Conclusion With the recession making 2009 sales decline to $382.6 million from $
617.3 million in 2008 (pg. 283) and with the overall assessment of the five forc
es the video game console industry would not be attractive. This accompanied by
the high risk technological complexities and the increased intensity of competit
ion the industry would be considerably unappealing.
Success in the Game Console Manufacturing Industry
The 3 4 critical success factors are:
1. 2. 3. 4. Advancement in Technology Price and Strategy Research and Developmen
t Quality and Innovation of Gaming Accessories (ex. Games, remotes, etc.)
a) Distinctive Resources/Capabilities Leverage by Nintendo: 1. Differentiating t
he User Interface and Remote
Value There is a high value in Nintendos ability to differentiate its product off
ering in comparison to Microsoft and Sony as it allows Nintendo to appeal to a n
ew market segment which included people who did not generally play video games (
pg. 281). This value is best shown with Nintendos dominance in unit sales for 200
9 (exhibit 4, 5, and 6). Rarity The user interface and remote was rare as Ninten
do was the first to bring together a Bluetoothactivated wireless controller whic
h provided gamers with a wide range of motion capabilities (pg. 280). This new a
bility harnessed by Nintendo allowed users, to physically interact with the virtu
al world, significantly changing the experience of video gaming (pg. Pg.280). Imi
tability Patent protection would protect this technology from being duplicated,
but the remote capability and interface could be substituted by competitors. In
fact, Microsoft and Sony had announced intentions to create a variety of ways fo
r their consumers to interact with games on their systems (pg. 287).
(Temporary Competitive Advantage)
Imitability The
bstituted Dream
was the ability
83). However it
aws.
Marking Scheme 5 FORCES: 28/30 Overall this section is extremely well done. The
analysis is clear, succinct and supported.
VRIO: 30/35 For the most part the analysis is well done, organized, clear and su
pported. For Nintendos inimitability consider issues like time compression, path
dependence and first mover advantages. Im not sure if it is a clarity issue or re
quires further explanation as the features you have mentioned for the Xbox are f
or the most part offered by the Playstation 3. There is a possible rarity argume
nt though. Well Done.
BLUE OCEAN: 10/10 This section was extremely well explained.
MECHANICS: 23/25 There is minimal writing issues present. For example, The user i
nterface and remote was rare as Nintendo was the first to bring together a Bluet
ooth-activated wireless controller which provided gamers with a wide range of mo
tion capabilities (pg. 280). Change to were as the plural version should be used af
ter the compound subject.
Overall an outstanding job!
TOTAL: 91/100