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Chapter 1: Abilities

Assign your ability scores so that you have a total ability bonus of +8. Further, no ability score
should be above 18, and no ability score should be below 6. Finally, you should have 3 even
ability scores and 3 odd ability scores.
For instance, an ability score of 18 has an ability bonus of +4, so if your character were to have
two ability scores of 18, that would result in a total ability bonus of +8. The remaining four ability
scores should be 10 or 11... Like so... Strength 11 (+0), Dexterity 18 (+4), Constitution 10
(+0), Intelligence 11 (+0), Wisdom 18 (+4), Charisma 11 (+0).
Special, Droid Characters: Droid characters are assigned fewer ability bonus points, due to the
advantages of being non-living. Droid characters use a total ability bonus of +7.
Assign Your ability scores before applying any adjustments for species.
Ability Score

Modifier

Ability Score

Modifier

Ability Score

Modifier

Ability Score

Modifier

-5

22 - 23

+6

44 - 45

+17

66 - 67

+28

2-3

-4

24 - 25

+7

46 - 47

+18

68 - 69

+29

4-5

-3

26 - 27

+8

48 - 49

+19

70 - 71

+30

6-7

-2

28 - 29

+9

50 - 51

+20

72 - 73

+31

8-9

-1

30 - 31

+10

52 - 53

+21

74 - 75

+32

10 - 11

+0

32 - 33

+11

54 - 55

+22

76 - 77

+33

12 - 13

+1

34 - 35

+12

56 - 57

+23

78 - 79

+34

14 - 15

+2

36 - 37

+13

58 - 59

+24

80 - 81

+35

16 - 17

+3

38 - 39

+14

60 - 61

+25

82 - 83

+36

18 - 19

+4

40 - 41

+15

62 - 63

+26

84 - 85

+37

20 - 21

+5

42 - 43

+16

64 - 65

+27

etc.

etc.

Strength
Strength measures your character's muscle and physical power.
Your Strength score determines how much gear you can carry before you become encumbered or
overloaded and how far you can throw things.
Your Strength modifier determines how far you can jump.
Your Strength modifier applies to damage rolls for melee and thrown weapons.
Your Strength modifier applies to your Athletics skill checks.

Dexterity
Dexterity measures hand-eye coordination, agility, reflexes, and balance.
Your Dexterity modifier applies to ranged and melee attack rolls in personal combat.
Your Dexterity modifier applies to your Reflex Defense.
Your Dexterity modifier applies to your Acrobatics, Initiative, Pilot, Ride, and Stealth skill checks.

Constitution
Constitution represents your character's health and stamina.
Your Constitution bonus applies to your total hit points.
Your Constitution modifier applies to your Fortitude Defense.
Your Constitution modifier applies to your Endurance skill checks.

Intelligence
Intelligence determines how well your character learns and reasons.
Your Intelligence bonus determines the number of languages you are fluent in.
Your Intelligence modifier determines the number of trained skills you have.
Your Intelligence modifier applies to your Academics, Computers, Mechanics, and Science skill
checks.

Wisdom
Wisdom describes your willpower, common sense, perception and intuition.
Your Wisdom modifier applies to your Willpower Defense.
Your Wisdom bonus determines the number of Force Powers you gain when you take the Force
Training feat.
Your Wisdom modifier applies to your Focus, Medicine, Perception, Survival, and Tactics skill
checks.

Charisma
Charisma measures your force of personality, persuasiveness, personal magnetism, ability to lead,
and physical attractiveness.
Your Charisma modifier applies to your Deception, Networking, Persuasion, and Use the Force skill
checks.

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