THE
GOBLINS OF AL-GARVEY
53501
ARMY BOOKLET
2006
This Flintloque / Slaughterloo article is presented for the use of players both in understanding the Goblins of AlGarvey and fielding an army from their forces in battle and in skirmish. Also of course for those players who are
to encounter such a Goblin army in their campaigns on Valon.
The AA Team
---
2006
Al-Garvey
on the Map
Maria
Al-Garvey built ships and took to the seas founding a large if ramshackle
empire with colonies in Afri and near Inji as well and watched from a
distance as the Elven Civil War shifted into a full Ferach Revolution. The
armed forces of Al-Garvey remained locked in the Darke Age, true they had
muskets of a rough kind but little training in how to use them against an
enemy who also possessed Blackpowder. Separated from the rest of Urop by
mountains and being a small remote fish in a big pond allowed Al-Garvey to
continue with trade and lazy isolation with the vicious sport of Podo
becoming the national pastime.
Things might have remained like this were it not for the designs that the Dark
Elves of Catalucia held for the Goblin Kingdom and while the larger nations
of Valon began to stir and take notice of the threat that the now Ferach
Empire posed to them the Dark Elves attacked their smaller neighbours.
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Carcass Dodo
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Goblin Dodo
Dragoon
The war in Catalucia continues and the thin red line of Albion would find it very difficult to be able to make
headway if not for the now vindicated and seasoned troops of Al-Garvey. Ferach forces have learned now not to
discount their enemies if they see ranks of shorter Goblins rather than Orcs. This lesson they have learned on
countless battlefields and lesser encounters from Lisabone to the heartlands of Catalucia.
It may be a long time before the Tyrant Mordred is toppled from his bloody throne and the stain of Armorican
presence is wiped from the burned and ravaged lands of Catalucia but even now the ports of Lisabone bustle and
crops grow in fields across Al-Garvey where roads have been re-laid and bridges re-built.
The realm of the Goblins is recovering from the pall of occupation and exploitation that covered it and their
desire for vengeance against those who tried to enslave them grows with it. Wherever an Orc fights an Elf he
will have a Goblin by his side.
2006
1st Campomaimyo
Regt.
A Battalion of the
Al-Garvey Line
Infantry in line
formation.
They are under the
direct command of
a mounted Goblin
Colonel.
2006
Cacadores.
The Light Company of the 1st Campomaimyo
Regt cover the advance of the Line Companies.
They are among the best skirmishers in the
Catalucian theatre of the wars.
GOBLIN CACADORES
The Goblin Cacadores are among the finest Light Infantry in Valon. Trained with the Albion Rifle Orcs, the
Cacadores have risen in the esteem of the Orc Army and command considerable respect upon the battlefield.
STATUS & ARMAMENT
The Cacadores are classed as Light Infantry armed with Dwarf Jager Rifles.
UNIFORM
The uniform consists of a brown tunic, grey or brown breeches, black shoes, and a black shako. Facing colours
vary by Regiment, but red, blue and yellow are popular choices. Equipment is black and equipment straps are
white leather.
3rd Batt
Lisabone
A Battalion of
the Al-Garvey
police guard
Infantry in
broken line
formation.
There flank is
secured by a
squadron of
Dodo Dragoons.
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Two Al-Garvey
medium
cannon with
crews and
limbers pour
shotte into the
enemy.
AL-GARVEY ARTILLERY
Originally a very small but profession arm of the Goblin army the artillery has seen much action in Catalucia and
enjoys are good reputation along with a habit of employing smaller cannon than the Orcs in battle.
STATUS & ARMAMENT
The Goblin Foot Artillery are classed as Artillery.
UNIFORM
The uniform consists of a blue tunic, light or dark blue breeches, black shoes, and a black shako. Facing colours
vary by Regiment, but red, white and yellow are popular choices. Equipment is black and equipment straps are
often white leather.
LEGION DUENDE *
While the vast majority of Goblin kind have fought tooth and nail to expel the hated Elves, there are some in AlGarvey for whom the promise of glory and gold with Mordred has turned them into traitors. These renegade
soldiers form the Legion Duende in Ferach service. They are tough soldiers and count some cavalry and even
artillery in their ranks. They fight mainly in the Witchlands though some very vicious fights have ensued when
the Battalions stationed in Catalucia encounter their former brother Goblins.
STATUS & ARMAMENT
The Ferach Goblin Legion are classed as Line Infantry and are armed with Dwarf MkII Muskets.
UNIFORM
The uniform consists of a brown coat, white tunic, white breeches, black shoes, and a black shako. Facing
colours vary but red is a popular choice. Equipment is black and equipment straps are often white leather.
THE CARCASS DODOS *
A unique Goblin weapon the guided chicken missile is touted as an intelligent artillery shell. Though how intelligent any
Dodo which allows a bomb to be strapped to it and then runs smoking into the midst of the enemy before exploding in a
shower of flame and iron fragments can be debated.
In battle a group of 6 Dodos, and a crew of 4 handlers (2 pushers, lighter and Unit Officer miniatures armed with muskets)
forms a Unit of Bomber Dodos. This Unit moves as Skirmishing Cavalry (due to the Dodos) with regard to Difficult terrain
and has a Movement Rate of 15cm (Charge Bonus CB 5cm for roads etc).
When activated the Unit may attack by dispatching a single Bomber Dodo towards the enemy. This is the equivalent of a Fire
Action for the Unit. The Dodo must be dispatched towards a declared target Unit (this cannot be Generals or C-In-Cs) which
is within LOS of the Bomber Unit at the time of dispatch. The Dodo will move again in its next activation towards its target,
it has an unlimited range.
BOMBS AWAY!
A dispatched Dodo must then make an immediate Dodo movement roll (2D6) to see how fast it moves and how well it
follows its training! A dispatched Dodo will have a very variable Movement Rate and may be subject to some strange
interpretations to its training!
Each turn a Dodo will generate a movement rate equal to the sum of the 2D6 roll multiplied by 5cm i.e. if you roll a 3 and 5,
the Dodo will move 8 x 5cm, or 40cm total. Once dispatched a Dodo will not enter ANY Difficult Ground, but will cross
over Rough Going Obstacles and incurring a movement penalty of 15cm. If the 2D6 was also a double roll then consult the
Double Trouble Dodo Bomber Table to see how the Dodo has observed its basic training. The training result will take effect
BEFORE any movement is taken.
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DOUBLE
ROLLED
1&1
2 &2
3&3
4&4
5&5
6&6
TRAINING RESULT
Whoops: The Dodo has lost grip on its retaining rope and has prematurely off loaded its bombs after movement the Dodo
lets go its explosive cargo. Resolve explosion as normal immediately after movement.
Return to sender: The Dodo has become confused amid the chaos of the battlefield and decides to return to its masters. The
Dodo will turn around and move back towards its own Unit. If it rejoins its Unit (touches base) then the Bomber Unit must
make an Immediate Form Roll (base target Number of 8) to defuse its dangerous cargo. If this roll fails then it goes BOOM!
Target lost: The Dodo becomes confused and has lost track of its current target. But it uses its own initiative (!) and picks a
new target Unit. The Dodo will select a new target Unit (allied or enemy) which is the closest Unit to the Dodo in a randomly
chosen direction.
Lock on left: Dodo loses direction slightly and will now target the nearest Unit to the LEFT of the original declared target
Unit.
Lock on right: Dodo loses direction slightly and will now target the nearest Unit to the RIGHT of the original declared target
Unit.
Direct strike! The Dodo is moving at full flap with great precision. If it makes contact with the target Unit this move then it
will have executed a textbook bombing hit. Unlike a normal hit, do not place the howitzer template at the point of contact, but
move it over the target Unit enough so as to maximise number of enemy miniatures underneath. In addition, due to the
increased lethality of the deep strike explosion, roll 4D6 to generate Attack Points.
BOOM!
When the Dodo contacts a Unit it will off load its explosive cargo into the midst of the enemy ranks. Results can be
extremely variable...
To resolve the bombing attack place the centre of a Howitzer template at the point of contact with the target Unit. This will
determine potential casualties as normal. Next generate the explosion effect: roll 2D6 for the To Hit score total (minus target
DF value and modifiers for cover) and 3D6 for the Attack Points total. Finally calculate any wounds and casualties as normal
on the Firing Kill Table. Dodo bombing attacks cannot effect Units in buildings but may effect Units behind cover as normal
.i.e. Unit gains Cover Bonus. A Dodo Bomb attack counts as Artillery on Moral Check table.
UNSETTLING TO BE NEAR
ANY Unit within 20cm of a Bomber Dodo Unit suffers an automatic -1 to its Form value (would you want to be that close!).
This effect is in addition to the -1 Form Roll conditional modifier for being within 15cm of enemy and affects allied units as
well.
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ADVANCED GAME
In the Advanced Game if a General is within 45cm of a Telegraph Station he will receive a bonus of
15cm to all his Command Ranges for the purpose of issuing General Order cards from the Telegraph
Station during the whole of a Turn of Battle.
Telegraph Stations may be attacked as normal by musket, cannon and melee (even by Cavalry). The Platform will grant the
station crew a +1 DF Hard Cover bonus (Advanced Game: 18 Archy Points) against any attacks (and will confer the bonuses
of a Square formation if engaged by Cavalry. It counts as Unlimbered Artillery against any firing attacks (-2 To Hit). Whilst
the station crew are tangled up in a melee or if all the station crew are killed the platform can no longer relay messages.
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(LE37)
The Mad Queen, as she is known to her allies and her enemies alike, is perhaps one of the
most unstable Monarchs to ever rule any Land of Valon. While Maria is Queen of AlGarvey, no one would dispute this, she leaves all the duties of state to her son the Prince
Regent Don Jon who rules in all but name while she continues her vendetta against the
Ferach Elves.
Travelling with her personal guard the Grenadier da Junta Corta she moves from bat-tle to
battle leading her Goblin soldiers where and whenever she gets the chance. Her entourage
includes not only the three battalions of the Grenadiers but also a multitude of hangers on
and fawning admirers, a veritable regiment in all of dandies, advisors, priests and fashion
experts who prepare her many dresses. This travelling band is often cursed by the general
staff of Albion as well as Joccia and the other divisions in Catalucia fighting for the Grand
Alliance, causing a scene offensive to the refined nature of the Orcs.
This being said the Festival Maria as its know has proved its value, at the battle of
Jivaria in Southern Catalucia the Queen inspired her own battalions and those of five
other Al-Garvey line regiments into a stunning victory which saw one of the few times
Goblins thrashed the Ferach without any Orcish assistance. Little matter many of the
enemy were raw troops and several Nepolise regiments broke and ran with little
prompting, it was a victory led by Queen Maria.
Riding into the fray on her extremely aged Dodo Crispin, one of the few remaining
mounts of the infamous Iron Guard of the Darke Age, she is an awe inspiring sight.
Crispin has a furious temper and had been the death of many Goblin stable hands, he
wears thick glasses as his eyesight is nearly gone, raging at all of the bows and sequins
53004
he must don to please the Queen. Maria bedecked in silken gowns, jewels and other
finery of many colours, though mainly pink and white sits atop Crispin and is adored by all her subjects.Loved
by all her people the Queen, to give her full title, The Most Splendid and Renowned Majesty, Empress of all AlGarvey and her dominions in Afri, Inji and the vaster world, preserver of the perfect visage Queen Maria the
first.
ADORATION OF THE QUEEN
All Goblin Units under her command may automatically ignore the first combat result that requires the unit to
become disorganised, upon the second prompt to become disorganised the unit reacts as normal.
YOU ALL MUST BOW!
If acting as a General then Maria commands such respect that all of her Goblin units in her division add a +1 to
their Morale and Form for the entire battle. However she is so unpredictable that when playing any Generals
Card the player must roll a D6 and on a score of 6 the card is played but automatically discarded with no effect,
wasted. This is the result of listening to an old sock for military advice!
THE REGENT DON JON (GENERAL) (AVERAGE) (210 POINTS)
(53004)
Suave and well dressed the Regent of Al-Garvey, Don Jon mounted on
his heavy lizard is a capable General skilled in the Albion merits of
disciplined volley fire. Accompanied by the officials and lackeys that his
mother Queen Maria so despises, Don Jon is often to be found on one of
the wings of the Albion Army in Catalucia. Though never in charge of
an entire army in the field, the Prince often commands under a high
ranking Orc and is quite happy to glitter in his uniform: if not to shine.
MARCH WITH PRIDE!
Don Jon is a flashy dresser but not much more than a capable General,
but has been fully trained by Albion in the rigors of modern warfare. As
a result he knows the value of volley fire drill. As a result all Goblin
Line Units in his Division gain a +1 to their Fire Mod for the duration of the battle. His own personal Guarda
Real da Polissa Regiments gain most from Don Jons drill and gain a +1 to Form and +1 to Fire Mod for the
duration of the battle.
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(53004)
THE BISHOP OF NOPORTOE (SPECIAL UNIT OFFICER) (45 POINTS)
The Al-Garvey city of Noportoe is the seat of the Goblin Regency and the place
most threatened by Marshall Saults invading columns. As a result the city has
become a vital place of resistance and a place where the forces of Al-Garvey have
been able to fight their own battles with the Ferach. An important figure in the
city is the Bishop, not only a Goblin of the Cloth, but also a leader of the
resistance, even when the city was occupied by the Elves. He commands troops
of his own and pays for them with his own purse.
MARCH WITH PRIDE!
Not known for their speed on the battlefield the Bishop of Noportoe sees Goblins
as a valuable asset for the Grand Alliance and urges them to rush to a fight. The
Bishop may command Goblin Line or Militia units and gives them a bonus of
+10cm per Turn to their Line and Column movement.
MARSHAL WILLIAM BERESFORC (C-IN-C) (EXPERINCED) (185 POINTS) *
The national hero of the Goblins and second only to Maria in their affections (they respect rather than love
Wheeling-Turn) this Bog Orc officer along with a handful of others reformed the army of Al-Garvey and gave
the Goblins back their pride. Beresforc is an Orc of great size and physical power and has served with the Army
of Albion since the earliest days of the Time of Annul. He learned his soldiering in the bloody siege of Tolonge
where he aided the doomed Prince Marlass with a small Orcish force again the troops of the Usurper Mordred.
Though this mission was a failure it allowed Beresforc to gain a commission in Aegypt and then in several other
campaigns where he commanded Al-Garvey troops and learned their language. When the task of creating a new
army out of the husk of the existing Goblin regiments was being given out by Palayment in Londinium he was
first in line for the job.
Beresforc is by any standards a professional soldier and leads by example, his face scarred and an eye destroyed,
he is a Marshal of the Al-Garvey Army and a General in the Army of Albion though he never wears this uniform
and serves only with Goblin troops. When in battle the Marshal is distinctive mounted on his heavy lizard and
towering over the cheering Goblins which he leads into the fray.
ON, ON, ON!
All Goblin Units within 90cm of the Marshall may add their Charge Bonus to their movement for free.
STEADY GOBBIES STEADY!
The presence of Beresforc on the battlefield is a very calming one for Goblins and as a result all Goblin Units
within 60cm of the Marshall may ignore the first two NEGATIVE points of modifiers to their Form for the turn.
Meaning if the Units have a modifier to them that results in a -1 to Form they may ignore it, they may then
ignore another -1 to Form or a single -2 overall. They may NOT add to their Form rating and may not remove
more than two points of negative modifier to Form per Turn. This affects all valid Goblin Units within 60cm.
MARQUIS OF ALGOBNA (GENERAL) (AVERAGE) (200 POINTS) *
The once regal Marquis is now a renegade and traitor to his queen and his people, he commands the Legion
Duende in the service of the Ferach and personally appointed by Mordred in Lyonesse. Though this Goblin
follows the fashions and philosophy of the Elves he is not as fine a general as he would like to think he is. His
own Legionaries follow him willingly but some Elves are not keen on serving under his command. As a result
of this he normally commands the Legion and allied battalions from Finklestein or Nepolise.
FREEDOM FOR AL-GARVEY!
When commanding Units from the Ferach Goblin Legion (they must be all Goblin units in Ferach service) these
Units gain a +1 to their Form and +1 to their Fire Mod if within 45cm of the General. Additionally any Ferach
Elf Unit (composed of Elves) in the Division COMMANDED by Algobna suffer a -1 to their Form if within
45cm of the General.
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Goblin Troops are all cheaper than average in points. You can have larger Units than Elf Players and others
meaning a Division capable of taking more casualties and still fighting.
Goblins have DF (Defence Factor) equal to Elves and are capable of resisting as much punishment.
Goblins have good Morale Ratings and even their militia are harder to break than average.
Goblins have low Regard ratings which mean their Units contribute less to defeat when broken.
Goblin Cacadores (Light Infantry) are among the finest on Valon, use them!
Goblin Dodo Cavalry are cheap cavalry and are suitable for combating all but the best enemy cavalry.
Al-Garvey Heavy Cavalry are good value and provide a strong affordable punch for less points than similar Units
in Elf and Confederation Dog Divisions as well as expensive Orc Lifeguard Cavalry.
Al-Garvey Artillery while slower than Elf is nearly as good in other areas and while not cheap is quite capable of
winning a battle. Goblin Line Artillery out performs Dark Elf and Dwarven similar Units.
Infantry Tactics
When using Goblin Infantry Units you must remember that you cannot march as quickly as Elves or charge as far, and that
you cannot march as quickly in Line formation as your allies. However you have solid troops as the bulk of your Line
Infantry with good Form and Morale as well as excellent value for points. These troops should form the core of your division
and marched in column while being protected by cavalry. Bolster your regular Infantry with a Guarda Polissa Unit which is
capable of going toe to toe with any Elf or Dog or Dwarf Infantry Unit. Take advantage of cheap and tough militia to bulk up
your Division. Tactically you will want to avoid long advances and also open ground due to your lower speed, you will want
to protect your infantry with supporting arms such as light cavalry and artillery as your lower Form ratings may cause a rout
it caught on the march by the enemy. Goblin Infantry is dependable and reliable and best used defensively rather than
offensively.
Cavalry Tactics
The Al-Garvey Army is mainly infantry and artillery but it is with your cavalry that you can strike out against enemy
outposts and infantry. Your cavalry is as fast as the flashy Garde of the Elves, though not as powerful, but it is perfectly
capable of putting infantry and small Units to flight. Use them to protect your own troops as they manoeuvre and to make
sudden strikes against advancing enemies, if possible artillery in limber and troops who have been disorganised by your own
infantry volleys.
Artillery Tactics
When putting together a Goblin Division you should include two to three cannons with full crew, this is perfectly possible
when you save points compared to an Elf or Dog player with your Units of Infantry and Cavalry. Use the Battery rules and
make them into one Unit, take medium cannon (Goblins are not suited to heavy and very heavy cannons) and this gives your
division a very powerful pool of long range firepower that a similar pointed Orc Division would not be able to afford. These
cannons should be used as normal, firstly to target enemy cannon to prevent them from hammering your own Units and then
to knockout those enemy troops that most threaten you. For Al-Garvey Divisions this will likely be enemy light cavalry.
Place your cannon ideally on a hill and protect them with at least one Unit of Infantry if possible.
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SLAUGHTERLOO STATISTICS
THE GRAND ALLIANCE AL-GARVEY
GOBLINS
REGIMENT (CODE)
Goblin Line Infantry
(53502-U)
18th Al-Garvey Foot (53002)
Guarda Real da Polissa
(53504-U)
The Terzo Auxiliares
Militia (53505-U)
1st Cacadores
(53503-U)
3rd Al-Garvey Dragoons
(Lizard) (53506-U)
4th Al-Garvey Dragoons
(Dodo) (53507-U)
Al-Garvey Heavy Cavalry
(Heavy Lizard) (53501-U)
2nd Al-Garvey Artillery
(53508)
The Carcass Dodos
The Telegraph Corps
(1 Tower)
UNIT
SIZE
C
B
F
M
MM
Regular Infantry
(R3)
8-20
20
10
Regular Infantry
(R3)
Militia Infantry
(R1)
Light Infantry
(R5)
Light Cavalry
(R3)
Light Cavalry
(R4)
Heavy Cavalry
(R4)
Foot Artillery
(R3)
Special (R0)
Special (R6)
8-20
20
10
8-24
20
10
6-12
20
20
4-10
45
4-10
TROOP TYPE
D M
F
P
C
10
12
11
14
10
12
16
40
25
25
25
20
10
28
4-10
35
25
15
37
2-6
15/5
15/5
11
14
4
4
15
20
15
10
5
5
4
4
1
1
1
1
2
2
12
11
90
200
2006
TROOP TYPE
Regular Infantry
(R2)
UNIT
SIZE
C
B
F
M
MM
8-20
20
10
19
D M
F
P
C
11
PRODUCT
DESCRIPTION
53000
53001
1ST CACADORES
TH
AL-GARVEY FOOT
Painted
Unpainted
13.00
/$26.00
13.00 /
$26.00
13.00 /
$26.00
13.00 /
$26.00
13.00 /
$26.00
5.00 / $10.00
53002
18
53003
53004
1 Goblin Queen on Foot in Court Gown with wig& glove puppet, a Goblin
Prince Mounted on Heavy Lizard- a General of Al-Garvey and a Goblin of
the Church in Robes, champion of the Regency.
CODE
PRODUCT
DESCRIPTION
53501
53502
53504
53505
53506
53507
5.00 / $10.00
5.00 / $10.00
5.00 / $10.00
5.00 / $10.00
Painted
Unpainted
24.00 /
$48.00
30.00 /
$60.00
30.00 /
$60.00
30.00 /
$60.00
30.00 /
$60.00
30.00 /
$60.00
12.00 / $24.00
12.00 / $24.00
12.00 / $24.00
12.00 / $24.00
12.00 / $24.00
12.00 / $24.00
LIMITED EDITIONS
PRODUCT*
LE037
QUEEN MARIA
DESCRIPTION
CODE
PRODUCT
DESCRIPTION
Painted
Unpainted
53500
GOBLIN DIVISIONAL
ARMY PACK (DAP)
350.00 /
$700.00
120.00 /
$240.00
53501-U
53502-U
The Goblin Queen of Al-Garvey mounted on her Dodo with her loyal military
advisor 'Mr Froggy' in his finest generals outfit in special glove puppet size!
Painted
Unpainted
10.00 /
$20.00
5.00 / $10.00
53503-U
53504-U
53505-U
53506-U
53507-U
53508
53509
60.00 /
$120.00
60.00 /
$120.00
36.00 /
$72.00
60.00 /
$120.00
70.00 /
$140.00
60.00 /
$120.00
60.00 /
$120.00
25.00 /
$50.00
25.00 /
$50.00
30.00 / $60.00
25.00 / $50.00
15.00 / $30.00
25.00 / $50.00
30.00 / $60.00
20.00 / $40.00
20.00 / $40.00
12.00 / $24.00
12.00 / $24.00
ALTERNATIVE ARMIES
PO BOX 8207, GIRVAN, KA26 0YB, SCOTLAND
Tel: ++ (0)1465 841677
www.alternative-armies.com www.15mm.co.uk www.vulcan-models.com
USA Maryland:
www.alternative-armies-md.com www.15mm-md.com www.vulcan-models-md.com
2006
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