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LOGIC

GUIDE

What is it?
What is logic? I here you ask. Well Logic is a Digital Audio
Workstation, or DAW for short.
Well, what is a Digital Audio Workstation then?
Put

simply, a DAW is an electronic tool used to record, edit, and


produce all types of audio, be it a song or an audiobook.

The Launch

To open up Logic you are going to want to click on this little icon here,
which should be at the bottom of your screen.
Once you have clicked the Logic icon this little box will appear. From
here you will be
able to choose
what kind of
project you
would like to
work on. You
can choose from
an electronic
beginning,
packed with
electro drum kits
and pulsating
synths, to a
rocky origin
complete with
hard hitting
drums, bass and
guitar amps. But
for now we are
going to just start off a empty project, that
way you can style it to your own tastes.
Now that you have opened up an empty
project you should be presented with a screen
that looks like this:

But before we get into how you producing whatever it is you want to produce
we should talk about how you save and open projects. To do either of these
things you will first need to click on file, which should be in the top left hand
corner of your screen. Once you have
clicked file it will open up and show this:

To open a project you can click on


either of these.
To save the project you are currently
working on you can click on either of
these.
Clicking on Save As will present you
with this box, where you can name
your project and choose a file for it to
be saved in. This box will also
appear if you click on Save and you
havent saved this project before. If
you click Save and you have saved
this project before the program will
overwrite that save file.

If you click on Open this box will


appear. If click on Close the project that
you currently have opened will close. If
you click Dont close the project you
currently have open will stay open.

Whether you click Close or Dont Close this box will appear. From here you will be able
to find any project you have previously worked on and saved. To find a project you can
either manually sort through all of the files on your computer or type the name of the
project into the search bar.

I think that we
should also learn about bouncing a project before we go
any further. To bounce a project you
If you click on Open
will need to go back on to the
recent this tab will appear.
file tab, go to the bottom of
It displays the most recent
the list of options and click on
projects you have worked.
Bounce, which should be at the very
Clicking on a project will
bottom.
open up that project.
After you have click that this box
should appear:

Clicking on clear menu will


empty the Open recent tab
of all of the links to your
projects.

From here you decide on a name for your bounced project, you can decide on
the location that it will be saved, and you will be able to choose what form the
bounced project will be in.

Now back to where we were. When you open up an empty project you will be
presented with this screen:

You are going to want to look at this box, which should be in the top-middle of
the screen.
This box lets you choose
how your project will be
structured.

This text bar allows


you to type in a
number. This number
will decide the
amount of tracks your
project starts off with.
For now, type in the
number one.
Once you have chosen
the number of tracks
all you need to do is
click the Create
button to get started.
Now you should see
this screen:

These options allow you to decide what your tracks will


be, either audio, in which case you will need some kind
of recording equipment, or software instrument, in
which case you will need some kind of midi instrument
(I suggest a midi keyboard for that is the instrument that
this guide will cater to). For now click Software
Instrument.

Before we go any further I think I should let you know what tracks and regions
are in Logic.
An audio track is a lane in the arrange
area, which looks like this, that is used
for playback, recording, and editing of
audio regions.
An audio region is a rectangular that
resides on an audio track. This is what
an audio region looks like, and as a
creative hint, if you highlight an audio
region and then click on the Colors
button, which is somewhere near the top-right of the
screen, a box will appear and you will be
to change the colour of the highlighted
region can be freely edited and its

able
audio region. An audio

boundaries
correspond to start
and end points
within the underlying audio file that it is associated with.
When it comes to software instruments the same description applies except
that audio tracks are called a software instrument track and an audio region is
called a midi region. This is what a midi region looks like:
Again, back to where we were. You should see this screen:

As we have chosen for our track to be an instrument software track it will be


an instrument software track. This means that the regions will be midi regions,
as
I

have said before.


Our instrument software track should look like either of these:
If you look at the track it will have three letters on it, or two if the track has not

been assigned an instrument. These letters are R, M and S. R means record,


M means mute and S means mute.

Now this is the transport bar:


This should be located just under the arrange area. The transport bar contains
some information on your project plus a few options to help you create your
project and play it back.

This is the Go To Beginning button,


which takes your track back to the
beginning.

This is the Play


From Selection
button, which starts
the track from the
beginning of the
These are the Backward and
currently highlighted
Forward buttons. They allow you to
This is the
Thisaudio/midi
is the Record
This is the System
region.
go backward and forward a bar.
volumeThis
bar,is the
button,
which
records
which
Timer, which shows the
ThisPerformance,
is the Metronome
This
is the
These
Playhead
are thePosition
This
Pause
is the
(Bars),
is
and
This
the
Solo
Play
Cycle
is button,
the Midi
button,
which
In/Out,
This
which
isthrough
which
the Stop
Tempo,
which obviously
either
a shows
howallows
well your
position
of
the
playhead
inThis
the
form
of
button,
which
you
shows
buttons,
the
which
position
allows
pause
activates
of
the
you
and
playhead
shows
to
play
and
solo
the
deactivates
the
input
audio/midi
and
which
button,
the
output
cycle
shows
which
of
the
stops
tempo
the
is usedwhich
to
microphone
or
a
midi
computer
is
nanoseconds, milliseconds, seconds, and
to activate and handling
the form
track.
of bars. region
bar you
at the
the
have
top
midi
highlighted.
ofkeyboard.
the arrange
of thearea.
track
dead
track.in its
place.
changein
the
instrument.
what you
minutes.
deactivate
theare doing.

Ok, now we are going to talk about the tools that Logic comes
equipped with. The tools tab for the arrange area can be found in the
top left of the arrange area. The tools we are going to talk about will
be the draw tool, the text tool, and the scissor tool.
The draw tool looks like a pencil. The draw tool is found in both the
arrange area and the piano role. The draw tool is used to create midi
regions on software instrument tracks.
The text tool can be used to change the names of software
instrument tracks.
The scissor tool looks like a pair of scissors. The scissor tool can be used to
cut midi regions into two pieces.

Hardware
The hardware required in a Midi room, or the hardware that could be of use in
a Midi room, are as follows:
-Condenser MicrophoneYou would find using a condenser microphone a lot better than using a
dynamic microphone for condenser microphones have a more flat response
than dynamic microphones. But condenser microphones are not as robust as
dynamic microphones, but seeing as you are probably gonna use the
microphone in a Midi room and not during a performance you wont need to
worry all too much about damage.
-Midi KeyboardThis is pretty much an essential piece of hardware needed in a Midi room. A
Midi keyboard will send midi signals into the computer that it has been
connected to, which, as I have stated before, will convert the midi signals into
a form that logic can understand and display.
-SpeakersObviously you are gonna need a set of speakers so that you can hear your
mix. If you want to hear your mix as truthfully as possible you should use a
set of speakers that have quite a flat response so that you can hear
everything in your mix.

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