1) Agency
2)Frame and Binding
3) This account is not as
exhaustive ie there may be a
limit of how much we can
explain of cognitive
architechture due to finite
expressive power
Mind is Governed by
FORM
Representation of the world
is defined by A priori info.
(this info is the leggo blocks)
The way that the leggo
blocks fit together
determines how the world is
represented. The leggo
proerties have specific
forms
Mix of special purpose and
general purpose domains
ie working memory is a
general purpose
No formal representations
Experience of the outside
world is a series of settled
solutions
No information specific
rules. Generalised ways of
operating
4 More complicated
architecture
Evidence for Competence Based
Hypothesis generation
Domains:
belief states. ie current
1) Learnability Problem: Environment is
phenomenal experience is a
impoverished to learn certain things.
hypothesis
Plato perfect world and bring info from
perfect world- A prior knowledge
Input reformatted into a pre2) Systematic constraint and
existed useable form
breakdown: when something fails it does
INDIRECT PERCEPTION
so in a systemataic way ie brocas
We Experience an
aphasia
interpretation of events in
3) Cross cultural consistency: all
the world based on how the
humans can identify certain emotions
leggo blocks have been
4) Illusions:
pieced together
anatomical modularity, uniformity of
functional (mental) architecture across
people, and subtractivity (loss of
Inherent systematicity (due
function, rather than development of a
to form of leggo blocks) and
new replacement function).
Transducer> Input Module
productivity. (endless
(perceptual processes) >
supply of leggo blocks)
Central System (leads to
thought) > output module
An infininte number of
( hold motor routines to
MACRO
thoughts but only of a finite
perform response )> Motor
ARCHITECHTURE: FODOR
type. FINITE EXPRESSIVE
output
MODULARITIY:
POWER
1) Domain Specific
2) competence based
Illusions: Connectionist
Learning= triggering innate
domains
would explain as function of
knowledge (need
3) Informationally
Structures in environment
environmental triggers at a
encapsulated
and how they were
critical period) and
4) indirect representation of
associated .ie experiencesof
hypothesis generation.
the world (computational via
angles and how they are
module)
associated Classical : in
5)attribute non sensory
terms of modules ie
features through
modules are product of
demonstrative inference
evolutionary selection
(can demonstrate why a
particular output occured
due to a partic input) ie
Central system:
depth, gestalts, syntax,
Non-demonstative inference (INDUCTIVE). CAnt predict the
illusions
output from the input
6) Shallow output as not
Belief fixation
privvy to how module works
2 properties:
doman general
takes info form many diff places, brings together and constructs
with its own leggo blocks (mentalese) to form the contents of
consciousness ie the current belief.
1) Isotropic principle: FRAME PROBLEM what is important right
now
2) Quinian principle: anything could be relevant to the truth value
of past beliefs that you have created. eg misinformation
continues to have an effect on future belief states. How do retain
rationlaity when things change
Classical-Plato
evolutionary Psychology
serial processing- 100 step
contraint
Associationist: Aristotle
Behaviourists.
Specialist Processess
hard constraints:formal
architectural properties
Bottom up processsing
production systems
ACT-R
Distributed
Neuro-chemical
We definitely need
information-general
processing, where mental
processes can operate
across a range of
information types in order to
account for the apparent
convergence of information
(from different sources) into
singular belief states (what
you are experiencing now).
Macroarchitechture :Input
- hidden layer - output later
Can have back propagation
Electrical
Event is represented by a
pattern of activation. (as
opposed to leggo blocks)
Schemata
common processes
Learning is change in
connection weights.
Identification is pattern
association
ADVANTAGE :explains
graceful degredation
Problems!!!:
1) One off learning (would
need to change weight of
connections ) and no
inherent constraint on
learning (contradiction
garcias rats)
2) Retroactive interference.
as new thing is learned
are you reducing the
weights of the connections
of other knowlege.
(ie forgetting language
that was last learned
3) If innate information
exists a connectionist
account cant account for
inherent architecture
4) Systematicity : is based
on serendipity