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A themed fleet list for use with GALAXY FLEET WARS Alpha

Standard Edition 1.01 by Andrew C Lawton (2014)

GALAXY FLEET WARS


KLINGON 24TH CENTURY VESSEL CLASSES & Their Statistic's
Permission granted to copy for personal Game use only. A.c.Lawton 2014.

This file is not for sale.

The Mighty I.K.S NEGH'VAR pride of the I.K.D.F, the biggest most expensive vessel ever built by the
Klingon Empire as the Highi chancellors personal flag ship only one is Know too exist.

VESSEL CLASS

VICTORY
POINTS

HULL
CLASS

SHIELD
CLASS

WEAPON
CLASS

SPEED

NOTES

STARBASE (SB) FLEET HQ


QU'NOS VAS'A'
TENGCHAH
(STARBASE QU'NOS 1)
STARBASE (SB) SECTOR
VAS'A' TENGCHAH
BATTLE STATION (BAT)
BORDER
NOH' TENGCHAH
BASE STATION (BS)
NOTLH'CHAH
DEFENSE SATELLITE (DEF)
HEGH'CHAH
BATTLESHIP (BB) B13
NEG'VAR CLASS
HEAVY BATTLECRUISER (BCH)
L30 VOR'CHA CLASS
BATTLECRUISER (BC) L28
K'MIRRA CLASS
BATTLECRUISER (BC) L24
DAT'YAY CLASS
HEAVY CRUISER (CA) D32
K'VORT CLASS

163(+50%)
***

A+(X4)
***

A+

A+

Fixed

Ftr/Stle x 36*, AMH-A (64) *,


X-CLK, QS, PUL,

163 (+50%)
***
163 (+50%)
***

A+(X3)
***
A+(X2)
***

A+

A+

Fixed

A+

A+

Fixed

Ftr/Stle x 24* , AMH-A (64) *,


CLK, QS, PUL,
Ftr/Stle x 12*, AMH-A (64) *,
CLK, QS, PUL,

57

Fixed

46

Fixed

151

A+

5"

88

6"

62

6"

56

6"

46

9"

Ftr/Stle x 8*, AMH-A (36) *, CLK,


QS, PUL,
Automated, AMH-C (18) *QS, PUL,
Ftr/Stle x 8*, AMH-A(36) *, X-CLK,
QS, PUL, EBS
Ftr/Stle x 8/8*, AMH-B(33) *, XCLK, PUL, EBS, MAV MBP=16
Ftr/Stle x 6/6*, AMH-B(27) *,CLK,
MAV MBP=12
Ftr/Stle x 6*, AMH-B(27) *,
MAV MBP=12
Ftr/Stle x 6*, AMH-C(24) *,X-CLK ,
PUL, EBS

A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
VESSEL CLASS

VICTORY
POINTS

HULL
CLASS

SHIELD
CLASS

WEAPON
CLASS

SPEED

NOTES

OLD HEAVY CRUISER (OCA)


D7 K'TINGA CLASS
LIGHT CRUISER (CL) D11
ONE WING CLASS
LIGHT CRUISER (CL) D20
HEGH'TAY CLASS
LIGHT CRUISER (CL) D26
MOK' ARA CLASS
HEAVY DESTROYER (DDH)
D38 CHA'DICH CLASS
DESTROYER (DD) D18
LEGH' OQ CLASS
DESTROYER (DD) D2
AW'JAT CLASS
FRIGATE (FF) L9
QUV'ETLH CLASS
FRIGATE (FF) K36
BAT'ETLH CLASS
FRIGATE (FF) K22
B'RELL CLASS
GUNSHIP (FTR) F-4
MAT'LETH CLASS
ORBITAL SPACEDOCK (ORD)
LAGH'TOD DUJ
MOBILE REPAIR DOCK (MRD)
CHOV'TOD DUJ

40

6"

36

12"

33

12"

27

12"

33

8"

24

8"

30

12"

21

9"

20

9"

25

15"

F/C**

14"

Ftr/Stle x 2*, AMH-D(8)*, X-CLK,


PUL, EBS
AMH-F (3)*, 1x SUB/C,

40

A+

Fixed

Repairs 4D6 Extra per End Phase.

46

A+

2"

REPAIR TENDER (RT)


BOQ'VIH' DUJ
FLEET TUG (FT)
BOQ' DUJ
BULK FREIGHTER (BF)
VAS HIJ DUJ
LIGHT FREIGHTER (LF)
HIJ DUJ
FLEET COURIER (FC)
SIBI'HIJ DUJ CLASS

18

9"

27

8"

Ftr/Stle x 12*, Repairs 3D6 Extra


per End Phase to any docked
vessels.
Ftr/Stle x 4*, Repairs 2D6 Extra
per End Phase.
Fleet Tug, Can tow any vessel.

17

6"

Cargo.

10

8"

Cargo.

12"

BULK MINING SHIP (BMS)


VAS DUJ
SHUTTLE (STLE)
LUP DUJ HOM

17

6"

Cargo. SUB 'C' Class* attack two


salvo No re-arm, QS 'C' class only,
PUL 'E' class only
FRTM mining vessel

12"

Carries +3 MBP.

Ftr/Stle x 6/6*, AMH-C(24) *,


MAV MBP =12, CLK, QS, OPW
Ftr/Stle x 4/4*, AMH-C(18) *,
MAV MBP = 8, EBS
Ftr/Stle x 4*, AMH-D(16) *, SC,
EBS
Ftr/Stle x 4/4*, AMH-D(16) *,
MAV X2 MBP =12, CLK
Ftr/Stle x 4*, AMH-C(18) *, CLK,
SC
Ftr/Stle x 4*, AMH-D(16)*, OPW
Ftr/Stle x 4*, AMH-E(14)*,QS,
PUL, EBS
Ftr/Stle x 2/3*, AMH-D(10) *,
MAV X3 MBP =6, CLK
Ftr/Stle x 2*, AMH-E (8)*, CLK

These vessels are all Standard designs for the Klingon's and should not be altered. When purchased for a
Klingon fleet cost 15% less than the listed VP.
Notes:
Ftr/Stle = Fighter/Shuttle bays This represents the total number of 'F' Hull Class the ship can carry or recover
and re-arm, The 'F' class Vessels must be purchased with the Admirals scenario VP to be loaded aboard at the
start of a game.

A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
* AMH-D(8)* (# = maximum HDP after addition of armour).
**A Fighters one shot 'C' Class sub-munitions attack can only be fired as a single attack, but maybe fired into
the fighters Forward, Port or Starboard arc.
*** Mega- structure (Optional Rule) these vessels are made of multiple "rings" or modules.
To destroy s Mega vessel each ring must be completely destroyed!

In basic each ring add's one more HC layer of HDP to the vessels total HDP.
Each Tier cost the VP Bonus (xx%) listed in the VP Column for the vessel.
The maximum number of tiers is indicated in the HC Column in brackets (x#.
Each additional tier adds one extra WC and SC so a tier 3 vessel would have 3 primary weapons and 3
shields.

The SDP of all shields is added together and treated as one shield.
When a Mega vessel is reduced to 20% HDP or the vessels last tier (whichever is lower HDP Value) it is
classed as crippled.
For more information see GFW Galactic wars supplement
Cargo - The vessel is worth More VP value to scenario winning conditions if captured, also see Campaigns p76.

Vessel Abilities - (Advanced game only)


Any vessel may be modified to different roles, how many roles a vessel has only depends on how much a
player will spend on it, bear in mind giving a vessel hundreds of abilities or roles will not make it last longer in
battle, hulls are only so tough (All VP calculation fractions are rounded to the nearest whole number to min 1
VP). overall cost for Klingon vessel's is calculated at -15% when selecting standard designs from the Klingon
vessel list for a Klingon Fleet only.
If building a Klingon Vessel using the vessel design rules the following abilities are added to the options
available for Klingon vessels and replace the normal rules listed in the Standard edition book.

Klingon Marines - All klingon's are highly trained in the art of personal combat Klingon's value personal
prowess at arms as a national pass time, not to excel in such arts marks you a useless Kuve (a term k
Klingons use to describe conquered subject or slave races). All Klingon MBPs receive +1 to their BAR roll during
boarding actions.
Klingon MAVs carry even more highly trained Marines these vessels MBP's receive a +2 to their BAR roll's.
(AMH(Class)) Armoured Hull - (+25% SVP for armour level purchased ) The vessel has additional hull armour
equal to shield DP purchased, (armour class purchased) add the additional Armour SDP to the vessels HDP
(acts as additional HDP so will not repower), It may also have normal shields. I.e. Armour class C costs 2 VP and
adds 6 HDP.
(CLK) Cloaking Invisibility device - (+ 10% HVP) This vessel can use the cloaking rules to become hidden during
play.
(EBs) Sub-light Engine Boosters vessel (+10% HVP) The vessel has huge sub-light engines, speed increases to
1.5 time normal speed for hull class.
(OPW) Optimized weapons - (+10% HVP) vessel can fire full weapon to fwd or aft arcs
(improves weapon fire arcs).
(SC) Scout vessel - (+ 10% HVP) This Vessel may use scout systems (see scout vessel rules p27).

A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
(PUL) Pulse Beams - (+50% WVP) The Vessel's main weapon system can fire 1d4 times per fire phase when
fired as maximum WC (roll 1d4 (or 1d6 and re-roll 5/6 results if no d4s available) when at short range.
(QS) Quantum Sub-munitions - ( + 25% WCVP) not to be confused with Bombardment Sub-munitions, Some
Klingon vessels carry Quantum torpedo's which are more powerful and able to penetrate vessel shields,
Klingon Vessels armed with Quantum Sub-munitions gain +1 to shield penetration at medium and short range
only available to 'C' Weapon class or higher.
(X- CLK) Improved cloaking shield - (+50% SVP) - Vessel may de-cloak, fire and re-cloak immediately
(but at -1 to hit).

Vessel Abilities cost table.


Hull/Weapon/Shield class
Ability

A+

(AMH(Class)) Armoured Hull


(+25% SVP per )
(CLK) Cloaking invisibility device
(+ 10% HVP)
(EBs) Sub-light Engine Boosters vessel
(+10% HVP)
(OPW) Optimized weapons
(+10% HVP)
(SC) Scout vessel
(+ 10% HVP)
(PUL) Pulse Beams
(+50% WVP)
(QS) Quantum Sub-munitions
( + 25% WVP)
(X-CLK) X- Cloak
(+ 50% SVP)

32

16

16

A vessel and fleet design app for Pc is also being developed to Speed fleet and vessel design and will be
downloadable from the official website for G.F.W "Fleetdock13" After the websites re-launch as soon as the
app is ready.
This file is not for sale. A.c.Lawton 2014.

A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)

The Venerable D7 K'Tinga is still in service in great numbers in the I.K.D.F although mostly in police and internal roles these vessels are
readily included into many assault forces for their ability to carry and deliver a huge marine contingent into battle.

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