KIDS
Digital Natives with Analog
Tendencies
JUNE 2014
Mark Dolliver
Contributors: Christine Bittar, Jennifer Pearson, Monica Peart
Read this on
eMarketer for iPad
EXECUTIVE SUMMARY
When people speak of digital kids, the novelty
of the adjective may obscure the importance of
the noun. Above all, kids are still just kids. Their
engagement with technology is limited by the
immature interests and capabilities that go with
being very young, and further limited by restrictions
their parents impose. In important respects, kids are
digital natives who arent all that digital.
TV is still the biggest part of their media usage, albeit
TV that includes digital elements. Kids play games and
use websites that have social elements, but do little of
what grown-ups recognize as social networking. And
while a parent will hand over a smartphone at times,
few kids have smartphones of their own. That alone
limits their entre to the digital world a 20-something
typically inhabits.
Focusing on kids who havent yet reached their teenage
years, this report will look beyond the digital native
label to examine the components of their media usage.
It will look at the scope and nature of their TV and video
viewing. It will assess the degree to which kids can
access mobile devices. And it will examine the presence
of social networking (minor) and gaming (major) in kids
digital activity.
KEY QUESTIONS
Female
Note: n=457 ages 8-11; numbers may not add up to 100% due to rounding
Source: KidSay, "TrendTracker," April 17, 2014
172322
www.eMarketer.com
CONTENTS
2 Executive Summary
3 Kids First, Digital Second
3 Watching TV and Video
5 Kids and the Internet
6 Kids and Social Networking
7 Mobile, Up to a Point
10 Kids and Games
12 Conclusions
12 eMarketer Interviews
13 Related eMarketer Report
13 Related Links
13 Editorial and Production Contributors
5-7
8-10
Total
TV
1:20
1:18
1:24
1:21
Video games
0:03
0:20
0:27
0:17
Computers
0:02
0:15
0:25
0:14
Mobile devices
0:10
0:14
0:18
0:14
Total
1:37
2:08
2:36
2:07
www.eMarketer.com
DIGITAL VIDEO
Among the half of 0- to 11-year-olds who are internet
users, eMarketer estimates, seven in 10 will view digital
video at least once a month this year.
2013
Read/are read to
58%
60%
Watch TV
65%
58%
Watch DVDs
25%
18%
8%
17%
14%
14%
2013
2014
2015
2016
2017
2018
0-11
63.0%
68.0%
70.0%
71.0%
72.0%
73.0%
73.0%
12-17
87.0%
90.0%
92.0%
93.0%
93.0%
93.0%
93.0%
7%
18-24
91.0%
93.0%
95.0%
95.6%
96.0%
96.0%
96.0%
9%
6%
25-34
86.0%
89.0%
90.0%
90.1%
90.0%
90.0%
90.0%
2%
4%
35-44
79.0%
85.0%
87.0%
88.0%
89.0%
89.0%
89.0%
Note: ages 0-8; who perform each media activity at least once or more per
day; *in 2011, mobile device included handheld video game players and
was not a separate item
Source: Common Sense Media, "Zero to Eight: Children's Media Use in
America 2013," Oct 28, 2013
45-54
70.0%
76.0%
77.3%
78.2%
79.3%
80.7%
82.3%
55-64
53.0%
57.0%
60.0%
61.0%
62.0%
63.0%
64.0%
65+
33.0%
36.0%
39.0%
42.0%
44.0%
45.0%
46.0%
Total
72.2%
75.7%
77.3%
78.1%
78.6%
79.0%
79.3%
165361
www.eMarketer.com
Note: internet users who watch video content online via any device at least
once per month
Source: eMarketer, Feb 2014
169324
www.eMarketer.com
Female
Note: n=532 ages 8-11; numbers may not add up to 100% due to rounding
Source: KidSay, "TrendTracker," April 17, 2014
172320
www.eMarketer.com
2013
2014
2015
2016
2017
2018
0-11
11.0%
11.7%
12.0%
12.0%
12.0%
12.0%
12.0%
12-17
80.1%
80.9%
81.7%
82.3%
82.8%
83.3%
83.8%
18-24
85.0%
86.2%
87.1%
88.0%
89.0%
89.9%
90.8%
25-34
77.0%
77.7%
78.6%
78.9%
78.9%
79.0%
79.0%
35-44
65.0%
66.0%
67.0%
67.7%
68.5%
68.9%
69.2%
45-54
56.0%
57.0%
58.0%
58.7%
59.6%
60.6%
61.8%
55-64
48.0%
49.6%
50.0%
50.7%
51.6%
52.3%
53.0%
65+
31.0%
33.0%
34.0%
35.0%
36.0%
37.0%
38.0%
Total
59.6%
60.0%
60.3%
60.7%
61.1%
61.4%
61.8%
Note: internet users who access their Facebook account via any device at
least once per month
Source: eMarketer, Feb 2014
169288
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MOBILE, UP TO A POINT
Amid chatter about kids as digital natives, one can
miss the crucial but: They are digital natives, but
most do not have smartphonesthe indispensable
device for many adults. Even without smartphones
of their own, though, kids access parents phones
and family tablets to give their digital lives a
mobile component.
Hardware aside, this cohorts mobile usage is on an
upward trajectory as people who create mobile content
for them get a better grasp on how to do so. Carla Fisher,
founder and president of gaming design company No
Crusts Interactive, noted that mobile has moved beyond
the initial phase at which content creators were saying,
Look how natural it is for kids, and moving on to a
point where were starting to understand how to design
for it and how to take great advantage of it.
And well they should, as the proportion of kids with some
sort of mobile access is certainly on the upswing. Ipsos
MediaCT has seen the proportion of 6- to 12-year-olds
who own an internet-enabled mobile device rising from
one-quarter in 2011 to more than six in 10, according to
the 2014 LMX Family polling.
Internet-Enabled Mobile Device Ownership Among US
Children* According to Their Parents, 2011-2014
% of respondents
63%
50%
37%
25%
2011
2012
2013
2014
www.eMarketer.com
2013
2014
2015
2016
2017
2018
0-11
15.9%
19.8%
22.7%
24.6%
26.8%
27.8%
28.9%
12-17
44.3%
56.9%
63.0%
70.9%
74.9%
82.9%
86.0%
18-24
68.6%
77.4%
82.7%
87.8%
92.9%
96.1%
97.7%
25-34
69.3%
75.5%
82.5%
88.8%
94.0%
96.2%
97.0%
35-44
61.7%
72.5%
81.6%
88.7%
92.8%
96.0%
97.1%
45-54
46.3%
57.8%
66.9%
75.8%
82.8%
89.8%
96.8%
55-64
41.9%
51.2%
61.1%
70.0%
76.9%
83.8%
91.0%
65+
21.3%
23.7%
26.2%
29.2%
30.9%
33.1%
35.1%
Total
50.4%
58.5%
65.0%
71.0%
75.3%
79.3%
82.1%
Rarely or never
34%
Once a day
20%
Once a week
5%
A few times
a week
18%
Note: individuals who own at least one smartphone and use the
smartphone(s) at least once per month
Source: eMarketer, March 2014
Note: children ages 0-5; numbers may not add up to 100% due to rounding
Source: AOL, "Mobile Moms, Mobile First," Oct 25, 2013
170283
166819
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www.eMarketer.com
23%
www.eMarketer.com
Tablet
Smartphone
Digital
reader
Kindergarten-2nd grade
41%
41%
21%
18%
3rd-5th grade
62%
58%
50%
39%
6th-8th grade
66%
61%
73%
48%
9th-12th grade
66%
50%
89%
39%
www.eMarketer.com
35-44
45+
Total
Yes
73%
69%
62%
68%
Currently
54%
48%
36%
46%
Plan to
19%
20%
26%
22%
27%
31%
38%
32%
www.eMarketer.com
3-5
6-9
90%
96%
87%
<1 hour
16%
9% 14%
15%
5%
14%
1-2 hours
27%
25%
30%
3-4 hours
20%
28%
23%
5-6 hours
2% 15% 13%
24%
29%
16%
7+ hours
5%
4%
5%
5%
9%
5%
3%
2%
4%
1%
2%
Note: parents of at least one child under age 18 and if more than one child,
the average time between them; devices such as gaming devices, mobile
phones and tablets
Source: Scout GPS, "The Evolution of the Holiday Road Trip," Dec 11, 2013
167354
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5.7%
Do schoolwork
2.6%
TIME TO GAME?
7.5%
Male
Female
Note: n=457 ages 8-11; numbers may not add up to 100% due to rounding
Source: KidSay, "TrendTracker," April 17, 2014
172322
www.eMarketer.com
2013
Video games*
1:15
1:09
Computer games
0:57
0:53
Mobile games**
0:30
0:45
Video games*
0:10
0:06
Computer games
0:08
0:05
Mobile games**
0:03
0:08
www.eMarketer.com
Total
media
Educational %
of total media
TV/DVDs
0:42
1:21
52%
Video games
0:03
0:17
18%
Computer
0:05
0:14
36%
Mobile device
0:05
0:14
36%
Total
0:56
2:07
44%
Note: ages 2-10; numbers may not add up to total due to rounding;
*products that teach a child some type of lesson, such as an academic or
social skill, or are good for a child's learning or growth
Source: The Joan Ganz Cooney Center at Sesame Workshop, "Learning at
Home: Families' Educational Media Use in America," Jan 24, 2014
168674
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CONCLUSIONS
TV remains the biggest single element of kids media
usage. But TV doesnt mean what it did a generation
ago. Many kids get video content via DVR timeshifting
and streaming. Parents have embraced services like
Netflix as a way of satisfying kids appetite for video while
sparing them commercials.
About half of kids younger than age 12 are internet
users. The amount of time they spend using the internet
on a computer is modest, though, in part because theyre
much less likely to have a computer than a TV set in their
own room. The proportion of kids who are online, and the
time they spend there, increases as they move through
their school years.
Social networking in the grown-up sense is not a
major part of kids digital activity. Social sites age
restrictions combine with parental rules to keep most kids
off the sites where adults typically conduct their online
social lives. Newer sites that are a big deal for young
adults have a negligible constituency among young kids.
But kids do engage in games and virtual worlds that have
a social aspect.
EMARKETER INTERVIEWS
What Kids Can Expect From Netflixs Upcoming
Animated Programs
Marjorie Cohn
Head of Television
DreamWorks Animation
Interview conducted on May 2, 2014
Michael Ouweleen
Senior Vice President and Group Creative Director
Cartoon Network, Creative Group,
Turner Broadcasting System
Interviews conducted on May 2, 2014
Carla Fisher
Founder and President
No Crusts Interactive
Interview conducted on May 2, 2014
David Kleeman
Senior Vice President, Insights Programs
and PlayVangelist
PlayCollective
Interview conducted on May 1, 2014
Linda Simensky
Vice President, Childrens Programming
PBS
Interview conducted on May 8, 2014
Marisa Wolsky
Executive Producer
WGBH
Interview conducted on May 6, 2014
Michael Cai
Senior Vice President, Research
Interpret
Interview conducted on April 30, 2014
RELATED LINKS
AOL
BabyCenter
Common Sense Media
Entertainment Software Association (ESA)
GfK
Harris Interactive
Interactive Advertising Bureau (IAB)
Ipsos MediaCT
Joan Ganz Cooney Center at Sesame Workshop
KidSay
Nielsen
PBS KIDS
Project Tomorrow
Smarty Pants
The NPD Group
EDITORIAL AND
PRODUCTION CONTRIBUTORS
Cliff Annicelli
Ben Clague
Joanne DiCamillo
Noah Elkin
Stephanie Meyer
Dana Hill
Kris Oser
Ezra Palmer
Heather Price
Katharine Ulrich
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