Character Sheets
Release Version 1.2
Created by Jhaiisiin
Original design and layout by Wordman
jhaiisiin@gmail.com
First, the acknowledgement: The page breakdowns of this document are as follows:
These sheets are a conversion of a set done originally by a
Shadowrun player and fan that went by the handle Wordman. He Fronts
had stated upon his own website, an intention to not update his Page 1 — This cover page
original wonderful character sheet design to be compatible with Page 2 — The standard page. All items are arranged in a balanced
4th edition rules. Realizing that sheets of a suitable design were layout allowing for maximum usage
definitely needed, I took it upon myself to update the sheets to Page 3 — As page 2, but with more space for contacts, and less
match up with the latest edition of the game. It is with space for notes
Wordman’s permission that this document exists, and is available Page 4 — As page 2, but with more space for skills, and less space
for distribution. A few pages are direct copies of his original for weapons and notes.
design, while others are updated or completely redesigned to Page 5 — As page 2, but with more space for weapons, and less
better fit the 4th edition ruleset. As a rule, the document from space for skills and notes.
start to finish follows the design ideas and layout concepts Page 6 — As page 2, but with more space for qualities and less
originally created by Wordman, including this cover page. While I space for gear.
can take credit for the arduous task of updating the sheets, the Page 7 — As page 2, but with a section for spells added in.
layout and design creativity lies solely within the Wordman. It is Pages 8-13 — Versions of Pages 2-7 with the low pain tolerance
our hope that the community enjoys these sheets as they had damage tracks instead of normal damage tracks.
Wordman’s original design.
Backs
Terms of use and Distribution: The character sheets contained Page 14 — Standard magician sheet
herein are arranged in a single PDF file for ease of distribution and Page 15 — Spirit intensive Mage sheet
usage. This file and the sheets within it may be distributed freely Page 16 — Magician sheet with room for cyberware
to anyone so long as the following conditions are met: Page 17 — No spell mage sheet (for use w/front with spells)
1) No profit is made by such distribution Page 18 — Technomancer Sheet
2) The Files and/or sheets are unaltered. In the case of Xeroxes Page 19 — Technomancer Rigger sheet
of these sheets, this cover page must be included Page 20 — Mercenary sheet
3) These sheets, in any form, may not be included in any Page 21 — Mystic adept sheet
publication, electronic or otherwise (e.g. KaCe, NERPS, etc) Page 22 — Physical adept sheet
without written permission from the creator Page 23 — Hacker sheet
Page 24 — Rigger sheet
Please mail any errors, corrections or comments to me. The more
feedback I receive, the better these sheets will become. Misc
Page 25 — Spirit data sheet, including extra detailed Spirit layout
The file is broken into 3 sections. The first part of the file is a and room to jot down Mentor Spirit information
collection of twelve front sides for the sheets, six each in normal Page 26 — Vehicles and drones sheet
and low pain tolerance condition monitor versions. The second Page 27 — NPCs sheet
section contains ten back sheets, based on archetype. The final Page 28 — Gear sheet
portion contains pages filled with multiple copies of similar items, Page 29 — Financial sheet, including room for multiple IDs
such as drones, spirits, identities and the like. The intention is that Page 30 — Character history and notes. Comes with a sketch area
a person will select one front and one back to contain all the for drawing out your character
information for their character, but you can use any number of Page 31 — Sprites sheet
sheets needed to get everything you need. Page 32 — Agents sheet
The font used in this document is Francis, available from multiple Page 33 — History of revisions to this document
public sources.
Lifestyle:
WEAPONS
QUALITIES Weapon Cncl Reach Mode Ranges RC AP Ammo Dmg
Name Cost / / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
-1 -2 -3 -4 -5 -6
NOTES:
Lifestyle:
WEAPONS
QUALITIES Weapon Cncl Reach Mode Ranges RC AP Ammo Dmg
Name Cost / / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
-1 -2 -3 -4 -5 -6
NOTES:
Lifestyle:
QUALITIES
Name Cost
WEAPONS
Weapon Cncl Reach Mode Ranges RC AP Ammo Dmg
/ / /
/ / /
/ / /
ARMOR/GEAR / / /
Name Rating / / /
/ / /
CONTACTS VEHICLE
Name Loyalty Conn. Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
-1 -2 -3 -4 -5 -6
NOTES:
CONTACTS VEHICLE
Name Loyalty Conn. Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
-1 -2 -3 -4 -5 -6
NOTES:
Lifestyle:
WEAPONS
QUALITIES Weapon Cncl Reach Mode Ranges RC AP Ammo Dmg
Name Cost / / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
CONTACTS VEHICLE
Name Loyalty Conn. Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
NOTES:
ARMOR/GEAR
Name Rating
CONTACTS VEHICLE
Name Loyalty Conn. Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
-1 -2 -3 -4 -5 -6
Lifestyle:
WEAPONS
QUALITIES Weapon Cncl Reach Mode Ranges RC AP Ammo Dmg
Name Cost / / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
-1 -2 -3 -4 -5 -6
NOTES:
Lifestyle:
WEAPONS
QUALITIES Weapon Cncl Reach Mode Ranges RC AP Ammo Dmg
Name Cost / / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
-1 -2 -3 -4 -5 -6
NOTES:
Lifestyle:
QUALITIES
Name Cost
WEAPONS
Weapon Cncl Reach Mode Ranges RC AP Ammo Dmg
/ / /
/ / /
/ / /
ARMOR/GEAR / / /
Name Rating / / /
/ / /
CONTACTS VEHICLE
Name Loyalty Conn. Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
-1 -2 -3 -4 -5 -6
NOTES:
CONTACTS VEHICLE
Name Loyalty Conn. Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
-1 -2 -3 -4 -5 -6
NOTES:
Lifestyle:
WEAPONS
QUALITIES Weapon Cncl Reach Mode Ranges RC AP Ammo Dmg
Name Cost / / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
/ / /
CONTACTS VEHICLE
Name Loyalty Conn. Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
NOTES:
ARMOR/GEAR
Name Rating
CONTACTS VEHICLE
Name Loyalty Conn. Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
-1 -2 -3 -4 -5 -6
SPIRITS
Spirit Force Services (Un)Bound Spirit Force Services (Un)Bound
MAGICAL ITEMS/FOCI
Item Rating Description
SPELLS
Name Category Type Range Duration Resist/Threshold DV Drain
SPIRITS
Spirit Force Services B A R S C I L W Init Passes Misc
Powers:
Powers:
Powers:
Powers:
Powers:
Powers:
Powers:
MAGICAL ITEMS/FOCI
Item Rating Description
CYBERWARE & BIOWARE
Implant Rating Essence Cost Notes
SPELLS
Name Category Type Range Duration Resist/Threshold DV Drain
MAGICAL ITEMS/FOCI
Item Rating Description Item Rating Description
SPIRITS
Spirit Force Services (Un)Bound
CYBERWARE & BIOWARE
Implant Rating Essence Cost Notes
NOTES GEAR
SPIRITS
Spirit Force Services B A R S C I L W Init Astral Init Edge Notes
ASTRAL DATA
Body: Agility: Reaction: Strength:
Charisma: Intuition: Logic: Willpower:
Initiative: Initiative Passes: Base Dmg:
Appearance:
CYBERWARE & BIOWARE LIVING PERSONA
Implant Rating Essence Cost Notes Firewall:
Response:
Signal:
System:
Biofeedback Filter:
Matrix Init:
Matrix Init Passes:
+2 dice to all Matrix
based tests
+2 dice to Matrix based
Perception tests
GEAR Notes/Description:
SPRITES
Sprite Rating Pilot Response Firewall Matrix Init IP Skills
SPRITES
Sprite Rating Pilot Response Firewall Matrix Init IP Skills
-1 -2 -3 -1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -4 -5 -6 -4 -5 -6
-1 -2 -3 -1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -4 -5 -6 -4 -5 -6
CYBERWARE & BIOWARE
Implant Rating Essence Cost Notes
VEHICLE
Type:
Speed: Accel:
Handling: Pilot:
Sensor: Body/Armor: /
Notes:
-1 -2 -3 -4 -5 -6
CYBERWARE & BIOWARE
Implant Rating Essence Cost Notes
ABILITIES
Power Rating Cost Description
SPELLS
Name Category Type Range Duration Resist/Threshold DV Drain
SPIRITS
Spirit Force Services (Un)Bound
CYBERWARE & BIOWARE
Implant Rating Essence Cost Notes
ABILITIES
Power Rating Cost Description
GEAR NOTES:
Item Rating Item Rating
COMLINK GEAR
Firewall: Response:
Signal: System:
Matrix Init: Init Passes:
Hot Sim Capable?
Hot Sim Benefits: +2 to Matrix based tests and
+1 to Response stat
Notes:
PROGRAMS
Name Rating Active? Description/Notes
AGENTS
Name Rating Pilot Response Firewall Matrix Init IP Programs
CYBERWARE & BIOWARE
Implant Rating Essence Cost Notes
COMLINK PROGRAMS
Firewall: Response: Name Rating Active? Notes
Signal: System:
Matrix Init: Init Passes:
Hot Sim Capable?
Hot Sim Benefits: +2 to Matrix based tests and
+1 to Response stat
Notes:
AGENTS
Name Rating Pilot Response Firewall Matrix Init IP Programs
-1 -2 -3 -1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -4 -5 -6 -4 -5 -6
-1 -2 -3 -1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -4 -5 -6 -4 -5 -6
MENTOR SPIRIT
Bonuses Negatives
Spirit Ideals/Notes:
SPIRITS
Spirit Force Services B A R S C I L W Init Passes Misc
Powers:
Powers:
Powers:
Powers:
Powers:
Powers:
Powers:
Powers:
Powers:
Powers:
Powers:
VEHICLE VEHICLE DRONE
Type: Type: Type:
Speed: Accel: Speed: Accel: Speed: Accel:
Handling: Pilot: Handling: Pilot: Handling: Pilot:
Sensor: Body/Armor: / Sensor: Body/Armor: / Sensor: Body/Armor: /
Notes: Notes: Notes:
-1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes) Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -1 -2 -3 -4 -5 -6 -4 -5 -6
-1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes) Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -1 -2 -3 -4 -5 -6
-4 -5 -6
-1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes) Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -1 -2 -3 -4 -5 -6
-4 -5 -6
-1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes) Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -1 -2 -3 -4 -5 -6 -4 -5 -6
-1 -2 -3
Vehicle Damage (8+(Body÷2)Boxes) Vehicle Damage (8+(Body÷2)Boxes)
-1 -2 -3 -4 -5 -6 -1 -2 -3 -4 -5 -6 -4 -5 -6
NAME Race
Body Skills Cyber/Equipment
Agility -1
Reaction
Strength
Charisma
PHYSICAL DAMAGE
-2 -1
Intuition
STUN DAMAGE
Logic
Willpower -3 -2
Initiative
Init Passes
Matrix Init -4 -3
Matrix IP
Astral Init
Astral IP Notes -5 -4
Edge
Magic/Res
Essence -6
NAME Race
Body Skills Cyber/Equipment
Agility -1
Reaction
Strength
Charisma
PHYSICAL DAMAGE
-2 -1
Intuition
STUN DAMAGE
Logic
Willpower -3 -2
Initiative
Init Passes
Matrix Init -4 -3
Matrix IP
Astral Init
Astral IP Notes -5 -4
Edge
Magic/Res
Essence -6
NAME Race
Body Skills Cyber/Equipment
Agility -1
Reaction
Strength
Charisma
PHYSICAL DAMAGE
-2 -1
Intuition
STUN DAMAGE
Logic
Willpower -3 -2
Initiative
Init Passes
Matrix Init -4 -3
Matrix IP
Astral Init
Astral IP Notes -5 -4
Edge
Magic/Res
Essence -6
GEAR
Item Cncl Rating Weight Location Description/Notes
IDENTITY IDENTITY IDENTITY IDENTITY
Name Name Name Name
SIN SIN SIN SIN
Credstick Credstick Credstick Credstick
Rating Color Rating Color Rating Color Rating Color
Balance Balance Balance Balance
Bank Bank Bank Bank
Legal Residence Legal Residence Legal Residence Legal Residence
IDENTITY STOCKS
Name Company #Shares Purchase Price Notes
SIN
Credstick
Rating Color
Balance
Bank
Legal Residence
Notes
BONDS
Type Rate Face Value Maturity Date Notes
IDENTITY
Name
SIN
Credstick
Rating Color
Balance
Bank
Legal Residence
REAL ESTATE
Notes Location Value Notes
Notes
HISTORY CHARACTER DRAWING
NOTES
NAME Type
Rating Skills Powers Condition Monitor
Pilot
Response
Firewall Notes/Appearance
Initiative -1 -4
Init Passes
Complex Forms Rating Active? Options/Notes
-2 -5
-3 -6
NAME Type
Rating Skills Powers Condition Monitor
Pilot
Response
Firewall Notes/Appearance
Initiative
Init Passes
-1 -4
-3 -6
NAME Type
Rating Skills Powers Condition Monitor
Pilot
Response
Firewall Notes/Appearance
Initiative -1 -4
Init Passes
Complex Forms Rating Active? Options/Notes
-2 -5
-3 -6
NAME Type
Rating Skills Powers Condition Monitor
Pilot
Response
Firewall Notes/Appearance
Initiative -1 -4
Init Passes
Complex Forms Rating Active? Options/Notes
-2 -5
-3 -6
NAME Type
Rating Skills Powers Condition Monitor
Pilot
Response
Firewall Notes/Appearance
Initiative -1 -4
Init Passes
Programs Rating Active? Notes
-2 -5
-3 -6
NAME Type
Rating Skills Powers Condition Monitor
Pilot
Response
Firewall Notes/Appearance
Initiative -1 -4
Init Passes
Programs Rating Active? Notes
-2 -5
-3 -6
NAME Type
Rating Skills Powers Condition Monitor
Pilot
Response
Firewall Notes/Appearance
Initiative -1 -4
Init Passes
Programs Rating Active? Notes
-2 -5
-3 -6
NAME Type
Rating Skills Powers Condition Monitor
Pilot
Response
Firewall Notes/Appearance
Initiative -1 -4
Init Passes
Programs Rating Active? Notes
-2 -5
-3 -6
History of Revisions
1.2
• Added Low Pain Tolerance versions of the original front sheets.
• Retooled condition monitors to include room for overflow boxes
• Corrected stun track tip to use Will instead of Body as it’s
source for determining boxes
• Made small text corrections to front page
• Added History of revisions list