ANIMATION DEVELOPMENTS
Pre-Requisite
: -
Semester
: September 2014
Course Tutor
Office Location
: Faiz.alias@outlook.com
Course Synopsis
This course extends the knowledge of animation production through the hands-on
experiences. Students will be exposed to a practical approach of developing 3D animation
using 3D animation software. Students will be prepared with skills and knowledge for highscale animation production so that they can understand the huge competition and
challenges in the animation industry.
Course Objectives
The objectives of this course are to:
Apply skills of developing 3D animation using 3D animation software.
Identify correct techniques for animation production to ensure the entire production
can be done correctly.
Practice animation project by applying all knowledge and techniques of computer
animation production.
Prepare physical and mental for a large scale production so that students can prepare
themselves to compete in the industry.
Discuss leadership and team-based skills relevant to digital animation development.
Recommended/Required Materials
Optional/Additional Materials
Course Assessment
Assignment 1
Assignment 2
Final Examination
Total:
:
:
:
30%
30%
40%
100%
Forum
The role of forum in learning management system is to allow students to have a group
discussion with a academic facilitator and other members of subject study. Each
member is required to participate in the forum. Messages can be posted, read and
responded to by any members at any time. For group participation, the marks on the
forum will be equal across all members of a particular group; otherwise assessment
based on the individual assessment is applied. The member of a group who does not
participate will not be given any marks. The forum requires professional discussion and
proper use of English language is important.
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Assignment 1 (30%)
You will be examined on your level of understanding and knowledge acquired based on
modeling skills using Autodesk Maya. The students must attempt all questions on
individual basis and submit to the lecturer based on the given deadline. Marks of the
assignment are determined by the quality of the answers and penalty will be imposed for
late submission. Answers from the exercises must reflect the originality thought of the
student.
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Assignment 2 (30%)
The assignment 2 is the culmination of what has been learned during class activities
prior to the examination of your skills in animation using Autodesk Maya. The project
encompasses the study of existing animation concepts and animation techniques we had
learned during the semester.
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Course Policies
o Academic Honesty is required from all members of the learning community. Hence,
the university will not tolerate cheating or plagiarism on tests, examinations,
papers or other course assignments. Students who engage in such dishonesty
may be given failing grades or expelled from the university.
o
Lecture
Details
1.
Introduction to 3D
1.1 Identify The Terms
And Concepts Of
Animation;
1.2 Describe The Three
(3) Common Types
Of Animation;
1.3 Explain The Concept
Of 3D Computer
Animation
1.4 Identify Seven (7)
Processes Involved
In Creating A 3D
Animation;
1.5 Discuss The
Workforce Involved
In Developing A 3D
Animation; And
1.6 Practise 3D
application
Learning
Outcomes
At the end of this chapter/module,
you will be able to:
define 3D application
References
1.
Learning Guides
1.
Autodesk
http://www.autodesk.com/education/st
udent-software
2.
3.
Week
Lecture
Details
Learning
Outcomes
References
Learning Guides
4.
Outliner1
https://www.youtube.com/watch?v=ZI
RT7pf3Rk8
5.
Outliner 2
https://www.youtube.com/watch?v=zP
MJUQqeXks
6.
Parenting
https://www.youtube.com/watch?v=OF
MlHOPjyWA&feature=c4-overviewvl&list=PLD8E5717592CF5C26
Week
2
1.
2.
Understand Modeling
techniques
Practise Maya Material
datablocks and properties
Describe Five
Concepts;
(5)
Pdf topic 3
Modelling
Compulsary activities:
7.
8.
Modelling
Model
9.
Model plant
https://www.youtube.com/watch?v=Xk
CEjKCo7B8
1.
Pdf topic 4
Compulsary activities:
Week
Lecture
Details
3
2.
3.
4.
5.
6.
7.
Week
4
1.
2.
3.
Week
5
1.
2.
3.
Shading
Define The Meaning And
The Importance Of
Surface In 3D Modelling
Differentiate Between
Procedural Texture
Surfacing And Image Map
Surfacing;
Describe Seven (7)
Surfacing Attributes
Which Are Commonly
Used In 3D Modelling;
And
Explain Shading And Its
Seven (7) Mapping
Techniques.
Pactise Uv mapping and
Image painting
Pratise Textures and
UMapping
Concept Rigging and
skinning
Practise Rigging and
skinning
Apply character
animation
Learning
Outcomes
References
Perfrom UV unwarp
Learning Guides
Go to YouTube and follow this tutorial:
1.
1.
UV unwrap part 1
https://www.youtube.com/watch?v=rK
NhdnJVYps&index=1&list=PL8hZ6hQCG
HMX7JjZTmz5Dke-NFfBvL8Wu
2.
UV unwrap topic 2
https://www.youtube.com/watch?v=2G
uF9V6h1Nk&list=PL8hZ6hQCGHMX7JjZ
Tmz5Dke-NFfBvL8Wu&index=2
Compulsary activities:
1.
1.
Pdf topic_5
Rigging techniques
http://www.youtube.com/playlist?list=P
L8hZ6hQCGHMXKqaX9Og4Ow52jsU_Y5
veH
Compulsary activities:
Go to YouTube and follow this tutorial:
1.
Week
Week
6
Lecture
Details
1.
2.
Learning
Outcomes
References
2.
Pdf topic_6
Compulsary activities:
Go to YouTube and follow this tutorial:
Learning Guides
1.
2.
3.
4.
Week
7
1.
2.
3.
Apply Keyframes
Discuss
Interpolation
Extend Types
Define rendering;
2.
Compulsary activities:
Go to YouTube and follow this tutorial:
1.
and
Camera rig
https://www.youtube.com/watch?v
=ZseI87pPyQQ
Camera path
https://www.youtube.com/watch?v
=dIAb-jtO8bw
Particles sytem part 1
https://www.youtube.com/watch?v
=k4mEBkwpYWU
Partciles system part 2
https://www.youtube.com/watch?v
=Bmb8hynrutg
Maya animation
https://www.youtube.com/playlist?list=
PL6f_1l1ybQdMFMSqQ1CX3VEjDRwl5oe
o4
Week
Lecture
Details
Learning
Outcomes
some
References
Desccribe
features;
Discuss five
process;
(5)
rendering
rendering
Define composition.
Learning Guides
rendering
2.
Walk cyle
https://www.youtube.com/watch?v=cB
1wrpGwZZg
3.
Walk cyle
https://www.youtube.com/watch?v=Jc
GrwrLu-M8
1.
Maya Rendering
https://www.youtube.com/watch?v=b1
qTl3FW-rM
Total =