CONDITIONS
Blinded
Charmed
Deafened
Frightened
Grappled
Incapacitated
Invisible
ACTIONS IN COMBAT
Bonus Action
Dash
Disengage
Dodge
Help
Hide
Move
Reaction
Ready
Search
Others
Paralyzed
Petrified
Poisoned
Prone
Restrained
Stunned
Surprised
Unconscious
EVERYTHING ELSE
Cover
Critical Hit
Difficulty Checks
(DC)
Difficult Terrain
Grappling
Opportunity
Attack
Range
Ranged Attacks
in Close Combat
Resistance
Rest, Long
Rest, Short
Shoving
Squeezing
Two Weapon
Fighting
Vulnerability