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Human: Ashe, Caitlin, Draven, Graves, Jinx, Lucian, Miss, Quinn, Sivir, Varus, Vayne

Rat-man: Krikt, Nicks, Nitschk, Skritk, Twitch


Yordle: Corki, Teemo, Tristana

Crazy Eyes, determined eyes, glowing eyes


Colored
red hair, flowing hair, neat hair
Fancy Hat, Helmet, Bandana, Goggles
Revealing clothes, Armored clothes, Functional clothes

Alignment/Drive
 Good

Signature Ranged Weapon

I need to aid my team as much as they aid me.

This is your weapon. There are many like it, but this one is yours. Your weapon is
your best friend. It is your life. You master it as yyou master your life. Your
weapon, without you, is useless. Without your weapon, you are really useless.
Your weapon does d8 damage
Choose a base description, all are 2 weight and far:
Rifle (or big gun)
Pistols
Bow
Boomerang
Spear
Crossbow
Blowpipe
Cannon

 Neutral
Im more important than the rest, I need all the gold damn it!

 Chaotic
If theres no collateral damage, Im not having enough fun.

Race/Background
 Human
You are incredibly observant. You may ask an extra question
when discerning realities

 RatRat-man
All your attacks are poisoned. Allied get +1 damage against
poisoned enemies.

 Yordle
You are so small big enemies have trouble hitting you. +1 to defy
danger against larger than human enemies.

Choose two enhancements:


Heavy/Large. +1 damage, but +1 weight.
Accurate. +2 piercing.
Deadly. +1 damage.
Explosive. Add messy and forceful.
Versatile. Choose an additional range.
Well-crafted. -1 weight.

Fill in the names of your companions in at least one:


____________ resents my skills, but the kills pay the bills.

Choose one special attack type. On a volley hit (7+) you can choose to inflict a

I couldnt manage without ____________ helping me out all


the time

special attack bonus, on 7-99 you must make a second choice.

Im Lucky to have ____________ on our team. Theyre a good


leader.

Slow.. Target is unable to run and allies get +1 forward to attack them.
Poison.. Allies get +2 to damage rolls against target.
Area. Attack
k hits multiple targets in area.
Choose a look:
Ancient, Unblemished, Mechanical,
Mechanical Rune-covered,Ornate
Where's the support?
When Another player attempts to aid you the bond counts as +1 higher.

THE MARKSMAN

V1.0

Your load is 10+STR. You start with dungeon rations (5 uses, 1 weight),
leather armor (1 armor, 1 weight), and a bundle of your ammo (3 ammo, 1
weight).
Choose your back-up ranged weapon:
 Hold-out pistol (reach, 1 weight)
 Short bow (near, 1 weight)
 Sling (near, 1 weight)

Choose two:
 Adventuring gear (1 weight)
 Extra Ammo (+3 ammo)
 Healing potion (1 use, 0 weight)
 Healing potion (1 use, 0 weight)

Choose your melee weapon:


 Dagger (hand, 0 weight)
 Short sword (close, 1 weight)
 Club or baton (close, 1 weight)

When you gain a level from 2-5, choose from these moves.

When you gain a level from 6-10, choose from these moves or the level 2-5
moves.

 Trap
You can throw a trap down. This can be used to perform the Hack n slash,
defend, aid or interfere actions at range.

 Level Up
Your signature weapon now does d10 damage.

 Super Special
Pick a second special attack type. You can perform both for one choice.

 Second weapon
You have a second signature weapon.

 New and improved


Pick an extra enhancement for your signature weapon.

 Called shot
As the ranger move.

 Kill Steal
If you and an ally are both attacking the same enemy, and you have a chance
of killing it, you get to roll your damage first and add 1.

 Charged attack
When you take aim and charge your shot, roll+Dex. On a 10+ you have a
clear shotdeal your damage +1d6. On a 79, choose one (whichever you
choose you deal your damage +1):
You take too long to charge, the enemy is upon you.
You have to take what you can get: -1d6 damage
The charge uses extra ammo, reducing your ammo by one

 Anywhere on the map


 Evade
When using DEX to defy danger roll +DEX+1.

You can make ranged attacks against targets you cannot see, even hidden
ones or behind cover. Just pick a direction!

 Reveal

 Flash

When you make a check to discern realities on hidden enemies or possible


ambush, take +1 forward.

You and an ally receive a burst of speed. You can outrun most enemies for s
short time and gain +2 forward to rolling +DEX to Defy Danger.

 Smoke bomb

 Snowball >> Pentakill

You can drop smoke bombs.

When you roll to aid an ally take +1 forward.

When you defeat an enemy, you get +1 forward on your next attack and
damage. If you defeat the next enemy on your first attack, you get +2 for the
next rolls, then +3 and so on until you have defeated 5 enemies on a roll or
fail to kill an enemy then your bonus return to +0.

 MultiMulti-class dabbler

 MultiMulti-class dabbler

 Boost

Choose a move from another class, counting your level as one lower.

Choose a move from another class, counting your level as one lower.

 Advanced Move
Advanced Move text.

 Advanced Move
Advanced Move text.

 Advanced Move
Advanced Move text.

Rotes/Cantrips

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