Druid
Blood
Butchery [General]
Prerequisite: unholy strike class feature
Benefit: You generate +1 runic power per round
while in combat.
Rune Tap [General]
Prerequisite: Death Knight using Runes
Benefit: Once per round, use a blood rune to
regain an amount of hps equal to your Stamina
modifier. Your hps may not exceed your maximum
hps.
Frost
Runic Power Mastery [General]
Prerequisite: unholy strike class feature, using
Rune Power
Benefit: Your maximum runic power increases by
30.
Unholy
Ravenous Dead [General]
Prerequisite: Death Knight 4th level, Master of
Ghouls
Benefit: Your ghoul pet gains +2 Strength.
Frenzy [General]
Prerequisite: Tame Animal class feature
Benefit: Your pet gains an additional attack at
highest BAB after hitting a target with a natural 20
(only once per round).
Special: Can be taken several times.
Spell ideas
Marksmanship
Frost
Hunter
Beastmastery
Survival
Mage
Arcane
Arcane Fortitude [General]
Prerequisite: Dodge, Tumble 5 ranks, Increased
Intellect
Benefit: You add your Intellect modifier as an
insight bonus to your armor class.
Crusade [General]
Prerequisite: crusader strike class feature
Benefit: Your melee damage against (monstrous)
humanoids, undead and outsiders with the demon
subtype increases by +2.
Priest
Discipline
Fire
Holy
Frost
Rogue
Assassination
Murder [General]
Prerequisite: backstab class feature
Benefit: +2 damage against (monstrous)
humanoids, giants, animals, (magical) beasts and
dragons
Paladin
Combat
Holy
Protection
Ardent Defender [General]
Prerequisite: divine grace class feature
Benefit: DR 2/- when below 1/3 of total hps
Retribution
Shadow
Vigor [General]
Prerequisite: You use the energy system for rogues
Benefit: +1 maximum energy
Subtlety
Heightened Senses [General]
Prerequisite: Spt 13+, any feat, class ability or
Shaman
Warlock
Elemental
Affliction
Enhancement
Demonology
Flurry [General]
Prerequisite: fury of the spirits class feature or
ability to cast bloodlust
Benefit: You gain an additional attack at highest
BAB after hitting a target with a natural 20 (only
once per round). You must make this attack with
the same weapon whose hit triggered the effect.
Fury
Protection
Shield Specialisation [General]
Prerequisite: proficient with at least one type of
shield
Benefit: +1 bonus to your shield's armor class
bonus if proficient with it
Special: A Warrior can take this feat as a bonus
feat.
Shield mastery [General]
Prerequisite: proficient with at least one type of
shield
Benefit: DR 1/- while using a shield you are
proficient with
Special: A Warrior can take this feat as a bonus
feat.
Damage Shield [General]
Prerequisite: improved shield bash
Benefit: AoO with shield spikes after missed
attack against you if you are proficient with spiked
shield you use.
Special: A Warrior can take this feat as a bonus
feat.
Shockwave [General]
Prerequisites: Str 15, Bash, Power Attack, base
attack bonus +4.
Benefi t: Once per day, you may attempt a
Shockwave with one normal melee attack. You
must declare your intent to use Shockwave before
you make your attack roll. If you hit, a shockwave
effect (as the spell) triggers, centered on the target.
Your caster level is equal to your character level
for the purposes of this attack, and the DC to resist
its effects is 10 + half your character level + your
Charisma modifier. If you miss with your
Shockwave, the blow has no effect but is still used
up for that day.
Special: You can gain this feat multiple times.
Each time, you can use it one additional time per
day. Warriors can select Shockwave as one of their
warrior bonus feats.
And finally the doublicate and merged feats:
General
Malice [General]
Prerequisite: proficiency with at least one weapon
from the chosen weapon group, Weapon Focus
(any weapon from the chosen weapon group),
Improved Critical (same weapon you have taken
Weapon Focus for)
Benefit: +1 crit range with all weapons of one
weapon group
Special: Also called Lethal Shots (Hunter),
Paladin's Expertise (Paladin), Close Quarters
Combat [daggers, fist weapons] (Rogue),
Cruelty (Warrior).
Battle Resurrection [General] (based on
http://www.seankreynolds.com/rpgfiles/feats/battle
resurrection_open.html)
You can raise allies from the dead even in the heat
of battle..
Prerequisite: ability to cast 5th level divine spells
(includes CL 9+ and Spt 15+), ability to cast at
least one of the following spells: raise dead,
resurrection or true resurrection
Benefit: The casting time of your raise dead,
resurrection, true resurrection, and similar spells
changes to "one full-round action." Casting these
spells no longer requires a material component. A
character who died with spells prepared has a 50%
chance of losing any given unused spell slot as if it
had been used to cast a spell. A raised creature has
a number of hit points equal to its current Hit Dice.
Any ability scores damaged to 0 are raised to 1.
Normal poison and normal disease are cured in the
process of raising the subject, but magical diseases
and curses are not undone.
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Deflection [General]
Prerequisite: BAB +1
Benefit: +1 parry bonus to armor class (you lose
parry bonuses when you're unarmed)
Special: A Warrior can take this feat as a bonus
feat.
Spells
Monsters