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FOR MAYOR HAMILTON FISK THE PEOPLE'S CHOICE ba ae ae oe ee ed WILD WEST MODULE BH3 BALLOTS ° & BULLETS — by c g David James Ritchie ine, All Rights Printed i the U.S.A. ISBN 0-935696-90-3 ° ge g BALLOTS & BULLETS WILD WEST ADVENTURE MODULE ° by & ° & David James Ritchie INTRODUCTION The time's 1 August 1882, The place, Cochise County, Arizona. The rnewis-setled town of Promise City is about to hold it first election ‘Nestled in the foothills of the remote Chiricahua Mountains, Prom: 'se City has been isolated from the political strife that has torn Cochise County in the last year. But, now, with its charter approved by the Territorial Gavernor, the town s isolated no longer. Though the election still three months away. already the town is overflow= Ing withthe partisans ofthe same political factions that have shed so much blood in nearby Tombstone and Galeyville. On one sie, the Law and Order Faction, supported by the merchants, townsfolk and most large land owners is demanding an end to the lawlessness plaguing the county. On the other side is the Cowboy Faction, Supported by the miners and prospectors who claim that “law and ‘ders usta cover behind which he large land ownerscan hide the fact that they'are stealing everything of value inthe county BALLOTS & BULLETS Wild West Moduleisa fullsealecampaign for use with BOOT HILL™ Wild West Role Playing Game. You must havea copy ofthe BOOT HILL game in orderto play this module. Any number of players can participate in theeampaigh as hired puns, political candidates or in some other capacity. However, its com ‘mended that no more than 6 Player Characters actually run for political office. Those lacking the time or inclination to play anentire Campaign may wish instead to play one or more of the mini adventures listed in the ISSUES AND EVENTS section, EHOW 10 USE THIS BOOKLET Before beginning a BALLOTS & BULLETS campaiga, the follow- Ing steps must be taken | The GM must carefully read through thisentire booklet, making sure that he understands how to use it and how the factions and characters presented interact, 2. The players must each select one or more Player Characters who ‘wll paficpatein the campaign, In most cases, the players will have togenerate characters especialy forthe game. though some players ‘mat wish to play characters they have used in previous adventures, ‘The GM mas. if he desires offer the players the option of playing a character from the NPC LIST in this booklet. Regardless of how characters are selected. each characters faction and degree of ‘commitment to that faction must be decided by the GM. 3, The GM should read aloud tothe players the BACKGROUND S¢ction and should let them look over the MAP OF PROMISE CITY on the inside booklet cover, answering questions and indicat ing the location af the most important buildings. As (presumably) newly-arrived residents. the players will not be familiar with de tails. only with general layout 4. The GM should then explain the basi structure ofthe political system and should begin the game with the frst day ofthe rst week ofthe campaig. ‘Acomplete BALLOTS & BULLETS campaign consists of 2 weekly CAMPAIGN TURNS, each of which consists of seven days during ‘which game activities are conducted, encounters are resolved. etc tsing the BOOT HILL” rules as amplified in THE ELECTION CAMPAIGN section of this booklet. Most events are designed to ‘cur in the area shown on the MAP OF PROMISE CITY on the Inside of the cover of this booklet. A detailed description of the features on this map is provided in the section entitled GUIDE TO PROMISE CITY. All of the individuals (other than smal children) likely to be encountered in Promise City are listed in THE PEOPLE. OF PROMISE CITY section or discussed in the COCHISE COUNTY portion of the BACKGROUND. At the end of each CAMPAIGN TURN, the GM determines the effects of the players’ (and NPCs) actions during the course ofthe previous week on each other and on the political eampaignin progress. Political consequen- ‘esare discussed in the ISSUES& EVENTS section ofthese rules. It, isrecommended thateach week ofthe campaign be played asa single two or three hoursession, At the end of the 12-week campaign, the GM conducts final special session using the ELECTION DAY rules to determine the eampaign’s outcome. BACKGROUND ‘Arizona's inthis year, 1882, the wildest and most dangerous place in ‘America. Despite the fet that the first settlement was built in 1580, thea desertsané rav-boned mountains of the territory have never attracted anyone but the hardiest of pioneers. Civilization in the “Arizona Territory consists of a few score dusty towns and mining ‘camps seattered along a handful of rivers or nested in the mountains ‘where the riches silver veins are found. Most are boom towns whose ‘economies are based on mining or cattle rustling. Having grown up ‘overnight, they will also disappear as quickly with the fencing of the range or the depletion of the mines which are the source of their prosperity. Aside from the wide-open boom towns and mining amps, a sprinkling of isolated ranches are the only evidence that ‘man ever came to this desolate place ‘This isthe land of the bandito and the Apache, Here a man must shoot fast and straight if he is to survive, The only law outside of the townsisthe Army and the small company of Arizona Rangers under the control ofthe Territorial Governor. It is not enough. crime is rampant.-rabbery is epidemic. Rustling isa plague upon the land. And just as Arizona is the wildest and most lawless part of the country, so Cochise County is the wildest and most lawless part of| Ariza (COCHISE COUNTY This 80 mile square chunk of mountain and open range in the extreme southeast corner ofthe terttory is divided roughly by the north-south running Sulphur Spring Valley. To theeast of the vale. along the border with New Mexico lie the rugged Dos Cabezas and Chiricahua Mountains. To the west are the Dragoon and Mule Mountains which divide Sulphur Spring Valley trom the fertile {grasslands of the San Pedro Valley bordering neighboring Pima County The western part ofthe county isthe more civilized part, containing the US Army outpost at Fort Huachuca and the huge mining camp of Tombstone. The eastern part isa haven for outlaws and rustlers Where, untila yearago, taxes wete never collected, Cut off by the Gila Mountains othe north the Sonoran Desert wo the south and the two ‘mountain chains on either side, Sulphur Spring Valley has been an almost ideal stronghold forsuck infamous bedmen as Johnny Ringo, Curly BIN Brocius, Billy Clibourne, the Clantons and MeLaurys, “Mysterious Dave” Mather and "Buckskin Frank” Les “The law in Cochise County's the prosince of the own marshals and of County Sheriff Johnny Behan, an appointee of Governor Fre ‘mont, now running for his first term as an elected official, Running against Behan sone of his Deputy Sherifs. Dave Nagle. The County Sheriff's office is in Tombstone and neither Behan nor Nagle ever «ross the Dragoon Mountains into the Sulphur Springarea. Howes er-another of Behan’s deputies, Billy Breakenridge, i frequently in ‘the valley handling business for his boss. Statistics on all of the aforementioned badmen and on Deputy Shenif Billy Breakenridge can be found in your BOOT HILL™ rules under THE FASTEST GUNS THAT EVER LIVED. Also listed in that source are statistics for ewo other famous gunmen Who might ‘well drift into the area covered by this campaign: Arizona Ranger Jeff Kidder and John Slaughter (a rancher in the San Pedro Valle at this time) Of the Clantons and MeLaurys, only tke Clanton iy tll alive and in the county (the others having been killed by the Earps ‘and Doe Holliday or fled the area). Johnny Ringo was killed (or Committed suicide) over a month before the start of the game, Holliday and the Earp brothers are no longer inthe area, though their memory issuillfresh in Tombstone whee the guntight at the OK. Corral took place ten months ago Brocius. Claibourne. Mather and Leslie all favor the COWBOY FACTION very sttongly. Slaughter favors the LAW & ORDER FACTION. Kidder and Breakenridge are more of less neuteal SULPHUR SPRING VALLEY The SULPHUR SPRING VALLEY MAP helow shows the north- fern part of the valley where the action of this campaign module fccurs. To the extreme north is the small mining camp of Dos Caberas population 278). Inthe mountains due east ofthe valleys the town of Galeyvile (population: 497). Inthe middle ofthe valley ang slong its eastern edge is Promise City (population: 266). There are aso three large ranches im the valle! the Lazy-S, Bar-W an Rocking-H. Emery Shaw and his son, Humphrey. run the Lazy-S Ranch. thei herd of about 300 catle grazenthe open range of the wales Between Dos Cabezas and Promise City. Emery Shaves daughters. Ellen! 2) and Treia (22) are almost as tough as their legendary tater and often help tend the herd (especially during roundup or branding time). The Shaws keep four hired hands (Tim Kilpin, Jude Gleeson, Jeff Hummel and Abner Mingle) and may hie ane mare during the ‘course ofthe ame ifasuitable candidate presents himsll. Pas $30, ‘a month plus room and board. The Shaws are bitter enemies othe COWBOY FACTION (especially Cuely Bll Broclusand the Koonts brothers The aged Anse King till akes an active interest in the running ot his anch, the Bar-W. but most ofthe work sane bs his sun, Ashley and his grandson, Troy. The Kings have two hired ans, Ned Lay land Cuffie Mann, They run a litle over 200 head of cattle in the Central part of the valley. Ashley's wie, Rebecea, iv active in THE, CHURCH OF GOD (85) and so. is trequently in Promise Cts oeompanied by Troy or Ned Lay. The Kings are strong suppuiriers of the LAW & ORDER FACTION. Tike Rocking-H Ranchis un by Forest Morandand bison. Tempel They have live hired hands (Monte Waller, Duke Snyder. Bart Hoople, “Juniper Jack” Stuart and Autie Lynn) and are usually assisted by Forests youngest son, Headley. nd hs daughter. Kips The Morands run over 700 head in the southern part of Sulphur Spring Valley. In addition, Forests brother Zachary oversees the Morands’cartage business in Promise City. At the beginning othe ‘campaign, Forest and Tempel Morand and all oftheir hands except Autle Lynnareaway ona catle driveand the Morand herd is down 0200 head tended by Lynn, Kipsie and Headley. The Morands.ind their hands will return inthe ninth week ofthe campaign ikey: EY Mountain HEE desert Yeon Sulphur Spring Valiey Map " 0°2°4°6°8 10 Le Seale In Miles “tral @ Town — @ Ranch Thereaze ako between Sand 7S prospectorsand small minersin the rountains shown on the map. These men wil rarely wander into Promise City during the campaign except for those inched onthe NPC LIST who are based Promise Ci), Those whedo come into town wil invariably fvor the COWBOY FACTION There ate atleast 180 asters and small-time criminals holed up in the mountains shown onthe map, about half of them in and around Gatesville. Anethe ify such men make thet homes inthe southern putt of Sulphur Spring Valley (not shown). These include the savage nd slightly leeble-minded Koontz brothers, gunman and raster Mongo Bailly. outlaw “Pinto Joe" Weems and his sidekick and paramour. "Shotgun Sally" Fox All five badmen and the hands From ihe theee large ranches inthe valley are frequent visitors te Promise City. Whereas the badmen tend to favor the COWBOY FACTION (see THE FACTIONS} the large ranchersaveall trong- Is hehind the LAW & ORDER FACTION and mos of their hired PROMISE CITY Founded on 18 months ago, Promise Ciy already has a population neces of 250 and a graveyard containing overa hundred graves [Aca result of several almost simultaneous filings, no less than Tour separate silver mines are currently im operation ithe foothills sr Totundingthe town and these mines are the source of Promise Citys Phenomenal growth. Thesiver has attracted minersand prospectors 4nd they. Tur. have atraced purveyors, gamblers and a host of hhadmen who make thei living presing on those who bring the silver fut of the ground Physicals. the town consists of an untidy sprawl of a couple of| hundred buildings nested in # basin beneath the foothills of the Chircahuas. Steep hil suround ito the southeast and west. To the nozth isa shallow passthrough which runs the Tombstone: Galeyile Read. Northwest ofthe town ia sandy stream known as Pine Crech. The biggest mine in the arca is the BREAKHEART MINE southwest of town. To the south i THE LUCKY DEUCE, MINE. To the southeast i the LIBERTY HILL MINE and tothe northeast of town isthe small GILA BELLE MINE. Next to the Ininehead of the BREAKHEART MINE is « small combination Smelter and stamping mill where almost all of she ore inthe Promise City areas processed. The SILVERBELL MINING COMPANY buns both the BREAKHEART MINE and the stamping mill and Sciter. Inthe le of the rocky hill containing the BREAKHEART jpetation is low hillock where BOOT HILL is locates The heart of Promise Cityisanatea two blocks wide and thee locks long bounded on the north by Serra Street, onthe south By South Stieeon the east by Fremont Street and onthe west by Federal Suieet Most ofthe store, saloons und ofits in town a located in thisarea. West of Federal Suet are a score of substantia! homes belonging tothe 1own's more prominent eltizens (and including & umer of rare brick budings) South of South Siret is thin Scattering of homes ad businesses which rapidly gives way to the Surrounding hil North of Siete Strect sre the GUNSIGHT BRICKWORKS, MORAND CARTAGE, tho boarding. houses and dorenhomes. Thearsa eastol Fremont Strectisdominated By {he ramshackle adobe and wooden shacks ofthe small Mexican and CChinese populationsand the poorer workersand miners. Eas his depressing collection of tumbledown houses isa spur of rock where a ‘doven deters have their camps Jobseekers willhave good chance of finding work atthe LIBERTY HILL MINE (110) where additional miner is wanted ata wage of S10 per week, the BREAKHEART MINE (101) where three new miners are wanted ata wage of $12 per week or MORAND CAR- TAGE (186) where three ew hands are wanted ata wage of 9 per week plus room and board, Temporary work (about two month's Worth) cam be had asa day worker at CASSIDY LUMBER (60) \workingon the new courthouse ata wage ofSI 50 pes day, Parttime ‘Work 20 hours per week) asa bartender is available at THE AL HAMBRA SALOON (18) a: 40 cents per hour. BROWNS ICE HOUSE (158) and DRISCOLLS TANNERY (11) cach have & laboring job openat SBand $10 per week, espectivly, Finally. there ian offehance that temporary work mas be availble at WELLS FARGO (62)at$3 per day as ether a guard ora dever, Those with better than average guafighting skills might sso find jobs as body guards and “campaign worker for politcal candidates, Lodging isavailableat thre hotels: THE PROMISE CITY HOTEL & CAFE (Id), THE DROVERS’ HOTEL (64)and EL PARADOR (188) Prices range from 60 cents per night a the PROMISE CITY Uhrough 50 cents per night at THE DROVERS toa low of 25 cents per might a EL PARADOR. However, there is « good chance of Betting rolled at EL PARADOR. Long tem shelter can be found st Several boarding houses. THE GREAT WESTERN (I) usual has ‘one oF two roams available for Sé per weck (including breakfast an ‘Suppes) FLYS(S)also usually has ont or two roonsavallable for 89 per weck (including breakfast and supper). room at THE CO- {CHHISE (87) can almost always be had for 8 per week (incding breakfast and supper) and THE COMSTOCK (I67)alwvays has 0 rooms available forthe same pice also including meals). Only the DOUBLE EAGLE (189) 's invariably fllup. There are twoempts houses in town (149-and 137) each renting Yor SS per weck ‘The town's current government (sanctioned bythe territorial gover nor asa temporary measure) sthe PROMISE CITY CIVIC ASSO- CIATION. 2 commitize ofS prominent citizens Frank Condon, Jim Eaton, Bill Watkins, Hamilton Fisk and Burton Lumley). Frank Condon chairs the committe which operates the school. the valu teer fire department and the marshals office and i in charge of building the new courthouse. The mavor and city councll members walltake over these functions ance the election over All Scomimt tee members ae political cendigates, Other important organizations in and around Promise City include the PROMISE CITY VIGILANCE COMMITTEE, THE CHURCH OF GOD WEDNESDAY AFTERNOON BIBLE CIRCLE and the PROMISE CITY BOOSTERS. Neither the Democratic nor the Republican Parts yet has an organization in the Sulphue Spring Valley(though Arizonaasa wholes heavily Democratic and nearby Tombstone has strong Republican Pars orgeniation) Party po lites plays no past inthis module (the factions se lar more impos tant) The SULPHUR SPRING CATTLEMEN'S ASSOCIATION orsn operate inside Promise City, but has a powerful role in polities there nonetheless \ ry 4 GUIDE 70 PROMISE CITY x “The following listing identifies al of the structures and places of interest in Promise City I is keyed to the MAP OF PROMISE CCITY found on the inside cover of this module, To use this guide, simply find on the MAP OF PROMISE CITY the number ofthe building you want to identify and locate that number inthe guide ‘The guide will describe the buildingand tell you who ownsitand who lives and/or works there. Some buildings wil include notes of inter- est such as the location of safes, strongboxes of weapons. Single Square buildings without numbers are outhouses A series of coun: {our lines show the rise of the surrounding hil. ‘The area inside the dashed line in the middle of the map identical to the area shown on the city map included in your BOOT HILL™ game. The names and functions of some buildings have been ‘hanged, but their size and shape remains the same, Iti strongly ‘recommended that players confine most of the ation to the city ‘enter shown on the BOOT HILL™ map. ‘Whether or nota individual willbe present ina bulling wil depend upon the time of day and the individual's connection with the buld- ing, Merchants willalmost invariably be in their shops between 8am and nooa and between I pm and 7pm every day ofthe week except Sunday and Wednesday. On Wednesday, merchants wil bein their shops between 8 am and noon ony. The shops close early on Wed- nesday's so the good people of Promise ity can attend Wednesday ‘Alternoon Bible Circle. Allgood citizens wil be home in bed be- tween 10 pmand 6am and even those celebrating in the saloons wil be in bed by 2 am. Professionals (doctor, lawyers, lnwmen, the parson, the priest, bankers, newsmen, photographers, the school ‘arm and the undertaker wll Keep almost the same hours as mer- chants. Hired hands, miners, and others engaged in manual labor will be on the job from about 7 am until 7 pm. Entertainers will usualy be in bed from 2 am or so until around noon and will work from about 4 pra until? am. Bartendersand bouncers will wok fom 9.or 10am until 1 or 2am (witha dinner break between 4 pm and 6 ‘pin, Housewives will be home 80% of the time during the day. Some ‘merchants, most professionals and practically all miners and hired hhands will spend their evenings (between 7 pm and midnight) in a saloon or cafe. Hardcore card players or drinkers wil stay on until? am when the bars offcialy close. Gamblers keep hour similar to entertainers (but are more flexible). In some cates, exceptions to these hours have been noted inthe ensuing guide Lah. dh. thon te ee |, GREAT WESTERN BOARDING HOUSE AND CAFE. This three-story clapboard structure is owned and operated by Bil Wat- kins, wth assistance from his wife Peg and ther son, Kirby. There 14 rooms, one of which is occupied by Bill nd his wife. An adjoining room is occupied by Kirby. One or two rooms wil be empty atany given time, They rent onl bythe wee (or $8, nclud- ing breakfast and supper cooked by Peg). Dave Melany, Joba Ha- ‘tn, Dooley Wilson, Derrick Avery, Jusom Snavely, Joe Relae, Colin Hunter, Newtoa Gilly Dick Lester, Chandler Wellsand Jenay ‘Campbellare regular boarders. Non-boarderscan get breakfast for3 ‘ents and lunch for a dime. Supper i served to boarders ony. 2, WELLER'S BLACKSMITHING, This one-story wood-sded shed is both home and business to the town blacksmith, Henry ‘Weller. Weller makes most of his money shoeing horsesat 3 cents shoe or $1.00 8 horse. He will smith other items (broken farm implements, et.) for $2 to $10 per job, depending on the amount of ‘work required (assume a wage of 20 ceats an hour for large jobs plus ‘he cont of material). 3. THE BAR “H" STABLES. Dick Lockmyer isthe proprietor of thistwosstory, wood-sded stable, Thefirststory containestallsand a partitioned living aea for Dick The second story consists of bay Toft kept full of fodder, Dick wil feed and stable any horse for $0 czntsa day. He owns a 28% sare inthe place, Burton Lumley (who bbankrolled the building ofthe stable) owns a 75% share init 4,THESMITH HOUSE. Thiscomforable two-story, whitewashed ciapboard structure is the home of Erie Lee Smith and his wife Matisa. During the day, the Smiths wil be found at the PROMISE. (CITY HOTEL & CAFE (I). 5.FLY'S BOARDING HOUSE. Roger Fly and his wife Janet, own and operate this two-story, wood-rame bosrding house. They live table characters will not be allowed in the Palace and everyone willbe asked to check their guns atthe bar when they enter. 26. LACEY'S GENERAL STORE. Judge Lacey ownsand operates, his store out ofthis single-story, clapboard structure. Lacey keeps a Civil War type repeating rifle under the counter. He lives in a partitioned area in the back ofthe store. Lacey’s prices are only Slightly higher than those at the PAPAGO CASH STORE (8) and his election is much larger. Besides clothing, dried foods, tools, ack and other general store staples, Lacey tocksa line of lurid pocketsize Penny novels (with ites ike Buffalo Bufand the Indian Princers ana ‘The Galloping Ghostriders of Rimrock Canyon.) For the older folks, Lacey carries two dozen hardbound books for 75 cents each. 21. MITCHELL BERG, ATTORNEY. Mitch Berg's office is 2 Singlestory timber and adobe building which also servesas his home. He charges 25 cents fora consultation, He will draw up adeed, willor ‘other legal document for $2 and chargesa sling ee fr representing client ina civil case (usually amounting to 109) of any awards of ash or property gained or saved forthe client) Fees for defending. Clients in criminal cases include: minor offense (spitting indoory, ‘drunk and disorderly. pety theft (under $10) = $3; assault, resisting arrest =$5; grand thet (robbing a bank or stage, stealing horse oF robbinga white man of more than $10) $8; murder, rape orarson= ‘512. Robbinga negro, Mexican of Chinese willalways be considered pelty theft, regardless of the amount, Berp’s fee willbe double if the Client is aceused ofa particularly atrocious crime (one which rises, the ie of the townspeople, like shooting the parson). Ith crime is really lowdown (Killing the schoolmarm, for example), Berg will refuse to take the case at any pric, 28. THE CONDON HOUSE. This two-story clapboard houseis the home ofthe Condon brothers, Frank and Morgan. The Condonsare co-owners of CONDON'S BANK (40) and much ofthe rest of the town. There isa wall-safe hidden behind a painting in the downstairs 4 ee ian rsorion canara emeeea costes at ere 29, THE TRAIL DUST SALOON. Dudtey Yeats and his wife, Pamela, own and operate the Trail Dust out ofthis one-story timber and adobe structure. They take turns tending bar and Pamela cooks forthe lunch-time clientele. Lunch of red beansand rice orchli costs Scents. Dudiey keeps a single action $-shot revolver under the bar ‘The Trail Dustis not very successfuland Veats and his wife have had to give up their house and move into the saloon's back room. 30, HOOVER'S WHOLESALE LIQUOR & SALOON. Niles Hoover runs a bar and package store out of this one-story wood sided building. He is helped by Harry Rote, bartender and minor partner in the establishment (to the tune of 20¢.). Rote keeps his Single action 6-shot revolver under the bar. Hoover’ is a faverte {gathering place forthe local prospectors since Hoover and Rote are both patil tohair-brained schemes and wil often grubstake a miner with an interesting proposition. The two men are already part= ‘owners in 3 differen played-out or unprofitable mines in the area, Hoover and Rote board at THE DOUBLE EAGLE (189). Hoover charges 2 a bottle for the “house whiskey," $3 a bottle for “genuine Kentucky bourbon” and 85 a botle for “real imported scotch whis- key.” He has champagne available at $6 a botle and California wines f0F75 cents, Beer sells for 80 cents per24-bottecase(plusa 10 ‘cent deposit on the bots). 31. MASON'S FEED & GRAIN STORE. Randall Mason's store is. ‘a one-story timber and adobe structure. Mason keeps an old single- hot rifle in the back room for protection. He lives with is wife, “Riga, in building 197 (rented from Frank Condon). Mason carries variety of seed grains including oats, corn alfalfa and barley) for $1 per 40 pound bag. He also carries special feed for most domestic ‘animals at $1.20 per 40 pound bag. 32, HAMILTON FISK LAW OFFICE. Fisk's office isa one-story brick building. Fisk can be found in his home (175) or gambling at THELONG BRANCH SALOON (35) mos of thetime, however. A ‘note on the door ofthe office will give his whereabouts if he is not ‘resent. Fisk's fees are similar to those of Mitch Berg (27). Unlike Berg, Fisk will take on any case, no mater how unpopular it makes him, 33, THE ARIZONA BILLIARD HALL. Rufus Davis owns and ‘operates this business out ofa one-story brick building, Davis keeps ‘25-shot single action revolver handy in his wasteband and carries a kKenifeinside is shirt. He lives with Anita Rami in building 138. A. ‘game of poolat The Arizona costsa nickel. Davissellscold beer for ‘cents a bot, 34, RIO GRANDE HOTEL & CAFE. Peter Lovelace owns and ‘operates the Rio Grande out ofthis one-story brick building. He is helped by Trish Cheiaten(who worksas cook and waitress). Sheand her father, Jonah, have rooms behind the cafe. Jonah cleans up and ‘acts as handyman for Lovelace. There is a single action 6-shot revolver under the breakfast counter. Meals cost between $ and 15 cents, The place tno longer used asa hotel. Lovelace boardsat THE. DOUBLE EAGLE (139). 35. THE LONG BRANCH SALOON. The Long Branch competes ‘with the PALACE SALOON (25) for unbridied luxury. Among its features are al-brass bar fixtures and a crystal chandelier imported from San Francisco, The fire floor ofthis three-story brick building contains the bar and gaming tables. Crib girls Hildy Jackson, Rita Lopes, Nancy Myers and Katherine Neallive on the third floor and. the owner, Kate Higgens, lives on the second floor (a partial floor ‘overlooking the bar). Also employeed atthe saloon are piano player and handyman Dooley Wilson and bartender Ray Singer. Singe? keeps a sawed-off double-barrelled shotgun under the bar. Wilson boards atthe GREAT WESTERN (I) Singerand his wife, Lila live Sit 173 which they ent fom sunt of Fk and of gamble. ZsWlikie and Paget Flssbean “BONS can’ handle, Jagan sara pat time 2Pwater carrier forthe bah ‘tn wie, Ass, live io ". Johaton reas bl hdwoe and his st bosa rom MarpsCenton tartan caress Tens citer elove cout 1S emt) Ea de enon a ig Recent exe Ba on SO ceo (3 comm ek etme ents per dozen; nc 5 conte wonden Wate Po ‘to the rack is kept on Hunter’ person, Muster bosrds at THE SREAT WESTERN (I) and can usually be found thre or dri coffee and chatting up the waltrest at THE RIO GRANDE HOTEL ‘CAFE (34). Hunter lets the town marshal run things ia Promise ty confining his own activites to ovents outside the town. |. CONDON'S BANK. Frank and Morgan Condon own and run isbank. The one-story structures bull of double-walled brick and covered by iron bars. The brotherseach have desk inthe bank. There isa walk-in vaull-safe agaist one walland two service windows in a wooden partition dividing the rear of the bank (where the vault is). Seot Taylor i the lead Teller and book keeper. Bruce Maxwell is junior teller. The fon brothers liven building 28. Taylor and his wife, Moma, ive building 195 (owned by the Canons). Mona keeps house for them ay the rent. Maxwell and his wife, Gger, live in building 198 ‘owned by the Condons). Danby Jones takes care of mainte- at the bank and the Condons” home. He boards at THE. iver close tohand and both ofthe Condona keep the same typeof in their desks. The vant holds$12,900in bills and coins (about of which wil be in each tellers drawer during the day) i. THE GAY LADY VARIETY HALL & SALOON. Barton ‘owns and operates this establishment out of a two-story a ee Sai Oareno ed Pd Erg Pepe ona oe Sos aging Tor sts wi fan Coe, Limes err ostéa st THE GREAT Lake ivesin baling 63. He sometimes dealsfaro ot nualy aves the gaming wo Herbert Looms cy Hain ik whom be has aden! prove ftccion ofthe take, Loomis far. Halston "sa poker player, Uilike most ofthe town’ssaloons, the Gay Lady can ita games are clean. Lumley feels that cheating is ‘+ phad for business and dicouragesit except when absolutely necessary. ‘ia, PEACOCK'S SALOON. Datla Peacéck and Michael George fio end opepmer inci eee Snedti pcane ie cesar. He Lepa Bo rere by or cath regi Cook end hs 286. Helen sometimesheips Cook outat fare a good deal higher than those of the 1) and somewhat higher than those of ‘MLACEY'S GENWRAL STORE (26), but be has a wide seoction of #merchandive. Besdeithe usoal general ere merchandive, Cook's * eanties exotic item le field gles ($9) puitara(S7) and small ales “454010 90): Fie even has an wright piano forsale for $100. / AA:FIBST NATIONAL BANK OF PROMISE CITY. Paul Stevens "spoemathe Fo Maton Bank, one-story, brick and stone building “which features sat window shutters and the atest in vans from the ‘Diebold Company in Canton, Ohio (guaranteed robbery-proo). “Stevens manages the tank with the atsistance of his head ter, ‘Derrick Avery. Stevens and Avery are assisted by teller, Sasoa ‘Snavety. Stevens wife, Mina, docs the cleaning aod Chandler Wells ‘handles any maintenance problems. Stevens and his wife and two ‘daughters, Jackie and Agatha live in building 199. Saavely, Avery ‘and Well board at THE GREAT WESTERN (1). The vault con- {ans about $6000 incoin and blls(about $300 of which willbe in the ‘eller drawers during the day), 45, HUDSON'S BAKERY. Don Hudson and his wife, Nelle, ron their bakery out of this one-story wood-{rame building. They are ‘teped by ther son, Langdon. The Hudsons live in building 84. Fresh bread i 4 cents a loaf. Cakes and pies are 10 to 12 cents each, 46, OREILLY'S CAFE. Walter 0 Relly’s one-story wood-frame ‘cafe reputedly serves the best breakfast in Promise City. O'Reilly's ‘pecalty is beet stew and ied eggs with coer and toast fora nickle, ‘OReilly sleeps in bis kitchen inthe back ofthe cafe 41. COOK'S SHED. Zebadlah Cook store farm implements and ‘other oversize merchandise inthis one-story wood-aided shed. 48. COUNTY ASSAY OFFICE. This one-story wood-sided build- ing is the office of Deputy County Assayer, Joe Reber, Reiser will ‘determine the composition, weight and worth of any ore-bearing rocks or dust fora fe of $3 per sample and wil certify the sample’ ‘worth foran additional $5. Generally only cerified samples can be ‘used as money. Uncertified nuggets and dustcan be sod toa mining ‘company purchasing agent but willhave to beassayed a the time of the sale, No ore samples are Kept in the office overnight, but Reiser {keeps a 6-shot double action revolver handy during the work day to discourage anyone from trying to rob him of samples under analysis, ‘At any given time, he will have §300-5700 worth of gold and nuggets and dust under analysis. Reiser boards at THE GREAT WESTERN (1). Hisolfice hours are9 am to6 pm (with an hour off between noon and I pm for lunch), Monday trough Friday. ‘49. THESILVER DOLLAR SALOON, Haywood Smith owns nd ‘operates the Siver Dollar out ofthis one-story brick building. Smith tends bar and cleans up himself. He keeps a sawed-off, double barrelled shotgun under the bar for protection. His wif, Alle, puts ‘outa lunch spread each day which s the Silver Dollar's main draw {all you can eat for a nickle). Smith's hours are 10 am to 9 pm Monday through Saturday. He and his wie lve in building 98. $0. BARKER'S PHOTOGRAPHIC STUDIO. Stanley Barker op- ‘erates the town’s ony full-scale photo studio out ofthis one-story ‘lapboard building Heand his wife, Helen, iv next door in building 51. Barker charges 75 cents fora framed portrait photo and 30 cents xia fr tinting 51. THE BARKER HOUSE. Stanley and Helen Barker live in this ‘one-story clapboard house. Barker’ photo studioisnext doorat $0 52. KELLY'S DRY GOODS & TAILOR. Kevin Kelly an his wife, Mary own and operate their store and tailor shop out ofthis one story, clapboard building. There is a$-sha single ation revolver by the cash register, but the Kells have never needed it since most of their businesisin clothing (especialy tailoring) and they don keep large amounts of cash on hand. The following tems are representa- tive oftheir tock: plow shoes (S150 per pai), boots($3 1085 a pair for Wellingtons or western boots and S10 to $0 for highly tooled or Iverinlad “Mexican” boots), shirts (cotton work shins for $0 ‘ents, flannel for $I and linen diess shirts at $2), suits ($5 to $10), Tongjohns (1.50), hats(51 to$5, depending on tye), women's shoes (621083 a pain, women’s suits (85 to $15) skits (82 for muslin, $3 for cotton and $10 for silk), women's blouses (50 cents to $1.50), women's hats ($1 to $3). The Kells lve in building 88. 3, THE INDIAN HEAD SALOON. The Indian Head occupies & ‘one-story clapboard house, Barker photo studi is next doorat 80. he pays Porter Norris to run the place and tend bat. "Mad Dot “Mile” Moores paid by Condon to deal faroand spell Noris on the ‘bar. Both Norrisand Moore board at THE COCHISE (87). Thereis 4 double-barreled shotgun under the bar in case of rouble, $4. THE PROMISE CITY HERALD. The town's only newspaper isowned and operated by Parker Baxter assisted by Josiah Young, histypesetter. Baxter owns the one-story, brick building out of which ‘The Heralds published. He also owns the house he lives in (91) and ‘another house (94) whic he rents to Josiah Young. Young and bis Wife, Angela, have a son, Mark, who delivers The Herald all over Town. Cover prices Scents per copy and the paper appears weekly (with special editions as needed). Advertising rates are 10 pet quar ter page, $15 per half page and $25 per fll page. Classified ads (Complete withartwork pasted upat The Herald offices) ean be taken ‘out for SI per column inch. Baxter will o printing for anyone, ‘regardless of faction, ata cost of $6 per hundred for handbills and 20 per hundred fr broadsheet (shets 4 times the sizeof handbill), $5. THE CHURCH OF GOD. This one-story clapboard building is casily a5 tall asa two-story building and has a bell-ower over the door that is equal to a four-story bulidng in height. The Reverend ‘Anson Haggler runs the church and almost al of the god-fearing ‘non-Mexicans in town attend services at 10 o'clock every Sunday. ‘The truly pious attend Sunday School at9 oloek. Choi practice # Sunday eveningsat 7. On Wednesday afternoonat 3 there isa Bible Circle Meeting and mos stores (but not County, Territorial, Town ‘or Federal offices) close so that the proprietors can attend, Hagglet leads the Bible Meeting His wife Stella, leads the ch the Sunday School. Few of the miners, cowboys, of attend any of these functions. None of the ert saloon keepers attend, Almost all ofthe town's merchants and large property owners and most of the large ranchers attend services. Haggler and his wie live at 176, ‘6. WONG'S LAUNDRY. Charlle Wong operates his aundry out of ‘2 one-story brick building, Wong keeps no firearms onthe premises, 4 Sea ety eens ea charges centsa pound for laundryand Scentsextra for folding and > presing. ‘57, BERMAN'S MERCANTILE. Cat Berman, assisted by his wile, Edith, operates this general store out of one-story brick Building. A ‘wooden partition Keeps Berman's separate from WAINRIGHT'S (68) which occupies half ofthe building. Berman Keeps acapand bal, revolver under the dry goods counter. The Bermans live in building 94, Pricesat Berman’sare almost the same.as those at COOKS (3), $8, WAINRIGHTSS Don Waloright and his wife, Sandra, run this hardware store and music shop out of half of a one-story brick bullding they share with BERMAN'S MERCANTILE. The two sores are separated by a wood partition, Wainright has 8 Sshot Single action revaver by the cash register. He and his wife ive at 7, ‘Waineight’s pres on hardware items ate about 5-10% higher than SLADES (38). In addition to these items, Waiaright carries the following musical instruments and accessories accordians (SS), con certinas (82 t0 $4, fides ($4 to $8), harmonicas (28 cents), banjoes ($7 t0$10), guitars(55t08),a piano ($90), musicboxes(S5 to $40), sheet musi (2 cents a pack) 59, LESTER'S FUNERAL PARLOR. This one-story brick buikl- ing houses the workshop of undertaker Dick Lester. Lester charges 520 toburyacustomer ina pain pine box. He purchases these cotfing from CASSIDY LUMBER, next door to his shop. for $4 each. Fancer coffinscan be had for? 19830 and Lester willspecal order silictned, ebony coffin with a music box inside for $80. However, {his item must be sipped over from Tombstone and willtake at least 4 (maybe 6) days to arrive. Lester also acts a Deputy County Coroner for easteen Cochise County and gets $0 cents from the county for each death certificate he sigs and $2 foreach autopsy he performs. Only Judge Isby can order an autopsy. Lester boards at "THE GREAT WESTERN (1), He pays Roy Ryer ig graves for him when Ryer isnot busy at CASSIDY LUMBER (60) (60. CASSIDY LUMBER. Neal Cassidy owns and operates this lumberyard with the help of two hired hands, Neman Sanders and Roy Ryer. The operation consists ofa onestory wood-sided office and equipment shed and a 30x40 foot yard surrounded by a6-oot sided fence. Most of Cassidy's business provided by the minersand ‘mining companies who require heavy timbers to shore up theit ‘mines, but Cassidy also carres finished lumber in all standard sizes. Prices run about 50 cents per cubic fot. Cassidy lives inbuilding 68 Both Sanders and Ryer board at FLY'S BOARDING HOUSE (5). Cassidy is currently employing Juan Tolucea to help construct the new courthouse (12) In addition to Tolucca and his regulars, (Cassidy willemploy2"day workers" each day until the courthouse is finished, The work pays $1.30 per day and the crew ischosen outside the lumber yard each morning at Tam. 61, FRYES HARNESS SHOP & BOOTMAKER. Duncan Frye shop isa one-story wood-frame building, Frye carries al typer of harnesses and boots and will eustom-nake any leather item desired Samplepricesinclude: bridle=70 cents; saddle bags = $3 (pair plow harness = $20; buggy harness (onesnose) = $10; bugay harness (two horse) = $20; cariage harness = $30; wagon barness = $25; stock saddle = 512; Texas sadle = $10; western saddle = $8; side saddle = 1; Mexican saddle = $40. Price for customizing items are 20 cents perhour plus the cos of materials minimum charge of§2 per item). Frye keeps acap and ball evolve ina drawer of his workbench. He lives in building 77. 62. WELLS FARGO OFFICE. This one-story frame building is the home ofthe local five of Wells Fargo, run by Kela Wagner. Wagner is assisted by a clerk, Coole Fagen. Office hours are Tam to 7 pa. Monday through Saturday. THE WELLS FARGO BARN (68) houses a stagecoach, fodder and 8 horses owned by the company. ‘The tage makesa daily runto Tombstone on week days, leavingat ‘am and ariving back in Promise City at 6 pm. A one-way rn to ‘Tombstone is made each Saturday (witha return on Sunday), Wells Fargo employs two drivers and two guards who alternate trips. The drivers are Chuck Nevers and Chandler Well. Newton Gilly and Billy Glass are the guards. When not making a run, the drives and ‘guards act as stable hands or office help forthe company. Some- times, a guard oF driver wil be sent over to Tombstone to make a special run and will be out of town for one of two weeks, Usually, ‘Chandler Wells takes on these assignments. In such cases, Well Fargo will ir a temporary employee at $3 per day until the regular employee returns. A round-trip fare aboard the Tombstone stage costs $5. One-way costs $3, Goods can be shipped for SI per pound (40 pound maximum). The US Mal always travels via Wells Fargo. ‘Kris Wagner lives with his wife, Emma, and their two sons, Luke and Jacob. in building 70. Luke and Jacob sometimes help around the company offices. Coolie Fagan boards at FLY'S BOARDING HOUSE (5). Chandler Wells and Newton Gilly board at THE GREAT WESTERN (1) Bily Gass boards at THE COCHISE (57). ‘Chuck Nevers and his wife, Carle live in building 86 which they rent from Kris Wagner 6. THE PROMISE CITY COMMUNITY SCHOOLHOUSE. Jenny Campbell, the local schoolmarm, rules this one-story clap ‘board schoolhouse with an iron hand. The CIVIC ASSOCIATION ‘bull the schoolhouse and hired Miss Campbell in an effort toiv- ize” the town somewhat so that “decent folks” would move there. Soar, they have been disappointed inthis hope. Mits Campbell has 31 students of all ages. She boards at THE GREAT WESTERN (1), 64. THE DROVER'S HOTEL. Austin Biake owns and operates the Drover’s Hotel out of this three-story clapboard building. He is assisted by his wife, Vera. The Blakes live on the frst floor of the hotel and rent 16 rooms onthe second and third floors for SO cents night. Mrs. Blake runs a kitchen and small restaurant downstaits, serving breakfast (for Sto 10 cents), lunch (for 10 to 15 cents) and supper for 10t025 gens). The Drover does rt take on boardersand rooms cannot be rented by the week. Blake keeps a Sshot single ‘action revolver in his bedroom in ease of trouble, (65. WELLS FARGO BARN. Thisone-story wood-sded structures used to shelter string of 8 coach horses andthe stagecoach used on the Tombstone run. The building is equa toa two-story building in height and hasa loft packed with dry fodder See 62 for detail ofthe local Wells Fargo operation (66, MUNICIPAL STORAGE SHED. This one-story wood-sided shed was graciously built by Kels Wagner and donated to the PROMISE CITY CIVIC ASSOCIATION asa storage shed forthe town's new fire pump (imported all the way from St. Louis and manned by the PROMISE CITY VOLUNTEER FIRE COM- PANY), The pumpwagon has enough hoses to reach from Pine (Creek all the way tothe CATHOLIC CHURCH (152). 67. DROVER'S LIVERY. This one-story wood-sided building is ‘qual toa two-story building in height and consists of the main sable plus loft loaded with fodder. Drovers Livery is owned by Austin Blake and operated by Danby Jones(whoisalsoa handyman forthe CCondons part ime). Jones boards at THE DOUBLE EAGLE (189). Jones will shelter and feed horses at Drovers Livery for $0 cents & ‘day(25 cents ifthey are guestsat the ROVERS’ HOTEL), Danby aso has 3 fair horses and 3 poor horses for rent fr 75 cents per day. ‘The area between the Drovers’ Hotel and the Drovers Livery is & park fortwo buggies and a earrage which Jones rents out (SI day foreach buggy and $2aday fr the carriage, horses included). Jones keeps a 9-shot carbine on two pegs in the wall by the Front Street 64, THE CASSIDY HOUSE. Neal Cassidy, owner of CASSIDY LUMBER (60), ownsand lives inthis two-story white-washed frame building, (9. THE LUMLEY HOUSE. Burton Lamley, owner of THE GAY LADY (41), owns and lives in this two-story frame house. 10. THE WAGNER HOUSE. This two-story frame house is the home of Kris Wagner his wife, Emona,and their children, aeob and Luke. Wagner is the local Wells Fargo Agent 71, LUMLEY'S SHED. Burton Lumley owns this one-story wooden {00 shed next to his house (69), hal of which contains an outhouse ‘The other half isan empty storage area 72, WAGNER'S SHED. This one-story wooden shed contains an ‘outhouse partitioned of from tol shed filled with garden tools and feeds. 13. THEJOHNSON HOUSE. BifJohnsonané his wife, Aas, lve in this tworstory clapboard house (owned by Morgan Condon) John- son owns and operates JOHNSONS BARBER SHOP AND BATHS (36). 14, THE BERMAN HOUSE. Carl Berman and his wile, Edith, own and lve in this tworstory frame house. Berman owns and runs BERMAN'S MERCANTILE (57). 15, THE WAINRIGHT HOUSE. Don Walnright and_his wife, Sandra, own and live in this two-story brick house. They run WAINRIGHTS (58). ‘16, THE ADAIR HOUSE. Evan Adair owns and lives inthis two- story brick house along with his girlfriend, Kity Trent and his close friend (and occasional bodyguard) Bob Skull. Adair owns THE. PALACE SALOON (25) and both Trent and Skull work for him, 171. THE FRYE HOUSE. This handsome one-story stone and log house is the home of Duncan Frye, owner of FRYESS (61). 178. THE CLEESE HOUSE. Halbert Cleese ovns and lives inthis ‘one-story stone and timber house. Cleese is half-owner of THE LIBERTY HILL MINE (110) and practices law out of his home. ‘79, FRYE'S SHED. This one-story adobe shed is divided into an ‘outhouse and tool shed. Frye keeps garden tools inthe shed and stores extra leather goods there ‘8, HARKER'S SHED. This one-story wood-sided building is ‘owned by Boston Harker who lives at 8. He is mine foreman at BREAKHEART MINE (101). He stores gardening tools in the shed 81. THE HARKER HOUSE. Boston Harker owns and lives in this ‘one-story log cabin. In addition to being mine foreman at BREAK- HEART MINE (101), he raises vegetables which he peddls 10 [Lemuel Bauer for resale in his store (7). His garden covers the entire ‘area between 80 and 81 82, THE DANDOY HOUSE. Mathias Dandoy owns and lives in this tworstory stone and timber house. Dandoy i foreman of the ‘stamping mill at the BREAKHEART MINE (101), He also raises chickens a 83. 83, DANDOYS CHICKENHOUSE. This one-story wood-sided shack is Mathias Dandoy’s chickenhouse. He Keeps about three dozen birds, peddling their eggs to local boerding houses and 4. THE HUDSON HOUSE. Don Hudson, his wife, Nelle, and their son, Langdon, live in this two-story frame house, Don and ‘ele run HUDSON'S BAKERY (45) Langdon helps them, 85, THE KELLY HOUSE. Kevin Kelly and his wife, Mary, ownand live in this two-story clapboard house. They own and run KELLY'S DRY GOODS & TAILOR (52). 16, THE NEVERS HOUSE. Chuck Neversand hs wife, Carie own ‘and live inthis one-story stone and timber house. Chuck isa driver for WELLS FARGO (62). The Nevers have two children (Gina. age 4,and Torry, age). 87. THE COCHISE. This threestory clapboard sturcture houses Ezmaand Elvira Hooton’s boarding house. Ezra and his wife live on the first floor where the kitchen and dining room ate located. Rolf Larsen, Herbert Loomis, Tony Lucky, Governor Pike, Norman Wilkie, Judson Wiis, Mike Moore, Porter Norris, Billy Glass and Shamus O'Hara all board at The Cochise. The remaining room (a small, cramped, thirélor dormer room) wil almost always Be vacant. Rooms rent for 6 a week (including breakfast and supper). Elvira cooks forthe boarders, but not for the general publi. Ezra has large garden on the property and keeps about three dozen chickens in building 88 and half a dozen hogs in building 89. Judson Will assists him in running this small farm in exchange for free room and, ‘board and $2 week spending money. $8, HOOTON'S CHICKENHOUSE. This one-story wood-sided building houses Ezra Hooton’ three dozen chickens. 49. HOOTON'S PIG SHED. This one-story wood-sided shed (with an attached wood-sided sty) house Ezra Wooton's 6 hogs. ‘90. THENEVERS SHED. Chuck Nevers owas his one-story wood- sided shed, half of which isan outhouse. The other half contains a ‘woodshed and root cella. Nevers lives at 86, 91. THE BAXTER HOUSE. Parker Baxter, owner and editor of THE PROMISE CITY HERALD (84), lives in this two-story w0od- {rame house. He isalmost neverat home, spending those hours when Ihe is not busy at the newspaper office in low stakes gambling at THE, GAY LADY (41) or drinkingcoffeeand gossiping at OREILLY', CAFE (46). 92, THE EATON HOUSE. Doctor “Painless Jim” Eaton and bis, wife, Beth, own and live in this two-story brick house, Eaton Seldom home during the day. When notin bis office, he will often be playing poker with Parker Baxter at THE GAY LADY (41) or ‘passing the time with Deputy Sheriff Hunterat THERIO GRANDE G4 Beth is usually home withthe children, Phy (7), Rebecea(9) sind Tad (3). 98, EATON'S SHED. This one-story wood-sided shed houses Ea- ton’s buggy and a good horse named Fair Price that Eaton uses to pill it.The buggy is for house cals at nearby ranches. $4. THE YOUNG HOUSE. Joulah Young, his wife, Angela, and theirson, Mark, ive inthis two-story frame Rouse owned by Young's ‘bors, Parker Baxter. Young does the typesetting at THE PROMISE CITY HERALD (84), ‘98, THE HAYWOOD SMITH HOUSE. Haywood Smith, his wife, ‘Allee, and and their two boys (Jeeter, age 3, and Nickle, age 5) live in this two-story clapboard house, Smith owns and operates THE SILVER DOLLAR SALOON (49). 96. HUBBARD HOUSE. Eton Hubbard owns and lives in this three-story clapboard house. One thirdfloor room is occupied by Hubbard’ livin cook and housekeeper, Hazel Thomas. Hubbard ‘owns and runs THE SILVERBELL MINING COMPANY which, im turn, operates BREAKHEART MINE (101) and the nearby STAMPING MILL (99). Hubbard's company also operates the ‘small BIRDCAGE MINE near Tombstone. Hubbard spends most ‘of hit ime at the minehead orin his office in building 97. His upetairs ‘study is furnished with a small safe that contains the deeds to his ‘mining and ranching properties and $2000 in cash. 97. THE SILVERBELL MINING COMPANY. This one-story brick building houses the offices of Elton Hubbard, owner of SMC. ‘Alto included in the offices is a small lab for Hubbard’ clerk and ‘assayer, Earl Hogan. Hubbard lives in building 9, Hogan boards at ‘THE COMSTOCK HOUSE (167) In addition to financial records, the offices coniaina sturdy vault-tafe in which ore samples and the ‘ath forthe payroll (about $500 worth of ere and $16002000 in cash) fare kept. A wood-sided fence runs [rom the ofies to the company guipment shed (8) Hogan wlan spe for anyone aco $4 per sample. Silverbell wll also buy silver and gold ore, but the ‘rice will vary according to the purity of the ore and its current rket value, In general, Silverbel will pay 109 below market, but ‘moet prospector wll accept this price because they will be unableto ‘use ther ore (or even uncertified nuggets and dust) as money. Asa ‘le of thumb, assume that gold hasa value of San ouncefor almost pare nuggets or dust and silver has a value of $3 an ounce for ‘somewhat lest pure ore-bearing rocks or dust. The company will bie ‘up to 3 more miners during the game at $12 per week. 4 98, EQUIPMENT SHED. This one-story wood-sided shed houses most ofthe tools and equipment for the BREAKHEART MINE ). Each morning at 7, Earl Hogan hands out assignments from hed and the workers draw their tos (for which they must sgn). TWems stored in the shed include a dozen small spades, two dozen ‘miner’ picks, thre dozen hard hats with lamps, four dozen miners lanterns, alfa dozen rils anda hundred drillbits. There are several barrels of kerosene anda halfempty case of wicks, Dut no explosives, 99, THE BREAKHEART STAMPING MILL & SMELTER. Ma- thas Dandoy is the foreman of this combined stamping mill and smelter. The three-story brick and timber structure shelters one Stamping machine and a small, newly installed, smelter. The opera- tion is capable of handling most of the ore for not only the BREAK- HEART MINE(10}, but forall ofthe other minesaround Promise City as wel. This operation, ike BREAKHEART MINE, is owned by THE SILVERBELL MINING COMPANY (97). The mill will process any or for other mines ata cost of $$ a ton, Matt Coogan, (Cully Flick and Dean Fryberg man the stamping machine and smel- ter. Dandoy lives in building 82. Coogan, Flick and Fryberg all board at THE COMSTOCK HOUSE (167). A pipeline carries cool- water from Pine Creek tothe pump house at the stamping mill 109. BREAKHEART MINE EXPLOSIVES SHED. This one-story ‘Wood-sided structure is used to hold spare equipment, cribbing and explosives fr use in the mine. There are three cases of dynamite and ‘dozen packs of blasting caps plus several hundred feet of primer ‘ord and an electric blasting machine inside. 101, MINEHEAD OF THE BREAKHEART MINE. The Break- heart is the richest silver mine in Cochise County except for the GRAND CENTRAL and CONTENTION mines in Tombstone. ‘THE SILVERBELL MINING COMPANY (97) owns The Break- heart, Several tons of relatively high grade ore are taken out of the ‘mine cach week and processed at THE BREAKHEART STAMP- ING MILL & SMELTER (99) Boston Harkeris mine foreman. His crew includes: Noah Wal, Alcor Roony, Gary Pierce, Shamus ‘O'Hara, Bran Kelso, Ajax Gormly, Fred Glesler, Rafe Dobbins and [Natty Bester. Harker lives in building 1. Giesler, Walshand Pierce ‘board at THE COMSTOCK HOUSE (167). Bester and Dobbins live in building 183. Gormly and Kelso live in 148. Alcorn Rony lives in 142. O'lara boards at THE COCHISE (87). 182. BOOT HILL. The town graveyard contains over 100 graves all, dug within the lat 18 months (since the town's founding). About three quarters of the graves are those of individuals who died violent deaths (in guafights, Knife fights or similar activins). The picket fence which originally surrounded the graveyard has been partially broken down to make more space for graves. 103, SPOIL FROM THE BREAKHEART. Thisheap of rubble and slag, six fet or more high consists of mine tailings from the smelting ‘operation in building 99. 104, MINE TAILINGS FROM THE BREAKHEART. 105, MINEHEAD OF THE LUCKY DEUCE MINE. The Lucky Deuce produces half a ton of medium-grade ore in a week. The owners of The Lucky Deuce, Tobias Priddie and Efron White, live nearby in building 107, They work the Lucky Deuce themselves, ‘assisted by Philip Rogers. Rogers lives in building 141. The ore ‘produced by the Lucky Deuce is sold to THE SILVERBELL MIN- ING COMPANY (97) for processing and resale. 106. LUCKY DEUCE EQUIPMENT SHED. This one-story wood- sided shed is used by the operacorsak THE LUCKY DEUCE MINE. (145) to store their tots and inching spades, shovels, ‘icks, lamps, sledges and chines. Thereis also. barrel of kerosene, ‘ase of dynamite, a pack of basting cape, $0 feet of primer cord anda {good deal of oak cribbing and bracing. 167. THE WHITE-PRIDDIE HOUSE. Efron White and Tobias Priddle, owners of THE LUCKY DEUCE MINE (108, lve in th ‘one-story wood-sided shack. 108, MINE TAILINGS FROM THE LUCKY DEUCE. 109. LIBERTY HILL MINE EQUIPMENT SHED. Thisone-story \wood:-sided shed i used by Graf Holuer to store tools and supplies for use in THELIBERTY HILL MINE (110) Inaddition to several Picks and shovels, some chsels, hammers and sedges and a dozen lanterns, Holzer keepsacam of kerosene ad hal a case of dynamite and a dozen basting caps, plus 20 feet of primer cord inthis shed. 110, NUMBER TWO MINEHEAD OF THE LIBERTY HILL MINE, Graf Holzer is half-owner and operator of The Liberty Hill Mine. Halbert Cleese is his silent partner and hat a0 sharein the ‘operation, Cleese ives in building 78. Holzer ives in building 124. Holzer is asisted atthe mine by Abel Wele and Clark Snow. Weit and Snow share cabin near the minehead (128). Holzer and hismen bringabouta quarter ton of medium-grade ore out ofthis minehead cach week, They sell the ore to THE SILVERBELL MINING ‘COMPANY (81). Holzer wl hie upto I additonal miner during the game ata wage of $10 per week, 1. NUMBER ONE MINEHEAD OF THE LIBERTY HILL. MINE. The orginal minehead of The Liberty Hills now flooded ‘outand the wooden shack covering the abandoned mineshaft is kept padlocked 112, MINEHEAD OF THE GILA BELLE MINE. Justin Boyer owns and runs The Gila Belle. He is assisted by Marems Foote, The mine yields a quarter ton of high-grade ore a week. Once a month, Boyer loads a heavy wagon with the ore and mates «run toTTomb- stone tsellt, Unlike the othe small miners the area, be refuses to sell to THE SILVERBELL MINING COMPANY (97), Boyer ives ina tent (114) near the mine and Foote camps at 1S. 113. STORAGE SHACK FOR THE GILA BELLE MINE. This one-story wood-sided shack containsallof Justin Boyersequipment (@ pair of picks and shovel, half dozen lamps, a sedge, ches, a hammer, a drill, half a dozen bits, a can of kerosene a hal case of ‘dynamite haifa dozen blasting caps, 30 feet of primer cord and two | 3 [Mm Chasen, Tish 0} 3 nm] sare | | oso [us| ar] a a | 4 o| sarc | 2 | o | as|s|u 3 | 3 n| rors | | a |] os |e S| es pa ee ee ef eel ew al Bi} sane | | ow | - | a | s Condens Moran | oa | os | 6 u| sare | ue | oo | as] so |g Coogan, Matt sf ce | Ht wl xv fw fos | - lo | Cook, zebedian | <4 | 0 | 0 B| pars | 9 | os | - || Cook, Helen «f|oa |e nf pars fon | oa | =] fa Corbet a] a | a w{ ow fw] ow | al] Dandoy, Mamas | 2 | os | w| pars | «| @ | -| 4 | w Davie, Rufus oe] oo | ats | sans |e fom | a] | mw fou | ow a fa]oa Diderot Pepe a loa af ow fw | os | asf [ele Dobbins, Rafe a1 ws] — |- | - | -] a fof Downy, Alexie «fads uf — [2 b= |=]atefe Drea Tear | efor [sto 1] sare ft foo | of [ulor w Lo | Duprey, Made | ce | 2 | oo pw fu] 2 ]alwle Emon jimDe. | 6 | 37 | os = |-} =|] ]o Eton, Beth a] | = z wt Elon, Lous aw ]oa | os ne fe | se | -jista Enlon, Moi col 3 | a ne fa | s [ipa da Enion, Patrick fa] te |r ne | 9 | a x dM EsobarsEarco | +6 | cia | 0 sans | a7 | @ | - | 0 | Hecober, Manet | 2 | ais | 3 se fa jon |-|oln Escobar, Rosita 2 | | ee ele ae Fagen, Coole ef a]a = fl] = |] pepe Figures, Doda |e | cz | 47 m fe | @ | -]o fale Figueren Pedro | v4 | 22 [os so [i | os | w] a [xtc Figeeren Senoma 6 | c2 | +5 uy fu | @ | w] [etc Fis, Hanon alos pow sane }os | ao | |e | elce Flashman, Paget | 20 | cus | oto rors | | se fs] is folic Filet, Cally af apa sare | 2 | sz | | me |u| iy, Janet fe |e fe — J- | — | -[x film Fly, Roger a) 8 | 6 pars | 7 | as as [a] we. 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GAC = Gun Accuracy Ability. TAC = Throwing Accuraey Abvlity BRAVERY = Bravery Speed and Accuracy Modifier. EXP= Experience Accuracy Modifier. ST Strength Ability. WPN = Weapon most likely tobe used. BSP = BasieSpeed withthe weapon listed inthe WBN column, BAC = Basic Accuracy with the weapon listed in the WPN column, GR = Gambler Rating. AG= Age. P= Profession. F= Faction with which the character s Nominaly Aligned. 8 character may change factions unless he is acandidate(*), 2 non-rsident(#) ora registered voter Firmly Committed tone lacion >), PROFESSIONS: A = Parson or ries. B= Bartender of Bouncer. C= Clerk or Bank Teller. D= Doctor of Witch Woman. E= Law ser. F= Mine Owner or Large Land Owner. G= Gambler or Gunman, H= Hired Hand. 1= Housewife or Domestic. J= Banker. K=Suloon, Hotel or Restaurant Keeper. L = Lawman (Marshal or Deputy Sheriff), M = Merchant. N = Newsman, 0 = Barber. P = Saloon Entertainer Musician, Singer or Crib Girl) Q = Photographer. S~Schoolmarm. T= Blacksmith, U=Undertaker, = Cale Baron ot Very Large Land Owner. W= Miner or Prospector, FACTIONS: C= The Cowboy Faction. M = The Merchants and Townspeople’s Faction, *= Registered Voter. #* = Candidate Registered Voter Firmly Committed To A Faction, ? = Not Aligned With Any Faction, #= Non-Resident WEAPONS: Only Gamblersand Gunmen, Lawmen, Saloon Entertainersand individuals arriving in town {romchewhere i the sally willbe armed avail times. Bartenders and Bouncers, Bank Tellesand Clerks, Merchants and those Hired Hands who must leave town as part of thei job (Wells Fargo Guards and Drives, for example) will be armed or have a Weapon close to hand while working. In ‘almost all eases the specific weapon they have available and is location i listed inthe description ofthe character’ workplac GUIDE TO PROMISE CITY). Other NPC’ will sometimes keep some sort of a weapon in thet homes and this has been noted in the GUIDE TO PROMISE CITY where itmight bea factor in play. Excepras nated inthe foregoing, no one should becarrsing weapons around town, fe THE ELECTION CAMPAIGN ¥ “The first wek of the political eampaign is devoted tothe completion of voter registration and the Selection of candidates for office. The last week of the campaign is devoted to closing election rallies. Election Day'isa special final play session, The ten weeks in between are devoted to campaigning. This rules section describes in detail hhow cendidatesare selected, what they ean do to influence the voters ‘and how to decide who wins the election, Please note that, for game purpores, the weck begins on Tuesday and ends on Monday. THE PACTIONS cxxexxcxxexXKEXNXEKEEENEEXEEED ‘There are two main political factions in the game: THE LAW & ORDER FACTION and THE COWBOY FACTION. The first consists mainly of the merchants and” decent townsfolk," supported by the local ranchers and the large land owners. The second faction consists of many ofthe local miners, laborers, smaller ranchers(who are often rustlersand gunmen on the side)and the saloon keepers and fthers. who Want 0 see the town kept fairly wide-open and “hospitable.” ‘The LAW & ORDER FACTION is demanding stricter and more Vigorous enforcement of the law in Promise City and the surround ingarea, Among other things, this faction wants to see a number of Tocal “hard cases” (Mongo Bailly, the Koontz brothers, Dave Math- er, Frank Leslie, Curly Bill Brocius, Joe Weems and Sally Fox) arrested or emoved from the county (with or without a “fai tra). ‘The LAW & ORDER FACTION charges that Cochise County Sheri Johnny Behan, and his representative, Colin Hunter, are protecting these men and their friends beeause they want their up- port in the upcoming election. This action isalso demanding an end {fo men going armed inthe strets,a 10 pm curfew when all the bars Would have to be closed, the removal of the tent city that has been {rowing upeast of town, enactment of a vagrancy ordinance and the licensing of all saloons and other “places of entertainment” as a ‘means of raising revenue. ‘THE COWBOY FACTION charges that the LAW & ORDER ‘peopieare purposely misrepresenting good men as criminals, that the fntire sve is ® smokescreen and that the large land owners and ranchers want to use the demand for law & order to run off any competition. Among other things, THE COWBOY FACTION in- ‘ists that THE SILVERBELL MINING COMPANY is attempting to force out smaller mining operations in the area and jump the claims of independent prospectors, that Sheriff Hollister isconduct- ing “campaign of terror” against members ofthe faction and that the VIGILANTES (who support the LAW & ORDER FACTION) are running wild and are fat worse than the common criminals they attempt 10 punish. The COWBOY partisans also charge that the ‘Shaws, Kingsand Morandsare trying to control the open range and keep other brands off of it Each faction consists of a hard core of supporters who are Flemly ‘Committed to that side's victory inthe election. There are 48 regis- tered voters in Promise City Firmly Committed to the LAW & ORDER FACTION who cannot be talked or scared out of voting the “straight law & order wicket” ‘There are 40 registered voters Firmly Committed tothe COWBOY FACTION. There are 9 other registered voters Nominally Aligned with the LAW & ORDER FACTION whose vote may change and there are9 others Nominally Aligned with the COWBOY FACTION whose vote may change, ‘There are 32 registered voters who aren aligned with either faction, ‘Their prelerence may change repeatedly during the campaign. In general, the alignment of non-voters will not change (except where Such non-voters are married or otherwise closely related to a voter ‘whose aljgnment changes). The alignments ofall of the NPC's in the game are given on the NPC LIST. 2 In general, the GM should make the decisions concerning how a faction operates. However, if one or more players are running for office as part ofa faction’s sate of candidates, the GM may wish 10 allow those players to actually run ther faction, withthe GM playing the roles of the NPC's in the faction (and, in those roles, inputtingin the faction’s decisions). Whoever controls a faction or independent candidate should also play that faction or candidate's hed gunmen ‘and campaign workers (though the GM may wish to retain some contrl in that regard), THE CANDIDATES eononooeemrcroerss ss: ‘There are 7 offices to be filled in the Promise City election in ‘November: the mayor, § city councilmen and the marshal. There are ‘no candidates for any ofthese offices atthe beginning ofthe game However, both the hard core supporters of the two factions will hold separate meetings during the week toccome up witha slate of candi- dates which that faction intends to support. The members of the faction will then sign the nominating petitions of their candidates land no others. The slates of candidates which are expected to be finalized at these meetings are listed below. cowBoY LAW & ORDER OFFICE CANDIDATE CANDIDATE, Mayor Hamilton Fisk (50) Neal Cassidy (57) Councilman Evan Adair (50) Derrick Avery (49) Councilman Tector Driscoll (46) Dr. JimEaton (56) Councilman Justin Boyer (SO) Bili Watkins (S1) Councitman Tom Whipple (45) Frank Condon (52) Councilman Burton Lumley (44) Zebadiah Cook (51) Marshal Colin Hunter (41) Bret Hollister (55) Each of these men is firmly committed to his faction, will never ‘change factions in the normal course ofa game and cannot be bought forscared off, Atleast that's what their supporters believe. The name ofeach candidate is followed by a number in parentheses. This isthe total number of votes that candidate has lined up at the start of the ‘campaign. This number wil change during the campaign. However all voters committed toa faction will support all ofthe candidates ‘nominated by that faction so the minimum number of votes whicha candidate can get is equal to the number of voters supporting his faction. The GM willneed to keepa record ofthe number of votersin each faction and ofthe numberof voters supporting each candidate, ‘making changes in these numbers as the game progresses ‘The COWBOY FACTION meeting i being held at THE PALACE. SALOON (25) on Wednesday afternoon while most of the support: cers of the Bible Citcle, The LAW & ORDER FACTION meeting is also being held on Wednesday afternoonat the CHURCH OF GOD. after the Bible Circle meets, Deadline for filinga nominating petition is Friday at noon. Petitions must be filed with Judge Nat Isby at fis office (13) ‘The GM may wish to vary the slates of candidates in two ways: 1. He could substitute the names of other NPC's for some of those on the slates. 2. He could allow some ofthe players o go tothe meetings at which the candidates are being selected and attempt to have theit own, names substituted. Only registered voters can be candidates, but those player characters who find lodging in town can register to vote with Judge Isby any time prior 10 Friday at noon, The GM may also wish o allow players to attempt to run for office sndependent of either faction, However any player wishing to do 50 ‘must collect 30 signatures of registered voters who are not fiemly ‘Committed to either faction ona nominating petition and filet wth Judge Isby by noon on Friday of the first Campaign Week, NOTE: Collecting signatures involves going door todoor throughout Prom- Sse City and this sa good way for players to familiarize themselves with the town, Wa players characteris nominated as part ofa faction’ slate, he 44utomatially starts ot witha number of votes equal tothe number ‘of voters committed to his faction (40 if part of the COWBOY FACTION slate: 48 i part ofthe LAW & ORDER FACTION slate) The GM should roll d10 and add the resulting number of votes to those already committed to the player character. These additional ‘votes represent persons who “Tike the stranger look" and will vote accordingly. Ila player’ character runs for office san independent. he starts out witha numberof votes equal 0 the results ofa d10 die roll, Na voters committed ta faction wllever vote foram independ= nt unless he has been endorsed by an organization associated with that faction, See ENDORSEMENTS AND PRESS SUPPORT. THE CAMPAIGNS Inorderto win inthe Novemberelection, the candidates for marshal snd mayor must capture a majority of the votes(7S of 48 possible, ‘hot counting newly-repistered player character voters). I the action Candidates and one of more independents should split the vote for ‘one ofthese offices withoutanyone gaining a majority then a special runoffelection must beheld a week ater the gular election withthe tio men who got the most votes as candidates. In the election of council members, the five candidates with the largest number of votes are automatically elected to city counel, Each voter gts 0 Vote for five men for counei. Therefore, sis possible for some council members to be elected who did not get a majority of the votes ast. (Candidates gain votes by campaigning. In order to conduct acam- paign, a candidate must have a Campaign Headquarters, some Campaign Workers and Campaign Funds with which to pay © penses. Anycandidate lacking one or more ofthese elements dutinga ‘week willbe restricted in what he can do that week. Campaigning Consists of attending Rallies, making Speeches and Public Appeat- fancesand geting Endorsements and Press Support. thes campaign functions (in which the candidates are not directly invalved) are listed in the COSTS section of these rules Ache end ofeach week, ‘the GM_ consults the GUIDELINES listed under ISSUES & EVENTS to determine how the week's campaign activities have ected the voters. ‘EXPENSES Campaigning costs money nd the candidates wll have have some source(s) of income with which 10 pay expenses over and above thei lining expenses. There are theee main sources of campaign funds Donations. Contributions and Private Funds, They are discussed below. Following the section on sources of campaign Tunds 6 2 Characters can identify (and shoot at) a target by moonlight fata maximum distance of 60 fet. If the targets neat 8 good Tight source (lantern, gas light, etc) this range is doubled. If there is no moon and the arget is not near alight source. the range i 12 feet (two squares) «. Characters firing from darkness, unless previously observed. ‘always have complete surprise on their fist shot (only) @. Tike chance o hita target that is not nea light source i -20, ‘on moonlit nights and -30 on moonless nights 3. COLLECTING DONATIONS: The candidates’ gunmen can be Seni out to collect donations from unaligned persons oF persons Committed 10 the opposition. In such eases, outright threats will, seldom be made, but subtle bullying is permissable, The effect of Such bullying depends on the BRAVERY of the person being bullied casually merchant in his store), The GM adds together hash oi the BRAVERY modifiers ofthe vstimand rlls210-H the results greater than the vilim’s combined BRAVERY modifiers. the victim is properly intimidated and will make a contribution of, 2410 dollars Otherwise, the victim will simply refuse tobe intim- ‘ated. Only one “donation” ofthis type mabe collected from each character and this tactie may not be used on persons who are hominally aipned with the same faction asthe candidate whose ‘gunmen are making the collection. Once this sort of “donation” has heen collected from a person. that person will not voluntarily donate money tothe Iaetion or candidate whose gunmen collected from him. 4. PROTECTING OR DISRUPTING RALLIES: | One of the Prime duties ofa candidate's gunmen wil Be to sce that his rallies are not disrupted while going to other rallies and disrupting them by starting fights. heckling speakers, euining the food. or anything cle short of outright murder. Once gunmen star disrupting rally bbyany means other than simply heckling, the persons in attendance athe rally will start to eave as rapidly as posse a the rate of 10, personsmaking theirexitevery IO seconds Ha fight actually starts (someone ges called out or takes swingat another character), this will increase to 440 persons pet 10 second turn, Those with Com. bined BRAVERY modifiers greater than willstayand participate aman fighting. Once the fighting is over, S05 of those who left the 2» rally wil eturn if the rally i still n progress. However. if it isa COWBOY rally, there is 605) chance that Marshal Hollister will send everyone home afer a fight, using tas an excuse to break up the rally Using muscle will result in some change in voter attitudes and these are discussed in the GUIDELINES portion of the ISSUES & EVENTS section ELECTION DAY ‘The Election Day session can be played out in one of two ways 1. The GM can simply tally the votes attained by the candidates and announce the winners 2. The GM can requite that the players actually play out the Election Day events hour by hour BALLOTS & BULLETS campaign module is designed to include Election Day as a separate pay session and the campaign is most, satisfactory when played that way: When this option suse the final session can be broken down into three parts: Casting the Votes, Counting the Votes and The Outcome Casting the Votes Judge Nat Isby is charged by the governor with supervising the ‘letion and he will be on hand during the last week of the campaign oversee the casting of ballots just ashe was on hand during the ist ‘week to complete voter egistration and accept nominating petitions The poling place will be the new TOWN HALL AND CIRCUIT. COURTHOUSE (12) unless that building has been somehow dam: aged or isnot finshed. The COMMUNITY SCHOOLHOUSE (63), Servesus analternate polling place ifthe town halls not available. In {addition to Judge Isbs, Dennis Winston will be present to check the ‘Voting rls and both factions will have two or more™poll watchers” present chosen from the ranks of theirbired gunmen or from among the most dangerous fighters in the faction, The pols will be open ‘rom 9 am until 5 pm. Marshal Hollister willbe patrolling the stcetsall day while the polls are open and he will be assisted by three to five temporary "special ‘deputies” assigned to make sure that political passions stay under ceantrol, He will choose these deputies from among the employees And supporters of the LAW & ORDER FACTION [As election day will be & public holiday, all stores and businesses «except saloons and other places of entertainment will be closed Candidates cannot hold rallies. put up broadsheet have any cam paign literature passed out. canvass for votes or engage inns other “formal” campaigning on Election Day. However, they may (and ‘most will) make the rounds of the saloons, buying one oF more rounds of drinks forthe house. They may also use campaign workers to deliver gifts of clothing. food, iguor or even money to undecided voters a a “token of the candidate's gratitude for your continuing Support.” Foreach such present worth S¥ or more.tne GM rollsd10 On roll of | through S. the object of this erude form of vote busing Will vote for the candidate, On a roll of 6 oF 7. he will remain Undecided. On a roll of through 1D. he will sent the ampli bribe land vote for an opposition candidate. Only one "vote buying” at- tempt may be made per person by each faction or independent candidate, Any such attempts by a action will result in the person Voting for or against all ofthe factions candidates Candidetes may also attemp to use muscle in the form of threats(or «ven kidnapping potentially hostile voters) to influence the vote. but Soeh teties must be used with discrewion. There isa 60" chance that any public intimidation ofa voter wil resutin the arrival within Sto To minutes of 410 armed supporters of rival candidates or factions Anxious to support the night o free men to choose their government ‘without interference. All gun-owning male citizens of Promise City of I8 years and older (including those who do not normally carry their guns) will be armed on Election Day, A total of 1S voters per hour will cast their votes with any and all ‘remaining votes being cast during the last hour the polls are closed Voting is by filling out a seceet ballot and placing it in a locked ‘wooden ballot box. Part of Dennis Winston's job isto explain the ballot to illiterate voters, Its permissable for candidates o pass out sample ballots with"x's* marking their names, But those passing out stich ballots must beat least 60 feet rom the door ofthe polling place Counting the Votes ‘As soo as the polls close, Winston and Isby will close the polling place, carefully locking all doors and windows, and will go out for Some dinner before counting the votes, They will return at 7 pm, accompanied by one representative cach of the CIVIC ASSOCIA- TION ‘and the PROMISE CITY BOOSTERS (present at Ish)’ invitation). These four men willthen tally the votes hehind the locked {doors the polling place. This will take about an hour. ACS pr. they will announce the resulls of the election at the front door of the polling place to whomever is present The Outcome Ties for the offices of mayor and marshal are decided by a runott election one week afer the regular election is held. It will usually be unnecessary todecide ies fora council seat unles the candidates tied for fifth place. In this case. a runolf is held the following week between the two candidates who were ted. Votes for candidates who, have died during the campaign are not counted. Only the votes of ‘candidates who were alive when the doors to the polling pace locked so that the votes could be counted can be électd. I can date is killed after this time, he can still be elected and a special election will have to be held at some time in the future to fll his vacant office ISSUES AND EVENTS The final tally announced on election day will be the result of a variety of factors, most resulting from the players‘ actions, but some entirely under the GM’s control. Every public event in Promise City and the surrounding area will have some impact on the votes. ‘causing some to become committed to a faction they were only ‘nominally supporting, others to joina faction or switch factionsand sll others to support a particular candidate, regardless of faction, Keeping track of the evershfting pattern of votes and alignments during play would be difficult (if not impossible). Therefore, all effects which the game's events may have on the opinions and ati- tudes of NPC's are calculated at the end of each weekly session. These effects are left entirely to the discretion of the GM. However, tohelp him decide how to.valuate the effets of each session of play. GUIDELINES section is included below. Some ofthe players’ actions may get so out of hand as to play havoe ‘with the campaign itself (for example, methodically gunning down all of the opposition candidates). The CONSEQUENCES section is Concerned with techniques the GM can use to keep the players from engaging in wholesale slaughter by placing realistic consequences lupon such slaughter. The three main agents of these consequences Willbe THE ARMY, THE ARIZONA RANGERS and THE VIG- TLANTES, all of which are described under CONSEQUENCES. Finally, the SCENARIOS section contains seven sample events which could take place ina BALLOTS & BULLETS. game. These may be played out as separate adventures or the GM may wish 10 aartange for these or similar events toactually occur in hiseampaiga, GUIDELINES To determine how many votes a candidate gained as a result of ‘campaign activity during the week, add the following sumbers “1 Foreach saloon in which the candidate did not buy one or more rounds of drinks for the house during the week. IF the candidate's campaign workers canvassed the town. during the week +1 Forevery20 broadsheets posted inthe town center (the area of the MAP OF PROMISE CITY inside the dashed line) +2 [the candidate ran anad in THE PROMISE CITY HERALD during the week +S. For each rumor spread about the candidate during the week +1. For every 2 voters not committed 10 faction who attended a rally for the candidate during the week. Voters who lft the rally permanentlyas a result of someone disrupting «do not count when Setermining attendance +1. Forevery 5 voters not committed 102 faction who attended 3 faction rally at which the candidate was a speaker. Voters who leit the rally permanently asa result of someone disrupting fda not count when determining attendance sl. For every 2 voters who heard someone heckle the candidate ‘while he was speaking at a rally. I the heckler was successtlly thrown out ofthe rally, this is reduced 10-1 for every $ voters who beard the heckling, <2. If property belonging to the candidate's supporters was dam- ‘ged of destroyed during the week under circumstances in which it Scems likely that the desteuetion was politically motwated. nore this loss if the culprits (or persons believed t0 be the culpris) have ‘been caught and arrested -3. For each incident in which the candidate's campaign workers Were successfully bullied by supporters of another candidate, "Suc~ ‘essfully” i this case means thatthe bullies went unmolested or won any fight which may have broken out as a result of theit molesting the worker. 3 Foreach of the candidate's supporters who was forced to makea donation to an opposing candidate during the week +1. For each public appearance other than those connected with rallies or buying drinks which the candidate made during the week. This includes attending any sort of organized activity (church meetings and sunday school included) or havinga political discus sion around a cracker barrel at the general store, but does not include non-political appearances as part of the candidate's daily routine going to work or having breaklastat the cate, jorexample) 420 Ifthe candidate is endorsed by the PROMISE CITY HE- RALD during the week The resulting number is the tally of votes the candidate can add or subtract [rom his total. faction candidate can never have fewer votes than there ate voters committed t0 his faction and any losses that would drop the number below the number of voters in his factions are ignored The numberof votes a candidate has isa result of campaigning and is fonly indiecty affected by the alignments of individual voters. The factions to which voters belongand the depth of theircommitment 10 those factions snot aflected by campaigning as such, Instead its influenced by the more general events occuring during the week. At {he end of each week, the GM should decide which voters, any. have changed their alignment or become committed tothe faction thes were previously nominally aligned with, The numberof persons affected will be a dict result of the week's events and can Be etermined according to these guidelines, |. Whenevera COWBOY FACTION rally is broken up by Hollis: ter or when permission to hold the rally is denied by the Civie Association, 610 previous!y nonaligned voters become nominal ‘supporters of the COWBOY FACTION, 2. Whenever faction candidate or independent supported by the faction attacked by anyone identified withthe opposition, d10 Previousis-nonaligned voters become nominal supporters of that faction Ii the candidate is seriously hurt, 2410 voters ae affected. the candidate iskilled, 210 previously nonaligned voters join the faction snd d10 nominal supporters ofthe Faction become commit ted supporter. 3. Whenever members or employees of a faction bully opposition campaign workers oF are suspected of vandalizing opposition property. | nanaligned voter perineiden join the opposing faction sa nominal supparter and One aominal supporter ofthat faction became a commited supporter 4 Whenever members oremployees of a faction forcibly extort (or {attempt to foreibly extort) donations fram a member ofthe opposi- tion oF nonaligned person, 2 nonaligned voters become nominal Supporters of the apposition and 2 nominal supporters of the ‘opposition become committed. Only four voters change alignment lr degree of supporteach week, no matter how many donations are extorted during the week, however S. Whenever a faction supporter is arrested in what appear t0 be arbitcary or unjust circumstances, one nominal supporter ofeach faction becomes u committed supporter {6 Whenever anyone is arrested for what appears tobe good cause, ‘one nonaligned person becomesa nominal supporter ofthe faction supporting the lawman who made the arrest. Il the personateested ‘was faction member, one nominal member of that person's fac- ‘an becomes committed to the faction, 7. Whenever a faction supporter other than a candidate skilled or seriously hurt by anyone identified with (or suspected tobe pat of the opposing faction. 2 sonaligned persons wil Become nominal supporters of the victim’ faction, 5. Whenever a non-political crime is committed in Promise City or ‘cin. 1 previously nonaligned person joins the LAW & ORDER FACTION or one nominal supporter of that faction becomes & committed supporter (GM's choice) These examples should not only cover many of the most common incidents in the campaign, but should help the GM decide how to handle some of the really bizarte events that will turn up. It will sometimes happen in particularly violent campaigns that the total of ‘otescommitted toach faction and of votes gained by an independ= nt candidate will exceed the number of registered voters on the rolls, Insuch cases the independent loses the mimber af votes in excess of "he number of registered voterson the rolls, Independent candidates {anno have votes preater than the difference between the number of Fegistered voters and the number of votes committed to the to factions. Similars. faction candidates eanmot have more votes than ate available ip their faction plus this difference a8 THEARMY chs ate anes ‘Whenever more than 4 candidates or more than 40 local citizens (including candidates) have been killed or seriously wounded during the campaign, the GM may, at his discretion, begin checking Tor the artival ofthe U.S, Cavalry at the end of each succeeding campaign ‘Week. Each eheck consists ofa percentile dice rll modified by the addition ofthe number of casualties sufered so far. If this modified ‘bumber equals or exceeds 100, Judge Isby has become disgusted with the violence in thearea and has requested a detachment of cavalry 10 keep order. The next week, a troop of 20 US. Cavalrymen plus ‘Sergeant George Ball and Lieutenant Oscar Gamble will arrive in town. Once the troopers arfive, martial law will be declared. The sheriffand the marshal wll be stripped of power, the lieutenant will take over the own administration vom the CIVIC ASSOCIATION fand the troopers will begin patrolling the streets in paits day and night. There will bea dusk to dawn curfew. Any violence oF major ‘riminal actions committed while martial law isineffect willbe tried bya military court at Fort Huachuca. The cavalrymen will have the characteristics listed on the TROOPER & RANGER TABLE, ‘The U.S. Cavalry will remain in Promise City until the end of the ppltieal campaign. Once the election is over. they wil depart. ‘THE ARIZONA RANGERS Instead of calling inthe cavalry. the GM may choose to bring the ‘Arizona Rangers into the game whenever the cavalry are scheduled to arrive, Ifthe Rangers enter the game. a troop of half a dozen of them will arrive in Promise City. This troop will nclude the persons listed on the TROOPER & RANGER TABLE, Roscoe Bindleris troop commander. Unlike the cavalry the Arizona Rangers will not declare martial law. However. Bindler and his men willsupplant the town marshal (who will retain his job at ful pay but have no authority) as the keepers of the peace. They will patrol the streets in pairs both day and night. They will favor no faction oF candidate, They will remain in Promise City for the rest ofthe game, 112 or more Arizona Rangers ae killed, the U-S. Cavalry automat cally arrives the next week and both the cavalry and the Rangers share the patrolling of the town until the election is over. THE VIGILANTES ‘The following individuals are members ofthe Promise City Vigilance Commitice: Rudy Baines, Carl Berman, Alton Boyd, Hannibal Brown, Mathias Dandoy, Patrick Enion, Coolie Fagen, Roger Fly, Fred Giesler, Dick Hammer, Boston Harker, Earl Hogan, Bif John son, Kevin Kelly, Zachary Morand, Chuck Nevers, Eddie Palmer, Cole Rixton, Ike Sherman, Ray Singer, Eric Lee Smith, Don Wain: right, Efron White and Josiah Young. When acting on behalf of the committe. they will wear masks to hide their identity (although the ‘dentties of the members of the committer is comimion knowledge) The committce will operate Unroughout the game unless either the Arizona Rangers or the US. Cavalry isin town, Once either of these sroupsarrives in Promise Cty, the Vigilance Committe willeease 10 ‘operate forthe rest ofthe game, The vigilantes will act only a night. They wsvally gather atthe O.K. Corral and proceed from thereto wherever a particular night's work takes them. The committee will eact othe following types of crimes! cate rusting, horse theft, murder, arson. thet, molesting a lads cheating at cards, poisoning wells. claim jumping, jllbreaks, selling ‘bad whiskey, assaulting a citizen and vandalism. There i an 80%, chance that anyone spotted neat the scene of a erime or otherwise considered a logical suspect will be assumed by the vigilantes to be uit. This chance is reduced by 10 for each prominent citizen or committee member willing to speak up forthe accused the vigilantes decide that a person silty, the GM rolls percentile dice and checks the PUNISHMENT TABLE to find the vigilantes PUNISHMENT TABLE DIE ROLL REACTION 0120 Tell person to leave town within 26 hours 21-40 Take person's property & tll leave town 4175 Beat Person unconsious & ello leave town 76-00 Hang oF shoot person The GM should add 10 to this dice alli the person the vigilantes are alters part-Mexican or part-ndian or ifthe person is closely ass0= ated with Mexicans of Indians, He should add 20 he person they are after isa full-blooded Mexican of a Chinese, I the crime the person is accused of vommitting resulted in anyone being seriously hut add 20 9 the dice roll, If anyone was killed, add 40, If a particularly upstanding, well-liked ordefenselesscitizen was serious. Ty hurt or killed she vigilantes wil automatically Rang their victim, SPD GAC TAC BRAVERY EXP jas as ae Cavalry Troopers se) Ames tase(Ranger) thw Bindler, Rosco¢Ranger) “1219S ayes Breck, Alan Ranger) 1810 sins Mooper,RexiRanger) 1ST yew Saxon, Clim Range td saras The vigilantes will never avenge crimes directed against Chines, Indians. Mexicans or blacks. II the punishment decided upon is hanging or shooting, there 4 40% chance thatthe vigilantes will be willing to storm the jailhouse to get theichands on their victim, This ‘chance is increased by 20 if the victim isa member of the COWBOY FACTION. There isa 70° chance that Marshal Hollister will hind ‘over his prisoner when confronted by a necktie party of vigilantes ‘The vigilantes will never try to exact punishment against supporters of the LAW & ORDER FACTION and will punish ceumes against committed members of the COWBOY FACTION only $7) of the The Arizona Rangers automaticaly arrive in town the next week if atany time, Marshal Hollister turns prisoner over tothe vigilantes If the Rangers arrive, the GM should aot call tor US. Cavalry intervention. Instead, the Cavaley arrives it 2 of more Arizona Rangers are killed. ST WPON BSP BAC Oe eae 0k SARE 27s “un a SARS SH F 16 FORE 2 158 o 6k FORE nw oR " KN % 66 FORE eo 15k a > 18 DRE ° 286 ° 17 FORE “ 158 * 2» = kN. & 417 FDRe Moos 4 on a mo oo CREDITS Game Design and Development: David James Ritchie Editing: Deborah Campbell Ritchie SCENARIOS oo ‘Te seven scenarios that follow can be used by the GM asincidentsin his campaign of they can be played out as separate adventures for several players. There are atleast 2 possible sides to each scenario. The BOOT HILL™ game sequence of play is followed throughout. 1. HOLLISTER'S LAW Ss Informed of trouble at the TRAIL DUST SALOON (29), Marshal Hollister leaves the RIO GRANDE (34) and walks up Alien Street toward a disturbance infront ofthe saloon. He is armed with his FDR6 and # hunting knife. Outside the TRAIL DUST is Mark Young He being atrassed by three members ofthe COWBOY FACTION because he has been passing out handbils for Derrick Avery (LAW & ORDER candidate for cty council). The three COWBOY FACTION partisans are Elmer Koontz, Perry Longand Kurt Lynch. All three have had several drinks. As Hollister ap- proaches, Lynch noties him and motions to his companions. Asthe three men turn toward the marshal, Mark ducks under the narrow ‘wooden porch othe TRAIL DUST Since Koontz, Longand Lynch ‘eallsightlyiquored up and hav their pstolson them they arin ‘no mood to take any nonsense from Hollister. The marshal stops Iron of the HAMILTON FISK LAW OFFICE (32)and sugges to the three that they hand over their guns which they don't need in town anyway. The thee laugh. Someone makes a move. First, the players should set up Koontz, Long and Lynch in any squares in front of the TRAIL DUST first. Hollister is then set up between Fisk's office and "Painless im” Eaton's office. The scenario ‘ends when Hollister is dead or unconscious oral three of his adver- Saries are dead, unconscious or have surrendered. A check must be ‘made against Koonty’s and Long's BRAVERY if Lynch is killed oF seriously wounded. If they fail the check, they will €rop their guns and try to surrender (the marshal can sil shoot them, though). 30 2. HANG EM HIGH en) Marshal Hollister is locked inside his office (10) and has Elmer Koontz locked up in the attached jailhouse. I is about 8:30 on moonlit ightand band of hooded armed men has pathered outside the jail. They include: Rudy Baines, Carl Berman, Alton Boyd, Hannibal ané Maxwell Brown, Mathias Dandoy, Patrick Enlon, Coole Fagen, Roger Fly, Fred Cleslr, Boston Harker, Kevin Kelly, Cole Rixton, The Sherman, Erie Lee S Young, The men areall armed andthe have brought along ope They intend to hang. Koonta for accidentally shooting Jossh Young’ bos, Mark, while esting arrest. Holster refuses to turn ‘over is prisoner and the mob prepares to storm the jal In preparation for this very situation, Hollister has blown out the lights inside the office, loaded all ofthe rifles and shotguns in the place and turned Koontz loose and armed him. As the vigilantes advance, Koontz and Hollister take careful aim at the figures sil- houetied by the lights of the GREAT WESTERN BOARDING HOUSE & CAFE (1) across the street ‘The players should set up Koontz and Hollister frst and then set up the erowd outside. Players on the vigilante side should each controls to6 characters. The BRAVERY of all the vigilantes except Patrick Enion, Fred Glesler, Cole Rixton, Eric Lee Smith and Josiah Young should be checked whenever any’of those five persons except Youn skilled or seriously wounded. Those who fail their check run away Koontz’: BRAVERY must be checked if Hollister is seriously wounded or killed. IPhe fail his check, he immediately charges out the front door and makesa run forit, Whenever there are less than S Vigilantes lft the game is over and the remaining citizens run away If Koontz is still alive and the vigilantes are still outside after $ minutes, the game ends because members of the COWBOY FAC- TION have been alerted and are coming to the rescue, 3. MONGO BAILLY'S BACK IN TOWN Informed that notorious rustler and gunman, Mongo Bailly isin town and tearing up the LONG BRANCH SALOON (38), Marshal Hollsterarms himself with his pistoland a double-barrelled shotgun find enters the saloon by the front door. Inside, Bally has downed labout six drinks and is in the process of tying to shoot down the trystal chandelier with his six-shooter. The placeisempty except for Ray Singer who ishiding behind the bar. Everyone else haseither run ‘outside oF hidden upstairs. Mean as Bailly is when drunk, he isa usually likeable rascal, very popular with the COWBOY FACTION fand a personal friend of Hollister’, The marshal must try to talk Bailly nto comsing quietly to jal. Ihe fil, Baill wll probably ake fa shotat him. The marshal cannot shoot until Bally oes, Both men Will then shoot to kill. The marshal is placed in the doorway of the Saloon fist, Then Bailly is placed anywhere inside on the frst floor ‘xcept behind the bar. o [ov] 5. DARK OF THE MOON Intent on revenging Paget Flashman's killing, Conrad Booth and Edsel Trask lay in wait for Dylan MacLeash behind the LONG BRANCH SALOON (35). All three men are armed with pistols. As MacLeash step into the outhouse by the saloon's back door, the two ‘gunmen advance from their hiding place behind SLADE SHED (G7). However, both Trask and Booth have had several drinks and fare a litle unsteady on their feet, Trask trips over a rock and MacLeash is alerted. Sticking his head around the corner of the outhouse, he sees the approaching assassins, recognizes them and Feaches for his gun... The players should first place MacLeash atthe ddoor of the outhouse. Then Trask and Booth should be placed between the outhouse and the shed about 12 fet (2 squares} away from Macleash, The two sides will fight tothe death in this unlighted yard without even a moon to help their aim. 3 4. FLASHMAN'S HONOR Gambler Paget Flashman, one of the COWBOY FACTION: strongest supporters, has been a thorn in the sie of the LAW & ORDER people throughout the campaign, persistently heckling the faction’s candidates and causing trouble at LAW & ORDER rallies. So when LAW & ORDER "campaign worker” Dylan Macl cash sets into a high stakes game of draw poker with Flashman at the LONG BRANCH SALOON (35), iis possibie that motives other than recreation are present, As the evening progresses, MacLeash continues to lose heavily. Flashman wins big. By 10 olock inthe tvening a crowd of curious watchers has gathered, It is then that Dylan MacLeash accuses Flashman of cheating, Incensed at the accusation (which is for once untrue), Flashman suggests that he and Macteash step out into the street. Both men are armed, Both are dangerous. Only one will walk away. One ofthe characters should be placed at each end of the block in which the LONG BRANCH is Tocated in the center of Main Street, Once in place, they can begin walking toward each other or draw and feat the players‘discretion, 6, THE BATTLE OF PROMISE CITY § Inthe last week ofthe campaign, the LAW & ORDER FACTI about to hold their final big rally on Main Street between CASSIDY LUMBER (60) and the WELLS FARGO BARN (68). There have been rumors that COWBOY FACTION ruffians intend to break up the gathering so the word has gone out toall loyal LAW & ORDER folks to come armed. An (a afer the name of the person indicates, that he is armed, At the beginning of the scenario, the following persons are in the lumber yard, in the freshly-cleaned corral of WELLS FARGO or are in Main Street between the two. Derrick Avery (a), Carole, Louis, Richie and Rudy Baines (a), Helen and Stanley Barker, Use and Lemuel Baver, Parker Baxter, Carol Berman (a), Hannibal (a), Lizaand Maxweil Brown (a), Jem (a)and ‘Travis (a) Cathoun, Jenny Campbell, Neal Cassidy (a), Halbert (Clese (a), Mathias Dandoy (a), Rafe Dobbins (a), Jim and Beth Eaton, Louls, Moira and Patrick Enion (a), Duncan Frye (a), Bret Hollister (a), Kay Kaufman (a), Mary and Kevin Kelly, Zachary Morand (a), Cole Rixton (a), Kris (a) and Luke (a) Wagner and ‘Angela Young. Avery and Hollister occupy a6 foot high, 600! deep, 18 foot long speaker’ platform between the CASSIDY LUMBER offges and the COMMUNITY SCHOOLHOUSE (63) [A second group is assembling down at the LONG BRANCH SA- LOON (35). James Adams, Conrad Booth, Dave Carleen, Tector Driscoll, Larry Freed, Cisco Halston, Jesus Huerta, Codie Jaret, ob Kane, Nick Karp, Jeff Millsand Tom and Teddy Whipple have ‘ecided toattend the LAW & ORDER rally as representatives ofthe COWBOY FACTION. All sre armed Meanwhile, t CONDON'S BANK (40), Joe Weems, Shotgun Sally Fox, Mongo Bailly, Brice Koontz and Dudley Yeats have just ‘walked in the door and presented an astonished Bruce Maxwell with anoffer he an’ refuse “Open the safe or we blow your head off"). Pamela Yeats is holding the robbers’ horses which are standing on Front Street outside of SLADE'S HARDWARE(38) Inaddition to Maxwell. Scott Taylorand both of the Condonsareinside the bank, all goes according to plan, the Condons will se the wisdom of handing over their money and the robbers wll then te up the Bank. ‘owners and employees and ride out of town while the cizens are ‘busy with theirraly- Since the bank is supposed to close forthe rally ‘anyway, noone will know it has been robbed until late inthe evening when Ginger Maxwell and Mina Taylor come looking for theit husbands. The only problem shat the Condonsare both armed and neither hasany intention of handing over the banks money. As Rafe Dobbins finishes tuning his fiddle and stats playing a rousing tune for the erowd. shots are heard from the direction of CONDON'S BANK. 2 5—718, S& ‘The mes 638 pm on Election Day. Judge Isby and Dennis Wi stone inthe RIO GRANDE (34) having supper alongwith Mar- $hal Holster ane Deputy Sherif Hunter Almost everyone ee Promise Ci ishome going the same. Isang of pace inthe wake ofthe sends and sometimes violent political empaign. As Nat Isby icuting into'an enormous sce of Trish Christen famous apie pte hears the sil ping ofa young eis voce crying, "They seai’ the ballot box! Outside the COMMUNITY SCHOOLHOUSE (63), Mongo and Joe Weems, the sole survivors of the failed Condon’s Bank Robbery the week before are in the process of mounting ther horses land thundering out of town with the ballot box containing the tuntalied votes from the election, As Marshal Hollister and Deputy Sheriff Hunter tear out the door of the cafe, the judge drolly ob- serves, “Appears they might intend to hold your ite election for ransom, boys, May I suggest that a posse is in order?” Using the BOOTHILLgame’s POSSE rules, the players mustcatch up with ‘Weemsand Bailly and get the ballot box back to Isby without it being damaged or opened. The GM plays the two outlaws, 7. ONCE UPON A TIME IN THE WEST

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