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Agility Skill Guide

Table of Contents

Gnome Stronghold
Agility Pyramid
Barbarian Outpost
Brimhaven Agility Arena
- - Tips
- - FAQ
Ape Atoll
Deep Wilderness
Werewolf Agility Courses
- - Skullball Course
- - Werewolf Agility Course
Yanille Agility Dungeon
Misc. Agility Spots
Agility Shortcuts
- - Hidden Shortcuts
- - Listed Shortcuts

Gnome Stronghold

The first agility course is to the west of Ardougne in the Gnome Stronghold. If you have
completed the Tree Gnome Village Quest you can use the Spirit Trees to teleport to the Gnome
Stronghold faster. This course runs in a square so it is best to start at the beginning (the log
by the entrance) and go counter-clockwise.

Object Experience Gained


Log 7.5
Obstacle net 7.5
Tree branch 5
Balancing rope 7.5
Tree branch 5
Obstacle net 7.5
Obstacle pipe 7.5

The obstacles on this course can't be failed. When you complete this course, you receive a
completion bonus of 45, for a total of 86.5 agility exp.
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Agility Pyramid

"A recent sandstorm has uncovered an ancient pyramid between Sophanem and Nardah.
Thousands of years under the sand have taken their toll on the construction, but those daring
enough to make the dangerous ascent to the top will find riches waiting for them. In this
agility update you will make your way to the top of a pyramid by jumping gaps, balancing on
planks, dodging moving walls and much more. Complete the course for an agility bonus and to
find an ancient treasure."

This course has an entry requirement of level 30 agility. To find it, move due east from the
Crocodile pond north of Sophanem, running past the Wanderer's tent until you see the
pyramid.

You will need waterskins or choc-ices, desert robes, a shantay pass, food, and a bowl of water
to refill the waterskins at the Nardah fountain if you have completed the Spirit of the Elid
Quest.

If you have completed the Spirt of the Elid Quest you can also recharge your hitpoints at the
altar there.
Once you get there, talk to Simon Templeton.

The goal is to reach the top of the pyramid and obtain an artifact, which Simon will pay 1k
coins for. To get to the top, simply pass all of the obstacles on each floor. Although you can
attempt to pass any obstacle backwards, you will ALWAYS fail doing so and take minimal
damage. This can be an effective way to leave the pyramid if you run out of water or food.
Obstacles

Stone Blocks
Low Walls

Ledges

Planks
Gap (Sliding across Wall)

Gap (Jumping across)

Pyramid Block (Found on the first and third level, they slide out and can knock you down a
level, also inflicting damage)
At the Top of the Pyramid

Obstacle Experience

Entrance
Action Experience Gained
Enter using Climbing Rocks 5
Leave using Climbing Rocks 1
Floor 1
Number Obstacle Experience Gained
1 Stone Block 12
2 Low Wall 8
3 Ledge 56.4
4 Plank 56.4
5 Stone Block 12
6 Gap (Sliding) 22
7 Ledge 20
Floor Total 116
Floor 2
Number Obstacle Experience Gained
1 Gap (Sliding) 22
2 Gap (Jumping) 22
3 Gap (Sliding) 22
4 Stone Block 12
5 Ledge 56.4
6 Low Wall 8
7 Gap (Jumping) 22
Floor Total 128
Floor 3
Number Obstacle Experience Gained
1 Low Wall 8
2 Ledge 56.4
3 Gap (Jumping) 22
4 Plank 56.4
Floor Total 72
Floor 4
Number Obstacle Experience Gained
1 Gap (Jumping) 22
2 Stone Block 12
3 Gap (Jumping) 22
4 Low Wall 8
Floor Total 64
Floor 5
Number Obstacle Experience Gained
1 Climbing Rocks (Artifact) 0
2 Stone Block 12
3 Gap (Jumping) 22
Floor Total 34
Bonus (Exit Stairs) 300

Grand Total: 1014 agility exp and 1k gp


Estimated Time: 2 minutes and 40 seconds

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Barbarian Outpost

After reaching level 35 Agility, and finishing the barcrawl you can move on to the course that is
alongside of the Barbarian Outpost. Most do this course clockwise.

There is a pipe to squeeze through and some new obstacles that aren't at the Gnome
Stronghold.

In this course you have a chance to fall and take damage on certain obstacles. It is wise to
take some food to heal while you are training there.

Number Object Failable Experience Gained


1 Obstacle Pipe No 10
2 Ropeswing Yes 22
3 Log balance Yes 13.7
4 Obstacle net No 8.2
5 Balancing ledge Yes 22
6 Crumbling wall No 13.7 each (41.1 total)
For completing the full course you recieve a completion bonus of 46.2, for a total of 153.2
agility exp.

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Brimhaven Agility Arena

The Brimhaven Aztec Agility Temple is one of the best and most exciting ways to get agility
experience along with many other cool prizes. First of all, bring lots of food. GOOD food!

Second, head to Brimhaven and just north of the gate into the members area of Karamja
Island, you will see a little bamboo hut. Talk to "Cap'n Izzy No Beard". It takes 200 coins to
enter the temple. As soon as you enter, you will get the music "Aztec" (Note: Bringing teleport
runes would be a good idea, as you never know when you'll be stranded without food.)

The Object of this temple is to follow the blinking red arrow on the map to each ticket
dispenser. You will have 30 - 60 seconds before the arrow changes to reach them. Once you
find the right area, the arrow will be blinking yellow. Click on the ticket dispenser to receive a
ticket.

Now rush to the blinking red arrow again, it will turn yellow when you are close to the ticket
dispenser, and click the next ticket dispenser. You will get an agility ticket! From now on, every
one you reach before the time runs out will give you a ticket. If you fail to get one because it
moved, just start over (whenever the little red/green light in corner is red you need to start
over). Note: The first time you click a dispenser will not give you a ticket.

An agility arena ticket looks like this:

Here is a map of the Aztec Temple and every obstacle inside it.
The following obstacles require a certain agility level.

Object Agility Level Required Experience Failable


Blade 20 0 Yes
Log Balance 1 12 Yes
Pressure Pad 1 26 Yes
Balancing Rope 1 10 Yes
Monkey Bars 1 14 Yes
Rope Swing 1 20 Yes
Pillar 1 18 Yes
Low Wall 1 8 No
Balancing Ledge 1 16 Yes
Floor Spikes 20 24 Yes
Yes, If you walk on wrong
Plank 1 6
plank
Hand Holds 20 22 Yes
Spinning Blade 40 28 Yes
Darts 40 30 Yes

If you fail to get past the darts, your agility lowers by two temporarily. All failures will damage
you between 2 to 6 points.
Note: Stat Restore potions do not help in raising your agility back after being hit by darts, but
agility potions and super restore potions do.

Here are the items you can buy with your agility tickets:

Talk to "Pirate Jackie the Fruit" for your reward(s). (She is outside in the hut.)

• One Ticket (1): 240 exp to agility


• Ten Tickets (10): 2,480 exp to agility
• Twenty Five Tickets (25): 6,500 exp to agility
• One Hundred Tickets (100): 28,000 exp to agility
• One Thousand Tickets (1000): 320,000 exp to agility
• Toad Flax: 3 Tickets
• Snapdragon: 10 Tickets
• Pirates Hook: 800 Tickets (The Pirate's Hook is a glove.)
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Tips

1. The damage you take is dependant upon the number of hitpoints you have left. The
less health you have left, the less damage you take from the obstacles.

2. Keep your health at around 12-19. This way, each time you fail an obstacle, you take
less damage then you normally would if you keep your health up higher. You can
therefore stay in the Dungeon longer, as your food lasts longer.

3. Take cakes for food. These are great, because they heal 12 health in total, but each
slice heals 4 a time, so that you can keep your health down low, as described in the
previous point.

4. Wear light clothing. The damage you suffer from the obstacles depends upon your
remaining health, and armour does not affect this. If you wear light clothes, you can
run for longer, thereby moving faster for longer and so have a better chance of getting
the ticket.

5. Avoid certain obstacles. Even though the "Poisoned Darts" obstacle looks really cool
when it is passed, it can seriously reduce your ability to get tickets if failed, due to the
unique poison on the darts. (You don't need antipoison, it is a one-off effect that
restores the same way as health.)

6. Always have "run" on. Having "run" on when attempting the obstacles may mean you
fail them less.

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FAQ

Q: I'm Lost! How do I get out?


A: Easy. Go to the most northeast corner you can go to and the ladder is there.

Q: How long do I have until the arrow points to another direction?


A: The arrow moves once every minute.

Q: Can any obstacle not be failed?


A: Nope, all of the obstacles can be failed depending on your agility level.

Q: What level agility do I need to go through the highest obstacle?


A: You need 40+ agility. However, those obstacles are the ones that shoot darts at you and the
ones with the axe swinging at you.

HINT: The higher agility level you are, the easier it is to get tickets.

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Ape Atoll

The Ape Atoll agility course requires 48 agility, but also has the unique requirement of a ninja
monkey greegree. This course requires most of the Monkey Madness quest to be completed,
although it is much easier to access with Ape Atoll teleport after the Recipe for Disaster quest.
To start the course, cross a small bridge in the southern part of the monkey city on Ape Atoll,
and follow the river. The course is very short and rewarding, but all obstacles here can be
failed. You will take from 3-7 damage from any failure, depending on your HP, so it is advised
that you keep your hitpoints low at this course and bring food.

Number Obstacle Experience Gained


1 Stepping Stone 40
2 Tropical Tree 40
3 Monkeybars 40
4 Skull Slope 60
5 Rope 100
6 Tropical Tree 300

The total gain for this course is 580 agility experience per lap. There is no completion bonus.

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Deep Wilderness

What to bring: 1 knife, 1 anti-poison potion, and 26 cakes

What to wear: Amulet of defence and boots of lightness.

What is needed: 52 agility

First you will need to head to the gate connecting west ardougne from east ardougne and look
for a building which will teleport you to the wilderness.

You will now be in one of the most dangerous places of Runescape so here's what to do:
Look at the map and make sure the coast is clear, then head north and cut the web using your
knife (log out if you see some one else) and follow the red path:
If you run out of cakes, head through the green path and then you can access your bank to
get more food.

At the agility course:


As soon as you enter the gate, you will have to cross a log which if failed will make you fall
into the wolf pit. If you fall just keep trying.

Obstacles

1. The log - This is just the entrance to the course.


2. The pipe - Only one person can use it at a time, it cannot be failed and it gives 12.5
exp.
3. The rope swing - If failed you will fall into the skeleton pit and hit some spikes. To get
out, climb up the ladder and you will appear near the next obstacle, but make sure
you do the rope swing again to get the exp bonus at the end! The rope swing will give
20 exp.
4. The stepping stones - Falling into the lava will hit you from 12-15 damage. The
stepping stones give 20 exp.
5. The log - This gives 20 exp and if failed you will fall into the skeleton pit.
6. The rock climb - There are skeletons here and it gives no experience on its own.

Hitpoints lost if Experience


Number Object Failable
failed Gained
1 Pipe No N/A 12.5
2 Ropeswing Yes 16 to 19% 20
3 Lava Stepping Stones Yes 20-22% 20
Log balance (Spike Pit
4 Yes 5 20
Bridge)
5 Rock Climb No 0 0

If you complete the course you will receive a completion bonus of around 498.9 exp for a total
of 571.4 exp.

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Werewolf Agility Courses

There are two agility courses in Morytania; a Skullball Course and an Agility Course. To use the
Skullball Course you must have level 25 Agility, must have completed the Monster of
Fenkenstrain Quest, and you must wear the Ring of charos. The same goes for the Agility
Course only you need 60 Agility.

To start, head to Canifis then follow the northeastern path past the Slayer Master, then south-
southeast down through the swamp until you reach a hut with the agility symbol on it.

Talk to the werewolf while wearing the Ring of Charos and go down the trapdoor.

To the left is the Agility Course and to the right is the Skullball Course.

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Skullball Course

To use the skullball course you must have 25 agility. This is pretty much like croquet and
soccer combined for one person. You must kick a skullball through each goal as fast as you
can to complete the course. There are 10 goals plus one final goal that you must kick the ball
through in order to receive agility experience. You will gain 750 experience if you can complete
the course in 4 minutes or less, and will lose roughly 8 exp for every 3 seconds over 4
minutes.

You can do 3 actions to the skullball, Tap, Kick, and Shoot.

If the skullball goes through a goal then its total distance traveled will decrease by one space.

Action Spaces Moved


Tap 1
Kick 5
Shoot 10

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Werewolf Agility Course

You need 60 agility to use this course. Talk to the Agility Boss and he will explain to you how
to use the course. He tells you that if you retrieve the stick and give it to the agility trainer you
will receive a bonus. People with higher strength and are carrying a low amount of weight will
do better on this course, especially on the death slide.
As soon as you jump to the first stepping stone, the boss will throw the stick.

Jump across the stepping stones and then continue to the hurdles.

Jump over the hurdles and then go to the pipes.

Squeeze through the pipes then pick up the stick. Make sure you pick up the stick to get a
bonus at the end.
Next climb up the slope.

Now slide down the zip line, aka the "Death Slide". On the Zip Line / Death Slide, the sooner
you fall off from starting it, the more damage you will take. I fell off immediately and it hit a
45.

Give the stick to the Agility Trainer and repeat the process.

Object Failable Experience Gained


Stepping Stones No 50 exp (10 exp per stone)
Hurdles No 60 exp (20 per hurdle)
Pipe No 15 exp
Skull Slope No 25 exp
Zip Line Yes 200 exp

The bonus for retrieving the stick is 290 exp.


The full course gives 540 exp including the stick bonus.
If you fall from the zip line you will take some damage and not get full exp.

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Yanille Agility Dungeon

This is where higher-level agility players train. You must have level 40 agility to complete the
first obstacle and need as high as level 67 agility to finish the entire dungeon.

Do not pray at the chaos altar! It makes you fall in a huge pit of level 12 to 64 poisonous
spiders!

The Yanille Agility Dungeon is located south of the Fight Arena in a house with a spiderweb
blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go
down the stairs to enter the dungeon.

Number Object Failable Agility Level Required Experience Gained


1 Balancing ledge Yes 40 22.5
2 Obstacle pipe No 49 7.5
3 Monkeybars Yes 57 20
4 Pile of rubble Yes 67 5.5

Sinister Chest

At the back of the Agility Dungeon resides Salarin the Twisted. Salarin can only be killed by
strike spells and he sometimes drops a sinister key, which is used to open the herb chest in
the skeleton room.

When you open the chest you get poisoned, so it's good to bring along anti-poison or super
anti-poison potions.

The chest contains 9 herbs: 2 Harralander, 3 Ranarr Weed, 1 Irit Leaf, 1 Avantoe, 1 Kwuarm,
and 1 Torstol.

There is a back door to the agility dungeon which leads straight from Yanille to the area behind
the monkeybars. The door is locked and it needs level 82 thieving to pick the lock. Near the
place when you climb up from the pile of rubble is a lockpick spawn.

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Misc. Agility Spots

Experience
Name
Gained
Bridge Balance (Cairn Isle, southwest Karamja) 10
Cross Ridge (Wilderness) 15
Gap (Within the abyss ) 25
Crumbled wall to Falador West Bank 25
Basalt rocks (by the lighthouse ) 29
Failing Stone (Karamja Jungle Waterfall) 1
Hand Holds (Yanille Watchtower) 31
Log (Coal Trucks area west of McGrubor's Wood; Level 20 agility
9
required)
Rock Climb (Cairn Isle, southwest Karamja) 1
Rope Swing (Brimhaven Jungle) 3
Stepping Stones (Karamja Jungle Waterfall, east of Shilo Village or
3
south of Shipyard and Glider area)
Wooden Log (center of Karamja Jungle) 4

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Agility Shortcuts

These are the locations of the Agility Shortcuts Jagex released. To qualify as a shortcut, it
looks like there has to be a longer, normal route to get to a location. Note: Agility potions can
be used to access a shortcut. Some shortcuts you will encounter require you to use a Grapple
(ranging). A grapple can be made using your smithing and fletching skill. First make a Mithril
bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your
fletching skill (level 54 needed and gives 5 exp). Now make a Mithril Grapple Tip (level 59
needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to
the Mithril boltto make a Mithril grapple. Now use a rope on the Mithril grapple to make it
ready for use. Wield the Mithril Graple and get a Crossbow of mithril or better (can be player
made, explained in the fletching skill guide). Equip both the Mithril grapple and your Crossbow
to use the Grapple shortcuts.
Note: you get to keep the Mithril grapple.

Level 6 - Falador Agility Shortcut


Level 11 - Scale Falador Wall (Grapple), must have level 37 Strength and 19 Ranging.
Level 16 - Yanille Agility Shortcut
Level 20 - Coal Truck log balance
Level 21 - Varrock Agility Shortcut
Level 26 - Falador Agility Shortcut
Level 29 - Lumbridge fence squeeze to swamp
Level 31 - Draynor Manor log balance to Champions guild
Level 32 - Scale Catherby Cliff (Grapple), must have level 35 Strength and 35 Ranging. Must
also have completed the Fishing Contest.
Level 33 - Ardougne log balance shortcut
Level 36 - Escape from the Water Obelisk Island (Grapple), must have level 22 Strength and
39 Ranging.
Level 37 - Gnome Strong hold shortcut
Level 38 - Al Kharid mining pit cliff side scramble
Level 39 - Scale Yanille Wall (Grapple), must have level 38 Strength and 21 Ranging.
Level 41 - Trollheim, easy cliffside scramble
Level 42 - Dwarven mine, narrow crevice
Level 43 - Trollheim, medium cliffside scramble
Level 44 - Trollheim, advanced cliffside scramble
Level 46 - Cosmic Temple, medium narrow walkway
Level 47 - Trollheim, hard cliffside scramble
Level 48 - Log balance to Fremmenick Province
Level 51 - Pipe from Edgeville dungeon to Varrock sewers
Level 53 - Karamja Volcano (Grapple), must have level 21 Strength and 42 Ranging.
Level 58 - Port Phasmatys, Ectopool shortcut
Level 59 - Elven Overpass, easy cliffside scramble
Level 61 - Slayer tower, medium spiked chain climb
Level 62 - Slayer Dungeon, narrow crevice
Level 64 - Trollheim Wilderness Route
Level 65 - Temple on the Salve to Morytania shortcut
Level 66 - Cosmic Temple, advanced narrow walkway
Level 68 - Elven Overpass, medium cliffside scramble
Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair
Level 71 - Slayer tower, advanced spiked chain climb
Level 80 - Taverly Dungeon spiked blades jump
Level 81 - Slayer Dungeon spiked blades jump
Level 85 - Elven Overpass, advanced cliffside scramble

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Hidden Shortcuts (those not listed on the in-game skill guide)

Lumbridge/Varrock: North of Lumbridge hops patch and chicken coop. It's a fence you can
jump.

Listed Shortcuts
Level 6 - Falador Agility Shortcut - 0.5 Exp:
West of west Falador bank. Quick access to Taverly dungeon.

Level 16 - Yanille Agility Shortcut - No Exp:


South of agility dungeon, leads straight to the farming hops patch.

Level 20 - Coal Truck log balance - No Exp:


East of coal trucks, west of McGruber's Woods

Level 21 - Varrock Agility Shortcut - No Exp:


Inside Castle grounds, west of castle. Southeast of Spirit Tree.

Level 26 - Falador Agility Shortcut - No Exp:


Near the Taverly south gate right by Falador chainmail shop. Quicker route to air temple

Level 29 - Lumbridge fence squeeze to swamp - No Exp:


Southeast of Lumbridge Castle south of the church. North of the Lumby Mine. Quick access to
Lost City and Lumbridge mine.

Level 31 - Draynor Manor log balance to Champions guild: (*typo as it's stepping stones) - 3
exp per stone. Can be failed:
West of champs guild and the SW mine, East of Draynor Manor.

Level 33 - Ardougne log balance shortcut - 4 exp, failing is 2 exp:


West of northern bank

Level 37 - Gnome Strong hold shortcut - No exp:


Northeast inside the stronghold. Southwest of the Barbarian agility course.

Level 38 - Al Kharid mining pit cliff side scramble - No exp:


Northeast portion of scorpion pit.

Level 41 - Trollheim, easy cliffside scramble - 8 exp, can fail:


On the spiral mountain of Trollheim teleport?

Level 42 - Dwarven mine, narrow crevice - No exp:

Level 43 - Trollheim, medium cliffside scramble - 8 exp, can fail:


On the spiral mountain of Trollheim teleport?

Level 44 - Trollheim, advanced cliffside scramble - 8 exp, can fail:


On the spiral mountain of Trollheim teleport? Helps you bypass rock throwers?

Level 46 - Cosmic Temple, medium narrow walkway - 12 exp, 6 exp if failed:


Mid portion of path to cosmic altar

Level 47 - Trollheim, hard cliffside scramble - 8 exp, can fail:


On the spiral mountain of Trollheim teleport? Bypass the rock throwers?

Level 48 - Log balance to Fremmenick Province - 4 exp, 2 exp if failed:


Northwest Sinclair Mansion (right by it), Southeast Fremminick village.

Level 51 - Pipe from Edgeville dungeon to Varrock sewers - 10 exp:


Moss giant cauldron room. Near the Slayer master.
Level 58 - Port Phasmatys, Ectopool shortcut - No exp:
Just by the entrance to the pool. You'll drop right down to the next level.

Level 59 - Elven Overpass, easy cliffside scramble - No exp:


Early part of path from the gate.

Level 61 - Slayer tower, medium spiked chain climb - 6 exp, can fail:
First floor of slayer tower in corner near long table and crawling hands. Leads to aberrant
specters so wear a noseplug.

Level 62 - Slayer Dungeon, narrow crevice:


By the basilisks, leads to Turoths

Level 64 - Trollheim Wilderness Route:


East of Trollheim teleport down the hill. Puts you west of the bandit camp, south of the ruins at
level 20 Wild.

Level 65 - Temple on the Salve to Morytania shortcut - No exp:


South of temple

Level 66 - Cosmic Temple, advanced narrow walkway:


Early part of path to Cosmic altar

Level 68 - Elven Overpass, medium cliffside scramble - No exp:


Before wolves on path from gate.

Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair:


Just next to entrance ladder, straight through to blue dragons.

Level 71 - Slayer tower, advanced spiked chain climb - 6xp if you hurt yourself, 3xp if you
don't:
Second floor of Slayer tower, in the Northeast corner of the Infernal Mages and leads to the
Nechryaels.

Level 80 - Taverly Dungeon spiked blades jump:


Next to entrance, straight to poison spiders near the hell hounds.

Level 81 - Slayer Dungeon spiked blades jump - 5 exp:


Leads from rockslug area to pyrefiend area.

Level 85 - Elven Overpass, advanced cliffside scramble - 0 Exp:


Later part of path from the gate, after wolves on the path.

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