Sanah ALI
Project 1
Beacon
EMER
GENcY
Abstract: The project was initiated as a part of the Tangible User Interfaces workshop by the MIT Media labs. The aim of
the project was to build a tool to tackle situations of critical vulnerability by the use of a tangible tool. A wearable bracelet
was developed to pacify a user in situations of critical emergency. The deliverable was a working prototype of two bands
that wirelessly communicate and aid a victim in overcoming vulnerable situations. The project involved User Research,
Ideation Maps, Scenario building and Prototyping using Arduino.
Project 1
Beacon
Facing danger?
Attacked & No ones around?
Can we design an interaction system
based on direct & immediate feedback
to make you feel help is on the way &
you're going to be safe?
Anxious
Comfortable
Project 1
Beacon
Project 1
Beacon
Prototyping: We used basic electronics and Arduino processing to prototype the product.
Product presentations: The working prototype was presented. The product idea received a positive feedback.
Project 2
Project 2
Project 2
Paper prototyping: Low delity prototypes were developed. Rapid prototyping was done to test on users and
gather feedback
Wireframes
Project 2
Wireframes
Project 3
Project 3
Task ows
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Project 3
Concept generation
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Project 3
Concept generation
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Project 4
Sound in Learning
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Project 4
Sound in Learning
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Project 5
CaptuRing
Publication: S. Ali, B. Agarwal, N.Talukdar, V.Goyal. CaptuRing - A Tangible Imaging Tool for Brainstorming
ACM proceedings (Indian HCI conference)
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Project 5
CaptuRing
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Project 5
CaptuRing
Capturing as a tool allows for temporal discontinuity in brainstorming sessions, which can be of vital essence
especially in busy environmental settings where it is not always possible for all the members to be available for
discussion at the same time. The tool itself supports a workow wherein the participants can have access to
previous information, contribute ideas and opinions, and store it with ease for other participants. Thus, exibility is
provided in terms of time.
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Project 5
CaptuRing
Anonymity is another aspect which Capturing succeeds to address when it comes to generating, reviewing and
critique of ideas. It should be noted that the main essence of brainstorming still remains intact, which is to build up
on each others ideas by referring to information already stored in the CaptuRings.
CaptuRings provide is the exibility of space. Instead of a conventional whiteboard where space is limited,
multiple CaptuRings can be used to account for a larger number of ideas, which can then be easily brought into
the active frame of the table top as and when required for viewing.
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Project 6
Savour
Local
delicacies
Interaction Design
Authentic food in
a new place
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Project 6
Savour
Tour Guides
Waiters
AFFECTED
Restaurant
owners
Co-travellers
Travellers
Foodies
Restaurant
Menu
Hotel
staff
Dont know
local language
USERS
People looking
for new food
Recently shifted
to a place
Activities Environment
Local people
Objects
INFLUENCE
Entrance
Reception
Interaction Design
Credit card
Cellphone
Packet
Food
Wallet
Bill
Reception
Table
Table
Restroom
Table
Read menu
Give order
Eating
Waiter
Co-diner
Pack food
food
specifications
Diner
asking about food
asking ingredients
orders, bills
Pay bill
Socializing
Call waiter
Finding seat
Users
Reception
Table
Table
Family Members
Cutlery
Menu card
Table/chair
Crockery
Handwash
AC/Music
Other diners
Reception
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Project 6
Savour
Helpless (language)
Spice level
Ingredients
Ambience
Hungry
Offers/discount
Allergies
What is this?
Waiters advice
Co-diners preference
Menu cards
Waiters
Order revision
Specilities
Specificaions Preparation
Reviews/ratings
Ingredients
Spice level
Offers/discounts
Where is that?
PIctures
Specials
Cost
Categories
Ask ingredients
PAINS
PAINS
Nutrition value
Language barrier
Veg.Nonveg Nutrition value
Language barrier Allergies
Bad service
New names
Bad taste
Bad service
Food items
Specifications
Ingredients
Ask time
Gives order
Preparation
GAINS
GAINS
Empathy mapping
The Person already knows where to have and we will help him decide
what to have? The purpose of wanting to identify a food item, is to be
able to decide whether or not to have it. We need to choose and
prioritise factors, with this in mind.
Interaction Design
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Project 6
Savour
Vinit Shah
Age : 34 years
Frequent Traveller
About
User behaviour
He likes to explore food in a new place. He tries to find out the
local delicacies.
He is a vegetarian. He likes spicy food.
He prefers economical food. He does not spend a lot on food.
He eats in restaurants near his place of stay.
He generally goes with a localite to help him identify food.
Needs
He wants detailed information about vegetarian food available in a place.
He wants some help to know about new food(detailed) in a
place.
Contextual Inquiry
Interaction Design
Persona
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Project 6
Savour
User interfaces
Wireframes were developed in Balsamiq Mockups. Post wireframing, User Interfaces were designed with visual
design principles. Heuristic evaluation was conducted on the User Interfaces to evaluate usability
Interaction Design
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Project 7
a furniture design
Guide: Asad Firdosy (Director, Asad Firdos Design Studio, Nagpur)
Project Members: Sanah Ali
Abstract: Post my freshman year, I worked at the Asad Firdos Design Studio in Nagpur, India to design and manufacture a
furniture product. The product developed was an egg chair. The project involved product conceptualisation, prototyping,
ergonomics, manufacturing techniques, moulding and casting processes, jointing, cushioning, painting and nishing.
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Project 7
a furniture design
Concept: The concept behind the chair is the egg shell cavity. I wanted to develop a sitting place in which you can get
cozy into your own private shell, this ignited the idea of something exactly similar that nature has given us, an egg shell.
What attracted me was the unique way in which an egg cracks open. Also, sitting in an egg always fascinated me.
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Project 7
a furniture design
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Project 7
a furniture design
Clay mould and Plaster of Paris: The round shaper of the egg was
made in clay with an inner metal and rope framework. To make the
mould of the nal egg, plaster of paris was coated on the clay. The PoP
was separated by metal plates for easy separation from the clay as it
dried. Dierent parts of the PoP were numbered and pulled out to have
a set of mould pieces.
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Project 7
a furniture design
Casting in moulds: Glass bre re-enforced plastic was used for casting. The PoP moulds were used for structure.
Jointing
Cushioning
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Project 7
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Project 8
Samsung Club
Abstract: Designed
wireframes and visual
designs for a series of 6
native applications for
Samsung mobile. The
application is now live in two
languages. The project was
carried out as a part of my
Sophomore year internship
at the Fractal Ink Design
Studio in Mumbai.
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Project 9
Signage Design
Icons.
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Project 9
Signage Design
2
Hanging sign board
The sophomores.
B.Des II Classroom
1
Jack of all, Master of Design
M.Des I Classroom
G
0100 0000 0100
Computer Lab
Display.
Exhibition Room
Staircase
Classrooms
Workplaces
Faculty rooms
Laboratories
Utilities
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Project 10
Eco
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Project 11
Sex-ratio in India
1000
9
90
1000
1000
4
90
00
11
20
8
89
3
90
9
90
5
91
923
920
9
96
929
922
91
985 9
980
995
975
1001
985990
8
7
9
89
1
0
93
91 9
3 15
91
92
4
11
20
11
20
05
20
AL
RUR
N
BA
UR
GUJARAT
L
TA
TO
05
20
AL
RUR
INDIA
N
BA
UR
L
TA
TO
05
20
N
BA
UR
AL
RUR
L
TA
TO
859
848 8
56
873
88
3
89 89
4
1
89
7
6
90
4
90 905
7
1
90
90
4
90
CHHATTISGARH
Data visualisation
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Ongoing
Persuade
take prescribed
measures
Monitor
progress
Report
Remind
to medical
expert
for regular
health checkups
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Ongoing
<7.8 mmol/L
7.8-11.1 mmol/L
>7.8 mmol/L
Normal
IGT
Diabetes
14% Indians
mn
Why wearable?
Empower
Trust
Privacy
Consolidate
Connect
Extant literature on the use of persuasive theories in conjunction with leveraging advantages of a wearable system was
reviewed. The continuous monitoring enabled by a wearable is used to identify triggers, at which introduce persuasive
interventions by an engine. There is lack of experiment on the content delivered by such an engine that learns upon the
users input, and utilises aective parameters to design such content.
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Reach out
Sanah Ali | Final year B.Des I Indian Institute of Technology Guwahati
!
!
Email:
Phone:
sanahaali@gmail.com
sanah@iitg.ernet.in
+91-8011-1196635
Address: Room C38, Subansiri hostel, Indian Institute of Technology Guwahati, North Guwahati, Guwahati Assam, India - 781039