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[xx1]

[xx2]
[xx3]
[xx4]
[xx5]
[xx6]
[xx7]
[xx8]
[xx9]
[xx10]
[xx10]

What You Are Meant To Do


Requirements To Enter The EX Dungeon
Everything Counts and Youre Not going to Die
The Structure
Dealing Damage Effectively
The Encounters Table
The Desert Clock
Ancient Bells
The EX Dungeon Vendor Table
Monocles and Cat Weapons
Version History

Page 2
Page 2
Page 3
Page 3
Page 5
Page 6
Page 7
Page 7
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Page 10
Page 11

guide created by Partikkel


contact: Partikkel[at]gmail.com
v 1.0: September 3rd, 2014

TALES OF XILLIA 2 & BANDAI NAMCO Games Inc.


This guide is licensed under Creative Commons Attribution 4.0:
You have my permission to use/redistribute/sell any or all parts of it,
I simply ask that you attribute the work to me and/or the cited contributors.

[xx1]
Staying true to the Tales style, the Bonus Dungeon is a cavern of punishing monsters
and shiny objects all wrapped up in a tiny bit of subplot. In this particular case, the
Great Spirit Shadow is squatting in a Drellin warehouse and our heroes are the only
ones capable of putting this problem to rest. But before you can take on the source
of this disaster you will need to eliminate 18 Bosses that range from level 103 to
135.

Along the way you will gain a mountain of EXP, collect loads of crafting materials,
and seek out the dungeons new currency: Ancient Bells. These Bells can most
notably be used to purchase a series of Transformation Costumes, as well as one of
Ludgers Devil Arms.


[xx2]

The Main Story must be complete.


Characters may only entire if their Afinity Rating with Ludger is at least 8/10!
or by equipping the Bonds of Shadow accessory.
o To access the partys Affinity, select Ludgers Status from the main menu
and press !
o The quickest way to raise Affinity is through Friendship Potions. These are
given as rewards as you pay down your debt, or they can be purchased with
Poker winnings from the bartender in Duval.
As previously mentioned, the lowest level Boss is 103 and the final encounter is
level 140. To avoid unnecessary abuse, it is worthwhile to take advantage of
some of the Post-Game features:
o The upper level of Fennmont is now open and sells the strongest
purchasable equipment.
o The Job Postings are full of EX versions of every Elite monster with
substantially larger rewards (and difficulty).
o The Food Vendor in the Leronde Lodge now sells +80% EXP food which
should be used for during every EX Elite encounter, as well as any
Illusionary Darkness Bosses you face.
o The Elite rank can now be accessed in the Xian Du Coliseum for both Tag
and Party matches. To unlock them, simply win several matches at the
previous rank.
o The Coliseums Advanced level Tag matches will award a Sealed weapon
for each character that completes it. Many of the materials required to
unlock their full potential can be found in the Illusionary Darkness.

[xx3]
Well, youre definitely going to die, however, it is not possible to get a GAME OVER
while in this dungeon. If all of your party members drop or if you fail to meet an
areas requirements, you will simply be teleported to the entrance. It is worth
noting that your progress will not reset should you leave the area; you are free to
come and go as you chip away at the long list of Bosses.

[xx4]
When you first enter the dungeon, you will find yourself in a room with all 8 other
members of the group. When you access the teleporter in the Northern tip of the
room you will be prompted to choose any 3 of the characters with 8/10! + Affinity
to accompany Ludger. The members you select will determine which Bosses are
available to you; completing the dungeon requires you to raise Affinity with every
character.

ENTRANCE HALL || ROUND 1:
The first area consists of a series of pathways, 5 locked doors, and 4 unlocked
doors. Each unlocked door corresponds to a member of your current party and
determines which Boss you will face for the first round. See the table below for
their locations and party requirements.
There are 3 Illumination Items placed near 3 randomly selected doors: a Red
Lantern, a Green Torch, and a White Candle. Collecting these will award you
with bonus Ancient Bells when you exit the area. See the table below for a list of
prizes available for purchase with Ancient Bells.
Entering an unlocked door will lead you to 1 of 2 possible stages before the Boss
encounter. The table below lists the destination for each door.

THE PASSAGE SECTIONS || THE DESERT & HEX-RAMPS:
Each door will lead to one of two areas during Round 1 and to the other during
Round 2. See the table below for a list of which doors lead to which passage.
The Dessert passage is a unique sort of time trial where you must complete a
random number of a specified encounter in a set amount of time.
o The Clock runs continuously unless you have used [START] to pause the
game or have the dungeon map open. It will continue while you are in the
character menu (!) and during the post-encounter Win
Quote/Exp/Gald/Ore screen.
o The Kill Count refers to the number of encounters you must complete, not
the actual number of enemies. If, for example, you are told to hunt
Nightmares, you must locate and initiate encounters with the roaming
horses on the screen to gain credit. Because this is encounter based, even
if the fight contains 8 Nightmares, the count will only decrease by one at
the end of the battle. Also, it is worth noting that you must initiate

encounters with the map version of the target to gain credit. Unlike the
Contracts system, if these horses appear during encounters with other
creatures, the kill count will not decrease.
o Once you have killed the set amount of creatures, the timer will stop, and
you are free to farm materials or proceed to the next area.
o The Shadow Bacura can be found in several Desert Areas. Defeating this
enemy is the only way to gain Ancient Bells outside of completing an area
and defeating a boss. Like other Bacuras, using a Dark Bottle will cause it
to not flee at the sight of you.
o This area also contains a Red Lantern, a Green Torch, and a White Candle
that can be collected to raise your award of Ancient Bells.
The Hex-Ramps ask you to cross through 3 Illuminated Platforms located
randomly around the area. This will require you to canvas the area and use
select jump points to navigate the various paths.
o This area has no time limit or kill count.
o Like other areas, you can acquire a Red Lantern, a Green Torch, and a
White Candle to gain extra Ancient Bells.

BOSS CHAMBER || ROUND 1:
After you complete a Passage Section you will find yourself in a much smaller
room. Moving your character forward will trigger a small scene and begin the
encounter, so make any needed preparations before advancing.
After the encounter, the northern teleport platform will advance you to the next
area.

Note: Bosses do not respawn immediately and the room will be empty if the

encounter was recently completed.

ENTRANCE HALL || ROUND 2:
This room functions exactly the same as it did during Round 1, however the
enemies will be significantly stronger. The Lantern, Torch, and Candle will be in
new locations, and the same set of doors will be unlocked. See the table below for
descriptions on where each of the doors lead during Round 2.

THE PASSAGE SECTIONS || ROUND 2:
If you select the same door as you did in Round 1, you will be taken to the other
Passage Section.
The enemies here are significantly harder than in the last round, but they award
much more valuable items. Many of the materials required to unlock the Sealed
Weapons can only be found here.

BOSS CHAMBER || ROUND 2:
This room is exactly as before, however, the Boss will be ~30 Levels stronger.
If you have not defeated all 18 Bosses, the northern teleport will return you to
the entrance.

BOSS CHAMBER || Final Encounter:


All 18 Bosses must be defeated before this area becomes available. They can be
defeated in any order and at any time; you can enter and exit the dungeon as
often as you like without resetting your progress.
The Northern Teleport in the 2nd Round Boss area will now warp you deeper
into the dungeon.
The encounter will trigger as soon as you take the teleport. Any preparations
must be handled before activating the teleporter. If you have been saving a
Creamy Beef Bowl, this is the time to dig in.
Unlocking this encounter is permanent, and it will now always be available after
defeating a Round 2 Boss. Victories will also continue to award the same
amount of experience, gald, and ore.

[xx5]

Party members must be linked in order to deal damage while inside the
dungeon. Without Linking you will only deal 1 damage per attack.
Exploit the Weakness System. Activate Ludgers Reconnaissance Skill, and use
R1 to view each enemys strength and weakness. This is especially useful early
in your exploration, as many of the bosses hit like a truck, but can effectively be
shut down by using the proper attacks.
If you have not already made use of the HP Surge and TP Surge skills, now is an
excellent time to begin. Your party members will likely have a hard time not
falling over during your early exploration, and it is extremely valuable to return
them to fighting condition as soon as possible. Whether it is through magic or
through items, resurrection and replenishment requires someone to stand still
and take their attention off the Boss.


















Continue to the next page for the Encounter table

[xx6]
Encounter

Level

Required
Member

Door
Location

Passage

Notable Trash

Notable
Trash Drops

Judes Shadow
[Xillia Attire]

105

Milla

1St Round ||
Northwest

Hex-
Ramps

S. Mandragora, S.
Skull, S. Plant

Griffon Claw,
Magical Ore

Millas Shadow
[Xillia 2 Attire]

135

Milla

2nd Round ||
Northwest

Desert

S. Crab Man,

Millas Shadow
[Xillia Attire]

105

Jude

1St Round ||
Northeast

Desert

S. Sol, S. Skull, S.
Bacura

Judes Shadow
[Xillia 2 Attire]

135

Jude

2nd Round ||
Northeast

Hex-
Ramps

S. Sentry

Nachtigals
Shadow

105

Rowen

1St Round ||
East - Above

Desert

Rowens
Shadow

135

Rowen

2nd Round ||
East - Above

Hex-
Ramps

S. Butterfly,
S.Skull, S. Plant, S.
Bacura
Gentleshadow

Libavius Ore,
Aquatic Jelly,
Ancient Coral
Navi Metal,
Magical Ore,
Griffon Claw
Libavius Ore,
Fragrant
Silver Scales
Magical Ore

Jaios Shadow

105

Elize

1St Round ||
East - Below

Hex-
Ramps

S. Sylvan, S. Skull,
S. Shade

Elizes Shadow

128

Elize

2nd Round ||
East Below

Desert

S. Leaf, S. Bacura,

Maxwells
Shadow

105

Muzt

1St Round ||
Southeast

Hex-
Ramps

S. Chill

10

Muzts
Shadow

135

Muzt

2nd Round ||
Southeast

Desert

11

Winguls
Shadow

105

Gaius

1St Round ||
Southwest

Desert

12

Gaiuss
Shadow

135

Gaius

2nd Round ||
Southwest

Hex-
Ramps

S.
Gentlemundine,
S. Leaf
Spiritcorps
Seargants S., S.
Plant, S. Treant,
S. Skull
S. Battlecorps
Sergeant, S.
Dragon,

13

Pressas
Shadow

105

Alvin

1St Round ||
West - Below

Desert

14

Alvins Shadow

135

Alvin

2nd Round ||
West - Below

Hex-
Ramps

15

Agrias Shadow

105

Leia

Hex-
Ramps

S. Djinn, S. Plant

16

Leias Shadow

135

Leia

Desert

S. Crab Man

Ancient Coral

17

Juliuss
Shadow

103

Ludger

1St Round ||
West -
Above
2nd Round ||
West -
Above
1St Round ||
Center

Hex-
Ramps

S. Beak, S. Skull

Magical Ore

18

Ludgers
Shadow

135

Ludger

2nd Round ||
Center

Desert

S. Gatekeeper, S.
Bacura,

19
20

??? & ???: Cress


Shadow &
Stahns Shadow

140

The encounter with Cress and Stahn unlocks after all 18 Shadow
Bosses have been defeated. The encounter is accessed after
defeating every 2nd Round boss and is repeatable.

Unicorn Horn,
Pheasant Tail,
Ancient Coral
Rewards
1,000,000 Gald
(repeatable)

S. Basilisk, S.
Mine Plant, S.
Skull, S. Bacura
S. Erdas

Aquatic Jelly,
Ancient Coral,
Pheasant Tail,
Navi Metal
Ancient Coral,
Magical Ore
Great Trees
Fruit, Fragrant
Silver Scales
Ancient Coral,
Navi Metal,
Griffon Claw,
Fragrant Silver
Scales, Great
Trees Fruit
Griffon Claw,

Libavius Ore,
Unicorn Horn,
Ancient Coral,
Navi Metal
Griffon Claw,
Magical Ore
Great Trees
Fruit, Aquatic
Jelly, Ancient
Coral, Navi
Metal
Navi Metal,
Griffon Claw

While the majority of trash monsters can be found almost anywhere, a few enemies
will only spawn in specific areas. The list I have compiled is not meant to be
absolute, but it will hopefully offer assistance as you are grinding Contracts and
materials to unlock the Cameo Weapons. I have also bolded the text if an individual
resource is exceptionally plentiful in that area.

[xx7]
The Desert sub-levels are a race against the clock to defeat a specified amount of a
target. The kill count will be chosen at random, and the target will be chosen from
any of the monsters available to that specific area (with the exception of the Shadow
Bacura).

1The Timer is continuous unless the area map has been opened or you have
completely Paused the game (by pressing the START button). It will run while the
player menu is open, during combat, and it will also run throughout the Win Quotes
and post-fight Gald/Exp/Ore counts. Once the goal is met, however, the time stops
and you will be free to either farm the area for materials and experience, or make
your way to the exit.

[xx8]

Ancient Bells can be acquired by defeating Bosses, gathering Illuminating Items
throughout the areas, and by defeating Shadow Bacuras. These mini-bosses will
reward 1-2 Ancient Bells, though tracking them down can be challenging. It is
recommended that you keep a stack of Dark Bottles on hand as this will cause them,
as well as any Bacura, chase you instead of flee.

2Collecting Illuminating Items will award you between 2 and 6 Ancient Bells during
each non-boss area (not counting any Shadow Bacuras defeated), which includes the
Entrance Halls and any Desert or Hex-Ramp stages. The in game message you
receive after selecting your dungeon party offers instructions on how to maximize
these rewards:
2 Bells: Collect any 1 or 2 Illuminating Items,in any order.
4 Bells: Collect all 3 Illuminating Items in any order (other than the
instructed order).
6 Bells: Collect all 3 Illuminating Items in the instructed order:
1. Red Lantern
2. White Candle
3. Green Torch

1 Credit goes to HylianZ [GameFAQs.com messageboard]


2 Credit goes to LightOfJudgement [GameFAQs.com messageboard]

3In addition to rewarding additional Ancient Bells, collecting these items in the

proper order will increase the chance of receiving Silver Dice and Gold Dice. Unlike
the number of Bells, receiving these items is never 100% certain, however,
collecting more Bells in the proper order dramatically improves your odds. These
itmes can be used during the Poker matches in Duval (Silver Dice ensure that 1 of
the 5 cards you are dealt will be a Joker; Gold Dice ensure that you will be dealt a
Flush).

Once you have gathered a significant amount of Ancient Bells, approach the floating
ball of red fire in the center of the dungeons first area and you will be able to
exchange them for prizes. With the exception of Ludgers Devils Arm Pistols and
some various kitty consumables, the items being sold will transform a party
member into a character from the Tales Universe. While this is entirely cosmetic, it
does allow for some incredibly eccentric party compositions.


























Continue to the next page for the Illusionary Darkness Vendor items


3 Credit: Crimson Fantom [GameFAQs Messageboard]

[xx9]


























EX Dungeon Vendor

Price Description

Origin

Algea The Trampler

50

[Ludger] Devils Arms - Guns

Equipment

The Key of Kresnik

50

Transformation: Elle

Tales of Xillia 2

Agent of All Trades

20

Transformation: Ivar

Tales of Xillia

The Last Remaining Black Wing

20

Transformation: Wingul

Tales of Xillia

Kitarl Clan: Ancestral Patriarch

20

Transformation: Jaio

Tales of Xillia

Ex Rats Femme Fatalle

20

Transformation: Pressa

Tales of Xillia

Mademoiselle Travis

20

Transformation: Agria

Tales of Xillia

Waymarker Progenitor

50

Transformation: Julius Will Kresnik

Tales of Xillia 2

Presiden of Spirius

20

Transformation: Bisely Bakur

Tales of Xillia 2

10

Former DODA Director

20

Transformation: Rideau

Tales of Xillia 2

11

Head of the Sharil Residence

40

Transformation: Driselle Sharil

Tales of Xillia

12

The Late Liege of Sharilton

40

Transformation: Cline Sharil

Tales of Xillia

13

Great Spirit of Ice

40

Transformation: Celsius

Tales of Xillia

14

Verland Bank Debt Collector

40

Transformation: Nova

Tales of Xillia 2

15

The Presidents Secretary

40

Transformation: Vera

Tales of Xillia 2

16

Swordsman of Time

20

Transformation: Cress Albane

Tales of
Phantasia

17

Unicorn Cleric

50

Transformation: Mint Adenade

Tales of
Phantasia

18

Fire Swordian Master

20

Transformation: Stahn Aileron

Tales of Destiny

17

Lens Hunter

50

Transformation: Rutee Katrea

Tales of Destiny

18

Hero of Neuestadt

20

Transformation: Bruiser Khang

Tales of Destiny

17

Kitty Krisps

Cats return 10% faster

Kitty Consumable

18

Gummy Fishies

Cats return 15% faster

Kitty Consumable

17

Catnip

Cats return 25% faster

Kitty Consumable

18

Kitty Toy

Cats return 35% faster

Kitty Consumable

17

Royal Feast

10

Rare Item 3x more likely

Kitty Consumable

18

Win Stick

Exchange for Ice-Pop in Sharilton

Consumable

[xx10]

Before spending any significant time farming the later areas of the dungeon, it is
worth the time to acquire equipment and utilize any skills that raise your enemies
item drop rate. 4 The effects from equipment are additive, while Leias skill
appears to be multiplicative, and all are based off of the initial drop chance. This
essentially means that, while not entirely worthless, the benefit of Leias skill pales
in comparison to the potential benefits of a set of equipment.

The Monocle and Hunters Monocle are accessories that raise this percentage by 15%
and 30% respectively whenever the wearer defeats an enemy. Also, each character
can equip their Joke Weapon which can be acquired through the Kitty Dispatch.
These weapons have substantially inferior stats to other end-game weapons, so it
may take some time before your party is at a level where every character can have
them equipped.


Party Member

Kitty Destination

Weapon Name

1a

Ludger: Swords

Trigleph

Cat Tails

1b

Ludger: Hammer

Marksburg

Tuna Can Hammer

1c

Ludger: Pistols

Helioborg Research
Laboratory

Meow Blasters

Alvin

Xian Du

Scratching Post

Elize

Hamil

Foxtail

Gaius

Kanbalar

Catana

Jude

Fennmont

Rollo Mittens

Leia

Leronde

Gimme-Dat!

Milla

Nia Khera

Cat Stack

Muzt

Nia Khera Hollowmont

Kitty Pin

Rowen

Sharilton

Fishing Rod

4 Credit: SolidusDiabolos [GameFAQs Messageboard]

[xx11]

1.01 September 7th, 2014

Corrections:
Behavior of the Desert Timer; thanks to Hylianz

Additions:
Illuminating Items order and rewards; thanks to LightOfJudgement
Illuminating Items reward Silver and Gold Dice; thanks to Crimson
Fantom
Information about Monocles and Cat Weapons, thanks to
SolidusDiabolos
1.00 September 3rd, 2014

Initially Posted on GameFAQs.coms Xillia2 Message Board