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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE

THE
GOBLINS OF AL-GARVEY
53501

4TH AGE OF VALON

ARMY BOOKLET
2006

ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE

THE GOBLIN ARMY OF AL-GARVEY


OR
BEING IN THE MAIN A DESCRIPTION OF THE HISTORY, HABITS AND VARIED
FORCES UNDER ARMS CONTAINED THEREIN THE KINGDOM OF THE MAD
QUEEN MARIA WITH ADDED COMMENTARY OF THEIR MILITARY TACTICS AND
SUCH AS IS RELEVANT THEREOF.

This Flintloque / Slaughterloo article is presented for the use of players both in understanding the Goblins of AlGarvey and fielding an army from their forces in battle and in skirmish. Also of course for those players who are
to encounter such a Goblin army in their campaigns on Valon.
The AA Team

---

The Dodo Express


Or
An Al-Garvey
Carriage

THE KNOWN HISTORY OF AL-GARVEY


It was not until the time of Unified Powers (FIC12-18) that the nation of Al-Garvey became fully immersed in
the Mordredian Wars. Before this the Goblin realm had felt the reverberations of the titanic changes that the 4th
Age of Valon had brought to the continent of Urop only indirectly and through a series of small border wars and
commitments to foreign armies.
At the end of the Darke Age the Goblin Principalities as the embattled walled towns that would become AlGarvey were then called were in a poor state. Years of armies marching over their lands and the ravages of the
ferocious Dracci had spent the strength of the Goblins and it really was only with the Annulment of Wylde
Magicke that they were saved.

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE


As the Magicke dissipated the spells and
talismans of the Goblin warlords began to fail
and the captive Djinns and Wyverns along
with all the other roaming monsters faded
from existence; panic spread. This panic was
unfounded however as the leaving of Wylde
Magicke, in the aftermath of Mordred seizing
the Power Ring, the eternal wars of the Darke
Age ended.

Al-Garvey
on the Map

The Dracci fled from Urop and from the


Power Ring, their partially Magicke lives
failing, and the Elves of the Crystal Empire
marched homewards, away from the lands of
the Goblins and turn their attention to the
Civil War that was brewing in the ailing
Crystal Empire. Taking deep breaths and for
the first time in most living memories the
grass grew in the pastures and birdsong filled
the air. Peace had returned, but not for long.
As the Civil War in the Crystal Empire grew
and the secret of Blackpowder and the
Flintloque began to escape the confines of
Lyonesse and Mordreds artisans and savants
changes began to occur in the Goblins much larger and richer neighbours in Catalucia. The now Dark Elves
there were being overtaken by a cloud of darkness and abandoned the forests and their old ways. Still it was no
pressing concern for the Goblins who in an act of co-operation forged a new nation under one ruler, this would
be the country of Al-Garvey ruled from Lisabone the seat of the most powerful warlords the Bragginzas. Maria
the now Queen of Al-Garvey (who became head of the Bragginzas after a number of accidents removed her
father, bother and two cousins from potential kingship) began a long series of
reforms most of which were optimistic rather than practical.
Queen

Maria

Al-Garvey built ships and took to the seas founding a large if ramshackle
empire with colonies in Afri and near Inji as well and watched from a
distance as the Elven Civil War shifted into a full Ferach Revolution. The
armed forces of Al-Garvey remained locked in the Darke Age, true they had
muskets of a rough kind but little training in how to use them against an
enemy who also possessed Blackpowder. Separated from the rest of Urop by
mountains and being a small remote fish in a big pond allowed Al-Garvey to
continue with trade and lazy isolation with the vicious sport of Podo
becoming the national pastime.
Things might have remained like this were it not for the designs that the Dark
Elves of Catalucia held for the Goblin Kingdom and while the larger nations
of Valon began to stir and take notice of the threat that the now Ferach
Empire posed to them the Dark Elves attacked their smaller neighbours.

THE WAR OF THE ORUNG


Knowing that many of Al-Garveys best troops and commanders were far away fighting as allies of the Albion
Orcs in the Severed Ears War, or policing their scattered and ramshackle empire the Generals of Catalucia
hatched a plot to destroy Al-Garvey. While the Severed Ears war raged faraway the lands of Catalucia and AlGarvey were peaceful and to a large extent contented, with Al-Garvey especially the worst of the Ferach
Revolution passed them by. On the very eve of peace in the Severed Ears conflict and while Mordred encircled
his brother Marlass in the costal Armorican city of Tolonge the followers of the dark god Cernunnos with
clandestine Ferach Elf assistance readied an army to invade.

2006

ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE


Unknown even to Fernando the king of the Dark Elves the agents of Cernunnos controlled the Catatonic
Inquisition who in turn held sway over the commanders of a large portion of the Catalucian Army especially in
Southern Catalucia which was far from Mudrid and the influence of the King. This assembled Dark Elf army
waited on the border while agents of the Inquisition posing as ministers of Fernandos government proceeded to
Lisabone and made demands on Queen Maria of the Goblins.
These disguised agents of the Inquisition with an agenda set partly with their own greed for plunder and territory
and also Ferach pressure to annex potential allies of Albion made outrageous demands of the Queen. Maria sat
and listened as a treaty was outlined that would mean the loss of almost half of Al-Garveys lands and all of her
border fortresses and treasure. She listened as tales of huge numbers of Dark Elf soldiers, cavalry and artillery
who happened to be exercising on her borders might well take action if the treaty was refused. For several
hours she listened and when the Dark Elves finally fell silent she asked them to await her response in the ante
chamber attaching to the throne room.
Confident of success the agents of the Inquisition began to talk of which of the many paintings on the
surrounding walls would look good in their own villas when the doors to the chamber opened and two sections
of the Guarda Royale with the Queen in their midst pistol in one hand and a glove puppet in the other.
Explaining to the now terrified Dark Elves that she had conferred with her chief military advisor Mr Foggy and,
while speaking with a mock Todoroni accent and making the puppets head bob up and down, she declared that
the sovereign state of Al-Garvey would kneel to no one. She advanced to the closest Dark Elf and while keeping
her pistol pressed to his groin she had Mr Froggy reach into her dress and pull out a large Orung, a soft fruit
common to all regions of Al-Garvey, and told him to take it back to his King. This the Dark Elf did, though due
to the manner in which the Queen gave it to him he walked in a most peculiar fashion from the palace. So
began the War of the Orung.
The short war which followed was a frank demonstration in
military ineptitude on both sides, the Dark Elf invasion force
fought a brief and costly but successful siege at Elveas and
marched on into the hills and down the dirt tracks of AlGarvey. The Goblin Army fought back and casualties
mounted on both sides as march and counter march led
regiments into blind valleys and in some cases firing on
themselves. Both armies lacked experience and skill, their
primitive muskets prone to misfire and artillery crews
sometimes unable to fathom the drill to load their pieces.
This was an amateur war, but a vicious one with neither side
lacking in courage.
Small battalion engagements and a few larger battles, most
Prince
notably at Olivioas where the Goblins gave the Catalucians a
bloody nose, turned the tide in favour of the smaller Goblin
Don Jon
Army who with the help of the peasant population ground
down the Dark Elves. At was at this point that the up to that
stage Ferach clandestine assistance turned into open support.
Ten regular Ferach regiments and their support marched through Catalucia under treaty protection and quickly
the superior Ferach musketry, drill and manoeuvre drove the Goblins back.
Under duress Queen Maria signed a negotiated surrender a month later and the Ferach and Dark Elf forces
withdrew. This was due more to Mordreds campaign in Aegypt needing more soldiers and the continuing
breakdown of the Catalucian junta or government (their troops had not been paid or supplied for three months)
than to military success. There was remarkably little hostility between the two nations, both felt they had won
and both felt they would win again when the next conflict came, as it most surely must.

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THE COMING OF THE FERACH


Neither the Dark Elves or the Goblins learned anything usful from the War of the Orung and despite obvious
warning signs both were astounded when a conquest crazed Mordred turned the full military attention of the
Ferach Empire to the task of annexing Catalucia.
When little more then a year later Mordred began to invade Catalucia, his success alarmed the Goblins, who
knew that they would be next on the Elven agenda of conquest. In order to keep the Elves away from AlGarvey, the Goblins decided to fight alongside the Dark Elves of Catalucia. The general idea behind this plan
was that their homeland would then not suffer the ravages of war, and this they achieved. However, their Army
suffered mauling after mauling at the hand of the Elves, and soon, the outlook became very bleak.
There were many, many reasons behind the early defeats of the Goblins, the main one being their hopeless
Army. Badly led and poorly disciplined, the Goblins were unenthusiastic fighters, even though they were
fighting to preserve their homeland. No one was willing to do anything about the poor state of the armed forces.
Before the Reform of the Al-Garvey army discipline was appalling, officers were corrupt and cowardly the
majority of recruits were sickly and weak and random shootings were common.
The Goblin monarch, Queen Maria, was by now mischievously insane, spending more time concocting wild
fantasies of Goblinoid supremacy than administering to her country. Her son, the suave Don Jon was the real
power behind the throne, and he performed most of the diplomatic and political duties that should have been
carried out by his mother.
Bishop of Noportoe
As victory in the war against Mordred looked more and more unlikely, Queen Maria
decided to go on a short overseas expedition to soothe her nerves. Don Jon set up a
Council of Regency to rule Al-Garvey in her place, and the wily diplomat invited the
Queens new allies to assist him in running the warring country. Two very capable Orcs,
William Beresforc and Sir John Steworc brought their knowledge and experience to the
Council, and set in motion a series of reforms that rejuvenated the lacklustre Goblin
Army. Replacing the old Officers with Orcs and promoting more capable Goblins to the
higher ranks, the Army dramatically changed within the space of a few months. By the
time the small, but iron hard and professional, Orcish Army under Surjon Moore was
forced out of Catalucia at Kooruna, the Goblin Army was a force capable of standing on
its own dirty green feet.
As the Ferach war machine rolled onwards into Al-Garvey it captured and burned town after town it seemed as if
Wheeling-Turns early victories over the Elves in Al-Garvey at Vileairo and Retchica would be for nothing as
the huge number of Elvish soldiers and their allies would sweep them right into the sea. This was not to be
however as the genius of Wheeling-Turn had seen fit to make the labour of tens of thousands of Goblins create,
as a barrier to approaching Lisabone, the fortifications and earthworks of the Lines of Tornbleedraz. These
Lines named after the casualties incurred in creating them stooped the Elves and they wasted many months
trying to break through but being repulsed each time they tried. Behind the Lines the Orcs brought more troops
ashore and readied themselves to push the Ferach from Al-Garvey. Eventually the Elves were forced to retreat
from a lack of food and other shortages and as they went they were harassed all the way by the Orcs and the
Goblins; Kooruna was revenged in Armorican blood.
When Wheeling-Turn launched the second invasion of Ferach-held Catalucia, the Goblins were ready and
willing to fight alongside his troops. From the Lines of Tornbleedraz he marched his Army through Al-Garvey,
adding many Regiments of Goblins to his banner as he travelled. When the Elves under Marshal Sault decided
to cross the border and attack Noportoe and Lisabone (the bases of the ruling Council of Regency), WheelingTurn and his Goblinoid allies were ready for them.
Led by the fanatical Bishop of Noportoe who provided information to the Allied Army and leadership to the
local Goblin troops the Battle of Noportoe saw the Goblins and their Orc allies inflict an embarrassing defeat on
the Ferach. The Goblins proved to all of Valon that they were ready, willing and more than able to fight against
Mordred as part of the wider Grand Alliance.
Once the laughing stock of the Unified Powers, the Goblin Army was now a force to be reckoned with in the
Mordredian Wars.

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AN ALLIANCE WITH THE ORCS OF ALBION


The massive reorganisation of the armed forces of Al-Garvey has greatly increased the fighting ability of the
typical Goblin soldiery. Better training performed by Orc and Rat drill sergeants in musketry practise, marching
and all aspects of supply have allowed the once lack lustre Goblin Line battalions to form a valuable part of the
battle array of the allies.
An emphasis on five key areas had made the Army of Al-Garvey much more effective.
Firstly to remove and then retrain the office core of the Army in modern warfare, this has allowed battalions that
although quite good were ineptly led by a foppish dandy to be able to punch their weight against Elven columns.
They are not as proficient as Orcish officers but then nobody loves war as much as Orcs.
Secondly the natural fondness of the Goblins for artillery has led to great investment in many middle calibre iron
and even brass cannons which have been imported from the great foundries of Londinium. With well trained
capable crews these lighter guns pulled by hardy limber lizards these guns are put in to a battery to support
Goblin Divisions or mix Divisions and often pound Ferach regiments hard enough to break them.
Thirdly the recruitment of a large number of over
strength battalions of Terzo Auxiliares or regular militia
from all over Al-Garvey has bolstered garrisons and
ports and importantly allowed the majority of the army to
fight at the fronts knowing that their backs are at least
covered by some of the steadiest militia on Valon.
Fourthly an ancient law enshrined in the stone tablets of
Goblin law has been used to raise a potentially enormous
fighting force called the Ordenanze. Each and every
single able bodied Goblin in each region of Al-Garvey
Goblin
must bring any weapons they possess and report for
Officers
annual training. These large and poorly trained forces
have been used to plug gaps and have even, through
sheer weight, been known to slow down superior enemies long enough for better troops to get the advantage.
Lastly cavalry, once a rare sight in the ranks of Goblin armies, has been improved and expanded greatly with two
types of mounts being used. These being the Lizard and the traditional Goblin mount the Dodo. These
squadrons of Dragoons support and harass as the need arises. The real punch of the Al-Garvey cavalry is
provided by the smaller numbers of Heavy Lizard riders who are the finest cavalry the Mad Queen possesses.
When you combine this with the Al-Garvey penchant
for invention and knack for exotic sciences which
have led to the introduction of both the Carcass Dodo
and the Telegraph Corps the Goblins have an
excellent army which works very well in tandem with
the Army of Albion and her redcoats.

Carcass Dodo

The Carcass Dodo ends up just as its name suggests,


a Dodo with a barrel of Black Powder roped to its
back, this animal is persuaded to charge the enemy
and then detonate in their ranks. The Telegraph
Corps uses flags and pullies to send messages far, far
faster than any horse could gallop.

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE

THE AL-GARVEY ARMY ENTERS CATALUCIA


It was with confidence in their cause but with a lot of fraying nerves that the first battalions of Al-Garvey foot
soldiers marched silently across the border into the battle grounds of Southern Catalucia. Musketry and artillery
had been flashing up and down the border for weeks beforehand as the Orcs of Wheeling-Turn pushed the Elves
back and laid siege to Badjobz the mighty fortress town that guarded the way towards Tarrenvera and the
flatlands.
As the fighting intensified around the massive walls of Badjobz and the Orcs had sat stoically down in their
trenches that ringed the fortress the Goblins performed an active role in harassing the Ferach. More than seven
thousand Al-Garvey soldiers, largely under their own command fought running battles with the Elves and
assisted by irregular Catalucian bandits and guerrilla fighters they held them at bay while the Orcs battered
Badjobz into submission.

Goblin Dodo
Dragoon

The fortress had changed hands a number of times over the


course of the Mordredian Wars but as all generals knew to hold
the fortress was vital to the invasion of Catalucia. As the Orcs
did this the Goblins with the able Beresforc and Steworc at their
fore and a number of experienced Orc and Joccian officers in
their midst fought at Senillia and at Casa de Salivatia along with
Ezmerentes where they were at times outclassed but never
beaten.
Casualties among the Goblins were manageable and when the
fortress of Badjobz fell to the Army of Albion much of the glory
went to the protective actions of the often inexperienced Goblins.
These actions had allowed the siege works and the eventual
breach to be carried out without harassment and the garrison to
be worn down without relief.
Wheeling-Turn informed Londinium and the government there of
these acts of bravery on the part of the Al-Garvey soldiers and
when time allowed he organised a parade and the giving of
medals. Along with these decorations Wheeling-Turn gave the
once wretched troops of the Mad Queen his own personal praise:

By Sentinel these gobbies are the scrapping


cockerels of the whole army
- Lord Wheeling-Turn.

The war in Catalucia continues and the thin red line of Albion would find it very difficult to be able to make
headway if not for the now vindicated and seasoned troops of Al-Garvey. Ferach forces have learned now not to
discount their enemies if they see ranks of shorter Goblins rather than Orcs. This lesson they have learned on
countless battlefields and lesser encounters from Lisabone to the heartlands of Catalucia.
It may be a long time before the Tyrant Mordred is toppled from his bloody throne and the stain of Armorican
presence is wiped from the burned and ravaged lands of Catalucia but even now the ports of Lisabone bustle and
crops grow in fields across Al-Garvey where roads have been re-laid and bridges re-built.
The realm of the Goblins is recovering from the pall of occupation and exploitation that covered it and their
desire for vengeance against those who tried to enslave them grows with it. Wherever an Orc fights an Elf he
will have a Goblin by his side.

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THE FIELDED ARMY OF AL-GARVEY


As the reformed Goblin Army is still fairly new there are few Goblins of renown, and they usually fight
alongside the Orcs under Orc Generals and C-in-Cs. However, they do act as Unit Officers and have some
higher raking commanders of their own. There is now even an independent Al-Garvey corps operating in
Catalucia though it stays close to and is under the direction of Wheeling-Turn.
The Al-Garvey army is long changed since the time of Annul and the Ferach Revolution, its enemies found it
then an easy opponent but now things are much changed. While often part of larger Albion formations the
Goblins do field divisions of their own. Their light troops are very good as are their better regular battalions,
their cavalry are mounted on different species of riding Lizards and the increasing rare fighting Dodos. Few
Goblin troops are found outside of Al-Garvey and Catalucia though some, as a token gesture, accompanied the
Albion Expedition to the Witchlands and also to Aegypt.
Following is an account of the troop types in the Army of Al-Garvey during the Grand Alliance period of the
Mordredian Wars (FIC Year 23 to FIC Year 28) which matches and expands on the statistics and rules in
Slaughterloo 2nd Edition and Flintloque. Units not included in Slaughterloo 2nd Edition are marked (*).
To make use of Goblin armies from the Ferach Revolution and before Beresforcs reforms please contact
Alternative Armies directly for more information.

1st Campomaimyo
Regt.
A Battalion of the
Al-Garvey Line
Infantry in line
formation.
They are under the
direct command of
a mounted Goblin
Colonel.

AL-GARVEY LINE INFANTRY


Initially ridiculed by Mordreds troops, the Goblins of Al-Garvey are now a dangerous force in the Alliance
arsenal. Prior to the reforms that Albion instigated, the Goblin Army was a hopeless collection of poorly-paid
soldiers and incompetent Officers, unfit for any attempt at war. However, when William Beresforc and John
Steworc took control of the situation, they introduced far-reaching reforms that over time turned the Goblin
Army from being a laughing stock to a powerful tool in the fight against Mordred. Playing a huge part in the war
in Catalucia, the Goblin Line Infantry are among Wheeling-Turns most reliable troops, and what the Goblins
may lack in stature, they more than make up for in sheer courage and determination.
STATUS & ARMAMENT
The Al-Garvey Line Battalions are classed as Regular Infantry armed with Goblin Muskets.
UNIFORM
The uniform consists of a dark blue tunic, grey or white breeches, black shoes, and a black shako. Facing colours
vary by Regiment, but red and yellow are popular choices. Equipment is black and equipment straps are white
leather.

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Cacadores.
The Light Company of the 1st Campomaimyo
Regt cover the advance of the Line Companies.
They are among the best skirmishers in the
Catalucian theatre of the wars.

GOBLIN CACADORES
The Goblin Cacadores are among the finest Light Infantry in Valon. Trained with the Albion Rifle Orcs, the
Cacadores have risen in the esteem of the Orc Army and command considerable respect upon the battlefield.
STATUS & ARMAMENT
The Cacadores are classed as Light Infantry armed with Dwarf Jager Rifles.
UNIFORM
The uniform consists of a brown tunic, grey or brown breeches, black shoes, and a black shako. Facing colours
vary by Regiment, but red, blue and yellow are popular choices. Equipment is black and equipment straps are
white leather.

3rd Batt
Lisabone
A Battalion of
the Al-Garvey
police guard
Infantry in
broken line
formation.
There flank is
secured by a
squadron of
Dodo Dragoons.

THE GUARDA REAL DA POLISSA


Often though of as another patrol unit used in urban areas the Polissa are in fact a well trained regular series of
infantry battalions. They serve on the frontiers of Al-Garvey and often protect important persons as well as
taking their place in the battle line.
STATUS & ARMAMENT
The Guarda Real da Polissa are as Line Infantry and are armed with Goblin Muskets.
UNIFORM
The Militia uniform consists of dark blue tunics, white breeches, black and red headwear and black shoes.
Facing colours (cuffs, collars, etc.) are sky blue with white plumes. Equipment is brown, with equipment straps
being of white leather.

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43rd Terzo Regt. Chavves


A solid block of the mass
raised conscripts of Al-Garvey
faces off an advancing
battalion of Beervarian
Dwarves.
The 43rd Terzo are in the
presence of royalty as the
Mad Queen herself directs
them.

THE TERZO AUXILIARIES


The mainstay of the poorer quality of soldiers taken by conscription in the Goblin provinces are in the militias.
They are however the best of the crop for the most inept and luckless Goblins are placed into the Ordenanza the
doomed last reserve of Al-Garvey. Each province raises its own Terzo and outfits them as best they can, some
far better than others. The Albion re-organisation of the Goblin army has led to many of the most incompetent
officers of Al-Garvey to seek commissions in the lesser forces of the realm. Many other soldiers mock the Terzo
for their unusual uniforms, the civilian style of their hats and shoes combined with the normal shade of
yellowing brown on their breeches and jackets has led the Orcs to call them Slops. This is because even when
they stand to attention they still appear sloppy.
STATUS & ARMAMENT
The Terzo are classed as Militia Infantry and are armed with Goblin Muskets.
UNIFORM
The uniform consists of yellow brown greatcoat and breeches, a black felt hat, brass metal fittings and black
shoes. Facing colours (cuffs, collars, etc.) vary with brown and red being typical. Equipment is black and brown,
with equipment straps being of black leather. There is some variation in this uniform at times.

4th Dragoons Regt.


A Squadron of the
famous Dodo
dragoons readies
itself for a charge
into the ranks of the
enemy.

2006

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THE 4TH AL-GARVEY DRAGOONS


The trials and sufferings of the Goblin kingdom of Al-Garvey firstly at the hands of the soldiers of the Dark
Elves of Catalucia and then by the far superior troops of the Ferach tyrant Mordred brought much destruction to
the small country. While the backward Goblin militia of the old regime were just about able to defend their
borders against the often-inept attempts at invasion of the gaudy Dark Elves they were swept aside by the rapid
marches of the Armorican Elves in their blue uniforms. Had it not been for more pressing matters in Ostaria and
then in the deep freeze of the Witchlands then the regiments of the Ferach Arme might well have destroyed
Albions greatest ally. While the Infantry of Al-Garvey benefited greatly from the invigorating reforms of
Beresforc and Steworc, the Cavalry of the mad Queen only benefited by a lesser extent. A shortage of lizards,
the preferred mount of the Regency, created morale and training problems. Queen Maria the somewhat unstable
monarch of Al-Garvey, on the military advice of Mr Froggy her sock puppet, used the royal decree and her fists
to retain the ancient and noble mount of her forebears; the Dodo. Though numbers of these odd flightless birds
are steeply on the decline, indeed a visiting scientist Mr Durwinorc has foreseen their extinction there are enough
for the moment to go round. So the palace Royal Cavalry and the mounted members of Al-Garveys engineers
and signal Goblins along with a few regiments of cavalry such as the infamous 4th Dragoons from
Mucklumburk, a rough tough bunch of green sods as the Orcs call them, all use the Dodo as a mount. This
large bird is slower than many other mounts but it has a better nature and is easier to keep healthy in the sparse
mountains of the Catalucian border. Better still when dispatched by an enemy musket ball many Goblins,
especially in the 4th Dragoons, find themselves offered all kinds of bribes in exchange for the carcass of their
giant chicken.
STATUS
The Dragoons are classed as Light Cavalry.
UNIFORM
The uniform consists of a dark blue tunic, grey breeches, black shako and black shoes. Facing colours and
epaulettes (cuffs, collars, etc.) are red. Equipment is black, with equipment straps being of white leather.

5th Cavalry Regt.


A squadron of riders
on heavy lizards
advance at the trot.
Directing their
advance is a single
platform from the
Kyngs Own Rockette
Batteries (KORB)
who will rain rockets
ahead of them
(hopefully!)

GOBLIN HEAVY CAVALRY


The changes in the Al-Garvey Army affected the giant Lizard riding Goblin Heavy Cavalry much more than
their Light Lizard Cavalry counterparts, creating a force capable of holding their own. However, there is still a
lack of lan among the Units, which is reflected by their lower than normal Morale.
STATUS & ARMAMENT
The Goblin Heavy Cavalry are classed as Heavy Cavalry.
UNIFORM
The uniform consists of a brown tunic, light blue breeches, black shoes, and a black shako. Facing colours vary
by Regiment, but red, white and yellow are popular choices. Equipment is black and equipment straps are white
leather.

2006

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Two Al-Garvey
medium
cannon with
crews and
limbers pour
shotte into the
enemy.

AL-GARVEY ARTILLERY
Originally a very small but profession arm of the Goblin army the artillery has seen much action in Catalucia and
enjoys are good reputation along with a habit of employing smaller cannon than the Orcs in battle.
STATUS & ARMAMENT
The Goblin Foot Artillery are classed as Artillery.
UNIFORM
The uniform consists of a blue tunic, light or dark blue breeches, black shoes, and a black shako. Facing colours
vary by Regiment, but red, white and yellow are popular choices. Equipment is black and equipment straps are
often white leather.
LEGION DUENDE *
While the vast majority of Goblin kind have fought tooth and nail to expel the hated Elves, there are some in AlGarvey for whom the promise of glory and gold with Mordred has turned them into traitors. These renegade
soldiers form the Legion Duende in Ferach service. They are tough soldiers and count some cavalry and even
artillery in their ranks. They fight mainly in the Witchlands though some very vicious fights have ensued when
the Battalions stationed in Catalucia encounter their former brother Goblins.
STATUS & ARMAMENT
The Ferach Goblin Legion are classed as Line Infantry and are armed with Dwarf MkII Muskets.
UNIFORM
The uniform consists of a brown coat, white tunic, white breeches, black shoes, and a black shako. Facing
colours vary but red is a popular choice. Equipment is black and equipment straps are often white leather.
THE CARCASS DODOS *
A unique Goblin weapon the guided chicken missile is touted as an intelligent artillery shell. Though how intelligent any
Dodo which allows a bomb to be strapped to it and then runs smoking into the midst of the enemy before exploding in a
shower of flame and iron fragments can be debated.
In battle a group of 6 Dodos, and a crew of 4 handlers (2 pushers, lighter and Unit Officer miniatures armed with muskets)
forms a Unit of Bomber Dodos. This Unit moves as Skirmishing Cavalry (due to the Dodos) with regard to Difficult terrain
and has a Movement Rate of 15cm (Charge Bonus CB 5cm for roads etc).
When activated the Unit may attack by dispatching a single Bomber Dodo towards the enemy. This is the equivalent of a Fire
Action for the Unit. The Dodo must be dispatched towards a declared target Unit (this cannot be Generals or C-In-Cs) which
is within LOS of the Bomber Unit at the time of dispatch. The Dodo will move again in its next activation towards its target,
it has an unlimited range.

BOMBS AWAY!
A dispatched Dodo must then make an immediate Dodo movement roll (2D6) to see how fast it moves and how well it
follows its training! A dispatched Dodo will have a very variable Movement Rate and may be subject to some strange
interpretations to its training!
Each turn a Dodo will generate a movement rate equal to the sum of the 2D6 roll multiplied by 5cm i.e. if you roll a 3 and 5,
the Dodo will move 8 x 5cm, or 40cm total. Once dispatched a Dodo will not enter ANY Difficult Ground, but will cross
over Rough Going Obstacles and incurring a movement penalty of 15cm. If the 2D6 was also a double roll then consult the
Double Trouble Dodo Bomber Table to see how the Dodo has observed its basic training. The training result will take effect
BEFORE any movement is taken.

2006

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE


DOUBLE TROUBLE
DODO BOMBER TABLE

DOUBLE
ROLLED
1&1
2 &2

3&3

4&4
5&5
6&6

TRAINING RESULT
Whoops: The Dodo has lost grip on its retaining rope and has prematurely off loaded its bombs after movement the Dodo
lets go its explosive cargo. Resolve explosion as normal immediately after movement.
Return to sender: The Dodo has become confused amid the chaos of the battlefield and decides to return to its masters. The
Dodo will turn around and move back towards its own Unit. If it rejoins its Unit (touches base) then the Bomber Unit must
make an Immediate Form Roll (base target Number of 8) to defuse its dangerous cargo. If this roll fails then it goes BOOM!
Target lost: The Dodo becomes confused and has lost track of its current target. But it uses its own initiative (!) and picks a
new target Unit. The Dodo will select a new target Unit (allied or enemy) which is the closest Unit to the Dodo in a randomly
chosen direction.
Lock on left: Dodo loses direction slightly and will now target the nearest Unit to the LEFT of the original declared target
Unit.
Lock on right: Dodo loses direction slightly and will now target the nearest Unit to the RIGHT of the original declared target
Unit.
Direct strike! The Dodo is moving at full flap with great precision. If it makes contact with the target Unit this move then it
will have executed a textbook bombing hit. Unlike a normal hit, do not place the howitzer template at the point of contact, but
move it over the target Unit enough so as to maximise number of enemy miniatures underneath. In addition, due to the
increased lethality of the deep strike explosion, roll 4D6 to generate Attack Points.

BOOM!
When the Dodo contacts a Unit it will off load its explosive cargo into the midst of the enemy ranks. Results can be
extremely variable...
To resolve the bombing attack place the centre of a Howitzer template at the point of contact with the target Unit. This will
determine potential casualties as normal. Next generate the explosion effect: roll 2D6 for the To Hit score total (minus target
DF value and modifiers for cover) and 3D6 for the Attack Points total. Finally calculate any wounds and casualties as normal
on the Firing Kill Table. Dodo bombing attacks cannot effect Units in buildings but may effect Units behind cover as normal
.i.e. Unit gains Cover Bonus. A Dodo Bomb attack counts as Artillery on Moral Check table.

UNSETTLING TO BE NEAR
ANY Unit within 20cm of a Bomber Dodo Unit suffers an automatic -1 to its Form value (would you want to be that close!).
This effect is in addition to the -1 Form Roll conditional modifier for being within 15cm of enemy and affects allied units as
well.

TAKE THAT DODO DOWN!


The Dodo may be targeted as normal with a Sniper Card. Any Unit armed with muskets or rifles (Infantry only) that Unit
may attack the Dodo once it is within 20cm of them. This is treated like a normal attack roll. The Dodos DF is 2 and is -3 To
Hit due to its unpredictable movements. For each Wound inflicted roll a D6. Any result of 6 means the Dodo has been taken
down and explodes immediately at that point. Any other result just caused the Dodo to lose a few feathers in the air!
Additionally, the Bomber Dodo Unit itself may be attacked as normal, and receives a -2 to Hit due to its small open order
arrangement. Any Wounds inflicted may hit crew or Dodos. Roll a D6 for each Wound:
1-2 Crew member is hit
3-5 Dodo is hit
6 Dodo is hit and it explodes, treat subsequent explosions as normal.
For the purposes of Officer kill Checks and casualty Moral Checks only loss of crew are considered not any dead Dodos.

STATUS & ARMAMENT


The Bomber Dodo are classed as a Special Unit.
UNIFORM
The Handlers wear an assortment of leather and hopefully fire retardant clothing in many colours. Not that it
helps them!

2006

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE


AL-GARVEY TELEGRAPH CORPS *
Much like the Orcs of Albion and the Rats of Joccia the craftsmen of Al-Garvey are very nimble with their
fingers. However unlike the Orcs and Joccians the Goblins are better at copying than inventing and the
Telegraph Corps is a prime example of this knack. Taking plans drawn up by the Royul Navye and with their
help of their officers the Army of Al-Garvey has added a unique device to its arsenal.
The wooden signal towers with their flags are the constructs of the Telegraph Corps and are capable of sending
important if not normally vital messages over long distances in a very short span of time. This is done by a
messenger who relays a message to the officer of the tower who then turns the message into a series of flags,
these flags are then raised and lowered transmitting the message. The next tower up to several miles away picks
up the signals and passes them along the line. This line of towers can stretch further than the fastest horse could
gallop in a day. In battle the towers can replay commands to troops at shorter distances making control of
battalions much easier. This tends to make the cumbersome and immobile towers targets to the enemy however!
SHOWING THE RED FLAG
A Telegraph Station Unit is a Special Unit and consists of 1 Unit Officer, 1 flag equipped signalman, 2 assembly crew and 1
wooden platform. All crew are armed with muskets. The Telegraph Station can assist greatly a General in the command and
control of an Armys manoeuvres on the battlefield. Each Telegraph Station is always assigned to a particular Division. A
Division may have more than 1 Telegraph Station. Also they take time to construct and are always deployed before a battle
begins. Once deployed the station cannot be moved during a battle.
Any time a Unit is within LOS and 60cm of a Telegraph Station it will receive a special bonus to its Form value of +2 (this is
effect the equivalent of a Clear Orders General Order Card). This is in addition to any Order cards in play but is not
cumulative with more than 1 Telegraph Station.
Telegraph Stations can work together to create a very useful line of communication for the relaying of Orders by an Armies
commanders. If a Telegraph Station is within 60cm of another Telegraph Station then they can send and receive messages to
each other. Several Telegraph Stations can thus link up to form a Communication line down the whole length of a battlefield.
If a C-in-C moves within 45 cm of a Telegraph Station during a command Phase he may send his Order Cards for his
Generals from one Telegraph Station to another in an instant. Any General who moves to within 45cm of a Telegraph Station
may subsequently receive his Order Cards as if within Command Range of his C-in-C. Similarly, any General within 45cm
of a Telegraph Station can issue his General Order Cards as normal to any of his Units if they are within 60 cm of any
Telegraph Station.
However, sometimes the signals can get misinterpreted and confused. For each Order Card roll a number of D6 equal to the
number of Telegraph Stations which relayed the Order. If any D6 rolls a 6 the Order was lost in translation and the receiving
Unit must make an immediate Form Roll at a base target number of 8. If the station crew are reduced to 2 or less then
messages may be lost in translation on a 5 or 6 instead.

ADVANCED GAME
In the Advanced Game if a General is within 45cm of a Telegraph Station he will receive a bonus of
15cm to all his Command Ranges for the purpose of issuing General Order cards from the Telegraph
Station during the whole of a Turn of Battle.
Telegraph Stations may be attacked as normal by musket, cannon and melee (even by Cavalry). The Platform will grant the
station crew a +1 DF Hard Cover bonus (Advanced Game: 18 Archy Points) against any attacks (and will confer the bonuses
of a Square formation if engaged by Cavalry. It counts as Unlimbered Artillery against any firing attacks (-2 To Hit). Whilst
the station crew are tangled up in a melee or if all the station crew are killed the platform can no longer relay messages.

STATUS & ARMAMENT


The Goblin Telegraph Corps is classed as a Special Unit.
UNIFORM
The uniform consists of a sky blue tunic, dark blue breeches and black shoes. Facing colours are purple and
braiding is gold. Equipment is black and equipment straps are black leather.

2006

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE

THE NOTABLES, PEOPLES AND CREATURES OF AL-GARVEY


Al-Garvey is a small country with a small population separated by wide rivers and high mountains which make
the few areas of broad flat land very valuable for farming and other purposes. It is hot in the summer and while
wet and cold in the winter months, up in the mountains it can be as cold as the milder parts of the tundra driven
Witchlands.
There are only two large cities in Al-Garvey these being Lisabone and Noportoe
of the two of them Lisabone is the capital and by far the larger. From Lisabone a
network of mainly dirt track roads leads away winding all over the country to the
boarders with Catalucia. Apart from the sea the only neighbours the Goblins
have are the Dark Elves of Southern Catalucia and the borders with this country
are difficult due to the mountains and the several large fortresses that guard the
tracks on both sides of the border. Of these fortresses, on the Al-Garvey side,
the most powerful is Elveas that has a garrison of many thousands and has been
the scene of many battles and sieges.
The normal inhabitant of Al-Garvey is a Goblin, being a remote nation there are
few foreigners though the massed armies of the Ferach invaders and the Army of
Albion have altered this to an extent. Standing roughly 1.3 metres in height with
an average weight of some 45 kilograms the Al-Garvey Goblin is a wiry and strong character he has skin that
ranges from green to mottled brown and even in some cases pale flesh dependent on his environment. Common
Goblins speak the native Algarven tongue but educated Goblins often know Orcish or Elvish tongues as well as
in some cases Dog and Todoroni languages.
Animals common to Catalucia and to Armorica can be found in Al-Garvey though they tend to be smaller and
weaker due to the climate. There are two animals though that are unique to Al-Garvey, these are the riding
Lizard and the riding Dodo. Riding Lizards come in two different sizes, small and large, the smaller being much
more common. Standing between 1.8 and 3 metres in height and weighing 100 to 300 kg they are capable of
doing some damage if ridden aggressively in battle, many horses are quite scared by these creatures and their
odd reptile odor. Lizards are bred in the costal regions of the country and supply the nation with not only many
thousands of cavalry mounts but also an animal capable of trotting miles without a rest while ploughing fields or
dragging wagons.
The Dodo is a marvellous creature that is sadly
becoming more rare due to casualties in battle but also
being hunted for its excellent meat, as is often said in
Al-Garvey:
'Goblins love their Dodos, but they also love to eat
them and to win battles.'
A savage creature when wild, the Dodo is a tough
fighter in its own right and was the mount of choice for
the ancient Iron Helm knights of the Dark Age in AlGarvey. Standing on two legs and about 1.1 metres in
height and 60kilgrams in weight the Dodo has a sharp
beak and long claws that it can use to great effect on its
prey, these creatures are natural carnivores and in
packs are capable of destroying even the mightiest
animals such as Rhinos.
There are many officers and adventurers of note and reknown in Al-Garvey here is information on a few of
them:

2006

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE

TOP BRASS THE GOBLINS OF AL-GARVEY


QUEEN MARIA (GENERAL)

(EXPERIENCED) (345 POINTS)

(LE37)

The Mad Queen, as she is known to her allies and her enemies alike, is perhaps one of the
most unstable Monarchs to ever rule any Land of Valon. While Maria is Queen of AlGarvey, no one would dispute this, she leaves all the duties of state to her son the Prince
Regent Don Jon who rules in all but name while she continues her vendetta against the
Ferach Elves.
Travelling with her personal guard the Grenadier da Junta Corta she moves from bat-tle to
battle leading her Goblin soldiers where and whenever she gets the chance. Her entourage
includes not only the three battalions of the Grenadiers but also a multitude of hangers on
and fawning admirers, a veritable regiment in all of dandies, advisors, priests and fashion
experts who prepare her many dresses. This travelling band is often cursed by the general
staff of Albion as well as Joccia and the other divisions in Catalucia fighting for the Grand
Alliance, causing a scene offensive to the refined nature of the Orcs.
This being said the Festival Maria as its know has proved its value, at the battle of
Jivaria in Southern Catalucia the Queen inspired her own battalions and those of five
other Al-Garvey line regiments into a stunning victory which saw one of the few times
Goblins thrashed the Ferach without any Orcish assistance. Little matter many of the
enemy were raw troops and several Nepolise regiments broke and ran with little
prompting, it was a victory led by Queen Maria.
Riding into the fray on her extremely aged Dodo Crispin, one of the few remaining
mounts of the infamous Iron Guard of the Darke Age, she is an awe inspiring sight.
Crispin has a furious temper and had been the death of many Goblin stable hands, he
wears thick glasses as his eyesight is nearly gone, raging at all of the bows and sequins
53004
he must don to please the Queen. Maria bedecked in silken gowns, jewels and other
finery of many colours, though mainly pink and white sits atop Crispin and is adored by all her subjects.Loved
by all her people the Queen, to give her full title, The Most Splendid and Renowned Majesty, Empress of all AlGarvey and her dominions in Afri, Inji and the vaster world, preserver of the perfect visage Queen Maria the
first.
ADORATION OF THE QUEEN
All Goblin Units under her command may automatically ignore the first combat result that requires the unit to
become disorganised, upon the second prompt to become disorganised the unit reacts as normal.
YOU ALL MUST BOW!
If acting as a General then Maria commands such respect that all of her Goblin units in her division add a +1 to
their Morale and Form for the entire battle. However she is so unpredictable that when playing any Generals
Card the player must roll a D6 and on a score of 6 the card is played but automatically discarded with no effect,
wasted. This is the result of listening to an old sock for military advice!
THE REGENT DON JON (GENERAL) (AVERAGE) (210 POINTS)
(53004)
Suave and well dressed the Regent of Al-Garvey, Don Jon mounted on
his heavy lizard is a capable General skilled in the Albion merits of
disciplined volley fire. Accompanied by the officials and lackeys that his
mother Queen Maria so despises, Don Jon is often to be found on one of
the wings of the Albion Army in Catalucia. Though never in charge of
an entire army in the field, the Prince often commands under a high
ranking Orc and is quite happy to glitter in his uniform: if not to shine.
MARCH WITH PRIDE!
Don Jon is a flashy dresser but not much more than a capable General,
but has been fully trained by Albion in the rigors of modern warfare. As
a result he knows the value of volley fire drill. As a result all Goblin
Line Units in his Division gain a +1 to their Fire Mod for the duration of the battle. His own personal Guarda
Real da Polissa Regiments gain most from Don Jons drill and gain a +1 to Form and +1 to Fire Mod for the
duration of the battle.

2006

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE

(53004)
THE BISHOP OF NOPORTOE (SPECIAL UNIT OFFICER) (45 POINTS)
The Al-Garvey city of Noportoe is the seat of the Goblin Regency and the place
most threatened by Marshall Saults invading columns. As a result the city has
become a vital place of resistance and a place where the forces of Al-Garvey have
been able to fight their own battles with the Ferach. An important figure in the
city is the Bishop, not only a Goblin of the Cloth, but also a leader of the
resistance, even when the city was occupied by the Elves. He commands troops
of his own and pays for them with his own purse.
MARCH WITH PRIDE!
Not known for their speed on the battlefield the Bishop of Noportoe sees Goblins
as a valuable asset for the Grand Alliance and urges them to rush to a fight. The
Bishop may command Goblin Line or Militia units and gives them a bonus of
+10cm per Turn to their Line and Column movement.
MARSHAL WILLIAM BERESFORC (C-IN-C) (EXPERINCED) (185 POINTS) *
The national hero of the Goblins and second only to Maria in their affections (they respect rather than love
Wheeling-Turn) this Bog Orc officer along with a handful of others reformed the army of Al-Garvey and gave
the Goblins back their pride. Beresforc is an Orc of great size and physical power and has served with the Army
of Albion since the earliest days of the Time of Annul. He learned his soldiering in the bloody siege of Tolonge
where he aided the doomed Prince Marlass with a small Orcish force again the troops of the Usurper Mordred.
Though this mission was a failure it allowed Beresforc to gain a commission in Aegypt and then in several other
campaigns where he commanded Al-Garvey troops and learned their language. When the task of creating a new
army out of the husk of the existing Goblin regiments was being given out by Palayment in Londinium he was
first in line for the job.
Beresforc is by any standards a professional soldier and leads by example, his face scarred and an eye destroyed,
he is a Marshal of the Al-Garvey Army and a General in the Army of Albion though he never wears this uniform
and serves only with Goblin troops. When in battle the Marshal is distinctive mounted on his heavy lizard and
towering over the cheering Goblins which he leads into the fray.
ON, ON, ON!
All Goblin Units within 90cm of the Marshall may add their Charge Bonus to their movement for free.
STEADY GOBBIES STEADY!
The presence of Beresforc on the battlefield is a very calming one for Goblins and as a result all Goblin Units
within 60cm of the Marshall may ignore the first two NEGATIVE points of modifiers to their Form for the turn.
Meaning if the Units have a modifier to them that results in a -1 to Form they may ignore it, they may then
ignore another -1 to Form or a single -2 overall. They may NOT add to their Form rating and may not remove
more than two points of negative modifier to Form per Turn. This affects all valid Goblin Units within 60cm.
MARQUIS OF ALGOBNA (GENERAL) (AVERAGE) (200 POINTS) *
The once regal Marquis is now a renegade and traitor to his queen and his people, he commands the Legion
Duende in the service of the Ferach and personally appointed by Mordred in Lyonesse. Though this Goblin
follows the fashions and philosophy of the Elves he is not as fine a general as he would like to think he is. His
own Legionaries follow him willingly but some Elves are not keen on serving under his command. As a result
of this he normally commands the Legion and allied battalions from Finklestein or Nepolise.
FREEDOM FOR AL-GARVEY!
When commanding Units from the Ferach Goblin Legion (they must be all Goblin units in Ferach service) these
Units gain a +1 to their Form and +1 to their Fire Mod if within 45cm of the General. Additionally any Ferach
Elf Unit (composed of Elves) in the Division COMMANDED by Algobna suffer a -1 to their Form if within
45cm of the General.

TACTICS OF GOBLIN TROOPS IN BATTLE


Here is a short introduction on how to fight a Slaughterloo Battle with your Goblin Army of Al-Garvey. This will not allow
you to win easily, as the game of Slaughterloo is about a subtle blend of tactics and timing along with some good dice rolls
than the possession of super powerful units and personalities. However if you are intending waging war with Goblins then
this is a good place to begin.

2006

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE


General style of Play for Al-Garvey Divisions
In a game of Slaughterloo the generally accepted style of play for Goblin Divisions is defensive. Goblin Divisions are suited
to limited manoeuvre and advance and are excellent for holding ground or protecting the flanks of larger armies. They are a
secondary nation in terms of soldiery. When in battle players should attempt to overpower Divisions of weaker troops such
as Todoroni and Dwarves while leaving larger prey such as Ogres to others. When, and this is often the case, Goblin players
are battling against Ferach Elves they should avoid movement when it is not needed and try to use their cavalry and artillery
not their infantry as their offensive weapons.

Strong Spots in a Goblin Division


Goblins are not the most powerful of races in Slaughterloo but they do have several advantages over their enemies. These
advantages begin off the field of battle and are as follows:

Goblin Troops are all cheaper than average in points. You can have larger Units than Elf Players and others
meaning a Division capable of taking more casualties and still fighting.

Goblins have DF (Defence Factor) equal to Elves and are capable of resisting as much punishment.

Goblins have good Morale Ratings and even their militia are harder to break than average.

Goblins have low Regard ratings which mean their Units contribute less to defeat when broken.

Goblin Cacadores (Light Infantry) are among the finest on Valon, use them!

Goblin Dodo Cavalry are cheap cavalry and are suitable for combating all but the best enemy cavalry.

Al-Garvey Heavy Cavalry are good value and provide a strong affordable punch for less points than similar Units
in Elf and Confederation Dog Divisions as well as expensive Orc Lifeguard Cavalry.

Al-Garvey Artillery while slower than Elf is nearly as good in other areas and while not cheap is quite capable of
winning a battle. Goblin Line Artillery out performs Dark Elf and Dwarven similar Units.

Infantry Tactics
When using Goblin Infantry Units you must remember that you cannot march as quickly as Elves or charge as far, and that
you cannot march as quickly in Line formation as your allies. However you have solid troops as the bulk of your Line
Infantry with good Form and Morale as well as excellent value for points. These troops should form the core of your division
and marched in column while being protected by cavalry. Bolster your regular Infantry with a Guarda Polissa Unit which is
capable of going toe to toe with any Elf or Dog or Dwarf Infantry Unit. Take advantage of cheap and tough militia to bulk up
your Division. Tactically you will want to avoid long advances and also open ground due to your lower speed, you will want
to protect your infantry with supporting arms such as light cavalry and artillery as your lower Form ratings may cause a rout
it caught on the march by the enemy. Goblin Infantry is dependable and reliable and best used defensively rather than
offensively.

Cavalry Tactics
The Al-Garvey Army is mainly infantry and artillery but it is with your cavalry that you can strike out against enemy
outposts and infantry. Your cavalry is as fast as the flashy Garde of the Elves, though not as powerful, but it is perfectly
capable of putting infantry and small Units to flight. Use them to protect your own troops as they manoeuvre and to make
sudden strikes against advancing enemies, if possible artillery in limber and troops who have been disorganised by your own
infantry volleys.

Artillery Tactics
When putting together a Goblin Division you should include two to three cannons with full crew, this is perfectly possible
when you save points compared to an Elf or Dog player with your Units of Infantry and Cavalry. Use the Battery rules and
make them into one Unit, take medium cannon (Goblins are not suited to heavy and very heavy cannons) and this gives your
division a very powerful pool of long range firepower that a similar pointed Orc Division would not be able to afford. These
cannons should be used as normal, firstly to target enemy cannon to prevent them from hammering your own Units and then
to knockout those enemy troops that most threaten you. For Al-Garvey Divisions this will likely be enemy light cavalry.
Place your cannon ideally on a hill and protect them with at least one Unit of Infantry if possible.

Special Units and Characters Tactics


The Al-Garvey Army contains a number of unique Special Units and Characters. The Characters are well fashioned to
command a Goblin Army or Division and have properties that enhance the ability of the Goblin soldier in terms of his
combat ability (see Notables and Top Brass in this article). You should make use of these characters and also those of the
Albion Orcs and Joccian Rats as your close allies. In terms of Special Units the Goblin Army can deploy the devastating
Carcass Dodos and make use of the Semaphore Corps which provide bonuses that no other army can take without having
Goblins in their forces.

2006

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ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE

SLAUGHTERLOO STATISTICS
THE GRAND ALLIANCE AL-GARVEY
GOBLINS
REGIMENT (CODE)
Goblin Line Infantry
(53502-U)
18th Al-Garvey Foot (53002)
Guarda Real da Polissa
(53504-U)
The Terzo Auxiliares
Militia (53505-U)
1st Cacadores
(53503-U)
3rd Al-Garvey Dragoons
(Lizard) (53506-U)
4th Al-Garvey Dragoons
(Dodo) (53507-U)
Al-Garvey Heavy Cavalry
(Heavy Lizard) (53501-U)
2nd Al-Garvey Artillery
(53508)
The Carcass Dodos
The Telegraph Corps
(1 Tower)

UNIT
SIZE

C
B

F
M

MM

Regular Infantry
(R3)

8-20

20

10

Regular Infantry
(R3)
Militia Infantry
(R1)
Light Infantry
(R5)
Light Cavalry
(R3)
Light Cavalry
(R4)
Heavy Cavalry
(R4)
Foot Artillery
(R3)
Special (R0)
Special (R6)

8-20

20

10

8-24

20

10

6-12

20

20

4-10

45

4-10

TROOP TYPE

D M
F

P
C

10

12

11

14

10

12

16

40

25

25

25

20

10

28

4-10

35

25

15

37

2-6

15/5

15/5

11

14

4
4

15
20

15
10

5
5

4
4

1
1

1
1

2
2

12
11

90
200

THE FERACH EMPIRE


AL-GARVEY GOBLINS
REGIMENT (CODE)
Legion Duende

2006

TROOP TYPE
Regular Infantry
(R2)

UNIT
SIZE

C
B

F
M

MM

8-20

20

10

19

D M
F

P
C

11

ALTERNATIVE ARMIESTHE INVENTIVE ALTERNATIVE

THE GOBLINS OF AL-GARVEY - FLINTLOQUE


CODE

PRODUCT

DESCRIPTION

53000

1ST CACADORES COMMAND

4 Goblin Light Infantry-Officer, Sergeant, Standard Bearer, Musician

53001

1ST CACADORES

4 Goblin Light Infantry with muskets

TH

AL-GARVEY FOOT

Painted

Unpainted

13.00
/$26.00
13.00 /
$26.00
13.00 /
$26.00
13.00 /
$26.00
13.00 /
$26.00

5.00 / $10.00

4 Goblin Line with Musket

53002

18

53003

3RD AL-GARVEY DRAGOONS

2 Goblin riders on Light Lizards with carbines

53004

THE QUEEN, PRINCE


& BISHOP OF AL-GARVEY

1 Goblin Queen on Foot in Court Gown with wig& glove puppet, a Goblin
Prince Mounted on Heavy Lizard- a General of Al-Garvey and a Goblin of
the Church in Robes, champion of the Regency.

CODE

PRODUCT

DESCRIPTION

53501

GOBLIN HEAVY CAVALRY

4 Mounted Goblin Heavy Cavalry includes Officer, Standard Bearer

53502

GOBLIN LINE INFANTRY

53504

GUARDA REAL da POLISSA

53505
53506

GOBLIN TERZO REGULAR


MILITIA
3RD AL GARVEY DRAGOONS

53507

4TH AL GARVEY DRAGOONS

5.00 / $10.00
5.00 / $10.00
5.00 / $10.00
5.00 / $10.00

Painted

Unpainted

24.00 /
$48.00
30.00 /
$60.00
30.00 /
$60.00
30.00 /
$60.00
30.00 /
$60.00
30.00 /
$60.00

10 Goblin Line includes Officer, Sergeant, Standard Bearer


The Royal Police Guard of Lisabone. 10 Goblins includes Officer,
Standard Bearer, Sergeant and Drummer
10 Goblin Militia includes Officer, Standard Bearer, Sergeant and
Drummer
5 Mounted Light Cavalry on Light Lizards-includes Officer, Bugler,
Standard Bearer and 2 Troopers
5 Mounted Light Cavalry on Dodos-includes Officer, Bugler, Standard
Bearer and 2 Troopers

12.00 / $24.00
12.00 / $24.00
12.00 / $24.00
12.00 / $24.00
12.00 / $24.00
12.00 / $24.00

LIMITED EDITIONS

* LIMITED EDITIONS 1000 CASTINGS ONLY


CODE

PRODUCT*

LE037

QUEEN MARIA

DESCRIPTION

CODE

PRODUCT

DESCRIPTION

Painted

Unpainted

53500

GOBLIN DIVISIONAL
ARMY PACK (DAP)

Contains:2 Cavalry Unit & 4 Infantry Slaughterloo Units, Orc


Command Figure and Queen, Bishop & Prince Mounted on Lizard
*************

350.00 /
$700.00

120.00 /
$240.00

53501-U

GOBLIN HEAVY CAVALRY

10 Mounted Goblin Heavy Cavalry includes Officer, Standard Bearer

53502-U

GOBLIN LINE INFANTRY

20 Goblin Line includes Officer, Sergeant, Standard Bearer

The Goblin Queen of Al-Garvey mounted on her Dodo with her loyal military
advisor 'Mr Froggy' in his finest generals outfit in special glove puppet size!

Painted

Unpainted

10.00 /
$20.00

5.00 / $10.00

THE GOBLINS OF AL-GARVEY - SLAUGHTERLOO

53503-U

GOBLIN LIGHT INFANTRY

53504-U

GUARDA REAL da POLISSA

53505-U

GOBLIN TERZO REGULAR


MILITIA
3RD AL GARVEY
DRAGOONS
4TH AL GARVEY
DRAGOONS
GOBLIN ARTILLERY
CREW
GOBLIN COMMAND

53506-U
53507-U
53508
53509

12 Goblin Light Infantry with Officer, Sergeant, Bugler, Standard


Bearer
The Royal Police Guard of Lisabone. 20 Goblins includes Officer,
Standard Bearer, Sergeant and Drummer
24 Goblin Militia with Officer, Standard Bearer, Sergeant and Drummer
10 Mounted Light Cavalry on Light Lizards-includes Officer, Bugler,
Standard Bearer and 7 Troopers
10 Mounted Light Cavalry on Dodos-includes Officer, Bugler, Standard
Bearer and 7 Troopers
6 Goblin Artillery Crew& 2 limber lizards
2 Officer mounted on Dodos & 4 Officers on foot

60.00 /
$120.00
60.00 /
$120.00
36.00 /
$72.00
60.00 /
$120.00
70.00 /
$140.00
60.00 /
$120.00
60.00 /
$120.00
25.00 /
$50.00
25.00 /
$50.00

30.00 / $60.00
25.00 / $50.00
15.00 / $30.00
25.00 / $50.00
30.00 / $60.00
20.00 / $40.00
20.00 / $40.00
12.00 / $24.00
12.00 / $24.00

ALTERNATIVE ARMIES
PO BOX 8207, GIRVAN, KA26 0YB, SCOTLAND
Tel: ++ (0)1465 841677
www.alternative-armies.com www.15mm.co.uk www.vulcan-models.com
USA Maryland:
www.alternative-armies-md.com www.15mm-md.com www.vulcan-models-md.com

2006

20

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