You will be given control of the character as he regains consciousness. Move towards the door and pull it open. Keep moving forward, turn right and go
through the second door to your left.
Reach the top of the stairs and get to the end of the corridor.
Pull the string of the attic door and go up the staircase.
Move around the corner to your right to find your trusty, limitless source of light: The lantern. (Press F by default to toggle it on and off).
Continue moving forth and then to your left you'll see a big, heavy box. Grab it and pull it back with your movement keys.
You are now able to go through a small gap on the wooden wall. As you make your way forward, you'll see a box blocking your path. Push it forwards
but be careful not to do it all the way, or you won't be able to fit through.
As you come out of the opening, turn left and as you go along the corridor, to your right you'll see a staircase leading downwards.
At the bottom you'll find a phonograph standing over a small table, one of eight scattered throughout the game.
You should hear a piano playing. Walk towards it and watch the earth shake.
Now enter the door to the right of the piano, continue walking along the corridor and into the room at the end.
You'll hear a phone ring; answer it. When it finishes, look for three rifles mounted on a wall near the desk.
Pull the last rifle (top to bottom) upwards.
A secret door will open around the corner.
Go in and follow the path until you find a wooden lever on the wall. Pull it to reveal an exit at the end of the corridor.
Move along and click on the glowing door to access the next area.
Take it to furnace 6 on the right and throw it in. Grab the other chunk of coal near the furnace, put it in, close the door and push the button.
Back track to the previous room and push the three levers in the middle.
Back to the room with furnaces 5 and 6, crouch through the partially open gate and get to the bottom of the stairs.
The pigman is in this area so best switch off your lantern now and crouch.
Stick to the right side wall of this area and move ahead.
You'll eventually reach a narrow corridor. There'll be a pigman waiting at the end.
Hide in the dark corner to your right, between the barrels.
Wait for him to pass then move ahead.
Jump down into the coal pile.
Follow the conveyor belt to the left.
You'll find a small elevator. Slide the door open, get in and press the button.
The catwalk will collapse, making you fall in the water filled with monsters. Turn right and keep running while sticking to the right railing.
Quickly up the ladder.
To the left, up the short staircase.
Enter the main pump controls.
You'll see a gear on the floor. Pick it up and put it inside the pump in front of you.
The other missing gear will be to your right. Pick it up and plug it in the pump.
Now turn the valve next to where the second gear was.
Go back down the ladder. You'll notice the water has been drained, so it's safe.
Keep going through the catwalk and you'll reach another vault door. Turn the valve to open it.
Push the lever behind, turn the left wheel, pull the front lever, turn the right wheel, pull the lever behind and continue.
Through the glowing door.
Grab the spotlight and point it to the glass container in the middle.
Proceed to the right to find a pigman killed by electrocution. Jump down onto the crates.
Run and jump to the staircase.
Flip the switches to their opposite direction.
Turn the crank so the light becomes red.
Do the same with this panel as you did with the previous.
Turn around and go into the tunnels.
Go all the way to the end and into the tripery.
Go down the ladder.
Walk along the corridor and turn left.
You'll meet your children at the end.
Keep moving forward.
Get in the elevator in the middle and pull the switch.
Lure him into one side then quickly go through the other to avoid him.
Remember to use your ears.
When you reach the end you'll be warped back. Look for the ladder to your left and go up.
Upstairs you'll find four glass devices. Touch all of them then go back down.
Make your way to the middle of the room.