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Eight Steps to transform Your Organization:
1. Establishing a Sense of Urgency
1. Examining market and competitive realities
2. Identifying and discussing crises, potential crisis, or major opportunities
b. Forming a Powerful Guiding Coalition
a. Assembling a group with enough power to lead the change effort
b. Encouraging the group to work together as a team
a. Creating a Vision
Creating a vision to help direct the change effort
Developing strategies for achieving that vision
a. Communicating the Vision
Using every vehicle possible to communicate the new vision and strategies
Teaching new behaviors by the example of the guiding coalition
a. Empowering Others to Act on the Vision
Getting rid of obstacles to change
Changing systems or structures that seriously undermine the vision
Encouraging risk taking and nontraditional ideas, activities, and actions
a. Planning for and Creating Short-Term Wins
Planning for visible performance improvements
Creating those improvements
Recognizing and rewarding employees involved in the improvements
a. Consolidating Improvements and Producing Still More Change
Using increased credibility to change systems, structures, and policies that
dont fit the vision
Hiring, promoting, and developing employees who can implement the vision
Reinvigorating the process with new projects, themes, and change agents
a. Institutionalizing New Approaches
Articulating the connections between the new behaviors and corporate
success
Developing the means to ensure leadership development and succession
Errors (not doing 1-8 duh)
Error1: Not establishing a great enough sense of urgency
Error2: Not creating a powerful enough guiding coalition
Error3: Lacking a vision
Error4: Under communication the vision by a factor of ten
Error5: Not removing obstacles to the new vision
Error6: Not systematically planning for, and creating short term wins
Error7: Declaring victory too soon
Error8: Not anchoring changes in the corporations culture
Successful business strategy is about actively shaping the game you play, not just
playing the game you find
The game of business is all about value: creating it and capturing it.
Value Net: Represents all the players in the game and their interdependence.
Vertical Dimension: Customers and suppliers of the company
Horizontal Dimension: Player with whom the company interacts but does not transact.
- Substitutors
- Complementors
Cooperative Way: looking for a win-win
Competitive Way: looking for win-lose
Coopetition: Win-Win (Example. GM creates credit card instead of offering end of the year
rebates)
Changing the Game:
1.
Drawing the Value Net
2.
Identifying all the Elements of the Game (PARTS)
a.
Players: customers, suppliers, Substitutors, Complementors (example. Pepsi, Diet
Coke, low calorie sweetener NutraSweet, HSC)
b.
Added Values: what each player brings to the game (Example: TWA increasing leg
room, Softsoap buying all pump manufacturers)
c.
Rules: structure to the game (example, changing the rules, KIWI airlines)
d.
Tactics: used to shape the way players perceive the game (example, changing
perceptions, New York Times and Daily News)
e.
Scope: the boundaries of the game (example: Sega produces 16 bit system; Nintendo
8 bit)
Traps of Strategy
1.
Think you have to accept the game you are in.
2.
Changing the game must come at the expense of others
3.
Believe you have to find something to do that others cant
4.
Failing to see the whole game
5.
Failing to think methodically about changing the game
6.
There is no silver bullet for changing the game, its an ongoing process.
o
o
Product Positioning
Locate close to your customers and locate away from your competitors
Creating barriers to entry and taking advantage of first mover status
o First mover advantage significantly affects profits in niche markets
o Primary reason for mobility barriers: time and resources necessary to
establish a position in consumers minds
(Chapter 7 Outline complete)
Chapter 9 - Entry
Why do incumbents dislike entry? Risks to entry an incumbent (duh)
Successful entry implies that incumbents have to share industry profits, and so their
own profits will decline (zero sum game).
As more entrants enter, the combined profits also decline because the industry is
becoming more competitive (Fishback! - Q demanded goes up, P goes down)
Incumbency Advantages = Entry Barriers:
1. Economies of Scale
The firms average costs decline as the firm produces more output.
The fixed cost is spread over larger volumes, to reduce the average cost.
Examples:
High Costs for Existing - already built the railroad between 2 towns, no other practical use
for it.
8. Firm Scope
Cost Savings from having a full line of products
i. BIC disposable pens and lighters, demand is also not correlated
ii.
Also costly for buyers to pay for inputs from multiple sources when they
can get from one.
Creating Incumbency Advantage
1. Packing the Product Space
1. markets where consumers have multiple tastes, offer products to fit the range
2. i.e. Beer Breweries have different brands of beer they sell
3. Better to produce less products if it will block entry
4. Must make investment decision before entrants make their move
b. Contract or Vertical Integration
a. Vertical Foreclosure - firm can threaten to block other companies from receiving widgets
b i.e. Spacely Sprockets makes nearly all the sprockets used in the lucrative widget industry.
Wilburts widgets buys Spacely Sprockets and could threaten to not sell sprockets to anyone
else.
c. Signaling
1. Reduce prices to below an entrant's ability to compete to scare them off
b. Antitrust
1. Increase market concentration to prevent entry
Chapter 13
Tried to follow Todds slides, but he missed a few things in the book. As a
reminder, he did not teach this section because he had to go drive in the rain.
Therefore, the bolded words are whats on his slides.
13.1 Introduction: Businesses go global such as Nike whose founding strategy involved
competitive advantage in the US market by using low-cost, high-quality athletic shoe
production in Japan.
In this chapter, you will learn:
1. Some forces contributing to the increase in globalization
2. key challenges managers face doing the multinational strategy
3. some alternative approaches to meeting those challenges
13.2: Implications for Managers
-A firm must align its organizational design with its strategy
4 ways of looking at globalization
1. Variation - manager caters to the varying tastes of the global market
1. Example: Pharmaceutical company must meet specific country regulations to
market its products
b. Scale - one-size-fits-all so basically a standard product for the whole wide world to
take advantage of scale economies
1. Example: Motorola as a semiconductor manufacturer will market economies of
scale
b. Specialization - a firm gives its regional units autonomy to specialize and
accommodate
c. Uniformity: a firm has a set of common values across all its geographically
dispersed units
13.3 Strategic Gains from Globalization
1. Size of market...basically using your competitive advantage in new
markets.genius! Yet completely obvious. (i.e. First, Walmart saturates the US then
goes to Latin America and Asia)
2. Better positioned....(i.e. Fuel crisis in the 1970s was perfect for Japan because they
were already making fuel-efficient cars)
3. Expand your market to CREATE competitive advantage so basically youre so good
working the international game that you now have an advantage (i.e. the insulin
industry became really expensive due to R&D costs so to achieve enough sales then
the smaller firms had to close up shop so only the global ones remained.)
4. Single Supplier: Sometimes companies prefer a single supplier such as a single
advertiser so then the ad agency gets business by being global itself
5. Lower Costs: Create a cost advantage by going to cheaper countries (technology
companies out-sourcing to Japan who have lower software costs)
1. Warning: you must be at the lowest cost country otherwise you could find
yourself at a competitive DISADVANTAGE
b. Network Externalities/Branding
1. Governments offering better tax rates (i.e Ireland) or subsidies/incentives to
bring business to their country
b. Learning
1. May enter a country to facilitate learning(i.e. Canon opened R&D facility in
Silicon Valley rather than near its HQ in Japan so it could learn from other
technology companies)
b. Enter global market to affect competitors strategic decisions and actions