com
R05
Set No. 2
D
L
2. (a) Write an algorithm to implement the flood-fill algorithm, using the 4-connected
definition for region pixels.
R
O
(b) Write the steps involved in Bresenhams method for line generation whose
slope is between 450 and 900 .
[8+8]
3. (a) What is the fraction of the total time per frame spent in retrace of electron
beam for a non-interfaced raster system with a resolution of 1280 1024,
a refresh rate of 60 Hz, a horizontal retrace time of 5 micro seconds and a
vertical retrace time of 500 micro seconds.
W
U
[10+6]
T
N
4. (a) How does the z-buffer algorithm determine which surfaces are hidden.
(b) Show how the calculation of the intersection of an edge with a scan line can
be made incremental as opposed to absolute.
[8+8]
5. Show that the transformation matrix for a reflection about the line y=x is equivalent
to a reflection relative to the x - axis followed by a counter clockwise rotation of
900 .
[16]
6. (a) List the algorithms which are suitable for line clipping when the clipping
polygon is non-rectangular window.
(b) Explain about the following categories of lines with respect to rectangular
clipping window.
[8+8]
i. Completely visible
ii. Clipping-candidate
iii. Completely invisible.
7. (a) Explain how the simple animation effects are achieved by look-up table entries.
(b) Give a brief note about graphical languages for animation.
[8+8]
8. Find the matrix for mirror reflection with respect to the plane passing through the
origin and having a normal vector whose direction is N = I + J + K.
[16]
*********
1
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R05
Set No. 4
D
L
2. (a) List the algorithms which are suitable for line clipping when the clipping
polygon is non-rectangular window.
(b) Explain about the following categories of lines with respect to rectangular
clipping window.
[8+8]
R
O
i. Completely visible
ii. Clipping-candidate
iii. Completely invisible.
W
U
3. Find the matrix for mirror reflection with respect to the plane passing through the
origin and having a normal vector whose direction is N = I + J + K.
[16]
4. (a) What is the fraction of the total time per frame spent in retrace of electron
beam for a non-interfaced raster system with a resolution of 1280 1024,
a refresh rate of 60 Hz, a horizontal retrace time of 5 micro seconds and a
vertical retrace time of 500 micro seconds.
T
N
[10+6]
5. (a) Distinguish between boundary representation and space-partitioning representation of solid object representation schemes.
(b) List and describe the polygon tables representation for polygon surfaces of a
3-D object. Give an example.
[8+8]
6. (a) Explain how the simple animation effects are achieved by look-up table entries.
(b) Give a brief note about graphical languages for animation.
[8+8]
7. Show that the transformation matrix for a reflection about the line y=x is equivalent
to a reflection relative to the x - axis followed by a counter clockwise rotation of
900 .
[16]
8. (a) Write an algorithm to implement the flood-fill algorithm, using the 4-connected
definition for region pixels.
(b) Write the steps involved in Bresenhams method for line generation whose
slope is between 450 and 900 .
[8+8]
*********
2
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R05
Set No. 1
D
L
2. (a) How does the z-buffer algorithm determine which surfaces are hidden.
R
O
(b) Show how the calculation of the intersection of an edge with a scan line can
be made incremental as opposed to absolute.
[8+8]
3. (a) Distinguish between boundary representation and space-partitioning representation of solid object representation schemes.
W
U
(b) List and describe the polygon tables representation for polygon surfaces of a
3-D object. Give an example.
[8+8]
T
N
4. Find the matrix for mirror reflection with respect to the plane passing through the
origin and having a normal vector whose direction is N = I + J + K.
[16]
5. (a) Write an algorithm to implement the flood-fill algorithm, using the 4-connected
definition for region pixels.
(b) Write the steps involved in Bresenhams method for line generation whose
slope is between 450 and 900 .
[8+8]
6. (a) What is the fraction of the total time per frame spent in retrace of electron
beam for a non-interfaced raster system with a resolution of 1280 1024,
a refresh rate of 60 Hz, a horizontal retrace time of 5 micro seconds and a
vertical retrace time of 500 micro seconds.
(b) Explain the architecture of a simple random scan system.
[10+6]
7. Show that the transformation matrix for a reflection about the line y=x is equivalent
to a reflection relative to the x - axis followed by a counter clockwise rotation of
900 .
[16]
8. (a) Explain how the simple animation effects are achieved by look-up table entries.
******
3
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[8+8]
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R05
Set No. 3
D
L
i. Completely visible
ii. Clipping-candidate
iii. Completely invisible.
R
O
2. (a) How does the z-buffer algorithm determine which surfaces are hidden.
(b) Show how the calculation of the intersection of an edge with a scan line can
be made incremental as opposed to absolute.
[8+8]
W
U
3. (a) Explain how the simple animation effects are achieved by look-up table entries.
(b) Give a brief note about graphical languages for animation.
T
N
[8+8]
4. (a) What is the fraction of the total time per frame spent in retrace of electron
beam for a non-interfaced raster system with a resolution of 1280 1024,
a refresh rate of 60 Hz, a horizontal retrace time of 5 micro seconds and a
vertical retrace time of 500 micro seconds.
[10+6]
5. Show that the transformation matrix for a reflection about the line y=x is equivalent
to a reflection relative to the x - axis followed by a counter clockwise rotation of
900 .
[16]
6. (a) Write an algorithm to implement the flood-fill algorithm, using the 4-connected
definition for region pixels.
(b) Write the steps involved in Bresenhams method for line generation whose
slope is between 450 and 900 .
[8+8]
7. Find the matrix for mirror reflection with respect to the plane passing through the
origin and having a normal vector whose direction is N = I + J + K.
[16]
8. (a) Distinguish between boundary representation and space-partitioning representation of solid object representation schemes.
(b) List and describe the polygon tables representation for polygon surfaces of a
3-D object. Give an example.
[8+8]
*********
4
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