Anda di halaman 1dari 6


Name of Course/Module: Digital Animation Development

2. Course Code: CAN544
3. Name(s) of academic staff:
4. Rationale for the inclusion of the course/module in the programme:
This course is designed to teach students with advanced levels of animation production so as to
enhance our students competitiveness in a wide range of multimedia industries. Latest topics on
animation such as 3D models and character animations are covered in both theoretical and
practical aspects.
5. Credit Value: 3
6. Prerequisite (if any): CAN532
7 Objectives:
The objectives of this course are to:
Apply skills of developing 3D animation using 3D animation software.
Identify correct techniques for animation production to ensure the entire production can
be done correctly.
Practice animation project by applying all knowledge and techniques of computer
animation production.
Prepare physical and mental for a large scale production so that students can prepare
themselves to compete in the industry.
Discuss leadership and team-based skills relevant to digital animation development.

8. Learning outcomes:
Upon completion, the students should be able to:
Create 3D objects or graphics as part of required components in 3D animation
Apply various animation techniques in modelling, texturing, shading and rendering.
Combine models and animation for final output of production.
Complete projects that require the students to work independently or in teams
possessing multicultural and multiracial competencies for projects relevant to digital
animation development.

9. Synopsis:
This course extends the knowledge of animation production through the hands-on experiences.
Students will be exposed to a practical approach of developing 3D animation using 3D animation
software. Students will be prepared with skills and knowledge for high-scale animation
production so that they can understand the huge competition and challenges in the animation
10. Mode of Delivery
Lectures and Practical Laboratories

a 1.Theory Introduction to 3D
d Identify The Terms And Concepts Of Animation;
Describe The Three (3) Common Types Of
V Explain The Concept Of 3D Computer Animation
Identify Seven (7) Processes Involved In Creating
A 3D Animation;
a Discuss The Workforce Involved In Developing A
3D Animation; And
Practical Apply 3D application
Development Tools
Work Areas and Window Types
Navigating the 3D Spaces
Objects and Data blocks
User Preferences
Basic Object Manipulation and Animation
Mesh Modeling
Polygons and Subsurfacing
Extrusion Modelling and Box Modelling

Independent Study (Hrs)


Practical (Hrs)

Content outline of the course/module and the SLT per topic


Tutorial (Hrs)

Lecture (Hrs)

11. Assessment Methods and Types

Continuous assessment: 60%
Final exam: 40%


2. Theory - Modeling techniques

Identify Six (6) Basic Modelling Techniques To Be

Used In The Development

Practical - Materials and Texturing

Material Datablocks
Materials Properties



3. Theory
Define The Meaning And The Importance Of
Surface In 3D Modelling
Differentiate Between Procedural Texture
Surfacing And Image Map Surfacing;
Describe Seven (7) Surfacing Attributes Which
Are Commonly Used In 3D Modelling; And
Explain Shading And Its Seven (7) Mapping

Pactical Texturing
UV Mapping and Image Painting
Textures and UV Mapping

4. Theory Rigging and skinning

Practical bone and rig

Character Animation

5. Theory Light and shadow

Explain the importance of lighting in 3d

modelling and its three (3) basic


Identify four (4) important elements of light

that reflect the qualities of light;

Describe basic lighting and three (3) main

sources of lighting;

Discuss 3d light and its four (4) kinds of


Apply the guidelines and the principles of

lighting in order to do 3d lighting; and

Describe shadow and shading and four (4)

categories of shading.

Practical - Lighting
Ommi directional light
Directional light
Spot light
Ambient light

6. Theory Understand 3D camera

Identify three (3) basic terms and concepts
related to camera in 3D;
Explain two (2) types of 3D camera;
Describe seven (7) types of camera
movements; and
Apply four (4) camera usage tips.

Practical - Particles
Using Static Particles

7. Theory - Animations
Define animation and its design principles;

Describe key frame and how to set it;

Explain three (3) methods to create


Describe motion control;

Explain seven (7) steps to produce simple


Practical - Animation
Basics Animation
Interpolation and Extend Types

8. Theory Rendering
Define rendering;
Describe some rendering features;
Discuss five (5) rendering process;
Explain four (4) rendering techniques; and
Define composition.

Practical - Rendering and Composition

Practise render passes
Apply editing application


Main references supporting the course:

Mastering Autodesk Maya 2013 - Chapter 5 (Animation Techniques)
by Todd Palamar, Lee Lanier and Anthony Honn
Sybex (c) 2012
3D Animation Essentials Paperback 2012 by Andy Beane

Additional references supporting the course

Flavell, L. (2010). Beginning blender: open source 3D modelling, animation, and game design.