The Mighty I.K.S NEGH'VAR pride of the I.K.D.F, the biggest most expensive vessel ever built by the
Klingon Empire as the Highi chancellors personal flag ship only one is Know too exist.
VESSEL CLASS
VICTORY
POINTS
HULL
CLASS
SHIELD
CLASS
WEAPON
CLASS
SPEED
NOTES
163(+50%)
***
A+(X4)
***
A+
A+
Fixed
163 (+50%)
***
163 (+50%)
***
A+(X3)
***
A+(X2)
***
A+
A+
Fixed
A+
A+
Fixed
57
Fixed
46
Fixed
151
A+
5"
88
6"
62
6"
56
6"
46
9"
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
VESSEL CLASS
VICTORY
POINTS
HULL
CLASS
SHIELD
CLASS
WEAPON
CLASS
SPEED
NOTES
40
6"
36
12"
33
12"
27
12"
33
8"
24
8"
30
12"
21
9"
20
9"
25
15"
F/C**
14"
40
A+
Fixed
46
A+
2"
18
9"
27
8"
17
6"
Cargo.
10
8"
Cargo.
12"
17
6"
12"
Carries +3 MBP.
These vessels are all Standard designs for the Klingon's and should not be altered. When purchased for a
Klingon fleet cost 15% less than the listed VP.
Notes:
Ftr/Stle = Fighter/Shuttle bays This represents the total number of 'F' Hull Class the ship can carry or recover
and re-arm, The 'F' class Vessels must be purchased with the Admirals scenario VP to be loaded aboard at the
start of a game.
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
* AMH-D(8)* (# = maximum HDP after addition of armour).
**A Fighters one shot 'C' Class sub-munitions attack can only be fired as a single attack, but maybe fired into
the fighters Forward, Port or Starboard arc.
*** Mega- structure (Optional Rule) these vessels are made of multiple "rings" or modules.
To destroy s Mega vessel each ring must be completely destroyed!
In basic each ring add's one more HC layer of HDP to the vessels total HDP.
Each Tier cost the VP Bonus (xx%) listed in the VP Column for the vessel.
The maximum number of tiers is indicated in the HC Column in brackets (x#.
Each additional tier adds one extra WC and SC so a tier 3 vessel would have 3 primary weapons and 3
shields.
The SDP of all shields is added together and treated as one shield.
When a Mega vessel is reduced to 20% HDP or the vessels last tier (whichever is lower HDP Value) it is
classed as crippled.
For more information see GFW Galactic wars supplement
Cargo - The vessel is worth More VP value to scenario winning conditions if captured, also see Campaigns p76.
Klingon Marines - All klingon's are highly trained in the art of personal combat Klingon's value personal
prowess at arms as a national pass time, not to excel in such arts marks you a useless Kuve (a term k
Klingons use to describe conquered subject or slave races). All Klingon MBPs receive +1 to their BAR roll during
boarding actions.
Klingon MAVs carry even more highly trained Marines these vessels MBP's receive a +2 to their BAR roll's.
(AMH(Class)) Armoured Hull - (+25% SVP for armour level purchased ) The vessel has additional hull armour
equal to shield DP purchased, (armour class purchased) add the additional Armour SDP to the vessels HDP
(acts as additional HDP so will not repower), It may also have normal shields. I.e. Armour class C costs 2 VP and
adds 6 HDP.
(CLK) Cloaking Invisibility device - (+ 10% HVP) This vessel can use the cloaking rules to become hidden during
play.
(EBs) Sub-light Engine Boosters vessel (+10% HVP) The vessel has huge sub-light engines, speed increases to
1.5 time normal speed for hull class.
(OPW) Optimized weapons - (+10% HVP) vessel can fire full weapon to fwd or aft arcs
(improves weapon fire arcs).
(SC) Scout vessel - (+ 10% HVP) This Vessel may use scout systems (see scout vessel rules p27).
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
(PUL) Pulse Beams - (+50% WVP) The Vessel's main weapon system can fire 1d4 times per fire phase when
fired as maximum WC (roll 1d4 (or 1d6 and re-roll 5/6 results if no d4s available) when at short range.
(QS) Quantum Sub-munitions - ( + 25% WCVP) not to be confused with Bombardment Sub-munitions, Some
Klingon vessels carry Quantum torpedo's which are more powerful and able to penetrate vessel shields,
Klingon Vessels armed with Quantum Sub-munitions gain +1 to shield penetration at medium and short range
only available to 'C' Weapon class or higher.
(X- CLK) Improved cloaking shield - (+50% SVP) - Vessel may de-cloak, fire and re-cloak immediately
(but at -1 to hit).
A+
32
16
16
A vessel and fleet design app for Pc is also being developed to Speed fleet and vessel design and will be
downloadable from the official website for G.F.W "Fleetdock13" After the websites re-launch as soon as the
app is ready.
This file is not for sale. A.c.Lawton 2014.
A themed fleet list for use with GALAXY FLEET WARS Alpha
Standard Edition 1.01 by Andrew C Lawton (2014)
The Venerable D7 K'Tinga is still in service in great numbers in the I.K.D.F although mostly in police and internal roles these vessels are
readily included into many assault forces for their ability to carry and deliver a huge marine contingent into battle.