh.

If you only want to enable this functionality for selected databases, then do the following:
1.

On the Project Page, select the DesignModeler geometry file.

2.

On the left-hand side of the Project Page, set the preferences under Default Geometry Options group.
Turn on the setting for Named selections option.

3.

To import all Named Selections regardless of their name, remove all characters from the type-in box to
the right of the Named Selection option setting. If you want to restrict the import of Named Selection
according to their names, then enter the Named Selection prefix key into this type-in box. All Named
Selections whose name starts with this prefix will then be imported.

4.

Now, you can start a new CFX-Mesh database using the selected DesignModeler geometry file.

In CFX-Mesh there are restrictions on the use of Composite 2D Regions, in that no primitive 2D Region can be
assigned to more than one Composite 2D Region.This restriction does not apply to Named Selections when
created in DesignModeler and therefore, when geometry containing Named Selections is imported into CFXMesh, all Named Selections will be ignored if any of them do not comply with the rules governing CFX-Mesh
Composite 2D Regions.The warning message will reference the Named Selections that are causing the problem.
If this occurs, then you will need to return to DesignModeler and remove the Named Selection(s) that overlap.
In CFX-Mesh, you can then perform an Update Geometry or open the geometry in a new CFX-Mesh session.
If you later return to DesignModeler and modify the Named Selections, and then try to update the geometry to
incorporate these changes into CFX-Mesh, then the following behavior occurs.

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If you modify the location of an existing Named Selection in DesignModeler, then when you update the
geometry in CFX-Mesh, this modification will be applied to the equivalent Composite 2D Region in CFXMesh as long as the new location does not overlap with the location of any existing Composite 2D Regions
in CFX-Mesh (including other regions generated from Named Selections).

If you delete a Named Selection in DesignModeler then when you update the geometry in CFX-Mesh the
equivalent Composite 2D Region is not deleted.You must delete it manually if you no longer want this
region in CFX-Mesh.

If you rename a Named Selection in DesignModeler, then when you update the geometry in CFX-Mesh,
the Named Selections will not be re-imported.You must either rename or delete the equivalent Composite
2D Region in CFX-Mesh before updating the geometry.This is because CFX-Mesh effectively sees the renamed Named Selection as a new Named Selection, and then finds that its location overlaps with the
existing Composite 2D Region which has the original name of the Named Selection.

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Meshing Features
The following functions are available to control the mesh generation process:

Body Spacing

Face Spacing

Edge Spacing

Point Spacing

Point Control

Line Control

Triangle Control

Periodicity

Inflation

Stretch

Proximity

Mesh Options

In addition, faces can be merged and short edges removed using the Virtual Topology functionality.

Spacing

You can specify the background mesh length scale for a body or bodies by using a Body Spacing.
You can also specify the mesh length scale for particular faces or edges using a Face Spacing or Edge Spacing. A
Face or Edge Spacing can also influence the mesh in the nearby volume.
Other controls over the mesh length scale at any given point are described in Controls, Stretch and Proximity.

Body Spacing

The Body Spacing for a body gives the background length scale for its volume, i.e., the length scale before any
Face Spacing, Controls or other explicit length scale controls are applied. It should be set to the coarsest length
scale required anywhere in the body, since no elements can be created that are larger than the Body Spacing in
that body.
One Body Spacing exists by default:Default Body Spacing.This applies to all bodies. Only one parameter can
be controlled for the Default Body Spacing:

Maximum Spacing - This is the maximum element size which will be used when creating triangles on
the faces of the body and tetrahedra in the volume of the body.The default is set to around 5% of the
maximum extent of the model. CFX-Mesh will accept any length (greater than zero) for this size.

Currently, no other Body Spacing objects may be created.

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61

Meshing Features

Face Spacing

A Face Spacing is used to specify the mesh length scale on a face (or faces) and in the volume adjacent to the
selected faces.
One Face Spacing exists by default:Default Face Spacing.This applies to all faces which have not been explicitly
selected for inclusion in other Face Spacings. Each additional Face Spacing is applied to a face or faces which
you must select.
To create a new Face Spacing, right-click on Spacing in the Tree View. After creation, Face Spacings (except the
Default Face Spacing) can be deleted, suppressed (made inactive) or renamed by right-clicking on their names
in the Tree View.
You must specify the following information to define a Face Spacing:

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Face Spacing Type - This can be set to one of four types:

Angular Resolution

Relative Error

Constant - Set a Constant Edge Length for the faces, overriding the Body Spacing.You cannot set this
length scale to be larger than the Maximum Spacing specified in the Default Body Spacing.

Volume Spacing - Use the same spacing on the face as the Maximum Spacing specified for the Body
on the faces selected.

Minimum Edge Length - Enter the Minimum Edge Length for the surface mesh on the faces.This only
applies when Angular Resolution or Relative Error has been selected as the Face Spacing Type.

Maximum Edge Length - Enter the Maximum Edge Length for the surface mesh on the faces.This only
applies when Angular Resolution or Relative Error has been selected as the Face Spacing Type. It must be
given a value between the Minimum Edge Length and the Maximum Spacing set under Default Body
Spacing.

Radius of Influence - Specify the extent of the Face Spacing influence. If, for example, you specify a Radius
of Influence of 2 cm then the region of space within 2 cm of the Face Spacing is filled with mesh with the
same length scale as on the face itself. Beyond the Radius of Influence, the size of the elements expands
as you move away from the faces, in accordance with the Expansion Factor.This parameter does not apply
when the Face Spacing Type is set to Volume Spacing.

Expansion Factor - Specify how fast the mesh length scale returns to its background value away from a
region where it has been constrained by a Face Spacing. Each successive element as you move away from
the face (outside the Radius of Influence specified above) is approximately one Expansion Factor larger
than the previous one. Hence large values tend to coarsen the mesh rapidly away from the face.This
parameter also governs how fast a local surface length scale that has been overridden near a curve (because
of its curvature) expands back to its global value. It therefore controls both the rate of growth of volume
elements away from faces and the rate of growth of surface elements away from curved boundaries into
the middle of a flat face. It does not apply when the Face Spacing Type is set to Volume Spacing. Expansion
Factors should be between 1.0 and 1.5.

Location - Select the face(s) of the model from the Graphics window to use for the Face Spacing.You can
either select faces directly from the Graphics window or select Composite 2D Regions (or the Default 2D
Region) from the Tree View.The Default Face Spacing does not allow you to make this selection, since it
automatically applies to all faces which have not been explicitly selected for inclusion in other Face Spacings.

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Edge Spacing
A face cannot be in more than one Face Spacing. If you have multiple Solid Bodies in your geometry, then
you should read the information on the difference between faces and 2D Regions to understand how you
can apply Face Spacings to the faces which form the boundaries between the bodies.
The figure below shows a Face Spacing on a 1 m cube, with a Constant Edge Length of 0.05 m, Radius of Influence
0.2 m, and Expansion Factor 1.2.

Any Face Spacing other than the Default Face Spacing will have a volumetric effect, except when set to use the
Volume Spacing.The Radius of Influence determines the volume that the Face Spacing is applied to away from
the face.This will affect both the volume mesh and the surface mesh on faces within the Radius of Influence.
The Radius of Influence can be set to zero, in this case the Face Spacing is applied only to the selected faces. A
volumetric effect will still be seen as the edge length scale is expanded back into the volume mesh, but the expansion will begin as soon as you move away from the face.
When Face Spacings are used (other than the Default Face Spacing using the Volume Spacing option), then
nearby faces may also be affected. For example, if you create a Face Spacing with a Radius of Influence of 2 cm,
then another face which is 2 cm away will also be affected. In order to achieve this, the surface mesher will run
twice; once to generate an initial mesh and detect faces which are within the region of influence of a Face Spacing,
and then a second time after reducing the local background mesh length scale based on the proximity of faces.

Edge Spacing

An Edge Spacing is used to specify the mesh length scale on an edge (or edges) and in the volume adjacent to
the selected edges.
To create a new Edge Spacing, right-click on Spacing in the Tree View. After creation, Edge Spacings can be deleted, suppressed (made inactive) or renamed by right-clicking on their names in the Tree View.
You must specify the following information to define an Edge Spacing:

Edge Spacing Type - This can be set to one of four types:

Angular Resolution

Relative Error

Constant - Set a Constant Edge Length for the edges, overriding the Body Spacing.You cannot set
this length scale to be larger than the Maximum Spacing specified in the Default Body Spacing.

Volume Spacing - Use the same spacing on the face as the Maximum Spacing specified for the Body
on the faces selected.

Minimum Edge Length - Enter the Minimum Edge Length for the surface mesh on the edges.This only
applies when Angular Resolution or Relative Error has been selected as the Edge Spacing Type.

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Meshing Features

Maximum Edge Length - Enter the Maximum Edge Length for the surface mesh on the edges.This only
applies when Angular Resolution or Relative Error has been selected as the Edge Spacing Type. It must
be given a value between the Minimum Edge Length and the Maximum Spacing set under Default Body
Spacing.

Radius of Influence - Specify the extent of the Edge Spacing influence. If, for example, you specify a Radius of Influence of 2 cm then the region of space within 2 cm of the Edge Spacing is filled with mesh with
the same length scale as on the edge itself. Beyond the Radius of Influence, the size of the elements expands
as you move away from the edges, in accordance with the Expansion Factor.This parameter does not
apply when the Edge Spacing Type is set to Volume Spacing.

Expansion Factor - Specify how fast the mesh length scale returns to its background value away from a
region where it has been constrained by an Edge Spacing. Each successive element as you move away
from the edge (outside the Radius of Influence specified above) is approximately one Expansion Factor
larger than the previous one. Hence large values tend to coarsen the mesh rapidly away from the edge.
It does not apply when the Edge Spacing Type is set to Volume Spacing. Expansion Factors should be
between 1.0 and 1.5.

Location - Select the edge(s) of the model from the Graphics window to use for the Edge Spacing.You
can select edges directly from the Graphics window.
An edge cannot be in more than one Edge Spacing.

The figure below shows an Edge Spacing on a 1 m cube, with a Constant Edge Length of 0.05 m, Radius of Influence
0.2 m, and Expansion Factor 1.2.

Any Edge Spacing will have a volumetric effect, except when set to use the Volume Spacing.The Radius of Influence
determines the volume that the Edge Spacing is applied to away from the edge.This will affect both the volume
mesh and the surface mesh on faces within the Radius of Influence.
The Radius of Influence can be set to zero, in this case the Edge Spacing is applied only to the selected edges. A
volumetric effect will still be seen as the edge length scale is expanded back into the volume mesh, but the expansion will begin as soon as you move away from the edge.
When Edge Spacings are used, then nearby edges and faces may also be affected. For example, if you create an
Edge Spacing with a Radius of Influence of 2 cm, then another edge or face which is 2 cm away will also be affected.
There are certain circumstances where an Edge Spacing may not have the effect which you intend i.e.:

one or both faces which are adjacent to the edge with the Edge Spacing have a Face Spacing defined
with the Angular Resolution or Relative Error option, and

the Edge Spacing refines the spacing on the edge to less than the Minimum Edge Length set for the one
or both of the Face Spacings on the adjacent faces.

In this case the nodes would be placed on the edge in accordance with the Edge Spacing. However, when nodes
were then placed on the adjacent face(s) with the Minimum Edge Length which is greater than the local edge
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Relative Error
spacing, the mesh length scale would immediately transition to the Minimum Edge Length specified by the Face
Spacing (rather than expanding away using the Expansion Factor specified by the Edge Spacing).This would
result in significant distortion of the mesh. However, the mesher is able to detect when this would occur, and
when this situation arises, it will coarsen the spacing on the edge back to the Minimum Edge Length of the face
with the largest Minimum Edge Length.This can make it appear as if the Edge Spacing is being ignored.The way
to avoid this situation occurring is to set the Minimum Edge Length of the Face Spacing(s) of the two adjoining
faces to be less than or equal to the smallest edge length arising from the Edge Spacing.
Edge Spacings cannot be used with the Advancing Front (AF) Surface Mesher. If you have enabled this surface
mesher then you will not be able to create any Edge Spacings and any existing ones will be hidden and ignored.

Angular Resolution
The Angular Resolution option for Face Spacing and Edge Spacing allows the edge length on particular faces or
edges to vary depending upon the local curvature.That is, a short edge length is used where the face or edge
is highly curved, and a longer edge length is used where it is flatter. It is used for automatically refining the mesh
in geometries that have curved faces or edges and can replace the need for other Controls in such geometries.
It has a similar effect to using the Relative Error setting, but is specified differently.
In order to control how much the curvature is resolved, you must set the Angular Resolution parameter.This
represents the maximum angle allowed to be subtended by the arc between two adjacent surface mesh nodes.
When the angle is made smaller, more nodes will be placed on the edge or surface to resolve the curvature
better. CFX-Mesh will allow you to set this parameter to anything between 1.0 degree and 90.0 degrees.

When this option is used, you can set a Minimum and Maximum Edge Length in the Details View for the Face
Spacing, to prevent over-refinement in regions of high curvature and over-coarsening on flat faces.

Relative Error
The Relative Error option for Face Spacing and Edge Spacing allows the edge length on particular faces or edges
to vary depending upon the local curvature.That is, a short edge length is used where the face or edge is highly
curved, and a longer edge length is used where it is flatter. It is used for automatically refining the mesh in geometries that have curved faces or edges and can replace the need for other Controls in such geometries. It has
a similar effect to using the Angular Resolution setting, but is specified differently.

In order to control how much the curvature is resolved, you must set the Relative Error.The Relative Error is the
maximum deviation of the resulting mesh away from the geometry face or edge expressed as

where r is the local radius of curvature.The value entered should be in the range of approximately 0.00004 to
0.292, which corresponds to 360 edges and 4 edges per circumference, respectively. When the Relative Error is
made smaller, more nodes will be placed on the edge or face to resolve the curvature better.

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Meshing Features

Controls

Mesh Controls are used to refine the surface and volume mesh in specific regions of your model.The mesh refining
effect decays with increasing distance from the control, generating progressively coarser elements. Controls can
be defined using any point on the model (e.g., a vertex or any point on any face of the model) or by specifying
coordinates.They can be located anywhere in the 3D space of your model: inside, outside or on the edge.
Three types of volumetric Controls are available: Point, Line and Triangle. In addition, a volumetric effect may
be obtained by using a Face Spacing or Edge Spacing.
Point Spacing
Point Control
Line Control
Triangle Control
You can suppress (make inactive) all of the Controls in the model by right-clicking on Controls in the Tree View.

Point Spacing

Each of the three volumetric controls (Point, Line, and Triangle) require you to specify spacing attributes for the
Control at appropriate points. A Point Spacing is a set of values which can be used for this purpose.There are
three required values:

Length Scale - a length scale for the mesh size in the locality of the point to which the Point Spacing is
applied.This must be less than the Maximum Spacing set under Default Body Spacing.

Radius of Influence - the radial extent of the fixed local length scale influence. If, for example, you specify
a Radius of Influence of 2 cm then the region of space within 2 cm of the Control is filled with mesh with
the length scale given by the Length Scale specified above.

Expansion Factor - the mesh coarsening rate is determined by a geometric expansion factor. Each successive element as you move away from the Control (outside the radius specified above) is approximately
one Expansion Factor larger than the previous one. Hence large values tend to coarsen the mesh rapidly
from the Control. Expansion Factors should be set to between 1.0 and 1.5.

A new Point Spacing can be created by right-clicking on Controls in the Tree View and selecting Insert > Point
Spacing. After creation, a Point Spacing can be renamed, deleted or duplicated by right-clicking on its name in
the Tree View. Also note that if you duplicate a Point Spacing, its values are copied into the new Point Spacing,
but there is no further link between them, i.e., if you change the original Point Spacing, then the duplicate will
not be updated in any way.

Point Control

A Point Control controls the mesh spacing in a spherical region.

You must specify two things to define a Point Control:


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Line Control

Point - You can select a point for the Control by selecting a vertex from the model, selecting an arbitrary
point on the model faces or by specifying its coordinates. See Point Selection for details.

Spacing - Select a Point Spacing which defines the mesh attributes for the Point Control (Length Scale,
Radius of Influence and Expansion Factor).To make the selection, click in the box next to Spacing, click
on the name of the required Point Spacing in the Tree View, and then click on Apply back in the Details
View.

The figure below shows a Point Control on a 1 m cube, with Length Scale 0.05 m, Radius of Influence 0.2 m, and
Expansion Factor 1.2.

A new Point Control can be created by right-clicking on Controls in the Tree View and selecting Insert > Point
Control. After creation, a Point Control can be renamed, suppressed (made inactive), deleted or duplicated by
right-clicking on its name in the Tree View. Note that if you duplicate a Point Control, its settings are copied into
the new Point Control, but there is no further link between them, i.e., if you change the original Point Control,
then the duplicate will not be updated in any way. If you want to suppress all the Controls in the model, rightclick over Controls and select Suppress.
Once a Point Control is created and is valid, then if you click on its name in the Tree View, the Point Spacing that
it refers to will be highlighted, and a small graphic similar to the one shown below will appear at the location of
the Point Control.

In this graphic, the small sphere at the center shows you where the point itself is located.The middle sphere
(green in the picture) shows you the mesh Length Scale at that point, and the largest sphere (blue) shows you
the Radius of Influence. If the Radius of Influence is zero, then this sphere will not show up separately.
To view all Controls together, select the Controls entry in the Tree View. All Controls will then be highlighted in
the Graphics windows.

Line Control

A Line Control controls the mesh spacing in a region defined by a cylindrical volume between two spheres.

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Meshing Features
You must specify a Point location and a Point Spacing for each of two points to define a Line Control.The line for
the control is the straight line between the two end-points, not the model edge which joins the two points (if
any).
Each of the two points which form the line can have different Point Spacings, which means different settings of
Length Scale, Radius of Influence, and Expansion Factor. Where the settings for any parameter are different, the
two values are blended linearly as you move along the line.
The items you need to specify for a Line Control are:

Point 1 / Point 2 - You can select points for the Control by selecting vertices from the model, selecting
arbitrary points on the model faces or by specifying coordinates. See Point Selection for details.

Spacing Definitions - If you want to specify the same Point Spacing for both points, set Spacing Definitions
to Uniform. If you want to specify a different Point Spacing for each point, set Spacing Definitions to
Individual.

Spacing / Spacing 1 / Spacing 2 - Select a Point Spacing which defines the mesh attributes. If you selected
to set one Point Spacing for both points, then the selection you make for Spacing will apply to both
points; if you selected to set a different Point Spacing for each point, then you must separately select a
Spacing 1 and Spacing 2 to apply to Point 1 and Point 2 respectively.To make the selection, click in the
box next to Spacing / Spacing 1 / Spacing 2, click on the name of the required Point Spacing in the Tree
View, and then click on Apply back in the Details View.

The figure below shows a Line Control on a 1 m cube, with Length Scale 0.05 m, Radius of Influence 0.2 m, and
Expansion Factor 1.2.

A new Line Control can be created by right-clicking on Controls in the Tree View and selecting Insert > Line
Control. After creation, a Line Control can be renamed, suppressed (made inactive), deleted or duplicated by
right-clicking on its name in the Tree View. Note that if you duplicate a Line Control, its settings are copied into
the new Line Control, but there is no further link between them, i.e., if you change the original Line Control, then
the duplicate will not be updated in any way. If you want to suppress all the Controls in the model, right-click
over Controls and select Suppress.
Once a Line Control is created and is valid, then if you click on its name in the Tree View, the Point Spacing that
it refers to will be highlighted, and a small graphic similar to the one shown below will appear at the location of
the Line Control.

In this graphic, the red line shows you where the line is located.The inner spheres (green in the picture) show
you the mesh Length Scale at that point, and the outer spheres (blue) show you the Radius of Influence. If the
Radius of Influence is zero, then the green spheres will not show up separately.

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Triangle Control
To view all Controls together, select the Controls entry in the Tree View. All Controls will then be highlighted in
the Graphics windows.

Triangle Control

A Triangle Control controls the mesh spacing in a region defined by a prismatic volume between three spheres.

You must specify a Point location and a Point Spacing for each of the three points needed to define the triangle.
The triangle is formed from the three lines which join up the points, regardless of where the model faces are.
Each of the three points which form the triangle can have different Point Spacings, which means different settings
of Length Scale, Radius of Influence, and Expansion Factor by selecting different Spacing Definitions to apply at
each point.Where the settings are different, the three values are linearly blended as you move around the triangle.
The items you need to specify for a Triangle Control are:

Point 1 / Point 2 / Point 3 - You can select points for the Control by selecting vertices from the model,
selecting arbitrary points on the model faces or by specifying coordinates. See Point Selection for details.

Spacing Definitions - If you want to specify the same Point Spacing for all three points, set Spacing
Definitions to Uniform. If you want to specify a different Point Spacing for each point, set Spacing
Definitions to Individual.

Spacing / Spacing 1 / Spacing 2 / Spacing 3- Select a Point Spacing which defines the mesh attributes.
If you selected to set one Point Spacing for all three points, then the selection you make for Spacing will
apply to all the points; if you selected to set a different Point Spacing for each point, then you must separately select a Spacing 1, Spacing 2 and Spacing 3 to apply to Point 1, Point 2 and Point 3 respectively.
To make the selection, click in the box next to Spacing / Spacing 1 / Spacing 2 / Spacing 3, click on the
name of the required Point Spacing in the Tree View, and then click on Apply back in the Details View.

The figure below shows a Triangle Control on a 1 m cube, with Length Scale 0.05 m, Radius of Influence 0.2 m,
and Expansion Factor 1.2.

A new Triangle Control can be created by right-clicking on Controls in the Tree View and selecting Insert >
Triangle Control. After creation, a Triangle Control can be renamed, suppressed (made inactive), deleted or
duplicated by right-clicking on its name in the Tree View. Note that if you duplicate a Triangle Control, its settings
are copied into the new Triangle Control, but there is no further link between them, i.e., if you change the original

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Meshing Features
Triangle Control, then the duplicate will not be updated in any way. If you want to suppress all the Controls in
the model, right-click over Controls and select Suppress.
Once a Triangle Control is created and is valid, then if you click on its name in the Tree View, the Point Spacing
that it refers to will be highlighted, and a small graphic similar to the one shown below will appear at the location
of the Triangle Control.

In this graphic, the red triangle shows you where the triangle is located.The inner spheres (green in the picture)
show you the mesh Length Scale at that point, and the outer sphere (blue) shows you the Radius of Influence.
If the Radius of Influence is zero, then the green spheres will not show up separately.
To view all Controls together, select the Controls entry in the Tree View. All Controls will then be highlighted in
the Graphics windows.

Periodicity

Some CFD simulations can make effective use of periodic pair boundary conditions, which force the flow leaving
at one face to re-enter at that face's equivalent in the periodic mapping.The ANSYS CFX Solver is capable of
making more accurate calculations on this type of boundary condition if the mesh on each face in the periodic
boundary is identical to the mesh on the equivalent face in the periodic mapping.The use of Periodicity allows
you to generate identical meshes for faces that will later be specified as part of a periodic boundary condition
in the simulation set-up.This is achieved by the specification of Periodic Pairs in CFX-Mesh. When you create a
Periodic Pair, you supply two faces (or lists of faces) and a transformation which maps one face (or list) onto the
other face (or list).The mesh on these two faces (or lists of faces) is then constrained to be identical.
Periodic Pair
Geometry Requirements for Periodic Pairs
Mesh Generation Process for a Periodic Pair
Extruded Periodic Pair

Periodic Pair

To define a Periodic Pair, right-click on Periodicity in the Tree View and choose Insert > Periodic Pair.The use
of Periodic Pairs is described in Periodicity.
You must specify the following items for the Periodic Pair definition:

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Location 1 - Select a face or a set of faces of the model from the Graphics window.You can either select
faces directly from the Graphics window, or select a Composite 2D Region from the Tree View. In either
case, all the faces selected must be on the external boundary of the model and must not be included in
an Inflated Boundary.

Location 2 - Select a face or a set of faces of the model from the Graphics window.The faces must be related
to those selected for Location 1 as described in Geometry Requirements for Periodic Pairs. Again, you can

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Geometry Requirements for Periodic Pairs


either select faces directly from the Graphics window, or select a Composite 2D Region from the Tree
View.

Periodic Type - This can either be set to Translation or Rotation. If Translation is selected, then in most
cases no further input is required. If, however, Rotation is selected, then you must specify the axis, by
specifying any two points on it.You can select the points by selecting vertices from the model, selecting
arbitrary points on the model faces or by specifying coordinates. See Point Selection for details.

Translation Vector - In certain cases, CFX-Mesh cannot determine automatically what the translation
vector for a translational periodic pair is. In these cases, you will be asked to supply the translation vector
for the Periodic Pair explicitly.You should specify the translation vector which moves the faces in Location
1 to those in Location 2.

Angle of Rotation - In certain cases, CFX-Mesh cannot determine automatically what the rotation angle
for a rotational periodic pair is. In these cases, you will be asked to supply the rotation angle for the Periodic Pair explicitly.You should specify the angle which rotates the faces in Location 1 to those in Location
2, using the right-hand rule.The vector for the rotation axis is the vector between the specified Point 1
and Point 2. Only angles greater than zero are permitted. If your setup requires the use of an angle less
than zero, then switch Point 1 and Point 2 to reverse the rotation axis. See the picture below.

After creation, a Periodic Pair can be renamed, suppressed (made inactive) or deleted by right-clicking on its
name in the Tree View. If you want to suppress all the Periodic Pairs in the model, right-click over Periodicity
and select Suppress.
When a Periodic Pair has been created, then if you click on its name in the Tree View, the faces it is using will be
highlighted. In addition, if the Periodic Pair is rotational, the axis of rotation will be shown as a highlighted line.
More than one Periodic Pair can be created, as required.

Geometry Requirements for Periodic Pairs


Strict rules regarding the location and topology of faces in the Periodic Pair are enforced. For a valid Periodic Pair,
the following must be true:

Each face in the Location 1 face list must map to an equivalent face in the Location 2 face list under either
a rotation or translation.

The mapping must be the same for each pair of faces.

Each vertex on each face in Location 1 must map to an equivalent vertex on the equivalent face in Location
2 under the same mapping.

Multiple faces can be selected for each of Location 1 and Location 2, provided each face in the Location
1 face list maps onto a face in the Location 2 face list using the specified transformation.

Both the topology and location of the faces is checked to ensure that they are valid through the transformation
specified in the Details View.The transformation or Periodic Type can either be Translation by a fixed vector or
Rotation.
If it is not possible to conform to these rules for your geometry, then you should create standard Composite 2D
Regions for the periodic faces (one for each half of the periodic pair).You will then be able to make a periodic
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Meshing Features
boundary using these faces when setting up your CFD simulation, but the mesh will not be identical between
the faces, which will reduce the accuracy of the ANSYS CFX solver on these boundaries.

Mesh Generation Process for a Periodic Pair


When a Periodic Pair has been specified, the surface mesher generates a surface mesh on all the faces in the
Location 1 list using all the available Control and Spacing information. It then uses the transformation to map
the mesh to the faces in the Location 2 list.These then form the basis for the remaining surface mesh generation.
It is possible for Controls to affect the mesh in unexpected locations when Periodic Pair regions are used. Controls
originally located outside a Solid Body can be copied into the Body through the transformation and affect the
local face and volume mesh length scale.
The process which the mesher uses to generate mesh on periodic faces is as follows:

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1.

The faces are checked with the transformation.

2.

Controls are mapped using this transformation.

3.

A surface mesh is produced for Location 1.

4.

The surface mesh for Location 1 is mapped to Location 2.

5.

The remaining faces are meshed.

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Inflation - Details

Extruded Periodic Pair


An Extruded Periodic Pair is a specific example of a more general Periodic Pair. It is used to define the transformation when using the Extruded 2D Mesh capability. More details about the Extruded Periodic Pair and the rules
for its creation can be found in Extruded 2D Meshing.

Inflation

In near-wall regions, boundary layer effects give rise to velocity gradients which are greatest normal to the face.
Computationally-efficient meshes in these regions require that the elements have high aspect ratios. If tetrahedra
are used, then a prohibitively fine surface mesh may be required to avoid generating highly distorted tetrahedral
elements at the face.
CFX-Mesh overcomes this problem by using prisms to create a mesh that is finely resolved normal to the wall,
but coarse parallel to it.The mesher can use the local face element normals to 'inflate' 2D triangular face elements
into 3D prism elements at selected walls or boundaries.You can control the creation of these elements and determine their size and distribution in near-wall regions.
The figures below show the inflated mesh region and the transition between the inflation mesh and the tetrahedral mesh.

You can set different inflation parameters for different faces. When two inflated faces meet at a common edge
and use different inflation heights, the heights are smoothed.
To apply inflation to any face in the model, you must define an Inflated Boundary which includes that face.The
Inflation process is controlled by a global set of parameters (located under Inflation in the Tree View), as well as
the parameters set for an individual Inflated Boundary.These are described in:

Inflation - Details

Inflated Boundary

Inflation can be applied to all ordinary boundaries but not to boundaries specified as a Periodic Pair. Inflation
also can be applied to faces which are internal to the region to be meshed, and you can choose separately to
inflate off either side of the face. How to do this is described in 2D Regions and Faces.

Inflation - Details

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Meshing Features
The following parameters are available for Inflation and provide global control over all Inflated Boundaries. All
can be set using the Details View for the Inflation object in the Tree View.

Number of Inflated Layers - This controls the number of inflation layers. If First Layer Thickness is used
to specify the thickness of the inflation layer, then this is a maximum number of inflation layers. Otherwise,
it will be the actual number of inflation layers, except in places where layers are removed locally for reasons
of improving mesh quality (e.g., where inflation layers would otherwise collide with each other).The
Number of Inflated Layers is restricted to be no more than 100 and the default is 5 layers.

Expansion Factor - The relative thickness of adjacent inflation layers is determined by a geometric expansion factor. Each successive layer, as you move away from the face to which the Inflation is applied, is approximately one Expansion Factor thicker than the previous one. Expansion Factors must be set to between
1.0 and 1.5.

Number of Spreading Iterations

Minimum Internal Angle

Minimum External Angle

Inflation Option - This option controls how the inflation height is specified.The two options are:

First Layer Thickness

Total Thickness

The remaining parameters are dependent on which Inflation Option is chosen and are described in First Layer
Thickness and Total Thickness respectively.

First Layer Thickness


You can select this option and specify a height for the first prism layer by selecting First Layer Thickness as the
Inflation Option on the Details View for Inflation.This option does not control the overall height of the inflation
layers, but creates prisms based upon the first layer thickness, Expansion Factor and Number of Inflated Layers
(all set on the Details View for Inflation).This method of inflation creates a smoother transition from the inflated
prism mesh elements to the tetrahedral mesh elements than the alternative, which is to set the Inflation Option
to Total Thickness.
The first layer thickness can be specified in two alternative ways by using the Define First Layer By setting.The
two options are:

First Prism Height - This option allows you to specify the first layer thickness directly by setting the First
Prism Height.The First Prism Height must be less than the Maximum Spacing set under Default Body
Spacing.

y+ - This option allows you to specify the first layer thickness in terms of a target y+ value, given the
Reynolds number and a Reference Length.You must supply the specified y+ (y+), Reynolds Number
(Re) and Reference Length (L). The first layer thickness (y) is then calculated using the following formula:

The motivation for and derivation of this equation can be found in the ANSYS CFX Help in the Solver
Modeling Guide under the section titled Guidelines for Mesh Generation.
For your information, CFX-Mesh displays the calculated first layer thickness directly underneath the Reference Length specification, although you cannot alter this directly.
The process used for creating the layers of prisms when using the First Layer Thickness option (with Extended
Layer Growth set to No) is as follows:
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Inflation - Details
1.

Put a single layer of prisms against the faces of the inflated boundary, of a height equal to the first layer
thickness.

2.

Check the aspect ratio of the prisms (ratio of height to base length). Where this is unity or the height is
already greater than the base length, stop adding prisms. Where the height is still less than the base
length, add another layer of prisms of height calculated by multiplying the height of the previous layer
by the Expansion Factor.

3.

Repeat step 2 until all the prisms have a height approximately equal to the base length, or until the
Number of Inflated Layers setting is reached (this setting is used as a maximum number of inflated
layers).

If you set Extended Layer Growth to Yes, then you can carry on adding prisms even after the aspect ratio has
reached 1.The prisms are added with a height equal to the base length, until the Number of Inflated Layers is
reached.The following two pictures show the difference.

The upper picture shows the situation where Extended Layer Growth is set to No. Although the Number of
Inflated Layers was set to 20, only 14 layers have been created, because unit aspect ratio was reached.The
lower picture shows the situation where Extended Layer Growth is set to Yes.The extra 6 layers have now been
added, all with a height equal to their base length.
It is recommended that you examine the mesh wherever possible to allow you to visualize the extent of the inflation and the quality of the transition from the prisms to the tetrahedral elements.You can view the inflated
mesh (and so see the extent of the inflation) by using a Preview Group.The Details View for Preview allows you
to specify exactly how you view the inflated mesh.The full volume mesh can be viewed in ANSYS CFX-Post.
The following two images help to demonstrate the effect of enabling the First Layer Thickness option.The first
image uses default values and the Total Thickness option, and the second uses a specified First Prism Height.

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Meshing Features

The following two images help to demonstrate the effect of combining Controls with a specified First Prism
Height.The first image uses default values and the Total Thickness option with the Point Control, and the second
uses a specified First Prism Height.

An additional option is Layer by Layer Smoothing, which by default is set to No.This option allows prisms to
grow out normal (orthogonal) to the face.The layer normals and heights are then progressively smoothed,
during the creation of each layer, to maximize the number of layers obtained. Layer by Layer Smoothing can
only be employed when the Inflation Option is set to First Layer Thickness. Note that invoking Layer by Layer
Smoothing will result in longer mesh generation times as the smoothing process is applied on each prism layer
rather than just the once that happens by default.
Layer by Layer Smoothing off

Layer by Layer Smoothing on

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Inflation - Details

Total Thickness
You can select this option by selecting Total Thickness as the Inflation Option on the Details View for Inflation.
With this option enabled, the total thickness of the inflation is controlled by the Thickness Multiplier, the local
element edge length and the Maximum Thickness,
where the local element edge length is determined by the Face Spacing and Controls, and the Maximum
Thickness is set individually for each Inflated Boundary.
This method of inflation creates a less smooth transition from the inflated prism mesh elements to the tetrahedral
mesh elements than the alternative, which is to set the Inflation Option to First Layer Thickness. However, the
number of inflated layers is more constant, and you can have some control over the height of the inflation layers
on a face-by-face basis, given that the Maximum Thickness parameter can be specified separately for each individual Inflated Boundary.
The process used for creating the layers of prisms when using the Total Thickness option is given below:
1.

2.

Calculate the total thickness of the inflation layers as follows:


a.

Multiply the Thickness Multiplier by the local element edge length.

b.

Where this is less than the specified Maximum Thickness, then this gives the total thickness of the
layers.

c.

Where this is greater than the specified Maximum Thickness, then the Maximum Thickness is taken
to be the total thickness of the layers.

Use the specified Number of Inflated Layers and Expansion Factor to calculate the height of each layer,
given the total thickness that has just been calculated.

If the element edge length changes in the region of the inflation layer, e.g., due to a Control, then the inflation
thickness will not be constant over the inflated face.The figure below shows what happens to the inflation
thickness in the vicinity of a Point Control.

Additionally, sometimes inflation layers may be removed (for example, where the inflation layers from two different faces would otherwise collide) and this will also cause the total thickness of the inflation layer to decrease.
Some comparisons between the effect of choosing the Total Thickness option and choosing the First Layer
Thickness option are shown in First Layer Thickness.

Advanced Quality Checking


There are three controls associated with the quality of the resulting prism elements in the inflated layers.The
three controls are set on the Details View for Inflation. In general, you will not need to change these.
Number of Spreading Iterations - This governs how far the effects of deleted elements propagate. By default
it is set to zero and only the original elements marked for deletion will actually be deleted. However by increasing
this value, neighboring elements are also marked for deletion.The value specifies the number of layers of
neighboring elements that are also deleted. It cannot be set to above 10.

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Meshing Features

For adjacent inflation boundaries where the relative gap between inflation elements is small, interstitial tetrahedral elements can become distorted. Increasing the number of spreading iterations reduces the probability
of this occurring, although the default settings do not usually require modification.

Minimum Internal Angle - This governs the minimum angle that is allowed in the triangular face of a prism
nearest to the surface before it is deemed to be of unacceptable quality and marked for deletion.The default
value is 2.5 degrees but you may want to increase this if you are having problems with high aspect ratio elements
adjacent to inflated layers.You must set a value between 0.0 and 40.0 degrees.
Minimum External Angle - This governs the minimum angle that is allowed in the triangular face of a prism
farthest from the surface before it is deemed to be of unacceptable quality and marked for deletion.The default
value is 10 degrees but you may want to increase this if you are having problems with high aspect ratio elements
adjacent to inflated layers.You must set a value between 0.0 and 40.0 degrees.This parameter controls the
minimum angle in a triangular face seen by the tetrahedral volume mesher: triangles containing small angles
are more difficult to create tetrahedra on and therefore increasing this parameter will increase the reliability of
the volume mesher.

Inflated Boundary

The creation of an Inflated Boundary is how you specify which faces you want Inflation to apply to.There are
some limitations on the topology that you can have for the inflation process to work well.
When creating an Inflated Boundary, you must specify two things:

Location - Select the face(s) of the model from the Graphics window.You can either select the faces directly
from the Graphics window, or select a Composite 2D Region from the Tree View. A face cannot be in more
than one Inflated Boundary, and it may not be in both an Inflated Boundary and a Periodic Pair. If you have
multiple Solid Bodies in your geometry, then you should read the information on the difference between
faces and 2D Regions to understand how you can apply Inflation to the faces which form the boundaries
between the bodies and determine which side(s) of these faces have Inflation.

Maximum Thickness - Set the Maximum Thickness for the whole inflation layer.The way that this parameter is used is described in Total Thickness. It must be set to a value less than the Maximum Spacing set
under Default Body Spacing.The parameter is not used if the Inflation Option is set to First Layer Thickness
in the Inflation - Details.

A new Inflated Boundary can be created by right-clicking on Inflation in the Tree View and selecting Insert >
Inflated Boundary. After creation, an Inflated Boundary can be renamed, suppressed (made inactive) or deleted
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Inflated Boundary
by right-clicking on its name in the Tree View. If you want to suppress all the Inflated Boundaries in the model,
right-click over Inflation and select Suppress.
A inflated boundary can also be created on any internal face; this includes faces that are intended to be Thin
Surfaces. Inflation will not occur on an exposed edge of such a face, as such the inflation layers will be gradually
reduced to zero as the mesh approaches the exposed edge nodes.

You can also choose to inflate only one side of a face that will be used as a Thin Surface. How to do this is described
in 2D Regions and Faces.

There are some considerations to make when setting up the Inflated Boundary, particularly when setting the
Maximum Thickness (and not using First Layer Thickness):
Inflating Between Thin Gaps
Inflating the Inside Walls of Cylindrical Pipes

Inflating Between Thin Gaps


When using the Total Thickness option from the Inflation Details, care must be taken when inflating from faces
which are close but not touching. If the Thickness Multiplier is set to 1 (the default) and the Maximum Thickness
is set to anything larger than the local mesh length scale on the faces in question, then the total thickness of the
inflation layer is approximately equal to the local length mesh scale. In this case, if you ensure that the local
length scale is less than a quarter of the gap thickness then this will allow inflation to be performed between the
gaps in a way that leaves a sufficient gap for the volume mesher to fill the remaining void with good quality
tetrahedra.

If you change the setting of the Thickness Multiplier and/or the Maximum Thickness, then you will have to ensure
that enough of a gap remains between the inflation layers for the volume mesher to be able to fill the remaining
void with good quality tetrahedra.
The refinement of the surface mesh in order to fulfill this criteria can be undertaken automatically using Surface
Proximity, and the default setting of four elements across the gap satisfies exactly this criteria.

Inflating the Inside Walls of Cylindrical Pipes


If you inflate the inside walls of a cylindrical pipe then there are two potential problems:

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79

Meshing Features

The inflated layers will grow towards each other and eventually collide on the axis of the cylinder. Even
if they stop short of colliding they will leave a narrow cylindrical void that must be filled by the volume
mesher.

The quality of the exposed element faces on the inflated layer deteriorates as the thickness of the inflated
layer grows.The face topology of the inflated triangulated face is the same as the original one so the exposed triangles have a greater aspect ratio.

If the inflation thickness is too great then the resulting void can be difficult to mesh and can lead to either

volume meshing failure, or,

high aspect ratio elements in the volume mesh.

When using the Total Thickness option in the Inflation Details View, then provided that the Thickness Multiplier
is set to 1 (the default) and the Maximum Thickness is set to something larger than the local mesh length scale
on the faces which form the cylinder, then the total thickness of the inflation layer is approximately equal to the
local mesh length scale.
A simple calculation shows that in this case, the inflated layers will not meet in the middle as long as there are
at least seven equal sub-divisions around the circumference of the pipe. For a more typical value of sub-divisions
(i.e., 12 or more), it will also guarantee that the resulting void is not too thin and that the exposed faces are of a
reasonable quality.

If you do encounter problems, there are a number of possible solutions:

Increase the number of sub-divisions around the circumference of the pipe.This can be done by applying
a Face Spacing to the faces of the cylinder.

Modify the Maximum Thickness of the inflated layers on these faces to restrict their growth.This can be
done in the Details View of the Inflated Boundary that they are part of.

Increase the value of the Minimum External Angle.This will ensure that any prismatic elements with a
high aspect ratio triangular face are removed from the inflated layer.The parameter can be changed using
the Details View for Inflation.

Increase the Number of Spreading Iterations.This will increase the number of layers that are removed
when a collision is detected and should leave a larger gap.The parameter can be changed using the Details
View for Inflation.

Stretch

Stretch can be used to expand or contract the mesh elements in a particular direction. In practice, the geometry
is expanded by the specified factors, meshing takes place and then the geometry is contracted back to its original
size.
The Stretch object is present in the Tree View by default.Three items are required to specify the stretch:

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Stretch in X - Stretch in the X-direction (default is 1.0)


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Proximity

Stretch in Y - Stretch in the Y-direction (default is 1.0)

Stretch in Z - Stretch in the Z-direction (default is 1.0)

The maximum and minimum stretches allowed are 0.2 and 5.0 respectively. Stretch factors below 0.6 are not
recommended.
The following pictures show the effect of stretching.
Before stretching:

After stretching:

Stretch in X = 1.0
Stretch in Y = 1.0
Stretch in Z = 2.0

Stretch in X = 0.5
Stretch in Y = 3.0
Stretch in Z = 1.0

When a stretch factor is used, the effective influence of a Point Control, which is treated as a spherical mesh
control whilst meshing takes place, will NOT be modified to elliptical. Hence a Point Control will appear to influence
an elliptical region when the mesh is examined; this is caused by the modified influence of the mesh control not
being mapped between stretched and non-stretched space. A Line Control and Triangle Control will be affected
in a similar way.
Stretch cannot be used if the Extruded 2D Meshing option is enabled. Any stretch factors set will be ignored.

Proximity

The Proximity settings control automatic refinement of the mesh when edges or faces are found to be in close
proximity to other edges or faces, but not connected.There are two types of proximity setting:

Edge Proximity

Surface Proximity

Edge Proximity is ON by default, but Surface Proximity is OFF.

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Meshing Features

Edge Proximity
When Edge Proximity is enabled, your model will be examined for locations where relatively small mesh elements
are used on a curved face in close proximity to relatively large coarse elements on a flat face. In these locations,
the coarse elements will be automatically refined to improve the model in this region.
The effect of using Edge Proximity is carried over to adjacent faces.This can be seen in the figure below where
the mesh has been refined on the lower face when Edge Proximity is ON.

Edge Proximity ON

Edge Proximity OFF

There are no user controls for Edge Proximity, other than allowing it to be enabled and disabled.The default is
for it to be enabled.
Edge Proximity is only available when using the Delaunay Surface Mesher.

Surface Proximity
When Surface Proximity is enabled, your model will be examined for locations where distinct faces are in close
proximity.The surface mesh will then be automatically modified to reduce the mesh size in regions where faces
are in close proximity and the original mesh does not resolve the gap sufficiently.
When using Surface Proximity, you need to specify two things:

Number of Elements Across Gap - The aim when Surface Proximity is enabled is to have at least the
number of elements specified by this setting spanning the gap between the faces.We do not recommend
using a value less than the default of 4.This will allow higher quality inflated (prismatic) and tetrahedral
volume elements to be created in the gap region. If you use values of 1 or 2, and inflation is applied to
the faces, then you may encounter meshing problems.The maximum allowed setting is 10.

Maximum Number of Passes - This specifies the maximum number of times that the surface mesher will
run in order to satisfy the criteria for Number of Elements Across Gap. It must be between 1 and 10.

The Surface Proximity process requires an initial surface mesh to be generated.The relative proximity of triangular
face elements is then compared with the size of the triangles themselves. If the triangular element size is greater
than 1/n of the gap between the faces, where n is the setting of Number of Elements Across Gap, then local
mesh controls are introduced into the mesh and the surface mesh is modified accordingly.
The process allows the mesh length scales to be reduced by a factor of 2 each time the mesh is modified, and
the process is applied up to a maximum of n times, where n is the Maximum Number of Passes.This results in
the Surface Proximity option potentially reducing an original triangular edge to 1/2n of the initial length if the
maximum reduction in length scale is applied on each pass of the surface meshing. For reference, a setting of n
= 5 gives up to a 1/32 reduction in edge length, and this corresponds to an original triangle being replaced by
approximately 1000 triangles.
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Global Mesh Scaling


Surface Proximity is available for both the Delaunay Surface Mesher and Advancing Front (AF) Surface Mesher. An
example of the effect of Surface Proximity is shown below.

The surface mesh was created using Angular Resolution as the Face Spacing option.This refines the mesh on the
cylindrical pipes but not the box. It can be seen that the mesh on the cylindrical pipes is considerably finer where
the pipes are in close proximity and the same is true where the pipe and box are close. In the corresponding
volume mesh (not shown), the number of volume elements crossing the gap region is 4.
Caution should be exercised on geometries where one geometrical component intersects a second component
at an acute angle. If Surface Proximity is used in this case, the mesh length scale may be dramatically reduced
in the region of the intersection. It is important, therefore, to introduce a minimum mesh length scale, possibly
using the Minimum Edge Length available when the Angular Resolution option is used for the Face Spacing.
Note that Surface Proximity only checks for nearly faces which are in the same Body as each other.

Mesh Options

The following settings are available under the Options part of the Tree View:

Global Mesh Scaling

Surface Meshing

Meshing Strategy (including the choice of 2D or extruded meshing)

Advancing Front and Inflation 3D (including the choice of parallel meshing)

Global Mesh Scaling


The Global Mesh Scaling factor is a property of the whole mesh, and is set using Options settings in the Tree
View.
Every length scale (except for those applied to Face Spacings and Edge Spacings) that you set anywhere in CFXMesh is multiplied by the Global Mesh Scaling factor before meshing takes place.This can be very useful if you
have set up a mesh including several Controls and then want to refine it uniformly without having to change all
of these settings.
The Global Mesh Scaling Factor can be given a value between 0.5 and 2. Making it smaller makes the mesh length
scales smaller, i.e., gives you a larger mesh.
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Meshing Features
Only mesh length scales are affected by the Global Mesh Scaling factor. For example, the Radius of Influence for
Controls is not affected.This makes its behavior different to just using Stretch with Stretch in X, Stretch in Y and
Stretch in Z all set to the same values. If you try to scale the mesh using the Stretch functionality in this way,
then all lengths (including Radius of Influence) will be affected.
Note that the Global Mesh Scaling factor is only applied at the meshing stage. For instance, the display of the
size of Controls will show the size as if the Global Mesh Scaling factor is set to 1, although when the mesh is
generated, the actual size of the mesh in the vicinity of the Control will be affected by this factor.

Surface Meshing
Two surface meshers are available in CFX-Mesh:
Delaunay Surface Mesher
Advancing Front (AF) Surface Mesher

Delaunay Surface Mesher


Delaunay surface meshing is characterized by its speed and its ability to mesh closed faces. In general it is recommended that the Delaunay Surface Mesher be used for surface meshing, and this is the default. In some cases
where faces are poorly-parameterized, improved mesh quality may be obtained by using the Advancing Front
(AF) Surface Mesher.
The surface mesher used by CFX-Mesh can be changed using the Options settings in the Tree View.

Advancing Front (AF) Surface Mesher


The Advancing Front Surface Mesher is slower than the Delaunay Surface Mesher, but for some geometries it can
be more robust and may produce a higher quality mesh. It is not possible to mesh closed faces using the AF
Surface Mesher. Edge Proximity and Edge Spacings cannot be used with the AF Surface Mesher.
The surface mesher used by CFX-Mesh can be changed using the Options settings in the Tree View.

Meshing Strategy
The Meshing Strategy option, set on the Details View for Options in the Tree View, controls the global behavior
of the mesher.This setting has fundamental implications for the type of meshing which takes place.The following
options are available.

Advancing Front and Inflation 3D - This is the default choice of meshing strategy.This meshing strategy
creates a 3D mesh consisting of tetrahedra, with prisms and pyramids if Inflation is used. Most models will
require the use of this meshing strategy.

Extruded 2D mesh - This meshing strategy allows you to generate a 2D or simple extruded mesh. It is
only applicable for geometries (or parts of geometries) which can be created by a rotation or translation
of a collection of faces. It generates a mesh consisting of prisms, with hexahedra if Inflation is used.

These options are described in more detail below:

Advancing Front and Inflation 3D

Extruded 2D Meshing

Advancing Front and Inflation 3D


Advancing Front and Inflation 3D is the default meshing strategy, creating a 3D mesh consisting of tetrahedra,
with prisms and pyramids if Inflation is used. Most models will need to use this strategy. If this is selected (on the
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Advancing Front and Inflation 3D


Details View for Options in the Tree View), then you have a further choice of your Volume Meshing method.
Both methods use the Advancing Front Volume Mesher and will produce essentially the same mesh.The two
choices are:

Advancing Front - This is the default choice for volume meshing. It uses the Advancing Front Volume
Mesher to generate a mesh using a single processor on your local machine (the machine which is running
ANSYS Workbench).

Parallel Advancing Front - This choice uses the Advancing Front Volume Mesher to generate a mesh
using more than one process on both your local machine and other machines if desired.You may wish
to use this if you are generating a large mesh and want to speed up the mesh generation process when
more than one processor is available, or to overcome the memory limitations of a single process.

The Advancing Front Volume Mesher is described in Advancing Front Volume Mesher, and using it in parallel is
described in Parallel Volume Meshing.

Advancing Front Volume Mesher


The Advancing Front Volume Mesher is the default volume mesher in CFX-Mesh. It includes Inflation, which is
used for resolving the mesh in the near wall regions to capture flow effects for viscous problems.The Advancing
Front Volume Mesher will rapidly generate a mesh consisting of tetrahedra (and prisms and pyramids if Inflation
is used), with low memory usage.
When the volume mesh of tetrahedral elements (together with prismatic and pyramidal elements if Inflation is
used) is generated, it is written to the CFX Mesh file.

Parallel Volume Meshing


When using Advancing Front and Inflation 3D as the Meshing Strategy (under Mesh Options in the Tree View), you
can use Parallel Volume Meshing by selecting Parallel Advancing Front for Volume Meshing.This allows you
to generate your volume mesh using multiple processes on the same or different machines.You may wish to
use this if you are generating a large mesh and want to speed up the mesh generation process, or to overcome
the memory limitations of a single process.You should note that this feature is separately licensed, although if
you have licenses which allow you to run the ANSYS CFX Solver in parallel, then you should also be able to perform
volume meshing in parallel.
Parallel Volume Meshing has been implemented to increase the maximum mesh size that can be created.You
can also speed up mesh generation by running in parallel. A typical speed-up is of the order of 50% when using
4 processors on a mesh greater than 5 million tetrahedral elements.To achieve a reasonable speed-up, we do
not recommend using less than 500,000 elements per partition for a tetrahedral mesh.
If you select to use the Parallel Advancing Front option, then you must specify the Parallel Meshing option.
The two choices are:

PVM Local Parallel - Generates the mesh in parallel using multiple processes on the same machine (your
local machine).

PVM Distributed Parallel - Generates the mesh in parallel on multiple processors spread over your local
machine and other machines.This is a beta feature.

When using Parallel Volume Meshing, the meshing process divides the geometry up into sections (partitions)
which are meshed separately (one in each process specified) and then the mesh is consolidated into one volume
mesh. A volume mesh produced in parallel is indistinguishable from a volume mesh produced in serial (using
only one process).You will NOT be able to see partition boundaries in the mesh.

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Meshing Features
Partitioning is the process of dividing the geometry into sections (partitions) each to be meshed individually.To
control this process, you must specify how many times the geometry should be divided along each of the major
coordinate axes X,Y and Z, by specifying Number of Partitions in X, Number of Partitions in Y and Number
of Partitions in Z. If you specify Number of Partitions in X to be 2, Number of Partitions in Y to be 1, and
Number of Partitions in Z to be 1, then the geometry is divided along the X-axis, giving two partitions in total.
In general, the product of these three numbers will give the total number of partitions used for the parallel
meshing operation.
In general, it is best to have as few mesh elements intersecting a partition boundary as possible, to minimize the
amount of communication required between processes.This means that if you have a long thin pipe geometry,
then it is best to partition the geometry so that it is divided along the coordinate direction which is along the
length of the pipe, for example.
Although you need to decide how many partitions there should be along each of the three major axes, you do
not need to specify the locations at which the geometry is divided.The location of the partitions in each coordinate
direction is determined automatically, taking into account variations in the mesh length scale, in order to produce
partitions that will each contain roughly the same number of volume elements.This is important for getting the
best speed-up for the number of partitions.
You should not use more partitions than there are processors on the local machine if you want to see a speedup in the mesh generation process, since this will cause more than one partition to be assigned to some processors,
resulting in slower volume meshing.
If you are using PVM Distributed Parallel (which uses processors on different machines), then you can use as
many partitions as you have available processors on the different machines.You should also bear in mind that
each processor will be given a similar size of mesh to produce, so adding in an extra processor which is significantly
slower than the others will actually slow the whole meshing process down, since it has to wait for the slowest
processor to finish.
If you are using the PVM Distributed Parallel option for generating your mesh, then you need to specify which
machines you want to use for the meshing process by using the Hosts List option.You can select any hosts to
run on by entering a comma-separated list, e.g.,machine1,machine2, subject to the following restrictions:

PVM Distributed Parallel is a beta feature.

PVM Distributed Parallel is only supported on machines which are of the same type (e.g., the machines
in each parallel run must be all Windows machines, all HP machines, all SUN machines or all Linux machines).

Each machine you want to run on must have network access to the local machine and must have an installation of ANSYS Workbench which includes CFX-Mesh in the same location as the local machine.

Each machine must have been set up to run ANSYS CFX software in parallel. On Windows machines:

The rsh service supplied with the ANSYS CFX software (not the ANSYS Workbench software) must be
installed and available on each machine other than the local (master) machine.The setup of this rsh
service is described in ANSYS CFX 11.0 Installation Guide in the section Installing ANSYS CFX on Windows
Systems > Windows Parallel Setup > Setting up the rsh Service. Please note the relevant security
warnings in this section.

On UNIX machines:

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Each machine other than the local (master) machine must be configured to allow remote shell commands (rsh, or remsh on HP systems) to be executed from the local machine. If your network is not
already set up to do this, then this set up is described in ANSYS CFX 11.0 Installation Guide in the section
Installing ANSYS CFX on UNIX Systems > UNIX Parallel Setup > General Requirements > Remote Access.

Your username must be the same on each machine.


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Extruded 2D Meshing

Your local machine (the one which you are using to run CFX-Mesh) must be included in the list of machines.

Include a host name more than once if you want more than one process on that host.

The total number of hosts selected must equal the number of partitions.

Extruded 2D Meshing
CFX-Mesh has the capability of generating 2D meshes (1 element thick) or simple extruded meshes. 2D meshes
can be used for 2D simulations, and extruded meshes can be used to create a mesh which is more aligned with
the flow, or with fewer elements than the equivalent 3D mesh (for example, if you have a long thin pipe where
there is little variation in the flow variables along the pipe length). In either case, the method of creating the
mesh is the same: you must specify which faces of the geometry the extrusion takes place between, and then
the Extruded 2D mesher generates the mesh on these faces and performs the extrusion between them (more
detail is given below). An example of a simple extruded mesh is shown below.
This image shows a curved pipe, meshed with the default Advancing
Front Volume Mesher, including Inflation.The surface mesh is a
mixture of triangles and quads, and the volume mesh is a mixture
of triangular prisms near the walls and tetrahedra in the center of
the pipe.

This image shows a curved pipe, meshed with the Extrude 2D Mesh
option, including Inflation.The surface mesh is a mixture of triangles
and quads, but the volume mesh is now a mixture of hexahedra
near the walls and triangular prisms in the center of the pipe.

Only certain geometries are suitable for use with this meshing option.The basic requirement is that the geometry
must be capable of being created by taking a set of surfaces and either revolving them about an axis to form a
set of solids, or translating them along a fixed vector to form a set of solids (you do not need to have actually
created the geometry in this fashion for Extruded 2D Meshing to work). See Geometry Requirements for Extruded
2D Meshing for more details.
To enable the Extruded 2D mesher, set Meshing Strategy (under Options in the Tree View) to Extrude 2D
Mesh. When you make this setting, then any Periodic Pairs currently in the Tree View are removed and replaced
by a single Extruded Periodic Pair entry.You use the Extruded Periodic Pair entry to define the faces for the extrusion, and the transformation between them. (If you later set the Meshing Strategy back to Advancing Front
with Inflation 3D then the original Periodic Pairs are restored and the Extruded Periodic Pair is removed.)
Extruded 2D Meshing Options
Extruded Periodic Pair
Geometry Requirements for Extruded 2D Meshing
Mesh Generation Process for Extruded 2D Meshing

Extruded 2D Meshing Options


Once Extruded 2D Meshing has been enabled (by setting Meshing Strategy, under Options in the Tree View,
to Extrude 2D Mesh), several extra entries appear in the Details View for Options to allow you to control this
process.

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Meshing Features

2D Extrusion Option - The default setting for this option is Full, and this generates a mesh using the full
extent of your geometry. However, if you want to generate a 2D mesh (1 element thick) then you may
not wish to use the full extent of the geometry, but to select a thickness which allows high quality mesh
elements to be generated. In this case, you can select Partial.When this setting is selected with a rotational
extrusion, then CFX-Mesh automatically sets the angle of rotation for the extrusion to be 3 degrees.When
this setting is selected with a translational extrusion, then CFX-Mesh automatically determines a thickness
which is appropriate given the local mesh element sizes.The example below illustrates this.
This image shows the geometry.

This image shows the 2D mesh that would be generated using the Full option. Note that
the elements have a very high aspect ratio.

This image shows the 2D mesh that would be generated using the Partial option with a
coarse mesh.The elements have an aspect ratio which is much closer to 1.

This image shows the 2D mesh that would be generated using the Partial option with a
finer mesh.The elements have an aspect ratio which is still reasonable, and to ensure this,
the length of the extrusion is lower than in the previous mesh.

If you want to control the thickness of the extrusion exactly, then you must create the geometry with the
appropriate thickness and use the Full option.
If you select the Partial option, then you are restricted to having just one element thick and none of the
other options listed below are available.

Number of Layers - This setting allows you to control the number of layers which the extruded mesh is
divided into.
Number of Layers set to 10.

Number of Layers set to 20.

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Distribution - This determines how the mesh elements are distributed along the length of the extrusion.
It is only relevant if Number of Layers is set to 2 or greater.The options are described in the table below.
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Extruded 2D Meshing
This image shows the geometry, including which faces are set up to be Location 1 and Location 2 in the specification of the Extruded Periodic Pair.

This image shows the 2D mesh that would be generated using the Uniform
distribution.The elements are distributed uniformly throughout the extrusion.

This image shows the 2D mesh that would be generated using the Symmetric
distribution.The elements are distributed so that they are clustered near the
ends of the extrusion.The size ratio between successive elements is determined
by the Expansion Factor, described below.

This image shows the 2D mesh that would be generated using the Grow From
Location 1 distribution.The elements are distributed so that they are clustered
near the faces specified as Location 1 for the Extruded Periodic Pair.The size
ratio between successive elements is determined by the Expansion Factor,
described below.

This image shows the 2D mesh that would be generated using the Grow From
Location 2 distribution.The elements are distributed so that they are clustered
near the faces specified as Location 1 for the Extruded Periodic Pair.The size
ratio between successive elements is determined by the Expansion Factor,
described below.

Expansion Factor - For the non-uniform Distribution settings, the Expansion Factor determines the
rate of growth of the element thickness between successive elements. Each element is one Expansion
Factor bigger than the previous one. Values between 1 and 1.5 are allowed.

Extruded Periodic Pair

An Extruded Periodic Pair is a specific example of the more general Periodic Pair which is used to define the
transformation for Extruded 2D Meshing.
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Meshing Features
Only one Extruded Periodic Pair is allowed, and this will be created automatically when you activate the Extrude
2D Meshing option, and removed when you stop using the Extrude 2D Meshing option. An Extruded Periodic
Pair cannot be renamed, suppressed or manually deleted.
You must specify the following items for the Extruded Periodic Pair definition:

Location 1 - Select a face or a set of faces of the model from the Graphics window.You can either select
faces directly from the Graphics window, or select a Composite 2D Region from the Tree View. In either
case, all the faces selected must be on the external boundary of the model and must not be included in
an Inflated Boundary.

Location 2 - Select a face or a set of faces of the model from the Graphics window.The faces must be related
to those selected for Location 1 as described in Geometry Requirements for Extruded 2D Meshing. Again,
you can either select faces directly from the Graphics window, or select a Composite 2D Region from the
Tree View.

Periodic Type - This can either be set to Translation or Rotation. If Translation is selected, then in most
cases no further input is required. If, however, Rotation is selected, then you must specify the axis, by
specifying any two points on it.You can select the points by selecting vertices from the model, selecting
arbitrary points on the model faces or by specifying coordinates. See Point Selection for details.

Translation Vector - In certain cases, CFX-Mesh cannot determine automatically what the translation
vector for a translational periodic pair is. In these cases, you will be asked to supply the translation vector
for the Extruded Periodic Pair explicitly.You should specify the translation vector which moves the faces
in Location 1 to those in Location 2.

Angle of Rotation - In certain cases, CFX-Mesh cannot determine automatically what the rotation angle
for a rotational periodic pair is. In these cases, you will be asked to supply the rotation angle for the Extruded
Periodic Pair explicitly.You should specify the angle which rotates the faces in Location 1 to those in
Location 2, using the right-hand rule.The vector for the rotation axis is the vector between the specified
Point 1 and Point 2. Only angles greater than zero are permitted. If your setup requires the use of an angle
less than zero, then switch Point 1 and Point 2 to reverse the rotation axis. See the picture below.

When an Extruded Periodic Boundary has been created, then when you click on its name in the Tree View, the
faces it is using will be highlighted. In addition, if the Extruded Periodic Boundary is rotational, the axis of rotation
will be shown as a highlighted line.

Geometry Requirements for Extruded 2D Meshing


Only certain types of geometry are suitable for meshing using the Extruded 2D Mesher. All geometries used
must satisfy the following conditions:

Each Body in the geometry must be capable of being constructed by taking a single face and either revolving it or translating it to define the solid Body.
You do not need to have actually created the geometry in this fashion for Extruded 2D Meshing to
work.

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To set up the Extruded 2D meshing, you need to define an Extruded Periodic Pair.The transformation
specified for this Extruded Periodic Pair, which relates Location 1 and Location 2 in the Extruded PeriCFX-Mesh Help . ANSYS Release 11.0 . SAS IP, Inc. All rights reserved. Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.

Extruded 2D Meshing
odic Pair definition, must match the transformation (revolve or extrude) that could be used to construct
the Body from a face.

If there are multiple Bodies in the geometry, then each one must be capable of being constructed using
the same transformation. Every Body in the geometry must have faces in both Location 1 and Location
2 in the Extruded Periodic Pair.

Each face in the Location 1 face list must map to an equivalent face in the Location 2 face list under the
specified transformation.The mapping must be the same for each pair of faces. Each vertex on each face
in Location 1 must map to an equivalent vertex on the equivalent face in Location 2 under the same
mapping. Multiple faces can be selected for each of Location 1 and Location 2, provided each face in
the Location 1 face list maps onto a face in the Location 2 face list using the specified transformation.

Some examples are shown below.


These two examples are the simplest examples of valid geometry for
extruded meshing.The geometry is constructed from a translation or
rotation of a single face. Location 1 and Location 2, used to define
the appropriate Extruded Periodic Pair for the extruded mesh, are
marked.
This geometry is valid for extruded meshing as it can be constructed
by a single translation or revolution of the two end faces (marked red
and green).The geometry contains two Bodies. Both Location 1 and
Location 2 must be defined to contain two faces, and this marked on
the diagram.
This geometry is invalid for extruded meshing with Location 1 and
Location 2 as marked; it contains two Bodies but neither is constructed
by rotating or translating the end face in the same single transformation that relates Location 1 and Location 2. Neither Body contains
faces in both Location 1 and Location 2. Note that this geometry
would be fine to mesh with the normal Advancing Front and Inflation
3D meshing with a Periodic Pair on Location 1 and Location 2 as
shown in the diagram.
This geometry is invalid for extruded meshing with Location 1 and
Location 2. If both Bodies are meshed, then this violates the condition
that geometries with multiple Bodies are only valid for extruded
meshing if each Body has faces in both Location 1 and Location 2.
You cannot suppress the second body in CFX-Mesh to get around this,
because the model must always be valid regardless of the state of the
suppression of the Bodies.
You could, however, suppress the second body in your CAD package and then update the geometry.

Note
This geometry would also be invalid for meshing with
normal Advancing Front and Inflation 3D meshing with a
Periodic Pair on Location 1 and Location 2 as shown in
the diagram.

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Meshing Features
This geometry is invalid for extruded meshing because the cut-out
from the middle of the geometry means that the geometry cannot be
constructed by single transformation of faces. However, this geometry
would be fine to mesh with the normal Advancing Front and Inflation
3D meshing with a Periodic Pair on Location 1 and Location 2 as
shown in the diagram.

Mesh Generation Process for Extruded 2D Meshing


When an Extruded Periodic Pair has been specified, the surface mesher generates a surface mesh on all the faces
in the Location 1 list using all the available Control and Spacing information. It then uses the transformation to
map the mesh to the faces in the Location 2 list.These then form the basis for the creation of the 2D or extruded
mesh.
It is possible for Controls to affect the mesh in unexpected locations when Extruded Periodic Pairs are used.
Controls originally located outside a Solid Body can be copied into the Body through the transformation and
affect the local face and volume mesh length scale.
The process which is used to generate a 2D or Extruded Mesh is as follows:

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1.

The Extruded Periodic Pair faces are checked with the specified transformation.

2.

Controls are mapped using this transformation.

3.

A surface mesh is produced for the face(s) in Location 1.

4.

The surface mesh for Location 1 is mapped to Location 2.

5.

The remaining faces are meshed, using all of the usual meshing settings (e.g., Inflation, Controls). Although
the surface mesh on these faces is not used in the final mesh, this step is necessary to allow the appropriate inflation elements to be generated.To avoid wasting large amounts of computing time, the

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Extruded 2D Meshing
mesher actually only creates the necessary parts of this surface mesh rather than the full mesh.This is
the end of the surface meshing procedure.
6.

The Extruded 2D Mesher then removes the surface mesh from all faces but those in Location 1 and Location 2.

7.

The volume mesh is obtained by joining up the equivalent nodes on Locations 1 and 2, taking into account
the settings for 2D Extrusion Option, Number of Layers and Distribution.

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Previewing the Mesh


The Preview function in the Tree View allows you to preview mesh on a face or faces of your geometry.
Faces are selected by creating a Preview Group, in which you can choose whether to generate the mesh on a few
faces or on the entire surface.The Details View for Preview allows you to control how the mesh is displayed in
the Graphics window, including whether or not inflated elements are displayed if you have set up Inflated
Boundaries.
Preview Group
Controlling the Display of Surface Mesh

Preview Group

A Preview Group is created to allow you to specify which part of the surface mesh you want to preview, in order
to verify that the applied settings have the desired effect.
Default Preview Group is created automatically.This group contains all of the faces in the geometry and can
be used to view the full surface mesh. As you make changes to your geometry (e.g., through Geometry Update
or by using Virtual Topology) the Default Preview Group is automatically updated to contain all the faces of the
new geometry.
To create a new Preview Group, right-click on Preview in the Tree View and select Insert > Preview Group . In
the Details View, specify the location by selecting 2D Regions to form the group. Only 2D Regions can be placed
in a preview group; you cannot preview the mesh in the volume of a body (away from any faces). If you want to
preview the mesh on an edge, you must add a 2D Region which is bounded by that edge to a Preview Group.
Once a new Preview Group is created, you can right-click on its name in the Tree View and choose Generate
This Surface Mesh or QuickView This Surface Mesh in order to preview the mesh on the selected faces. Click
on the name of a newly created Preview Group to display the mesh.

Generate This Surface Mesh: generates and displays the surface mesh that will be used in generating
the volume mesh
If you are using Inflation, Surface Proximity or Face Spacing, then the mesh on each face is affected by the
mesh on the faces near it, and thus the full surface mesh will always be generated behind the scenes
(otherwise the displayed surface mesh would not be the same mesh that you would get if you asked to
create a volume mesh). In this case, you do not save any time by generating the mesh in a specific Preview
Group using Generate This Surface Mesh as compared to generating the full surface mesh using Generate
Surface Meshes. Also see Controlling the Display of Surface Mesh.

QuickView This Surface Mesh: generates the surface mesh, ignoring the inflation settings, proximity
and volumetric effects (face/edge spacing).This does not reflect the surface mesh that will be used in
generating the volume mesh, but is useful in trying to determine appropriate length scales to be specified.

If you change the mesh settings, the mesh will no longer be up-to-date and the Preview Group title appears with
a yellow lightning bolt in the Tree View.You will still be able to view the existing mesh elements, but the mesh
will not reflect your latest settings.To regenerate the mesh in any preview group, just right-click on its name
and choose Generate.

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Previewing the Mesh


If you have several Preview Groups, rather than regenerating the mesh on each one separately, you can instead
right-click over Preview and choose to Generate Surface Meshes.This will generate the full surface mesh, and
thus update all preview groups.To view the full surface mesh at once, just click on the Default Preview Group
name.The function Generate Surface Meshes is also available from the Meshing Toolbar
menu under Go.

and in the Main

To hide the mesh, simply click on one of the other objects in the Tree View.To show the mesh again, click on the
Preview Group name.To delete a Preview Group, right-click over its name in the Tree View and select Delete.
If you are generating a large mesh, you may find that after it has been displayed in ANSYS Workbench, that the
ANSYS Workbench process may be using a lot of memory.This may result in a volume mesh failure due to a lack
of available memory, or may decrease the viewer's respond time. In this case, right-click over Preview in the Tree
View, and select Clear Surface Mesh.This removes the surface mesh from memory. When you do this you will
only be able to view surface meshes again once you have regenerated them.
To see the statistics for the mesh, expand the Preview Group object in the Tree View (by clicking on the plus sign
next to its name) and then click on Mesh Statistics
triangles in the mesh is shown in the Details View.

.The numbers of quads (four-sided surface elements) and

Non-fatal warning or error messages produced by the mesher, will be shown in the Messages window. If a message
concerns a particular face or element, when you click on it, the appropriate face or element will be highlighted
in the Graphics window.
Fatal errors will also produce messages and can accessed in the same way as above. In addition, a pop-up message
will notify you that the meshing operation has failed.
You should note that by default, the surface mesh is displayed, taking into account the presence of any Inflation
Layers. An option to display the mesh before inflation or to display the inflated layers themselves is available in
the Details View for Preview.
If you want to view the volume mesh and 3D elements, you can do so in ANSYS CFX-Post by loading either the
CMDB, GTM or Results File.

Controlling the Display of Surface Mesh


To control how the mesh is displayed in the Graphics window, click on Preview in the Tree View and then edit
the parameters in the Details View.

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Display Mode - This options controls which components of the mesh are made visible. Choose between:

Wire on Face Mesh - Shows the mesh faces and lines.

Wire Mesh - Shows just the mesh lines.

Face Mesh - Shows just the mesh faces.

Display Mesh - This controls how the surface mesh elements are displayed if you are using Inflation.The
table below describes the different options and shows a simple case for each.

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Controlling the Display of Surface Mesh


Geometry Be- The pictures in the right-hand column show a simple, coarselyfore Mesh Gener- meshed cube with inflation specified on a single face (shown in
ation
green in the top picture).

Mesh Before In- This option shows the mesh before any inflation is applied. It is
flation
the only Display Property available if you have not set up inflation
for your model. If you are using inflation, then it can be useful
to view this mesh if the inflation process has not worked as expected, since the quality of this uninflated surface mesh will affect
the quality of the inflated elements.

Mesh After Infla- This option shows the mesh after the inflated elements have
tion
been generated. It is the default if you have specified inflation
in your model. It shows the surface mesh as it will appear after
volume meshing, including the quad (four-sided) surface elements created during the inflation process.

Inflated Front

This option shows the mesh along the top of the inflated elements. If you view this mesh on all faces, you can see the space
which the volume mesher has to fill with tetrahedral elements.
This can be useful for determining why the volume mesher is
having difficulty creating an element or to predict areas where
there may be a low quality volume mesh (for instance, if there
is only a very narrow gap for it to fill).

Inflated Mesh

This option shows only the inflated layers. It is helpful to view


exactly how the inflated layers have been generated, to ensure
that the inflation settings selected are what is desired. Note: if
the Preview Group selected for display does not contain any inflated surfaces, then no mesh will be displayed.

The Display Mesh parameter is not available if the Extruded 2D Meshing option is enabled. When this
meshing option is used, the surface mesh is always displayed after both the inflation and extrusion processes
have taken place.

Transparency (%) - Choose the transparency of the mesh. 100% means that the mesh is completely
transparent (i.e., it won't show up) and 0% means that the mesh is completely opaque.
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Previewing the Mesh

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Shine (%) - Shine controls how much light is reflected by the faces of the mesh. 0% gives the lowest
amount of reflection and will result in a matte looking mesh.The amount of light reflected by the mesh
is also affected by the Shine setting under Geometry in the Tree View. In particular, if Shine under Geometry is set to 0%, then the Shine setting under Preview has no effect: the mesh is always displayed as
matte.

Face Color Mode - This controls the color of the faces (if Display Mode is set to show the Face Mesh) or
lines (if Display Mode is set to show the Wire Mesh). Choose between:

Body - Shows the mesh in the same color as the body.

Uniform - Choose a color for the mesh using the Uniform Color setting. Click on the displayed color
in the Details View to change it.You can either select one of the predefined colors, or use Define
Custom Colors to specify the exact color that you require.

Rainbow - Shows the mesh on each face in a different color, chosen to be as different as possible.

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Volume Meshing
Generating the Volume Mesh
Saving the Volume Mesh

Generating the Volume Mesh

Once you have finished setting up your mesh, you can generate a volume mesh by right-clicking on Mesh in the
Tree View and selecting Generate Volume Mesh.You can also generate a volume mesh by using the Meshing
Toolbar.
A volume mesh can be written to a CMDB or GTM file, both of which can be imported by ANSYS CFX-Pre.
You will not be able to view the volume mesh or any 3D elements (including the prism elements produced by
Inflation) in CFX-Mesh. Instead, after generating a mesh, you can view it by loading it in ANSYS CFX-Post.
To regenerate a mesh, simply right-click on Mesh in the Tree View and choose Generate Volume Mesh.
Non-fatal warning or error messages produced by the mesher, will be shown in the Messages window. If a message
concerns a particular face or element, when you click on it, the appropriate face or element will be highlighted
in the Graphics window.
Fatal errors will also produce messages and can accessed in the same way as above. In addition, a pop-up message
will notify you that the meshing operation has failed.

Saving the Volume Mesh


A volume mesh generated by CFX-Mesh can be stored in two different methods.

CMDB files (Meshing database files) contain mesh settings as well as mesh data.This file will contain the
data for all parts of the problem, not only those parts meshed in CFX-Mesh.

GTM files (CFX Mesh files) store both the mesh data, using double-precision coordinates, and region information that is required by ANSYS CFX-Pre.

CMDB files hold an advantage over their GTM counterparts in that they consolidate both the mesh settings and
mesh data in one file, but take longer to generate and are thus not recommend for use with large meshes. Both
can be imported into ANSYS CFX-Pre. See CFX-Mesh Options for details on how to set a default file type.
There are three methods in which to save a volume mesh.
Saving the Mesh to a CMDB file

If the volume mesh is written to a CMDB file, you must, via the main menu, manually save the CMDB file
after the volume mesh has been generated.
When you generate a volume mesh within a project and save it as a CMDB file, a new entry under
DesignModeler will appear on the Project Page.

Saving the Mesh to a GTM file

If the volume mesh is written to a user defined GTM file, a Save As dialog box will appear automatically
when the volume mesh has generated.
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Volume Meshing

If the volume mesh is automatically written to a GTM file, then no dialog box will appear when the mesh
has generated. GTM files that are automatically saved will not override pre-existing GTM files but will instead
increment the filename.
When you generate and save a volume mesh as a GTM file within a project, the new GTM file will appear
as an entry in the Advanced CFD file list on the Project Page. Every subsequent GTM file that is created
will appear under this heading and can be used to start ANSYS CFX in ANSYS Workbench.

Note
ANSYS CFX must be installed within ANSYS Workbench to enable Advanced CFD operations.
On a UNIX platform, ANSYS CFX must be enabled to run in ANSYS Workbench.

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CFX-Mesh Options
CFX-Mesh Options are used to set global preferences for ANSYS Workbench sessions, rather than the settings
for a particular CFX-Mesh database.
The steps to access CFX-Mesh Options via the Tools menu are outlined below:
1.

From the main menu, choose Tools > Options. An Options dialog box appears with the major options
listed in the left pane. See Workbench Options for details on various major options.

2.

In the left pane, expand Meshing and select CFX-Mesh Options.The CFX-Mesh Options appear in the
right pane of Options dialog box:

3.

In the right pane, change any of the options by clicking directly in the settings field to the right of the
option.You will see a visual indication corresponding to the type of interaction required in the field.
These include drop down menus, secondary dialog boxes or direct text entries.

4.

Click OK to save the changes.

CFX-Mesh Options
The following CFX-Mesh Options appear in the right pane of Options dialog box:
Assembly Display
Mesh Display
Tree Colours
Properties View
Geometry
Mesh Edge Lengths
Virtual Topology
Volume Mesh
Miscellaneous

Assembly Display

View:This determines the geometry display type used in CFX-Mesh at the start of each ANSYS Workbench
session.The View type can also be changed through the Tools menu and will remain when you open or
create a new CFX-Mesh database.The View type is not a property of the CFX-Mesh database and is not
stored in a CFX-Mesh database.
Shaded Display with 3D Edges - See View Menu for details.
Wireframe Display - See View Menu for details.

Transparency: This determines the value of transparency that is given to the geometry whenever a new
CFX-Mesh database is started.The transparency of the mesh is stored in the database and can be changed
in the Details View for Geometry through the normal CFX-Mesh user interface. See Geometry Display for
details.

Shine:This determines the value of shine that is given to the geometry whenever a new CFX-Mesh database
is started.The shine of the mesh is stored in the database and can be changed in the Details View for
Geometry through the normal CFX-Mesh user interface. See Geometry Display for details.

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CFX-Mesh Options

Mesh Display

Transparency:This determines the value of transparency that is given to the mesh whenever a new CFXMesh database is started.The transparency of the mesh is stored in the database and can be changed in
the Details View for Preview through the normal CFX-Mesh user interface. See Controlling the Display of
Surface Mesh for details.

Shine: This determines the value of shine that is given to the mesh whenever a new CFX-Mesh database
is started.The shine of the mesh is stored in the database and can be changed in the Details View for
Preview through the normal CFX-Mesh user interface. See Controlling the Display of Surface Mesh for details.

Tree Colours

Normal: This setting determines the normal color of the text in the Tree View.

Dimmed: This setting determines the dimmed color of the text in the Tree View that is used when the
Tree View is not in focus, i.e., you are entering information in the Details View.

Highlight: This setting determines the text color when a Tree View entry is highlighted; for example,
Point Spacing will be highlighted if a Point Control that uses that Point Spacing, is selected.

Properties View

Auto Activate: If this is set to Yes, then an item that is invalid and requires selection is opened automatically when you click on an object in the Tree View. For example, if you create a new Inflated Boundary,
then it requires that you to select a location for the inflation. If Auto Activate is turned on, then you can
select the required faces from the Graphics window immediately. If Auto Activate is turned off, then you
must click next to Location in the Details View before you can selecting faces.
The default setting is Yes. Select No if you want to revert back to the behavior of CFX-Mesh 8.1 or earlier.

Geometry

Auto Verify on Change: If you set this to Yes, then every time you perform a Geometry Update or Clear
Settings operation, the Geometry Check operation is performed on the new setup.This would be useful
if you were making changes to your geometry and wanted to find out immediately if it was invalid or
poor, before you did any other operations.The default setting is No.

Mesh Edge Lengths

Adjust 'Default Mesh Scale' on Geometry Change : When you perform geometry update (i.e., if the
geometry has changed in DesignModeler, and you want to reflect these changes in CFX-Mesh) this option
will recalculate any default length scales based in the new geometry dimensions. However, any settings
that you have explicitly made (e.g., inflation layer thickness) will not be modified. See Geometry Update
for details.

'Default Mesh Scale Factor' : This allows you to customize the default length scales used in CFX-Mesh.
Currently, there is a built in default face and body spacing.You can apply a factor to this if you find the
built in default too small or large.

Virtual Topology

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Automatically Remove Invalidated Virtual Cells: If this is set to Yes (default setting), then every time
a virtual face or edge is edited to include an existing virtual face (or edge), that virtual entity will automatically be deleted. If this is set to No, then existing virtual entities cannot be added to a new or existing
virtual face (or edge).
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CFX-Mesh Options

Automatic Edge Merging Tolerance (Degrees): This angle sets the threshold at which the connected
edges on a newly created virtual face can be automatically merged.

Volume Mesh

Volume Mesh Output: The following settings determine how volume mesh is written:
Add to CMDB File - volume mesh is merged into the CMDB file
Write GTM File - volume mesh is written to an external GTM file
Both CMDB and GTM - volume mesh is merged into CMDB and GTM files
See Saving the Volume Mesh for details.

Commit Mesh to CMDB on Generate: This action will automatically commit the generated mesh into a
CMDB file when Yes is selected. For large (potentially slow) cases, you can choose to turn off this automatic
function by selecting No, and manually commit the mesh.

GTM File Location: The following settings determine the location of GTM file:
Automatic - writes the GTM file to the default directory (same directory as used by CMDB files)
User Defined - writes to a user defined directory

Miscellaneous

Frequency of Auto Backup:This determines how often a backup file is written.The options are Frequently
that will back up your CFX-Mesh database after (approximately) every 10 changes to your mesh setup,
Moderately that will back up after every 20 changes,Infrequently that will back up after every 40 changes,
and Never.The default is Moderately. Additionally, you can choose to backup your database just before
each meshing action; see below for details.

Auto Backup Before Action: In addition to the backups that take place after every so many changes, you
can also choose to take a backup copy of your CFX-Mesh database immediately before performing any
meshing action, by setting this option to Yes (the default).

Keep Backup Files: If this option is set to Yes, then backup files are not deleted when ANSYS Workbench
is exited.The default is to delete them.

Backup files are saved in a directory called <tmpdir>\cfx.cm.vXX.Y\recovery, where <tmpdir> is the
Folder for Temporary Files, a file management setting available under the User Interface section for ANSYS
Workbench. XX.Y are the numbers automatically chosen by ANSYS Workbench to make the directory name
unique. If your original .cmdb name was Project.cmdb, then the backup file will be called _Project.cmdb.
In order to restore these backup files, you should do the following:
1.

Open a new ANSYS Workbench session. On the Start Page, choose to Open an existing file and set the
filter to look for existing Meshing files. Browse to locate the required backup files in the temporary folder.

2.

Once CFX-Mesh has opened, choose File > Save As... and save the backup files to the name and location
that you wish to restore them to.

3.

Close the project without saving it.

Note
Do NOT just manually move and rename the files back to where you want them, or CFX-Mesh will
NOT be able to re-open them.

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Troubleshooting
Common Queries
Valid and Invalid Values for Parameters, Locations and Names
Meshing Warning and Error Messages

Common Queries
Why can the Mesher Fail Trying to Create a Surface Mesh?
Why can the Mesher Fail Trying to Create a Mesh with Inflation?
How can I Create a Mesh Greater than 1 km Across?
How can I Ask to See the Warning Messages that the Mesher Produces?
Which Part of my Model is Causing the Problem?
Why do I get Messages About Disk Space when I Have Plenty of Space in my Project Directory?
What are the Files which CFX-Mesh Produces?

Why can the Mesher Fail Trying to Create a Surface Mesh?


There are several reasons why this could occur:
1.

You may be trying to mesh Closed Faces with the Advancing Front (AF) Surface Mesher, which cannot mesh
such faces.
The simplest solution to this problem is to use the Delaunay Surface Mesher which is selected by default.
If you need to use the AF Surface Mesher, then there are two possible solutions to this problem.
For relatively simple geometries you can recreate your model without closed faces, for example using
two curved faces to define a cylinder.You can find more help with this in Closed Faces.
For larger, more complicated, or imported models, you can break closed faces into one or more nonclosed faces using the Split action in DesignModeler to split the Solid Body in such as way as to also
break the closed face.

2.

You may be trying to mesh an invalid face topology. Some non-manifold topologies cannot be meshed
with either surface mesher.

Also see Meshing Warning and Error Messages for additional information on meshing warnings and error messages.

Why can the Mesher Fail Trying to Create a Mesh with Inflation?
Check your geometry model to make sure adjoining non-inflated faces do not contain two or more edges which
meet at an intermediate edge point.
For tips on how to use the surface meshers most effectively, see Geometry and Topology for the Faces of Solid
Bodies.

How can I Create a Mesh Greater than 1 km Across?


The geometry kernel underlying ANSYS Workbench has a built-in limit of a cube 1 km across, centered on the
origin. DesignModeler will not allow you to generate any geometry feature which touches or extends beyond
this box.

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Troubleshooting
If you want to create a mesh which is larger than this, then we suggest that you generate a scaled-down version
of your geometry and mesh. It is then straight-forward to scale the mesh up again on import into ANSYS CFXPre.

How can I Ask to See the Warning Messages that the Mesher Produces?
All error, warning and information messages are displayed in the Messages window.This window shows the
history of messages from CFX-Mesh.These can be accessed by selecting a particular message in the left hand
panel and the body of the message will be displayed in the right hand panel.

Which Part of my Model is Causing the Problem?


If a particular part of your model is causing the mesher to fail or to produce warning messages, then by clicking
on the error in the Messages window, any relevant part of the geometry will be highlighted to indicate where
the problem has occurred.

Why do I get Messages About Disk Space when I Have Plenty of Space in my Project Directory?
The meshers work in a temporary directory before writing the CFX Mesh file back into the project directory. If
the temporary directory does not have enough disk space then they cannot complete.
The temporary directory is specified on starting CFX-Mesh for the first time by the TEMP environment variable,
or, if this environment variable is not set, by TMP or TMPDIR, or if neither of these are set, the directory used is
C:\Temp (Windows) or /tmp (UNIX). After the first start-up of CFX-Mesh the temporary directory location is
stored in the CFX-Mesh preferences and these environment variables will not be looked at again unless the
stored temporary directory no longer exists.
You can change the temporary directory by selecting Tools > Options > Common Settings > User Interface
> File Management from anywhere in ANSYS Workbench, and setting an appropriate value for Folder for
Temporary Files. Changes do not take effect until the next time CFX-Mesh is started in a new ANSYS Workbench
session.

What are the Files which CFX-Mesh Produces?


The files used and produced by CFX-Mesh are as follows:

Project.wbdb - ANSYS Workbench project database.

Project.agdb - DesignModeler geometry file.This is used by DesignModeler and read by the Meshing
Application the first time it is initiated, and during any geometry updates. (If you are not using DesignModeler for producing geometry, then you will not have this type of file; instead you will have the CAD
files from whichever CAD package you are using.)

Project.cmdb - Meshing database.This contains the mesh settings and the volume mesh data (when
using the Add to CMDB File option for volume meshing).These files can be imported directly into ANSYS
CFX-Pre.

Project.gtm - A generic CFX Mesh format.This contains the volume mesh data (when using the Write
GTM File option for volume meshing).These files can be imported directly into ANSYS CFX-Pre.

You should never rename any of these files except by using the Project Page in ANSYS Workbench. If you need
to contact customer support then all of the files must be provided to allow your problem to be reproduced.

Valid and Invalid Values for Parameters, Locations and Names


Valid and Invalid Parameter Values
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Valid and Invalid Parameter Values


Valid and Invalid Locations
Valid and Invalid Names

Valid and Invalid Parameter Values


Most of the parameter settings which require you to enter a number will only allow you to set numbers within
a particular range.This section lists the valid ranges, with some notes on the reason for the restriction.
Tree Section
Geometry
Geometry
Geometry > Verify Options
Geometry > Verify Options
Geometry > Fix Options

Parameter
Transparency (%)
Shine (%)
Short Edge Limit
Sliver Factor Limit
Short Edge Tolerance

Mesh > Spacing > Default Body Spacing Maximum Spacing


Mesh > Spacing > (Default) Face Spa- Angular Resolution [Degrees]
cing
Mesh > Spacing > (Default) Face Spa- Constant Edge Length
cing
Mesh > Spacing > (Default) Face Spa- Expansion Factor
cing
Mesh > Spacing > (Default) Face Spa- Maximum Edge Length
cing
Mesh > Spacing > (Default) Face Spa- Minimum Edge Length
cing
Mesh > Spacing > (Default) Face Spa- Radius of Influence
cing
Mesh > Spacing > (Default) Face Spa- Relative Error
cing
Mesh > Controls > Point Spacing
Mesh > Controls > Point Spacing

Expansion Factor
Length Scale

Mesh > Controls > Point Spacing


Mesh > Periodicity > Periodic Pair
Mesh > Periodicity > Periodic Pair
Mesh > Inflation
Mesh > Inflation

Radius of Influence
Angle of Rotation
Translation Along Axis (all three
axes)
Expansion Factor
First Prism Height

Mesh > Inflation


Mesh > Inflation
Mesh > Inflation
Mesh > Inflation
Mesh > Inflation > Inflated Boundary
Mesh > Stretch

Minimum Internal Angle


Minimum External Angle
Number of Inflated Layers
Number of Spreading Iterations
Maximum Thickness
Stretch in X/Y/Z

Range of Validity
0 to 100
0 to 100
above zero
above 1.0
below 5% of the maximum extent of
the geometry
above zero
1.0 to 90.0
below 50% of the maximum extent
of the geometry
1.00001 to 1.5
below the maximum extent of the
geometry, above the Minimum Edge
Length
below 5% of the maximum extent of
the geometry
above zero
0.000038 to 0.292 (corresponds to
between 360 and 4 edges round a
circle
1.00001 to 1.5
below 5% of the maximum extent of
the geometry
above zero
-360 to 360 degrees
any real number
1.00001 to 5.0
below 5% of the maximum extent of
the geometry
0.0 to 40.0
0.0 to 40.0
Greater than 0
0 to 10
above zero
0.2 to 5.0

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Troubleshooting
Tree Section
Mesh > Proximity
Mesh > Proximity
Mesh > Options
Mesh > Options
Preview
Preview

Parameter
Elements Across Gap
Maximum Number of Passes
Global Mesh Scaling
Number of Layers
Transparency (%)
Shine (%)

Range of Validity
1 to 10
1 to 10
0.5 to 2.0
1 to 10,000
0 to 100
0 to 100

Valid and Invalid Locations


If CFX-Mesh won't allow you to select the locations that you require (either by selecting from the Graphics window
or selecting a Composite 2D Region from the Tree View), then it will be due to one or more of the following restrictions:

The location of an Inflated Boundary must not be contained in any other Inflated Boundary or any Periodic
Pair or Extruded Periodic Pair.

The location of a Periodic Pair must not be contained in any Inflated Boundary or any other Periodic Pair.

The location of an Extruded Periodic Pair must not be contained in any Inflated Boundary.

The location of a Composite 2D Region must not be contained in any other Composite 2D Region.

The location of a Face Spacing must not already be contained in any other Face Spacing, except the Default
Face Spacing.

The locations used to create a Virtual Face must be adjacent to each other (so that the Virtual Face is a
single continuous entity) and must not form a closed region (e.g., you can combine any five faces of a
cube to make a Virtual Face but you cannot combine all six).

CFX-Mesh allows you to select any combination of locations from the Graphics window and Tree View and then
checks that the selection does not break any of the rules above at the time when you press Apply in the Details
View. If the new selection does break one of the rules, then the new selection will not be applied and the contents
of the Location will remain as they were. So even if it is only one part of the selection that breaks the rules, the
whole new selection will be reverted.
Sometimes even when your selection of faces for a Virtual Face does not break the rules given above, the Virtual
Face will not be created and the contents of its location will remain as they were.The reasons for this are described
in Virtual Faces.
If you have multiple bodies in your geometry, then you should refer to 2D Regions and Faces for more details on
what is valid to apply to 2D Regions which form the two sides of a face.

Valid and Invalid Names


When naming or renaming anything in the Tree View, you must take account of the restrictions on what names
can be used. Any name must start with an alphabetic character, can be any length and can contain alphabetic
characters, numbers, single spaces and underscores. Names are case-sensitive, i.e.,inlet and Inlet are treated
as different.Two named objects of the same type cannot differ by only spaces. For example, you cannot have
two objects of the same type named "Spa cing 1" and "S p acing1".

Meshing Warning and Error Messages


The following error messages may be produced from CFX-Mesh. Note that where specific geometry is referred
to in the message, this will be highlighted in the geometry.

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Face for Edge is Periodic


The Advancing Front Surface Mesher Cannot be Used When Parametrically Closed Surfaces or Curves are
Present in the Geometry
CAD Edge Referenced n Times by Faces
CAD Model Contains Faces with Small Angles
CAD Vertex Referred to n Times by CAD Face
Edge is Periodic
Face for Edge is Periodic
Face has Less than 2 Edges
Invalid Periodicity in Faces Detected
Matching Periodic CAD Vertices Exceed Tolerance
No Edges Found in Search Box
Storage Allocation Failed
Surface is Parametrically Closed
Surface Mesh has Triangles which are Identical
There was a Problem Converting the Mesher Output into the GTM Database
2 Transformations Specified
Two or More CAD Edges Between Non-inflated Surfaces Meet at a CAD Vertex on an Inflated Surface
The Volume Mesher Cannot Continue. It is Continually Adding and Removing the Same Elements.
Zero Length Vector

The Advancing Front Surface Mesher Cannot be Used When Parametrically Closed Surfaces
or Curves are Present in the Geometry
Closed surfaces and curves are described in Closed Faces.To mesh a geometry which contains such surfaces, you
cannot use the Advancing Front (AF) Surface Mesher but must instead use the Delaunay Surface Mesher.You can
switch between the two meshers by using the Surface Mesher option from the Mesh Options section in the Tree
View.

CAD Edge Referenced n Times by Faces


This is the error message that can result from trying to mesh a geometry with a non-manifold edge.

CAD Model Contains Faces with Small Angles


This message occurs when one or more faces contain edges which meet at small angles. It is only a warning
message and your mesh may generate successfully and be of the expected high quality. However, it may be
worth checking the mesh in the region of the face with the small angle to ensure that the quality is what you
expect.

CAD Vertex Referred to n Times by CAD Face


This is the error message that results from trying to mesh a geometry that contains a non-manifold vertex.

Edge is Periodic
If you are using the Advancing Front (AF) Surface Mesher, edges of faces that form closed loops must not be made
up of a single curve. See Closed Faces for help on working around this problem.

Face for Edge is Periodic


If you are using the Advancing Front (AF) Surface Mesher, two ends of a face may not share the same curve. See
Closed Faces for help on working around this problem.

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Troubleshooting

Face has Less than 2 Edges


The face has less than 2 edges.This usually occurs when a face is closed.This type of face cannot be meshed
with the Advancing Front (AF) Surface Mesher.

Invalid Periodicity in Faces Detected


CAD faces with double periodicity have been detected.
These are most likely torii or connected components of
toroidal surfaces. To mesh the problem you must cut these
surfaces in two to avoid periodicity in at least one
parametric direction.

This message occurs when the mesher detects a surface which is closed in two directions, such as a torus.This
is invalid geometry and the associated faces are highlighted in the Graphics window.You should eliminate the
indicated faces, perhaps by splitting it into two parts as suggested in the error message.

Matching Periodic CAD Vertices Exceed Tolerance


This error message can occur if you have a Periodic Pair specified which is not actually periodic in the way that
you specified. For example, your faces may not be quite periodic, or you may have specified the translation or
rotation angle incorrectly (in the few cases where you are asked to supply these). Although CFX-Mesh will check
your periodic specification and will not allow you to set up most invalid cases, it cannot catch all problems in
advance of the meshing stage.

No Edges Found in Search Box


This is an error message generated by the volume mesher. It occurs when there is a problem with the geometry
(e.g., mesh length scale is too large to resolve a feature) and you are using Proximity and Stretch.You may be
able to avoid the problem by removing or reducing the amount of Stretch.

Storage Allocation Failed


This message occurs when you are trying to generate a mesh which is too big for your machine's available
memory.You need to either reduce the size of the mesh (by making some of the length scales larger, for instance),
free up or add some more memory to your machine, or mesh on a different machine.

Surface is Parametrically Closed


This occurs when a face is closed.This type of face cannot be meshed with the Advancing Front (AF) Surface
Mesher.

Surface Mesh has Triangles which are Identical


CFX-Mesh allows some cone faces to be meshed. However, if the angle at the apex is too small, then this leads
to a degenerate mesh with two triangles back to back at the apex, which can cause this message.The only
workaround is to remove the tip of the cone from the geometry.

There was a Problem Converting the Mesher Output into the GTM Database
The meshers work in a temporary directory before writing the CFX Mesh file back into the project directory. If
the temporary directory does not have enough disk space then they cannot complete, and this message is one
indication that this may the problem.You can change the temporary directory by selecting Tools > Options >
Common Settings > User Interface from anywhere in ANSYS Workbench, and setting an appropriate value for
Folder for Temporary Files.
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Zero Length Vector


This message can also occur if the meshing fails right at the end, when occasionally the file filename.gtm.lck
(where filename.gtm is the name of the temporary CFX Mesh file) is created and not removed. After this
happens, you will not be able to write to that file location again; you will continue to get the same error each
time you try.The workaround in this case is to remove the file filename.gtm.lck manually from the directory.

2 Transformations Specified
Source terms will be made periodic for each
transformation. This may result in unexpected
mesh densities occurring.

This warning occurs when you have two or more Periodic Pairs with different transformations. It is there to warn
you that when more than one transformation is in use, Controls will be mapped according to all of the transformations, and that this can sometimes result in them being applied in locations that you did not expect. It is recommended that you check the resulting mesh to ensure that it is all as you intended.

Two or More CAD Edges Between Non-inflated Surfaces Meet at a CAD Vertex on an Inflated
Surface
The situation which leads to this warning message is described in Geometry and Topology for the Faces of an Inflated
Boundary.

The Volume Mesher Cannot Continue. It is Continually Adding and Removing the Same Elements.
This error message usually occurs when the mesh length scale is inappropriate for the geometry or the gap
between inflated layers. Check that the length scales specified will resolve all of the features in the geometry. If
you have surfaces which are in close proximity, you could try using Proximity to automatically refine the mesh
to ensure that the gap is resolved properly.

Zero Length Vector


This error message can occur when Inflation is applied at a point where the normals of the adjacent faces are in
opposite directions. An example of such a geometry is shown below.

In this case the average of the normal created at the point A is zero.This type of geometry is uncommon and
should be avoided when using Inflation.

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Guidelines
Mesh Length Scale

Mesh Length Scale


Length scale is a term used to describe the size of a mesh element. CFX-Mesh automatically selects a global
length scale for the model, typically 5% of the maximum model dimension.This length scale is often referred to
as the background length scale or Maximum Spacing for the simulation domain as a whole.
The Maximum Spacing will be the actual length scale of the mesh all over the region to be meshed, unless it is
overridden as a result of some sort of mesh control, which is used to modify locally the size of mesh elements.
This is particularly beneficial in an area of highly irregular flow or in a local area of interest.
Finally, length scales can be described in two forms. A face length scale is used to describe the size of the triangles
of a two-dimensional surface mesh. A volume length scale is used to describe the size of volume elements of a
three-dimensional volume mesh.
The following points should be considered and noted as good meshing practice:

The length scale you use should reflect the features of the flow you wish to model. It is important to resolve
geometric features that affect the flow with adequate mesh resolution.

If the size of the geometric features vary significantly, then you will require local control over the mesh.
It is recommended that you use at least 10 elements across any features of interest.

For the highest accuracy, you should generally seek a mesh-independent solution, which means that the
results of your simulation do not change by reducing the mesh length scale.You can approach this by
gradually decreasing the Maximum Spacing of your mesh (and that of any Controls, Face Spacings or
Edge Spacings applied to it) and comparing solutions. A straightforward way to do this is to use the
Global Mesh Scaling. Mesh independence means that errors due to the scale of the mesh affecting the
computed results have been eliminated. In the majority of industrial simulations, mesh independent
solutions cannot be achieved due to limits of available memory and computing power. For these simulations, it is still sensible to perform simulations for two or more mesh sizes in order to be able to make
some estimate of the accuracy of the solution.

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Part I. CFX-Mesh Tutorials

Introduction to the CFX-Mesh Tutorials


The CFX-Mesh Tutorials are a set of examples that demonstrate how to set up the geometry and mesh for a
variety of different problems.The tutorials cover most of the meshing functionality available in CFX-Mesh together
with some of the most commonly used geometry features from DesignModeler. Each tutorial results in the creation
of a CMDB file that can be imported directly into ANSYS CFX-Pre, see the note below.
These tutorial instructions are based on ANSYS Workbench 11.0. Some of these tutorials will not work in earlier
versions of ANSYS Workbench since they rely on new features.
For more information on a printable version of Workbench Help that includes CFX-Mesh Tutorials, refer to Additional Documentation.

Note
Meshes created in CFX-Mesh may produce errors when run with session files for ANSYS CFX tutorials.
This is because the ANSYS CFX-Pre session files are set up to use the mesh files provided with ANSYS
CFX, and some face and body identifications are different from the ones which you would get when
creating meshes by following the instructions provided in the CFX-Mesh tutorials.
It is recommended that the mesh files supplied with ANSYS CFX be used when running session files.
As an alternative, you may still use the mesh files created in CFX-Mesh, but should expect errors that
will need to be corrected after the session file has finished playing.

Settings for CFX-Mesh Tutorials


You must configure the following options to ensure that CFX-Mesh is automatically loaded whenever you choose
to create a new mesh and that CMDB is the default file type when saving volume meshes in CFX-Mesh.
1.

From the ANSYS Workbench Project page select Tools > Options from the menu bar.

2.

Under Meshing > Meshing, set Default Method to CFX-Mesh.There are three other methods to launch
CFX-Mesh from the Meshing Application, demonstrated in Tutorial 1 only.

3.

Under Meshing > CFX-Mesh Options, set Volume Mesh Output to Add to CMDB File.

4.

Click OK.

Getting CAD Files for CFX-Mesh Tutorials


Some tutorials require DesignModeler or Parasolid files as a starting point for the geometry creation.Where such
a file is required, the introduction at the beginning of tutorial explains this.The following files are available for
download:
DesignModeler files (.agdb)

Windows platform:

All tutorials: http://www.ansys.com/dm_how_tos/cm_geometry.exe

Tutorial 14 only: http://www.ansys.com/dm_how_tos/cm_cadmeshing.exe

UNIX platform:

All tutorials: http://www.ansys.com/dm_how_tos/cm_geometry.tar.gz

Tutorial 14 only: http://www.ansys.com/dm_how_tos/CADMeshing.agdb.gz


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Introduction to the CFX-Mesh Tutorials


Parasolid files (.x_t)

Windows platform:

All tutorials: http://www.ansys.com/dm_how_tos/cm_geom_Parasolid.exe

Tutorial 6 only: http://www.ansys.com/dm_how_tos/cm_pipevalve.exe

Tutorial 13 only: http://www.ansys.com/dm_how_tos/cm_combustor.exe

UNIX platform:

All tutorials: http://www.ansys.com/dm_how_tos/cm_geom_Parasolid.tar.gz

Tutorial 6 only: http://www.ansys.com/dm_how_tos/PipeValve.x_t.gz

Tutorial 13 only: http://www.ansys.com/dm_how_tos/Combustor.x_t.gz

You need to uncompress the contents of downloaded files into a Samples directory as outlined below:

Windows platform: Execute the downloaded file (.exe) to extract the CAD files

UNIX platform: Use "gunzip" to extract the CAD files from the compressed file (.gz)

Can I Skip the Geometry Creation?


The tutorial instructions consist of two phases: Geometry Creation and Mesh Generation. If you are only interested
in the mesh generation part of the tutorials and want to skip the geometry creation, you should download the
DesignModeler geometry files for the tutorial of interest and follow the steps outlined below.
1.

Open ANSYS Workbench, and create a new empty project. Save the project with the name suggested
by the tutorial.

2.

. Select the approAt the left side of the Project Page, under Link to Geometry File, click Browse...
priate .agdb file from your Samples directory in the file browser that opens up.

3.

Continue with the tutorial from the beginning of the Mesh Generation section.

What if I Don't Have DesignModeler?


If you do not have DesignModeler or a license to run DesignModeler, then you can still work through the
meshing parts of these tutorials as outlined below.
1.

Download the Parasolid files (.x_t) for the tutorials of interest, see Getting CAD Files for CFX-Mesh Tutorials above.

2.

If you have a license to do direct Parasolid import, then these files can be imported into CFX-Mesh via
Meshing Application by following the instructions under Importing CAD files for CFX-Mesh Tutorials (see
below).

3.

If you don't have a license for direct Parasolid import but do have a license to import files from another
CAD package, then import the Parasolid files into that CAD package, and then use the resulting CAD files
in CFX-Mesh via Meshing Application by following the instructions under Importing CAD files for CFXMesh Tutorials (see below).

4.

If your CAD package does not support the import of Parasolid files either, please contact your support
representative to obtain a set of geometry files that you can import.

Importing CAD files for CFX-Mesh Tutorials


The instructions for importing the relevant CAD files (Parasolid or otherwise) for CFX-Mesh Tutorials are as follows:
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Tutorials Requiring Modifications When Importing CAD Files


1.

Open ANSYS Workbench, and create a new empty project. Save the project with the name suggested
by the tutorial.

2.

At the left side of the Project Page, under Link to Geometry File, click on Browse...
. Open the appropriate CAD file from your Samples directory.The geometry is now included in the project.

3.

Highlight the name of geometry file on the Project Page and click New Mesh under CAD Geometry
Tasks to open CFX-Mesh via Meshing Application.
Depending on your Meshing Preferences, this may cause a CFX-Mesh method to be assigned to the
whole geometry and the CFX-Mesh user interface to be started. For more details, see Geometry Creation
and Import.

4.

Continue with the tutorial from the beginning of the Mesh Generation section, ignoring the instructions
on launching CFX-Mesh.

Note
If you import the Parasolid files into your CAD package and then import the resulting CAD file into
CFX-Mesh via Meshing Application, you may occasionally find that while the geometry still looks the
same afterwards, certain features may change subtly due to differences in the geometry representation in your CAD package.

Tutorials Requiring Modifications When Importing CAD Files


Specific tutorials will need minor modifications as a result of importing Parasolid files (or other CAD files) directly:

Tutorial 2: Static Mixer (Refined Mesh) - You will not be able to continue with the tutorial beyond the point
at which you write the file StaticMixerRefMesh.cmdb as this relies on being able to modify the
geometry in DesignModeler. If you want to see how to update your geometry, it is recommended that
you read through Updating the Geometry in CFX-Mesh, as this is not covered by any other tutorial.

Tutorial 6: Butterfly Valve - The units after you import the Parasolid file are always meters, but the tutorial
instructions expect the geometry to be in millimeters.You will need to enter all given values in the correct
units of meters, e.g., when the tutorial asks you to set a Default Body Spacing of 4.5 mm, you must enter
0.0045 m.

Tutorial 7: Catalytic Converter - The units after you import the Parasolid file are always meters, but the tutorial instructions expect the geometry to be in centimeters.You will need to enter all given values in the
correct units of meters, e.g., when the tutorial asks you to set a Default Body Spacing of 1.0 cm, you must
enter 0.01 m.

Tutorial 8: Annulus - The units after you import the Parasolid file are always meters, but the tutorial instructions expect the geometry to be in feet.You will need to enter all given values in the correct units of
meters, e.g., when the tutorial asks you to set a Default Body Spacing of 0.02 ft, you must enter 0.006 m.
Conversions for the other values are given in the tutorial instructions.

Tutorial 9: Mixing Tube - The units after you import the Parasolid file are always meters, but the tutorial
instructions expect the geometry to be in millimeters.You will need to enter all given values in the correct
units of meters, e.g., when the tutorial asks you to set a Default Body Spacing of 0.6 mm, you must enter
0.0006 m.

Tutorial 10: Heating Coil

The DesignModeler geometry puts both solid bodies into one part and creates shared faces between
them, so that CFX-Mesh can create one mesh containing both bodies.The result of the direct Parasolid
import will be to have two bodies each in a separate part, so CFX-Mesh will create one file HeatingCoilMesh.cmdb which contains two separate meshes, and hence two separate assemblies in ANSYS
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Introduction to the CFX-Mesh Tutorials


CFX-Pre.This file can be used in ANSYS CFX-Pre as usual; an example of how to deal with having
multiple assemblies in ANSYS CFX-Pre is detailed in the Catalytic Converter under ANSYS CFX tutorials.
You are strongly advised that if you want to work through the ANSYS CFX example after creating your
mesh, you should use the CFX Mesh file HeatingCoilMesh.gtm provided by your ANSYS CFX installation, since the tutorial instructions were written expecting one mesh containing both bodies.

The tutorial instructions ask you to suppress one of the Bodies contained in Part 3. Instead, you should
click on the name of each part in turn, and see which one corresponds to the coil and which one to
the container.Then right-click over the part which corresponds to the coil, and select Suppress. Later,
in order to see which 2D Regions you have selected, suppress the other part in the same way. Afterwards, unsuppress both parts by right-clicking on their names and selecting Unsuppress.

Tutorial 11: Airlift Reactor

The DesignModeler geometry puts both solid bodies into one part and creates shared faces between
them, so that CFX-Mesh can create one mesh containing both bodies.The result of the direct Parasolid
import will be to have two bodies each in a separate part, so CFX-Mesh will create one file BubbleColumnMesh.cmdb which contains two separate meshes, and hence two separate assemblies in
ANSYS CFX-Pre.This file can be used in ANSYS CFX-Pre as usual; an example of how to deal with having
multiple assemblies in ANSYS CFX-Pre is detailed in the Catalytic Converter ANSYS CFX tutorial.

You are strongly advised that if you want to work through the ANSYS CFX example after creating your
mesh, you should use the CFX Mesh file BubbleColumnMesh.gtm provided by your ANSYS CFX
installation, since the tutorial instructions were written expecting one mesh containing both bodies.

When you create the Composite 2D Region DraftTube, you may find that the selection rectangles
appear in the order (from left to right): outside of the column, draft tube face (inside), draft tube face
(outside), face from symmetry plane, instead of the order listed in the tutorial instructions.You can
tell which order they appear in, since the selection rectangle corresponding to the draft tube (outside)
will be the same color as the outside of the column.This is the one which you require.

Tutorial 13: Can Combustor

The DesignModeler geometry puts all five solid bodies into one part and creates shared faces between
them, so that CFX-Mesh can create one mesh containing all of the bodies.The result of the direct
Parasolid import will be to have five bodies each in a separate part, so CFX-Mesh will create one file
CombustorMesh.cmdb which contains five separate meshes, and hence five separate assemblies
in ANSYS CFX-Pre.This file can be used in ANSYS CFX-Pre as usual; an example of how to deal with
having multiple assemblies in ANSYS CFX-Pre is detailed in the Catalytic Converter ANSYS CFX tutorial.

You are advised that if you want to work through the ANSYS CFX example after creating your mesh,
you should use the CFX Mesh file CombustorMesh.gtm provided by your ANSYS CFX installation,
since the tutorial instructions were written expecting one mesh containing all of the bodies.

List of Features
The following table shows you which geometry features are covered in which tutorial.

Sketching Mode
Draw Toolbox
Modify Toolbox
Dimensions Toolbox
Constraints Toolbox
Settings Toolbox

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10 11 12 13 14

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List of Features

3D Features
Extrude
Revolve
Sweep
Skin/Loft
Other Features
Parasolid Import
Multiple Bodies
Freeze/Unfreeze/Add Frozena
Body Operationsb
Plane Creation from Facesc
Imprint Facesd
Enclosure

10 11 12 13 14

Freeze/Unfreeze/Add Frozen: for multiple bodies and for creating bodies which enclose another body
Body Operations: for copying, moving, and subtracting bodies from other bodies
c
Plane Creation from Faces: for 3D Feature operations on existing surfaces
d
Imprint Faces: for Boundary Condition Surfaces
b

The following table shows you which meshing features are covered in which tutorial.

2D Region Groups
Face Spacinga
Curvature-Sensitive Meshing
Controlsb
Periodicity
Inflationc
Stretch
Proximityd
Preview Groupse
Extruded 2D Meshing
Parallel Volume Meshing
Geometry Update
CAD Check
Virtual Faces and Edges
Short Edge Removal

10 11 12 13 14

Face Spacing: for refining the mesh on a particular face or faces


Controls: for refining the mesh near a point, line or triangle
c
Inflation: for producing prism elements along a boundary in order to resolve the boundary better
d
Proximity: for refining the mesh when two faces or two edges are close but not joined
e
Preview Groups: for previewing part or all of the surface mesh
b

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Tutorial 1: Static Mixer

This example shows how to create the geometry and mesh for a simple static mixer.This tutorial assumes that
you have never used ANSYS Workbench before and gives detailed instructions on every step needed to construct
the example.The following geometry and meshing features are illustrated:

Basic geometry creation, including Revolve and Extrude operations

Basic meshing operations.

If you want to skip the geometry creation part of the tutorial, see Introduction to the CFX-Mesh Tutorials and
use the provided AGDB file. However, if you are not going to create the geometry, it may still be worth reading
through how to do so if you have not used ANSYS Workbench before, since it contains background information
which is applicable to both CFX-Mesh and DesignModeler.

Introduction to CFX-Mesh
In order to create a mesh using CFX-Mesh, the steps are as follows:
1.

Create the Geometry.

2.

Define the Regions.

3.

Define the Mesh Attributes.

4.

Generate the Surface Mesh (this is optional).

5.

Generate the Volume Mesh.

You can create the geometry either in ANSYS Workbench or by importing it from a CAD package.The geometry
creation tool in ANSYS Workbench is DesignModeler, a parametric feature-based solid modeler. Most of the CFXMesh tutorial examples include instructions on creating geometry in DesignModeler, although for full documentation you should consult the DesignModelerHelp.
The remaining four steps are all carried out within CFX-Mesh.The generation of the surface mesh is optional; if
it is not generated explicitly, then it will be generated as part of the creation of the volume mesh.
ANSYS Workbench helps you to manage all of the files created by DesignModeler and CFX-Mesh through the
Project Page.Your first step after opening ANSYS Workbench will be to create a new project, and by returning
to the Project Page (which is available at any point during your ANSYS Workbench session) you can switch
between DesignModeler and CFX-Mesh, add new files to the project, and so on.We recommend that you create
each new project in a new directory so that all the files for each project are kept separate.You can also then run
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Tutorial 1: Static Mixer


the ANSYS CFX software from the same directory after generating the mesh, see note in Introduction to the CFXMesh Tutorials.

Geometry Creation
Creating the Project
The first step for any new case is to create the project.
1.

Open ANSYS Workbench.


On Windows: Use Start menu and select ANSYS 11.0 > ANSYS Workbench under Programs.
On UNIX: Execute the command /ansys_inc/v110/aisol/startpage, if your installation used
the default settings. Otherwise, you should execute install_dir/ansys_inc/v110/aisol/startpage.
The Start Page appears when Workbench starts.

2.

Create a new project by selecting Empty Project from the New section of the Start Page. (Depending
on which modules are available, you may find that you need to scroll down to see the Empty Project
icon.)
The Project Page will appear, containing Unsaved Project.

3.

The next step is to tell ANSYS Workbench where you want your project files to be created. Select File >
Save, and save the project as StaticMixer.wbdb in a new directory of your choice.This directory
will be the default location for all of the project files which you will create during the tutorial.

Now you can open DesignModeler in order to start creating the geometry.
1.

On the left side of the Project Page, click on New geometry

under Create DesignModeler Geometry.

DesignModeler loads along with a Units pop-up window, prompting you to set a desired length unit.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.
2.

Select Meter.

Overview of DesignModeler
Once DesignModeler opens, you will see four main areas to the window.The top part of the window contains
various menus and toolbars, the top-left contains the Tree Outline, the bottom-left, the Details View, and the
right hand side, the Graphics Window.

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Tree Outline and Sketching Toolboxes

Graphics Window
The Graphics window displays the geometry. Some examples of commonly used geometry manipulations using
mouse buttons are listed below:

To rotate the geometry, click and hold down the middle mouse button and move the mouse over the
Graphics window.

To bring up a context sensitive menu, click the right mouse button over the Graphics window.This menu
includes various options for manipulating the model as well as other options which are particular to what
geometry operation you are performing or what objects are selected.

To put the model into a particular view, you can use the Triad which is displayed at the bottom right corner
of the Graphics window: click on one of the axes or on the cyan-colored ball to move the model.

To zoom out, in order to view the entire model, right-click over the Graphics window and select Zoom to
Fit.

To zoom in, to a selected area: click and hold down the right mouse button, drag the mouse to enclose
the required area in a box and release the button.The Graphics window will refresh and zoom in to your
selected area.

Details View
The Details View shows the details for the selected object. No object is selected when DesignModeler is first
opened, so it is blank as shown in the picture above. It can be used to edit the details (including the name of the
object) by simply typing over the information to be updated.

Tree Outline and Sketching Toolboxes


DesignModeler has two main modes of operation: Modeling and Sketching.You will have to switch between
them as you build your model. Initially, DesignModeler loads using Modeling Mode, displaying the tree structure
under Tree Outline, as shown in the picture above.The area covered by Tree Outline is replaced by Sketching
Toolboxes when you switch from Modeling to Sketching.To switch between the two modes, simply click on
the Modeling or Sketching tab as appropriate.
The Sketching Mode supports five Sketching toolboxes to create 2D sketches: Draw, Modify, Dimensions,
Constraints and Settings.The Modeling mode allows you to create 3D models, for example, by extruding or
revolving profiles from your 2D sketches.

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Tutorial 1: Static Mixer


The Tree Outline shows all of the features of the geometry, and their current state in a tree structure. When
DesignModeler is first opened, only the three default planes (XYPlane, ZXPlane, and YZPlane) are present, together with an entry which shows you that there are currently 0 Parts, 0 Bodies. As you perform geometry creation
operations, the structure of the tree will expand to show these.The geometry operations such as Extrude and
Revolve are applied from the top of the tree downwards. For example, in the tree shown below, Extrude2 was
the first operation, followed by Revolve2.

The symbols next to the operations and features indicate their status:
Sym- Meaning
bol
Everything is OK.
The item is suppressed, i.e., not taking any effect (it can be unsuppressed later).
Something is wrong with the item, e.g., you tried to generate it before you had fully specified it, or you
modified one of the features above it which makes the specifications of the item invalid. (You can see the
error messages by right-clicking on the object and selecting Show Errors and Warnings.)
The item needs to be generated or re-generated (because changes to the settings have been made since
it was last generated).
The sketch will remain visible even when not selected.
The Body has been hidden (made invisible).

Recovering from Mistakes


You are certain to make mistakes as you build up your geometry, so it is important to know how to recover from
these.
If you are in Sketching Mode, then the Undo button in the Undo/Redo toolbar towards the top of the window
can be used to undo sketching operations.The Back button, accessed by right-clicking over the Graphics window
can be used to undo the selection of (for example) the last point in a polyline, whilst sketching.
If you are in Modeling Mode, and you have not yet generated your feature (such as Extrude) you can either just
make further changes in the Details View, or you can delete it by right-clicking on its name in the tree view and
selecting Delete.
After generating a feature, you can delete it by selecting it in the tree view and using Delete on the right mouse
menu. For example, if you have generated a feature such as Extrude and then realize that you selected the wrong
sketch to define it, you will need to use the Edit Selections feature.This is accessed by selecting right-clicking
over the name of the feature in the tree view and selecting Edit Selections.You will then be able to edit the
selections by using the Details View as usual.

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Creating the Solid

Creating the Solid


You need to start creating the Static Mixer geometry by creating a sketch to make the main body of the mixer.
1.

Click on the ZXPlane in the Tree Outline found in the top left of the screen.

2.

Click on the Sketching tab found below the tree view to work on the sketch.

Each sketch is created in a plane. By selecting the ZXPlane immediately before going into sketching mode, you
ensure that the sketch you are about to create is based on the ZXPlane.
Before starting to create your sketch, it helps to set up a grid of lines on the plane in which the sketch will be
drawn.The presence of the grid allows the precise positioning of points when the Snap option is enabled.
1.

Click on Settings, in the Sketching tab to open the Settings toolbox.

2.

Click on Grid and select Show in 2D and Snap.

3.

Click on Major Grid Spacing and set it to 1.

4.

Click on Minor-Steps per Major and set it to 2.

5.

You now need to zoom in to see the effect of changing Minor-Steps per Major. Click the right mouse
button to the top left of the plane center in the Graphics window and drag a box across it to zoom into
the middle of the grid. When you release the mouse button the model will be magnified to show the
selected area.

You now have a grid of squares with the smallest squares being 50 cm across. Because Snap is enabled, you will
only be able to select points that are on this grid to build your geometry, and this can often help to position
objects correctly.
1.

Select the Draw toolbox from the Sketching tab.

2.

Click on Polyline and then create the shape shown below as follows:
a.

Click on the grid in any of the positions where one of the points from the shape needs to be placed.

b.

Then click on each successive point to make the shape.

c.

If you click on the wrong point, just click with the right mouse button over the Graphics window
and select Back from the menu to undo the point selection.

d.

To close the polyline after selecting the last point, click with the right mouse button to bring up a
menu and choose Closed End.

The information of the new sketch, Sketch1, appears in the Details View. Note that the longest straight
line (4 m long) in the diagram below is along the z-axis (located at x = 0 m).

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Tutorial 1: Static Mixer

You will now create the main body of the mixer by revolving the new sketch around the Z-axis.
1.

Select Revolve

2.

Details of the Revolve operation are shown in the Details View at the bottom left of the window. Leave
the name of the Revolve as the default, Revolve1.

3.

The Base Object is the name of the sketch to be revolved. It defaults to the sketch which you have just
created, Sketch1, so this setting does not need to be changed.

4.

The Axis for the rotation does not have a default setting. In the Graphics window, click on the grid line
which runs along the Z-axis and then click on Apply in the Details View.You should find that the text
next to Axis now changes to Selected. If instead it changes to Not Selected with a yellow background,
click on the text Not Selected and then try selecting the axis again in the Graphics window, remembering
to press Apply in the Details View after you have selected it.

5.

Leave Operation set to Add Material since you need to create a solid.The other options allow you to
modify existing solids and manipulate multiple solid situations.

6.

The sketch needs to be revolved by a full 360 degrees. Ensure that Angle is set to 360 degrees. Leave
the other settings as default.

7.

To activate the revolve operation, you need to click on Generate


.This can be selected from the menu
which appears when you click with the right mouse button almost anywhere in the window, or from the
3D Features toolbar towards the top of the window.

from the 3D Features toolbar, located above the Graphics window.

After generation, you should find you have a solid as shown below.

Now you need to create the two side pipes.This involves creating and extruding two new sketches.To make it
easier to see the grid when creating the sketches, the first step is to make the solid invisible for now.
1.

In the tree view, click on the plus sign next to 1 Part, 1 Body to expand the tree structure.

2.

Right-click Solid and select Hide Body.

3.

Select the ZXPlane in the tree view again, and create a new sketch based on this plane by using the New
Sketch

4.
128

button on the Active Plane/Sketch toolbar, which is located above the Graphics window.

Select the Sketching tab.


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Creating the Solid


5.

Create a circle as shown in the picture below:


a.

Select the Draw toolbox.

b.

Select Circle, click on the grid to mark the center of the circle and then drag the mouse to define
the radius.

Now you need to extrude this sketch to make the first side-pipe.
1.

Select Extrude

2.

In the Details View at the bottom left of the window, change Direction to Reversed, in order to extrude
in the opposite direction to the plane normal.

3.

Change the Depth to 3 m and press Enter to set this value.The rest of the settings can be left as their
default.The Add Material setting will mean that material is added to the existing solid, rather than a
new solid being created.

4.

To activate the extrude operation, you need to click on Generate

from the 3D Features toolbar, located above the Graphics window.

as before.

In order to see the result of this, you will have to make the solid visible again:
1.

In the tree view, right-click Solid and select Show Body.

2.

Click and hold the middle mouse button over the middle part of the Graphics window and drag the
mouse around to rotate the model. Check that the Solid looks like the picture below when rotated into
a viewing position so that the side-pipe is clearly visible.

3.

Right-click Solid and select Hide Body.

To create the other side pipe, the same operations are used.
1.

Select the ZXPlane in the tree view again, and create a new sketch based on this plane by using the
New Sketch

2.

button on the Active Plane/Sketch toolbar, which is located above the Graphics window.

Select the Sketching tab.

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Tutorial 1: Static Mixer


3.

Right-click over the Graphics window and select Isometric View to put the sketch back into a sensible
viewing position.Then right-click again and select Zoom to Fit to zoom in on the sketch, if it appears
too small.

4.

From the Draw toolbox, select Circle and then create the second circle shown in the picture below:

1.

Select Extrude

2.

In the Details View, set Direction to Normal, in order to extrude in the same direction as the plane
normal.

3.

Ensure that Depth is set to 3 m. Leave the other settings as default.

4.

To activate the extrude operation, you need to click on Generate

5.

In the tree view, right-click Solid and then select Show Body.

from the 3D Features toolbar.

as before.

The geometry is now complete.


1.

Select File > Save and accept the default filename.

Before moving on, practice using the mouse to manipulate the model in the Graphics window.This is essential
to be able to move the model into positions which are good for selecting or looking closely at particular parts
of the model.
1.

Ensure that Rotate mode

2.

Click and hold the middle mouse button over the middle part of the Graphics window and drag the
mouse around to rotate the model.This is the most common way to move the model.

3.

Now move the mouse towards the top left of the Graphics window. As you get near to the top left, the

is selected from the Rotation Modes toolbar at the top of the window.

cursor should change from


to
. If you now click and hold the middle mouse button with the
new cursor showing, and drag the mouse around, you will be able to rotate the model about an axis
which points out of the screen (roll).This can be useful if you are trying to get the model into a particular position.
4.

There are two more types of rotations, also shown in the figure below. Drag the mouse towards the left
edge of the Graphics window until the cursor changes to
. If you click and hold the middle mouse
button with this cursor showing, then the rotation is constrained to be around a vertical axis in the plane
of the screen. Similarly, if you drag the mouse towards the top edge of the Graphics window, the cursor
. If you click and hold the middle mouse button with this cursor showing, then the rotation
changes to
is constrained to be around a horizontal axis in the plane of the screen.

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Creating the Solid


The type of rotation modes available depends on the position of the cursor.The picture below is taken
from the main CFX-Mesh Help and shows the areas of the Graphics window which correspond to each
type of rotation. Note that the circular region where you get free rotation will always fill the smallest dimension of the window.

5.

Put the model back into the Isometric View by clicking on the cyan-colored ball in the Triad at the bottom
right of the Graphics window.

Now suppose that you wanted to zoom in on one of the pipe ends.
1.

Right-click on the Graphics window to the top left of the pipe end which is visible and drag a box across
it.When you release the mouse button, the model will expand so that the contents of the box are visible
across the whole Graphics window.

2.

Try rotating the model.You will find that the model by default rotates around the model center, so the
pipe end quickly moves out of view.You can change this as follows. Bring the pipe end back into view,
and click once with the left mouse button on the pipe end. DesignModeler will place a small red sphere
where you clicked, and then repositions the model so that the small red sphere moves to the middle of
the Graphics window. If you now try rotation, you will find that the model rotates around the small red
sphere, not the model center, so the pipe end is always in view.To change back to rotating around the
model center, click once with the left mouse button anywhere in the Graphics window that is away from
the model itself.

3.

Zoom out again by holding down the Shift key on the keyboard, pressing the middle mouse button and
dragging the mouse downwards.You can zoom in by dragging the mouse upwards instead. An alternative way of enabling the Zoom functionality is to select Zoom
from the Rotation Modes toolbar.
Once this is enabled, zooming in and out is done by clicking and dragging with the left mouse button.
If Zoom mode is selected, then most of the ways that you just tried rotating the model are no longer
available; you must select Rotate mode

again to use them.

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Tutorial 1: Static Mixer


There are two more useful ways to manipulate the model in the Graphics window.
1.

Pan (or Translate) the model by holding down the Ctrl key on the keyboard, pressing the middle mouse
button and dragging the mouse around. An alternative way of enabling the Pan functionality is to select
Pan mode

from the Rotation Modes toolbar. Once this is enabled, panning is done by clicking and

dragging with the left mouse button. Again, you must reselect Rotate mode
ferent rotation methods.
2.

to use most of the dif-

Finally, center the model in the Graphics window and resize it so that it is all visible by selecting Zoom
to Fit

from the Rotation Modes toolbar.

In the rest of this tutorial and all of the subsequent tutorials, you should use the functionality described above
to manipulate the model in any way which is convenient.

Mesh Generation
The next step after you have created the geometry in DesignModeler is to generate a mesh using CFX-Mesh.
1.

At the top of the ANSYS Workbench window, click on StaticMixer [Project] to return to the Project Page.

2.

In the left-hand column, near the top, click on New Mesh under DesignModeler Tasks.
If you have configured your global settings to ensure that CFX-Mesh is automatically loaded, the Meshing
Application will load followed by CFX-Mesh. Otherwise, if only the Meshing Application appears, continue
with the following step.

3.

Launch CFX-Mesh from the Meshing Application by following one of the three methods outlined below.

132

Launching from the Meshing Options panel


a.

In the Meshing Application, if the Meshing Options panel to the right of the viewer is not visible,
expand Model in the Outline tree view and click on Mesh.Then click on the Options button
from the toolbar.The Meshing Options panel appears.

b.

On the Meshing Options panel, set Mesh Method to CFX-Mesh.

c.

(Optional) To set your global settings such that CFX-Mesh is automatically loaded whenever
you choose to create a new mesh, ensure that Set Mesh Defaults is selected.

d.

Click OK. CFX-Mesh now loads.

Launching from the Outline tree view


a.

In the tree view, expand Model and right-click on Mesh.

b.

Select Edit in CFX-Mesh. CFX-Mesh now loads.

Launching by Creating a Meshing Method


a.

In the Outline tree view, expand Model and right-click on Mesh.

b.

Select Insert > Method.

c.

Clicking anywhere on the geometry in the Graphics window and then click Apply in the Details
View next to Geometry.

d.

In the Details View, set Definition > Method to CFX-Mesh.

e.

In the Outline tree view, right-click CFX-Mesh Method and select Edit in CFX-Mesh.

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Overview of CFX-Mesh

Overview of CFX-Mesh

CFX-Mesh is designed to have the same look and feel as DesignModeler. In particular, this means that you can
use the same mouse controls to manipulate the model.
One important difference between DesignModeler and CFX-Mesh is in the order of the items in the tree structure.
In DesignModeler, the Tree Outline shows items in the order that they were created, and the order affects the
final geometry. In the Tree View of CFX-Mesh, the order of the items does not have an influence on the final
mesh.The items of the same type are grouped together, independent of when they were created.
You will notice that various items are already present in CFX-Mesh under the Tree View; these are the default
items and contain default settings. Some of the symbols next to items in the tree structure have slightly different
implications in CFX-Mesh than they did in DesignModeler. In CFX-Mesh, the meanings are as follows:
Basic
Description
Symbols
An item without any symbol is valid.

Hidden Symbols Suppressed


a
Symbols b
The item and its
status symbol
This symbol indic- become gray on
ates that the Re- suppressing.
gion is valid and
hidden.

Preview Group
Symbols c

This symbol indicates that the Preview Group is valid and hidden.

Check mark: Everything is valid but the item


has been automatically updated by CFX-Mesh
and it is recommended to verify the changes.
Example:This may occur if you have performed
a geometry update that has resulted in a face
that no longer exists. If that face was being used
in the location list for any mesh feature, then it
will be removed automatically as part of the
update and CFX-Mesh marks the affected mesh
feature with this status symbol.
Padlock: Everything is valid but the item is
locked, i.e., editing of this feature is restricted
in some way. In general, items which are locked Example: The Decannot be deleted, and most cannot be refault 2D Region is
named or have their locations changed.
given this symbol
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Tutorial 1: Static Mixer


Basic
Description
Symbols

Hidden Symbols Suppressed


a
Symbols b
when it cannot be
deleted or renamed.

Preview Group
Symbols c

Exclamation: This means that there is something invalid about the definition of the item
or one of its sub-items that will also be marked
with the same symbol. Often this will be because no required selection has been made.

This symbol indicates that the


item is suppressed and will
be invalid when
it is unsuppressed.
The item is locked and invalid.You must make the item valid before you can mesh again. In the case
of a locked Virtual Edge, all you can do is do is delete it; in most other cases you must edit the location
list to make it valid.
See the description of the locked symbol above.
This symbol indicates that an item contains associated sub-items . Left-click on the symbol to expand
the item and display its contents.
This symbol indicates that an item contains associated sub-items . Left-click on the symbol to expand
the item and display its contents.
a

Hidden Symbols: They apply to Regions when an item has been hidden in the Graphics window. As such, the item cannot be selected in
the Graphics window; however, the item is not suppressed and will still be meshed (although the mesh can be displayed on the item only
when the item is visible in the viewer).The symbols are paler versions of the basic symbols and their meanings correspond.
b
Suppressed Symbols:The item and its status symbol become gray on suppressing.The suppressed item become inactive and is not included
in the mesh.You must unsuppress an object before you can edit or delete it.
c
Preview Group Symbols:They apply to Preview Groups when the mesh has not been generated or the generated mesh is out-of-date , i.e.,
it does not reflect the current mesh settings.To generate an up-to-date mesh for the Preview Group, right-click over its name and choose
Generate This Surface Mesh.To generate an up-to-date mesh on all Preview Groups, right-click over Preview in the Tree View and choose
to Generate All Surface Meshes.

The surface and volume mesh is controlled by various features that you can access in CFX-Mesh.The type of
controls available depend on the mesher used. By default, you are using the Delaunay Surface Mesher for surface
meshing and Advancing Front Volume Mesher for volume meshing.
In this first example, you will only set up the most basic features for controlling the mesh generation. Only the
basic length scale of the mesh will be specified.

Setting up the Regions


The first step is to define some regions on the geometry. Composite 2D Regions are created from the solid faces
(primitive 2D Regions) of the geometry.They can be used in ANSYS CFX-Pre to assign boundary conditions, such
as inlets and outlets, to the problem. It is not a requirement of CFX-Mesh to create Composite 2D Regions.
However, grouping faces into Composite 2D Regions in CFX-Mesh will make selection of regions easier in ANSYS
CFX-Pre.This example uses an inlet boundary condition at the entrance to each of the two side pipes, an outlet
boundary condition on the end of the funnel outlet and a wall boundary condition for the remaining surfaces.

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Setting up the Regions

Note
There is an important distinction between primitive 2D Regions and the underlying solid faces, which
applies when the model has more than one solid.This is explained in Tutorial 10: Heating Coil under
Mesh Generation.
If you look at the Tree View, you can see that under Regions, one Composite 2D Region is defined already, called
Default 2D Region.This region will always contain all of the faces of the model which you have not explicitly
assigned to another Composite 2D Region.
Create the Composite 2D Region for the first inlet:
1.

Right-click over Regions in the Tree View.

2.

Select Insert > Composite 2D Region.

3.

A new object, Composite 2D Region 1, is inserted under Regions in the Tree View. In the Details View,
there will be two buttons, Apply and Cancel, next to Location.This means that you are ready to select
the face from the Graphics window.

Tip
You can rotate the model during face selection by holding down the middle mouse button
and moving the mouse over the geometry.
4.

In the Graphics window, click on the circular face at the end of the side pipe which is at the position with
the lowest value of the Y-coordinate.This will turn green to show that it has been selected, as in the
picture below.

5.

Click on Apply in the Details View.The face will turn red indicating that the region has been successfully
created.

6.

Change the name of the region to in1: right-click over the name, select Rename and then type over the
existing name.

Create the second inlet:


1.

Right-click over Regions in the Tree View.

2.

Select Insert > Composite 2D Region.

3.

A new object, Composite 2D Region 1, is inserted under Regions in the Tree View. In the Graphics
window, click on the circular face at the end of the side pipe with the highest value of the Y-coordinate.

4.

Click on Apply in the Details View.

5.

Change the name of the region to in2 by right-clicking over the existing name.

Create the region for the outlet:

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135

Tutorial 1: Static Mixer


1.

Right-click over Regions in the Tree View and select Insert > Composite 2D Region.

2.

Select the circular face at the bottom of the mixer vessel, with the lowest value of the Z-coordinate.

3.

Click on Apply in the Details View.

4.

Change the region name to out.

It is not necessary to create a fourth Composite 2D Region for the walls of the static mixer. Any remaining faces
which are not explicitly assigned to a Composite 2D Region are automatically assigned to the 2D Region named
Default 2D Region.You can use this region in ANSYS CFX-Pre to define the location of your wall boundary
condition.

Setting up the Mesh


You will set a single size for all elements, in this tutorial.The next tutorial will improve upon this coarse mesh.
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 0.3 m.This is a coarse length scale for this model, but
is reasonable for a first run to generate an approximate solution and to test that the model is working
correctly.

3.

Press Enter on the keyboard to set this value.

The remaining settings will be left as their default.

Generating the Surface Mesh


You will now view the surface mesh to see the effect of the chosen length scale.
1.

Click on the plus sign next to Preview in the Tree View to expand the tree.

2.

Right-click over Default Preview Group and select Generate Surface Meshes.The Default Preview
Group always contains all faces in the geometry, so the mesh will be generated everywhere.

During the generation of the surface mesh, the progress will be displayed using the status bar that appears to
the bottom right of the CFX-Mesh window.

Note
You can modify the way that the mesh is displayed by clicking on Preview in the Tree View and
changing the options shown in the Details View. For example, by changing the Display Mode you
can switch to display the mesh in Wire Mesh rather than with solid faces. Simply click on the name
Default Preview Group to redisplay the surface mesh using the new settings.

It is not necessary to create a surface mesh within CFX-Mesh, since if it has not been created explicitly it will be
automatically generated when you create the volume mesh. However, in many of these tutorials, you will create
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Generating the Volume Mesh


the surface mesh first, in order to demonstrate the effect of various mesh settings. It is generally a good idea to
check the surface mesh before creating the volume mesh as it allows you to ensure that all settings result in the
desired effect.

Generating the Volume Mesh


The volume mesh can be stored in a CMDB or GTM file. Both can be read into ANSYS CFX-Pre at the start of a
simulation definition.
Generate the volume mesh as follows.
1.

Select Tools > Options from the main menu.

2.

Under Meshing > CFX-Mesh Options > Volume Mesh set Volume Mesh Output to Both CMDB and
GTM and GTM File Location to User Defined. Click OK.
These two settings allow you to save the volume mesh in both CMDB and GTM file formats. A prompt
to save the GTM file will appear automatically when the mesh is generating, while the CMDB file must
be saved manually afterward.

3.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

4.

Choose to save the GTM file as StaticMixerMesh.gtm.


During the generation of the volume mesh, the progress will be displayed using the status bar which
appears at the bottom of the CFX-Mesh window.When the volume mesh is complete, the status bar will
disappear and you will be able to take control of the user interface again.

5.

Select File > Save As and save the volume mesh as StaticMixerMesh.cmdb.

The mesh is now complete.


1.

Select File > Save to save the CFX-Mesh database as StaticMixer.cmdb in the same directory as
the other project files.

2.

Now click StaticMixer [Project] to return to the Project Page.

3.

Select File > Save All to save all the project files used in this tutorial.

4.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 2: Static Mixer (Refined Mesh)

This example modifies the mesh and geometry for the static mixer example created in Tutorial 1: Static Mixer,
and assumes that you have access to the files created as part of that example.The following geometry and
meshing features are illustrated:

Modifying an existing mesh setup

Inflation

Geometry update.

Modifying the Mesh Generation


Opening the Existing Project
1.

Open ANSYS Workbench.

2.

On the Start Page, click Browse to open the project file StaticMixer.wbdb from your previous
working directory.

3.

Select File > Save As.

4.

Select a new working directory for the refined static mixer project and save the project as StaticMixerRef.wbdb.

Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

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Tutorial 2: Static Mixer (Refined Mesh)

Modifying the Mesh Settings


The first step is to create a refined mesh size over the whole geometry.
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 0.2 m.This is a smaller length scale for the model than
set previously (0.3 m).

3.

Press Enter on the keyboard to set this value.

The next step is to create an Inflated Boundary on the walls of the mixer. Creating inflated boundaries generates
prismatic elements from the surface by inflating triangular elements into the solid. As a result, near the wall
boundaries there will be layers of flat prismatic (wedge-shaped) elements which provide a smaller mesh length
scale in the direction perpendicular to the wall.This provides better resolution of the velocity field near the wall,
where it changes rapidly.
Inflation can greatly improve accuracy, particularly in a model with a high aspect ratio, such as a long narrow
pipe, or in a model where turbulence is significant. Inflation should always be used when you are interested in
lift, drag or pressure drop in the model.
Away from the wall boundaries, the mesh elements will be tetrahedral as they were in Tutorial 1.
First, you will set the parameters used to control the inflation process, and then you will create the Inflated
Boundary itself.
1.

Click on Inflation in the Tree View.

2.

In the Details View, set Number of Inflated Layers to 5.This will give five layers of prism elements.

3.

Set Expansion Factor to 1.3.This controls how fast the thickness of the prism elements grows in successive layers away from the wall.

4.

Leave the other settings as their default values.

5.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

6.

Click on Default 2D Region under Regions in the Tree View to select the faces which are in the default
2D region for the Inflated Boundary. Click on Apply in the Details View.The text should change to read
1 Composite.

7.

Set Maximum Thickness to 0.2 m.

This creates an Inflated Boundary that uses all the faces in the Default 2D Region. If you later change the 2D Region
settings so that the Default 2D Region contains different faces, the Inflated Boundary will automatically update
to always use the faces in the Default 2D Region at the time when the mesh is generated.

Generating the Surface Mesh


You will now have a look at the surface mesh to see the effect of the chosen length scale and the inflation,
compared to the mesh you generated for the previous example.You can use the existing Preview Group to display
the surface mesh.
1.

140

Right-click Preview > Default Preview Group and select Generate Surface Meshes.

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Further Geometry Modification

You should be able to see that this mesh is finer and thus has more surface elements then the mesh you generated
in the first example. Also, note that there are triangular prism elements near the walls of the mixer vessel, the
edges of which can be seen when you look at the mesh on the two inlets or the outlet.

Generating the Volume Mesh


Finally, you can generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Save the CMDB File as StaticMixerRefMesh.cmdb.

The mesh is now complete.


1.

Return to the Project Page by clicking StaticMixerRef [Project] at the top of the window.

2.

Ensure StaticMixerRef is highlighted and select File > Save to save the project.

From this point, this tutorial continues by modifying the geometry in order to illustrate how to set dimensions
on geometry objects and how to use the updated geometry in CFX-Mesh.The setting of dimensions is essential
when creating geometry features with dimensions not as simple fractions of the model units, and thus cannot
use the grid for positioning the points and lines in the sketches. If you do not wish to continue with this tutorial,
select File > Exit to quit ANSYS Workbench.

Further Geometry Modification


In this section, you will change the radius of the inlet pipes to 0.4 m from the initial 0.5 m, without using the grid
to position the circle.You will then extend the outlet pipes.
1.

To open DesignModeler, double-click on StaticMixer

2.

Once DesignModeler has opened, expand the ZXPlane and then select Sketch2 in the Tree View, noting
which circle it contains. Click the Sketching tab.

If you used the provided agdb file from the previous tutorial, skip the next three steps.
3.

Click on Dimensions on the Sketching tab to open the Dimensions toolbox.


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Tutorial 2: Static Mixer (Refined Mesh)


4.

Click on Radius and then select the circle which forms Sketch2 from the Graphics window.

5.

Click somewhere in the Graphics window to choose where the label for this dimension will be placed.
It's location does not affect the model in any way, and is purely for display purposes.

6.

If you now look in the Details View at the bottom left of the screen, you will find a section headed Dimensions, which contains the radius R1, set to 0.5 m. For now, change the radius to be 0.4 m .

7.

Click on Generate

to activate the change.

You will see that both of the side pipes now have a reduced radius as required.The radius of both the pipes
changed simultaneously as the property of AutoConstraints is turned on by default.This automatically detects
dimensions which are equal and constrains them to be equal such that when one changes, the other does also.
See the DesignModeler documentation for more details.
You have now explicitly defined the dimensions of the inlet pipe radii and can easily change it if you change the
geometry or make a mistake when originally specifying the radius. Whenever you are asked in later tutorials to
create a geometry object of a particular size, you can either set up the grid to enable precise positioning of the
geometry, or create the geometry at approximately the right size and then use the Dimensions toolbox to
specify the exact dimensions.
You can now extend the outlet pipe.The first part of the extension requires a Revolve operation. However, you
need to revolve the end surface of the existing outlet pipe, which is currently not defined as a sketch or plane,
so you must first construct the appropriate plane from which to revolve.
1.

Create a new plane by using the New Plane


the Graphics window.

2.

In the Details View, set Type to be From Face and Subtype to be Outline Plane.

3.

In the Details View, click in the box next to Base Face.There will now be two buttons, Apply and Cancel,
which indicates that you are ready to select the face from the Graphics window.

4.

In the Graphics window, click on the circular face at the end of the outlet pipe, which is at the position
with the lowest value of the Z-coordinate. Click on Apply in the Details View.

5.

Click on Generate

button on the Active Plane/Sketch toolbar, located above

to create the plane.

The Revolve operation requires the specification of a rotation axis. Since this rotation will not be around any of
the main coordinate axes, a sketch containing a single line to act as the required axis will be created.
1.

Select the new plane (Plane4) in the Tree View, and create a new sketch based on this plane by using
the New Sketch

button on the Active Plane/Sketch toolbar located above the Graphics window.

2.

Select the Sketching tab.

3.

Click on Settings, in the Sketching tab to open the Settings toolbox.

4.

Click on Grid and select Show in 2D and Snap.

5.

Click on Major Grid Spacing and set it to 1.

6.

Click on Minor-Steps per Major and set it to 2.

7.

From the Draw toolbox, select Line and then create a line which is parallel to the Y-axis and is positioned
at x = 2 m.You can use the grid settings to position this line.The length of the line and the exact position
of its end points are not important since it is only going to be used to define a rotation axis.

8.

Select Revolve

142

from the 3D Features toolbar.

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Updating the Geometry in CFX-Mesh


9.

In the Details View, click next to Base Object and then click on the name of the plane that you have just
created (Plane4) in the Tree View. Click Apply in the Details View.

10. In the Details View, click next to Axis and then click on the name of the sketch that you have just created
(Sketch4) in the Tree View. Click Apply in the Details View.
11. Set Angle to 60 degrees.
12. Click on Generate

to create the revolve.

One more operation is needed to add another straight section of pipe to the outlet.This follows a very similar
procedure to the one that you have just used to create the first extension.
1.

Create a new plane by using the New Plane


located above the Graphics window.

2.

In the Details View, set Type to be From Face and Subtype to be Outline Plane.

3.

In the Details View, click in the box next to Base Face.There will now be two buttons, Apply and Cancel,
which indicates that you are ready to select the face from the Graphics window.

4.

In the Graphics window, click on the circular face at the end of the newly revolved pipe section, which
is in the position with the lowest value of the Z-coordinate.

5.

Click on Generate

6.

Select Extrude

7.

In the Details View, click next to Base Object and then click on the name of the plane that you have just
created (Plane5) in the Tree View. Click Apply in the Details View.

8.

Set Depth to 2 m.

9.

Click on Generate

button on the Active Plane/Sketch toolbar, which is

to create the plane.


from the 3D Features toolbar.

to create the extrusion.

Updating the Geometry in CFX-Mesh


In this section you will make CFX-Mesh use the new geometry.
1.

At the top of the ANSYS Workbench window, click on [CFX-Mesh] to return to the CFX-Mesh setup.

2.

Right-click over Geometry in the Tree View. Select Update Geometry and click on Yes in the dialog box
to continue with the update.
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143

Tutorial 2: Static Mixer (Refined Mesh)


The Graphics window will refresh to show the new geometry, with the thinner inlet pipes and the longer
outlet. Also, the Tree View will be updated to account for the fact that the original face for the end of
the outlet pipe is no longer there that new faces on the sides and end of the new section of pipe have
been added.
Notice that the Tree View now shows that you have an invalid setup: various items show red exclamation
marks .The problem is that the specification for the 2D Composite Region out is invalid since the face
it was applied to no longer exists.
3.

Click on out in the Tree View. Select the circular face at the bottom of the mixer vessel, with the lowest
value of the Z-coordinate.

4.

Click on Apply in the Details View.


The model setup is now valid - the red status symbols have all gone from the Tree View.
When you do a Geometry Update, any new faces are automatically added to the Default Preview Group
and to the Default 2D Region.This means that you do not need to update Inflated Boundary 1 to include
any new faces because it was set up to use the Default 2D Region as its location and the new faces will
have been automatically added to this region.
The geometry has been successfully updated and the CFX-Mesh setup is ready to re-mesh. At this point
you can create a new surface or volume mesh. However, you should ensure that you do not overwrite
the original Mesh Database file (CMDB) or DesignModeler geometry (AGDB) when saving the project
files

5.

144

If you are finished working, return to the Project Page and select File >Exit to exit from ANSYS Workbench.
If you are asked to save any highlighted files, ensure that you do not overwrite your existing files, created
before the geometry modification.

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Tutorial 3: Process Injection Mixing Pipe

This example shows how to create a simple pipe junction, using Sweep to create the pipe profile.The following
geometry and meshing features are illustrated:

Face spacing, for refining the mesh on a particular face

Inflation

Full surface mesh generation, to preview the full surface mesh.

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, create a new empty project, and save it as InjectMixer.wbdb. If you need to,
refer to the instructions in Tutorial 1: Static Mixer under Geometry Creation for details on how to do this.

2.

Choose New geometry to open DesignModeler, specifying the units as meters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

Creating the Main Pipe


To create the main pipe, you will use the Sweep operation. Sweep requires the use of two sketches: one defines
the profile to be swept (in this case, a circle) and the other defines the path through which the profile is swept.
The profile will be created first.
1.

Create a new plane as follows. Select XYPlane from the Tree Outline and click on New Plane
from
the Active Plane/Sketch toolbar, near the top of the ANSYS Workbench window. Clicking on XYPlane
first, ensures that the new plane is based on the XYPlane.

2.

In the Details View, set Transform 1 (RMB) to Offset Z, and set the Value of the offset to -4 m.

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Tutorial 3: Process Injection Mixing Pipe


3.

Click on Generate

4.

Create a new sketch as follows. Select Plane4 from the Tree Outline and then click on New Sketch
from the Active Plane/Sketch toolbar, near the top of the ANSYS Workbench window. Clicking on the
plane first ensures that the new sketch is based on Plane4.

5.

On the Sketching tab open the Settings toolbox and select Grid > Show in 2D and Snap.

6.

Set Major Grid Spacing to 1 m and Minor-Steps per Major to 2.

7.

Zoom in on the center of the grid, so that you can see the gridlines clearly.You can do this by holding
down the right-mouse button and dragging a box over the desired viewing area.

8.

On the Sketching tab open the Draw toolbox and select Circle. Draw a circle of radius 0.5 m, centered
on X = 0 m,Y = -2 m.The grid settings that you have just set up will help you to position the circle and
set its radius correctly.

to create the plane.

Creating the Path


1.

On the Modeling tab select YZPlane, then click New Sketch


YZPlane.

2.

On the Sketching tab open theSettings toolbox and select Grid > Show in 2D and Snap.

3.

Set Major Grid Spacing to 1 m and Minor-Steps per Major to 2.

4.

In the Draw toolbox, select Line to draw two straight lines on the sketch, as shown in the picture below.
For reference, the coordinates of the endpoints of the lines are (Y = -2 m, Z = -4 m), (Y = -2 m, Z = 0 m)
for the horizontal line and (Y = 0 m, Z = 2 m), (Y = 4 m, Z = 2 m) for the vertical line.

5.

In the Draw toolbox select Arc by Center and click once on the origin (center of the Arc shown in the
picture below). Now select one of the end points of the arc, and then move the mouse round to the
other end point and click on it to draw the quarter-circle. If the wrong part of the arc is drawn (that is, a
270 degree segment instead of a 90 segment), click Undo from the Undo/Redo toolbar and try again,
making sure that after you click on the first end point, that you move the mouse in the correct direction
for the arc that is to be drawn.

to create a new sketch based on the

Making the Pipe Itself


1.

146

Select Sweep

from the 3D Features toolbar.


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Launching CFX-Mesh
2.

Set the Profile to be Sketch1: click on Sketch1 in the Tree Outline and then click on Apply in the Details
View at the bottom-left of the screen.

3.

Set the Path to Sketch2: click on the Not selected text next to Path, click on Sketch2 in the Tree Outline,
and then click Apply.

4.

Click on Generate

to create the pipe.

Creating the Side Pipe


1.

Create a new plane based on the ZXPlane: as before, first make ZXPlane active by clicking on it, then
use New Plane

to create the plane based upon it.

2.

In the Details View, set Transform 1 (RMB) to Offset Global Z, and set the Value of the offset to 2 m.

3.

Set Transform 2 to Offset Global Y and Value of the offset to -3 m.

4.

Click on Generate

5.

With the new plane selected in the Tree Outline , create a New Sketch

6.

On the Sketching tab open the Draw toolbox and select Circle to create the circle centered on the origin
with a radius of 0.15 m. Create the circle initially with any convenient radius, and then open the Dimensions toolbox and select Radius to specify the radius more precisely, as described in Tutorial 1: Static
Mixer under Geometry Creation.

7.

Select Extrude

8.

Set Base Object to be the new sketch (Sketch3), and set Operation to Add Material.

9.

Set Direction to Normal and Extent Type to Fixed. Set Depth to 3 m.

10. Click on Generate

to create the plane.


.

from the 3D Features toolbar.

to create the side-pipe.

Note that the extrusion of Sketch3 has to reach the main pipe body, but that it does not matter if it extends into
the body. It is possible to extrude To Next, which means that the extrusion will stop when it meets another
geometry object, but the net effect would be no different than using the Fixed extent.
The geometry is now complete.
1.

Select File > Save to save the geometry file as InjectMixer.agdb.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

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147

Tutorial 3: Process Injection Mixing Pipe

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the region for the side inlet:
1.

Right-click over Regions in the Tree View and select Insert > Composite 2D Region.

2.

Select the circular face at the end of the small side pipe. Click on Apply in the Details View.

3.

Right-click the new region in the Tree View and select Rename. Change the name of the region to side
inlet.

Create the region for the main inlet by repeating the instructions for creating the side inletbut with these differences:
1.

You will select the circular face at the end of the main pipe that has the lowest Z-coordinate.

2.

The Composite 2D Region will be called main inlet.

Create the region for the outlet as previously, but with these differences:
1.

You will select the circular face at the other end of the main pipe with the highest Y-coordinate.

2.

The Composite 2D Region will be called outlet.

Setting up the Mesh


Set the Maximum Spacing:
1.

In the Tree View select Mesh > Spacing > Default Body Spacing.

2.

In the Details View, change Maximum Spacing to 0.25 m and press Enter to set this value.

It is desirable to have a reasonably fine mesh in the region of the side pipe, since the features of the flow in this
region are likely to be smaller than the Maximum Spacing that you just set.To do this, you will set a Face Spacing
to concentrate nodes and elements in this region.You can specify how quickly the mesh elements grow as you
move away from the selected face using an expansion factor.
Face Spacings act like sources, determining the size and distribution of elements in the region around that face.
They affect both the triangular surface mesh and the volume mesh. It is also possible to create Controls, which
have a similar effect but are applied to points, lines or triangles instead of faces.
In this tutorial, you will define a Face Spacing on the exterior of the side pipe to control the size of the elements
generated in the vicinity.
1.

148

Right-click on Spacing and select Insert > Face Spacing

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Generating the Volume Mesh


2.

Select the cylindrical face of the side pipe. Click on Apply in the Details View.

3.

In the Details View, set Option to Constant, and set Constant Edge Length to 0.05 m.This sets the
mesh length scale for the Face Spacing.

4.

Set the Radius of Influence to 0.0 m.The mesh control is applied only to the surface and not to a volume
surrounding the surface.

5.

Set the Expansion Factor to 1.2.This specifies how quickly the mesh elements grow as you move away
from the face. As you move away, each element will be approximately 1.2 times as big as the previous
one in the region in which the expansion takes place, until the mesh length scale reaches the maximum
spacing of 0.25 m, which was set in the last section.

Generating the Surface Mesh


You will now have a look at the surface mesh to see the effect of the chosen length scale.
1.

Click on the plus sign next to Preview in the Tree View to open it up.

2.

Right-click over Default Preview Group and select Generate Surface Meshes.

You should be able to see that the mesh is finer around the side pipe than it is elsewhere in the geometry.

Setting up Inflation
The velocity gradient near the pipe wall surface can vary significantly, so it is advisable to apply inflation in these
areas.
1.

Click on Inflation in the Tree View.

2.

In the Details View, check that Number of Inflated Layers is set to 5.

3.

Leave the other settings at their default values.

4.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

5.

Click on Default 2D Region in the Tree View to select the faces that are in the Default 2D Region for the
Inflated Boundary. Click on Apply in the Details View.

6.

Leave Maximum Thickness at the default setting.

Generating the Volume Mesh


Generating and Saving a Volume Mesh
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.


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Tutorial 3: Process Injection Mixing Pipe


3.

Save the file as InjectMixerMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 4: Circular Vent

This example creates the geometry and mesh for a simple chimney stack.The following geometry and meshing
features are illustrated:

Controls, for refining the mesh along a line

Inflation

Preview Groups, for previewing part of the surface mesh.

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as CircVent.wbdb.

2.

Choose New geometry to open DesignModeler, specifying the units as meters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

Creating the Solid


The geometry consists of a cylindrical pipe, placed in the center of a cylindrical region.
1.

With the XYPlane selected in the Tree Outline, create a New Sketch

2.

Use Circle from the Draw toolbox on the Sketching tab to draw a circle in the new sketch, centered at
the origin and with radius 10 m.

If you immediately extruded this circle, you would get a cylinder which consisted of three faces: circular top,
circular bottom and the curved cylindrical face. However, you will need to apply a boundary condition in the
CFD simulation to only half of the curved cylindrical face.The only way to do that effectively is to create the cylindrical face in two parts.This means that you will need to modify the circle before extruding.
1.

Select Construction Point at Intersection from the Draw toolbox.This is located at the bottom of the
list.

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Tutorial 4: Circular Vent


2.

Select the Y-axis and then select the circle somewhere near where it intersects the Y-axis.You should
find that a point appears at the intersection.

3.

Now select the Y-axis again, and select the circle somewhere near where the other intersection of it and
the Y-axis occur. A second construction point should appear.

4.

Select Split from the Modify toolbox of the Sketching tab. Right-click over the Graphics window and
select Split Edge at All Points.

5.

Click on the circle to perform the split.

6.

Select Extrude

7.

Set Base Object to be the new sketch (Sketch1), and set Operation to Add Material. Set Depth to be
10 m.

8.

Set Merge Topology? to No.This stops DesignModeler from optimizing the surfaces created by combining them where possible, which would prevent the splits in the circle from having any effect.

9.

Click on Generate

from the 3D Features toolbar.

to create the cylinder.

You will now cut material from this cylinder to form the vent itself.
1.

With the XYPlane selected in the Tree Outline, create another New Sketch

2.

Use Circle from the Draw toolbox of the Sketching tab to draw a circle in the new sketch, centered at
the origin and with radius 1 m.

3.

Select Extrude

4.

Set Base Object to be the new sketch (Sketch2), and set Operation to Cut Material.

5.

Set Depth to be 5 m, and click on Generate

from the 3D Features toolbar.

to cut the pipe out of the large cylindrical region.

The geometry is now complete.


1.

Select File > Save to save the geometry file as CircVent.agdb.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.
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Setting up the Mesh

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the region for the wind inlet:
1.

Create a Composite 2D Region called Wind.

2.

Select the large curved face with the lowest X-coordinates. Click on Apply in the Details View.

Create the region for the opening to the atmosphere:


1.

Create a Composite 2D Region called Atmosphere.

2.

Select the other large curved face at the top of the large cylinder with the highest Z-coordinate to apply
it to.

Create the region for the vent opening to the atmosphere:


1.

Create a Composite 2D Region called Vent.


Select the small circular face at the top of the vent to apply it to.

2.

Click over the axes in the bottom right corner of the Graphics window in the position shown in the picture
below. As you move the cursor into this position, the black -Z-axis will appear (it is not shown by default).
Click this axis.

This viewing position allows you to see the bottom of the geometry and to look up the vent itself to see
the small circular face at the top of the vent without it being behind another face.You can now select
the face directly.
3.

Click Apply to set the location.

Setting up the Mesh


Set the Maximum Spacing:
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 2.0 m, and press Enter on the keyboard to set this
value.

Create inflated surfaces for the vent and ground surfaces:


1.

Click on Inflation in the Tree View.

2.

In the Details View, set Number of Inflated Layers to 4.

3.

Leave the other settings as their default values.

4.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

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Tutorial 4: Circular Vent


5.

Select the faces for the boundary.The two surfaces which it should be applied to are the side of the vent
and the bottom of the large cylinder with the lowest Z-coordinates.

6.

Set Maximum Thickness to 0.2 m.

Create a Control in the center of the vent to refine the mesh in this region of the simulation.You will use a Line
Control, which refines the mesh in the region around a line.
Point, Line and Triangle Controls all make use of the Point Spacing object.This defines a set of spacing values,
which can be applied to the various Controls as desired.
1.

Right-click on Controls in the Tree View, and select Insert > Point Spacing.

2.

In the Details View, set Length Scale to 0.33 m. Set Radius of Influence to 1.0 m, and Expansion Factor
to 1.15.

3.

Right-click on Controls in the Tree View, and select Insert > Line Control.

4.

In the Details View, there will now be two buttons, Apply and Cancel. Click on Cancel without selecting
anything in the Graphics window, and then right-click in the same place and choose Edit. Enter 0 0 0 to
set the coordinates of the first Point.

5.

Set the coordinates of the second Point to be 0 0 4 in the same way.

6.

You want the specified Point Spacing to apply to both points, so leave Spacing Definitions set to Uniform.

7.

Click in the box next to Spacing, and then click on Point Spacing 1 in the Tree View to select the appropriate Point Spacing for the Control. Press Apply to complete the selection.

8.

In order to better see the inside of the vent, click on Geometry in the Tree View, and in the Details View,
set Transparency to 80 %.

If you ensure that the new Line Control is selected in the Tree View, and look at the vent in the Graphics window,
you should be able to see where the Control has been created, as shown below.The line itself should be clearly
visible, and the two spheres at each end show the Radius of Influence.

Generating the Surface Mesh


To get a clear view of how the Control affects the mesh, it is convenient to generate just part of the surface mesh.
1.

Right-click over Preview in the Tree View, and select Insert > Preview Group.

2.

Change the name of the preview group to Ground.

3.

For Location, select the large circular face with a hole at the bottom of the geometry with the lowest Zcoordinate.

4.

Now right-click over the preview group Ground in the Tree View, and select Generate This Surface
Mesh.The surface mesh will be generated on the corresponding face.

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Generating the Volume Mesh

Generating the Volume Mesh


Finally, you can generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save as CircVentMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 5: Blunt Body

This example creates the geometry and mesh for a simulation of flow over a vehicle body shape. Due to the
symmetry of both the geometry and the flow pattern, only half of the body needs to be modeled.The following
geometry and meshing features are illustrated:

Face Spacing, for refining the mesh on a particular face

Inflation

Proximity, for refining the volume mesh where two faces are close together

Preview Groups, for previewing part of the surface mesh.

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as BluntBody.wbdb.

2.

Choose New geometry to open DesignModeler, specifying the units as meters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

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Tutorial 5: Blunt Body

Creating the Body


To create the body shape, you will create a sketch and then extrude it. A Cut Material operation will then be used
to shape the rounded end of the body.
1.

With the ZXPlane selected in the Tree Outline, create a New Sketch

2.

Use Rectangle from the Draw toolbox of the Sketching tab to draw a rectangle as shown below (note
the orientation and position of the axes which appear as dotted lines).The required dimensions are: H1
= 1.44 m, V2 = 5.22 m.

3.

Select Fillet from the Modify toolbox of the Sketching tab, and enter 0.5 for the Radius in the box that
opens to the right of the word Fillet.

4.

Select the two corners of the geometry that are on the Z-axis, to create the two fillets, as shown below.

5.

Select Chamfer from the Modify toolbox, and enter 1.11 for the Length in the box which opens to the
right of the word Chamfer.

6.

Select the top right corner of the geometry to create the chamfer, as shown below.

7.

Use Angle from the Dimensions toolbox to specify the angle between the chamfer and the top of the
sketch to be 25 degrees, as shown below. If the wrong angle is displayed just after you click on the second
edge, then before you click to position the dimension, right-click and choose Alternate Angle until the
correct angle is displayed. After you have selected both of the edges which form the angle, remember
to click once to position the label before typing the angle, 25 degrees, into the Dimensions box in the
Details View.

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Creating the Body


8.

Use Length from the Dimensions toolbox to specify the length of the slanted edge to be 1.11, as shown
below.

The sketch is now complete, and can be extruded to form the body.
1.

Select Extrude

2.

Set Base Object to be the new sketch, and set Operation to Add Material. Set Direction to Reversed.

3.

Set Depth to be 0.9725 m, and click on Generate

from the 3D Features toolbar.

to create the solid.

The front end of the blunt body is already rounded; however, more material needs to be cut away from it to get
the correct shape.
1.

With the XYPlane selected in the Tree View, create a New Sketch

2.

Click Look At Face/Plane/Sketch


to move the model to get a good view of the new sketch.This icon
will always place the currently-selected object (a plane, face or sketch) in the center of the Graphics view,
and rotate the model so that you are viewing the object perpendicularly (or, in the case of a non-planar
face, so that you get a reasonable view of it). Right-click on the Graphics view and drag a box over the
solid to zoom into it.

3.

You need to create the sketch shown in the picture below. One way to do this is as follows:

a.

Select Sketching > Draw > Polyline to draw two straight lines of the approximate length. After
you have clicked to place the third point (at the end of the second line), right-click and select Open
End to finish the polyline.

b.

Select Constraints > Equal Length and then click on the two straight lines.This ensures that they
will always remain the same length, so if one changes, the other one will also change.

c.

Select Draw > Arc by Tangent to draw the quarter-circle, then select the two end points of the
polyline. If the wrong part of the arc is being drawn (that is, a 270 degree segment instead of a 90
segment), just before you click on the second end point, right-click and select Reverse to correct
it.

d.

Use Vertical and Radius from the Dimensions toolbox to fix the two dimensions shown.The values
required are: V1 = 0.9725 m, R2 = 0.5 m.

4.

Select Extrude

5.

Set Base Object to be the new sketch (Sketch2), and set Operation to Cut Material.

6.

Set Depth to be 1.5 m, and click on Generate

from the 3D Features toolbar.

to cut away the material.

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Tutorial 5: Blunt Body


The end of your blunt body should now look the same as in the picture below.

Creating the Containing Box


The next step is to create the box around the blunt body to form the region for the fluid flow simulation.To stop
the new solid from merging with the blunt body, you must first freeze it, and give it a name to identify it more
easily later on.
1.

In the Tree Outline, click on the plus sign next to 1 Part, 1 Body and select Solid from the tree underneath
this entry. In the Details View, you will now see the information relating to the body. Click on the Solid
in the Details View, and change it to Blunt Body. Pressing Enter on the keyboard will let the name change
take effect.

2.

Select Tools > Freeze from the main menu to freeze the body.

3.

With the ZXPlane selected in the Tree Outline, create a New Sketch

4.

Select Sketching > Draw > Rectangle to draw a rectangle as shown below. Note that the rectangle extends below the bottom of the body (below the XYPlane).The required dimensions are: V5 = 12.39 m,
V6 = 17.61 m, H7 = 4.75 m, H8 = 0.25 m.

5.

Select Extrude

6.

Set Base Object to be the new sketch (Sketch3), and set Operation to Add Material.

7.

Set Direction to Reversed and Extent Type to Fixed. Set Depth to be 5.15 m, and click on Generate

from the 3D Features toolbar.

to create the solid.


You can now cut out the blunt body from the containing box, to leave just the region of interest for the CFD
simulation.
1.

Select Create > Body Operation from the main menu.

2.

Set Type to Cut Material and Bodies to the blunt body.To select the blunt body, you can click on Blunt
Body in the Tree Outline, under 2 Parts, 2 Bodies.

3.

Click on Generate

to remove the blunt body from its containing box.

The geometry is now complete.


1.

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Select File > Save to save the geometry file.

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Setting up the Regions

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the region for the inlet:
1.

Create a Composite 2D Region called Inlet.

2.

Select the rectangular face of the solid with the lowest X-coordinate to apply it to.

Create the region for the outlet:


1.

Create a Composite 2D Region called Outlet.

2.

Select the rectangular face of the solid with the highest X-coordinate to apply it to.

Create the region for the top free-slip wall:


1.

Create a Composite 2D Region called Free1.

2.

Select the rectangular face of the solid with the highest Z-coordinate to apply it to.

Create the region for the side free-slip wall:


1.

Create a Composite 2D Region called Free2.

2.

Select the rectangular face of the solid with the lowest Y-coordinate to apply it to.

Create the region for the symmetry plane:


1.

Create a Composite 2D Region called SymP.

2.

Select the rectangular face of the solid with the highest Y-coordinate to apply it to.

It is a good idea to create a separate region on the surface of the blunt body for visualization purposes and for
setting mesh controls.
1.

Create a Composite 2D Region called Body.

2.

You need to select the nine faces of the blunt body to apply this to.This can be done using Box Select:
whilst holding down the left mouse button, drag a box across the body surfaces, as shown in the picture
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Tutorial 5: Blunt Body


below, to select them. All the surfaces which are fully enclosed in this box will be selected. Press Apply
in the Details View to accept the selection.

Setting up the Mesh


Set the Maximum Spacing:
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 0.8 m, and press Enter on the keyboard to set this
value.

It is desirable to have a reasonably fine mesh around the surfaces of the blunt body.You can create a Face Spacing
to concentrate nodes and elements in this region.
1.

Right-click on Spacing and select Insert > Face Spacing

2.

Select the Composite 2D Region Body by clicking on its name in the Tree View. Click on Apply in the
Details View.

3.

In the Details View, set Option to Constant, and set the Constant Edge Length to 0.15 m.This sets the
mesh length scale for the Face Spacing.

4.

Set the Radius of Influence to 0.0 m, and Expansion Factor to 1.2.

You can use Inflation to produce a thin layer of prismatic elements around the body external surface and along
the ground.
1.

Click on Inflation in the Tree View. In the Details View, set Number of Inflated Layers to 5.

2.

Set Expansion Factor to 1.3.

3.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

4.

For Location, select both Body and Default 2D Region from the Tree View. Hold down the Ctrl key in
order to select the second of these.

5.

Set Maximum Thickness to 0.1 m.

Generating the Surface Mesh


Obtain a view of the surface mesh over the surface of the blunt body using a Preview Group:
1.

Right-click over Preview in the Tree View, and select Insert > Preview Group. Change the name of the
Preview Group to Body.

2.

For Location, select the Composite 2D Region Body from the Tree View.

3.

Now right-click over the Preview Group Body in the Tree View, and select Generate This Surface Mesh.
The surface mesh will be generated on just the corresponding faces.

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Generating the Surface Mesh


Next, take a look at the mesh on the symmetry plane:
1.

Right-click over Preview in the Tree View, and select Insert > Preview Group. Change the name of the
Preview Group to SymP.

2.

For Location, select the Composite 2D Region SymP from the Tree View.

3.

Now right-click over the Preview Group SymP in the Tree View, and select Generate This Surface Mesh.
The surface mesh will be generated on just the corresponding faces.

4.

Click on the green Y-axis in the triad at the bottom right of the Graphics view to put the geometry into
a good viewing position to inspect this mesh, and click on the Preview Group SymP in the Tree View to
display it.

5.

Zoom into the region of mesh near the back of the Blunt Body (as shown in the picture below), using
the right mouse button to drag a box to define the required viewing area.

If you look at the inflation layers between the Body and the Ground (bottom), then you will see that there was
not enough space for the mesher to add the full five layers of inflation (you may need to zoom in more to be
able to see this).To see why this happens, display the mesh as it was before the inflated layers were generated.
1.

Click on Preview in the Tree View, and in the Details View, set Display Mesh to Mesh Before Inflation.
Re-display the Preview Group SymP by clicking on its name in the Tree View.

You can now see that the gap between the Body and the ground is only about one to two elements thick, given
the mesh spacing around the Body. Since the total height of the Inflation Layers would be approximately one
element thick on each side of the gap, this explains why there is not enough room for the full 5 layers of inflation
that you set.

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Tutorial 5: Blunt Body


To avoid this problem without having to explicitly set a Face Spacing in the location of the small gap, you can
use Surface Proximity. Surface Proximity is a meshing feature that detects close surfaces, such as the base of the
body and the ground, and then refines the mesh so that a minimum number of mesh elements span the gap.
The default number of elements across the gap is 4, and this is the minimum recommended when both faces
have inflation, such as in this case.
You can turn on Surface Proximity as follows:
1.

Click on Proximity in the Tree View.

2.

Set Surface Proximity to Yes and Elements Across Gap to 4.

Surface Proximity will attempt to add elements so that there will be four elements across the gap. However, the
SymP face uses the Default Face Spacing, which has set a minimum edge length of around 0.08 m. Since the
gap is only around 0.25 m, this is too restrictive and will prevent Surface Proximity from adding elements evenly.
1.

Select the Default Face Spacing under Spacing in the Tree View.

2.

In the Details View, set the Minimum Edge Length to 0.01 m.

3.

Regenerate the mesh on the Preview Group SymP by right-clicking on its name in the Tree View and
selecting Generate This Surface Mesh.

You will see that more elements now span the gap.The surface mesher has detected the close proximity of the
two surfaces and refined the mesh in this region, leading to elements of a higher quality.
Surface Proximity is an automatic method that produces higher quality meshes for many geometries. However,
you should always check the size of the mesh produced, as it can dramatically increase the number of nodes. In
some cases it is important to use a minimum edge length to prevent over-refinement of the mesh; see the CFXMesh Help under Surface Proximity for more details.
Set the Preview options back to show the inflated layers:
1.

164

Click on Preview in the Tree View, and in the Details View, set Display Mesh to Mesh After Inflation.
Re-display the Preview Group SymP by clicking on its name in the Tree View.

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Generating the Volume Mesh

You can now see that the full five layers of inflation are present.

Generating the Volume Mesh


Finally, you can generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save the CMDB file as BluntBodyMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 6: Butterfly Valve

This example creates the geometry and mesh for a butterfly valve in a pipe.The following geometry and meshing
features are illustrated:

Parasolid import of the valve geometry

Splitting the geometry along a line

Curvature-sensitive meshing

Face Spacing, for refining the mesh on a particular face

Inflation

Proximity, for refining the volume mesh when two faces are close together

Preview Groups, for previewing part of the surface mesh.

This tutorial requires you to have a copy of the Parasolid file PipeValve.x_t. If you do not already have this
file, then:

On a Windows machine, download it from http://www.ansys.com/dm_how_tos/cm_pipevalve.exe (you


will need to execute the downloaded file to extract the required Parasolid file).

On a UNIX machine, download it from http://www.ansys.com/dm_how_tos/PipeValve.x_t.gz (you will


need to use gunzip to extract the required Parasolid file).

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as PipeValve.wbdb.

2.

Choose New geometry to open DesignModeler, specifying the units as millimeters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

Setting up the Valve Geometry


The first step is to import the valve geometry.
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Tutorial 6: Butterfly Valve


1.

Select File > Import External Geometry File... from the main menu.

2.

In the file browser that appears, open the file PipeValve.x_t. If you do not already have this file, refer
to the introduction to this tutorial for details on where to find it.

3.

Click on Generate

to import the valve.

The valve is imported with its flat faces parallel to the ZXPlane. For the simulation, the valve needs to be tilted
at an angle of 35 degrees, so the next step is to move it. In DesignModeler, the way to move a body is to move
it from one plane to another.You will need to create the new plane, and then use a Body Operation to transform
the valve.
1.

With the ZXPlane selected, create a New Plane

2.

In the Details View, set Transform 1 to Rotate about Global X, and set the Value of the rotation to -35
degrees.

3.

Click on Generate

4.

Select Create > Body Operation from the main menu.

5.

Set Type to Move and select the valve as Bodies.To select the valve, you can click on it in the Graphics
window.

6.

Set Source Plane to ZXPlane and Destination Plane to Plane4.

7.

Click on Generate

8.

Click on ZXPlane to show the original plane, so that you can see where the valve has moved.

to create the plane.

to move the valve.

Creating the Pipe


You now need to create the pipe which surrounds the valve, in which the fluid flows.To stop the new solid from
merging with the valve, you must first freeze the valve solid.You will also give it a name to identify it more easily
later on.
1.

In the Tree Outline, click on the plus sign next to 1 Part, 1 Body and then select Solid from the tree underneath this entry. In the Details View, you will now see the information relating to the body. Click on
Solid, and change it to Valve. Pressing Enter on the keyboard will let the name change take effect.

2.

Select Tools > Freeze from the main menu to freeze the valve.

3.

With the XYPlane selected, create a new plane

4.

In the Details View, set Transform 1 to Offset Z, and set the Value of the offset to -100 mm.

5.

Click on Generate
the new plane.

168

to create the plane.You may need to zoom out from the valve geometry to see

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Splitting the Solid


6.

With the new plane (Plane5) selected, create a New Sketch

7.

Use Circle from the Draw toolbox of the Sketching tab to draw a circle in the new sketch, centered at
the origin and with radius 20 mm.

8.

Select Extrude

9.

Set Base Object to be the new sketch (Sketch1), and set Operation to Add Material.

from the 3D Features toolbar.

10. Set Depth to be 200 mm, and click on Generate

to create the pipe.

You can now subtract the solid material in the valve from the pipe, which will leave a valve-shaped hole in the
pipe.The remaining solid is the volume in which fluid flows and is ready to be set up in simulation.
1.

Select Create > Body Operation from the main menu.

2.

Set Type to Cut Material and Bodies to the valve.To select the valve, you can click on Valve in the Tree
Outline, under 2 Parts, 2 Bodies.

3.

Click on Generate

to remove the valve material from the pipe.

Although it is not easy to see, the pipe now has a valve-shaped hole in it.

Splitting the Solid


Since this model exhibits symmetry about the YZPlane, you can divide it in two using a slice operation, and then
run the simulation on only one half, to reduce the computing resources required.The slice operation can only
be used on geometry which is frozen.
1.

Select Tools > Freeze from the main menu.

2.

Create a new sketch based on Plane5.

3.

Use Line from the Draw toolbox of the Sketching tab to draw a single vertical line in the new sketch,
along the Y-axis.The exact dimensions of the line are not important but the line must extent above the
top of the geometry (Y = 20 mm) and below the bottom of the geometry (Y = -20 mm).

4.

Select Extrude

5.

Set Base Object to be the new sketch (Sketch2), and set Operation to Slice Material.

6.

Set Depth to be 200 mm, and click on Generate

7.

Select Create > Body Operation from the main menu.

8.

Set Type to Delete and Bodies to the half of the pipe which has positive X-coordinates, by clicking on
it in the Graphics window.

9.

Click on Generate

from the 3D Features toolbar.

to split the pipe.

to remove the unwanted half of the pipe.

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Tutorial 6: Butterfly Valve

The geometry is now complete.


1.

Select File > Save to save the geometry file.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the region for the inlet:
1.

Create a Composite 2D Region called inlet.

2.

Select the semi-circular face of the pipe with the lowest Z-coordinate to apply it to.

Create the other regions:


1.

Create a Composite 2D Region called outlet on the semi-circular face of the pipe with the highest Z-coordinate.

2.

Create a Composite 2D Region called symP on the plane with the highest X-coordinate.

3.

Create a Composite 2D Region called pipe wall on the semi-cylindrical pipe wall.

The remaining faces which form the valve, will be grouped into the Default 2D Region.

Setting up the Mesh


Set the Maximum Spacing:

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Setting up the Mesh


1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 4.5 mm, and press Enter on the keyboard to set this
value.

A fine mesh is required around the hinge of the valve and at the top and bottom of the valve plate. In this tutorial,
you will use curvature-sensitive meshing. Using this utility, the mesh will automatically be refined in regions
where the edges of the surfaces have a large curvature.
1.

Click on Default Face Spacing in the Tree View, which is contained in Mesh > Spacing.This is a Face
Spacing object which is applied to all faces which do not have a Face Spacing explicitly defined.

2.

Set Option to Angular Resolution and set the Angular Resolution to 18 degrees.The mesh will be
refined wherever two adjacent surface mesh faces make an angle of more than the number of degrees
set by the Angular Resolution setting.

3.

Set Minimum Edge Length to 0.5 mm.This prevents over-refinement in areas which have a very large
curvature.

4.

Set Maximum Edge Length to 4.5 mm and leave the other parameters set to the default settings.

The Face Spacing settings above will produce a fine mesh around the highly-curved parts of the valve.You will
also need to create another Face Spacing parameter to increase the mesh density in the region near the valve
hinge, where the faces are flatter and therefore not refined by the Angular Resolution setting.
The four faces which are required for the location are the large flat faces of the valve. Since these can be difficult
to select, the following method is recommended:
1.

In order to better see the faces of the valve, click on Geometry in the Tree View, and then in the Details
View, set Transparency to 40 %.

2.

Right-click on Spacing and select Insert > Face Spacing.

3.

Put the model into the isometric view by clicking on the cyan ball in the triad at the bottom right of the
Graphics window. Zoom into the valve itself by holding down the Shift key on the keyboard and the
middle mouse button, and moving the mouse over the Graphics window. Position your cursor over the
top valve face as shown in the picture below.

4.

Now click with the left mouse button as if you wanted to select this face. However, instead the symmetry
plane is selected, since it is that face which is on top. Note that when you click, four rectangles appear
in a stack at the bottom left of the Graphics window, as highlighted in the picture below.

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Tutorial 6: Butterfly Valve

5.

The rectangles represent all of the faces which were under your cursor when you clicked.The top-most
rectangle, at the left side of the stack, is outlined in red to indicate that it is selected.You actually wanted
to select the next face down, which is represented by the second rectangle from the left. Click on this
rectangle to select the top face of the valve.

6.

Select the three flat faces on the other side of the valve by holding down Ctrl and clicking on them.You
may need to rotate the model slightly to make it possible to select all three.

7.

Click Apply in the Details View.You should see that the text next to Location now reads 4 2D Regions.

8.

In the Details View, set Option to Constant, and set the Constant Edge Length to 2 mm.

9.

Set the Radius of Influence to 0.0 m, and Expansion Factor to 1.3.

This tutorial uses Surface Proximity to automatically refine the mesh where two faces are close to each other
without intersecting.
1.

Click on Proximity in the Tree View.

2.

Set Surface Proximity to Yes and change Elements Across Gap to 3.

In general, a value of 3 elements across a gap is not recommended when you want to produce a high quality
mesh. A small value is used in this case to minimize the size of the mesh for the tutorial.
Set up Inflated Boundaries on the walls:
1.

172

Click on Inflation in the Tree View. In the Details View, set Number of Inflated Layers to 5.

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Generating the Volume Mesh


2.

Set Expansion Factor to 1.35.This is a large expansion factor. Often, a value of 1.2 is acceptable.

3.

Change Inflation Option > Option to First Layer Thickness, and set the First Prism Height to 0.5 mm.
The pipe wall is to be modeled as a rough wall with an equivalent sand grain roughness of 0.2 mm.To
maintain the validity of the assumptions used in modeling rough walls, it is important that the thickness
of the first element of the wall is not much smaller than the equivalent roughness height. In general, a
value equal to the roughness height is recommended, which would be 0.2 mm here. It is also important
that the mesh length scale does not increase dramatically in the transition from the last inflation layer
to the rest of the volume mesh.The value chosen here for the first prism height, combined with the high
expansion factor, allows the elements in the inflation layers to expand to a reasonable size before the
transition to the rest of the volume mesh.To produce a good mesh for this geometry, a much smaller
Maximum Spacing is required, allowing a First Prism Height of 0.2 mm to be used and a smooth transition
from the last inflation layer to the bulk volume mesh.

4.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

5.

For Location, select both pipe wall and Default 2D Region from the Tree View. Hold down the Ctrl key
in order to select the second of these.

Generating the Surface Mesh


Next, take a look at the mesh on the pipe wall:
1.

Right-click over Preview in the Tree View, and select Insert > Preview Group. Change the name of the
Preview Group to pipe wall.

2.

For Location, select the Composite 2D Region pipe wall from the Tree View.

3.

Right-click over the Preview Group pipe wall in the Tree View, and select Generate Surface Mesh.The
surface mesh will only be generated on the corresponding faces.

4.

Click over the axes in the bottom right corner of the Graphics window in the position shown in the picture
below. As you move the cursor into this position, the black -X-axis will appear (it is not shown by default).
This will put the geometry into a good position for viewing the mesh.

Notice how the nodes are concentrated around the valve.

Generating the Volume Mesh


You can now generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.
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Tutorial 6: Butterfly Valve


2.

Select File > Save As from the main menu.

3.

Save as PipeValveMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 7: Catalytic Converter

This example shows how to create the geometry and mesh for the inlet pipe and flange for a catalytic converter.
The following geometry and meshing features are illustrated:

The Skin/Loft operation to extrapolate between sketch profiles

Sketch Instances (copying and pasting an entire sketch)

Inflation.

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as CatConv.wbdb.

2.

Choose New geometry to open DesignModeler, specifying the units as centimeters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

Creating the Sketches for the Inlet Flange


The first geometry operations are to create four sketches to define the profile of the inlet flange.Two of the
sketches are circles, and the other two consist of a more elongated shapes constructed from eight edges (lines
and curves).You will then use the Skin/Loft operation to connect the sketches.This operation requires that all
sketches have the same number of edges.The two circles will be constructed with eight edges and have an orientation that gives the smoothest connecting surface when the Skin/Loft operation is applied.
1.

With the XYPlane selected, click New Sketch

2.

On the Sketching tab open the Settings toolbox and select Grid > Show in 2D and Snap. Set Major
Grid Spacing to 1 cm and Minor-Steps per Major to 2.

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Tutorial 7: Catalytic Converter


3.

Open the Draw toolbox and select Circle to create a circle centered at the origin that has a radius of 2.5
cm.

4.

To break the circle into eight segments, open the Modify toolbox and select Split, then right-click on
the Graphics window and select Split Edge into n Equal Segments.

5.

Back on the Sketching tab, next to where you clicked on Split, you will now find a box that enables you
to specify how many segments to break the circle into. Set it to 8 and select the circle in the Graphics
window to perform the Split operation.

To re-orient the circle to give a smoother final surface, you will rotate it by 22.5 degrees.
1.

Select Move from the Modify toolbox. In the two boxes that appear, set the rotation angle r to be 22.5
degrees and leave the scale factor f unchanged.

2.

Select all eight segments by clicking on each of them in turn.

3.

Right-click over the Graphics window and choose End/Use Plane Origin as Handle.This tells DesignModeler that you have finished selecting the edges to copy, and that you want to use the origin of the
plane as a reference point for the rotation and paste actions which follow.

4.

Right-click in the Graphics window and select Rotate by r Degrees to perform the rotation.You will not
see any effect of this yet because it is applied only when you paste the circle into its new position.

5.

Right-click again and select Paste at Plane Origin.You should see the original circle move round by
22.5 degrees. No translation took place since you pasted the reference point (the origin of the
plane/center of the circle) back at the Plane Origin.

6.

Right-click again and select End.

The second sketch (Sketch2) is the second circle, placed in a different plane and made slightly bigger. Rather
than constructing it from scratch and having to perform the Split and Move as you did for Sketch1, you will just
copy it from Sketch1.
1.

On the Modeling tab, with the XYPlane selected, create a New Plane

2.

In the Details View, set Transform 1 (RMB) to Offset Z, and set the Value of the offset to 1 cm.

3.

Click on Generate

4.

Right-click on Plane4 in the Tree Outline and select Insert > Sketch Instance. A Sketch Instance is just
a copy of an ordinary sketch.

5.

In the Tree Outline, select Sketch 1; in the Details View, click the Apply button beside Base Sketch to
set the base sketch to be Sketch1.

6.

Set Scale to 1.05.

7.

Click on Generate

176

to create the plane.

to create the Sketch Instance.

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Creating the Sketches for the Inlet Flange


8.

To be able to see both sketches, right-click on each in turn in the Tree Outline, and select Always Show
Sketch.

You should now be able to see that both sketches are clearly offset from each other, with the second being
slightly larger then the first.
The next sketch (Sketch3) is a different shape constructed of straight edges and quarter-circles.
1.

With the XYPlane selected, create a New Plane

2.

In the Details View, set Transform 1 to Offset Z, and set the Value of the offset to 5 cm.

3.

Click on Generate

4.

On the Sketching tab open the Settings toolbox and select Grid > Show in 2D and Snap. Set Major
Grid Spacing to 5 cm and Minor-Steps per Major to 5.

5.

Click on Look At Plane/Face/Sketch


to move the image in order to see the new plane. Zoom in a
little by holding down the Shift key on the keyboard, pressing the middle mouse button and dragging
the mouse upwards.

6.

Select tools from the Draw toolbox on the Sketching tab to construct the shape shown below. For reference, the shape is 20 cm long and 12 cm high, and is orientated with the X-axis along the long axis of
the shape.

7.

to create the plane.

a.

Use Line to draw the four straight edges.

b.

Use Arc by Tangent to draw the four quarter-circles. In each case, select the two end points of the
arc. If the wrong part of the arc is being drawn (i.e. a 270 degree segment instead of a 90 segment)
just before you click on the second end point, then right-click and select Reverse to correct it.

Click on Generate

to create the Sketch Instance.

Sketch4 is just a copy of Sketch3.


1.

On the Modeling tab with the XYPlane selected, create a New Plane

2.

In the Details View, set Transform 1 (RMB) to Offset Z, and set the offset to 6 cm.

3.

Click on Generate

4.

Right-click on Plane6 in the Tree Outline and select Insert > Sketch Instance.

5.

In the Tree Outline, select Sketch3; in the Details View, click Apply beside Base Sketch to set Sketch3
as the base sketch for Sketch4.

6.

Set Scale to 1.05.

7.

Click on Generate

8.

To see all four sketches, right-click on the last two sketches in turn in the Tree Outline and select Always
Show Sketch.

to create the plane.

to create the Sketch Instance.

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Tutorial 7: Catalytic Converter

Creating the Inlet Flange


Having created all four profiles, you can now create the solid that connects them by using the Skin/Loft operation.
1.

Click on the blue Z-axis in the triad at the bottom right of the Graphics window to put the geometry into
a good viewing position for the selection.

2.

Select Skin/Loft

3.

Either:

from the 3D Features toolbar.

Select the four profiles from the Graphics window by selecting the four edges shown in the picture
below.You will need to hold down the Control key while selecting the second and subsequent edges.
Select the edges in the correct order by taking the inside one first and then working outwards: the
order of the profiles is important because the Skin/Loft operation will make a surface that smoothly
interpolates between them in the order which you specify.

or:

4.

Select the four profiles from the Graphics window by holding down the left mouse button and placing
the cursor in approximately the middle of the center circle. While still holding down the left button,
move the mouse slowly outwards towards the top left of the model view. As you pass over each
sketch, it is selected and the edge that you passed the cursor over is highlighted.This automatically
selects the sketches in the correct order (from inside to outside), which is important because the
Skin/Loft operation will make a surface which smoothly interpolates between them in the order
which you specify.

Click on Apply after selecting the four profiles.

You will now be able to see gray lines connecting the vertices of the four profiles.The gray lines may be in slightly
different places, depending on exactly which edges you created first for each sketch.These lines are called guide
lines, and give you a preview of how the Skin/Loft operation will connect these vertices. Unfortunately, the gray
lines in the picture above indicate that the wrong vertices are being connected: if you went ahead and created
the solid without fixing this, the resulting shape would be very twisted.The correct way to join the vertices is
shown in the picture below.

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Creating the Inlet Flange

Unless your vertices happen to be connected like the ones in the picture above, you will need to fix the problem,
as described below.
1.

Right-click and select Fix Guide Line.

2.

Select different edges on the sketches until the gray lines look correct.

Now continue to specify the settings for the Skin/Loft operation.


1.

In the Details View for the Skin/Loft, set Merge Topology? to Yes. If you leave it as the default (No), then
the solid that is created has 26 surfaces (a planar surface from the edges in Sketch1, a planar surface from
the edges in Sketch4, and 24 surfaces for the smooth curved surfaces interpolated between the profiles).
If you were to put a mesh onto this solid, you would have to use a small mesh size to get a good quality
mesh on and near the smallest surfaces. However, if you choose to Merge Topology directly in DesignModeler, the resulting solid only has three surfaces: the smooth curved surface is created in one piece
rather than 24 pieces.This solid can be meshed more evenly, even when using a coarser mesh size.

2.

Click on Generate

to create the Skin/Loft.

The solid should look like the picture below when appropriately orientated. See the notes below if the solid does
not look correct or if you get error messages when you generate it.

If your solid is not correct, try the following:

Check that each of the four sketches has exactly eight edges, particularly if you get messages about profiles
not having an equal number of edges.You can easily do this by selecting each sketch in the Tree Outline
and reading the number of edges in the sketch from the Details View.

Check that you have selected the profiles in the right order, particularly if you get messages about selfintersecting geometry.You can check the order by viewing the Details View for the Skin/Loft; the profiles
are listed in the order of selection. Only the order 1-2-3-4 or 4-3-2-1 will allow the solid to be generated
correctly. If your profiles are in the wrong order, then fix this as follows:
1.

Right-click on Skin1 in the Tree Outline and choose Edit Selections.


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Tutorial 7: Catalytic Converter


2.

In the Details View, right-click on the name of the profile which is in the wrong order (e.g. Profile2),
and use the commands Move to Top, Move up, Move down, and Move to Bottom to change the
position of the profile.

3.

Click on Generate

to modify the Skin/Loft.

If you create a solid that is twisted, check that the guide lines are correct: see above for details.

If your solid is generated but looks to be the wrong shape, you will have to check that each profile is correctly positioned, and that the planes you created (Plane4, Plane5 and Plane6) have the correct offsets
and are all based on the XYPlane.You should also check that you have selected all four profiles and have
not missed one.

Creating the Inlet Pipe


You can now create the inlet pipe that attaches to the flange that you have just created.The pipe consists of two
sections: a curved section and an extruded straight section.
The curved section of the pipe is a Revolve operation based on Sketch1. However, you need to create a line to
act as the axis for the rotation first.
1.

With the XYPlane selected, create a New Sketch

2.

On the Sketching tab open the Draw toolbox and select Line to draw a line that is parallel to the Y-axis,
at X = 15 cm.The length of the line is unimportant.

3.

Select Revolve

4.

Set Base Object to Sketch1 and Axis to the line which you have just drawn.

5.

Set Direction to Reversed and Angle to 45 degrees.

6.

Click on Generate

from the 3D Features toolbar.

to revolve the inlet pipe.

Finally, you can extrude to make the straight section of the pipe. However, you need to extrude from the end
surface of the pipe, which isn't currently defined as a sketch or plane, so first you need to construct the appropriate
plane.
1.

Create a New Plane

2.

Set Type to be From Face and Subtype to be Outline Plane.

3.

Set Base Face to be the end of the pipe section which you have just created.This can be selected directly
by clicking on it in the Graphics window.

4.

Click on Generate

180

to create the plane.

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Setting up the Mesh


5.

Select Extrude

6.

Set Base Object to be the plane that you have just created (Plane7) and Depth to 10 cm.

7.

Click on Generate

from the 3D Features toolbar.

to create the extrusion.

The geometry is now complete.


1.

Select File > Save to save the geometry file.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


In this case, two 2D Regions are required, one on the end of the pipe to allow an Inlet or Outlet Boundary Condition
to be applied and a second on the end of the flange to allow an Interface to be created between the flange and
catalyst housing.
1.

Create a Composite 2D Region called PipeEnd on the circular face at the end of the pipe: In the Tree
View, right-click Regions > Insert > Composite 2D Region. Click on the circular face, then in the Details
View click Apply. In the Tree View, right-click the new Composite 2D Region and rename it PipeEnd.

2.

Create a Composite 2D Region called FlangeEnd on the planar face at the end of the flange (this has
the highest Z-coordinate): In the Tree View, right-click Regions > Insert > Composite 2D Region. Click
on the planar face, then in the Details View click Apply. In the Tree View, right-click the new Composite
2D Region and rename it FlangeEnd.

The remaining faces are grouped into the Default 2D Region.

Setting up the Mesh


Set the Maximum Spacing:
1.

In the Tree View select Mesh > Spacing > Default Body Spacing .

2.

In the Details View, change Maximum Spacing to 1.0 cm, then press Enter.

You can use Inflation to produce a thin layer of prismatic elements along the walls of the converter.

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1.

In the Tree View, click on Inflation. In the Details View, set Number of Inflated Layers to 5.

2.

Leave the rest of the parameters at their default values.

3.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

4.

For Location, select Default 2D Region from the Tree View.

5.

Set Maximum Thickness to 0.5 cm.

Generating the Volume Mesh


Finally, you can generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save as CatConvMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 8: Annulus

This is a very simple example which shows how to mesh a two-dimensional geometry.The following geometry
and meshing features are illustrated:

Inflation

Extended Layer Growth for Inflation

Extruded 2D meshing.

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as NonNewton.wbdb.

2.

Choose New geometry to open DesignModeler, specifying the units as foot.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

Creating the Solid


1.

With the XYPlane selected, create a New Sketch

2.

Use Grid from the Settings toolbox of the Sketching tab to select Show in 2D and Snap.

3.

Set Major Grid Spacing to 0.5 ft and Minor-Steps per Major to 4.

4.

Use Circle from the Draw toolbox of the Sketching tab to create a circle centered on the origin with a
radius of 0.5 ft.

5.

Use Circle again to create another circle centered on X = 0 ft,Y = 0.125 ft, with a radius of 0.75 ft.

6.

Select Extrude

7.

Set Base Object to be the sketch that you have just created (Sketch1) and Depth to 0.1 ft.

from the 3D Features toolbar.

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8.

Click on Generate

to create the solid.

The geometry is now complete.


1.

Select File > Save to save the geometry file as NonNewton.agdb.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the 2D Regions:
1.

Create a Composite 2D Region called rotwall on the inner wall, which will subsequently be rotating in
the CFD simulation.

2.

Create a Composite 2D Region called SymP1 on the planar face with the lowest Z-coordinate.

3.

Create a Composite 2D Region called SymP2 on the planar face with the highest Z-coordinate.

Setting up the Mesh


Set the Maximum Spacing:
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 0.02 ft, and press Enter on the keyboard to set this
value. If you are using geometry which has come from the Parasolid import route, use the value 0.006
m.

This mesh will be used to simulate the flow of a non-Newtonian fluid in ANSYS CFX, with its viscosity depending
upon the shear strain. A fine mesh is required on the inner and outer radius walls to resolve the shear layers and
accurately predict the viscosity variation in the boundary layer regions.You will use inflation to create layers of
prismatic elements on the Wall boundaries. For this tutorial, you will use the First Layer Thickness option, which
allows you to set the height of the first prism layer (i.e. the one which actually touches the edge of the geometry).
Successive prism layers are then added, each one of thickness equal to the thickness of the previous layer multiplied
by the Expansion Factor, until the height of the next prism layer is approximately equal to its width/length. Since
the last layer of prisms have approximately unit aspect ratio (side lengths approximately equal), the transition
between the prism elements and the tetrahedral elements is smoother using this option. When the First Layer

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Setting up the Extruded 2D Mesh


Thickness option is enabled, the Number of Inflated Layers is used as a maximum number of layers rather
than an actual number of layers.
In addition, this tutorial will use the Extended Layer Growth parameter.This is only available when the First
Layer Thickness option is selected, and it allows extra prism layers to be added beyond the point where unit
aspect ratio prisms are reached. Each of these extra layers is of the same thickness as the previous layer, so that
unit aspect ratio is maintained. Prisms continue to be added until either the Number of Inflated Layers is reached
or the prism layers begin to collide with each other or with the geometry boundaries.
The Extended Layer Growth option is being used here to ensure that as much of the geometry as possible is
filled with prisms.This results in a smoother flow pattern for a coarser mesh since the flow is mostly aligned with
the prism layers.
1.

Click on Inflation in the Tree View. In the Details View, set Number of Inflated Layers to 40.

2.

Set Expansion Factor to 1.3.

3.

Set Inflation Option > Option to First Layer Thickness and set First Prism Height to 0.0012 ft or
0.00037 m for Parasolid geometry.

4.

Ensure that Extended Layer Growth is set to Yes.

5.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

6.

For Location, select Default 2D Region and rotwall from the Tree View.

7.

Expand the Preview item in the Tree View, right-click over Default Preview Group, and select Generate
Surface Meshes.You should be able to see that the prism layers almost fill the geometry.

Setting up the Extruded 2D Mesh


CFX-Mesh has an Extruded 2D mesh capability which can be used to mesh two-dimensional geometries (such
as this one) or to extrude a mesh on one face through a specified translation to form an extruded mesh consisting
of triangular prisms and hexahedra. In each case, the geometry is created as a normal 3D geometry. Once you
activate the Extruded 2D Meshing capability, you must specify a Periodic Pair which can be either translational
or rotational: this identifies two sets of faces which map onto each other by the specified transformation. When
you mesh, the surface mesh (including Inflation) is generated as usual. However, instead of volume meshing in
the normal manner, all the mesh apart from the mesh on one nominated set of faces (Location 1) is removed,
and the mesh on Location 1 is swept through the transformation specified for the Periodic Pair, giving the 2D
or extruded mesh.
In order to set up the Extruded 2D mesh, you must first activate the capability, and then create an Extruded 2D
Periodic Pair to define the direction of the extrusion.
1.

Click on Options in the Tree View. In the Details View, set Meshing Strategy to Extruded 2D Mesh.

2.

Set Number of Layers to 1.This will give a mesh which is just one layer thick along the Z-axis, so that
the flow is truly two-dimensional. Higher values for the number of layers would give you an extruded
mesh which could be used for three-dimensional flow, such as a pipe mesh with elements all aligned
along the pipe direction.

After you have selected the Extruded 2D Mesh option, a new item will appear in the Tree View: Extruded
Periodic Pair. At first this shows as being invalid because the locations have not yet been specified.
1.

Click on Extruded Periodic Pair.

2.

For Location 1, select SymP1 from the Tree View.

3.

For Location 2, select SymP2 from the Tree View.


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Tutorial 8: Annulus
4.

Leave Periodic Type > Option set to Translational.

5.

Since the sketches which were used to produce this geometry in DesignModeler consist entirely of circles
which have no vertices, CFX-Mesh is unable to determine the translation vector automatically, and you
must enter this in the boxes which appear. Set Translation Along X Axis to 0 ft, Translation Along Y
Axis to 0 ft, and Translation Along Z Axis to 0.1 ft or 0.03048 m for Parasolid geometry.

Previewing the Surface Mesh


Next, take a look at the mesh which is produced.
1.

Right-click over Default Preview Group, and select Generate Surface Meshes.

2.

In order to view the mesh clearly, right-click over Preview in the Tree View, and select Insert > Preview
Group. For Location, select Default 2D Region, rotwall, and SymP2 from the Tree View.

3.

Click on Preview in the Tree View, and in the Details View, set Display Mode to Wire Mesh, Face Color
Mode to Uniform, and Uniform Color to a dark color (double-click on the existing color to bring up a
color selector).

4.

Now click on Preview Group 1 in the Tree View to make it visible again.

You will be able to see that on the two curved surfaces, there are no triangles in the surface mesh. Instead, the
mesh on these faces consists of quad elements (four-sided elements) produced by extruding the mesh from
SymP1 to SymP2.

Generating the Volume Mesh


Finally, you can generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save as NonNewtonMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 9: Mixing Tube

This is a simple example which shows how to add extra surfaces to a model which can then be used for boundary
conditions.The picture above shows the geometry: the three circular holes will be used in the final CFD simulation
to inject the reactants to be mixed.They must exist as distinct surfaces to allow the inlet boundary conditions
to be defined in the simulation.The following geometry and meshing features are illustrated:

Imprint Surfaces, to add surfaces for boundary conditions

Curvature-sensitive meshing

Inflation

Stretch, to reduce the number of elements along one axis

Preview Groups, to view part of the surface mesh

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as Reactor.wbdb.

2.

Choose New geometry to open DesignModeler, specifying the units as millimeters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

Creating the Solid


The first step is to create the solid for the mixing tube.
1.

With the XYPlane selected, create a New Sketch

2.

Use Rectangle from the Draw toolbox of the Sketching tab to create a rectangle which extends from
0 < X < 60 mm and -10 mm < Y < -4 mm.

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Tutorial 9: Mixing Tube


3.

Select Revolve

4.

Set the axis for the rotation as follows. First, click on the line which forms the bottom of the rectangle (Y
= -10 mm), and then click on Apply in the Details View.

5.

Set Direction to Both - Symmetric and Angle to 15 degrees.

6.

Click on Generate

from the 3D Features toolbar.

to create the solid.

Notice that the curved surface of the solid consists of just one surface, as can be seen by clicking on it.

Breaking up the Curved Surface


You need to break up this surface so that the three circular holes are created as separate surfaces.To do this, you
will create a sketch containing the three circles, and then Extrude with Imprint Surfaces to effectively project the
circles onto the full curved surface.
1.

With the ZXPlane selected, create a New Sketch

2.

Use Circle from the Draw toolbox of the Sketching tab to create three circles in this sketch, as shown
below.The circles each have radius 0.75 mm, and their centers are positioned on the X-axis at 5 mm, 15
mm and 25 mm from the Z-axis, respectively. First draw the circles in approximately the right position.

3.

Now use Equal Radius from the Constraints toolbox of the Sketching tab to set two of the circles to
have the same radius. Repeat to set the third circle to have the same radius as one of the other two.

4.

Click on Dimensions in the Sketching tab to open the Dimensions toolbox.

5.

Click on Radius and then select the first circle from the Model View.

6.

Click somewhere in the Model View to choose where the label for this dimension will be placed. Its location
does not affect the model in any way and is purely for display purposes.

7.

If you now look in the Details View at the bottom left of the screen, you will find a section headed Dimensions, which contains the radius R1. Set this to be 0.75 mm.The other circles will automatically take the
same radius.

Note that if you happen to draw the circles sufficiently close to having an equal radius, then DesignModeler
will apply an Auto Constraint to the circles, constraining their radii to be equal. If this happens and you
try to set the radius of both circles explicitly, then you will see a warning:New dimension makes model
over-constrained. when you try to dimension the radius of the second or subsequent circle. If you do
see this warning, then click OK to clear the warning and then right-click over the Graphics window and
select Cancel.You will not need to set a dimension on this circle in this case: its radius will always be
identical to the radius that you have already set.

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Setting up the Regions


Now you can create the Extrude.
1.

Select Extrude

2.

Set Base Object to be the new sketch (Sketch2), and set Operation to Imprint Faces.

3.

Set Direction to Reversed, Extent Type to be To Faces, and select the curved surface as the Target
Face.

4.

Click on Generate

from the 3D Features toolbar.

to break up the surface.

You should now find that if you click on the curved surface of the solid, it consists of four separate surfaces: the
three circles and the remainder.

The geometry is now complete.


1.

Select File > Save to save the geometry file as Reactor.agdb.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the 2D Regions:
1.

Create a Composite 2D Region called InWater on the nearly-triangular face with the lowest X-coordinate.

2.

Create a Composite 2D Region called InAcid on the circular face nearest to the InWater 2D Region which
you have just created.The circle is part of the curved face of the reactor.

3.

Create a Composite 2D Region called InAlkali on the two remaining circular faces.

4.

Create a Composite 2D Region called out on the nearly-triangular face with the highest X-coordinate.
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Tutorial 9: Mixing Tube


5.

Create a Composite 2D Region called sym1 on the planar face with the higher Z-coordinates.

6.

Create a Composite 2D Region called sym2 on the planar face with the lower Z-coordinates.

Setting up the Mesh


Set the Maximum Spacing:
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 0.6 mm, and press Enter on the keyboard to set this
value.

A fine mesh is required around the circular inlets. In this tutorial, you will use curvature-sensitive meshing. Using
this utility, the mesh will automatically be refined in regions where the edges of the surfaces have a large curvature.
1.

Click on Default Face Spacing in the Tree View, which is contained in Mesh > Spacing.This is a Face
Spacing object which is applied to all faces which do not have a Face Spacing explicitly defined.

2.

Set the Angular Resolution to 18 degrees.The mesh will be refined wherever two adjacent surface
mesh edges make an angle of more than the number of degrees set by the Angular Resolution setting.

3.

Set Minimum Edge Length to 0.15 mm.This prevents over-refinement in areas which have a very large
curvature.

4.

Set Maximum Edge Length to 0.6 mm and leave the other parameters to the default settings.

Generating the Surface Mesh


To see the effects of curvature-sensitive meshing, preview the surface mesh on the wall of the reactor.
1.

Right-click over Preview in the Tree View, and select Insert > Preview Group. Change the name of the
Preview Group to wall.

2.

For Location, select the curved surface of the geometry with the highest Y-coordinate.

3.

Now right-click over the Preview Group wall in the Tree View, and select Generate This Surface Mesh.
The surface mesh will be generated on just the corresponding faces.

4.

Zoom into the area around the three circular inlets by clicking with the right mouse button and dragging
a zoom box over the area required.

You will see that the mesh has been automatically refined around the three inlets.

Setting up Stretch and Inflation


Since the geometry is long and thin, it is appropriate to generate a stretched mesh to expand the mesh elements
in the X-direction. In practice, the geometry is expanded by the specified factors, meshing takes place and then
the geometry is contracted back to its original size.This results in fewer elements along the length of the reactor
without affecting how many elements are present in a cross-section of the tube.
1.

Click on Stretch in the Tree View.

2.

Set Stretch in X to 0.5 and leave the other stretch factors set to 1.

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Generating the Volume Mesh


3.

Regenerate the mesh by right-clicking on the Preview Group wall and selecting Generate This Surface
Mesh.

It is a good idea to put inflation on the reactor wall.


1.

Click on Inflation in the Tree View. In the Details View, set Number of Inflated Layers to 5.

2.

Set Expansion Factor to 1.3. Leave the rest of the parameters as their default values.

3.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

4.

For Location, select the curved surface of the geometry with the highest Y-coordinate.

5.

Set Maximum Thickness to 0.6 mm.

Generating the Volume Mesh


Finally, you can generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save as ReactorMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 10: Heating Coil

This example creates the geometry and mesh for a heating coil, which consists of a solid copper coil in a vessel
containing liquid.Two solid bodies are required, one for the coil and one for the containing vessel.The following
geometry and meshing features are illustrated:

The Sweep operation to create the coil

Multiple solid bodies

Body operations

Face Spacing, to refine the mesh on a particular face

Inflation

Proximity

Preview Groups, to view part of the surface mesh.

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, create a new empty project, and save it as HeatingCoil.wbdb. If you need
to, refer to the instructions in Tutorial 1: Static Mixer under Geometry Creation for more details on how to
do this.

2.

Choose New geometry to open DesignModeler, specifying the units as meters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

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Tutorial 10: Heating Coil

Creating the Profile and Path


You will use the Sweep action to create the coil which requires sketches to define the profile (the circle that forms
the cross-section for the coil) and the path around which it will be swept.
1.

With the YZPlane selected, New Sketch

2.

On the Sketching tab open the Settings toolbox and select Grid > Show in 2D and Snap. Set up the
grid to have a Major Grid Spacing of 1 m and Minor-Steps per Major of 4.

3.

Open the Draw toolbox and use Circle to create a circle centered on Y = 0.75 m, Z = 0.5 m with any
convenient radius (that is, any radius that does not place the Y or Z axis as a tangent to the circle, as this
would make the axis a constraint on the circle). Adjust the radius to 0.1 m by opening the Dimensions
toolbox and using Radius: after clicking on Radius, click on the circle, then click slightly away from the
circle. In the Details View, change the value of R1 to 0.1.

4.

This example will split the circle into two segments for reasons that will be explained later on.To break
the circle into two pieces, open the Modify toolbox and select Split, then right-click in the Model View
window and select Split Edge into n Equal Segments.

5.

Back on the Sketching tab, next to where you clicked on Split, you will now find a box which allows you
to specify how many segments to break the circle into. Set it to 2 and select the circle in the Model View
window to perform the Split operation.

6.

On the Modeling tab select the YZPlane, then click on New Sketch
YZPlane as before.

7.

On the Sketching tab open the Draw toolbox and select Line to create a single straight line along the
Z-axis, from Z = 0.5 m to Z = 1.5 m.

to create a new sketch.

to create Sketch2, based on the

Using Sweep to Make the Coil


1.

From the 3D Features toolbar, select Sweep

2.

Set the Profile to be Sketch1: click on Sketch1 in the Tree Outline and then click on Apply in the Details
View at the bottom-left of the screen.

3.

Set the Path to Sketch2: click on the Not selected text next to Path, click on Sketch2 in the Tree Outline,
and then click on Apply.

4.

Set the Scale to 1.

5.

Set the number of Turns to 2.

6.

Click on Generate

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to create the coil.

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Extruding the Bottom End of the Coil

Extruding the Bottom End of the Coil


If you look at the geometry shown above, you will be able to see that the ends of the coil are extruded to the
edges of the container. However, the extrusion is not normal to the faces at the end of the coil: if you were to
extrude in the normal direction then the coil would look like the picture (a) below, whereas the actual coil is
shown in picture (b).

(a)

(b)

To create the extrusion in a direction that is not normal to the faces, you need to define a vector that gives the
direction for the extrude.You will create a vector to explicitly calculate the angle at which the extrusion takes
place in order to maintain the smooth gradient from the main coil into the extrusion. Straightforward trigonometry
shows that the angle between the path and the horizontal is 6.06 degrees:

1.

With the ZXPlane selected, create a New Sketch

2.

On the Sketching tab open the Draw toolbox and select Line to create the line.To position it, place the
first point at Z = 0 m, X = 0 m and then put the second point down at approximately the correct angle,
as shown in the picture below.To orient the coil as shown in the picture, click on the green Y-axis arrow
on the triad.

3.

Now specify the exact angle as follows. Open the Dimensions toolbox and select Angle, then click on
the X-axis, then on the line, and then on the X-axis again. If the wrong angle is displayed after you have
selected the axis, then right-click and choose Alternate Angle until the correct angle is displayed. Click
in the Model View window to position the angle label. Finally, type the angle, 6.06 degrees, into the Dimensions box in the Details View.

Use the Extrude operation:


1.

From the 3D Features toolbar, select Extrude

2.

Set Base Object to be Sketch1, and set Operation to Add Material.

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Tutorial 10: Heating Coil


3.

Right-click in the Tree Outline on Sketch3, and select Always Show Sketch. Click on Direction Vector
to change it from just being None (Normal), then click on the single line in Sketch3 that defines the
direction vector. Click Apply in the Details View.The text should now read 2D Edge.

4.

Set Depth to be 1.2 m and Merge Topology? to No. Click on Generate


of the coil.

to extrude the bottom end

Extruding the Top End of the Coil


The actions above will be repeated to extrude the top part of the coil. However, there is no existing sketch to
extrude from; instead, you will create a new plane from the top circular end of the coil to use for this purpose.
1.

Create a New Plane

2.

Set Type to be From Face and Subtype to be Outline Plane.

3.

Set Base Face to be the circular face at the top of the coil. Hold down the middle-mouse button (or the
mouse wheel) and drag the coil so that you can see the circular face. Click on Not selected, then click
on the circular face in the Model View window, the click Apply.

4.

Click on Generate

to create the plane.

Use the Extrude operation again:


1.

From the 3D Features toolbar, select Extrude

2.

Set Base Object to be Plane4, and set Operation to Add Material.

3.

Click on Direction Vector to change it from just being None (Normal). Click on the single line in Sketch3
that defines the direction vector, which is the same as for the previous Extrude. Click Apply in the Details
View.The text should now read 2D Edge.

4.

Set Direction to Reversed,Depth to 1.2 m, and Merge Topology? to No. Click on Generate
the top end of the coil.

to extrude

Trimming the Ends of the Coil


Now trim the ends of the coil as follows.
1.

With the XYPlane selected, create a New Sketch

2.

Click the Look at face icon to orient the drawing.

3.

On the Sketching tab open the Draw toolbox and select Circle to draw two circles in the new sketch.
Both should be centered on the origin, and their radii should be exactly 1 m and at least 1.5 m respectively.

4.

Select Extrude

5.

Set Base Object to be the new sketch, and set Operation to Cut Material.

6.

Set Depth to be 2 m, and click on Generate

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from the 3D Features toolbar.

to remove the ends of the pipes.

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Creation of the Container

Creation of the Container


The next step is to create the container around the coil. DesignModeler has an Enclosure feature that allows the
easy creation of a cylindrical enclosure around a solid body and generates the cylinder automatically; however,
this only works if the solid body is not required to touch the edges of the enclosure. In this case, the ends of the
coil will touch the sides of the container, so although the Enclosure feature can be used, you will have to construct
the cylinder manually first.
The first steps are to freeze the coil, so that it is not affected by the next geometry creation actions, and to give
it a name, so that it can easily be identified later.
1.

Select Tools > Freeze.

2.

In the Tree Outline, click on the plus sign next to 1 Part, 1 Body and then select Solid from the tree underneath this entry. In the Details View, you will now see the information relating to the body. Click on
the word Solid in this information, and change it to read Coil. Press Enter to have the name change take
effect.

3.

With the XYPlane selected, create a New Sketch

4.

On the Sketching tab open the Draw toolbox and select Circle to draw two circles in the new sketch.
Both should be centered on the origin, and their radii should be exactly 1 m and 0.5 m respectively. Since
a circle of radius of 1 m already exists in an earlier sketch, you may find that if you try to set the radius of
the outer circle to be 1 m using the Dimensions toolbox, you get a warning:New dimension makes
model over-constrained.This occurs if DesignModeler has applied Auto Constraints to your new circle,
already constraining the radius to be 1 m to match the existing circle. If you do see this warning, then
click OK to clear the warning and then right-click over the Model View window and select Cancel.You
will not need to set a dimension on this circle in this case.

5.

Select Extrude

6.

Set Base Object to be the new sketch, and set Operation to Add Material.

7.

Set Depth to be 2.25 m, and click on Generate

8.

In the Tree Outline, under 2 Parts, 2 Bodies, click on Solid. In the Details View, click on Solid, and rename
it to Container, then press Enter.

from the 3D Features toolbar.

to create the container.

The next step is to cut the coil out from the container, using the Enclosure feature:
1.

From the main menu, select Tools > Enclosure.

2.

Set Shape to User Defined.

3.

Select the container as the User Defined Body.To select it, you can click on Container in the Tree Outline
under 2 Parts, 2 Bodies, then click Apply.

4.

Set Merge Parts? to Yes.This ensures that the final bodies are all in one part, and saves you from having
to merge them into one part explicitly later on.The Merge Parts operation is able to operate more reliably
if the surfaces that form the interface between the two parts are not just closed loops.This is the reason
for breaking the circle in Sketch 1 into two separate pieces.

5.

Click on Generate

to cut the coil out from the container.

This operation cuts a coil-shaped hole in the container, without deleting the coil, as required.
The geometry is now complete.

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Tutorial 10: Heating Coil


1.

Select File > Save and save the geometry file as HeatingCoil.agdb.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the 2D Regions:
1.

Create a Composite 2D Region called inflow on the large annular face with the lowest Z-coordinate:
right-click on Regions and select Insert > Composite 2D Region. Right-click on Composite 2D Region
and select Rename to change the name to inflow.

2.

Create a Composite 2D Region called outflow on the large annular face with the highest Z-coordinate
as above.

Finally, you need to create a Composite 2D Region on the coil itself. First, you need to understand an important
distinction between 2D Regions and solid faces that applies when there is more than one Solid Body present in
the model (which is what we have here: one solid is the coil, and the other is the container). Where two Solid
Bodies meet at a common face, there is just one face present in the geometry; however, there are two 2D Regions,
as shown in the example below.

If your model has only one solid, then there is no difference between a face and 2D Region. If your model has
more than one solid, then all of the external faces will also be 2D Regions. However, two 2D Regions will exist
for every internal (shared) face.
So when you create the Composite 2D Region on the coil, you have to be very clear which side of the face you
want to select to include in the 2D Region. Since you are going to be applying Inflation to the 2D Region, you
need to select the 2D Regions on the container side of the faces, so that the Inflation grows into the container
(where you have fluid flow and need to resolve the boundary well) and not into the coil itself (where there is
only heat transfer and no particular need to resolve the boundary fields).
To make the selection easier and to ensure that you only pick 2D Regions on the container side and not the coil
side, you will first suppress the coil.This ensures that only the container faces can be picked.
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Setting up the Mesh


1.

Click on the plus sign next to Geometry in the Tree Outline to open it up. Click on the plus sign next to
Part to show that the Part contains two bodies.

2.

Click on the name of each body in turn: this highlights the appropriate body in the Graphics window.

3.

Right-click Coil and select Hide.The Hide function stops the body from being displayed in the Graphics
window and prevents you from selecting its faces; however, it will still be meshed. In this case, Hide
makes selection of the required faces easier in the next step.

4.

In the Tree View, right-click over Regions and select Insert > Composite 2D Region. Change its name
to coil surface.

5.

Click on the green Y-axis in the triad at the bottom right of the Graphics window to put the geometry
into a good viewing position for the selection.

6.

In order to better see the inside of the coil, click on Geometry in the Tree View, and in the Details View,
set Transparency to 40 %.

7.

Click back on the new Composite 2D Region in the Tree View, and then select all six of the coil faces,
clicking Apply to finalize the selection.These can be most easily selected by using Box Select (drag a
box across the Graphics window which encloses the whole of the coil but not the whole of the cylinder
while holding down the left mouse button).
If you appear to have only five or four faces making up the coil surface, then go back to your DesignModeler tab and check that you set Merge Topology? to No for both of your Extrude operations. If you
find that you did make a mistake in DesignModeler, then fix the problem in DesignModeler (making sure
that you press Generate to apply the changes) and then in CFX-Mesh, right-click over Geometry in the
Tree View and select Update Geometry to update the CFX-Mesh session to use the corrected geometry.

8.

Note that the coil body is still hidden. Right-click on the Coil body and select Show.

Setting up the Mesh


Set the Maximum Spacing:
1.

In the Tree View, select Mesh > Spacing > Default Body Spacing.

2.

In the Details View, change Maximum Spacing to 0.1 m and press Enter.

3.

Right-click on Spacing and select Insert > Face Spacing

4.

In the Details View, set Option to Constant, and set the Constant Edge Length to 0.07 m.

5.

Set the Radius of Influence to 0.0 m, and Expansion Factor to 1.2.

6.

For Location, select the Composite 2D Region coil surface from the Tree View and click Apply.

Note that the Composite 2D Region coil surface contains only one side of the coil faces, not both. However, by
setting a Face Spacing on this region, you are implicitly controlling the face spacing on both sides of the coil
face because the surface mesh on both sides of the faces must be identical.
Proximity will greatly improve the mesh for this tutorial. However, in order to keep the number of elements down
for tutorial purposes, the number of elements across the gap is reduced from the recommended number 4 to
2.
1.

In the Tree View, click Mesh > Proximity.

2.

Set Surface Proximity to Yes and change Elements Across Gap to 2.

Create an Inflated Boundary on the coil:

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Tutorial 10: Heating Coil


1.

In the Tree View, click on Inflation; in the Details View, set Number of Inflated Layers to 4.

2.

Leave the rest of the parameters at their default values.

3.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

4.

For Location, select coil surface from the Tree View.

5.

Set Maximum Thickness to 0.1 m.

Because only one side of the faces that form the boundary between the coil and container are contained in coil
surface, inflation will take place only on the container side of the faces.

Generating the Surface Mesh


You can visualize your inflation layer to see the effect of choosing only one side of the coil faces for Inflation.
1.

Right-click over Preview > Default Preview Group, and select Generate Surface Meshes.

Your mesh should show that the inflated layers are all outside the coil.You may see that the inflation layers do
not go all the way round the coil ends; this is because the coil meets the container at a very shallow angle and
the inflator cannot easily fill the very narrow gap.
You may also find that the surface mesh generation process produces warnings about poor angles.This indicates
that the mesh is not of a high quality, and it is the result of meshing this geometry with over-coarse length scales
(in order to keep the solution time down for tutorial purposes).
Now create another inflated boundary on the wall of the container:
1.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

2.

For Location, select the outside and inside walls of the container (Ctrl-click on the large cylindrical face
and the inner cylindrical face) from the Graphics window, then click Apply.

3.

Set Maximum Thickness to 0.1 m.

Generating the Volume Mesh


Finally, you can generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save the file as HeatingCoilMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 11: Airlift Reactor

This example creates the geometry and mesh for an airlift reactor or bubble column.The two figures above show
the geometry created in DesignModeler (left) and a schematic picture of the full geometry, not to scale (right).
In the CFD simulation, the air is input through a small ring sparger. It then rises up to the top of the geometry
and leaves the reactor. A thin draft tube helps to stabilize the rising plume of bubbles.The full geometry is rotationally symmetric, so only a 30-degree segment needs to be modeled.
The draft tube will modeled as a thin surface (which has no thickness), and so it must be created as an internal
face of a separate body, which will need to be created in DesignModeler.The following geometry and meshing
features are illustrated:

Multiple solid bodies

Imprint Surfaces, to add surfaces for boundary conditions

Face Spacing, to refine the mesh on a particular face.

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as BubbleColumn.wbdb.

2.

Choose New geometry to open DesignModeler, specifying the units as centimeters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

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Tutorial 11: Airlift Reactor

Creating the Main Solid


The first step is to create the main solid.
1.

With the XYPlane selected, create a New Sketch

2.

Use Polyline from the Draw toolbox of the Sketching tab to create a closed polyline in the shape shown
below (the Y-axis is vertical).To close the polyline, right-click over the Graphics window after you have
selected the last point and select Closed End.

3.

Use Circle from the Draw toolbox to create the circle shown in the diagram.

4.

Use the Dimensions toolbox of the Sketching tab to add the dimension labels H1, H2, etc. shown in
the picture. It does not matter if your labels do not have the same names as the ones in the picture.You
will need to use the Horizontal, Vertical and Radius items from this toolbox to label the H,V and
R dimensions, respectively.

5.

To ensure that the length of the bottom of the reactor is the same as the length of the top (H1), select
Equal Length from the Constraints toolbox of the Sketching tab, and then select the top and bottom
edges of the sketch.This ensures then when you set (or change) the dimension H1, both top and bottom
of the reactor are affected.

6.

Now use the table below to assign actual lengths to the dimensions listed in the Details View. Since the
original sketch is not to scale, you will find that the geometry changes shape as you apply each one,
particularly when you specify the bubble column height.

Dimension name
Dimension label in picture above Length
Column radius
H1
8.0 cm
Distance between draft tube and outside of column
H2
2.5 cm
Distance between axis and sparger
H3
3.0 cm
Height of column
V4
77.0 cm
Distance between top of draft tube and column top
V5
3.5 cm
Distance between bottom of draft tube and column base
V6
3.5 cm
Height of sparger above column base
V7
3.5 cm
Radius of sparger
R8
0.4 cm
Now you can use this sketch to create the solid body.
1.

Select Revolve

2.

Set the axis for the rotation by clicking on the Y-axis and then clicking on Apply in the Details View.

3.

Leave Direction set to Normal and Angle set to 30 degrees.

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from the 3D Features toolbar.

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Breaking the Sparger Surface to form the Inlet


4.

Click on Generate

to create the solid.

Breaking the Sparger Surface to form the Inlet


When the CFD simulation is run, the gas is injected through the top of the small circular hole, through a 74-degree
segment. Currently, the hole is defined with just one surface, so this must be broken to allow the boundary
conditions to be appropriately defined.The steps below explain how to modify the solid to achieve this. All of
this could have been done as part of the original construction of the solid, but this tutorial has split the steps up
to make it clear exactly what each step achieves.
1.

The display will be clearer for the next step if you hide the solid for now: double-click on 1 Part, 1 Body
in the Tree Outline, right-click on Solid, and choose to Hide Body.

2.

Select Sketch1 from the Tree Outline and go to the Modify toolbox of the Sketching tab.

3.

Click on Split, and break the circle into two parts by clicking on it in approximately the positions shown
in the picture below.The exact position of the breaks does not matter for the moment, but make sure
that you do not choose break points which are exactly at the highest or widest points of the circle.

Simply breaking the circle into two parts and regenerating the solid isn't enough to make the hole have two
surfaces.This is because by default, the Revolve operation has Merge Topology? set to Yes.This has the effect
of optimizing the topology of the resulting solid, which in this case means that the hole is always created as just
one surface.
1.

Select the Revolve1 object from the Tree Outline.

2.

Set Merge Topology? to No.

3.

Click on Generate

4.

Show the solid again by right-clicking on Solid in the Tree Outline, and choosing to Show Body.

to apply the changes to the solid.

You should now find that the hole in the solid has two faces as required.
The final step in the construction of this solid is to position the two breaks in the circle in the correct location.
As before, this could have been combined with the earlier steps, but it is clearer to separate it out for the purposes
of the tutorial.To position the breaks correctly, you will create a second sketch which is not used to generate a
solid directly but acts to constrain the breaks in the circle.
1.

Hide the solid again by right-clicking on Solid in the Tree Outline, and choosing Hide Body.

2.

With the XYPlane selected, create a New Sketch

3.

Zoom into the circle from Sketch1 by clicking with the right mouse button somewhere near the circle
and dragging a box over it whilst holding down the mouse button.

4.

Use Line from the Draw toolbox of the Sketching tab to draw a vertical line with one endpoint at the
center of the circle in Sketch1.You can make sure the line starts on the existing center point by ensuring
that as you click the mouse button on it, a pink box appears around the center point.This indicates that
you are choosing an existing point and not creating a new point. For the second point, move the cursor

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Tutorial 11: Airlift Reactor


approximately vertically upwards and adjust it until a V appears next to the line. If you click whilst the
V shape is present then the line is automatically constrained to be vertical.The length of the line does
not matter, since you are only going to use it to define a symmetry axis.
5.

Now draw two more lines, connecting each of the two vertices on the circle (where you split it) to the
center of the circle. Again, you can make sure the lines start and finish on the existing points by ensuring
that as you click the mouse button on the appropriate point, a pink box appears around the point.

6.

The next step is to constrain the points so that they are symmetrically placed on each side of the vertical
line. Select the Constraints toolbox of the Sketching tab, and click on Symmetry. Click first on the
vertical line to pick the symmetry axis, and then click on the two straight lines to position them symmetrically.

This moves the points in the Sketch2 to be symmetric about the vertical line. However, when you created these
points you defined them to be coincident points with the breaks in the circle in Sketch1, so this operation will
also move the circle breaks in Sketch1 to be symmetric.
1.

Select Angle from the Dimensions toolbox of the Sketching tab.

2.

Set the angle between the two lines to be 74 degrees. If the wrong angle is displayed after you have
selected the second line, then before you click to fix the label, right-click and choose Alternate Angle
until the correct angle is displayed.

1.

Click on Generate

2.

Show the solid again by right-clicking on Solid in the Tree Outline, and choosing to Show Body.

to modify the solid.

Creating the Second Solid


Now what remains is to create the second solid, which fills in the gap on the outside of the reactor. If you create
another solid, the operation Add Material will add material to the first one rather than creating a second solid
as desired.The way to avoid this is to use Add Frozen instead of Add Material.The solid creation operation,

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Creating the Second Solid


Extrude in this case, will add a new, separate solid. A frozen solid is not affected by most geometry operations
that follow, and will appear by default as slightly transparent.
To create the second solid, you first need to create a plane to extrude from.
1.

Make sure that no faces are selected, and then create a New Plane

2.

Set Type to From Face and check that Subtype is set to Outline Plane. If Subtype is already set to
Tangent Plane, then you will not be able to change it: delete the new plane, make sure that no faces
are selected (by clicking somewhere in the Model View window away from the geometry) and create a
new plane instead.

3.

For the Base Face, select the horizontal face at 3.5 cm above the bottom of the reactor - see the picture
below - and then click on Apply in the Details View.

4.

Click on Generate

1.

Select Extrude

2.

Set Operation to Add Frozen.

3.

Set Extent Type to To Faces.This will make the Extrude stop when it reaches the selected face(s).

4.

Set the Target Face as the horizontal surface which is 3.5 cm below the top of the reactor

5.

Click on Generate

to create the plane.

from the 3D Features toolbar.

to create the solid.

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Tutorial 11: Airlift Reactor


The Tree Outline should now show that you have display 2 Parts, 2 Bodies. In order to produce a single mesh on
the two bodies, they must be combined into one part.
1.

From the Selection toolbar at the top of the window, turn on Select Bodies .This means that you
can only select Solid Bodies in the next operation, which helps to make the selection process easier.

2.

In the Model View window, select one of the two Bodies by clicking on them with the left mouse button.
Hold down the Ctrl key and then click on the other one in order to add to the original selection.

3.

Right-click over the Model View window and select Form New Part.

The geometry is now complete.


1.

Select File > Save to save the geometry file as BubbleColumn.agdb.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the 2D Regions:
1.

Create a Composite 2D Region called Sparger on the top part of the small hole (the ring sparger).

2.

Create a Composite 2D Region called Top on the very top face of the reactor (highest Y-coordinate).

3.

Create a Composite 2D Region called Column on the column walls.You need to select five faces: the
three parts of the outside wall (highest X-coordinate), the bottom face of the reactor (lowest Y-coordinate)
and the bottom part of the small hole which forms the ring sparger.

4.

Create a Composite 2D Region called Symmetry1 on the two faces which lie in the XYPlane.

5.

Create a Composite 2D Region called Symmetry2 on the two faces which are directly opposite the faces
used for Symmetry1.

Finally, create a Composite 2D Region on the internal face which will form the draft tube. In order to do this, it
is important to understand the difference between faces and 2D Regions when there are multiple solids in the
geometry, and how to use the selection rectangles. If you have not already done so, you are advised to work
through or at least read the meshing section of Tutorial 6: Butterfly Valve and the meshing section of Tutorial
10: Heating Coil.

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Generating the Volume Mesh


For the Composite 2D Region which comprises the draft tube, it is appropriate to include only one side of the
internal face. When you come to set up the Thin Surface boundary condition in ANSYS CFX-Pre, the other side
of the face will then be automatically identified as the other side of the thin surface.
1.

Right-click over Regions in the Tree View and select Insert > Composite 2D Region. Change its name
to DraftTube.

2.

Click on the cyan ball in the triad at the bottom right of the Graphics window to put the geometry into
a good viewing position for the selection.

3.

Place the cursor in the position shown in the picture below and click with the left mouse button.

4.

The selection rectangles will appear.The 2D Regions they correspond to are (from left to right): outside
of the column, draft tube face (outside), draft tube face (inside), face from symmetry plane. Click on the
second one from the left (draft tube face, outside), to select it.

5.

Press Apply in the Details View.You should see that the text next to Location now reads 1 2D Region.

Setting up the Mesh


Set the Maximum Spacing:
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 1.0 cm, and press Enter on the keyboard to set this
value.

A maximum edge length of 1 cm will produce a coarse grid of about 4000-5000 nodes, suitable only for instructional and demonstrative uses.With the use of such a coarse mesh, the recirculation flow patterns in the reactor
cannot be resolved adequately and some difficulties in convergence may be expected.To create a mesh that is
appropriate for formal quantitative analysis of the airlift reactor in this tutorial, the maximum edge length should
be 0.5 cm or shorter.The resulting mesh will contain significantly more nodes.
Because the Default Face Spacing is set to use an Angular Resolution of 30 degrees, the mesh around the
sparger is automatically refined since the sparger has a high curvature.

Generating the Volume Mesh


Finally, you can generate the volume mesh.
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Tutorial 11: Airlift Reactor


1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save file as BubbleColumnMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 12: Room with Air Conditioning

This example creates the geometry and mesh for a room geometry, which can then be used in simulations to
determine the effectiveness of an air conditioning system. In the CFD simulation, the air is input through a small
vent in the roof of the room.
The following geometry and meshing features are illustrated:

Imprint Surfaces, to add surfaces for boundary conditions

Face Spacing, to refine the mesh on a particular face

Inflation.

If you want to skip the geometry creation part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Creation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as HVAC.wbdb. HVAC is an acronym
for Heating, Ventilation and Air Conditioning.

2.

Choose New geometry to open DesignModeler, specifying the units as meters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

Creating the Solid


The first step is to create the main solid, which is a simple box.
1.

With the XYPlane selected, create a New Sketch

2.

Use Rectangle from the Draw toolbox of the Sketching tab to create a square which has one corner at
the origin and another at X = 3.0 m,Y = 3.0 m.

3.

Select Extrude

from the 3D Features toolbar.

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Tutorial 12: Room with Air Conditioning


4.

Set Base Object to be the new sketch (Sketch1), and set Operation to Add Material.

5.

Set Depth to be 2.5 m, and click on Generate

to generate the solid.

Breaking the Faces to form the Boundary Conditions


The solid that you have just created has six rectangular faces. Some of these faces need breaking up, so that the
features such as windows, door and vents exist as separate faces of the solid.This can be done by using Extrude
with the Imprint Faces option.
Using this option requires sketches of the correct dimensions to be created first. However, when the Extrude
operation takes place, you cannot choose to have the Imprint Faces action only apply at a specified face; it will
apply at all faces between the sketch and the required face. For this reason, the sketches cannot be created on
the existing three planes since then they would always affect the faces of the solids which are co-planar with
these planes.This means that you need to start by creating a new plane.
1.

With the XYPlane selected, click New Plane

2.

In the Details View, set Transform 1 to Offset Z, and set the Value of the offset to 1 m.

3.

Click on

4.

With the new plane (Plane4) selected, create a new sketch . Use Rectangle from the Draw toolbox
of the Sketching tab to create a rectangle which has one corner at X = 0.05 m,Y = 1.3 m and another at
X = 0.15 m,Y = 1.7 m.

5.

To do this first construct a rectangle in the approximate location.

6.

In the Sketching toolbox under Dimensions choose Length/Distance.

7.

Click on the side of the rectangle closest to the X-axis and then click on the X-axis itself. A label, L1, for
this dimension will appear and can be placed anywhere on the grid (this does not affect the model in
any way, it is purely for display purposes).

8.

If you now look in the Details View at the bottom left of the screen, you will find a section headed Dimensions, which contains L1. Set this to 1.3 m.

9.

Now click on the side of the rectangle closest to the Y-axis and then on the Y-axis itself. A label, L2, for
this dimension will appear.

Generate to create the plane.

10. In the Details View under Dimensions, there will now be a listing for L2. Set this to 0.05 m.
Use this method to define the location of the other two sides of the rectangle.
11. Select Extrude

from the 3D Features toolbar.

12. Set Base Object to be the new sketch (Sketch2), and set Operation to Imprint Faces.
13. Set Extent Type to To Next, and click on Generate

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to break the top face.

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Breaking the Faces to form the Boundary Conditions

Notice that in the figure above, the top face has been selected in order to show that it is in two parts.
These operations now need to be repeated to break the faces to form the windows and side vent.
1.

With the ZXPlane selected, create a New Plane

2.

In the Details View, set Transform 1 to Offset Global Y, and set the Value of the offset to 1 m.

3.

Click on

4.

With the new plane (Plane5) selected, create a new sketch . Use Rectangle from the Draw toolbox
of the Sketching tab to create a rectangle which has one corner at X = 1.25 m, Z = 0.75 m and another
at X = 1.75 m, Z = 1.75 m.

5.

Use Rectangle from the Draw toolbox of the Sketching tab to create another rectangle, which has one
corner at X = 2.05 m, Z = 0.15 m and another at X = 2.55 m, Z = 0.55 m.

6.

Select Extrude

7.

Set Base Object to be the new sketch (Sketch3), and set Operation to Imprint Faces.

8.

Set Direction to Reversed, Extent Type to be To Next, and click on

1.

With the YZPlane selected, create a New Plane

2.

In the Details View, set Transform 1 to Offset Z, and set the Value of the offset to 1 m.

3.

Click on Generate

4.

With the new plane (Plane6) selected, create a New Sketch . Use Rectangle from the Draw toolbox
of the Sketching tab to create a rectangle which has one corner at Y = 1.25 m, Z = 0.75 m and another
at Y = 1.75 m, Z = 1.75 m.

5.

Select Extrude

Generate to create the plane.

from the 3D Features toolbar.

Generate to break a side face.

to create the plane.

from the 3D Features toolbar.

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Tutorial 12: Room with Air Conditioning


6.

Set Base Object to be the new sketch (Sketch4), and set Operation to Imprint Faces.

7.

Set Direction to Reversed and Extent Type to To Next, then click on Generate
side face.

to break another

Finally, you need to break one more face to make a face for the door. However, this time, the plane which contains
the sketch to be extruded must be outside the geometry. Otherwise, because the door reaches the edge of the
room, you will find that the rectangular (unbroken) face which shares an edge with the door will be broken.
1.

With the YZPlane selected, create a New Plane

2.

In the Details View, set Transform 1 to Offset Z, and set the Value of the offset to 4 m.

3.

Click on Generate

4.

With the new plane (Plane7) selected, create a New Sketch . Use Rectangle from the Draw toolbox
of the Sketching tab to create a rectangle which has one corner at Y = 2.3 m, Z = 0.0 m and another at
Y = 3.0 m, Z = 2.0 m.

5.

Select Extrude

6.

Set Base Object to be the new sketch (Sketch5), and set Operation to Imprint Faces.

7.

Set Direction to Reversed and Extent Type to To Next, and click on Generate
face.

to create the plane.

from the 3D Features toolbar.

The geometry is now complete.


1.

212

Select File > Save to save the geometry file as HVAC.agdb.

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to break the side

Setting up the Mesh

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

Setting up the Regions


Create the 2D Regions:
1.

Create a Composite 2D Region called Inlet on the vent in the roof It is the small rectangular face contained
in the plane with the highest Z-coordinate.

2.

Create a Composite 2D Region called Roof on the remaining part of the roof with the highest Z-coordinate.

3.

Create a Composite 2D Region called Window1 on the rectangular face which is cut out from the ZXPlane.
This plane has two cutout rectangular faces, and you need the one which is taller and located at a higher
Z-coordinate.

4.

Create a Composite 2D Region called Window2 on the rectangular face which is cut out from the YZPlane.

5.

Create a Composite 2D Region called VentOut on the smaller rectangular face which is cut out from the
ZXPlane.

6.

Create a Composite 2D Region called Floor on the rectangular face which is in the XYPlane.

7.

Create a Composite 2D Region called Door on the tall, thin rectangular face which is cut out from the
face with the highest X-coordinate.

Setting up the Mesh


Set the Maximum Spacing:
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 0.25 m, and press Enter on the keyboard to set this
value.

This is a coarse length scale, suitable only for tutorial purposes. In order to better resolve the flow near the inlet
and outlet vents, Face Spacings will be applied to these regions to refine the mesh.
1.

Right-click on Spacing and select Insert > Face Spacing.

2.

In the Details View, set Option to Constant, and set the Constant Edge Length to 0.04 m.

3.

Set the Radius of Influence to 0.0 m, and Expansion Factor to 1.3.


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Tutorial 12: Room with Air Conditioning


4.

For Location, select Inlet from the Tree View.

5.

Right-click on Spacing and select Insert > Face Spacing, to create another Face Spacing.

6.

In the Details View, set Option to Constant, and set the Constant Edge Length to 0.1 m.

7.

Set the Radius of Influence to 0.0 m, and Expansion Factor to 1.3.

8.

For Location, select VentOut from the Tree View.

Setting up Inflation
It is a good idea to put inflation on the walls.
1.

Click on Inflation in the Tree View. In the Details View, set Number of Inflated Layers to 5.

2.

Set Expansion Factor to 1.2. Leave the rest of the parameters as their default values.

3.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

4.

For Location, select all of the Composite 2D Regions in the Tree View (including the Default 2D Region)
except for Inlet and VentOut.The Details View should show 6 Composites after you have made the
selection.

5.

Set Maximum Thickness to 0.25 m.

Generating the Volume Mesh


Finally, you can generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save as HVACMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 13: Can Combustor

This example creates a mesh for a can combustor, which can be found in gas turbine engines.The geometry is
complex and consists of 5 separate solid bodies. It will be imported as a complete geometry from a Parasolid
file.The diagram above right shows the geometry schematically with part of the outer wall cut away.The following
geometry and meshing features are illustrated:

Parasolid import

Inflation.

This tutorial requires you to have a copy of the Parasolid file Combustor.x_t. If you do not already have this
file, then:

On a Windows machine, download it from http://www.ansys.com/dm_how_tos/cm_combustor.exe (you


will need to execute the downloaded file to extract the required Parasolid file).

On a UNIX machine, download it from http://www.ansys.com/dm_how_tos/Combustor.x_t.gz (you will


need to use gunzip to extract the required Parasolid file).

If you want to skip the geometry part of the tutorial, see the instructions on Skipping Geometry Creation.

Geometry Import
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as Combustor.wbdb.

2.

Choose New geometry to open DesignModeler, specifying the units as centimeters.

Note
If you have previously set the default unit by setting Always use default checkbox in
DesignModeler, the Units pop-up window will not appear upon subsequent openings of
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Tutorial 13: Can Combustor


DesignModeler from the Start Page.To access Units pop-up window, select Tools > Options,
then DesignModeler > Units. Set Display Units Pop-up Window to Yes. For more details,
see Units under DesignModeler Options.

Importing the Geometry


The geometry is imported complete, from a Parasolid file.
1.

Select File > Import External Geometry File... from the main menu.

2.

In the file browser which opens, locate and open the file Combustor.x_t.

3.

Click on Generate

to import the combustor.

The Tree Outline should now show that you have 5 Parts, 5 Bodies. In order to produce a single mesh that
contains all of the bodies, rather than one mesh per body, the parts must be combined.
1.

From the Selection toolbar at the top of the window, turn on Selection Filter: Bodies .This means
that you can only select Solid Bodies in the next operation, which helps to make the selection process
easier.

2.

In the Model View window, select all 5 bodies as follows:

3.

Click on Select Mode

Whilst holding down the left mouse button, drag a box across the whole geometry to select all 5
bodies. Once you have released the mouse button, the status bar found along the bottom of the
ANSYS Workbench window, should change to show that you have selected 5 Bodies.

and choose Box Select from the drop-down menu.

Right-click over the Graphics window and select Form New Part.

The Tree Outline should now show that you have 1 Part, 5 Bodies.The geometry does not need any further
modifications.
1.

Select File > Save to save the geometry file.

Mesh Generation
Launching CFX-Mesh
Now that you have a geometry, open the Project Page using the tabs at the top of the window, and click on New
Mesh under DesignModeler Tasks to open CFX-Mesh.

Note
You must configure the settings under Tools > Options to ensure that CFX-Mesh automatically
opens whenever you choose to create a new mesh and that CMDB is the default file type for saving
a volume mesh. For details, please refer to Settings for CFX-Mesh Tutorials for instructions on how to
perform this one-time setup.

Note
For details on importing Parasolid files, please refer to Tutorials Requiring Modifications When Importing
CAD Files.

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Setting up the Regions

Setting up the Regions


Create the 2D Regions:
1.

Create a Composite 2D Region for the fuel inlet called fuelin on the six tiny faces on the cone near the
bottom of the combustor.The easiest way to select them is as follows:
a.

Click over the axes in the bottom right corner of the Graphics window in the position shown in the
picture below. As you move the cursor into this position, the black -Z-axis will appear (it is not
shown by default).This will put the geometry into a good position for picking the required faces.

b.

Zoom into the geometry and select the six small faces which are shown in bright green in the picture
below (note that the colors in your geometry may differ from the picture below).

2.

Create a Composite 2D Region for the air inlet called airin on the eight faces at the very bottom of the
geometry having the lowest Z-coordinate, as shown below.

3.

Create a Composite 2D Region for the secondary air inlet called secairin on the six small circular faces
on the main body of the combustor.These introduce extra air to aid combustion.

4.

Create a Composite 2D Region called out on the rectangular face with the highest Z-coordinate.

5.

Right-click the Composite 2D Region called airin in the Tree View and select Hide.
Look into the combustor inlet.You will see eight curved vanes surrounding the fuel inlet. Rotate the
view slightly and note that every other vane passage is blocked by faces that are part of the Default 2D
Region.You will remove these faces from the Default 2D Region by defining a composite region for those
faces.
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Tutorial 13: Can Combustor


6.

Create a Composite 2D Region called internal faces. Set the location to the 8 primitive 2D regions that
form both sides of the 4 faces that block the vane passages.You will need the selection rectangles to do
this. For details, see Selection Tools.

Setting up the Mesh


This is a complex geometry which will be used to run a simulation with complex physics. In order to keep the
computational time down for the purposes of the tutorial, a very coarse mesh will be used. If you wanted to get
accurate results on this geometry, a much finer mesh and a much larger solution time would be required.
Set the Maximum Spacing:
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 1.6 cm, and press Enter on the keyboard to set this
value.

3.

Click on Default Face Spacing in the Tree View, which is contained in Mesh > Spacing.

4.

In the Details View, set Option to Volume Spacing.This stops the surface mesh from being refined
where the faces are highly-curved, which would add too many elements for this coarse tutorial mesh.
The Volume Spacing setting simply uses the Default Body Spacing for the surface mesh spacing.

Setting up Inflation
It is a good idea to put inflation on the walls.
1.

Click on Inflation in the Tree View. In the Details View, set Number of Inflated Layers to 5.

2.

Set Expansion Factor to 1.3. Leave the rest of the parameters at their default values.

3.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

4.

For Location, select Default 2D Region from the Tree View.

5.

Set Maximum Thickness to 1.6 cm.

Generating the Volume Mesh


1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save the file as CombustorMesh.cmdb.

The mesh is now complete. Note that you may get a warning about poor quality volume elements being present
in the mesh.This is a result of setting up such a coarse mesh. If you wanted to get accurate results in the CFD

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Generating the Volume Mesh


simulation, you would need to modify the mesh settings and regenerate the volume mesh in order to improve
the quality of the elements.
1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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Tutorial 14: CAD Cleanup and Meshing

This example shows how to use CFX-Mesh with poor CAD.The geometry supplied is of very poor quality, with
bad faces and lots of short edges; however, these features of CFX-Mesh enable you to clean it up to produce a
good-quality mesh:

CAD Check

Virtual Faces

Virtual Edges (both manual and automatic)

Short Edge Removal.

This tutorial requires you to have a copy of the DesignModeler file CADMeshing.agdb. If you do not already
have this file, then:

On a Windows machine, download it from http://www.ansys.com/dm_how_tos/cm_cadmeshing.exe to


your working directory for this tutorial (you will need to execute the downloaded file to extract the required
DesignModeler file).

On a UNIX machine, download it from http://www.ansys.com/dm_how_tos/CADMeshing.agdb.gz (you


will need to use gunzip to extract the required DesignModeler file).

Mesh Generation
Creating the Project
1.

Open ANSYS Workbench, and create a new empty project. Save it as CADMeshing.wbdb.

2.

At the left of the window, under Link to Geometry File, click Browse.... Choose the DesignModeler file
CADMeshing.agdb in the file browser that comes up. If you do not have this file, refer to the introduction
to this tutorial for instructions on how to obtain it.

3.

Configure the settings under Tools > Options to ensure that CFX-Mesh automatically opens whenever
you choose to create a new mesh and that CMDB is the default file type for saving a volume mesh. For
details please refer to Settings for CFX-Mesh Tutorials for instructions on how to perform this one-time
setup.

4.

Highlight the new file entry for CADMeshing.agdb on the Project Page, and click on New Mesh.
CFX-Mesh loads.

Examining the Geometry


The first step is to inspect the geometry and see what features it has that will lead to a poor mesh.

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Tutorial 14: CAD Cleanup and Meshing

The picture above shows the geometry, rotated to a suitable viewing position.The green highlights show four
very narrow faces: each of these will result in a very fine mesh as the narrow width is resolved.The blue highlights
show three faces that have very sharp points (including one which is also very narrow): these faces will give a
surface mesh with poor angles and may even make the meshing operations fail, depending on factors such as
the mesh length scale in the region of the point. In addition, many of the edges on these faces are very short
(not shown): these will cause regions of very fine mesh as the mesher is constrained to put at least three vertices
on every edge. Some of the edges are so short that you may find that the mesher cannot generate a mesh with
any reasonable length scale.
1.

Zoom in to various parts of the geometry to see the various features highlighted in the picture.

2.

Right-click on Geometry in the Tree View, and select Verify Geometry.

This runs the CAD-checking utility to have CFX-Mesh show certain geometry features that may cause the mesher
problems. Once the utility has finished, you should see four warnings or information messages under Errors in
the Messages window.These warn about different types of problematic features.
1.

Click on Warning in the Messages window.This contains the text CAD model contains faces with
small angles. You should be able to see that the face which the warning refers to is highlighted in the
Graphics window.This is one of the faces which has already been identified as having a very sharp point.
Zoom into this region of the geometry to see the face more clearly.

2.

Click on the Information messages. One of these messages contains the text 6 potential sliver edge(s)
have been found.. Six very short edges are highlighted in green in the Graphics window, but they are
so small that they are hard to spot. Zoom in to the region of the geometry highlighted in the picture
below to find one of the short edges.

The location of all six small edges are marked on the picture below.You can zoom in to each one of them
to see how small they are. Note that some of these edges are so short that you will have to zoom in a
long way to be able to see them.

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Adding Virtual Faces and Virtual Edges

3.

Another of the messages contains the text 38 potential sliver face(s) have been found..This refers to
two very narrow faces which have already been identified as a problem.

4.

Finally, click on the last message in the list.This is just a summary of the checks.You will always get this
message, even if no problems are found.

Next, you will attempt to create a surface mesh to see how the highlighted problems affect it.
1.

Expand the Preview item in the Tree View, right-click over Default Preview Group, and select Generate
Surface Meshes.
A mesh is produced with numerous warning messages about poor quality triangles (triangles that are
far from equilateral) and small internal angles.The mesh is of a poor quality and very patchy due to the
very narrow faces and short edges. Although it might be tempting to try to create the mesh again with
a smaller length scale to resolve the short edges better, in practice the very short edges mean that you
would have to make such a large mesh that this would be impractical, and the narrow faces with small
angles would still cause problems.

2.

Click on the plus sign next to Default Preview Group in the Tree View, to expand it. Click on Mesh
Statistics and check the Details View to see the mesh statistics.You should find that your surface mesh
has around 8000-9000 triangles.

Adding Virtual Faces and Virtual Edges


The first steps in improving the geometry to allow it to mesh are to remove some of the narrow and pointed
faces and the very shortest edges. CFX-Mesh includes the ability to create a Virtual Face, which combines several faces to make a single face and also (by default) combines any short edges that satisfy its criteria into Virtual
Edges.The mesher needs to mesh only the Virtual Faces and Virtual Edges and does not need to separately mesh
the constituent faces or any edges that are not on the border of the virtual face.
In order to illustrate the manual creation of Virtual Edges, you first turn off the automatic edge-merging facility:
1.

From the menu bar select Tools > Options.

2.

Expand the options tree and select Meshing > Meshing.

3.

Under the sub-section Virtual Topology, set Merge Edges Bounding New Virtual Faces to No.

4.

Click OK to apply the change.

Now zoom into the region of the geometry shown in the picture below. Note how the surface mesh has been
very distorted by the presence of the very narrow face (shown in brown in the picture).

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Tutorial 14: CAD Cleanup and Meshing

You will now merge the narrow face with its neighbor to eliminate it completely.
1.

In the Tree View, right-click on Virtual Topology and choose Insert > Virtual Face.

2.

For Location, hold down the Ctrl key and click to pick the two faces highlighted in the picture below.

3.

Click Apply in the Details View to confirm the selection.

Now, re-generate the surface mesh to see the effect of this.


1.

224

Right-click over Default Preview Group in the Tree View, and select Generate Surface Meshes.

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Adding Virtual Faces and Virtual Edges

The narrow face has now disappeared from the mesh and most of the small and distorted triangles that it caused
have also gone. However, there is still a short edge which used to form the edge of the narrow face, and as a
result there are still two poor triangles with very small angles.You may need to zoom in to see these triangles.
Now create a Virtual Edge to remove this edge and the poor triangles.
1.

In the Tree View, right-click on Virtual Topology and choose Insert > Virtual Edge.

2.

For Location, Ctrl-click to pick the two edges highlighted in the picture below.

3.

Click Apply in the Details View to confirm the selection.

Now re-generate the surface mesh to see the effect of this.


1.

Right-click over Default Preview Group in the Tree View, and select Generate Surface Meshes.

The distorted triangles have completely disappeared as the mesher no longer needs to resolve the short edge.
You will need to zoom out to see the triangles properly as they are so much larger than before.
Now that you have seen the effect of short edges and how to remove them manually, you will now see how to
remove them automatically. First turn on automatic edge merging again.
1.

From the menu bar, select Tools > Options.


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Tutorial 14: CAD Cleanup and Meshing


2.

Expand the options tree and select Meshing > Meshing.

3.

Under the sub-section Virtual Topology, set Merge Edges Bounding New Virtual Faces to Yes.

4.

Click on OK to apply the change.

You will need to delete both the Virtual Edge and the Virtual Face to see the effect of this setting because it applies
only when new Virtual Faces are created.
1.

Right-click over Virtual Edge 1 in the Tree View and select Delete.

2.

Right-click over Virtual Face 1 in the Tree View and select Delete.
If you want, you can verify at this point that the surface mesh is poor again by regenerating it.

Now re-create the Virtual Face you made previously.


1.

In the Tree View, right-click on Virtual Topology and choose Insert > Virtual Face.

2.

For Location, pick the two faces highlighted in the picture below.

3.

Press Apply in the Details View to confirm the selection.

If you now inspect the Tree View, you should be able to see a new entry immediately below Virtual Face 1, that
is, Virtual Edge 1. If you click on it to highlight it in the Graphics window, you can see that it corresponds to the
same Virtual Edge as you previously created manually. Now that automatic edge merging is turned on, CFXMesh behaves intelligently and creates all the related Virtual Edges that it can each time it creates a Virtual Face.
Note that CFX-Mesh will not automatically merge edges that meet at an angle greater than a certain tolerance
(the default is 5 degrees) so that corners will be preserved.This tolerance can be changed using Tools > Options
and setting Meshing > CFX-Mesh Options > Virtual Topology > Automatic Edge Merging Tolerance (Degrees).
You can now create several more Virtual Faces to remove the remaining narrow faces and corresponding short
edges.
1.

In the Tree View, right-click on Virtual Topology and choose Insert > Virtual Face.

2.

For Location, start by picking the four narrow faces highlighted in the picture below (do not press Apply
yet).These faces are most easily selected by using Box Select (drag a box with the left mouse button
over each face in turn, holding down the Ctrl key for the second and subsequent faces).

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Adding Virtual Faces and Virtual Edges

3.

Now add a further fourteen faces to the selection, shown in the picture below.

4.

Press Apply in the Details View to confirm the selection.

5.

In the Tree View, right-click on Virtual Topology and choose Insert > Virtual Face.

6.

For Location, pick the narrow face highlighted in the picture below, using Box Select.

Then add three more faces as shown in the next picture:

7.

Press Apply in the Details View to confirm the selection.

Note that various Virtual Edges have been automatically created.


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Tutorial 14: CAD Cleanup and Meshing


So far, all of the Virtual Faces you have created have merged faces that meet at a tangent; that is, the resulting
Virtual Face is smooth and contains no sharp corners. In this situation, there is no loss of accuracy resulting from
the creation of the Virtual Face. However, it is possible to create Virtual Faces that do contain sharp corners: in
the Virtual Face created below, two of the faces meet at right angles. Where this occurs, the mesher effectively
rounds off the corner and so the meshed geometry is only an approximation to the original geometry.You should
merge faces into a non-smooth Virtual Face only where there is a small feature present in the geometry that
does not need to be included in the CFD simulation.
1.

In the Tree View, right-click on Virtual Topology and choose Insert > Virtual Face.

2.

For Location, pick the narrow face highlighted in the picture below, using Box Select.

Then add a second face as shown in the next picture:

3.

Press Apply in the Details View to confirm the selection.

4.

Right-click over Default Preview Group again and select Generate Surface Meshes. Zoom into the
region of the mesh highlighted below.

Notice how the mesh in the region of the narrow face is not flat; the corner has been rounded off.
There are still two short edges where the ends of the narrow face used to be, which results in large numbers of
small mesh elements as the mesher resolves the short edges.These short edges could not be automatically
merged with another edge to form a Virtual Edge.The edge at the bottom (in the area highlighted in the picture
above) makes an angle of greater than 5 degrees with its neighbor so the corresponding Virtual Edge could have
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Removing the Remaining Short Edges


been created if this tolerance had been increased. However, the edge at the top cannot be created as a Virtual
Edge for reasons discussed in the next section.
Apart from these two small patches of fine and distorted mesh, the surface mesh is now much more uniform
and of a much higher quality due to the creation of the Virtual Faces and Edges.

Removing the Remaining Short Edges


The two remaining patches of fine mesh are due to the two remaining short edge. However, it is the top patch
of fine mesh (highest y-value) that causes the problem. Its topology is shown in the picture below: edges are
shown in blue and vertices in red.

You need to remove this short edge to eliminate the fine mesh that it forces the mesher to create. However, you
cannot do so by creating another Virtual Edge. A Virtual Edge can be created only from edges that share the
same faces, and there is no other edge that shares the same faces as this remaining short edge, as the diagram
above shows.

Note
It would have been easy to choose a different set of faces to be used in the construction of the last
Virtual Face that would have avoided this problem; this tutorial has deliberately set up this problem
edge in order to illustrate how it can be removed. Making a different Virtual Face may not always be
possible in complex CAD where features may need to be preserved.
CFX-Mesh allows you to remove short edges using a second method: Short Edge Removal. Using this mechanism,
short edges are removed by collapsing them to a single point. As a result (and unlike Virtual Edges), this method
cannot be used if the local mesh length scale is smaller than the length of the edges to be removed, as it leads
to the mesh becoming distorted (see the CFX-Mesh Help for more details).You need to determine how long this
edge is and compare it to the mesh length scale before using Short Edge Removal to remove it.
Also, when using Short Edge Removal, you simply specify a length scale, and all edges in the geometry which
are shorter than this length scale are removed. It is therefore a good idea to make sure that before you use it,
you know exactly which edges will be removed.
Both of these things can be checked by using CAD Check again.
1.

Click on the plus sign next to Geometry in the Tree View to open it up. Click on Verify Options.

2.

In the Details View, you can set the parameters to be used by CAD Check to identify poor geometry. In
this case, you are interested only in short edges. Set Short Edge Limit to 0.015 m to make CAD Check
identify all of the edges shorter than this length.

3.

Right-click over Geometry and select Verify Geometry to perform the CAD Check operation.

4.

Once the CAD Check operation has finished, check the error messages in the Messages window.

Note that the total number of warnings has decreased from when you ran CAD Check on the original geometry
(before creating Virtual Edges and Virtual Faces).There are no longer any warnings about CAD faces with small

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Tutorial 14: CAD Cleanup and Meshing


angles or potential sliver faces, since all of these faces have been removed by the creation of Virtual Faces.There
is just one warning about short edges (plus the second warning which gives a summary of the checks).
1.

Click on the warning message about the short edges, and verify that the highlighted edges correspond
to only the two edges which you have already identified as needing removal.This means that you can
ask to remove all edges of less than 0.015 m from the geometry, knowing that it only affects the required
edges. Since you are going to use a mesh length scale which is significantly larger than 0.015 m, the
short edge can be safely removed using Short Edge Removal.

2.

Under Geometry in the Tree View, click on Fix Options. In the Details View, set Remove Short Edges
to Yes, and set Short Edge Tolerance [m] to 0.015 m.

3.

Now regenerate the surface mesh by right-clicking over Default Preview Group and select Generate
Surface Meshes. Once the meshing operation has finished, you should be able to see that the remaining
patches of fine mesh have now disappeared.

4.

Click on Mesh Statistics under Default Preview Group in the Tree View, and check the Details View to
see the mesh statistics.You should find that your surface mesh has around 2000-2500 triangles. Removing
the narrow faces and short edges has allowed you to create a good-quality mesh with far fewer triangles
than previously.

Setting up the Finer Mesh


Set a finer Maximum Spacing (note that this should always remain above the 0.015 m that was set as the limit
for Short Edge Removal):
1.

Click on Default Body Spacing in the Tree View, which is contained in Mesh > Spacing.

2.

In the Details View, change Maximum Spacing to 0.05 m, and press Enter on the keyboard to set this
value.

3.

Click on Default Face Spacing in the Tree View, which is contained in Mesh > Spacing.

4.

In the Details View, change Angular Resolution to 18 degrees.

Setting up Inflation
You will now add inflation onto the walls. First create a Composite 2D Region to allow the appropriate faces to
be selected more easily.
1.

Create a Composite 2D Region called NoInflation on the faces highlighted in the picture below.

2.

Click on Inflation in the Tree View. In the Details View, set Number of Inflated Layers to 5.

3.

Set Expansion Factor to 1.3. Leave the rest of the parameters as their default values.

4.

In the Tree View, right-click on Inflation and select Insert > Inflated Boundary.

5.

For Location, select Default 2D Region from the Tree View.

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Generating the Volume Mesh


6.

Set Maximum Thickness to 0.05 m.

7.

Now regenerate the surface mesh to inspect the refined and inflated mesh. Right-click over Default
Preview Group and select Generate Surface Meshes.

Generating the Volume Mesh


You can now generate the volume mesh.
1.

Right-click on Mesh in the Tree View and select Generate Volume Mesh.

2.

Select File > Save As from the main menu.

3.

Save the CMDB file as CadMeshingMesh.cmdb.

The mesh is now complete.


1.

Switch to the Project Page using the tabs at the top of the window, and choose File > Save All to save
the project files.

2.

Exit from ANSYS Workbench by selecting File > Exit.

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