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Yearly Plan Additional Mathematics Form 5 Year 2014

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

Suggested Teaching & Learning


activities/Learning Skills/Values

Points to Note

Topic 1 : Progression
1
2/1 3/1

1. Understand and use the


concept of arithmetic

2
6/1 10/1

2
6/1 10/1

2. Understand and use the


concept of geometric
progression .

Identify characteristic of
arithmetic progression
1.2 Determine whether a given
sequence is an arithmetic
progression
1.3 determine by using the
formulae
a) specific terms in
arithmetic progressions
b) the number of terms in
arithmetic progression
1.4 Find
a) The sum of the first n
term of arithmetic
progression
b) The sum of a specific
number of consecutive
terms of arithmetic
progressions
c) The value of n , given
the sum of theforst n
terms of arithmetic
proression
1.5 Solve problem involving
arithmetic progressions
2.1 Identify characteristic of
geometric progressions
2.2 Determine whether given
sequences is a geometric
progression
2.3 Determine by using formula:
a. specific terms in
geometric progression
1.1

Use examples from real-life


situation, scientific or graphing
calculator and computer software
to explore arithmatic progression

Begin with sequences to


introduce arithmetic and
geometric progression
Include examples in
algebraic form

Includre the use of the


formula
Tn = Sn- Sn-1 then

Use examples from real-life


situation, scientific or graphing
calculator and computer software
to explore geometric progression
Tn = arn-1

Include problems involving


real-life situation
Include examples
in algebraic form

Yearly Plan Additional Mathematics Form 5 Year 2014


Week
No / Date

3
13/1 17/1

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to
b. the number of terms in
geometric progressions
2.4 Find
a. the sum of the first n terms of
geometric progressions
b. the sum of a specific number
of consecutive terms of
geometric progressions
c. the value of n, given the sum
of the first n terms of
geometric progressions
2.5 Find
a. the sum to infinity of
geometric progression
b. the first n term or common
ration, given the sum to
infinity of geometric
progressions
2.6 solve problem s involving
geometric progressions

Suggested Teaching & Learning


activities/Learning Skills/Values

Points to Note

Discuss:
As n , r n 0 then

S =

a
1 r

S read as sum to
infinity
Include recurring decimals
limit to 2 recurring digits
such that 0, 3, 0.15
Exclude
a. combination of
arithmetic progressions and
geometric progressions
b. cumulative sequences
such as (1), (2,3),
(4,5,6),..

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

Suggested Teaching & Learning


activities/Learning Skills/Values

Points to Note

1.1 Draw lines of best fit by


inspection of given data
1.2 Write equation for lines of
best fit
1.3 Determine values of
variables from:
a. lines of best fit
b. equation of lines of best
fit.
2.1 Reduce non-linear relations
to linear form.
2.2 Determine values of constant
of non-linear relations given:
a. lines of best fit
b. data
2.3 Obtain information from
a. lines of best fit
b. equations of lines of best
fit.

Use examples from real life


situation to introdeuce the
concept of linear law.
Use graphing calculator or
computer software such as
Geometers Sketchpad to explore
line of best fit.

Limit data to linear


relations between two
variables

Topic 2: Linear Law


4
20/1 24/1

5
27/1 29/1
30/1 3/2
Tahun
Baru Cina

1. Understand the concept of


lines of best fit.

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

Suggested Teaching & Learning


activities/Learning Skills/Values

Points to Note

Topic 3: INTERGRATION
6
4/2 7/2

7
10/2 14/2

1. Understand and use the


concept indefinite integral.

1.1 Determine
integrals
by
reversing differentiation.
1.2 Determine integral of ax n ,
where a is a constant and
n is and integer, n 1 .
1.3 Determine
integral
of
algebraic expressions
1.4 Find
constants
of
integrations, c , in indefinite
integrals.
1.5 Determine equations of
curves from functions of
gradients
1.6 Determine by Substitution
the integrals of expressions
of the form ( ax + b ) ,
n

where a and b are


constants, n is an integer
and n 1

Use computer software such as


Geometers sketchpad to explore
the concept of integrations.

Emphasise constant of
integration.

ydx read as integration


of y with respect to x

Limit integration of
where

u = ax + b

u dx
n

Week
No / Date
8
17/2 21/2

Learning Objectives
Pupils will be taught to.....
1. Understand and use the
concept of definite integral.

Learning Outcomes
Pupils will be able to
2.1 Find definite integral of
algebraic expressions.
2.2 Find areas under curves as
the limit of a sum of areas.
2.3 Determine areas under
curves using formula
2.4 Find volumes of revolution
when region bounded by a
curve is rotated completely
about the
a. x-axis
b. y-axis
as the limit of a sum of
volumes.
2.5 Determine volumes of
revolution using formula.

Suggested Teaching & Learning


activities/Learning Skills/Values
Use scientific or graphing
calculators to explore the
comcept of definite intergals
Use computer software and
graphing calculator to explore
areas under curves and the
significance of negetive and
positive values of areas.
Use dynamic computer software
to explore volumes of revolution

Points to Note

Include
b

kf ( x)dx = k f ( x)dx
b

f ( x)dx = f ( x)dx
a

derivation of fornulae not


required
limit to one curve
derivation of formulae not
required
limit volumes of revolution
about the x-axis or y-axis

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

9
24/2 28/2

1. Understand and use the


concept of vector.

1.1 Differentiate between vector


and scalar quantities..

Topic 4: Vector

1.2. Draw and label directed line


segments to represent vectors.
1.3 Determine the magnitude
and direction of vectors
represented by directed line
segments.

Suggested Teaching & Learning


activities/Learning Skills/Values

Use examples from reallife situations and


dynamic computer
software such as
Geometers Sketchpad to
explore vectors.

Points to Note

Use notations :

uuur

Vector : a , AB

, a , AB.

Magnitude :

uuur
a , AB , a , AB .

Zero vector : 0
Emphasise that a zero
vector a magnitude of zero.

1.4 Determine whether two


vectors are equal.
1.5 Multiply vectors by scalars.

Emphasise negative vector ;

1.6 Determine whether two


vectors are parallel

Include negative scalar.


Include :
a) collinear points
b) non-parallel non-zero
vectors
Emphasise :
If a and b are not parallel

uuur uuur
AB = BA

and h a = k b , then
~

h=k =0

Week
No / Date
10
3/3 6/3

11 12
10/3 21/3
13
24/3 28/3
14
31/3 4/4

Learning Objectives
Pupils will be taught to.....
2. Understand and use the
concept of addition and
subtractionn of vectors

Learning Outcomes
Pupils will be able to
2.1 Determine the resultant
vector of two parallel
vectors.
2.2 Determine the resultant
vector of two non-parallel
vectors using :
a) triangle law
b) parallelogram law
2.3 Determine the resultant
vector of three or more
vectors using the polygon
law
2.4 Substract two vectors which
are:
(a) parallel
(b) non-parallel
2.5 Represent vectors as a
combination of other
vectors.
2.6 Solve problems involving
addition and substraction of
vectors.

Suggested Teaching & Learning


activities/Learning Skills/Values
Use real life situations and
manipulative
materials
to
explore addition and subtraction
of vectors

Points to Note

Emphasise:

~
~
a- b= a + (b )

Peperiksaan 1
Mid Term Holidays
Understand and use vectors
in Cartesian plane

3.1 Express vectors in the form :


(a) x i + y j

(b)
y

Use computer software to


explore vectors in the Cartesian
plane .

Relate unit vector i and j to


Cartesian coordinates .
Emphasise: Vector i =

1
0
, Vector j =
0
1

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

Suggested Teaching & Learning


activities/Learning Skills/Values

Points to Note

Topic 10: LINEAR PROGRAMMING


15
7/4 11/4

16
14/4 17/4

1. Understand and use the


concept of graphs of linear
inequalities.

2. Understand and use the


concept of linear
programming.

1.1 Identify and shade the region


on the graph that satisfies a
linear inequality
1.2 Find the inequality that
defines a shaded region.
1.3 Shade region on the graph
that satisfies several linear
inequalities.
1.4 Find linear inequalities that
defines a shaded region.
2.1 Solve problems related to
linear programming by
a. writing linear inequalities
and equations describing
a situation
b. shading the region of
feasible solutions.
c. determining and drawing
the objective function
ax + by = k where a, b
and k are constants.
d. determining graphically
the optimum value of the
objective function.
.

Use real-life examples , graphing


calculators and dynamic
computer software such as
Geometers Sketchpad to explore
linear programming.

Emphasise the use of solid


lines and.dashed lines.

Limit to regions defined by


a maximum of 3 linear
inequalities ( not including
the x-axis and y-axis)

Optimum values refer to


maximum or minimum
values.
Include the use of vertices
to find the optimum values.

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

Topic 7: PROBABILITY
17
22/4 25/4

1. Understand and use the


concept of probabaility.

1.1 Describe the amle space of


an experiment
1.2 Determine the number of
outcomes of an event.
1.3 Determine the probability of
an event
1.4 Determine the probability
of two events:
a) A or B occurring
b) A and B occurring

Suggested Teaching & Learning


activities/Learning Skills/Values

Use real-life situations to


introduce probability
Use manipulative
materials, computer
software and scientific or
graphing calculators to
explore the concept of
probability.

Points to Note

Use set notations.


Discuss:
a) Classical
probability
(theoretical
probability)
b) Subjective
probability
c) Relative frequency
probability(experi
mental probability).
Emphasise:
Only classical probability is
used to solve problems.
Emphasise:
P(A B)=P(A)

+ P ( B) P ( A B)

Using Venn diagrams


Experiment,, sample space,
event, outcome, equally
likely, probability, occur,
classical probability,
theoretical probability,
subjective probability,
relative frequency
probability, experimental
probility

Week
No / Date
18
28/4 2/5

19
5/5 8/5

Learning Objectives
Pupils will be taught to.....
2. Understand and use the
concept of probability of
nts.mutually exclusive events

3. Understand and use the


concept of probability of
independent events.

Learning Outcomes
Pupils will be able to
2.1 Determine whether two
events are mutually
exclusive.
2.2 Determine the probability of
two or more events that are
mutually exclusive.

Suggested Teaching & Learning


activities/Learning Skills/Values
Use manipulative materials
and graphing calculators to
explore the concept of
probability
of
mutually
exclusive events.
Use computer software to
simulate
experiments
involving
probability
of
mutually exclusive events.

3.1 Determine whether two


events are independent.
3.2 Determine the probability of
two independent events.

3.3 Determine the probability of


three independent events.

20 21
9/5 23/5
22 24
26/5 13/6

Use manipulative materials


and graphing calculators to
explore the concept of
probability of independent
events.
Use computer software to
simulate experiments
involving probability of
independent events

TOV 2
First Term Holidays

10

Points to Note
Include events that are
mutually exclusive and
exhaustiv.
Limit to three mutually
exclusive evnts.
Mutually exclusive event,
exhaustive, independent
tree diagrams
Include tree diagrams

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

Suggested Teaching & Learning


activities/Learning Skills/Values

Points to Note

Topic 8: PROBABILITY DISTRIBUTIONS


25
16/6 20/6

26 27
23/6 4/7

24/6 26/6
Sukan Tara &
Sukan Sekolah

1. Understand and use the


concept of binomial
distribution.

2. Understand and use the


concept of normal
distribution.

1.1 List all possible values of a


discriete random variable
1.2 Determine the probability of
an event in a binomial
distribution.
1.3 Plot binomial distribution
graphs.
1.4 Determine means, variance
and standard deviation of a
binomial distribution.
1.5 Solve problems involving
binomial distributions.

2.1 Discribe continuous random


variables using set notations.
2.2 Find probability of z-values
for standard normal distribution.
2.3 Convert random variable of
normal distributions, X, to
standardized variable, Z.
2.4 Represent probability of an
event using set notation.
2.5 Determine probability of an
event.
2.6 Solve problems involving
normal distribution.

11

Use real-life situations to


introduce the concept of
binomial distribution.
Use graphing calculators and
computer software to explore
binomial distribution.

Use real-life situations and


computer software such as
statisical packages to explore the
concept of normal distributions.

Include the characteristics


of Bernaulli trials.
For learning outcomes 1.2
and 1.4. derivation of
formulae not required.
Discrete random variable,
Independent trial,
Bernoulli trials
Binomial distribution
Mean
Variance
Standard deviation
Discuss characteristics of:a. normal distribution
graphs
b. standard normal
distribution graphs.
Z is called standardised
variable.
Integration of normal
distribution function to
determine probability is not
required.
Continuous random
variable
Normal distribution
Standard normal
distribution
z-value
standardised variable

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

Suggested Teaching & Learning


activities/Learning Skills/Values

Represent in Cartesan plane,


angles greater than 360 or 2
radians for: positive angles and
negative angle
2.1 Define sine, cosine, and
tangent of any angle in
cartiansan plane.
2.2 Define cotangent, secant and
cosecant of any angle in a
Cartesian plane.
2.3 Find values of six
trigonometric functions of
any angle
2.4 Solve trigonometric
equations.
3.1. Draw and sketch graphs of
trigonometric functions:
a) y = c + a sin bx
b) y = c + a cos bx
c) y = c + a tan bx
where a, b and c are
constants and b > 0.
3.2. Determine the number of
solutions to a trigonometric
equation using sketched
graphs
3.3. Solve trigonometric
equations using drawn
graphs.

* Use dynamic computer software


such as Geometers Sketchpad to
explore angles in Cartesian
Plane.
* Use dynamic computer
software
to
explore
trigonometric
finctions
in
degrees and radians.

Points to Note

Topic 5: Trigonometric Functions


28
7/7 11/7

29
14/7 18/7

30
21/7 25/7

31
28/7 1/8

1. Understand the concept of


positive and negative angles
measured in degrees and
radians.
2. Understand and use the
the six trigonometric
functions of any angle.

Understand and use graphs of


sine, cosine and tangent
functions.

Use examples from real-life


situations to introduce graphs of
trigonometric functions.

Use angles in
a) degrees
b) radians, in terms of

Use graphic calculators and


dynamic computer software such
as Geometers Sketchpad to
explore graphs of trigonometric
functions.

Emphasise the
characteristics of sine,
cosine and tangent graphs.
Include trigonometric
functions involving
modulus.

Cuti Hari Raya

12

Use unit circle to determine


the sign of trigonometric
ratios:
Emphasise:
sin = cos (90- )
cos = sin (90- )
tan = cot (90- )
cosec = sec (90- )
sec = cosec (90- )
cot = tan (90- )

Exclude combinations of
trigonometric functions.

Week
No / Date
32
4/8 8/8

33
11/8 15/8

34 35
18/8 29/8

Learning Objectives
Pupils will be taught to.....
4. Understand and use basic
identities

5. Understand and use


addition formulae and
double-angle formulae

Learning Outcomes
Suggested Teaching & Learning
Pupils will be able to
activities/Learning Skills/Values
4.1 Prove basic identities :
Use scientific or graphing
a) sin2 A + cos2A = 1
calculators and dynamic computers
b) 1 + tan2A = sec2A
software such as Geometers
c) 1 + cot2A = cosec2A
Sketchpad to explore basic
4.2 Prove trigonometric
identities.
identities using basic
identities.
4.3 Solve trigonometric
equations using basic
identities.
5.1 Prove trigonomotric
Use dynamic computer software
identities using addtion
such as Geometers Sketchpad to
formulae for sin (A B), cos
explore addition formulae and
(A B), and tan(A B).
double-angle formulae.
5.2 Derive double-angle
formulae for sin 2A, cos 2A
and tan 2A.
5.3 Prove trigonomotric
identities using addition
formulae and/or doubleangle formulae.
5.4 Solve trigonometric
equations.
Peperiksaan 3

13

Points to Note
Basic identities are also
known as Pythogoras
identites
Including learning
outcomes 2.1 and 2.2

Derivation of addition
formulae not required.
Discuss half-angle
formulae
Exclude
A cos + b sin x = c,
where c 0

Week
No / Date

Learning Objectives
Pupils will be taught to.....

Learning Outcomes
Pupils will be able to

Topic 6: Permutations and Combinations


36
2/9 5/9

1. Understand and usethe


concept of permutatios.

1.1 Determine the total number


of ways to perform
successive events using
multiplication rule.
1.2 Determine the number of
permutations of n different
objects.
1.3 Determine the number of
permutations of n different
objects taken r at a time.
1.4 Determine the number of
permutations of n different
objects for given conditions.
1.5 Determine the number of
permutations of n different
objects taken r at a time for
given conditions.

14

Suggested Teaching & Learning


activities/Learning Skills/Values

Points to Note /
Vocabulary

Using manipulative materials to


explore multiplication rule.

Multiplication rule,
successive events,
permutation, factorial,
arrangement, order.
For this topic :
a) Introduce the concept
by using numerical
examples.
b) Calculators should only
be used after students
have understood the
concept.
Limit to 3 events.
Exclude cases involving
identical objects.
Explain the concept of
permutations by listing all
possible arrangements.
Include notations :
a) n! =
n(n 1)(n 2). . .
(3).(2).(1)
b) 0! = 1
n! read as n factorial
Exclude cases involving
arrangement of objects in a
circle.

Use real-life situations and


computer software such as
spreadsheet to explore
permutations.

Week
No / Date
37
8/9 12/9

Learning Objectives
Pupils will be taught to.....
2. Understand and use the
concept of combinations.

38
15/9 19/9
39 40
22/9 3/10
41 42
6/10 17/10
43 44
20/10 30/10

Learning Outcomes
Pupils will be able to
2.1 Determine the number of
combinations of r objects
chosen from n different
objects.
2.2. Determine the number of
combinations r objects
chosen from n different
objects for given conditions.

Suggested Teaching & Learning


Points to Note /
activities/Learning Skills/Values
Vocabulary
Explore combinations using Explain the concept of
real-life
situations
and combinations by listing all
possible selections.
computer software.
Use examples to illustrate
n

Cr =

Pr
r!

Mid Term Holidays


Intensive Revision
SPM Mock Exam
Intensive Revision

Topic 9: MOTION ALONG A STRAIGHT LINE (OPTIONAL)


1. Understand the use and
concept of displacement

1.1 Identify direction of


displacement of a particle
from a fixed point.
1.2 Determine displacement of a
particle from a fixed point.
1.3 Determine the total distance
travelled by a particle over a
time interval using graphical
method.

Use real-life examples, graphing


calculators and computer
software such as Geometers
Sketchpad to explore
displacement.

Emphasise the use of the


following symbols:
s = displacement
v = velocity
a = acceleration
t = time
where s, v and a are
functions of time.
Emphasise the difference
between displacement and
distance.
Discuss positive, negative
and zero displacement.
Include the use of number
line.

15

Week
No / Date

Learning Objectives
Pupils will be taught to.....

2. Understand and use the


concept of velocity.

3. Understand and use the


concept of acceleration

Learning Outcomes
Pupils will be able to
2.1 Determiine velocity function
of a particle by
differentiation.
2.2 Determine instantaneous
velocity of a particle.
2.3 Determine displacement of a
particle from velocity
function by integration

3.1 Determine acceleration


function of a particle by
differentiation.
3.2 Determine instantaneous
acceleration of a particle.
3.3 Determine instantaneous
velocity of a particle from
acceleration function by
integration.
3.4 Determine displacement of a
particle from acceleration
function by integration.
3.5 Solve problems involving
motion along a straight line.

Suggested Teaching & Learning


activities/Learning Skills/Values

Points to Note /
Vocabulary
Emphasise velocity as the
of
change
of
Use
real-life
examples, rate
graphing
calculators
and displacement.
computer software such as
Geometers
Sketchpad
to Include graphs of velocity
explore the concept of velocity. functions.
Discuss:
a) uniform velocity
b) zero instantaneous
velocity
c) positive velocity
d) negative velocity.
Use real-life examples and
computer software such as
Geometers
Sketchpad
to
explore
the
concept
of
acceleration.

Holidays 1/11 1/2015

16

Emphasise acceleration as
the rate of change of
velocity.
Discuss:
a) uniform acceleration
b) zero acceleration
c) positive acceleration
d) negative acceleration.

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